Merge remote branch 'origin/master' into nv50-compiler
[mesa.git] / src / gallium / state_trackers / glx / xlib / xm_api.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file xm_api.c
27 *
28 * All the XMesa* API functions.
29 *
30 *
31 * NOTES:
32 *
33 * The window coordinate system origin (0,0) is in the lower-left corner
34 * of the window. X11's window coordinate origin is in the upper-left
35 * corner of the window. Therefore, most drawing functions in this
36 * file have to flip Y coordinates.
37 *
38 *
39 * Byte swapping: If the Mesa host and the X display use a different
40 * byte order then there's some trickiness to be aware of when using
41 * XImages. The byte ordering used for the XImage is that of the X
42 * display, not the Mesa host.
43 * The color-to-pixel encoding for True/DirectColor must be done
44 * according to the display's visual red_mask, green_mask, and blue_mask.
45 * If XPutPixel is used to put a pixel into an XImage then XPutPixel will
46 * do byte swapping if needed. If one wants to directly "poke" the pixel
47 * into the XImage's buffer then the pixel must be byte swapped first.
48 *
49 */
50
51 #ifdef __CYGWIN__
52 #undef WIN32
53 #undef __WIN32__
54 #endif
55
56 #include "xm_api.h"
57 #include "xm_st.h"
58
59 #include "pipe/p_defines.h"
60 #include "pipe/p_screen.h"
61 #include "pipe/p_context.h"
62
63 #include "xm_public.h"
64 #include <GL/glx.h>
65
66
67 /* Driver interface routines, set up by xlib backend on library
68 * _init(). These are global in the same way that function names are
69 * global.
70 */
71 static struct xm_driver driver;
72 static struct st_api *stapi;
73
74 /* Default strict invalidate to false. This means we will not call
75 * XGetGeometry after every swapbuffers, which allows swapbuffers to
76 * remain asynchronous. For apps running at 100fps with synchronous
77 * swapping, a 10% boost is typical. For gears, I see closer to 20%
78 * speedup.
79 *
80 * Note that the work of copying data on swapbuffers doesn't disappear
81 * - this change just allows the X server to execute the PutImage
82 * asynchronously without us effectively blocked until its completion.
83 *
84 * This speeds up even llvmpipe's threaded rasterization as the
85 * swapbuffers operation was a large part of the serial component of
86 * an llvmpipe frame.
87 *
88 * The downside of this is correctness - applications which don't call
89 * glViewport on window resizes will get incorrect rendering. A
90 * better solution would be to have per-frame but asynchronous
91 * invalidation. Xcb almost looks as if it could provide this, but
92 * the API doesn't seem to quite be there.
93 */
94 boolean xmesa_strict_invalidate = FALSE;
95
96 void xmesa_set_driver( const struct xm_driver *templ )
97 {
98 driver = *templ;
99 stapi = driver.create_st_api();
100
101 xmesa_strict_invalidate =
102 debug_get_bool_option("XMESA_STRICT_INVALIDATE", FALSE);
103 }
104
105
106 /*
107 * XXX replace this with a linked list, or better yet, try to attach the
108 * gallium/mesa extra bits to the X Display object with XAddExtension().
109 */
110 #define MAX_DISPLAYS 10
111 static struct xmesa_display Displays[MAX_DISPLAYS];
112 static int NumDisplays = 0;
113
114 static int
115 xmesa_get_param(struct st_manager *smapi,
116 enum st_manager_param param)
117 {
118 switch(param) {
119 case ST_MANAGER_BROKEN_INVALIDATE:
120 return !xmesa_strict_invalidate;
121 default:
122 return 0;
123 }
124 }
125
126 static XMesaDisplay
127 xmesa_init_display( Display *display )
128 {
129 pipe_static_mutex(init_mutex);
130 XMesaDisplay xmdpy;
131 int i;
132
133 pipe_mutex_lock(init_mutex);
134
135 /* Look for XMesaDisplay which corresponds to 'display' */
136 for (i = 0; i < NumDisplays; i++) {
137 if (Displays[i].display == display) {
138 /* Found it */
139 pipe_mutex_unlock(init_mutex);
140 return &Displays[i];
141 }
142 }
143
144 /* Create new XMesaDisplay */
145
146 assert(NumDisplays < MAX_DISPLAYS);
147 xmdpy = &Displays[NumDisplays];
148 NumDisplays++;
149
150 if (!xmdpy->display && display) {
151 xmdpy->display = display;
152 xmdpy->screen = driver.create_pipe_screen(display);
153 xmdpy->smapi = CALLOC_STRUCT(st_manager);
154 if (xmdpy->smapi) {
155 xmdpy->smapi->screen = xmdpy->screen;
156 xmdpy->smapi->get_param = xmesa_get_param;
157 }
158
159 if (xmdpy->screen && xmdpy->smapi) {
160 pipe_mutex_init(xmdpy->mutex);
161 }
162 else {
163 if (xmdpy->screen) {
164 xmdpy->screen->destroy(xmdpy->screen);
165 xmdpy->screen = NULL;
166 }
167 if (xmdpy->smapi) {
168 FREE(xmdpy->smapi);
169 xmdpy->smapi = NULL;
170 }
171
172 xmdpy->display = NULL;
173 }
174 }
175 if (!xmdpy->display || xmdpy->display != display)
176 xmdpy = NULL;
177
178 pipe_mutex_unlock(init_mutex);
179
180 return xmdpy;
181 }
182
183 /**********************************************************************/
184 /***** X Utility Functions *****/
185 /**********************************************************************/
186
187
188 /**
189 * Return the host's byte order as LSBFirst or MSBFirst ala X.
