st/nine: Refactor format d3d9 to pipe conversion
[mesa.git] / src / gallium / state_trackers / nine / adapter9.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "adapter9.h"
24 #include "device9ex.h"
25 #include "nine_helpers.h"
26 #include "nine_defines.h"
27 #include "nine_pipe.h"
28 #include "nine_dump.h"
29 #include "util/u_math.h"
30 #include "util/u_format.h"
31 #include "util/u_dump.h"
32
33 #include "pipe/p_screen.h"
34
35 #define DBG_CHANNEL DBG_ADAPTER
36
37 HRESULT
38 NineAdapter9_ctor( struct NineAdapter9 *This,
39 struct NineUnknownParams *pParams,
40 struct d3dadapter9_context *pCTX )
41 {
42 struct pipe_screen *hal = pCTX->hal;
43 HRESULT hr = NineUnknown_ctor(&This->base, pParams);
44 if (FAILED(hr)) { return hr; }
45
46 DBG("This=%p pParams=%p pCTX=%p\n", This, pParams, pCTX);
47 nine_dump_D3DADAPTER_IDENTIFIER9(DBG_CHANNEL, &pCTX->identifier);
48
49 This->ctx = pCTX;
50 if (!hal->get_param(hal, PIPE_CAP_CLIP_HALFZ)) {
51 ERR("Driver doesn't support d3d9 coordinates\n");
52 return D3DERR_DRIVERINTERNALERROR;
53 }
54 if (This->ctx->ref &&
55 !This->ctx->ref->get_param(This->ctx->ref, PIPE_CAP_CLIP_HALFZ)) {
56 ERR("Warning: Sotware rendering driver doesn't support d3d9 coordinates\n");
57 }
58 /* Old cards had tricks to bypass some restrictions to implement
59 * everything and fit tight the requirements: number of constants,
60 * number of temp registers, special behaviours, etc. Since we don't
61 * have access to all this, we need a bit more than what dx9 required.
62 * For example we have to use more than 32 temp registers to emulate
63 * behaviours, while some dx9 hw don't have more. As for sm2 hardware,
64 * we could support vs2 / ps2 for them but it needs some more care, and
65 * as these are very old, we choose to drop support for them */
66
67 /* checks minimum requirements, most are vs3/ps3 strict requirements */
68 if (!hal->get_param(hal, PIPE_CAP_SM3) ||
69 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
70 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 256 * sizeof(float[4]) ||
71 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
72 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 244 * sizeof(float[4]) ||
73 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
74 PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
75 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
76 PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
77 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
78 PIPE_SHADER_CAP_MAX_INPUTS) < 16 ||
79 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
80 PIPE_SHADER_CAP_MAX_INPUTS) < 10) {
81 ERR("Your card is not supported by Gallium Nine. Minimum requirement "
82 "is >= r500, >= nv50, >= i965\n");
83 return D3DERR_DRIVERINTERNALERROR;
84 }
85 /* for r500 */
86 if (hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
87 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 276 * sizeof(float[4]) || /* we put bool and int constants with float constants */
88 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
89 PIPE_SHADER_CAP_MAX_TEMPS) < 40 || /* we use some more temp registers */
90 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
91 PIPE_SHADER_CAP_MAX_TEMPS) < 40 ||
92 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
93 PIPE_SHADER_CAP_MAX_INPUTS) < 20) /* we don't pack inputs as much as we could */
94 ERR("Your card is at the limit of Gallium Nine requirements. Some games "
95 "may run into issues because requirements are too tight\n");
96 return D3D_OK;
97 }
98
99 void
100 NineAdapter9_dtor( struct NineAdapter9 *This )
101 {
102 struct d3dadapter9_context *ctx = This->ctx;
103
104 DBG("This=%p\n", This);
105
106 NineUnknown_dtor(&This->base);
107
108 /* special case, call backend-specific dtor AFTER destroying this object
109 * completely. */
110 if (ctx) {
111 if (ctx->destroy) { ctx->destroy(ctx); }
112 }
113 }
114
115 static HRESULT
116 NineAdapter9_GetScreen( struct NineAdapter9 *This,
117 D3DDEVTYPE DevType,
118 struct pipe_screen **ppScreen )
119 {
120 const char *force_sw = getenv("D3D_ALWAYS_SOFTWARE");
121 switch (DevType) {
122 case D3DDEVTYPE_HAL:
123 if (force_sw && !strcmp(force_sw, "1") && This->ctx->ref) {
124 *ppScreen = This->ctx->ref;
125 break;
126 }
127 *ppScreen = This->ctx->hal;
128 break;
129
130 case D3DDEVTYPE_REF:
131 case D3DDEVTYPE_NULLREF:
132 case D3DDEVTYPE_SW:
133 if (force_sw && !strcmp(force_sw, "0")) {
134 *ppScreen = This->ctx->hal;
135 break;
136 }
137 *ppScreen = This->ctx->ref;
138 break;
139
140 default:
141 user_assert(!"Invalid device type", D3DERR_INVALIDCALL);
142 }
143
144 if (!*ppScreen) { return D3DERR_NOTAVAILABLE; }
145
146 return D3D_OK;
147 }
148
149 HRESULT WINAPI
150 NineAdapter9_GetAdapterIdentifier( struct NineAdapter9 *This,
151 DWORD Flags,
152 D3DADAPTER_IDENTIFIER9 *pIdentifier )
153 {
154 DBG("This=%p Flags=%x pIdentifier=%p\n", This, Flags, pIdentifier);
155
156 /* regarding flags, MSDN has this to say:
157 * Flags sets the WHQLLevel member of D3DADAPTER_IDENTIFIER9. Flags can be
158 * set to either 0 or D3DENUM_WHQL_LEVEL. If D3DENUM_WHQL_LEVEL is
159 * specified, this call can connect to the Internet to download new
160 * Microsoft Windows Hardware Quality Labs (WHQL) certificates.
