99197a4361bf2788bd1e55171023ba60856bac51
[mesa.git] / src / gallium / state_trackers / nine / device9.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "device9.h"
24 #include "stateblock9.h"
25 #include "surface9.h"
26 #include "swapchain9.h"
27 #include "swapchain9ex.h"
28 #include "indexbuffer9.h"
29 #include "vertexbuffer9.h"
30 #include "vertexdeclaration9.h"
31 #include "vertexshader9.h"
32 #include "pixelshader9.h"
33 #include "query9.h"
34 #include "texture9.h"
35 #include "cubetexture9.h"
36 #include "volumetexture9.h"
37 #include "nine_helpers.h"
38 #include "nine_pipe.h"
39 #include "nine_ff.h"
40 #include "nine_dump.h"
41
42 #include "pipe/p_screen.h"
43 #include "pipe/p_context.h"
44 #include "pipe/p_config.h"
45 #include "util/u_math.h"
46 #include "util/u_inlines.h"
47 #include "util/u_hash_table.h"
48 #include "util/u_format.h"
49 #include "util/u_surface.h"
50 #include "util/u_upload_mgr.h"
51 #include "hud/hud_context.h"
52
53 #include "cso_cache/cso_context.h"
54
55 #define DBG_CHANNEL DBG_DEVICE
56
57 #if defined(PIPE_CC_GCC) && (defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64))
58
59 #include <fpu_control.h>
60
61 static void nine_setup_fpu()
62 {
63 fpu_control_t c;
64
65 _FPU_GETCW(c);
66 /* clear the control word */
67 c &= _FPU_RESERVED;
68 /* d3d9 doc/wine tests: mask all exceptions, use single-precision
69 * and round to nearest */
70 c |= _FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM | _FPU_MASK_OM |
71 _FPU_MASK_UM | _FPU_MASK_PM | _FPU_SINGLE | _FPU_RC_NEAREST;
72 _FPU_SETCW(c);
73 }
74
75 #else
76
77 static void nine_setup_fpu(void)
78 {
79 WARN_ONCE("FPU setup not supported on non-x86 platforms\n");
80 }
81
82 #endif
83
84 static void
85 NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset )
86 {
87 struct NineSurface9 *refSurf = NULL;
88
89 DBG("This=%p is_reset=%d\n", This, (int) is_reset);
90
91 assert(!This->is_recording);
92
93 nine_state_set_defaults(This, &This->caps, is_reset);
94
95 This->state.viewport.X = 0;
96 This->state.viewport.Y = 0;
97 This->state.viewport.Width = 0;
98 This->state.viewport.Height = 0;
99
100 This->state.scissor.minx = 0;
101 This->state.scissor.miny = 0;
102 This->state.scissor.maxx = 0xffff;
103 This->state.scissor.maxy = 0xffff;
104
105 if (This->nswapchains && This->swapchains[0]->params.BackBufferCount)
106 refSurf = This->swapchains[0]->buffers[0];
107
108 if (refSurf) {
109 This->state.viewport.Width = refSurf->desc.Width;
110 This->state.viewport.Height = refSurf->desc.Height;
111 This->state.scissor.maxx = refSurf->desc.Width;
112 This->state.scissor.maxy = refSurf->desc.Height;
113 }
114
115 if (This->nswapchains && This->swapchains[0]->params.EnableAutoDepthStencil)
116 This->state.rs[D3DRS_ZENABLE] = TRUE;
117 if (This->state.rs[D3DRS_ZENABLE])
118 NineDevice9_SetDepthStencilSurface(
119 This, (IDirect3DSurface9 *)This->swapchains[0]->zsbuf);
120 }
121
122 #define GET_PCAP(n) pScreen->get_param(pScreen, PIPE_CAP_##n)
123 HRESULT
124 NineDevice9_ctor( struct NineDevice9 *This,
125 struct NineUnknownParams *pParams,
126 struct pipe_screen *pScreen,
127 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
128 D3DCAPS9 *pCaps,
129 D3DPRESENT_PARAMETERS *pPresentationParameters,
130 IDirect3D9 *pD3D9,
131 ID3DPresentGroup *pPresentationGroup,
132 struct d3dadapter9_context *pCTX,
133 boolean ex,
134 D3DDISPLAYMODEEX *pFullscreenDisplayMode )
135 {
136 unsigned i;
137 HRESULT hr = NineUnknown_ctor(&This->base, pParams);
138
139 DBG("This=%p pParams=%p pScreen=%p pCreationParameters=%p pCaps=%p pPresentationParameters=%p "
140 "pD3D9=%p pPresentationGroup=%p pCTX=%p ex=%d pFullscreenDisplayMode=%p\n",
141 This, pParams, pScreen, pCreationParameters, pCaps, pPresentationParameters, pD3D9,
142 pPresentationGroup, pCTX, (int) ex, pFullscreenDisplayMode);
143
144 if (FAILED(hr)) { return hr; }
145
146 list_inithead(&This->update_textures);
147 list_inithead(&This->managed_textures);
148
149 This->screen = pScreen;
150 This->caps = *pCaps;
151 This->d3d9 = pD3D9;
152 This->params = *pCreationParameters;
153 This->ex = ex;
154 This->present = pPresentationGroup;
155 IDirect3D9_AddRef(This->d3d9);
156 ID3DPresentGroup_AddRef(This->present);
157
158 if (!(This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE))
159 nine_setup_fpu();
160
161 if (This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING)
162 DBG("Application asked full Software Vertex Processing. Ignoring.\n");
163 if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING)
164 DBG("Application asked mixed Software Vertex Processing. Ignoring.\n");
165
166 This->pipe = This->screen->context_create(This->screen, NULL);
167 if (!This->pipe) { return E_OUTOFMEMORY; } /* guess */
168
169 This->cso = cso_create_context(This->pipe);
170 if (!This->cso) { return E_OUTOFMEMORY; } /* also a guess */
171
172 /* Create first, it messes up our state. */
173 This->hud = hud_create(This->pipe, This->cso); /* NULL result is fine */
174
175 /* create implicit swapchains */
176 This->nswapchains = ID3DPresentGroup_GetMultiheadCount(This->present);
177 This->swapchains = CALLOC(This->nswapchains,
178 sizeof(struct NineSwapChain9 *));
179 if (!This->swapchains) { return E_OUTOFMEMORY; }
180
181 for (i = 0; i < This->nswapchains; ++i) {
182 ID3DPresent *present;
183
184 hr = ID3DPresentGroup_GetPresent(This->present, i, &present);
185 if (FAILED(hr))
186 return hr;
187
188 if (ex) {
189 D3DDISPLAYMODEEX *mode = NULL;
190 struct NineSwapChain9Ex **ret =
191 (struct NineSwapChain9Ex **)&This->swapchains[i];
192
193 if (pFullscreenDisplayMode) mode = &(pFullscreenDisplayMode[i]);
194 /* when this is a Device9Ex, it should create SwapChain9Exs */
195 hr = NineSwapChain9Ex_new(This, TRUE, present,
196 &pPresentationParameters[i], pCTX,
197 This->params.hFocusWindow, mode, ret);
198 } else {
199 hr = NineSwapChain9_new(This, TRUE, present,
200 &pPresentationParameters[i], pCTX,
201 This->params.hFocusWindow,
202 &This->swapchains[i]);
203 }
204
205 ID3DPresent_Release(present);
206 if (FAILED(hr))
207 return hr;
208 NineUnknown_ConvertRefToBind(NineUnknown(This->swapchains[i]));
209
210 hr = NineSwapChain9_GetBackBuffer(This->swapchains[i], 0,
211 D3DBACKBUFFER_TYPE_MONO,
212 (IDirect3DSurface9 **)
213 &This->state.rt[i]);
214 if (FAILED(hr))
215 return hr;
216 NineUnknown_ConvertRefToBind(NineUnknown(This->state.rt[i]));
217 }
218
219 /* Initialize a dummy VBO to be used when a a vertex declaration does not
220 * specify all the inputs needed by vertex shader, on win default behavior
221 * is to pass 0,0,0,0 to the shader */
222 {
223 struct pipe_transfer *transfer;
224 struct pipe_resource tmpl;
225 struct pipe_box box;
226 unsigned char *data;
227
228 tmpl.target = PIPE_BUFFER;
229 tmpl.format = PIPE_FORMAT_R8_UNORM;
230 tmpl.width0 = 16; /* 4 floats */
231 tmpl.height0 = 1;
232 tmpl.depth0 = 1;
233 tmpl.array_size = 1;
234 tmpl.last_level = 0;
235 tmpl.nr_samples = 0;
236 tmpl.usage = PIPE_USAGE_DEFAULT;
237 tmpl.bind = PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_TRANSFER_WRITE;
238 tmpl.flags = 0;
239 This->dummy_vbo = pScreen->resource_create(pScreen, &tmpl);
240
241 if (!This->dummy_vbo)
242 return D3DERR_OUTOFVIDEOMEMORY;
243
244 u_box_1d(0, 16, &box);
245 data = This->pipe->transfer_map(This->pipe, This->dummy_vbo, 0,
246 PIPE_TRANSFER_WRITE |
247 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
248 &box, &transfer);
249 assert(data);
250 assert(transfer);
251 memset(data, 0, 16);
252 This->pipe->transfer_unmap(This->pipe, transfer);
253 }
254
255 This->cursor.software = FALSE;
256 This->cursor.hotspot.x = -1;
257 This->cursor.hotspot.y = -1;
258 {
259 struct pipe_resource tmpl;
260 tmpl.target = PIPE_TEXTURE_2D;
261 tmpl.format = PIPE_FORMAT_R8G8B8A8_UNORM;
262 tmpl.width0 = 64;
263 tmpl.height0 = 64;
264 tmpl.depth0 = 1;
265 tmpl.array_size = 1;
266 tmpl.last_level = 0;
267 tmpl.nr_samples = 0;
268 tmpl.usage = PIPE_USAGE_DEFAULT;
269 tmpl.bind = PIPE_BIND_CURSOR | PIPE_BIND_SAMPLER_VIEW;
270 tmpl.flags = 0;
271
272 This->cursor.image = pScreen->resource_create(pScreen, &tmpl);
273 if (!This->cursor.image)
274 return D3DERR_OUTOFVIDEOMEMORY;
275 }
276
277 /* Create constant buffers. */
278 {
279 struct pipe_resource tmpl;
280 unsigned max_const_vs, max_const_ps;
281
282 /* vs 3.0: >= 256 float constants, but for cards with exactly 256 slots,
283 * we have to take in some more slots for int and bool*/
284 max_const_vs = _min(pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX,
285 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) /
286 sizeof(float[4]),
287 NINE_MAX_CONST_ALL);
288 /* ps 3.0: 224 float constants. All cards supported support at least
289 * 256 constants for ps */
290 max_const_ps = NINE_MAX_CONST_F_PS3 + (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
291
292 This->max_vs_const_f = max_const_vs -
293 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
294 This->max_ps_const_f = max_const_ps -
295 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
296
297 This->vs_const_size = max_const_vs * sizeof(float[4]);
298 This->ps_const_size = max_const_ps * sizeof(float[4]);
299 /* Include space for I,B constants for user constbuf. */
300 This->state.vs_const_f = CALLOC(This->vs_const_size, 1);
301 This->state.ps_const_f = CALLOC(This->ps_const_size, 1);
302 This->state.vs_lconstf_temp = CALLOC(This->vs_const_size,1);
303 This->state.ps_lconstf_temp = CALLOC(This->ps_const_size,1);
304 if (!This->state.vs_const_f || !This->state.ps_const_f ||
305 !This->state.vs_lconstf_temp || !This->state.ps_lconstf_temp)
306 return E_OUTOFMEMORY;
307
308 if (strstr(pScreen->get_name(pScreen), "AMD") ||
309 strstr(pScreen->get_name(pScreen), "ATI")) {
310 This->driver_bugs.buggy_barycentrics = TRUE;
311 }
312
313 /* Disable NV path for now, needs some fixes */
314 This->prefer_user_constbuf = TRUE;
315
316 tmpl.target = PIPE_BUFFER;
317 tmpl.format = PIPE_FORMAT_R8_UNORM;
318 tmpl.height0 = 1;
319 tmpl.depth0 = 1;
320 tmpl.array_size = 1;
321 tmpl.last_level = 0;
322 tmpl.nr_samples = 0;
323 tmpl.usage = PIPE_USAGE_DYNAMIC;
324 tmpl.bind = PIPE_BIND_CONSTANT_BUFFER;
325 tmpl.flags = 0;
326
327 tmpl.width0 = This->vs_const_size;
328 This->constbuf_vs = pScreen->resource_create(pScreen, &tmpl);
329
330 tmpl.width0 = This->ps_const_size;
331 This->constbuf_ps = pScreen->resource_create(pScreen, &tmpl);
332
333 if (!This->constbuf_vs || !This->constbuf_ps)
334 return E_OUTOFMEMORY;
335 }
336
337 /* allocate dummy texture/sampler for when there are missing ones bound */
338 {
339 struct pipe_resource tmplt;
340 struct pipe_sampler_view templ;
341 struct pipe_sampler_state samp;
342 memset(&samp, 0, sizeof(samp));
343
344 tmplt.target = PIPE_TEXTURE_2D;
345 tmplt.width0 = 1;
346 tmplt.height0 = 1;
347 tmplt.depth0 = 1;
348 tmplt.last_level = 0;
349 tmplt.array_size = 1;
350 tmplt.usage = PIPE_USAGE_DEFAULT;
351 tmplt.flags = 0;
352 tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM;
353 tmplt.bind = PIPE_BIND_SAMPLER_VIEW;
354 tmplt.nr_samples = 0;
355
356 This->dummy_texture = This->screen->resource_create(This->screen, &tmplt);
357 if (!This->dummy_texture)
358 return D3DERR_DRIVERINTERNALERROR;
359
360 templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
361 templ.u.tex.first_layer = 0;
362 templ.u.tex.last_layer = 0;
363 templ.u.tex.first_level = 0;
364 templ.u.tex.last_level = 0;
365 templ.swizzle_r = PIPE_SWIZZLE_ZERO;
366 templ.swizzle_g = PIPE_SWIZZLE_ZERO;
367 templ.swizzle_b = PIPE_SWIZZLE_ZERO;
368 templ.swizzle_a = PIPE_SWIZZLE_ONE;
369 templ.target = This->dummy_texture->target;
370
371 This->dummy_sampler_view = This->pipe->create_sampler_view(This->pipe, This->dummy_texture, &templ);
372 if (!This->dummy_sampler_view)
373 return D3DERR_DRIVERINTERNALERROR;
374
375 samp.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
376 samp.max_lod = 15.0f;
377 samp.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
378 samp.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
379 samp.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
380 samp.min_img_filter = PIPE_TEX_FILTER_NEAREST;
381 samp.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
382 samp.compare_mode = PIPE_TEX_COMPARE_NONE;
383 samp.compare_func = PIPE_FUNC_LEQUAL;
384 samp.normalized_coords = 1;
385 samp.seamless_cube_map = 1;
386 This->dummy_sampler_state = samp;
387 }
388
389 /* Allocate upload helper for drivers that suck (from st pov ;). */
390
391 This->driver_caps.user_vbufs = GET_PCAP(USER_VERTEX_BUFFERS);
392 This->driver_caps.user_ibufs = GET_PCAP(USER_INDEX_BUFFERS);