190 */
191 static int host_byte_order( void )
192 {
193 int i = 1;
194 char *cptr = (char *) &i;
195 return (*cptr==1) ? LSBFirst : MSBFirst;
196 }
197
198
199
200
201 /**
202 * Return the true number of bits per pixel for XImages.
203 * For example, if we request a 24-bit deep visual we may actually need/get
204 * 32bpp XImages. This function returns the appropriate bpp.
205 * Input: dpy - the X display
206 * visinfo - desribes the visual to be used for XImages
207 * Return: true number of bits per pixel for XImages
208 */
209 static int
210 bits_per_pixel( XMesaVisual xmv )
211 {
212 Display *dpy = xmv->display;
213 XVisualInfo * visinfo = xmv->visinfo;
214 XImage *img;
215 int bitsPerPixel;
216 /* Create a temporary XImage */
217 img = XCreateImage( dpy, visinfo->visual, visinfo->depth,
218 ZPixmap, 0, /*format, offset*/
219 (char*) MALLOC(8), /*data*/
220 1, 1, /*width, height*/
221 32, /*bitmap_pad*/
222 0 /*bytes_per_line*/
223 );
224 assert(img);
225 /* grab the bits/pixel value */
226 bitsPerPixel = img->bits_per_pixel;
227 /* free the XImage */
228 free( img->data );
229 img->data = NULL;
230 XDestroyImage( img );
231 return bitsPerPixel;
232 }
233
234
235
236 /*
237 * Determine if a given X window ID is valid (window exists).
238 * Do this by calling XGetWindowAttributes() for the window and
239 * checking if we catch an X error.
240 * Input: dpy - the display
241 * win - the window to check for existance
242 * Return: GL_TRUE - window exists
243 * GL_FALSE - window doesn't exist
244 */
245 static GLboolean WindowExistsFlag;
246
247 static int window_exists_err_handler( Display* dpy, XErrorEvent* xerr )
248 {
249 (void) dpy;
250 if (xerr->error_code == BadWindow) {
251 WindowExistsFlag = GL_FALSE;
252 }
253 return 0;
254 }
255
256 static GLboolean window_exists( Display *dpy, Window win )
257 {
258 XWindowAttributes wa;
259 int (*old_handler)( Display*, XErrorEvent* );
260 WindowExistsFlag = GL_TRUE;
261 old_handler = XSetErrorHandler(window_exists_err_handler);
262 XGetWindowAttributes( dpy, win, &wa ); /* dummy request */
263 XSetErrorHandler(old_handler);
264 return WindowExistsFlag;
265 }
266
267 static Status
268 get_drawable_size( Display *dpy, Drawable d, uint *width, uint *height )
269 {
270 Window root;
271 Status stat;
272 int xpos, ypos;
273 unsigned int w, h, bw, depth;
274 stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth);
275 *width = w;
276 *height = h;
277 return stat;
278 }
279
280
281 /**
282 * Return the size of the window (or pixmap) that corresponds to the
283 * given XMesaBuffer.
284 * \param width returns width in pixels
285 * \param height returns height in pixels
286 */
287 void
288 xmesa_get_window_size(Display *dpy, XMesaBuffer b,
289 GLuint *width, GLuint *height)
290 {
291 XMesaDisplay xmdpy = xmesa_init_display(dpy);
292 Status stat;
293
294 pipe_mutex_lock(xmdpy->mutex);
295 stat = get_drawable_size(dpy, b->ws.drawable, width, height);
296 pipe_mutex_unlock(xmdpy->mutex);
297
298 if (!stat) {
299 /* probably querying a window that's recently been destroyed */
300 _mesa_warning(NULL, "XGetGeometry failed!\n");
301 *width = *height = 1;
302 }
303 }
304
305 #define GET_REDMASK(__v) __v->mesa_visual.redMask
306 #define GET_GREENMASK(__v) __v->mesa_visual.greenMask
307 #define GET_BLUEMASK(__v) __v->mesa_visual.blueMask
308
309
310 /**
311 * Choose the pixel format for the given visual.
312 * This will tell the gallium driver how to pack pixel data into
313 * drawing surfaces.