161 * so let's just ignore it. */
162 *pIdentifier = This->ctx->identifier;
163 return D3D_OK;
164 }
165
166 static INLINE boolean
167 backbuffer_format( D3DFORMAT dfmt,
168 D3DFORMAT bfmt,
169 boolean win )
170 {
171 if (dfmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
172
173 if ((dfmt == D3DFMT_A2R10G10B10 && bfmt == dfmt) ||
174 (dfmt == D3DFMT_X8R8G8B8 && (bfmt == dfmt ||
175 bfmt == D3DFMT_A8R8G8B8)) ||
176 (dfmt == D3DFMT_X1R5G5B5 && (bfmt == dfmt ||
177 bfmt == D3DFMT_A1R5G5B5)) ||
178 (dfmt == D3DFMT_R5G6B5 && bfmt == dfmt)) {
179 return TRUE;
180 }
181
182 return FALSE;
183 }
184
185 HRESULT WINAPI
186 NineAdapter9_CheckDeviceType( struct NineAdapter9 *This,
187 D3DDEVTYPE DevType,
188 D3DFORMAT AdapterFormat,
189 D3DFORMAT BackBufferFormat,
190 BOOL bWindowed )
191 {
192 struct pipe_screen *screen;
193 enum pipe_format dfmt, bfmt;
194 HRESULT hr;
195
196 DBG("This=%p DevType=%s AdapterFormat=%s BackBufferFormat=%s "
197 "bWindowed=%i\n", This, nine_D3DDEVTYPE_to_str(DevType),
198 d3dformat_to_string(AdapterFormat),
199 d3dformat_to_string(BackBufferFormat), bWindowed);
200
201 user_assert(backbuffer_format(AdapterFormat, BackBufferFormat, bWindowed),
202 D3DERR_NOTAVAILABLE);
203
204 hr = NineAdapter9_GetScreen(This, DevType, &screen);
205 if (FAILED(hr)) { return hr; }
206
207 dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D,
208 1,
209 PIPE_BIND_DISPLAY_TARGET |
210 PIPE_BIND_SHARED, FALSE);
211 bfmt = d3d9_to_pipe_format_checked(screen, BackBufferFormat, PIPE_TEXTURE_2D,
212 1,
213 PIPE_BIND_DISPLAY_TARGET |
214 PIPE_BIND_SHARED, FALSE);
215 if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
216 DBG("Unsupported Adapter/BackBufferFormat.\n");
217 return D3DERR_NOTAVAILABLE;
218 }
219
220 return D3D_OK;
221 }
222
223 static INLINE boolean
224 display_format( D3DFORMAT fmt,
225 boolean win )
226 {
227 /* http://msdn.microsoft.com/en-us/library/bb172558(v=VS.85).aspx#BackBuffer_or_Display_Formats */
228 static const D3DFORMAT allowed[] = {
229 D3DFMT_A2R10G10B10,
230 D3DFMT_X8R8G8B8,
231 D3DFMT_X1R5G5B5,
232 D3DFMT_R5G6B5,
233 };
234 unsigned i;
235
236 if (fmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
237
238 for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
239 if (fmt == allowed[i]) { return TRUE; }
240 }
241 return FALSE;
242 }
243
244 HRESULT WINAPI
245 NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
246 D3DDEVTYPE DeviceType,
247 D3DFORMAT AdapterFormat,
248 DWORD Usage,
249 D3DRESOURCETYPE RType,
250 D3DFORMAT CheckFormat )
251 {
252 struct pipe_screen *screen;
253 HRESULT hr;
254 enum pipe_format pf;
255 enum pipe_texture_target target;
256 unsigned bind = 0;
257 boolean srgb;
258
259 /* Check adapter format. */
260
261 DBG("This=%p DeviceType=%s AdapterFormat=%s\n", This,
262 nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat));
263 DBG("Usage=%x RType=%u CheckFormat=%s\n", Usage, RType,
264 d3dformat_to_string(CheckFormat));
265
266 user_assert(display_format(AdapterFormat, FALSE), D3DERR_INVALIDCALL);
267
268 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
269 if (FAILED(hr))
270 return hr;
271 pf = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
272 PIPE_BIND_DISPLAY_TARGET |
273 PIPE_BIND_SHARED, FALSE);
274 if (pf == PIPE_FORMAT_NONE) {
275 DBG("AdapterFormat %s not available.\n",
276 d3dformat_to_string(AdapterFormat));
277 return D3DERR_NOTAVAILABLE;
278 }
279
280 /* Check actual format. */
281
282 switch (RType) {
283 case D3DRTYPE_SURFACE: target = PIPE_TEXTURE_2D; break;
284 case D3DRTYPE_TEXTURE: target = PIPE_TEXTURE_2D; break;
285 case D3DRTYPE_CUBETEXTURE: target = PIPE_TEXTURE_CUBE; break;
286 case D3DRTYPE_VOLUME: target = PIPE_TEXTURE_3D; break;
287 case D3DRTYPE_VOLUMETEXTURE: target = PIPE_TEXTURE_3D; break;
288 case D3DRTYPE_VERTEXBUFFER: target = PIPE_BUFFER; break;
289 case D3DRTYPE_INDEXBUFFER: target = PIPE_BUFFER; break;
290 default:
291 user_assert(0, D3DERR_INVALIDCALL);
292 }
293
294 bind = 0;
295 if (Usage & D3DUSAGE_RENDERTARGET) bind |= PIPE_BIND_RENDER_TARGET;
296 if (Usage & D3DUSAGE_DEPTHSTENCIL) bind |= PIPE_BIND_DEPTH_STENCIL;
297
298 /* API hack because setting RT[0] to NULL is forbidden */
299 if (CheckFormat == D3DFMT_NULL && bind == PIPE_BIND_RENDER_TARGET &&
300 (RType == D3DRTYPE_SURFACE ||
301 RType == D3DRTYPE_TEXTURE))
302 return D3D_OK;
303
304 /* RESZ hack */
305 if (CheckFormat == D3DFMT_RESZ && bind == PIPE_BIND_RENDER_TARGET &&
306 RType == D3DRTYPE_SURFACE)
307 return screen->get_param(screen, PIPE_CAP_MULTISAMPLE_Z_RESOLVE) ?