393 This->driver_caps.user_cbufs = GET_PCAP(USER_CONSTANT_BUFFERS);
394
395 if (!This->driver_caps.user_vbufs)
396 This->vertex_uploader = u_upload_create(This->pipe, 65536, 4, PIPE_BIND_VERTEX_BUFFER);
397 if (!This->driver_caps.user_ibufs)
398 This->index_uploader = u_upload_create(This->pipe, 128 * 1024, 4, PIPE_BIND_INDEX_BUFFER);
399 if (!This->driver_caps.user_cbufs) {
400 unsigned alignment = GET_PCAP(CONSTANT_BUFFER_OFFSET_ALIGNMENT);
401
402 This->constbuf_uploader = u_upload_create(This->pipe, This->vs_const_size,
403 alignment, PIPE_BIND_CONSTANT_BUFFER);
404 }
405
406 This->driver_caps.window_space_position_support = GET_PCAP(TGSI_VS_WINDOW_SPACE_POSITION);
407 This->driver_caps.vs_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS);
408 This->driver_caps.ps_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS);
409
410 nine_ff_init(This); /* initialize fixed function code */
411
412 NineDevice9_SetDefaultState(This, FALSE);
413
414 {
415 struct pipe_poly_stipple stipple;
416 memset(&stipple, ~0, sizeof(stipple));
417 This->pipe->set_polygon_stipple(This->pipe, &stipple);
418 }
419
420 This->update = &This->state;
421 nine_update_state(This);
422
423 ID3DPresentGroup_Release(This->present);
424
425 return D3D_OK;
426 }
427 #undef GET_PCAP
428
429 void
430 NineDevice9_dtor( struct NineDevice9 *This )
431 {
432 unsigned i;
433
434 DBG("This=%p\n", This);
435
436 if (This->pipe && This->cso)
437 nine_pipe_context_clear(This);
438 nine_ff_fini(This);
439 nine_state_clear(&This->state, TRUE);
440
441 if (This->vertex_uploader)
442 u_upload_destroy(This->vertex_uploader);
443 if (This->index_uploader)
444 u_upload_destroy(This->index_uploader);
445 if (This->constbuf_uploader)
446 u_upload_destroy(This->constbuf_uploader);
447
448 nine_bind(&This->record, NULL);
449
450 pipe_sampler_view_reference(&This->dummy_sampler_view, NULL);
451 pipe_resource_reference(&This->dummy_texture, NULL);
452 pipe_resource_reference(&This->constbuf_vs, NULL);
453 pipe_resource_reference(&This->constbuf_ps, NULL);
454 pipe_resource_reference(&This->dummy_vbo, NULL);
455 FREE(This->state.vs_const_f);
456 FREE(This->state.ps_const_f);
457 FREE(This->state.vs_lconstf_temp);
458 FREE(This->state.ps_lconstf_temp);
459
460 if (This->swapchains) {
461 for (i = 0; i < This->nswapchains; ++i)
462 NineUnknown_Unbind(NineUnknown(This->swapchains[i]));
463 FREE(This->swapchains);
464 }
465
466 /* state stuff */
467 if (This->pipe) {
468 if (This->cso) {
469 cso_destroy_context(This->cso);
470 }
471 if (This->pipe->destroy) { This->pipe->destroy(This->pipe); }
472 }
473
474 if (This->present) { ID3DPresentGroup_Release(This->present); }
475 if (This->d3d9) { IDirect3D9_Release(This->d3d9); }
476
477 NineUnknown_dtor(&This->base);
478 }
479
480 struct pipe_screen *
481 NineDevice9_GetScreen( struct NineDevice9 *This )
482 {
483 return This->screen;
484 }
485
486 struct pipe_context *
487 NineDevice9_GetPipe( struct NineDevice9 *This )
488 {
489 return This->pipe;
490 }
491
492 struct cso_context *
493 NineDevice9_GetCSO( struct NineDevice9 *This )
494 {
495 return This->cso;
496 }
497
498 const D3DCAPS9 *
499 NineDevice9_GetCaps( struct NineDevice9 *This )
500 {
501 return &This->caps;
502 }
503
504 static inline void
505 NineDevice9_PauseRecording( struct NineDevice9 *This )
506 {
507 if (This->record) {
508 This->update = &This->state;
509 This->is_recording = FALSE;
510 }
511 }
512
513 static inline void
514 NineDevice9_ResumeRecording( struct NineDevice9 *This )
515 {
516 if (This->record) {
517 This->update = &This->record->state;
518 This->is_recording = TRUE;
519 }
520 }
521
522 HRESULT WINAPI
523 NineDevice9_TestCooperativeLevel( struct NineDevice9 *This )
524 {
525 return D3D_OK; /* TODO */
526 }
527
528 UINT WINAPI
529 NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This )
530 {
531 const unsigned mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY);
532 if (mem < 4096)
533 return mem << 20;
534 else
535 return UINT_MAX;
536 }
537
538 HRESULT WINAPI
539 NineDevice9_EvictManagedResources( struct NineDevice9 *This )
540 {
541 struct NineBaseTexture9 *tex;
542
543 DBG("This=%p\n", This);
544 LIST_FOR_EACH_ENTRY(tex, &This->managed_textures, list2) {
545 NineBaseTexture9_UnLoad(tex);
546 }
547
548 return D3D_OK;
549 }
550
551 HRESULT WINAPI
552 NineDevice9_GetDirect3D( struct NineDevice9 *This,
553 IDirect3D9 **ppD3D9 )
554 {
555 user_assert(ppD3D9 != NULL, E_POINTER);
556 IDirect3D9_AddRef(This->d3d9);
557 *ppD3D9 = This->d3d9;
558 return D3D_OK;
559 }
560
561 HRESULT WINAPI
562 NineDevice9_GetDeviceCaps( struct NineDevice9 *This,
563 D3DCAPS9 *pCaps )
564 {
565 user_assert(pCaps != NULL, D3DERR_INVALIDCALL);
566 *pCaps = This->caps;
567 return D3D_OK;
568 }
569
570 HRESULT WINAPI
571 NineDevice9_GetDisplayMode( struct NineDevice9 *This,
572 UINT iSwapChain,
573 D3DDISPLAYMODE *pMode )
574 {
575 DBG("This=%p iSwapChain=%u pMode=%p\n", This, iSwapChain, pMode);
576
577 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
578
579 return NineSwapChain9_GetDisplayMode(This->swapchains[iSwapChain], pMode);
580 }
581
582 HRESULT WINAPI
583 NineDevice9_GetCreationParameters( struct NineDevice9 *This,
584 D3DDEVICE_CREATION_PARAMETERS *pParameters )
585 {
586 user_assert(pParameters != NULL, D3DERR_INVALIDCALL);
587 *pParameters = This->params;
588 return D3D_OK;
589 }
590
591 HRESULT WINAPI
592 NineDevice9_SetCursorProperties( struct NineDevice9 *This,
593 UINT XHotSpot,
594 UINT YHotSpot,
595 IDirect3DSurface9 *pCursorBitmap )
596 {
597 struct NineSurface9 *surf = NineSurface9(pCursorBitmap);
598 struct pipe_context *pipe = This->pipe;
599 struct pipe_box box;
600 struct pipe_transfer *transfer;
601 BOOL hw_cursor;
602 void *ptr;
603
604 DBG_FLAG(DBG_SWAPCHAIN, "This=%p XHotSpot=%u YHotSpot=%u "
605 "pCursorBitmap=%p\n", This, XHotSpot, YHotSpot, pCursorBitmap);
606
607 user_assert(pCursorBitmap, D3DERR_INVALIDCALL);
608
609 if (This->swapchains[0]->params.Windowed) {
610 This->cursor.w = MIN2(surf->desc.Width, 32);
611 This->cursor.h = MIN2(surf->desc.Height, 32);
612 hw_cursor = 1; /* always use hw cursor for windowed mode */
613 } else {
614 This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0);
615 This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0);
616 hw_cursor = This->cursor.w == 32 && This->cursor.h == 32;
617 }
618
619 u_box_origin_2d(This->cursor.w, This->cursor.h, &box);
620
621 ptr = pipe->transfer_map(pipe, This->cursor.image, 0,
622 PIPE_TRANSFER_WRITE |
623 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
624 &box, &transfer);
625 if (!ptr)
626 ret_err("Failed to update cursor image.\n", D3DERR_DRIVERINTERNALERROR);
627
628 This->cursor.hotspot.x = XHotSpot;
629 This->cursor.hotspot.y = YHotSpot;
630
631 /* Copy cursor image to internal storage. */
632 {
633 D3DLOCKED_RECT lock;
634 HRESULT hr;
635 const struct util_format_description *sfmt =
636 util_format_description(surf->base.info.format);
637 assert(sfmt);
638
639 hr = NineSurface9_LockRect(surf, &lock, NULL, D3DLOCK_READONLY);
640 if (FAILED(hr))
641 ret_err("Failed to map cursor source image.\n",
642 D3DERR_DRIVERINTERNALERROR);
643
644 sfmt->unpack_rgba_8unorm(ptr, transfer->stride,
645 lock.pBits, lock.Pitch,
646 This->cursor.w, This->cursor.h);
647
648 if (hw_cursor)
649 hw_cursor = ID3DPresent_SetCursor(This->swapchains[0]->present,
650 lock.pBits,
651 &This->cursor.hotspot,
652 This->cursor.visible) == D3D_OK;
653
654 NineSurface9_UnlockRect(surf);
655 }
656 pipe->transfer_unmap(pipe, transfer);
657
658 /* hide cursor if we emulate it */
659 if (!hw_cursor)
660 ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, FALSE);
661 This->cursor.software = !hw_cursor;
662
663 return D3D_OK;
664 }
665
666 void WINAPI
667 NineDevice9_SetCursorPosition( struct NineDevice9 *This,
668 int X,
669 int Y,
670 DWORD Flags )
671 {
672 struct NineSwapChain9 *swap = This->swapchains[0];
673
674 DBG("This=%p X=%d Y=%d Flags=%d\n", This, X, Y, Flags);
675
676 This->cursor.pos.x = X;
677 This->cursor.pos.y = Y;
678
679 if (!This->cursor.software)
680 This->cursor.software = ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos) != D3D_OK;
681 }
682
683 BOOL WINAPI
684 NineDevice9_ShowCursor( struct NineDevice9 *This,
685 BOOL bShow )
686 {
687 BOOL old = This->cursor.visible;
688
689 DBG("This=%p bShow=%d\n", This, (int) bShow);
690
691 This->cursor.visible = bShow && (This->cursor.hotspot.x != -1);
692 if (!This->cursor.software)
693 This->cursor.software = ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow) != D3D_OK;
694
695 return old;
696 }
697
698 HRESULT WINAPI
699 NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This,
700 D3DPRESENT_PARAMETERS *pPresentationParameters,
701 IDirect3DSwapChain9 **pSwapChain )
702 {
703 struct NineSwapChain9 *swapchain, *tmplt = This->swapchains[0];
704 ID3DPresent *present;
705 HRESULT hr;
706
707 DBG("This=%p pPresentationParameters=%p pSwapChain=%p\n",
708 This, pPresentationParameters, pSwapChain);
709
710 user_assert(pPresentationParameters, D3DERR_INVALIDCALL);
711
712 hr = ID3DPresentGroup_CreateAdditionalPresent(This->present, pPresentationParameters, &present);
713
714 if (FAILED(hr))
715 return hr;
716
717 hr = NineSwapChain9_new(This, FALSE, present, pPresentationParameters,
718 tmplt->actx,
719 tmplt->params.hDeviceWindow,
720 &swapchain);
721 if (FAILED(hr))
722 return hr;
723
724 *pSwapChain = (IDirect3DSwapChain9 *)swapchain;
725 return D3D_OK;
726 }
727
728 HRESULT WINAPI
729 NineDevice9_GetSwapChain( struct NineDevice9 *This,
730 UINT iSwapChain,
731 IDirect3DSwapChain9 **pSwapChain )
732 {
733 user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL);
734
735 *pSwapChain = NULL;
736 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
737
738 NineUnknown_AddRef(NineUnknown(This->swapchains[iSwapChain]));
739 *pSwapChain = (IDirect3DSwapChain9 *)This->swapchains[iSwapChain];
740
741 return D3D_OK;
742 }
743
744 UINT WINAPI
745 NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This )
746 {
747 return This->nswapchains;
748 }
749
750 HRESULT WINAPI
751 NineDevice9_Reset( struct NineDevice9 *This,
752 D3DPRESENT_PARAMETERS *pPresentationParameters )
753 {
754 HRESULT hr = D3D_OK;
755 unsigned i;
756
757 DBG("This=%p pPresentationParameters=%p\n", This, pPresentationParameters);
758
759 for (i = 0; i < This->nswapchains; ++i) {
760 D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i];
761 hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL);
762 if (hr != D3D_OK)
763 return hr;
764 }
765
766 nine_pipe_context_clear(This);
767 nine_state_clear(&This->state, TRUE);
768
769 NineDevice9_SetDefaultState(This, TRUE);
770 NineDevice9_SetRenderTarget(
771 This, 0, (IDirect3DSurface9 *)This->swapchains[0]->buffers[0]);
772 /* XXX: better use GetBackBuffer here ? */
773
774 return hr;
775 }
776
777 HRESULT WINAPI
778 NineDevice9_Present( struct NineDevice9 *This,
779 const RECT *pSourceRect,
780 const RECT *pDestRect,
781 HWND hDestWindowOverride,
782 const RGNDATA *pDirtyRegion )
783 {
784 unsigned i;
785 HRESULT hr;
786
787 DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p pDirtyRegion=%p\n",
788 This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
789
790 /* XXX is this right? */
791 for (i = 0; i < This->nswapchains; ++i) {
792 hr = NineSwapChain9_Present(This->swapchains[i], pSourceRect, pDestRect,
793 hDestWindowOverride, pDirtyRegion, 0);
794 if (FAILED(hr)) { return hr; }
795 }
796
797 return D3D_OK;
798 }
799
800 HRESULT WINAPI
801 NineDevice9_GetBackBuffer( struct NineDevice9 *This,
802 UINT iSwapChain,
803 UINT iBackBuffer,
804 D3DBACKBUFFER_TYPE Type,
805 IDirect3DSurface9 **ppBackBuffer )
806 {
807 user_assert(ppBackBuffer != NULL, D3DERR_INVALIDCALL);
808 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
809
810 return NineSwapChain9_GetBackBuffer(This->swapchains[iSwapChain],
811 iBackBuffer, Type, ppBackBuffer);
812 }
813
814 HRESULT WINAPI
815 NineDevice9_GetRasterStatus( struct NineDevice9 *This,
816 UINT iSwapChain,
817 D3DRASTER_STATUS *pRasterStatus )
818 {
819 user_assert(pRasterStatus != NULL, D3DERR_INVALIDCALL);
820 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
821
822 return NineSwapChain9_GetRasterStatus(This->swapchains[iSwapChain],
823 pRasterStatus);
824 }
825
826 HRESULT WINAPI
827 NineDevice9_SetDialogBoxMode( struct NineDevice9 *This,
828 BOOL bEnableDialogs )
829 {
830 STUB(D3DERR_INVALIDCALL);
831 }
832
833 void WINAPI
834 NineDevice9_SetGammaRamp( struct NineDevice9 *This,
835 UINT iSwapChain,
836 DWORD Flags,
837 const D3DGAMMARAMP *pRamp )
838 {
839 DBG("This=%p iSwapChain=%u Flags=%x pRamp=%p\n", This,