314 */
315 static GLuint
316 choose_pixel_format(XMesaVisual v)
317 {
318 boolean native_byte_order = (host_byte_order() ==
319 ImageByteOrder(v->display));
320
321 if ( GET_REDMASK(v) == 0x0000ff
322 && GET_GREENMASK(v) == 0x00ff00
323 && GET_BLUEMASK(v) == 0xff0000
324 && v->BitsPerPixel == 32) {
325 if (native_byte_order) {
326 /* no byteswapping needed */
327 return PIPE_FORMAT_R8G8B8A8_UNORM;
328 }
329 else {
330 return PIPE_FORMAT_A8B8G8R8_UNORM;
331 }
332 }
333 else if ( GET_REDMASK(v) == 0xff0000
334 && GET_GREENMASK(v) == 0x00ff00
335 && GET_BLUEMASK(v) == 0x0000ff
336 && v->BitsPerPixel == 32) {
337 if (native_byte_order) {
338 /* no byteswapping needed */
339 return PIPE_FORMAT_B8G8R8A8_UNORM;
340 }
341 else {
342 return PIPE_FORMAT_A8R8G8B8_UNORM;
343 }
344 }
345 else if ( GET_REDMASK(v) == 0x0000ff00
346 && GET_GREENMASK(v) == 0x00ff0000
347 && GET_BLUEMASK(v) == 0xff000000
348 && v->BitsPerPixel == 32) {
349 if (native_byte_order) {
350 /* no byteswapping needed */
351 return PIPE_FORMAT_A8R8G8B8_UNORM;
352 }
353 else {
354 return PIPE_FORMAT_B8G8R8A8_UNORM;
355 }
356 }
357 else if ( GET_REDMASK(v) == 0xf800
358 && GET_GREENMASK(v) == 0x07e0
359 && GET_BLUEMASK(v) == 0x001f
360 && native_byte_order
361 && v->BitsPerPixel == 16) {
362 /* 5-6-5 RGB */
363 return PIPE_FORMAT_B5G6R5_UNORM;
364 }
365
366 return PIPE_FORMAT_NONE;
367 }
368
369
370 /**
371 * Choose a depth/stencil format that satisfies the given depth and
372 * stencil sizes.
373 */
374 static enum pipe_format
375 choose_depth_stencil_format(XMesaDisplay xmdpy, int depth, int stencil)
376 {
377 const enum pipe_texture_target target = PIPE_TEXTURE_2D;
378 const unsigned tex_usage = PIPE_BIND_DEPTH_STENCIL;
379 const unsigned geom_flags = (PIPE_TEXTURE_GEOM_NON_SQUARE |
380 PIPE_TEXTURE_GEOM_NON_POWER_OF_TWO);
381 const unsigned sample_count = 0;
382 enum pipe_format formats[8], fmt;
383 int count, i;
384
385 count = 0;
386
387 if (depth <= 16 && stencil == 0) {
388 formats[count++] = PIPE_FORMAT_Z16_UNORM;
389 }
390 if (depth <= 24 && stencil == 0) {
391 formats[count++] = PIPE_FORMAT_X8Z24_UNORM;
392 formats[count++] = PIPE_FORMAT_Z24X8_UNORM;
393 }
394 if (depth <= 24 && stencil <= 8) {
395 formats[count++] = PIPE_FORMAT_S8_USCALED_Z24_UNORM;
396 formats[count++] = PIPE_FORMAT_Z24_UNORM_S8_USCALED;
397 }
398 if (depth <= 32 && stencil == 0) {
399 formats[count++] = PIPE_FORMAT_Z32_UNORM;
400 }
401
402 fmt = PIPE_FORMAT_NONE;
403 for (i = 0; i < count; i++) {
404 if (xmdpy->screen->is_format_supported(xmdpy->screen, formats[i],
405 target, sample_count,
406 tex_usage, geom_flags)) {
407 fmt = formats[i];
408 break;
409 }
410 }
411
412 return fmt;
413 }
414
415
416
417 /**********************************************************************/
418 /***** Linked list of XMesaBuffers *****/
419 /**********************************************************************/
420
421 static XMesaBuffer XMesaBufferList = NULL;
422
423
424 /**
425 * Allocate a new XMesaBuffer object which corresponds to the given drawable.
426 * Note that XMesaBuffer is derived from GLframebuffer.
427 * The new XMesaBuffer will not have any size (Width=Height=0).
428 *
429 * \param d the corresponding X drawable (window or pixmap)
430 * \param type either WINDOW, PIXMAP or PBUFFER, describing d
431 * \param vis the buffer's visual
432 * \param cmap the window's colormap, if known.
433 * \return new XMesaBuffer or NULL if any problem
434 */
435 static XMesaBuffer
436 create_xmesa_buffer(Drawable d, BufferType type,
437 XMesaVisual vis, Colormap cmap)
438 {
439 XMesaDisplay xmdpy = xmesa_init_display(vis->display);
440 XMesaBuffer b;
441 uint width, height;
442
443 ASSERT(type == WINDOW || type == PIXMAP || type == PBUFFER);
444
445 if (!xmdpy)
446 return NULL;
447
448 b = (XMesaBuffer) CALLOC_STRUCT(xmesa_buffer);
449 if (!b)
450 return NULL;
451
452 b->ws.drawable = d;
453 b->ws.visual = vis->visinfo->visual;
454 b->ws.depth = vis->visinfo->depth;
455
456 b->xm_visual = vis;
457 b->type = type;
458 b->cmap = cmap;
459
460 get_drawable_size(vis->display, d, &width, &height);
461
462 /*
463 * Create framebuffer, but we'll plug in our own renderbuffers below.
464 */
465 b->stfb = xmesa_create_st_framebuffer(xmdpy, b);
466
467 /* GLX_EXT_texture_from_pixmap */
468 b->TextureTarget = 0;
469 b->TextureFormat = GLX_TEXTURE_FORMAT_NONE_EXT;
470 b->TextureMipmap = 0;
471
472 /* insert buffer into linked list */
473 b->Next = XMesaBufferList;
474 XMesaBufferList = b;
475
476 return b;
477 }
478
479
480 /**
481 * Find an XMesaBuffer by matching X display and colormap but NOT matching
482 * the notThis buffer.