308 D3D_OK : D3DERR_NOTAVAILABLE;
309
310 if (Usage & D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
311 bind |= PIPE_BIND_BLENDABLE;
312
313 if (Usage & D3DUSAGE_DMAP) {
314 DBG("D3DUSAGE_DMAP not available\n");
315 return D3DERR_NOTAVAILABLE; /* TODO: displacement mapping */
316 }
317
318 switch (RType) {
319 case D3DRTYPE_TEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
320 case D3DRTYPE_CUBETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
321 case D3DRTYPE_VOLUMETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
322 case D3DRTYPE_VERTEXBUFFER: bind |= PIPE_BIND_VERTEX_BUFFER; break;
323 case D3DRTYPE_INDEXBUFFER: bind |= PIPE_BIND_INDEX_BUFFER; break;
324 default:
325 break;
326 }
327
328
329 srgb = (Usage & (D3DUSAGE_QUERY_SRGBREAD | D3DUSAGE_QUERY_SRGBWRITE)) != 0;
330 pf = d3d9_to_pipe_format_checked(screen, CheckFormat, target, 0, bind, srgb);
331 if (pf == PIPE_FORMAT_NONE) {
332 DBG("NOT AVAILABLE\n");
333 return D3DERR_NOTAVAILABLE;
334 }
335
336 /* we support ATI1 and ATI2 hack only for 2D textures */
337 if (RType != D3DRTYPE_TEXTURE && (CheckFormat == D3DFMT_ATI1 || CheckFormat == D3DFMT_ATI2))
338 return D3DERR_NOTAVAILABLE;
339 /* if (Usage & D3DUSAGE_NONSECURE) { don't know the implications of this } */
340 /* if (Usage & D3DUSAGE_SOFTWAREPROCESSING) { we can always support this } */
341
342 if ((Usage & D3DUSAGE_AUTOGENMIPMAP) && !(bind & PIPE_BIND_SAMPLER_VIEW))
343 return D3DOK_NOAUTOGEN;
344 return D3D_OK;
345 }
346
347 HRESULT WINAPI
348 NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This,
349 D3DDEVTYPE DeviceType,
350 D3DFORMAT SurfaceFormat,
351 BOOL Windowed,
352 D3DMULTISAMPLE_TYPE MultiSampleType,
353 DWORD *pQualityLevels )
354 {
355 struct pipe_screen *screen;
356 HRESULT hr;
357 enum pipe_format pf;
358
359 DBG("This=%p DeviceType=%s SurfaceFormat=%s Windowed=%i MultiSampleType=%u "
360 "pQualityLevels=%p\n", This, nine_D3DDEVTYPE_to_str(DeviceType),
361 d3dformat_to_string(SurfaceFormat), Windowed, MultiSampleType,
362 pQualityLevels);
363
364 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
365 if (FAILED(hr))
366 return hr;
367
368 pf = d3d9_to_pipe_format_checked_no_bind(screen, SurfaceFormat,
369 PIPE_TEXTURE_2D,
370 MultiSampleType, FALSE);
371
372 if (pf == PIPE_FORMAT_NONE) {
373 DBG("%s with %u samples not available.\n",
374 d3dformat_to_string(SurfaceFormat), MultiSampleType);
375 return D3DERR_NOTAVAILABLE;
376 }
377
378 if (pQualityLevels)
379 *pQualityLevels = 1; /* gallium doesn't have quality levels */
380
381 return D3D_OK;
382 }
383
384 static INLINE boolean
385 depth_stencil_format( D3DFORMAT fmt )
386 {
387 static D3DFORMAT allowed[] = {
388 D3DFMT_D16_LOCKABLE,
389 D3DFMT_D32,
390 D3DFMT_D15S1,
391 D3DFMT_D24S8,
392 D3DFMT_D24X8,
393 D3DFMT_D24X4S4,
394 D3DFMT_D16,
395 D3DFMT_D32F_LOCKABLE,
396 D3DFMT_D24FS8,
397 D3DFMT_D32_LOCKABLE
398 };
399 unsigned i;
400
401 for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
402 if (fmt == allowed[i]) { return TRUE; }
403 }
404 return FALSE;
405 }
406
407 HRESULT WINAPI
408 NineAdapter9_CheckDepthStencilMatch( struct NineAdapter9 *This,
409 D3DDEVTYPE DeviceType,
410 D3DFORMAT AdapterFormat,
411 D3DFORMAT RenderTargetFormat,
412 D3DFORMAT DepthStencilFormat )
413 {
414 struct pipe_screen *screen;
415 enum pipe_format dfmt, bfmt, zsfmt;
416 HRESULT hr;
417
418 DBG("This=%p DeviceType=%s AdapterFormat=%s "
419 "RenderTargetFormat=%s DepthStencilFormat=%s\n", This,
420 nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat),
421 d3dformat_to_string(RenderTargetFormat),
422 d3dformat_to_string(DepthStencilFormat));
423
424 user_assert(display_format(AdapterFormat, FALSE), D3DERR_NOTAVAILABLE);
425 user_assert(depth_stencil_format(DepthStencilFormat), D3DERR_NOTAVAILABLE);
426
427 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
428 if (FAILED(hr)) { return hr; }
429
430 dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
431 PIPE_BIND_DISPLAY_TARGET |
432 PIPE_BIND_SHARED, FALSE);
433 bfmt = d3d9_to_pipe_format_checked(screen, RenderTargetFormat,
434 PIPE_TEXTURE_2D, 0,
435 PIPE_BIND_RENDER_TARGET, FALSE);
436 if (RenderTargetFormat == D3DFMT_NULL)
437 bfmt = dfmt;
438 zsfmt = d3d9_to_pipe_format_checked(screen, DepthStencilFormat,
439 PIPE_TEXTURE_2D, 0,
440 PIPE_BIND_DEPTH_STENCIL, FALSE);
441 if (dfmt == PIPE_FORMAT_NONE ||