840 iSwapChain, Flags, pRamp);
841
842 user_warn(iSwapChain >= This->nswapchains);
843 user_warn(!pRamp);
844
845 if (pRamp && (iSwapChain < This->nswapchains)) {
846 struct NineSwapChain9 *swap = This->swapchains[iSwapChain];
847 swap->gamma = *pRamp;
848 ID3DPresent_SetGammaRamp(swap->present, pRamp, swap->params.hDeviceWindow);
849 }
850 }
851
852 void WINAPI
853 NineDevice9_GetGammaRamp( struct NineDevice9 *This,
854 UINT iSwapChain,
855 D3DGAMMARAMP *pRamp )
856 {
857 DBG("This=%p iSwapChain=%u pRamp=%p\n", This, iSwapChain, pRamp);
858
859 user_warn(iSwapChain >= This->nswapchains);
860 user_warn(!pRamp);
861
862 if (pRamp && (iSwapChain < This->nswapchains))
863 *pRamp = This->swapchains[iSwapChain]->gamma;
864 }
865
866 HRESULT WINAPI
867 NineDevice9_CreateTexture( struct NineDevice9 *This,
868 UINT Width,
869 UINT Height,
870 UINT Levels,
871 DWORD Usage,
872 D3DFORMAT Format,
873 D3DPOOL Pool,
874 IDirect3DTexture9 **ppTexture,
875 HANDLE *pSharedHandle )
876 {
877 struct NineTexture9 *tex;
878 HRESULT hr;
879
880 DBG("This=%p Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
881 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Levels,
882 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
883 nine_D3DPOOL_to_str(Pool), ppTexture, pSharedHandle);
884
885 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DMAP |
886 D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
887 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI;
888
889 *ppTexture = NULL;
890 user_assert(Width && Height, D3DERR_INVALIDCALL);
891 user_assert(!pSharedHandle || This->ex, D3DERR_INVALIDCALL);
892 /* When is used shared handle, Pool must be
893 * SYSTEMMEM with Levels 1 or DEFAULT with any Levels */
894 user_assert(!pSharedHandle || Pool != D3DPOOL_SYSTEMMEM || Levels == 1,
895 D3DERR_INVALIDCALL);
896 user_assert(!pSharedHandle || Pool == D3DPOOL_SYSTEMMEM || Pool == D3DPOOL_DEFAULT,
897 D3DERR_INVALIDCALL);
898 user_assert((Usage != D3DUSAGE_AUTOGENMIPMAP || Levels <= 1), D3DERR_INVALIDCALL);
899
900 hr = NineTexture9_new(This, Width, Height, Levels, Usage, Format, Pool,
901 &tex, pSharedHandle);
902 if (SUCCEEDED(hr))
903 *ppTexture = (IDirect3DTexture9 *)tex;
904
905 return hr;
906 }
907
908 HRESULT WINAPI
909 NineDevice9_CreateVolumeTexture( struct NineDevice9 *This,
910 UINT Width,
911 UINT Height,
912 UINT Depth,
913 UINT Levels,
914 DWORD Usage,
915 D3DFORMAT Format,
916 D3DPOOL Pool,
917 IDirect3DVolumeTexture9 **ppVolumeTexture,
918 HANDLE *pSharedHandle )
919 {
920 struct NineVolumeTexture9 *tex;
921 HRESULT hr;
922
923 DBG("This=%p Width=%u Height=%u Depth=%u Levels=%u Usage=%s Format=%s Pool=%s "
924 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Depth, Levels,
925 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
926 nine_D3DPOOL_to_str(Pool), ppVolumeTexture, pSharedHandle);
927
928 Usage &= D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
929 D3DUSAGE_SOFTWAREPROCESSING;
930
931 *ppVolumeTexture = NULL;
932 user_assert(Width && Height && Depth, D3DERR_INVALIDCALL);
933 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
934
935 hr = NineVolumeTexture9_new(This, Width, Height, Depth, Levels,
936 Usage, Format, Pool, &tex, pSharedHandle);
937 if (SUCCEEDED(hr))
938 *ppVolumeTexture = (IDirect3DVolumeTexture9 *)tex;
939
940 return hr;
941 }
942
943 HRESULT WINAPI
944 NineDevice9_CreateCubeTexture( struct NineDevice9 *This,
945 UINT EdgeLength,
946 UINT Levels,
947 DWORD Usage,
948 D3DFORMAT Format,
949 D3DPOOL Pool,
950 IDirect3DCubeTexture9 **ppCubeTexture,
951 HANDLE *pSharedHandle )
952 {
953 struct NineCubeTexture9 *tex;
954 HRESULT hr;
955
956 DBG("This=%p EdgeLength=%u Levels=%u Usage=%s Format=%s Pool=%s ppOut=%p "
957 "pSharedHandle=%p\n", This, EdgeLength, Levels,
958 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
959 nine_D3DPOOL_to_str(Pool), ppCubeTexture, pSharedHandle);
960
961 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DYNAMIC |
962 D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
963 D3DUSAGE_SOFTWAREPROCESSING;
964
965 *ppCubeTexture = NULL;
966 user_assert(EdgeLength, D3DERR_INVALIDCALL);
967 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
968
969 hr = NineCubeTexture9_new(This, EdgeLength, Levels, Usage, Format, Pool,
970 &tex, pSharedHandle);
971 if (SUCCEEDED(hr))
972 *ppCubeTexture = (IDirect3DCubeTexture9 *)tex;
973
974 return hr;
975 }
976
977 HRESULT WINAPI
978 NineDevice9_CreateVertexBuffer( struct NineDevice9 *This,
979 UINT Length,
980 DWORD Usage,
981 DWORD FVF,
982 D3DPOOL Pool,
983 IDirect3DVertexBuffer9 **ppVertexBuffer,
984 HANDLE *pSharedHandle )
985 {
986 struct NineVertexBuffer9 *buf;
987 HRESULT hr;
988 D3DVERTEXBUFFER_DESC desc;
989
990 DBG("This=%p Length=%u Usage=%x FVF=%x Pool=%u ppOut=%p pSharedHandle=%p\n",
991 This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
992
993 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
994
995 desc.Format = D3DFMT_VERTEXDATA;
996 desc.Type = D3DRTYPE_VERTEXBUFFER;
997 desc.Usage = Usage &
998 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
999 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
1000 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI |
1001 D3DUSAGE_WRITEONLY);
1002 desc.Pool = Pool;
1003 desc.Size = Length;
1004 desc.FVF = FVF;
1005
1006 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1007 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
1008
1009 hr = NineVertexBuffer9_new(This, &desc, &buf);
1010 if (SUCCEEDED(hr))
1011 *ppVertexBuffer = (IDirect3DVertexBuffer9 *)buf;
1012 return hr;
1013 }
1014
1015 HRESULT WINAPI
1016 NineDevice9_CreateIndexBuffer( struct NineDevice9 *This,
1017 UINT Length,
1018 DWORD Usage,
1019 D3DFORMAT Format,
1020 D3DPOOL Pool,
1021 IDirect3DIndexBuffer9 **ppIndexBuffer,
1022 HANDLE *pSharedHandle )
1023 {
1024 struct NineIndexBuffer9 *buf;
1025 HRESULT hr;
1026 D3DINDEXBUFFER_DESC desc;
1027
1028 DBG("This=%p Length=%u Usage=%x Format=%s Pool=%u ppOut=%p "
1029 "pSharedHandle=%p\n", This, Length, Usage,
1030 d3dformat_to_string(Format), Pool, ppIndexBuffer, pSharedHandle);
1031
1032 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
1033
1034 desc.Format = Format;
1035 desc.Type = D3DRTYPE_INDEXBUFFER;
1036 desc.Usage = Usage &
1037 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
1038 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
1039 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY);
1040 desc.Pool = Pool;
1041 desc.Size = Length;
1042
1043 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1044 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
1045
1046 hr = NineIndexBuffer9_new(This, &desc, &buf);
1047 if (SUCCEEDED(hr))
1048 *ppIndexBuffer = (IDirect3DIndexBuffer9 *)buf;
1049 return hr;
1050 }
1051
1052 static HRESULT
1053 create_zs_or_rt_surface(struct NineDevice9 *This,
1054 unsigned type, /* 0 = RT, 1 = ZS, 2 = plain */
1055 D3DPOOL Pool,
1056 UINT Width, UINT Height,
1057 D3DFORMAT Format,
1058 D3DMULTISAMPLE_TYPE MultiSample,
1059 DWORD MultisampleQuality,
1060 BOOL Discard_or_Lockable,
1061 IDirect3DSurface9 **ppSurface,
1062 HANDLE *pSharedHandle)
1063 {
1064 struct NineSurface9 *surface;
1065 struct pipe_screen *screen = This->screen;
1066 struct pipe_resource *resource = NULL;
1067 HRESULT hr;
1068 D3DSURFACE_DESC desc;
1069 struct pipe_resource templ;
1070
1071 DBG("This=%p type=%u Pool=%s Width=%u Height=%u Format=%s MS=%u Quality=%u "
1072 "Discard_or_Lockable=%i ppSurface=%p pSharedHandle=%p\n",
1073 This, type, nine_D3DPOOL_to_str(Pool), Width, Height,
1074 d3dformat_to_string(Format), MultiSample, MultisampleQuality,
1075 Discard_or_Lockable, ppSurface, pSharedHandle);
1076
1077 if (pSharedHandle)
1078 DBG("FIXME Used shared handle! This option isn't probably handled correctly!\n");
1079
1080 user_assert(Width && Height, D3DERR_INVALIDCALL);
1081 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
1082
1083 templ.target = PIPE_TEXTURE_2D;
1084 templ.width0 = Width;
1085 templ.height0 = Height;
1086 templ.depth0 = 1;
1087 templ.array_size = 1;
1088 templ.last_level = 0;
1089 templ.nr_samples = (unsigned)MultiSample;
1090 templ.usage = PIPE_USAGE_DEFAULT;
1091 templ.flags = 0;
1092 templ.bind = PIPE_BIND_SAMPLER_VIEW; /* StretchRect */
1093 switch (type) {
1094 case 0: templ.bind |= PIPE_BIND_RENDER_TARGET; break;
1095 case 1: templ.bind = d3d9_get_pipe_depth_format_bindings(Format); break;
1096 default:
1097 assert(type == 2);
1098 break;
1099 }
1100 templ.format = d3d9_to_pipe_format_checked(screen, Format, templ.target,
1101 templ.nr_samples, templ.bind,
1102 FALSE);
1103
1104 desc.Format = Format;
1105 desc.Type = D3DRTYPE_SURFACE;
1106 desc.Usage = 0;
1107 desc.Pool = Pool;
1108 desc.MultiSampleType = MultiSample;
1109 desc.MultiSampleQuality = MultisampleQuality;
1110 desc.Width = Width;
1111 desc.Height = Height;
1112 switch (type) {
1113 case 0: desc.Usage = D3DUSAGE_RENDERTARGET; break;
1114 case 1: desc.Usage = D3DUSAGE_DEPTHSTENCIL; break;
1115 default: break;
1116 }
1117
1118 if (compressed_format(Format)) {
1119 const unsigned w = util_format_get_blockwidth(templ.format);
1120 const unsigned h = util_format_get_blockheight(templ.format);
1121
1122 user_assert(!(Width % w) && !(Height % h), D3DERR_INVALIDCALL);
1123 }
1124
1125 if (Pool == D3DPOOL_DEFAULT && Format != D3DFMT_NULL) {
1126 /* resource_create doesn't return an error code, so check format here */
1127 user_assert(templ.format != PIPE_FORMAT_NONE, D3DERR_INVALIDCALL);
1128 resource = screen->resource_create(screen, &templ);
1129 user_assert(resource, D3DERR_OUTOFVIDEOMEMORY);
1130 if (Discard_or_Lockable && (desc.Usage & D3DUSAGE_RENDERTARGET))
1131 resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE;
1132 } else {
1133 resource = NULL;
1134 }
1135 hr = NineSurface9_new(This, NULL, resource, NULL, 0, 0, 0, &desc, &surface);
1136 pipe_resource_reference(&resource, NULL);
1137
1138 if (SUCCEEDED(hr))
1139 *ppSurface = (IDirect3DSurface9 *)surface;
1140 return hr;
1141 }
1142
1143 HRESULT WINAPI
1144 NineDevice9_CreateRenderTarget( struct NineDevice9 *This,
1145 UINT Width,
1146 UINT Height,
1147 D3DFORMAT Format,
1148 D3DMULTISAMPLE_TYPE MultiSample,
1149 DWORD MultisampleQuality,
1150 BOOL Lockable,
1151 IDirect3DSurface9 **ppSurface,
1152 HANDLE *pSharedHandle )
1153 {
1154 *ppSurface = NULL;
1155 return create_zs_or_rt_surface(This, 0, D3DPOOL_DEFAULT,
1156 Width, Height, Format,
1157 MultiSample, MultisampleQuality,
1158 Lockable, ppSurface, pSharedHandle);
1159 }
1160
1161 HRESULT WINAPI
1162 NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This,
1163 UINT Width,
1164 UINT Height,
1165 D3DFORMAT Format,
1166 D3DMULTISAMPLE_TYPE MultiSample,
1167 DWORD MultisampleQuality,
1168 BOOL Discard,
1169 IDirect3DSurface9 **ppSurface,
1170 HANDLE *pSharedHandle )
1171 {
1172 *ppSurface = NULL;
1173 if (!depth_stencil_format(Format))
1174 return D3DERR_NOTAVAILABLE;
1175 return create_zs_or_rt_surface(This, 1, D3DPOOL_DEFAULT,
1176 Width, Height, Format,
1177 MultiSample, MultisampleQuality,
1178 Discard, ppSurface, pSharedHandle);
1179 }
1180
1181 HRESULT WINAPI
1182 NineDevice9_UpdateSurface( struct NineDevice9 *This,
1183 IDirect3DSurface9 *pSourceSurface,
1184 const RECT *pSourceRect,
1185 IDirect3DSurface9 *pDestinationSurface,
1186 const POINT *pDestPoint )
1187 {
1188 struct NineSurface9 *dst = NineSurface9(pDestinationSurface);
1189 struct NineSurface9 *src = NineSurface9(pSourceSurface);
1190 int copy_width, copy_height;
1191 RECT destRect;
1192
1193 DBG("This=%p pSourceSurface=%p pDestinationSurface=%p "
1194 "pSourceRect=%p pDestPoint=%p\n", This,
1195 pSourceSurface, pDestinationSurface, pSourceRect, pDestPoint);
1196 if (pSourceRect)
1197 DBG("pSourceRect = (%u,%u)-(%u,%u)\n",
1198 pSourceRect->left, pSourceRect->top,
1199 pSourceRect->right, pSourceRect->bottom);
1200 if (pDestPoint)
1201 DBG("pDestPoint = (%u,%u)\n", pDestPoint->x, pDestPoint->y);
1202
1203 user_assert(dst && src, D3DERR_INVALIDCALL);
1204
1205 user_assert(dst->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1206 user_assert(src->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1207
1208 user_assert(dst->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
1209 user_assert(src->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
1210
1211 user_assert(!src->lock_count, D3DERR_INVALIDCALL);
1212 user_assert(!dst->lock_count, D3DERR_INVALIDCALL);
1213
1214 user_assert(dst->desc.Format == src->desc.Format, D3DERR_INVALIDCALL);
1215 user_assert(!depth_stencil_format(dst->desc.Format), D3DERR_INVALIDCALL);
1216
1217 if (pSourceRect) {