483 */
484 XMesaBuffer
485 xmesa_find_buffer(Display *dpy, Colormap cmap, XMesaBuffer notThis)
486 {
487 XMesaBuffer b;
488 for (b = XMesaBufferList; b; b = b->Next) {
489 if (b->xm_visual->display == dpy &&
490 b->cmap == cmap &&
491 b != notThis) {
492 return b;
493 }
494 }
495 return NULL;
496 }
497
498
499 /**
500 * Remove buffer from linked list, delete if no longer referenced.
501 */
502 static void
503 xmesa_free_buffer(XMesaBuffer buffer)
504 {
505 XMesaBuffer prev = NULL, b;
506
507 for (b = XMesaBufferList; b; b = b->Next) {
508 if (b == buffer) {
509 /* unlink buffer from list */
510 if (prev)
511 prev->Next = buffer->Next;
512 else
513 XMesaBufferList = buffer->Next;
514
515 /* Since the X window for the XMesaBuffer is going away, we don't
516 * want to dereference this pointer in the future.
517 */
518 b->ws.drawable = 0;
519
520 /* XXX we should move the buffer to a delete-pending list and destroy
521 * the buffer until it is no longer current.
522 */
523 xmesa_destroy_st_framebuffer(buffer->stfb);
524
525 free(buffer);
526
527 return;
528 }
529 /* continue search */
530 prev = b;
531 }
532 /* buffer not found in XMesaBufferList */
533 _mesa_problem(NULL,"xmesa_free_buffer() - buffer not found\n");
534 }
535
536
537
538 /**********************************************************************/
539 /***** Misc Private Functions *****/
540 /**********************************************************************/
541
542
543 /**
544 * When a context is bound for the first time, we can finally finish
545 * initializing the context's visual and buffer information.
546 * \param v the XMesaVisual to initialize
547 * \param b the XMesaBuffer to initialize (may be NULL)
548 * \param rgb_flag TRUE = RGBA mode, FALSE = color index mode
549 * \param window the window/pixmap we're rendering into
550 * \param cmap the colormap associated with the window/pixmap
551 * \return GL_TRUE=success, GL_FALSE=failure
552 */
553 static GLboolean
554 initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b,
555 GLboolean rgb_flag, Drawable window,
556 Colormap cmap)
557 {
558 ASSERT(!b || b->xm_visual == v);
559
560 /* Save true bits/pixel */
561 v->BitsPerPixel = bits_per_pixel(v);
562 assert(v->BitsPerPixel > 0);
563
564 if (rgb_flag == GL_FALSE) {
565 /* COLOR-INDEXED WINDOW: not supported*/
566 return GL_FALSE;
567 }
568 else {
569 /* RGB WINDOW:
570 * We support RGB rendering into almost any kind of visual.
571 */
572 const int xclass = v->mesa_visual.visualType;
573 if (xclass != GLX_TRUE_COLOR && xclass == !GLX_DIRECT_COLOR) {
574 _mesa_warning(NULL,
575 "XMesa: RGB mode rendering not supported in given visual.\n");
576 return GL_FALSE;
577 }
578 v->mesa_visual.indexBits = 0;
579
580 if (v->BitsPerPixel == 32) {
581 /* We use XImages for all front/back buffers. If an X Window or
582 * X Pixmap is 32bpp, there's no guarantee that the alpha channel
583 * will be preserved. For XImages we're in luck.
584 */
585 v->mesa_visual.alphaBits = 8;
586 }
587 }
588
589 /*
590 * If MESA_INFO env var is set print out some debugging info
591 * which can help Brian figure out what's going on when a user
592 * reports bugs.
593 */
594 if (_mesa_getenv("MESA_INFO")) {
595 printf("X/Mesa visual = %p\n", (void *) v);
596 printf("X/Mesa level = %d\n", v->mesa_visual.level);
597 printf("X/Mesa depth = %d\n", v->visinfo->depth);
598 printf("X/Mesa bits per pixel = %d\n", v->BitsPerPixel);
599 }
600
601 return GL_TRUE;
602 }
603
604
605
606 #define NUM_VISUAL_TYPES 6
607
608 /**
609 * Convert an X visual type to a GLX visual type.
610 *
611 * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.)
612 * to be converted.
613 * \return If \c visualType is a valid X visual type, a GLX visual type will
614 * be returned. Otherwise \c GLX_NONE will be returned.
615 *
616 * \note
617 * This code was lifted directly from lib/GL/glx/glcontextmodes.c in the
618 * DRI CVS tree.
619 */
620 static GLint
621 xmesa_convert_from_x_visual_type( int visualType )
622 {
623 static const int glx_visual_types[ NUM_VISUAL_TYPES ] = {
624 GLX_STATIC_GRAY, GLX_GRAY_SCALE,
625 GLX_STATIC_COLOR, GLX_PSEUDO_COLOR,
626 GLX_TRUE_COLOR, GLX_DIRECT_COLOR
627 };
628
629 return ( (unsigned) visualType < NUM_VISUAL_TYPES )
630 ? glx_visual_types[ visualType ] : GLX_NONE;
631 }
632
633
634 /**********************************************************************/
635 /***** Public Functions *****/
636 /**********************************************************************/
637
638
639 /*
640 * Create a new X/Mesa visual.
641 * Input: display - X11 display
642 * visinfo - an XVisualInfo pointer
643 * rgb_flag - GL_TRUE = RGB mode,
644 * GL_FALSE = color index mode
645 * alpha_flag - alpha buffer requested?