442 bfmt == PIPE_FORMAT_NONE ||
443 zsfmt == PIPE_FORMAT_NONE) {
444 return D3DERR_NOTAVAILABLE;
445 }
446
447 return D3D_OK;
448 }
449
450 HRESULT WINAPI
451 NineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9 *This,
452 D3DDEVTYPE DeviceType,
453 D3DFORMAT SourceFormat,
454 D3DFORMAT TargetFormat )
455 {
456 /* MSDN says this tests whether a certain backbuffer format can be used in
457 * conjunction with a certain front buffer format. It's a little confusing
458 * but some one wiser might be able to figure this one out. XXX */
459 struct pipe_screen *screen;
460 enum pipe_format dfmt, bfmt;
461 HRESULT hr;
462
463 DBG("This=%p DeviceType=%s SourceFormat=%s TargetFormat=%s\n", This,
464 nine_D3DDEVTYPE_to_str(DeviceType),
465 d3dformat_to_string(SourceFormat), d3dformat_to_string(TargetFormat));
466
467 user_assert(backbuffer_format(TargetFormat, SourceFormat, FALSE),
468 D3DERR_NOTAVAILABLE);
469
470 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
471 if (FAILED(hr)) { return hr; }
472
473 dfmt = d3d9_to_pipe_format_checked(screen, TargetFormat, PIPE_TEXTURE_2D, 1,
474 PIPE_BIND_DISPLAY_TARGET |
475 PIPE_BIND_SHARED, FALSE);
476 bfmt = d3d9_to_pipe_format_checked(screen, SourceFormat, PIPE_TEXTURE_2D, 1,
477 PIPE_BIND_DISPLAY_TARGET |
478 PIPE_BIND_SHARED, FALSE);
479
480 if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
481 DBG("%s to %s not supported.\n",
482 d3dformat_to_string(SourceFormat),
483 d3dformat_to_string(TargetFormat));
484 return D3DERR_NOTAVAILABLE;
485 }
486
487 return D3D_OK;
488 }
489
490 HRESULT WINAPI
491 NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
492 D3DDEVTYPE DeviceType,
493 D3DCAPS9 *pCaps )
494 {
495 struct pipe_screen *screen;
496 HRESULT hr;
497
498 DBG("This=%p DeviceType=%s pCaps=%p\n", This,
499 nine_D3DDEVTYPE_to_str(DeviceType), pCaps);
500
501 user_assert(pCaps, D3DERR_INVALIDCALL);
502
503 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
504 if (FAILED(hr)) {
505 DBG("Failed to get pipe_screen.\n");
506 return hr;
507 }
508
509 #define D3DPIPECAP(pcap, d3dcap) \
510 (screen->get_param(screen, PIPE_CAP_##pcap) ? (d3dcap) : 0)
511
512 #define D3DNPIPECAP(pcap, d3dcap) \
513 (screen->get_param(screen, PIPE_CAP_##pcap) ? 0 : (d3dcap))
514
515 pCaps->DeviceType = DeviceType;
516
517 pCaps->AdapterOrdinal = 0;
518
519 pCaps->Caps = 0;
520
521 pCaps->Caps2 = D3DCAPS2_CANMANAGERESOURCE |
522 /* D3DCAPS2_CANSHARERESOURCE | */
523 /* D3DCAPS2_CANCALIBRATEGAMMA | */
524 D3DCAPS2_DYNAMICTEXTURES |
525 D3DCAPS2_FULLSCREENGAMMA |
526 D3DCAPS2_CANAUTOGENMIPMAP;
527
528 /* Note: D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD just means the
529 * backbuffer can be ARGB (instead of only XRGB) when we are fullscreen
530 * and in discard mode. */
531 pCaps->Caps3 = D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
532 D3DCAPS3_COPY_TO_VIDMEM |
533 D3DCAPS3_COPY_TO_SYSTEMMEM |
534 D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION;
535
536 pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_DEFAULT |
537 D3DPRESENT_INTERVAL_ONE |
538 D3DPRESENT_INTERVAL_TWO |
539 D3DPRESENT_INTERVAL_THREE |
540 D3DPRESENT_INTERVAL_FOUR |
541 D3DPRESENT_INTERVAL_IMMEDIATE;
542 pCaps->CursorCaps = D3DCURSORCAPS_COLOR | D3DCURSORCAPS_LOWRES;
543
544 pCaps->DevCaps = D3DDEVCAPS_CANBLTSYSTONONLOCAL |
545 D3DDEVCAPS_CANRENDERAFTERFLIP |
546 D3DDEVCAPS_DRAWPRIMITIVES2 |
547 D3DDEVCAPS_DRAWPRIMITIVES2EX |
548 D3DDEVCAPS_DRAWPRIMTLVERTEX |
549 D3DDEVCAPS_EXECUTESYSTEMMEMORY |
550 D3DDEVCAPS_EXECUTEVIDEOMEMORY |
551 D3DDEVCAPS_HWRASTERIZATION |
552 D3DDEVCAPS_HWTRANSFORMANDLIGHT |
553 /*D3DDEVCAPS_NPATCHES |*/
554 D3DDEVCAPS_PUREDEVICE |
555 /*D3DDEVCAPS_QUINTICRTPATCHES |*/
556 /*D3DDEVCAPS_RTPATCHES |*/
557 /*D3DDEVCAPS_RTPATCHHANDLEZERO |*/
558 /*D3DDEVCAPS_SEPARATETEXTUREMEMORIES |*/
559 /*D3DDEVCAPS_TEXTURENONLOCALVIDMEM |*/
560 D3DDEVCAPS_TEXTURESYSTEMMEMORY |
561 D3DDEVCAPS_TEXTUREVIDEOMEMORY |
562 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
563 D3DDEVCAPS_TLVERTEXVIDEOMEMORY;
564
565 pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_MASKZ |
566 D3DPMISCCAPS_CULLNONE | /* XXX */
567 D3DPMISCCAPS_CULLCW |
568 D3DPMISCCAPS_CULLCCW |
569 D3DPMISCCAPS_COLORWRITEENABLE |
570 D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
571 /*D3DPMISCCAPS_CLIPTLVERTS |*/
572 D3DPMISCCAPS_TSSARGTEMP |
573 D3DPMISCCAPS_BLENDOP |