1218 copy_width = pSourceRect->right - pSourceRect->left;
1219 copy_height = pSourceRect->bottom - pSourceRect->top;
1220
1221 user_assert(pSourceRect->left >= 0 &&
1222 copy_width > 0 &&
1223 pSourceRect->right <= src->desc.Width &&
1224 pSourceRect->top >= 0 &&
1225 copy_height > 0 &&
1226 pSourceRect->bottom <= src->desc.Height,
1227 D3DERR_INVALIDCALL);
1228 } else {
1229 copy_width = src->desc.Width;
1230 copy_height = src->desc.Height;
1231 }
1232
1233 destRect.right = copy_width;
1234 destRect.bottom = copy_height;
1235
1236 if (pDestPoint) {
1237 user_assert(pDestPoint->x >= 0 && pDestPoint->y >= 0,
1238 D3DERR_INVALIDCALL);
1239 destRect.right += pDestPoint->x;
1240 destRect.bottom += pDestPoint->y;
1241 }
1242
1243 user_assert(destRect.right <= dst->desc.Width &&
1244 destRect.bottom <= dst->desc.Height,
1245 D3DERR_INVALIDCALL);
1246
1247 if (compressed_format(dst->desc.Format)) {
1248 const unsigned w = util_format_get_blockwidth(dst->base.info.format);
1249 const unsigned h = util_format_get_blockheight(dst->base.info.format);
1250
1251 if (pDestPoint) {
1252 user_assert(!(pDestPoint->x % w) && !(pDestPoint->y % h),
1253 D3DERR_INVALIDCALL);
1254 }
1255
1256 if (pSourceRect) {
1257 user_assert(!(pSourceRect->left % w) && !(pSourceRect->top % h),
1258 D3DERR_INVALIDCALL);
1259 }
1260 if (!(copy_width == src->desc.Width &&
1261 copy_width == dst->desc.Width &&
1262 copy_height == src->desc.Height &&
1263 copy_height == dst->desc.Height)) {
1264 user_assert(!(copy_width % w) && !(copy_height % h),
1265 D3DERR_INVALIDCALL);
1266 }
1267 }
1268
1269 NineSurface9_CopyMemToDefault(dst, src, pDestPoint, pSourceRect);
1270
1271 return D3D_OK;
1272 }
1273
1274 HRESULT WINAPI
1275 NineDevice9_UpdateTexture( struct NineDevice9 *This,
1276 IDirect3DBaseTexture9 *pSourceTexture,
1277 IDirect3DBaseTexture9 *pDestinationTexture )
1278 {
1279 struct NineBaseTexture9 *dstb = NineBaseTexture9(pDestinationTexture);
1280 struct NineBaseTexture9 *srcb = NineBaseTexture9(pSourceTexture);
1281 unsigned l, m;
1282 unsigned last_level = dstb->base.info.last_level;
1283 RECT rect;
1284
1285 DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This,
1286 pSourceTexture, pDestinationTexture);
1287
1288 user_assert(pSourceTexture != pDestinationTexture, D3DERR_INVALIDCALL);
1289
1290 user_assert(dstb->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1291 user_assert(srcb->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1292
1293 if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) {
1294 /* Only the first level is updated, the others regenerated. */
1295 last_level = 0;
1296 /* if the source has D3DUSAGE_AUTOGENMIPMAP, we have to ignore
1297 * the sublevels, thus level 0 has to match */
1298 user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ||
1299 (srcb->base.info.width0 == dstb->base.info.width0 &&
1300 srcb->base.info.height0 == dstb->base.info.height0 &&
1301 srcb->base.info.depth0 == dstb->base.info.depth0),
1302 D3DERR_INVALIDCALL);
1303 } else {
1304 user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP), D3DERR_INVALIDCALL);
1305 }
1306
1307 user_assert(dstb->base.type == srcb->base.type, D3DERR_INVALIDCALL);
1308
1309 /* Find src level that matches dst level 0: */
1310 user_assert(srcb->base.info.width0 >= dstb->base.info.width0 &&
1311 srcb->base.info.height0 >= dstb->base.info.height0 &&
1312 srcb->base.info.depth0 >= dstb->base.info.depth0,
1313 D3DERR_INVALIDCALL);
1314 for (m = 0; m <= srcb->base.info.last_level; ++m) {
1315 unsigned w = u_minify(srcb->base.info.width0, m);
1316 unsigned h = u_minify(srcb->base.info.height0, m);
1317 unsigned d = u_minify(srcb->base.info.depth0, m);
1318
1319 if (w == dstb->base.info.width0 &&
1320 h == dstb->base.info.height0 &&
1321 d == dstb->base.info.depth0)
1322 break;
1323 }
1324 user_assert(m <= srcb->base.info.last_level, D3DERR_INVALIDCALL);
1325
1326 last_level = MIN2(last_level, srcb->base.info.last_level - m);
1327
1328 if (dstb->base.type == D3DRTYPE_TEXTURE) {
1329 struct NineTexture9 *dst = NineTexture9(dstb);
1330 struct NineTexture9 *src = NineTexture9(srcb);
1331
1332 if (src->dirty_rect.width == 0)
1333 return D3D_OK;
1334
1335 pipe_box_to_rect(&rect, &src->dirty_rect);
1336 for (l = 0; l < m; ++l)
1337 rect_minify_inclusive(&rect);
1338
1339 for (l = 0; l <= last_level; ++l, ++m) {
1340 fit_rect_format_inclusive(dst->base.base.info.format,
1341 &rect,
1342 dst->surfaces[l]->desc.Width,
1343 dst->surfaces[l]->desc.Height);
1344 NineSurface9_CopyMemToDefault(dst->surfaces[l],
1345 src->surfaces[m],
1346 (POINT *)&rect,
1347 &rect);
1348 rect_minify_inclusive(&rect);
1349 }
1350 u_box_origin_2d(0, 0, &src->dirty_rect);
1351 } else
1352 if (dstb->base.type == D3DRTYPE_CUBETEXTURE) {
1353 struct NineCubeTexture9 *dst = NineCubeTexture9(dstb);
1354 struct NineCubeTexture9 *src = NineCubeTexture9(srcb);
1355 unsigned z;
1356
1357 /* GPUs usually have them stored as arrays of mip-mapped 2D textures. */
1358 for (z = 0; z < 6; ++z) {
1359 if (src->dirty_rect[z].width == 0)
1360 continue;
1361
1362 pipe_box_to_rect(&rect, &src->dirty_rect[z]);
1363 for (l = 0; l < m; ++l)
1364 rect_minify_inclusive(&rect);
1365
1366 for (l = 0; l <= last_level; ++l, ++m) {
1367 fit_rect_format_inclusive(dst->base.base.info.format,
1368 &rect,
1369 dst->surfaces[l * 6 + z]->desc.Width,
1370 dst->surfaces[l * 6 + z]->desc.Height);
1371 NineSurface9_CopyMemToDefault(dst->surfaces[l * 6 + z],
1372 src->surfaces[m * 6 + z],
1373 (POINT *)&rect,
1374 &rect);
1375 rect_minify_inclusive(&rect);
1376 }
1377 u_box_origin_2d(0, 0, &src->dirty_rect[z]);
1378 m -= l;
1379 }
1380 } else
1381 if (dstb->base.type == D3DRTYPE_VOLUMETEXTURE) {
1382 struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb);
1383 struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb);
1384
1385 if (src->dirty_box.width == 0)
1386 return D3D_OK;
1387 for (l = 0; l <= last_level; ++l, ++m)
1388 NineVolume9_CopyMemToDefault(dst->volumes[l],
1389 src->volumes[m], 0, 0, 0, NULL);
1390 u_box_3d(0, 0, 0, 0, 0, 0, &src->dirty_box);
1391 } else{
1392 assert(!"invalid texture type");
1393 }
1394
1395 if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) {
1396 dstb->dirty_mip = TRUE;
1397 NineBaseTexture9_GenerateMipSubLevels(dstb);
1398 }
1399
1400 return D3D_OK;
1401 }
1402
1403 HRESULT WINAPI
1404 NineDevice9_GetRenderTargetData( struct NineDevice9 *This,
1405 IDirect3DSurface9 *pRenderTarget,
1406 IDirect3DSurface9 *pDestSurface )
1407 {
1408 struct NineSurface9 *dst = NineSurface9(pDestSurface);
1409 struct NineSurface9 *src = NineSurface9(pRenderTarget);
1410
1411 DBG("This=%p pRenderTarget=%p pDestSurface=%p\n",
1412 This, pRenderTarget, pDestSurface);
1413
1414 user_assert(dst->desc.Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1415 user_assert(src->desc.Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1416
1417 user_assert(dst->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
1418 user_assert(src->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
1419
1420 user_assert(src->desc.Width == dst->desc.Width, D3DERR_INVALIDCALL);
1421 user_assert(src->desc.Height == dst->desc.Height, D3DERR_INVALIDCALL);
1422
1423 NineSurface9_CopyDefaultToMem(dst, src);
1424
1425 return D3D_OK;
1426 }
1427
1428 HRESULT WINAPI
1429 NineDevice9_GetFrontBufferData( struct NineDevice9 *This,
1430 UINT iSwapChain,
1431 IDirect3DSurface9 *pDestSurface )
1432 {
1433 DBG("This=%p iSwapChain=%u pDestSurface=%p\n", This,
1434 iSwapChain, pDestSurface);
1435
1436 user_assert(pDestSurface != NULL, D3DERR_INVALIDCALL);
1437 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
1438
1439 return NineSwapChain9_GetFrontBufferData(This->swapchains[iSwapChain],
1440 pDestSurface);
1441 }
1442
1443 HRESULT WINAPI
1444 NineDevice9_StretchRect( struct NineDevice9 *This,
1445 IDirect3DSurface9 *pSourceSurface,
1446 const RECT *pSourceRect,
1447 IDirect3DSurface9 *pDestSurface,
1448 const RECT *pDestRect,
1449 D3DTEXTUREFILTERTYPE Filter )
1450 {
1451 struct pipe_screen *screen = This->screen;
1452 struct pipe_context *pipe = This->pipe;
1453 struct NineSurface9 *dst = NineSurface9(pDestSurface);
1454 struct NineSurface9 *src = NineSurface9(pSourceSurface);
1455 struct pipe_resource *dst_res = NineSurface9_GetResource(dst);
1456 struct pipe_resource *src_res = NineSurface9_GetResource(src);
1457 const boolean zs = util_format_is_depth_or_stencil(dst_res->format);
1458 struct pipe_blit_info blit;
1459 boolean scaled, clamped, ms, flip_x = FALSE, flip_y = FALSE;
1460
1461 DBG("This=%p pSourceSurface=%p pSourceRect=%p pDestSurface=%p "
1462 "pDestRect=%p Filter=%u\n",
1463 This, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
1464 if (pSourceRect)
1465 DBG("pSourceRect=(%u,%u)-(%u,%u)\n",
1466 pSourceRect->left, pSourceRect->top,
1467 pSourceRect->right, pSourceRect->bottom);
1468 if (pDestRect)
1469 DBG("pDestRect=(%u,%u)-(%u,%u)\n", pDestRect->left, pDestRect->top,
1470 pDestRect->right, pDestRect->bottom);
1471
1472 user_assert(!zs || !This->in_scene, D3DERR_INVALIDCALL);
1473 user_assert(!zs || !pSourceRect ||
1474 (pSourceRect->left == 0 &&
1475 pSourceRect->top == 0 &&
1476 pSourceRect->right == src->desc.Width &&
1477 pSourceRect->bottom == src->desc.Height), D3DERR_INVALIDCALL);
1478 user_assert(!zs || !pDestRect ||
1479 (pDestRect->left == 0 &&
1480 pDestRect->top == 0 &&
1481 pDestRect->right == dst->desc.Width &&
1482 pDestRect->bottom == dst->desc.Height), D3DERR_INVALIDCALL);
1483 user_assert(!zs ||
1484 (dst->desc.Width == src->desc.Width &&
1485 dst->desc.Height == src->desc.Height), D3DERR_INVALIDCALL);
1486 user_assert(zs || !util_format_is_depth_or_stencil(src_res->format),
1487 D3DERR_INVALIDCALL);
1488 user_assert(!zs || dst->desc.Format == src->desc.Format,
1489 D3DERR_INVALIDCALL);
1490 user_assert(screen->is_format_supported(screen, src_res->format,
1491 src_res->target,
1492 src_res->nr_samples,
1493 PIPE_BIND_SAMPLER_VIEW),
1494 D3DERR_INVALIDCALL);
1495 user_assert(dst->base.pool == D3DPOOL_DEFAULT &&
1496 src->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1497
1498 /* We might want to permit these, but wine thinks we shouldn't. */
1499 user_assert(!pDestRect ||
1500 (pDestRect->left <= pDestRect->right &&
1501 pDestRect->top <= pDestRect->bottom), D3DERR_INVALIDCALL);
1502 user_assert(!pSourceRect ||
1503 (pSourceRect->left <= pSourceRect->right &&
1504 pSourceRect->top <= pSourceRect->bottom), D3DERR_INVALIDCALL);
1505
1506 memset(&blit, 0, sizeof(blit));
1507 blit.dst.resource = dst_res;
1508 blit.dst.level = dst->level;
1509 blit.dst.box.z = dst->layer;
1510 blit.dst.box.depth = 1;
1511 blit.dst.format = dst_res->format;
1512 if (pDestRect) {
1513 flip_x = pDestRect->left > pDestRect->right;
1514 if (flip_x) {
1515 blit.dst.box.x = pDestRect->right;
1516 blit.dst.box.width = pDestRect->left - pDestRect->right;
1517 } else {
1518 blit.dst.box.x = pDestRect->left;
1519 blit.dst.box.width = pDestRect->right - pDestRect->left;
1520 }
1521 flip_y = pDestRect->top > pDestRect->bottom;
1522 if (flip_y) {
1523 blit.dst.box.y = pDestRect->bottom;
1524 blit.dst.box.height = pDestRect->top - pDestRect->bottom;
1525 } else {
1526 blit.dst.box.y = pDestRect->top;
1527 blit.dst.box.height = pDestRect->bottom - pDestRect->top;
1528 }
1529 } else {
1530 blit.dst.box.x = 0;
1531 blit.dst.box.y = 0;
1532 blit.dst.box.width = dst->desc.Width;
1533 blit.dst.box.height = dst->desc.Height;
1534 }
1535 blit.src.resource = src_res;
1536 blit.src.level = src->level;
1537 blit.src.box.z = src->layer;
1538 blit.src.box.depth = 1;
1539 blit.src.format = src_res->format;
1540 if (pSourceRect) {
1541 if (flip_x ^ (pSourceRect->left > pSourceRect->right)) {
1542 blit.src.box.x = pSourceRect->right;
1543 blit.src.box.width = pSourceRect->left - pSourceRect->right;
1544 } else {
1545 blit.src.box.x = pSourceRect->left;
1546 blit.src.box.width = pSourceRect->right - pSourceRect->left;
1547 }
1548 if (flip_y ^ (pSourceRect->top > pSourceRect->bottom)) {
1549 blit.src.box.y = pSourceRect->bottom;
1550 blit.src.box.height = pSourceRect->top - pSourceRect->bottom;
1551 } else {
1552 blit.src.box.y = pSourceRect->top;
1553 blit.src.box.height = pSourceRect->bottom - pSourceRect->top;
1554 }
1555 } else {
1556 blit.src.box.x = flip_x ? src->desc.Width : 0;
1557 blit.src.box.y = flip_y ? src->desc.Height : 0;
1558 blit.src.box.width = flip_x ? -src->desc.Width : src->desc.Width;
1559 blit.src.box.height = flip_y ? -src->desc.Height : src->desc.Height;
1560 }
1561 blit.mask = zs ? PIPE_MASK_ZS : PIPE_MASK_RGBA;
1562 blit.filter = Filter == D3DTEXF_LINEAR ?