646 * db_flag - GL_TRUE = double-buffered,
647 * GL_FALSE = single buffered
648 * stereo_flag - stereo visual?
649 * ximage_flag - GL_TRUE = use an XImage for back buffer,
650 * GL_FALSE = use an off-screen pixmap for back buffer
651 * depth_size - requested bits/depth values, or zero
652 * stencil_size - requested bits/stencil values, or zero
653 * accum_red_size - requested bits/red accum values, or zero
654 * accum_green_size - requested bits/green accum values, or zero
655 * accum_blue_size - requested bits/blue accum values, or zero
656 * accum_alpha_size - requested bits/alpha accum values, or zero
657 * num_samples - number of samples/pixel if multisampling, or zero
658 * level - visual level, usually 0
659 * visualCaveat - ala the GLX extension, usually GLX_NONE
660 * Return; a new XMesaVisual or 0 if error.
661 */
662 PUBLIC
663 XMesaVisual XMesaCreateVisual( Display *display,
664 XVisualInfo * visinfo,
665 GLboolean rgb_flag,
666 GLboolean alpha_flag,
667 GLboolean db_flag,
668 GLboolean stereo_flag,
669 GLboolean ximage_flag,
670 GLint depth_size,
671 GLint stencil_size,
672 GLint accum_red_size,
673 GLint accum_green_size,
674 GLint accum_blue_size,
675 GLint accum_alpha_size,
676 GLint num_samples,
677 GLint level,
678 GLint visualCaveat )
679 {
680 XMesaDisplay xmdpy = xmesa_init_display(display);
681 XMesaVisual v;
682 GLint red_bits, green_bits, blue_bits, alpha_bits;
683
684 if (!xmdpy)
685 return NULL;
686
687 /* For debugging only */
688 if (_mesa_getenv("MESA_XSYNC")) {
689 /* This makes debugging X easier.
690 * In your debugger, set a breakpoint on _XError to stop when an
691 * X protocol error is generated.
692 */
693 XSynchronize( display, 1 );
694 }
695
696 v = (XMesaVisual) CALLOC_STRUCT(xmesa_visual);
697 if (!v) {
698 return NULL;
699 }
700
701 v->display = display;
702
703 /* Save a copy of the XVisualInfo struct because the user may Xfree()
704 * the struct but we may need some of the information contained in it
705 * at a later time.
706 */
707 v->visinfo = (XVisualInfo *) MALLOC(sizeof(*visinfo));
708 if (!v->visinfo) {
709 free(v);
710 return NULL;
711 }
712 memcpy(v->visinfo, visinfo, sizeof(*visinfo));
713
714 v->ximage_flag = ximage_flag;
715
716 v->mesa_visual.redMask = visinfo->red_mask;
717 v->mesa_visual.greenMask = visinfo->green_mask;
718 v->mesa_visual.blueMask = visinfo->blue_mask;
719 v->mesa_visual.visualID = visinfo->visualid;
720 v->mesa_visual.screen = visinfo->screen;
721
722 #if !(defined(__cplusplus) || defined(c_plusplus))
723 v->mesa_visual.visualType = xmesa_convert_from_x_visual_type(visinfo->class);
724 #else
725 v->mesa_visual.visualType = xmesa_convert_from_x_visual_type(visinfo->c_class);
726 #endif
727
728 v->mesa_visual.visualRating = visualCaveat;
729
730 if (alpha_flag)
731 v->mesa_visual.alphaBits = 8;
732
733 (void) initialize_visual_and_buffer( v, NULL, rgb_flag, 0, 0 );
734
735 {
736 const int xclass = v->mesa_visual.visualType;
737 if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
738 red_bits = _mesa_bitcount(GET_REDMASK(v));
739 green_bits = _mesa_bitcount(GET_GREENMASK(v));
740 blue_bits = _mesa_bitcount(GET_BLUEMASK(v));
741 }
742 else {
743 /* this is an approximation */
744 int depth;
745 depth = v->visinfo->depth;
746 red_bits = depth / 3;
747 depth -= red_bits;
748 green_bits = depth / 2;
749 depth -= green_bits;
750 blue_bits = depth;
751 alpha_bits = 0;
752 assert( red_bits + green_bits + blue_bits == v->visinfo->depth );
753 }
754 alpha_bits = v->mesa_visual.alphaBits;
755 }
756
757 /* initialize visual */
758 {
759 __GLcontextModes *vis = &v->mesa_visual;
760
761 vis->rgbMode = GL_TRUE;
762 vis->doubleBufferMode = db_flag;
763 vis->stereoMode = stereo_flag;
764
765 vis->redBits = red_bits;
766 vis->greenBits = green_bits;
767 vis->blueBits = blue_bits;
768 vis->alphaBits = alpha_bits;
769 vis->rgbBits = red_bits + green_bits + blue_bits;
770
771 vis->indexBits = 0;
772 vis->depthBits = depth_size;
773 vis->stencilBits = stencil_size;
774
775 vis->accumRedBits = accum_red_size;
776 vis->accumGreenBits = accum_green_size;
777 vis->accumBlueBits = accum_blue_size;
778 vis->accumAlphaBits = accum_alpha_size;
779
780 vis->haveAccumBuffer = accum_red_size > 0;
781 vis->haveDepthBuffer = depth_size > 0;
782 vis->haveStencilBuffer = stencil_size > 0;
783
784 vis->numAuxBuffers = 0;
785 vis->level = 0;
786 vis->pixmapMode = 0;
787 vis->sampleBuffers = 0;
788 vis->samples = 0;
789 }
790
791 v->stvis.buffer_mask = ST_ATTACHMENT_FRONT_LEFT_MASK;
792 if (db_flag)
793 v->stvis.buffer_mask |= ST_ATTACHMENT_BACK_LEFT_MASK;
794 if (stereo_flag) {
795 v->stvis.buffer_mask |= ST_ATTACHMENT_FRONT_RIGHT_MASK;
796 if (db_flag)
797 v->stvis.buffer_mask |= ST_ATTACHMENT_BACK_RIGHT_MASK;
798 }
799
800 v->stvis.color_format = choose_pixel_format(v);
801 if (v->stvis.color_format == PIPE_FORMAT_NONE) {
802 FREE(v->visinfo);
803 FREE(v);
804 return NULL;
805 }
806
807 v->stvis.depth_stencil_format =
808 choose_depth_stencil_format(xmdpy, depth_size, stencil_size);
809
810 v->stvis.accum_format = (accum_red_size +
811 accum_green_size + accum_blue_size + accum_alpha_size) ?