574 D3DPIPECAP(INDEP_BLEND_ENABLE, D3DPMISCCAPS_INDEPENDENTWRITEMASKS) |
575 /*D3DPMISCCAPS_PERSTAGECONSTANT |*/
576 /*D3DPMISCCAPS_POSTBLENDSRGBCONVERT |*/ /* TODO */
577 D3DPMISCCAPS_FOGANDSPECULARALPHA |
578 D3DPIPECAP(BLEND_EQUATION_SEPARATE, D3DPMISCCAPS_SEPARATEALPHABLEND) |
579 D3DPIPECAP(MIXED_COLORBUFFER_FORMATS, D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS) |
580 D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING |
581 /*D3DPMISCCAPS_FOGVERTEXCLAMPED*/0;
582 if (!screen->get_param(screen, PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION))
583 pCaps->PrimitiveMiscCaps |= D3DPMISCCAPS_CLIPTLVERTS;
584
585 pCaps->RasterCaps =
586 D3DPIPECAP(ANISOTROPIC_FILTER, D3DPRASTERCAPS_ANISOTROPY) |
587 /*D3DPRASTERCAPS_COLORPERSPECTIVE |*/
588 D3DPRASTERCAPS_DITHER |
589 D3DPRASTERCAPS_DEPTHBIAS |
590 /*D3DPRASTERCAPS_FOGRANGE |*/
591 /*D3DPRASTERCAPS_FOGTABLE |*/
592 /*D3DPRASTERCAPS_FOGVERTEX |*/
593 D3DPRASTERCAPS_MIPMAPLODBIAS |
594 D3DPRASTERCAPS_MULTISAMPLE_TOGGLE |
595 D3DPRASTERCAPS_SCISSORTEST |
596 D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
597 /*D3DPRASTERCAPS_WBUFFER |*/
598 /*D3DPRASTERCAPS_WFOG |*/
599 /*D3DPRASTERCAPS_ZBUFFERLESSHSR |*/
600 /*D3DPRASTERCAPS_ZFOG |*/
601 D3DPRASTERCAPS_ZTEST;
602
603 pCaps->ZCmpCaps = D3DPCMPCAPS_NEVER |
604 D3DPCMPCAPS_LESS |
605 D3DPCMPCAPS_EQUAL |
606 D3DPCMPCAPS_LESSEQUAL |
607 D3DPCMPCAPS_GREATER |
608 D3DPCMPCAPS_NOTEQUAL |
609 D3DPCMPCAPS_GREATEREQUAL |
610 D3DPCMPCAPS_ALWAYS;
611
612 pCaps->SrcBlendCaps = D3DPBLENDCAPS_ZERO |
613 D3DPBLENDCAPS_ONE |
614 D3DPBLENDCAPS_SRCCOLOR |
615 D3DPBLENDCAPS_INVSRCCOLOR |
616 D3DPBLENDCAPS_SRCALPHA |
617 D3DPBLENDCAPS_INVSRCALPHA |
618 D3DPBLENDCAPS_DESTALPHA |
619 D3DPBLENDCAPS_INVDESTALPHA |
620 D3DPBLENDCAPS_DESTCOLOR |
621 D3DPBLENDCAPS_INVDESTCOLOR |
622 D3DPBLENDCAPS_SRCALPHASAT |
623 D3DPBLENDCAPS_BOTHSRCALPHA |
624 D3DPBLENDCAPS_BOTHINVSRCALPHA |
625 D3DPBLENDCAPS_BLENDFACTOR |
626 D3DPIPECAP(MAX_DUAL_SOURCE_RENDER_TARGETS,
627 D3DPBLENDCAPS_INVSRCCOLOR2 |
628 D3DPBLENDCAPS_SRCCOLOR2);
629
630 pCaps->DestBlendCaps = pCaps->SrcBlendCaps;
631
632 pCaps->AlphaCmpCaps = D3DPCMPCAPS_LESS |
633 D3DPCMPCAPS_EQUAL |
634 D3DPCMPCAPS_LESSEQUAL |
635 D3DPCMPCAPS_GREATER |
636 D3DPCMPCAPS_NOTEQUAL |
637 D3DPCMPCAPS_GREATEREQUAL |
638 D3DPCMPCAPS_ALWAYS;
639
640 /* FLAT caps not legal for D3D9. */
641 pCaps->ShadeCaps = D3DPSHADECAPS_COLORGOURAUDRGB |
642 D3DPSHADECAPS_SPECULARGOURAUDRGB |
643 D3DPSHADECAPS_ALPHAGOURAUDBLEND |
644 D3DPSHADECAPS_FOGGOURAUD;
645
646 pCaps->TextureCaps =
647 D3DPTEXTURECAPS_ALPHA |
648 D3DPTEXTURECAPS_ALPHAPALETTE |
649 D3DPTEXTURECAPS_PERSPECTIVE |
650 D3DPTEXTURECAPS_PROJECTED |
651 /*D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |*/
652 D3DPTEXTURECAPS_CUBEMAP |
653 D3DPTEXTURECAPS_VOLUMEMAP |
654 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_POW2) |
655 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_NONPOW2CONDITIONAL) |
656 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_CUBEMAP_POW2) |
657 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_VOLUMEMAP_POW2) |
658 D3DPIPECAP(MAX_TEXTURE_2D_LEVELS, D3DPTEXTURECAPS_MIPMAP) |
659 D3DPIPECAP(MAX_TEXTURE_3D_LEVELS, D3DPTEXTURECAPS_MIPVOLUMEMAP) |
660 D3DPIPECAP(MAX_TEXTURE_CUBE_LEVELS, D3DPTEXTURECAPS_MIPCUBEMAP);
661
662 pCaps->TextureFilterCaps =
663 D3DPTFILTERCAPS_MINFPOINT |
664 D3DPTFILTERCAPS_MINFLINEAR |
665 D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MINFANISOTROPIC) |
666 /*D3DPTFILTERCAPS_MINFPYRAMIDALQUAD |*/
667 /*D3DPTFILTERCAPS_MINFGAUSSIANQUAD |*/
668 D3DPTFILTERCAPS_MIPFPOINT |
669 D3DPTFILTERCAPS_MIPFLINEAR |
670 D3DPTFILTERCAPS_MAGFPOINT |
671 D3DPTFILTERCAPS_MAGFLINEAR |
672 D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MAGFANISOTROPIC) |
673 /*D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD |*/
674 /*D3DPTFILTERCAPS_MAGFGAUSSIANQUAD*/0;
675
676 pCaps->CubeTextureFilterCaps = pCaps->TextureFilterCaps;
677 pCaps->VolumeTextureFilterCaps = pCaps->TextureFilterCaps;
678
679 pCaps->TextureAddressCaps =
680 D3DPTADDRESSCAPS_BORDER |
681 D3DPTADDRESSCAPS_INDEPENDENTUV |
682 D3DPTADDRESSCAPS_WRAP |
683 D3DPTADDRESSCAPS_MIRROR |
684 D3DPTADDRESSCAPS_CLAMP |
685 D3DPIPECAP(TEXTURE_MIRROR_CLAMP, D3DPTADDRESSCAPS_MIRRORONCE);
686
687 pCaps->VolumeTextureAddressCaps = pCaps->TextureAddressCaps;
688