1563 PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST;
1564 blit.scissor_enable = FALSE;
1565 blit.alpha_blend = FALSE;
1566
1567 /* If both of a src and dst dimension are negative, flip them. */
1568 if (blit.dst.box.width < 0 && blit.src.box.width < 0) {
1569 blit.dst.box.width = -blit.dst.box.width;
1570 blit.src.box.width = -blit.src.box.width;
1571 }
1572 if (blit.dst.box.height < 0 && blit.src.box.height < 0) {
1573 blit.dst.box.height = -blit.dst.box.height;
1574 blit.src.box.height = -blit.src.box.height;
1575 }
1576 scaled =
1577 blit.dst.box.width != blit.src.box.width ||
1578 blit.dst.box.height != blit.src.box.height;
1579
1580 user_assert(!scaled || dst != src, D3DERR_INVALIDCALL);
1581 user_assert(!scaled ||
1582 !NineSurface9_IsOffscreenPlain(dst), D3DERR_INVALIDCALL);
1583 user_assert(!NineSurface9_IsOffscreenPlain(dst) ||
1584 NineSurface9_IsOffscreenPlain(src), D3DERR_INVALIDCALL);
1585 user_assert(NineSurface9_IsOffscreenPlain(dst) ||
1586 dst->desc.Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL),
1587 D3DERR_INVALIDCALL);
1588 user_assert(!scaled ||
1589 (!util_format_is_compressed(dst->base.info.format) &&
1590 !util_format_is_compressed(src->base.info.format)),
1591 D3DERR_INVALIDCALL);
1592
1593 user_warn(src == dst &&
1594 u_box_test_intersection_2d(&blit.src.box, &blit.dst.box));
1595
1596 /* Check for clipping/clamping: */
1597 {
1598 struct pipe_box box;
1599 int xy;
1600
1601 xy = u_box_clip_2d(&box, &blit.dst.box,
1602 dst->desc.Width, dst->desc.Height);
1603 if (xy < 0)
1604 return D3D_OK;
1605 if (xy == 0)
1606 xy = u_box_clip_2d(&box, &blit.src.box,
1607 src->desc.Width, src->desc.Height);
1608 clamped = !!xy;
1609 }
1610
1611 ms = (dst->desc.MultiSampleType | 1) != (src->desc.MultiSampleType | 1);
1612
1613 if (clamped || scaled || (blit.dst.format != blit.src.format) || ms) {
1614 DBG("using pipe->blit()\n");
1615 /* TODO: software scaling */
1616 user_assert(screen->is_format_supported(screen, dst_res->format,
1617 dst_res->target,
1618 dst_res->nr_samples,
1619 zs ? PIPE_BIND_DEPTH_STENCIL :
1620 PIPE_BIND_RENDER_TARGET),
1621 D3DERR_INVALIDCALL);
1622
1623 pipe->blit(pipe, &blit);
1624 } else {
1625 assert(blit.dst.box.x >= 0 && blit.dst.box.y >= 0 &&
1626 blit.src.box.x >= 0 && blit.src.box.y >= 0 &&
1627 blit.dst.box.x + blit.dst.box.width <= dst->desc.Width &&
1628 blit.src.box.x + blit.src.box.width <= src->desc.Width &&
1629 blit.dst.box.y + blit.dst.box.height <= dst->desc.Height &&
1630 blit.src.box.y + blit.src.box.height <= src->desc.Height);
1631 /* Or drivers might crash ... */
1632 DBG("Using resource_copy_region.\n");
1633 pipe->resource_copy_region(pipe,
1634 blit.dst.resource, blit.dst.level,
1635 blit.dst.box.x, blit.dst.box.y, blit.dst.box.z,
1636 blit.src.resource, blit.src.level,
1637 &blit.src.box);
1638 }
1639
1640 /* Communicate the container it needs to update sublevels - if apply */
1641 NineSurface9_MarkContainerDirty(dst);
1642
1643 return D3D_OK;
1644 }
1645
1646 HRESULT WINAPI
1647 NineDevice9_ColorFill( struct NineDevice9 *This,
1648 IDirect3DSurface9 *pSurface,
1649 const RECT *pRect,
1650 D3DCOLOR color )
1651 {
1652 struct pipe_context *pipe = This->pipe;
1653 struct NineSurface9 *surf = NineSurface9(pSurface);
1654 struct pipe_surface *psurf;
1655 unsigned x, y, w, h;
1656 union pipe_color_union rgba;
1657 boolean fallback;
1658
1659 DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This,
1660 pSurface, pRect, color);
1661 if (pRect)
1662 DBG("pRect=(%u,%u)-(%u,%u)\n", pRect->left, pRect->top,
1663 pRect->right, pRect->bottom);
1664
1665 user_assert(surf->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1666
1667 user_assert((surf->base.usage & D3DUSAGE_RENDERTARGET) ||
1668 NineSurface9_IsOffscreenPlain(surf), D3DERR_INVALIDCALL);
1669
1670 if (pRect) {
1671 x = pRect->left;
1672 y = pRect->top;
1673 w = pRect->right - pRect->left;
1674 h = pRect->bottom - pRect->top;
1675 } else{
1676 x = 0;
1677 y = 0;
1678 w = surf->desc.Width;
1679 h = surf->desc.Height;
1680 }
1681 d3dcolor_to_pipe_color_union(&rgba, color);
1682
1683 fallback = !(surf->base.info.bind & PIPE_BIND_RENDER_TARGET);
1684
1685 if (!fallback) {
1686 psurf = NineSurface9_GetSurface(surf, 0);
1687 if (!psurf)
1688 fallback = TRUE;
1689 }
1690
1691 if (!fallback) {
1692 pipe->clear_render_target(pipe, psurf, &rgba, x, y, w, h);
1693 } else {
1694 D3DLOCKED_RECT lock;
1695 union util_color uc;
1696 HRESULT hr;
1697 /* XXX: lock pRect and fix util_fill_rect */
1698 hr = NineSurface9_LockRect(surf, &lock, NULL, 0);
1699 if (FAILED(hr))
1700 return hr;
1701 util_pack_color_ub(color >> 16, color >> 8, color >> 0, color >> 24,
1702 surf->base.info.format, &uc);
1703 util_fill_rect(lock.pBits, surf->base.info.format,lock.Pitch,
1704 x, y, w, h, &uc);
1705 NineSurface9_UnlockRect(surf);
1706 }
1707
1708 return D3D_OK;
1709 }
1710
1711 HRESULT WINAPI
1712 NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This,
1713 UINT Width,
1714 UINT Height,
1715 D3DFORMAT Format,
1716 D3DPOOL Pool,
1717 IDirect3DSurface9 **ppSurface,
1718 HANDLE *pSharedHandle )
1719 {
1720 HRESULT hr;
1721
1722 DBG("This=%p Width=%u Height=%u Format=%s(0x%x) Pool=%u "
1723 "ppSurface=%p pSharedHandle=%p\n", This,
1724 Width, Height, d3dformat_to_string(Format), Format, Pool,
1725 ppSurface, pSharedHandle);
1726
1727 *ppSurface = NULL;
1728 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT
1729 || Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1730 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
1731
1732 /* Can be used with StretchRect and ColorFill. It's also always lockable.
1733 */
1734 hr = create_zs_or_rt_surface(This, 2, Pool, Width, Height,
1735 Format,
1736 D3DMULTISAMPLE_NONE, 0,
1737 TRUE,
1738 ppSurface, pSharedHandle);
1739 if (FAILED(hr))
1740 DBG("Failed to create surface.\n");
1741 return hr;
1742 }
1743
1744 HRESULT WINAPI
1745 NineDevice9_SetRenderTarget( struct NineDevice9 *This,
1746 DWORD RenderTargetIndex,
1747 IDirect3DSurface9 *pRenderTarget )
1748 {
1749 struct NineSurface9 *rt = NineSurface9(pRenderTarget);
1750 const unsigned i = RenderTargetIndex;
1751
1752 DBG("This=%p RenderTargetIndex=%u pRenderTarget=%p\n", This,
1753 RenderTargetIndex, pRenderTarget);
1754
1755 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
1756 user_assert(i != 0 || pRenderTarget, D3DERR_INVALIDCALL);
1757 user_assert(!pRenderTarget ||
1758 rt->desc.Usage & D3DUSAGE_RENDERTARGET, D3DERR_INVALIDCALL);
1759
1760 if (i == 0) {
1761 This->state.viewport.X = 0;
1762 This->state.viewport.Y = 0;
1763 This->state.viewport.Width = rt->desc.Width;
1764 This->state.viewport.Height = rt->desc.Height;
1765 This->state.viewport.MinZ = 0.0f;
1766 This->state.viewport.MaxZ = 1.0f;
1767
1768 This->state.scissor.minx = 0;
1769 This->state.scissor.miny = 0;
1770 This->state.scissor.maxx = rt->desc.Width;
1771 This->state.scissor.maxy = rt->desc.Height;
1772
1773 This->state.changed.group |= NINE_STATE_VIEWPORT | NINE_STATE_SCISSOR;
1774 }
1775
1776 if (This->state.rt[i] != NineSurface9(pRenderTarget)) {
1777 nine_bind(&This->state.rt[i], pRenderTarget);
1778 This->state.changed.group |= NINE_STATE_FB;
1779 }
1780 return D3D_OK;
1781 }
1782
1783 HRESULT WINAPI
1784 NineDevice9_GetRenderTarget( struct NineDevice9 *This,
1785 DWORD RenderTargetIndex,
1786 IDirect3DSurface9 **ppRenderTarget )
1787 {
1788 const unsigned i = RenderTargetIndex;
1789
1790 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
1791 user_assert(ppRenderTarget, D3DERR_INVALIDCALL);
1792
1793 *ppRenderTarget = (IDirect3DSurface9 *)This->state.rt[i];
1794 if (!This->state.rt[i])
1795 return D3DERR_NOTFOUND;
1796
1797 NineUnknown_AddRef(NineUnknown(This->state.rt[i]));
1798 return D3D_OK;
1799 }
1800
1801 HRESULT WINAPI
1802 NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This,
1803 IDirect3DSurface9 *pNewZStencil )
1804 {
1805 DBG("This=%p pNewZStencil=%p\n", This, pNewZStencil);
1806
1807 if (This->state.ds != NineSurface9(pNewZStencil)) {
1808 nine_bind(&This->state.ds, pNewZStencil);
1809 This->state.changed.group |= NINE_STATE_FB;
1810 }
1811 return D3D_OK;
1812 }
1813
1814 HRESULT WINAPI
1815 NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This,
1816 IDirect3DSurface9 **ppZStencilSurface )
1817 {
1818 user_assert(ppZStencilSurface, D3DERR_INVALIDCALL);
1819
1820 *ppZStencilSurface = (IDirect3DSurface9 *)This->state.ds;
1821 if (!This->state.ds)
1822 return D3DERR_NOTFOUND;
1823
1824 NineUnknown_AddRef(NineUnknown(This->state.ds));
1825 return D3D_OK;
1826 }
1827
1828 HRESULT WINAPI
1829 NineDevice9_BeginScene( struct NineDevice9 *This )
1830 {
1831 DBG("This=%p\n", This);
1832 user_assert(!This->in_scene, D3DERR_INVALIDCALL);
1833 This->in_scene = TRUE;
1834 /* Do we want to do anything else here ? */
1835 return D3D_OK;
1836 }
1837
1838 HRESULT WINAPI
1839 NineDevice9_EndScene( struct NineDevice9 *This )
1840 {
1841 DBG("This=%p\n", This);
1842 user_assert(This->in_scene, D3DERR_INVALIDCALL);
1843 This->in_scene = FALSE;
1844 return D3D_OK;
1845 }
1846
1847 HRESULT WINAPI
1848 NineDevice9_Clear( struct NineDevice9 *This,
1849 DWORD Count,
1850 const D3DRECT *pRects,
1851 DWORD Flags,
1852 D3DCOLOR Color,
1853 float Z,
1854 DWORD Stencil )
1855 {
1856 const int sRGB = This->state.rs[D3DRS_SRGBWRITEENABLE] ? 1 : 0;
1857 struct pipe_surface *cbuf, *zsbuf;
1858 struct pipe_context *pipe = This->pipe;
1859 struct NineSurface9 *zsbuf_surf = This->state.ds;
1860 struct NineSurface9 *rt;
1861 unsigned bufs = 0;
1862 unsigned r, i;
1863 union pipe_color_union rgba;
1864 unsigned rt_mask = 0;
1865 D3DRECT rect;
1866
1867 DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n",
1868 This, Count, pRects, Flags, Color, Z, Stencil);
1869
1870 user_assert(This->state.ds || !(Flags & NINED3DCLEAR_DEPTHSTENCIL),
1871 D3DERR_INVALIDCALL);
1872 user_assert(!(Flags & D3DCLEAR_STENCIL) ||
1873 (zsbuf_surf &&
1874 util_format_is_depth_and_stencil(zsbuf_surf->base.info.format)),
1875 D3DERR_INVALIDCALL);
1876 #ifdef NINE_STRICT
1877 user_assert((Count && pRects) || (!Count && !pRects), D3DERR_INVALIDCALL);
1878 #else
1879 user_warn((pRects && !Count) || (!pRects && Count));
1880 if (pRects && !Count)
1881 return D3D_OK;
1882 if (!pRects)
1883 Count = 0;
1884 #endif
1885
1886 if (Flags & D3DCLEAR_TARGET) bufs |= PIPE_CLEAR_COLOR;
1887 if (Flags & D3DCLEAR_ZBUFFER) bufs |= PIPE_CLEAR_DEPTH;
1888 if (Flags & D3DCLEAR_STENCIL) bufs |= PIPE_CLEAR_STENCIL;
1889 if (!bufs)
1890 return D3D_OK;
1891 d3dcolor_to_pipe_color_union(&rgba, Color);
1892
1893 nine_update_state_framebuffer(This);
1894
1895 rect.x1 = This->state.viewport.X;
1896 rect.y1 = This->state.viewport.Y;
1897 rect.x2 = This->state.viewport.Width + rect.x1;
1898 rect.y2 = This->state.viewport.Height + rect.y1;
1899
1900 /* Both rectangles apply, which is weird, but that's D3D9. */
1901 if (This->state.rs[D3DRS_SCISSORTESTENABLE]) {
1902 rect.x1 = MAX2(rect.x1, This->state.scissor.minx);
1903 rect.y1 = MAX2(rect.y1, This->state.scissor.miny);
1904 rect.x2 = MIN2(rect.x2, This->state.scissor.maxx);
1905 rect.y2 = MIN2(rect.y2, This->state.scissor.maxy);
1906 }
1907
1908 if (Count) {
1909 /* Maybe apps like to specify a large rect ? */
1910 if (pRects[0].x1 <= rect.x1 && pRects[0].x2 >= rect.x2 &&
1911 pRects[0].y1 <= rect.y1 && pRects[0].y2 >= rect.y2) {
1912 DBG("First rect covers viewport.\n");
1913 Count = 0;
1914 pRects = NULL;
1915 }
1916 }
1917
1918 if (rect.x1 >= This->state.fb.width || rect.y1 >= This->state.fb.height)
1919 return D3D_OK;
1920
1921 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
1922 if (This->state.rt[i] && This->state.rt[i]->desc.Format != D3DFMT_NULL)
1923 rt_mask |= 1 << i;
1924 }
1925
1926 /* fast path, clears everything at once */
1927 if (!Count &&
1928 (!(bufs & PIPE_CLEAR_COLOR) || (rt_mask == This->state.rt_mask)) &&
1929 rect.x1 == 0 && rect.y1 == 0 &&
1930 /* Case we clear only render target. Check clear region vs rt. */
1931 ((!(bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) &&
1932 rect.x2 >= This->state.fb.width &&
1933 rect.y2 >= This->state.fb.height) ||
1934 /* Case we clear depth buffer (and eventually rt too).