812 PIPE_FORMAT_R16G16B16A16_SNORM : PIPE_FORMAT_NONE;
813
814 v->stvis.samples = num_samples;
815 v->stvis.render_buffer = ST_ATTACHMENT_INVALID;
816
817 /* XXX minor hack */
818 v->mesa_visual.level = level;
819 return v;
820 }
821
822
823 PUBLIC
824 void XMesaDestroyVisual( XMesaVisual v )
825 {
826 free(v->visinfo);
827 free(v);
828 }
829
830
831 /**
832 * Do per-display initializations.
833 */
834 void
835 xmesa_init( Display *display )
836 {
837 xmesa_init_display(display);
838 }
839
840
841 /**
842 * Create a new XMesaContext.
843 * \param v the XMesaVisual
844 * \param share_list another XMesaContext with which to share display
845 * lists or NULL if no sharing is wanted.
846 * \return an XMesaContext or NULL if error.
847 */
848 PUBLIC
849 XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
850 {
851 XMesaDisplay xmdpy = xmesa_init_display(v->display);
852 XMesaContext c;
853
854 if (!xmdpy)
855 return NULL;
856
857 /* Note: the XMesaContext contains a Mesa GLcontext struct (inheritance) */
858 c = (XMesaContext) CALLOC_STRUCT(xmesa_context);
859 if (!c)
860 return NULL;
861
862 c->xm_visual = v;
863 c->xm_buffer = NULL; /* set later by XMesaMakeCurrent */
864 c->xm_read_buffer = NULL;
865
866 c->st = stapi->create_context(stapi, xmdpy->smapi,
867 &v->stvis, (share_list) ? share_list->st : NULL);
868 if (c->st == NULL)
869 goto fail;
870
871 c->st->st_manager_private = (void *) c;
872
873 return c;
874
875 fail:
876 if (c->st)
877 c->st->destroy(c->st);
878
879 free(c);
880 return NULL;
881 }
882
883
884
885 PUBLIC
886 void XMesaDestroyContext( XMesaContext c )
887 {
888 c->st->destroy(c->st);
889
890 /* FIXME: We should destroy the screen here, but if we do so, surfaces may
891 * outlive it, causing segfaults
892 struct pipe_screen *screen = c->st->pipe->screen;
893 screen->destroy(screen);
894 */
895
896 free(c);
897 }
898
899
900
901 /**
902 * Private function for creating an XMesaBuffer which corresponds to an
903 * X window or pixmap.
904 * \param v the window's XMesaVisual
905 * \param w the window we're wrapping
906 * \return new XMesaBuffer or NULL if error
907 */
908 PUBLIC XMesaBuffer
909 XMesaCreateWindowBuffer(XMesaVisual v, Window w)
910 {
911 XWindowAttributes attr;
912 XMesaBuffer b;
913 Colormap cmap;
914 int depth;
915
916 assert(v);
917 assert(w);
918
919 /* Check that window depth matches visual depth */
920 XGetWindowAttributes( v->display, w, &attr );
921 depth = attr.depth;
922 if (v->visinfo->depth != depth) {
923 _mesa_warning(NULL, "XMesaCreateWindowBuffer: depth mismatch between visual (%d) and window (%d)!\n",
924 v->visinfo->depth, depth);
925 return NULL;
926 }
927
928 /* Find colormap */
929 if (attr.colormap) {
930 cmap = attr.colormap;
931 }
932 else {
933 _mesa_warning(NULL, "Window %u has no colormap!\n", (unsigned int) w);
934 /* this is weird, a window w/out a colormap!? */
935 /* OK, let's just allocate a new one and hope for the best */
936 cmap = XCreateColormap(v->display, w, attr.visual, AllocNone);
937 }
938
939 b = create_xmesa_buffer((Drawable) w, WINDOW, v, cmap);
940 if (!b)
941 return NULL;
942
943 if (!initialize_visual_and_buffer( v, b, v->mesa_visual.rgbMode,
944 (Drawable) w, cmap )) {
945 xmesa_free_buffer(b);
946 return NULL;
947 }
948
949 return b;
950 }
951
952
953
954 /**
955 * Create a new XMesaBuffer from an X pixmap.