689 pCaps->LineCaps =
690 D3DLINECAPS_ALPHACMP |
691 D3DLINECAPS_BLEND |
692 D3DLINECAPS_TEXTURE |
693 D3DLINECAPS_ZTEST |
694 D3DLINECAPS_FOG;
695 if (screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA) > 0.0) {
696 pCaps->LineCaps |= D3DLINECAPS_ANTIALIAS;
697 }
698
699 pCaps->MaxTextureWidth =
700 1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
701 pCaps->MaxTextureHeight = pCaps->MaxTextureWidth;
702 pCaps->MaxVolumeExtent =
703 1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS) - 1);
704 /* XXX values from wine */
705 pCaps->MaxTextureRepeat = 32768;
706 pCaps->MaxTextureAspectRatio = pCaps->MaxTextureWidth;
707
708 pCaps->MaxAnisotropy =
709 (DWORD)screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY);
710
711 pCaps->MaxVertexW = 1.0f; /* XXX */
712 pCaps->GuardBandLeft = screen->get_paramf(screen,
713 PIPE_CAPF_GUARD_BAND_LEFT);
714 pCaps->GuardBandTop = screen->get_paramf(screen,
715 PIPE_CAPF_GUARD_BAND_TOP);
716 pCaps->GuardBandRight = screen->get_paramf(screen,
717 PIPE_CAPF_GUARD_BAND_RIGHT);
718 pCaps->GuardBandBottom = screen->get_paramf(screen,
719 PIPE_CAPF_GUARD_BAND_BOTTOM);
720 pCaps->ExtentsAdjust = 0.0f;
721
722 pCaps->StencilCaps =
723 D3DSTENCILCAPS_KEEP |
724 D3DSTENCILCAPS_ZERO |
725 D3DSTENCILCAPS_REPLACE |
726 D3DSTENCILCAPS_INCRSAT |
727 D3DSTENCILCAPS_DECRSAT |
728 D3DSTENCILCAPS_INVERT |
729 D3DSTENCILCAPS_INCR |
730 D3DSTENCILCAPS_DECR |
731 D3DPIPECAP(TWO_SIDED_STENCIL, D3DSTENCILCAPS_TWOSIDED);
732
733 pCaps->FVFCaps =
734 (D3DFVFCAPS_TEXCOORDCOUNTMASK & 0xff) |
735 /*D3DFVFCAPS_DONOTSTRIPELEMENTS |*/
736 D3DFVFCAPS_PSIZE;
737
738 /* XXX: Some of these are probably not in SM2.0 so cap them when I figure
739 * them out. For now leave them all enabled. */
740 pCaps->TextureOpCaps = D3DTEXOPCAPS_DISABLE |
741 D3DTEXOPCAPS_SELECTARG1 |
742 D3DTEXOPCAPS_SELECTARG2 |
743 D3DTEXOPCAPS_MODULATE |
744 D3DTEXOPCAPS_MODULATE2X |
745 D3DTEXOPCAPS_MODULATE4X |
746 D3DTEXOPCAPS_ADD |
747 D3DTEXOPCAPS_ADDSIGNED |
748 D3DTEXOPCAPS_ADDSIGNED2X |
749 D3DTEXOPCAPS_SUBTRACT |
750 D3DTEXOPCAPS_ADDSMOOTH |
751 D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
752 D3DTEXOPCAPS_BLENDTEXTUREALPHA |
753 D3DTEXOPCAPS_BLENDFACTORALPHA |
754 D3DTEXOPCAPS_BLENDTEXTUREALPHAPM |
755 D3DTEXOPCAPS_BLENDCURRENTALPHA |
756 D3DTEXOPCAPS_PREMODULATE |
757 D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
758 D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
759 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR |
760 D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA |
761 D3DTEXOPCAPS_BUMPENVMAP |
762 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE |
763 D3DTEXOPCAPS_DOTPRODUCT3 |
764 D3DTEXOPCAPS_MULTIPLYADD |
765 D3DTEXOPCAPS_LERP;
766
767 pCaps->MaxTextureBlendStages = 8; /* XXX wine */
768 (DWORD)screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE);
769 pCaps->MaxSimultaneousTextures = screen->get_shader_param(screen,
770 PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS);
771 if (pCaps->MaxSimultaneousTextures > NINE_MAX_SAMPLERS_PS)
772 pCaps->MaxSimultaneousTextures = NINE_MAX_SAMPLERS_PS;
773
774 pCaps->VertexProcessingCaps = D3DVTXPCAPS_TEXGEN |
775 /*D3DVTXPCAPS_TEXGEN_SPHEREMAP |*/
776 D3DVTXPCAPS_MATERIALSOURCE7 |
777 D3DVTXPCAPS_DIRECTIONALLIGHTS |
778 D3DVTXPCAPS_POSITIONALLIGHTS |
779 D3DVTXPCAPS_LOCALVIEWER |
780 D3DVTXPCAPS_TWEENING |
781 /*D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER*/0;
782
783 pCaps->MaxActiveLights = NINE_MAX_LIGHTS_ACTIVE; /* like GL_LIGHTi */
784 pCaps->MaxUserClipPlanes = PIPE_MAX_CLIP_PLANES;
785 pCaps->MaxVertexBlendMatrices = 4; /* 1 vec4 BLENDWEIGHT/INDICES input */
786 pCaps->MaxVertexBlendMatrixIndex = 7; /* D3DTS_WORLDMATRIX(0..7) */
787
788 pCaps->MaxPointSize = screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH);
789
790 pCaps->MaxPrimitiveCount = 0xFFFFF; /* <- wine, really 0xFFFFFFFF; */
791 pCaps->MaxVertexIndex = 0xFFFFF; /* <- wine, really 0xFFFFFFFF */
792 pCaps->MaxStreams =
793 _min(screen->get_shader_param(screen,
794 PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_INPUTS),
795 16);
796
797 pCaps->MaxStreamStride = screen->get_param(screen,
798 PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE);
799
800 pCaps->VertexShaderVersion = D3DVS_VERSION(3,0);
801
802 /* VS 2 as well as 3.0 supports a minimum of 256 consts.