1935 * depth buffer size is always >= rt size. Compare to clear region */
1936 ((bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) &&
1937 This->state.fb.zsbuf != NULL &&
1938 rect.x2 >= zsbuf_surf->desc.Width &&
1939 rect.y2 >= zsbuf_surf->desc.Height))) {
1940 DBG("Clear fast path\n");
1941 pipe->clear(pipe, bufs, &rgba, Z, Stencil);
1942 return D3D_OK;
1943 }
1944
1945 if (!Count) {
1946 Count = 1;
1947 pRects = &rect;
1948 }
1949
1950 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
1951 rt = This->state.rt[i];
1952 if (!rt || rt->desc.Format == D3DFMT_NULL ||
1953 !(Flags & D3DCLEAR_TARGET))
1954 continue; /* save space, compiler should hoist this */
1955 cbuf = NineSurface9_GetSurface(rt, sRGB);
1956 for (r = 0; r < Count; ++r) {
1957 /* Don't trust users to pass these in the right order. */
1958 unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2);
1959 unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2);
1960 unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2);
1961 unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2);
1962 #ifndef NINE_LAX
1963 /* Drop negative rectangles (like wine expects). */
1964 if (pRects[r].x1 > pRects[r].x2) continue;
1965 if (pRects[r].y1 > pRects[r].y2) continue;
1966 #endif
1967
1968 x1 = MAX2(x1, rect.x1);
1969 y1 = MAX2(y1, rect.y1);
1970 x2 = MIN3(x2, rect.x2, rt->desc.Width);
1971 y2 = MIN3(y2, rect.y2, rt->desc.Height);
1972
1973 DBG("Clearing (%u..%u)x(%u..%u)\n", x1, x2, y1, y2);
1974 pipe->clear_render_target(pipe, cbuf, &rgba,
1975 x1, y1, x2 - x1, y2 - y1);
1976 }
1977 }
1978 if (!(Flags & NINED3DCLEAR_DEPTHSTENCIL))
1979 return D3D_OK;
1980
1981 bufs &= PIPE_CLEAR_DEPTHSTENCIL;
1982
1983 for (r = 0; r < Count; ++r) {
1984 unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2);
1985 unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2);
1986 unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2);
1987 unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2);
1988 #ifndef NINE_LAX
1989 /* Drop negative rectangles. */
1990 if (pRects[r].x1 > pRects[r].x2) continue;
1991 if (pRects[r].y1 > pRects[r].y2) continue;
1992 #endif
1993
1994 x1 = MIN2(x1, rect.x1);
1995 y1 = MIN2(y1, rect.y1);
1996 x2 = MIN3(x2, rect.x2, zsbuf_surf->desc.Width);
1997 y2 = MIN3(y2, rect.y2, zsbuf_surf->desc.Height);
1998
1999 zsbuf = NineSurface9_GetSurface(zsbuf_surf, 0);
2000 assert(zsbuf);
2001 pipe->clear_depth_stencil(pipe, zsbuf, bufs, Z, Stencil,
2002 x1, y1, x2 - x1, y2 - y1);
2003 }
2004 return D3D_OK;
2005 }
2006
2007 HRESULT WINAPI
2008 NineDevice9_SetTransform( struct NineDevice9 *This,
2009 D3DTRANSFORMSTATETYPE State,
2010 const D3DMATRIX *pMatrix )
2011 {
2012 struct nine_state *state = This->update;
2013 D3DMATRIX *M = nine_state_access_transform(state, State, TRUE);
2014
2015 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
2016
2017 user_assert(M, D3DERR_INVALIDCALL);
2018
2019 *M = *pMatrix;
2020 state->ff.changed.transform[State / 32] |= 1 << (State % 32);
2021 state->changed.group |= NINE_STATE_FF;
2022
2023 return D3D_OK;
2024 }
2025
2026 HRESULT WINAPI
2027 NineDevice9_GetTransform( struct NineDevice9 *This,
2028 D3DTRANSFORMSTATETYPE State,
2029 D3DMATRIX *pMatrix )
2030 {
2031 D3DMATRIX *M = nine_state_access_transform(&This->state, State, FALSE);
2032 user_assert(M, D3DERR_INVALIDCALL);
2033 *pMatrix = *M;
2034 return D3D_OK;
2035 }
2036
2037 HRESULT WINAPI
2038 NineDevice9_MultiplyTransform( struct NineDevice9 *This,
2039 D3DTRANSFORMSTATETYPE State,
2040 const D3DMATRIX *pMatrix )
2041 {
2042 struct nine_state *state = This->update;
2043 D3DMATRIX T;
2044 D3DMATRIX *M = nine_state_access_transform(state, State, TRUE);
2045
2046 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
2047
2048 user_assert(M, D3DERR_INVALIDCALL);
2049
2050 nine_d3d_matrix_matrix_mul(&T, pMatrix, M);
2051 return NineDevice9_SetTransform(This, State, &T);
2052 }
2053
2054 HRESULT WINAPI
2055 NineDevice9_SetViewport( struct NineDevice9 *This,
2056 const D3DVIEWPORT9 *pViewport )
2057 {
2058 struct nine_state *state = This->update;
2059
2060 DBG("X=%u Y=%u W=%u H=%u MinZ=%f MaxZ=%f\n",
2061 pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height,
2062 pViewport->MinZ, pViewport->MaxZ);
2063
2064 state->viewport = *pViewport;
2065 state->changed.group |= NINE_STATE_VIEWPORT;
2066
2067 return D3D_OK;
2068 }
2069
2070 HRESULT WINAPI
2071 NineDevice9_GetViewport( struct NineDevice9 *This,
2072 D3DVIEWPORT9 *pViewport )
2073 {
2074 *pViewport = This->state.viewport;
2075 return D3D_OK;
2076 }
2077
2078 HRESULT WINAPI
2079 NineDevice9_SetMaterial( struct NineDevice9 *This,
2080 const D3DMATERIAL9 *pMaterial )
2081 {
2082 struct nine_state *state = This->update;
2083
2084 DBG("This=%p pMaterial=%p\n", This, pMaterial);
2085 if (pMaterial)
2086 nine_dump_D3DMATERIAL9(DBG_FF, pMaterial);
2087
2088 user_assert(pMaterial, E_POINTER);
2089
2090 state->ff.material = *pMaterial;
2091 state->changed.group |= NINE_STATE_FF_MATERIAL;
2092
2093 return D3D_OK;
2094 }
2095
2096 HRESULT WINAPI
2097 NineDevice9_GetMaterial( struct NineDevice9 *This,
2098 D3DMATERIAL9 *pMaterial )
2099 {
2100 user_assert(pMaterial, E_POINTER);
2101 *pMaterial = This->state.ff.material;
2102 return D3D_OK;
2103 }
2104
2105 HRESULT WINAPI
2106 NineDevice9_SetLight( struct NineDevice9 *This,
2107 DWORD Index,
2108 const D3DLIGHT9 *pLight )
2109 {
2110 struct nine_state *state = This->update;
2111
2112 DBG("This=%p Index=%u pLight=%p\n", This, Index, pLight);
2113 if (pLight)
2114 nine_dump_D3DLIGHT9(DBG_FF, pLight);
2115
2116 user_assert(pLight, D3DERR_INVALIDCALL);
2117 user_assert(pLight->Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL);
2118
2119 user_assert(Index < NINE_MAX_LIGHTS, D3DERR_INVALIDCALL); /* sanity */
2120
2121 if (Index >= state->ff.num_lights) {
2122 unsigned n = state->ff.num_lights;
2123 unsigned N = Index + 1;
2124
2125 state->ff.light = REALLOC(state->ff.light, n * sizeof(D3DLIGHT9),
2126 N * sizeof(D3DLIGHT9));
2127 if (!state->ff.light)
2128 return E_OUTOFMEMORY;
2129 state->ff.num_lights = N;
2130
2131 for (; n < Index; ++n) {
2132 memset(&state->ff.light[n], 0, sizeof(D3DLIGHT9));
2133 state->ff.light[n].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
2134 }
2135 }
2136 state->ff.light[Index] = *pLight;
2137
2138 if (pLight->Type == D3DLIGHT_SPOT && pLight->Theta >= pLight->Phi) {
2139 DBG("Warning: clamping D3DLIGHT9.Theta\n");
2140 state->ff.light[Index].Theta = state->ff.light[Index].Phi;
2141 }
2142 if (pLight->Type != D3DLIGHT_DIRECTIONAL &&
2143 pLight->Attenuation0 == 0.0f &&
2144 pLight->Attenuation1 == 0.0f &&
2145 pLight->Attenuation2 == 0.0f) {
2146 DBG("Warning: all D3DLIGHT9.Attenuation[i] are 0\n");
2147 }
2148
2149 state->changed.group |= NINE_STATE_FF_LIGHTING;
2150
2151 return D3D_OK;
2152 }
2153
2154 HRESULT WINAPI
2155 NineDevice9_GetLight( struct NineDevice9 *This,
2156 DWORD Index,
2157 D3DLIGHT9 *pLight )
2158 {
2159 const struct nine_state *state = &This->state;
2160
2161 user_assert(pLight, D3DERR_INVALIDCALL);
2162 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
2163 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
2164 D3DERR_INVALIDCALL);
2165
2166 *pLight = state->ff.light[Index];
2167
2168 return D3D_OK;
2169 }
2170
2171 HRESULT WINAPI
2172 NineDevice9_LightEnable( struct NineDevice9 *This,
2173 DWORD Index,
2174 BOOL Enable )
2175 {
2176 struct nine_state *state = This->update;
2177 unsigned i;
2178
2179 DBG("This=%p Index=%u Enable=%i\n", This, Index, Enable);
2180
2181 if (Index >= state->ff.num_lights ||
2182 state->ff.light[Index].Type == NINED3DLIGHT_INVALID) {
2183 /* This should create a default light. */
2184 D3DLIGHT9 light;
2185 memset(&light, 0, sizeof(light));
2186 light.Type = D3DLIGHT_DIRECTIONAL;
2187 light.Diffuse.r = 1.0f;
2188 light.Diffuse.g = 1.0f;
2189 light.Diffuse.b = 1.0f;
2190 light.Direction.z = 1.0f;
2191 NineDevice9_SetLight(This, Index, &light);
2192 }
2193 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
2194
2195 for (i = 0; i < state->ff.num_lights_active; ++i) {
2196 if (state->ff.active_light[i] == Index)
2197 break;
2198 }
2199
2200 if (Enable) {
2201 if (i < state->ff.num_lights_active)
2202 return D3D_OK;
2203 /* XXX wine thinks this should still succeed:
2204 */
2205 user_assert(i < NINE_MAX_LIGHTS_ACTIVE, D3DERR_INVALIDCALL);
2206
2207 state->ff.active_light[i] = Index;
2208 state->ff.num_lights_active++;
2209 } else {
2210 if (i == state->ff.num_lights_active)
2211 return D3D_OK;
2212 --state->ff.num_lights_active;
2213 for (; i < state->ff.num_lights_active; ++i)
2214 state->ff.active_light[i] = state->ff.active_light[i + 1];
2215 }
2216 state->changed.group |= NINE_STATE_FF_LIGHTING;
2217
2218 return D3D_OK;
2219 }
2220
2221 HRESULT WINAPI
2222 NineDevice9_GetLightEnable( struct NineDevice9 *This,
2223 DWORD Index,
2224 BOOL *pEnable )
2225 {
2226 const struct nine_state *state = &This->state;
2227 unsigned i;
2228
2229 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
2230 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
2231 D3DERR_INVALIDCALL);
2232
2233 for (i = 0; i < state->ff.num_lights_active; ++i)
2234 if (state->ff.active_light[i] == Index)
2235 break;
2236
2237 *pEnable = i != state->ff.num_lights_active ? 128 : 0; // Taken from wine
2238
2239 return D3D_OK;
2240 }
2241
2242 HRESULT WINAPI
2243 NineDevice9_SetClipPlane( struct NineDevice9 *This,
2244 DWORD Index,
2245 const float *pPlane )
2246 {
2247 struct nine_state *state = This->update;
2248
2249 user_assert(pPlane, D3DERR_INVALIDCALL);
2250
2251 DBG("This=%p Index=%u pPlane=%f %f %f %f\n", This, Index,
2252 pPlane[0], pPlane[1],
2253 pPlane[2], pPlane[3]);
2254
2255 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
2256
2257 memcpy(&state->clip.ucp[Index][0], pPlane, sizeof(state->clip.ucp[0]));
2258 state->changed.ucp |= 1 << Index;
2259
2260 return D3D_OK;
2261 }
2262
2263 HRESULT WINAPI
2264 NineDevice9_GetClipPlane( struct NineDevice9 *This,
2265 DWORD Index,
2266 float *pPlane )
2267 {
2268 const struct nine_state *state = &This->state;
2269
2270 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
2271
2272 memcpy(pPlane, &state->clip.ucp[Index][0], sizeof(state->clip.ucp[0]));
2273 return D3D_OK;
2274 }
2275
2276 #define RESZ_CODE 0x7fa05000
2277
2278 static HRESULT
2279 NineDevice9_ResolveZ( struct NineDevice9 *This )
2280 {
2281 struct nine_state *state = &This->state;
2282 const struct util_format_description *desc;
2283 struct NineSurface9 *source = state->ds;
2284 struct NineBaseTexture9 *destination = state->texture[0];
2285 struct pipe_resource *src, *dst;
2286 struct pipe_blit_info blit;
2287
2288 DBG("RESZ resolve\n");
2289
2290 user_assert(source && destination &&
2291 destination->base.type == D3DRTYPE_TEXTURE, D3DERR_INVALIDCALL);
2292
2293 src = source->base.resource;
2294 dst = destination->base.resource;
2295
2296 user_assert(src && dst, D3DERR_INVALIDCALL);
2297
2298 /* check dst is depth format. we know already for src */
2299 desc = util_format_description(dst->format);
2300 user_assert(desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS, D3DERR_INVALIDCALL);
2301
2302 memset(&blit, 0, sizeof(blit));
2303 blit.src.resource = src;
2304 blit.src.level = 0;
2305 blit.src.format = src->format;
2306 blit.src.box.z = 0;
2307 blit.src.box.depth = 1;
2308 blit.src.box.x = 0;
2309 blit.src.box.y = 0;
2310 blit.src.box.width = src->width0;
2311 blit.src.box.height = src->height0;
2312
2313 blit.dst.resource = dst;
2314 blit.dst.level = 0;
2315 blit.dst.format = dst->format;
2316 blit.dst.box.z = 0;
2317 blit.dst.box.depth = 1;
2318 blit.dst.box.x = 0;
2319 blit.dst.box.y = 0;
2320 blit.dst.box.width = dst->width0;
2321 blit.dst.box.height = dst->height0;
2322
2323 blit.mask = PIPE_MASK_ZS;
2324 blit.filter = PIPE_TEX_FILTER_NEAREST;
2325 blit.scissor_enable = FALSE;
2326
2327 This->pipe->blit(This->pipe, &blit);
2328 return D3D_OK;
2329 }
2330
2331 #define ALPHA_TO_COVERAGE_ENABLE MAKEFOURCC('A', '2', 'M', '1')
2332 #define ALPHA_TO_COVERAGE_DISABLE MAKEFOURCC('A', '2', 'M', '0')
2333
2334 HRESULT WINAPI
2335 NineDevice9_SetRenderState( struct NineDevice9 *This,
2336 D3DRENDERSTATETYPE State,
2337 DWORD Value )
2338 {
2339 struct nine_state *state = This->update;
2340
2341 DBG("This=%p State=%u(%s) Value=%08x\n", This,
2342 State, nine_d3drs_to_string(State), Value);
2343
2344 /* Amd hacks (equivalent to GL extensions) */
2345 if (State == D3DRS_POINTSIZE) {
2346 if (Value == RESZ_CODE)
2347 return NineDevice9_ResolveZ(This);
2348
2349 if (Value == ALPHA_TO_COVERAGE_ENABLE ||
2350 Value == ALPHA_TO_COVERAGE_DISABLE) {
2351 state->rs[NINED3DRS_ALPHACOVERAGE] = (Value == ALPHA_TO_COVERAGE_ENABLE);
2352 state->changed.group |= NINE_STATE_BLEND;
2353 return D3D_OK;
2354 }
2355 }
2356
2357 /* NV hack */
2358 if (State == D3DRS_ADAPTIVETESS_Y &&
2359 (Value == D3DFMT_ATOC || (Value == D3DFMT_UNKNOWN && state->rs[NINED3DRS_ALPHACOVERAGE]))) {
2360 state->rs[NINED3DRS_ALPHACOVERAGE] = (Value == D3DFMT_ATOC);
2361 state->changed.group |= NINE_STATE_BLEND;
2362 return D3D_OK;
2363 }
2364
2365 user_assert(State < Elements(state->rs), D3DERR_INVALIDCALL);
2366
2367 if (likely(state->rs[State] != Value) || unlikely(This->is_recording)) {