956 *
957 * \param v the XMesaVisual
958 * \param p the pixmap
959 * \param cmap the colormap, may be 0 if using a \c GLX_TRUE_COLOR or
960 * \c GLX_DIRECT_COLOR visual for the pixmap
961 * \returns new XMesaBuffer or NULL if error
962 */
963 PUBLIC XMesaBuffer
964 XMesaCreatePixmapBuffer(XMesaVisual v, Pixmap p, Colormap cmap)
965 {
966 XMesaBuffer b;
967
968 assert(v);
969
970 b = create_xmesa_buffer((Drawable) p, PIXMAP, v, cmap);
971 if (!b)
972 return NULL;
973
974 if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
975 (Drawable) p, cmap)) {
976 xmesa_free_buffer(b);
977 return NULL;
978 }
979
980 return b;
981 }
982
983
984 /**
985 * For GLX_EXT_texture_from_pixmap
986 */
987 XMesaBuffer
988 XMesaCreatePixmapTextureBuffer(XMesaVisual v, Pixmap p,
989 Colormap cmap,
990 int format, int target, int mipmap)
991 {
992 GET_CURRENT_CONTEXT(ctx);
993 XMesaBuffer b;
994
995 assert(v);
996
997 b = create_xmesa_buffer((Drawable) p, PIXMAP, v, cmap);
998 if (!b)
999 return NULL;
1000
1001 /* get pixmap size */
1002 xmesa_get_window_size(v->display, b, &b->width, &b->height);
1003
1004 if (target == 0) {
1005 /* examine dims */
1006 if (ctx->Extensions.ARB_texture_non_power_of_two) {
1007 target = GLX_TEXTURE_2D_EXT;
1008 }
1009 else if ( _mesa_bitcount(b->width) == 1
1010 && _mesa_bitcount(b->height) == 1) {
1011 /* power of two size */
1012 if (b->height == 1) {
1013 target = GLX_TEXTURE_1D_EXT;
1014 }
1015 else {
1016 target = GLX_TEXTURE_2D_EXT;
1017 }
1018 }
1019 else if (ctx->Extensions.NV_texture_rectangle) {
1020 target = GLX_TEXTURE_RECTANGLE_EXT;
1021 }
1022 else {
1023 /* non power of two textures not supported */
1024 XMesaDestroyBuffer(b);
1025 return 0;
1026 }
1027 }
1028
1029 b->TextureTarget = target;
1030 b->TextureFormat = format;
1031 b->TextureMipmap = mipmap;
1032
1033 if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
1034 (Drawable) p, cmap)) {
1035 xmesa_free_buffer(b);
1036 return NULL;
1037 }
1038
1039 return b;
1040 }
1041
1042
1043
1044 XMesaBuffer
1045 XMesaCreatePBuffer(XMesaVisual v, Colormap cmap,
1046 unsigned int width, unsigned int height)
1047 {
1048 Window root;
1049 Drawable drawable; /* X Pixmap Drawable */
1050 XMesaBuffer b;
1051
1052 /* allocate pixmap for front buffer */
1053 root = RootWindow( v->display, v->visinfo->screen );
1054 drawable = XCreatePixmap(v->display, root, width, height,
1055 v->visinfo->depth);
1056 if (!drawable)
1057 return NULL;
1058
1059 b = create_xmesa_buffer(drawable, PBUFFER, v, cmap);
1060 if (!b)
1061 return NULL;
1062
1063 if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
1064 drawable, cmap)) {
1065 xmesa_free_buffer(b);
1066 return NULL;
1067 }
1068
1069 return b;
1070 }
1071
1072
1073
1074 /*
1075 * Deallocate an XMesaBuffer structure and all related info.
1076 */
1077 PUBLIC void
1078 XMesaDestroyBuffer(XMesaBuffer b)
1079 {
1080 xmesa_free_buffer(b);
1081 }
1082
1083
1084 /**
1085 * Query the current drawable size and notify the binding context.
1086 */
1087 void
1088 xmesa_check_buffer_size(XMesaBuffer b)
1089 {
1090 XMesaContext xmctx = XMesaGetCurrentContext();
1091
1092 if (b->type == PBUFFER)
1093 return;
1094
1095 xmesa_get_window_size(b->xm_visual->display, b, &b->width, &b->height);
1096 if (xmctx && xmctx->xm_buffer == b)
1097 xmctx->st->notify_invalid_framebuffer(xmctx->st, b->stfb);
1098 }
1099
1100
1101 /*
1102 * Bind buffer b to context c and make c the current rendering context.
1103 */
1104 PUBLIC
1105 GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
1106 XMesaBuffer readBuffer )
1107 {
1108 XMesaContext old_ctx = XMesaGetCurrentContext();
1109
1110 if (old_ctx && old_ctx != c) {
1111 XMesaFlush(old_ctx);
1112 old_ctx->xm_buffer = NULL;
1113 old_ctx->xm_read_buffer = NULL;
1114 }
1115
1116 if (c) {
1117 if (!drawBuffer || !readBuffer)
1118 return GL_FALSE; /* must specify buffers! */
1119
1120 if (c == old_ctx &&
1121 c->xm_buffer == drawBuffer &&
1122 c->xm_read_buffer == readBuffer)
1123 return GL_TRUE;
1124
1125 xmesa_check_buffer_size(drawBuffer);
1126 if (readBuffer != drawBuffer)
1127 xmesa_check_buffer_size(readBuffer);
1128
1129 c->xm_buffer = drawBuffer;
1130 c->xm_read_buffer = readBuffer;
1131
1132 stapi->make_current(stapi, c->st, drawBuffer->stfb, readBuffer->stfb);
1133
1134 /* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */
1135 drawBuffer->wasCurrent = GL_TRUE;
1136 }
1137 else {
1138 /* Detach */
1139 stapi->make_current(stapi, NULL, NULL, NULL);
1140
1141 }
1142 return GL_TRUE;
1143 }
1144
1145
1146 /*
1147 * Unbind the context c from its buffer.