803 * Wine and d3d9 drivers for dx1x hw advertise 256. Just as them,
804 * advertise 256. Problem is with hw that can only do 256, because
805 * we need take a few slots for boolean and integer constants. For these
806 * we'll have to fail later if they use complex shaders. */
807 pCaps->MaxVertexShaderConst = NINE_MAX_CONST_F;
808
809 pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
810 pCaps->PixelShader1xMaxValue = 8.0f; /* XXX: wine */
811
812 pCaps->DevCaps2 = D3DDEVCAPS2_STREAMOFFSET |
813 D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET |
814 D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
815 /*D3DDEVCAPS2_DMAPNPATCH |*/
816 /*D3DDEVCAPS2_ADAPTIVETESSRTPATCH |*/
817 /*D3DDEVCAPS2_ADAPTIVETESSNPATCH |*/
818 /*D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH*/0;
819
820 pCaps->MasterAdapterOrdinal = 0;
821 pCaps->AdapterOrdinalInGroup = 0;
822 pCaps->NumberOfAdaptersInGroup = 1;
823
824 /* Undocumented ? */
825 pCaps->MaxNpatchTessellationLevel = 0.0f;
826 pCaps->Reserved5 = 0;
827
828 /* XXX: use is_format_supported */
829 pCaps->DeclTypes = D3DDTCAPS_UBYTE4 |
830 D3DDTCAPS_UBYTE4N |
831 D3DDTCAPS_SHORT2N |
832 D3DDTCAPS_SHORT4N |
833 D3DDTCAPS_USHORT2N |
834 D3DDTCAPS_USHORT4N |
835 D3DDTCAPS_UDEC3 |
836 D3DDTCAPS_DEC3N |
837 D3DDTCAPS_FLOAT16_2 |
838 D3DDTCAPS_FLOAT16_4;
839
840 pCaps->NumSimultaneousRTs =
841 screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS);
842 if (pCaps->NumSimultaneousRTs > NINE_MAX_SIMULTANEOUS_RENDERTARGETS)
843 pCaps->NumSimultaneousRTs = NINE_MAX_SIMULTANEOUS_RENDERTARGETS;
844
845 pCaps->StretchRectFilterCaps = D3DPTFILTERCAPS_MINFPOINT |
846 D3DPTFILTERCAPS_MINFLINEAR |
847 D3DPTFILTERCAPS_MAGFPOINT |
848 D3DPTFILTERCAPS_MAGFLINEAR;
849
850
851 pCaps->VS20Caps.Caps = D3DVS20CAPS_PREDICATION;
852 pCaps->VS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
853 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
854 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
855 pCaps->VS20Caps.NumTemps =
856 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
857 PIPE_SHADER_CAP_MAX_TEMPS);
858 pCaps->VS20Caps.StaticFlowControlDepth = /* XXX is this static ? */
859 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
860 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
861
862 /* also check for values < 0, because get_shader_param may return unsigned */
863 if (pCaps->VS20Caps.DynamicFlowControlDepth > D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
864 || pCaps->VS20Caps.DynamicFlowControlDepth < 0)
865 pCaps->VS20Caps.DynamicFlowControlDepth = D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
866 if (pCaps->VS20Caps.StaticFlowControlDepth > D3DVS20_MAX_STATICFLOWCONTROLDEPTH
867 || pCaps->VS20Caps.StaticFlowControlDepth < 0)
868 pCaps->VS20Caps.StaticFlowControlDepth = D3DVS20_MAX_STATICFLOWCONTROLDEPTH;
869 if (pCaps->VS20Caps.NumTemps > D3DVS20_MAX_NUMTEMPS)
870 pCaps->VS20Caps.NumTemps = D3DVS20_MAX_NUMTEMPS;
871 assert(pCaps->VS20Caps.DynamicFlowControlDepth >= D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH);
872 assert(pCaps->VS20Caps.StaticFlowControlDepth >= D3DVS20_MIN_STATICFLOWCONTROLDEPTH);
873 assert(pCaps->VS20Caps.NumTemps >= D3DVS20_MIN_NUMTEMPS);
874
875
876 pCaps->PS20Caps.Caps = D3DPS20CAPS_ARBITRARYSWIZZLE |
877 D3DPS20CAPS_GRADIENTINSTRUCTIONS |
878 D3DPS20CAPS_PREDICATION;
879 if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
880 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
881 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
882 PIPE_SHADER_CAP_MAX_INSTRUCTIONS))
883 pCaps->PS20Caps.Caps |= D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
884 if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
885 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
886 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
887 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS))
888 pCaps->PS20Caps.Caps |= D3DPS20CAPS_NODEPENDENTREADLIMIT;
889 pCaps->PS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
890 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
891 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
892 pCaps->PS20Caps.NumTemps =
893 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
894 PIPE_SHADER_CAP_MAX_TEMPS);
895 pCaps->PS20Caps.StaticFlowControlDepth = /* XXX is this static ? */
896 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
897 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
898 pCaps->PS20Caps.NumInstructionSlots =
899 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
900 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
901
902 if (pCaps->PS20Caps.DynamicFlowControlDepth > D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
903 || pCaps->PS20Caps.DynamicFlowControlDepth < 0)
904 pCaps->PS20Caps.DynamicFlowControlDepth = D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
905 if (pCaps->PS20Caps.StaticFlowControlDepth > D3DPS20_MAX_STATICFLOWCONTROLDEPTH
906 || pCaps->PS20Caps.StaticFlowControlDepth < 0)
907 pCaps->PS20Caps.StaticFlowControlDepth = D3DPS20_MAX_STATICFLOWCONTROLDEPTH;
908 if (pCaps->PS20Caps.NumTemps > D3DPS20_MAX_NUMTEMPS)
909 pCaps->PS20Caps.NumTemps = D3DPS20_MAX_NUMTEMPS;
910 if (pCaps->PS20Caps.NumInstructionSlots > D3DPS20_MAX_NUMINSTRUCTIONSLOTS)
911 pCaps->PS20Caps.NumInstructionSlots = D3DPS20_MAX_NUMINSTRUCTIONSLOTS;
912 assert(pCaps->PS20Caps.DynamicFlowControlDepth >= D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH);
913 assert(pCaps->PS20Caps.StaticFlowControlDepth >= D3DPS20_MIN_STATICFLOWCONTROLDEPTH);
914 assert(pCaps->PS20Caps.NumTemps >= D3DPS20_MIN_NUMTEMPS);
915 assert(pCaps->PS20Caps.NumInstructionSlots >= D3DPS20_MIN_NUMINSTRUCTIONSLOTS);
916
917
918 if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
919 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS))
920 pCaps->VertexTextureFilterCaps = pCaps->TextureFilterCaps &
921 ~(D3DPTFILTERCAPS_MIPFPOINT |