2368 state->rs[State] = Value;
2369 state->changed.rs[State / 32] |= 1 << (State % 32);
2370 state->changed.group |= nine_render_state_group[State];
2371 }
2372
2373 return D3D_OK;
2374 }
2375
2376 HRESULT WINAPI
2377 NineDevice9_GetRenderState( struct NineDevice9 *This,
2378 D3DRENDERSTATETYPE State,
2379 DWORD *pValue )
2380 {
2381 user_assert(State < Elements(This->state.rs), D3DERR_INVALIDCALL);
2382
2383 *pValue = This->state.rs[State];
2384 return D3D_OK;
2385 }
2386
2387 HRESULT WINAPI
2388 NineDevice9_CreateStateBlock( struct NineDevice9 *This,
2389 D3DSTATEBLOCKTYPE Type,
2390 IDirect3DStateBlock9 **ppSB )
2391 {
2392 struct NineStateBlock9 *nsb;
2393 struct nine_state *dst;
2394 HRESULT hr;
2395 enum nine_stateblock_type type;
2396 unsigned s;
2397
2398 DBG("This=%p Type=%u ppSB=%p\n", This, Type, ppSB);
2399
2400 user_assert(Type == D3DSBT_ALL ||
2401 Type == D3DSBT_VERTEXSTATE ||
2402 Type == D3DSBT_PIXELSTATE, D3DERR_INVALIDCALL);
2403
2404 switch (Type) {
2405 case D3DSBT_VERTEXSTATE: type = NINESBT_VERTEXSTATE; break;
2406 case D3DSBT_PIXELSTATE: type = NINESBT_PIXELSTATE; break;
2407 default:
2408 type = NINESBT_ALL;
2409 break;
2410 }
2411
2412 hr = NineStateBlock9_new(This, &nsb, type);
2413 if (FAILED(hr))
2414 return hr;
2415 *ppSB = (IDirect3DStateBlock9 *)nsb;
2416 dst = &nsb->state;
2417
2418 dst->changed.group =
2419 NINE_STATE_TEXTURE |
2420 NINE_STATE_SAMPLER;
2421
2422 if (Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE) {
2423 dst->changed.group |=
2424 NINE_STATE_FF_LIGHTING |
2425 NINE_STATE_VS | NINE_STATE_VS_CONST |
2426 NINE_STATE_VDECL;
2427 /* TODO: texture/sampler state */
2428 memcpy(dst->changed.rs,
2429 nine_render_states_vertex, sizeof(dst->changed.rs));
2430 nine_ranges_insert(&dst->changed.vs_const_f, 0, This->max_vs_const_f,
2431 &This->range_pool);
2432 dst->changed.vs_const_i = 0xffff;
2433 dst->changed.vs_const_b = 0xffff;
2434 for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
2435 dst->changed.sampler[s] |= 1 << D3DSAMP_DMAPOFFSET;
2436 if (This->state.ff.num_lights) {
2437 dst->ff.num_lights = This->state.ff.num_lights;
2438 /* zero'd -> light type won't be NINED3DLIGHT_INVALID, so
2439 * all currently existing lights will be captured
2440 */
2441 dst->ff.light = CALLOC(This->state.ff.num_lights,
2442 sizeof(D3DLIGHT9));
2443 if (!dst->ff.light) {
2444 nine_bind(ppSB, NULL);
2445 return E_OUTOFMEMORY;
2446 }
2447 }
2448 }
2449 if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) {
2450 dst->changed.group |=
2451 NINE_STATE_PS | NINE_STATE_PS_CONST;
2452 /* TODO: texture/sampler state */
2453 memcpy(dst->changed.rs,
2454 nine_render_states_pixel, sizeof(dst->changed.rs));
2455 nine_ranges_insert(&dst->changed.ps_const_f, 0, This->max_ps_const_f,
2456 &This->range_pool);
2457 dst->changed.ps_const_i = 0xffff;
2458 dst->changed.ps_const_b = 0xffff;
2459 for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
2460 dst->changed.sampler[s] |= 0x1ffe;
2461 }
2462 if (Type == D3DSBT_ALL) {
2463 dst->changed.group |=
2464 NINE_STATE_VIEWPORT |
2465 NINE_STATE_SCISSOR |
2466 NINE_STATE_RASTERIZER |
2467 NINE_STATE_BLEND |
2468 NINE_STATE_DSA |
2469 NINE_STATE_IDXBUF |
2470 NINE_STATE_MATERIAL |
2471 NINE_STATE_BLEND_COLOR |
2472 NINE_STATE_SAMPLE_MASK;
2473 memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t));
2474 dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1;
2475 dst->changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1;
2476 dst->changed.stream_freq = dst->changed.vtxbuf;
2477 dst->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1;
2478 dst->changed.texture = (1 << NINE_MAX_SAMPLERS) - 1;
2479 }
2480 NineStateBlock9_Capture(NineStateBlock9(*ppSB));
2481
2482 /* TODO: fixed function state */
2483
2484 return D3D_OK;
2485 }
2486
2487 HRESULT WINAPI
2488 NineDevice9_BeginStateBlock( struct NineDevice9 *This )
2489 {
2490 HRESULT hr;
2491
2492 DBG("This=%p\n", This);
2493
2494 user_assert(!This->record, D3DERR_INVALIDCALL);
2495
2496 hr = NineStateBlock9_new(This, &This->record, NINESBT_CUSTOM);
2497 if (FAILED(hr))
2498 return hr;
2499 NineUnknown_ConvertRefToBind(NineUnknown(This->record));
2500
2501 This->update = &This->record->state;
2502 This->is_recording = TRUE;
2503
2504 return D3D_OK;
2505 }
2506
2507 HRESULT WINAPI
2508 NineDevice9_EndStateBlock( struct NineDevice9 *This,
2509 IDirect3DStateBlock9 **ppSB )
2510 {
2511 DBG("This=%p ppSB=%p\n", This, ppSB);
2512
2513 user_assert(This->record, D3DERR_INVALIDCALL);
2514
2515 This->update = &This->state;
2516 This->is_recording = FALSE;
2517
2518 NineUnknown_AddRef(NineUnknown(This->record));
2519 *ppSB = (IDirect3DStateBlock9 *)This->record;
2520 NineUnknown_Unbind(NineUnknown(This->record));
2521 This->record = NULL;
2522
2523 return D3D_OK;
2524 }
2525
2526 HRESULT WINAPI
2527 NineDevice9_SetClipStatus( struct NineDevice9 *This,
2528 const D3DCLIPSTATUS9 *pClipStatus )
2529 {
2530 STUB(D3DERR_INVALIDCALL);
2531 }
2532
2533 HRESULT WINAPI
2534 NineDevice9_GetClipStatus( struct NineDevice9 *This,
2535 D3DCLIPSTATUS9 *pClipStatus )
2536 {
2537 STUB(D3DERR_INVALIDCALL);
2538 }
2539
2540 HRESULT WINAPI
2541 NineDevice9_GetTexture( struct NineDevice9 *This,
2542 DWORD Stage,
2543 IDirect3DBaseTexture9 **ppTexture )
2544 {
2545 user_assert(Stage < This->caps.MaxSimultaneousTextures ||
2546 Stage == D3DDMAPSAMPLER ||
2547 (Stage >= D3DVERTEXTEXTURESAMPLER0 &&
2548 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2549 user_assert(ppTexture, D3DERR_INVALIDCALL);
2550
2551 if (Stage >= D3DDMAPSAMPLER)
2552 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2553
2554 *ppTexture = (IDirect3DBaseTexture9 *)This->state.texture[Stage];
2555
2556 if (This->state.texture[Stage])
2557 NineUnknown_AddRef(NineUnknown(This->state.texture[Stage]));
2558 return D3D_OK;
2559 }
2560
2561 HRESULT WINAPI
2562 NineDevice9_SetTexture( struct NineDevice9 *This,
2563 DWORD Stage,
2564 IDirect3DBaseTexture9 *pTexture )
2565 {
2566 struct nine_state *state = This->update;
2567 struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture);
2568
2569 DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture);
2570
2571 user_assert(Stage < This->caps.MaxSimultaneousTextures ||
2572 Stage == D3DDMAPSAMPLER ||
2573 (Stage >= D3DVERTEXTEXTURESAMPLER0 &&
2574 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2575 user_assert(!tex || (tex->base.pool != D3DPOOL_SCRATCH &&
2576 tex->base.pool != D3DPOOL_SYSTEMMEM), D3DERR_INVALIDCALL);
2577
2578 if (Stage >= D3DDMAPSAMPLER)
2579 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2580
2581 if (!This->is_recording) {
2582 struct NineBaseTexture9 *old = state->texture[Stage];
2583 if (old == tex)
2584 return D3D_OK;
2585
2586 state->samplers_shadow &= ~(1 << Stage);
2587 if (tex) {
2588 state->samplers_shadow |= tex->shadow << Stage;
2589
2590 if ((tex->managed.dirty | tex->dirty_mip) && LIST_IS_EMPTY(&tex->list))
2591 list_add(&tex->list, &This->update_textures);
2592
2593 tex->bind_count++;
2594 }
2595 if (old)
2596 old->bind_count--;
2597 }
2598 nine_bind(&state->texture[Stage], pTexture);
2599
2600 state->changed.texture |= 1 << Stage;
2601 state->changed.group |= NINE_STATE_TEXTURE;
2602
2603 return D3D_OK;
2604 }
2605
2606 HRESULT WINAPI
2607 NineDevice9_GetTextureStageState( struct NineDevice9 *This,
2608 DWORD Stage,
2609 D3DTEXTURESTAGESTATETYPE Type,
2610 DWORD *pValue )
2611 {
2612 const struct nine_state *state = &This->state;
2613
2614 user_assert(Stage < Elements(state->ff.tex_stage), D3DERR_INVALIDCALL);
2615 user_assert(Type < Elements(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
2616
2617 *pValue = state->ff.tex_stage[Stage][Type];
2618
2619 return D3D_OK;
2620 }
2621
2622 HRESULT WINAPI
2623 NineDevice9_SetTextureStageState( struct NineDevice9 *This,
2624 DWORD Stage,
2625 D3DTEXTURESTAGESTATETYPE Type,
2626 DWORD Value )
2627 {
2628 struct nine_state *state = This->update;
2629 int bumpmap_index = -1;
2630
2631 DBG("Stage=%u Type=%u Value=%08x\n", Stage, Type, Value);
2632 nine_dump_D3DTSS_value(DBG_FF, Type, Value);
2633
2634 user_assert(Stage < Elements(state->ff.tex_stage), D3DERR_INVALIDCALL);
2635 user_assert(Type < Elements(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
2636
2637 state->ff.tex_stage[Stage][Type] = Value;
2638 switch (Type) {
2639 case D3DTSS_BUMPENVMAT00:
2640 bumpmap_index = 4 * Stage;
2641 break;
2642 case D3DTSS_BUMPENVMAT10:
2643 bumpmap_index = 4 * Stage + 1;
2644 break;
2645 case D3DTSS_BUMPENVMAT01:
2646 bumpmap_index = 4 * Stage + 2;
2647 break;
2648 case D3DTSS_BUMPENVMAT11:
2649 bumpmap_index = 4 * Stage + 3;
2650 break;
2651 case D3DTSS_BUMPENVLSCALE:
2652 bumpmap_index = 4 * 8 + 2 * Stage;
2653 break;
2654 case D3DTSS_BUMPENVLOFFSET:
2655 bumpmap_index = 4 * 8 + 2 * Stage + 1;
2656 break;
2657 case D3DTSS_TEXTURETRANSFORMFLAGS:
2658 state->changed.group |= NINE_STATE_PS1X_SHADER;
2659 break;
2660 default:
2661 break;
2662 }
2663
2664 if (bumpmap_index >= 0) {
2665 state->bumpmap_vars[bumpmap_index] = Value;
2666 state->changed.group |= NINE_STATE_PS_CONST;
2667 }
2668
2669 state->changed.group |= NINE_STATE_FF_PSSTAGES;
2670 state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32);
2671
2672 return D3D_OK;
2673 }
2674
2675 HRESULT WINAPI
2676 NineDevice9_GetSamplerState( struct NineDevice9 *This,
2677 DWORD Sampler,
2678 D3DSAMPLERSTATETYPE Type,
2679 DWORD *pValue )
2680 {
2681 user_assert(Sampler < This->caps.MaxSimultaneousTextures ||
2682 Sampler == D3DDMAPSAMPLER ||
2683 (Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
2684 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2685
2686 if (Sampler >= D3DDMAPSAMPLER)
2687 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2688
2689 *pValue = This->state.samp[Sampler][Type];
2690 return D3D_OK;
2691 }
2692
2693 HRESULT WINAPI
2694 NineDevice9_SetSamplerState( struct NineDevice9 *This,
2695 DWORD Sampler,
2696 D3DSAMPLERSTATETYPE Type,
2697 DWORD Value )
2698 {
2699 struct nine_state *state = This->update;
2700
2701 DBG("This=%p Sampler=%u Type=%s Value=%08x\n", This,
2702 Sampler, nine_D3DSAMP_to_str(Type), Value);
2703
2704 user_assert(Sampler < This->caps.MaxSimultaneousTextures ||
2705 Sampler == D3DDMAPSAMPLER ||
2706 (Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
2707 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2708
2709 if (Sampler >= D3DDMAPSAMPLER)
2710 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2711
2712 if (state->samp[Sampler][Type] != Value || unlikely(This->is_recording)) {
2713 state->samp[Sampler][Type] = Value;
2714 state->changed.group |= NINE_STATE_SAMPLER;
2715 state->changed.sampler[Sampler] |= 1 << Type;
2716 }
2717
2718 return D3D_OK;
2719 }
2720
2721 HRESULT WINAPI
2722 NineDevice9_ValidateDevice( struct NineDevice9 *This,
2723 DWORD *pNumPasses )
2724 {
2725 const struct nine_state *state = &This->state;
2726 unsigned i;
2727 unsigned w = 0, h = 0;
2728
2729 DBG("This=%p pNumPasses=%p\n", This, pNumPasses);
2730
2731 for (i = 0; i < Elements(state->samp); ++i) {
2732 if (state->samp[i][D3DSAMP_MINFILTER] == D3DTEXF_NONE ||
2733 state->samp[i][D3DSAMP_MAGFILTER] == D3DTEXF_NONE)
2734 return D3DERR_UNSUPPORTEDTEXTUREFILTER;
2735 }
2736
2737 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
2738 if (!state->rt[i])
2739 continue;
2740 if (w == 0) {
2741 w = state->rt[i]->desc.Width;
2742 h = state->rt[i]->desc.Height;
2743 } else
2744 if (state->rt[i]->desc.Width != w || state->rt[i]->desc.Height != h) {
2745 return D3DERR_CONFLICTINGRENDERSTATE;
2746 }
2747 }
2748 if (state->ds &&
2749 (state->rs[D3DRS_ZENABLE] || state->rs[D3DRS_STENCILENABLE])) {
2750 if (w != 0 &&
2751 (state->ds->desc.Width != w || state->ds->desc.Height != h))
2752 return D3DERR_CONFLICTINGRENDERSTATE;
2753 }
2754
2755 if (pNumPasses)
2756 *pNumPasses = 1;
2757
2758 return D3D_OK;
2759 }
2760
2761 HRESULT WINAPI
2762 NineDevice9_SetPaletteEntries( struct NineDevice9 *This,
2763 UINT PaletteNumber,
2764 const PALETTEENTRY *pEntries )
2765 {
2766 STUB(D3D_OK); /* like wine */
2767 }
2768
2769 HRESULT WINAPI
2770 NineDevice9_GetPaletteEntries( struct NineDevice9 *This,
2771 UINT PaletteNumber,
2772 PALETTEENTRY *pEntries )
2773 {
2774 STUB(D3DERR_INVALIDCALL);
2775 }
2776
2777 HRESULT WINAPI
2778 NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This,
2779 UINT PaletteNumber )
2780 {
2781 STUB(D3D_OK); /* like wine */
2782 }
2783
2784 HRESULT WINAPI
2785 NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This,
2786 UINT *PaletteNumber )
2787 {
2788 STUB(D3DERR_INVALIDCALL);
2789 }
2790
2791 HRESULT WINAPI
2792 NineDevice9_SetScissorRect( struct NineDevice9 *This,
2793 const RECT *pRect )
2794 {
2795 struct nine_state *state = This->update;
2796
2797 DBG("x=(%u..%u) y=(%u..%u)\n",
2798 pRect->left, pRect->top, pRect->right, pRect->bottom);
2799
2800 state->scissor.minx = pRect->left;
2801 state->scissor.miny = pRect->top;
2802 state->scissor.maxx = pRect->right;
2803 state->scissor.maxy = pRect->bottom;
2804
2805 state->changed.group |= NINE_STATE_SCISSOR;
2806
2807 return D3D_OK;
2808 }
2809
2810 HRESULT WINAPI
2811 NineDevice9_GetScissorRect( struct NineDevice9 *This,
2812 RECT *pRect )
2813 {