1148 */
1149 GLboolean XMesaUnbindContext( XMesaContext c )
1150 {
1151 /* A no-op for XFree86 integration purposes */
1152 return GL_TRUE;
1153 }
1154
1155
1156 XMesaContext XMesaGetCurrentContext( void )
1157 {
1158 struct st_context_iface *st = stapi->get_current(stapi);
1159 return (XMesaContext) (st) ? st->st_manager_private : NULL;
1160 }
1161
1162
1163
1164 /**
1165 * Swap front and back color buffers and have winsys display front buffer.
1166 * If there's no front color buffer no swap actually occurs.
1167 */
1168 PUBLIC
1169 void XMesaSwapBuffers( XMesaBuffer b )
1170 {
1171 XMesaContext xmctx = XMesaGetCurrentContext();
1172
1173 if (xmctx && xmctx->xm_buffer == b) {
1174 xmctx->st->flush( xmctx->st,
1175 PIPE_FLUSH_RENDER_CACHE |
1176 PIPE_FLUSH_SWAPBUFFERS |
1177 PIPE_FLUSH_FRAME,
1178 NULL);
1179 }
1180
1181 xmesa_swap_st_framebuffer(b->stfb);
1182 }
1183
1184
1185
1186 /*
1187 * Copy sub-region of back buffer to front buffer
1188 */
1189 void XMesaCopySubBuffer( XMesaBuffer b, int x, int y, int width, int height )
1190 {
1191 xmesa_copy_st_framebuffer(b->stfb,
1192 ST_ATTACHMENT_BACK_LEFT, ST_ATTACHMENT_FRONT_LEFT,
1193 x, y, width, height);
1194 }
1195
1196
1197
1198 void XMesaFlush( XMesaContext c )
1199 {
1200 if (c && c->xm_visual->display) {
1201 XMesaDisplay xmdpy = xmesa_init_display(c->xm_visual->display);
1202 struct pipe_fence_handle *fence = NULL;
1203
1204 c->st->flush(c->st, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, &fence);
1205 if (fence) {
1206 xmdpy->screen->fence_finish(xmdpy->screen, fence, 0);
1207 xmdpy->screen->fence_reference(xmdpy->screen, &fence, NULL);
1208 }
1209 XFlush( c->xm_visual->display );
1210 }
1211 }
1212
1213
1214
1215
1216
1217 XMesaBuffer XMesaFindBuffer( Display *dpy, Drawable d )
1218 {
1219 XMesaBuffer b;
1220 for (b = XMesaBufferList; b; b = b->Next) {
1221 if (b->ws.drawable == d && b->xm_visual->display == dpy) {
1222 return b;
1223 }
1224 }
1225 return NULL;
1226 }
1227
1228
1229 /**
1230 * Free/destroy all XMesaBuffers associated with given display.
1231 */
1232 void xmesa_destroy_buffers_on_display(Display *dpy)
1233 {
1234 XMesaBuffer b, next;
1235 for (b = XMesaBufferList; b; b = next) {
1236 next = b->Next;
1237 if (b->xm_visual->display == dpy) {
1238 xmesa_free_buffer(b);
1239 /* delete head of list? */
1240 if (XMesaBufferList == b) {
1241 XMesaBufferList = next;
1242 }
1243 }
1244 }
1245 }
1246
1247
1248 /*
1249 * Look for XMesaBuffers whose X window has been destroyed.
1250 * Deallocate any such XMesaBuffers.
1251 */
1252 void XMesaGarbageCollect( void )
1253 {
1254 XMesaBuffer b, next;
1255 for (b=XMesaBufferList; b; b=next) {
1256 next = b->Next;
1257 if (b->xm_visual &&
1258 b->xm_visual->display &&
1259 b->ws.drawable &&
1260 b->type == WINDOW) {
1261 XSync(b->xm_visual->display, False);
1262 if (!window_exists( b->xm_visual->display, b->ws.drawable )) {
1263 /* found a dead window, free the ancillary info */
1264 XMesaDestroyBuffer( b );
1265 }
1266 }
1267 }
1268 }
1269
1270
1271
1272
1273 PUBLIC void
1274 XMesaBindTexImage(Display *dpy, XMesaBuffer drawable, int buffer,
1275 const int *attrib_list)
1276 {
1277 }
1278
1279
1280
1281 PUBLIC void
1282 XMesaReleaseTexImage(Display *dpy, XMesaBuffer drawable, int buffer)
1283 {
1284 }
1285
1286
1287 void
1288 XMesaCopyContext(XMesaContext src, XMesaContext dst, unsigned long mask)
1289 {
1290 if (dst->st->copy)
1291 dst->st->copy(dst->st, src->st, mask);
1292 }