922 D3DPTFILTERCAPS_MIPFPOINT); /* XXX */
923 else
924 pCaps->VertexTextureFilterCaps = 0;
925
926 pCaps->MaxVertexShader30InstructionSlots =
927 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
928 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
929 pCaps->MaxPixelShader30InstructionSlots =
930 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
931 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
932 if (pCaps->MaxVertexShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
933 pCaps->MaxVertexShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
934 if (pCaps->MaxPixelShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
935 pCaps->MaxPixelShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
936 assert(pCaps->MaxVertexShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
937 assert(pCaps->MaxPixelShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
938
939 /* 65535 is required, advertise more for GPUs with >= 2048 instruction slots */
940 pCaps->MaxVShaderInstructionsExecuted = MAX2(65535, pCaps->MaxVertexShader30InstructionSlots * 32);
941 pCaps->MaxPShaderInstructionsExecuted = MAX2(65535, pCaps->MaxPixelShader30InstructionSlots * 32);
942
943 if (debug_get_bool_option("NINE_DUMP_CAPS", FALSE))
944 nine_dump_D3DCAPS9(DBG_CHANNEL, pCaps);
945
946 return D3D_OK;
947 }
948
949 HRESULT WINAPI
950 NineAdapter9_CreateDevice( struct NineAdapter9 *This,
951 UINT RealAdapter,
952 D3DDEVTYPE DeviceType,
953 HWND hFocusWindow,
954 DWORD BehaviorFlags,
955 D3DPRESENT_PARAMETERS *pPresentationParameters,
956 IDirect3D9 *pD3D9,
957 ID3DPresentGroup *pPresentationGroup,
958 IDirect3DDevice9 **ppReturnedDeviceInterface )
959 {
960 struct pipe_screen *screen;
961 D3DDEVICE_CREATION_PARAMETERS params;
962 D3DCAPS9 caps;
963 int major, minor;
964 HRESULT hr;
965
966 DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
967 "BehaviourFlags=%x " "pD3D9=%p pPresentationGroup=%p "
968 "ppReturnedDeviceInterface=%p\n", This,
969 RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
970 BehaviorFlags, pD3D9, pPresentationGroup, ppReturnedDeviceInterface);
971
972 ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
973 if (major != 1) {
974 ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
975 major, minor);
976 return D3DERR_NOTAVAILABLE;
977 }
978
979 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
980 if (FAILED(hr)) {
981 DBG("Failed to get pipe_screen.\n");
982 return hr;
983 }
984
985 hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
986 if (FAILED(hr)) {
987 DBG("Failed to get device caps.\n");
988 return hr;
989 }
990
991 params.AdapterOrdinal = RealAdapter;
992 params.DeviceType = DeviceType;
993 params.hFocusWindow = hFocusWindow;
994 params.BehaviorFlags = BehaviorFlags;
995
996 hr = NineDevice9_new(screen, &params, &caps, pPresentationParameters,
997 pD3D9, pPresentationGroup, This->ctx, FALSE, NULL,
998 (struct NineDevice9 **)ppReturnedDeviceInterface);
999 if (FAILED(hr)) {
1000 DBG("Failed to create device.\n");
1001 return hr;
1002 }
1003 DBG("NineDevice9 created successfully.\n");
1004
1005 return D3D_OK;
1006 }
1007
1008 HRESULT WINAPI
1009 NineAdapter9_CreateDeviceEx( struct NineAdapter9 *This,
1010 UINT RealAdapter,
1011 D3DDEVTYPE DeviceType,
1012 HWND hFocusWindow,
1013 DWORD BehaviorFlags,
1014 D3DPRESENT_PARAMETERS *pPresentationParameters,
1015 D3DDISPLAYMODEEX *pFullscreenDisplayMode,
1016 IDirect3D9Ex *pD3D9Ex,
1017 ID3DPresentGroup *pPresentationGroup,
1018 IDirect3DDevice9Ex **ppReturnedDeviceInterface )
1019 {
1020 struct pipe_screen *screen;
1021 D3DDEVICE_CREATION_PARAMETERS params;
1022 D3DCAPS9 caps;
1023 int major, minor;
1024 HRESULT hr;
1025
1026 DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
1027 "BehaviourFlags=%x " "pD3D9Ex=%p pPresentationGroup=%p "
1028 "ppReturnedDeviceInterface=%p\n", This,
1029 RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
1030 BehaviorFlags, pD3D9Ex, pPresentationGroup, ppReturnedDeviceInterface);
1031
1032 ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
1033 if (major != 1) {
1034 ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
1035 major, minor);
1036 return D3DERR_NOTAVAILABLE;
1037 }
1038
1039 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
1040 if (FAILED(hr)) {
1041 DBG("Failed to get pipe_screen.\n");
1042 return hr;
1043 }
1044
1045 hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
1046 if (FAILED(hr)) {
1047 DBG("Failed to get device caps.\n");
1048 return hr;
1049 }
1050
1051 params.AdapterOrdinal = RealAdapter;
1052 params.DeviceType = DeviceType;
1053 params.hFocusWindow = hFocusWindow;
1054 params.BehaviorFlags = BehaviorFlags;
1055
1056 hr = NineDevice9Ex_new(screen, &params, &caps, pPresentationParameters,
1057 pFullscreenDisplayMode,
1058 pD3D9Ex, pPresentationGroup, This->ctx,
1059 (struct NineDevice9Ex **)ppReturnedDeviceInterface);
1060 if (FAILED(hr)) {
1061 DBG("Failed to create device.\n");
1062 return hr;
1063 }
1064 DBG("NineDevice9Ex created successfully.\n");
1065
1066 return D3D_OK;
1067 }
1068
1069 ID3DAdapter9Vtbl NineAdapter9_vtable = {
1070 (void *)NineUnknown_QueryInterface,
1071 (void *)NineUnknown_AddRef,
1072 (void *)NineUnknown_Release,
1073 (void *)NineAdapter9_GetAdapterIdentifier,
1074 (void *)NineAdapter9_CheckDeviceType,
1075 (void *)NineAdapter9_CheckDeviceFormat,
1076 (void *)NineAdapter9_CheckDeviceMultiSampleType,
1077 (void *)NineAdapter9_CheckDepthStencilMatch,
1078 (void *)NineAdapter9_CheckDeviceFormatConversion,
1079 (void *)NineAdapter9_GetDeviceCaps,
1080 (void *)NineAdapter9_CreateDevice,
1081 (void *)NineAdapter9_CreateDeviceEx
1082 };
1083
1084 static const GUID *NineAdapter9_IIDs[] = {
1085 &IID_ID3D9Adapter,
1086 &IID_IUnknown,
1087 NULL
1088 };
1089
1090 HRESULT
1091 NineAdapter9_new( struct d3dadapter9_context *pCTX,
1092 struct NineAdapter9 **ppOut )
1093 {
1094 NINE_NEW(Adapter9, ppOut, FALSE, /* args */ pCTX);
1095 }