2814 pRect->left = This->state.scissor.minx;
2815 pRect->top = This->state.scissor.miny;
2816 pRect->right = This->state.scissor.maxx;
2817 pRect->bottom = This->state.scissor.maxy;
2818
2819 return D3D_OK;
2820 }
2821
2822 HRESULT WINAPI
2823 NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This,
2824 BOOL bSoftware )
2825 {
2826 STUB(D3DERR_INVALIDCALL);
2827 }
2828
2829 BOOL WINAPI
2830 NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This )
2831 {
2832 return !!(This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING);
2833 }
2834
2835 HRESULT WINAPI
2836 NineDevice9_SetNPatchMode( struct NineDevice9 *This,
2837 float nSegments )
2838 {
2839 STUB(D3DERR_INVALIDCALL);
2840 }
2841
2842 float WINAPI
2843 NineDevice9_GetNPatchMode( struct NineDevice9 *This )
2844 {
2845 STUB(0);
2846 }
2847
2848 static inline void
2849 init_draw_info(struct pipe_draw_info *info,
2850 struct NineDevice9 *dev, D3DPRIMITIVETYPE type, UINT count)
2851 {
2852 info->mode = d3dprimitivetype_to_pipe_prim(type);
2853 info->count = prim_count_to_vertex_count(type, count);
2854 info->start_instance = 0;
2855 info->instance_count = 1;
2856 if (dev->state.stream_instancedata_mask & dev->state.stream_usage_mask)
2857 info->instance_count = MAX2(dev->state.stream_freq[0] & 0x7FFFFF, 1);
2858 info->primitive_restart = FALSE;
2859 info->restart_index = 0;
2860 info->count_from_stream_output = NULL;
2861 info->indirect = NULL;
2862 }
2863
2864 HRESULT WINAPI
2865 NineDevice9_DrawPrimitive( struct NineDevice9 *This,
2866 D3DPRIMITIVETYPE PrimitiveType,
2867 UINT StartVertex,
2868 UINT PrimitiveCount )
2869 {
2870 struct pipe_draw_info info;
2871
2872 DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n",
2873 This, PrimitiveType, StartVertex, PrimitiveCount);
2874
2875 nine_update_state(This);
2876
2877 init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
2878 info.indexed = FALSE;
2879 info.start = StartVertex;
2880 info.index_bias = 0;
2881 info.min_index = info.start;
2882 info.max_index = info.count - 1;
2883
2884 This->pipe->draw_vbo(This->pipe, &info);
2885
2886 return D3D_OK;
2887 }
2888
2889 HRESULT WINAPI
2890 NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This,
2891 D3DPRIMITIVETYPE PrimitiveType,
2892 INT BaseVertexIndex,
2893 UINT MinVertexIndex,
2894 UINT NumVertices,
2895 UINT StartIndex,
2896 UINT PrimitiveCount )
2897 {
2898 struct pipe_draw_info info;
2899
2900 DBG("iface %p, PrimitiveType %u, BaseVertexIndex %u, MinVertexIndex %u "
2901 "NumVertices %u, StartIndex %u, PrimitiveCount %u\n",
2902 This, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices,
2903 StartIndex, PrimitiveCount);
2904
2905 user_assert(This->state.idxbuf, D3DERR_INVALIDCALL);
2906 user_assert(This->state.vdecl, D3DERR_INVALIDCALL);
2907
2908 nine_update_state(This);
2909
2910 init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
2911 info.indexed = TRUE;
2912 info.start = StartIndex;
2913 info.index_bias = BaseVertexIndex;
2914 /* These don't include index bias: */
2915 info.min_index = MinVertexIndex;
2916 info.max_index = MinVertexIndex + NumVertices - 1;
2917
2918 This->pipe->draw_vbo(This->pipe, &info);
2919
2920 return D3D_OK;
2921 }
2922
2923 HRESULT WINAPI
2924 NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This,
2925 D3DPRIMITIVETYPE PrimitiveType,
2926 UINT PrimitiveCount,
2927 const void *pVertexStreamZeroData,
2928 UINT VertexStreamZeroStride )
2929 {
2930 struct pipe_vertex_buffer vtxbuf;
2931 struct pipe_draw_info info;
2932
2933 DBG("iface %p, PrimitiveType %u, PrimitiveCount %u, data %p, stride %u\n",
2934 This, PrimitiveType, PrimitiveCount,
2935 pVertexStreamZeroData, VertexStreamZeroStride);
2936
2937 user_assert(pVertexStreamZeroData && VertexStreamZeroStride,
2938 D3DERR_INVALIDCALL);
2939
2940 nine_update_state(This);
2941
2942 init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
2943 info.indexed = FALSE;
2944 info.start = 0;
2945 info.index_bias = 0;
2946 info.min_index = 0;
2947 info.max_index = info.count - 1;
2948
2949 vtxbuf.stride = VertexStreamZeroStride;
2950 vtxbuf.buffer_offset = 0;
2951 vtxbuf.buffer = NULL;
2952 vtxbuf.user_buffer = pVertexStreamZeroData;
2953
2954 if (!This->driver_caps.user_vbufs) {
2955 u_upload_data(This->vertex_uploader,
2956 0,
2957 (info.max_index + 1) * VertexStreamZeroStride, /* XXX */
2958 vtxbuf.user_buffer,
2959 &vtxbuf.buffer_offset,
2960 &vtxbuf.buffer);
2961 u_upload_unmap(This->vertex_uploader);
2962 vtxbuf.user_buffer = NULL;
2963 }
2964
2965 This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vtxbuf);
2966
2967 This->pipe->draw_vbo(This->pipe, &info);
2968
2969 NineDevice9_PauseRecording(This);
2970 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0);
2971 NineDevice9_ResumeRecording(This);
2972
2973 pipe_resource_reference(&vtxbuf.buffer, NULL);
2974
2975 return D3D_OK;
2976 }
2977
2978 HRESULT WINAPI
2979 NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This,
2980 D3DPRIMITIVETYPE PrimitiveType,
2981 UINT MinVertexIndex,
2982 UINT NumVertices,
2983 UINT PrimitiveCount,
2984 const void *pIndexData,
2985 D3DFORMAT IndexDataFormat,
2986 const void *pVertexStreamZeroData,
2987 UINT VertexStreamZeroStride )
2988 {
2989 struct pipe_draw_info info;
2990 struct pipe_vertex_buffer vbuf;
2991 struct pipe_index_buffer ibuf;
2992
2993 DBG("iface %p, PrimitiveType %u, MinVertexIndex %u, NumVertices %u "
2994 "PrimitiveCount %u, pIndexData %p, IndexDataFormat %u "
2995 "pVertexStreamZeroData %p, VertexStreamZeroStride %u\n",
2996 This, PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount,
2997 pIndexData, IndexDataFormat,
2998 pVertexStreamZeroData, VertexStreamZeroStride);
2999
3000 user_assert(pIndexData && pVertexStreamZeroData, D3DERR_INVALIDCALL);
3001 user_assert(VertexStreamZeroStride, D3DERR_INVALIDCALL);
3002 user_assert(IndexDataFormat == D3DFMT_INDEX16 ||
3003 IndexDataFormat == D3DFMT_INDEX32, D3DERR_INVALIDCALL);
3004
3005 nine_update_state(This);
3006
3007 init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
3008 info.indexed = TRUE;
3009 info.start = 0;
3010 info.index_bias = 0;
3011 info.min_index = MinVertexIndex;
3012 info.max_index = MinVertexIndex + NumVertices - 1;
3013
3014 vbuf.stride = VertexStreamZeroStride;
3015 vbuf.buffer_offset = 0;
3016 vbuf.buffer = NULL;
3017 vbuf.user_buffer = pVertexStreamZeroData;
3018
3019 ibuf.index_size = (IndexDataFormat == D3DFMT_INDEX16) ? 2 : 4;
3020 ibuf.offset = 0;
3021 ibuf.buffer = NULL;
3022 ibuf.user_buffer = pIndexData;
3023
3024 if (!This->driver_caps.user_vbufs) {
3025 const unsigned base = info.min_index * VertexStreamZeroStride;
3026 u_upload_data(This->vertex_uploader,
3027 base,
3028 (info.max_index -
3029 info.min_index + 1) * VertexStreamZeroStride, /* XXX */
3030 (const uint8_t *)vbuf.user_buffer + base,
3031 &vbuf.buffer_offset,
3032 &vbuf.buffer);
3033 u_upload_unmap(This->vertex_uploader);
3034 /* Won't be used: */
3035 vbuf.buffer_offset -= base;
3036 vbuf.user_buffer = NULL;
3037 }
3038 if (!This->driver_caps.user_ibufs) {
3039 u_upload_data(This->index_uploader,
3040 0,
3041 info.count * ibuf.index_size,
3042 ibuf.user_buffer,
3043 &ibuf.offset,
3044 &ibuf.buffer);
3045 u_upload_unmap(This->index_uploader);
3046 ibuf.user_buffer = NULL;
3047 }
3048
3049 This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vbuf);
3050 This->pipe->set_index_buffer(This->pipe, &ibuf);
3051
3052 This->pipe->draw_vbo(This->pipe, &info);
3053
3054 pipe_resource_reference(&vbuf.buffer, NULL);
3055 pipe_resource_reference(&ibuf.buffer, NULL);
3056
3057 NineDevice9_PauseRecording(This);
3058 NineDevice9_SetIndices(This, NULL);
3059 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0);
3060 NineDevice9_ResumeRecording(This);
3061
3062 return D3D_OK;
3063 }
3064
3065 /* TODO: Write to pDestBuffer directly if vertex declaration contains
3066 * only f32 formats.
3067 */
3068 HRESULT WINAPI
3069 NineDevice9_ProcessVertices( struct NineDevice9 *This,
3070 UINT SrcStartIndex,
3071 UINT DestIndex,
3072 UINT VertexCount,
3073 IDirect3DVertexBuffer9 *pDestBuffer,
3074 IDirect3DVertexDeclaration9 *pVertexDecl,
3075 DWORD Flags )
3076 {
3077 struct pipe_screen *screen = This->screen;
3078 struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pVertexDecl);
3079 struct NineVertexShader9 *vs;
3080 struct pipe_resource *resource;
3081 struct pipe_stream_output_target *target;
3082 struct pipe_draw_info draw;
3083 HRESULT hr;
3084 unsigned buffer_offset, buffer_size;
3085
3086 DBG("This=%p SrcStartIndex=%u DestIndex=%u VertexCount=%u "
3087 "pDestBuffer=%p pVertexDecl=%p Flags=%d\n",
3088 This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer,
3089 pVertexDecl, Flags);
3090
3091 if (!screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS))
3092 STUB(D3DERR_INVALIDCALL);
3093
3094 nine_update_state(This);
3095
3096 /* TODO: Create shader with stream output. */
3097 STUB(D3DERR_INVALIDCALL);
3098 struct NineVertexBuffer9 *dst = NineVertexBuffer9(pDestBuffer);
3099
3100 vs = This->state.vs ? This->state.vs : This->ff.vs;
3101
3102 buffer_size = VertexCount * vs->so->stride[0];
3103 if (1) {
3104 struct pipe_resource templ;
3105
3106 templ.target = PIPE_BUFFER;
3107 templ.format = PIPE_FORMAT_R8_UNORM;
3108 templ.width0 = buffer_size;
3109 templ.flags = 0;
3110 templ.bind = PIPE_BIND_STREAM_OUTPUT;
3111 templ.usage = PIPE_USAGE_STREAM;
3112 templ.height0 = templ.depth0 = templ.array_size = 1;
3113 templ.last_level = templ.nr_samples = 0;
3114
3115 resource = This->screen->resource_create(This->screen, &templ);
3116 if (!resource)
3117 return E_OUTOFMEMORY;
3118 buffer_offset = 0;
3119 } else {
3120 /* SO matches vertex declaration */
3121 resource = dst->base.resource;
3122 buffer_offset = DestIndex * vs->so->stride[0];
3123 }
3124 target = This->pipe->create_stream_output_target(This->pipe, resource,
3125 buffer_offset,
3126 buffer_size);
3127 if (!target) {
3128 pipe_resource_reference(&resource, NULL);
3129 return D3DERR_DRIVERINTERNALERROR;
3130 }
3131
3132 if (!vdecl) {
3133 hr = NineVertexDeclaration9_new_from_fvf(This, dst->desc.FVF, &vdecl);
3134 if (FAILED(hr))
3135 goto out;
3136 }
3137
3138 init_draw_info(&draw, This, D3DPT_POINTLIST, VertexCount);
3139 draw.instance_count = 1;
3140 draw.indexed = FALSE;
3141 draw.start = SrcStartIndex;
3142 draw.index_bias = 0;
3143 draw.min_index = SrcStartIndex;
3144 draw.max_index = SrcStartIndex + VertexCount - 1;
3145
3146 This->pipe->set_stream_output_targets(This->pipe, 1, &target, 0);
3147 This->pipe->draw_vbo(This->pipe, &draw);
3148 This->pipe->set_stream_output_targets(This->pipe, 0, NULL, 0);
3149 This->pipe->stream_output_target_destroy(This->pipe, target);
3150
3151 hr = NineVertexDeclaration9_ConvertStreamOutput(vdecl,
3152 dst, DestIndex, VertexCount,
3153 resource, vs->so);
3154 out:
3155 pipe_resource_reference(&resource, NULL);
3156 if (!pVertexDecl)
3157 NineUnknown_Release(NineUnknown(vdecl));
3158 return hr;
3159 }
3160
3161 HRESULT WINAPI
3162 NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This,
3163 const D3DVERTEXELEMENT9 *pVertexElements,
3164 IDirect3DVertexDeclaration9 **ppDecl )
3165 {
3166 struct NineVertexDeclaration9 *vdecl;
3167
3168 DBG("This=%p pVertexElements=%p ppDecl=%p\n",
3169 This, pVertexElements, ppDecl);
3170
3171 HRESULT hr = NineVertexDeclaration9_new(This, pVertexElements, &vdecl);
3172 if (SUCCEEDED(hr))
3173 *ppDecl = (IDirect3DVertexDeclaration9 *)vdecl;
3174
3175 return hr;
3176 }
3177
3178 HRESULT WINAPI
3179 NineDevice9_SetVertexDeclaration( struct NineDevice9 *This,
3180 IDirect3DVertexDeclaration9 *pDecl )
3181 {
3182 struct nine_state *state = This->update;
3183
3184 DBG("This=%p pDecl=%p\n", This, pDecl);
3185
3186 if (likely(!This->is_recording) && state->vdecl == NineVertexDeclaration9(pDecl))
3187 return D3D_OK;
3188 nine_bind(&state->vdecl, pDecl);
3189
3190 state->changed.group |= NINE_STATE_VDECL;
3191
3192 return D3D_OK;
3193 }
3194
3195 HRESULT WINAPI
3196 NineDevice9_GetVertexDeclaration( struct NineDevice9 *This,
3197 IDirect3DVertexDeclaration9 **ppDecl )
3198 {
3199 user_assert(ppDecl, D3DERR_INVALIDCALL);
3200
3201 *ppDecl = (IDirect3DVertexDeclaration9 *)This->state.vdecl;
3202 if (*ppDecl)
3203 NineUnknown_AddRef(NineUnknown(*ppDecl));
3204 return D3D_OK;
3205 }
3206
3207 HRESULT WINAPI
3208 NineDevice9_SetFVF( struct NineDevice9 *This,
3209 DWORD FVF )
3210 {
3211 struct NineVertexDeclaration9 *vdecl;
3212 HRESULT hr;
3213
3214 DBG("FVF = %08x\n", FVF);
3215 if (!FVF)
3216 return D3D_OK; /* like wine */
3217
3218 vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF);
3219 if (!vdecl) {
3220 hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl);
3221 if (FAILED(hr))
3222 return hr;
3223 vdecl->fvf = FVF;
3224 util_hash_table_set(This->ff.ht_fvf, &vdecl->fvf, vdecl);
3225 NineUnknown_ConvertRefToBind(NineUnknown(vdecl));
3226 }
3227 return NineDevice9_SetVertexDeclaration(
3228 This, (IDirect3DVertexDeclaration9 *)vdecl);
3229 }
3230
3231 HRESULT WINAPI
3232 NineDevice9_GetFVF( struct NineDevice9 *This,
3233 DWORD *pFVF )
3234 {
3235 *pFVF = This->state.vdecl ? This->state.vdecl->fvf : 0;
3236 return D3D_OK;
3237 }
3238
3239 HRESULT WINAPI
3240 NineDevice9_CreateVertexShader( struct NineDevice9 *This,
3241 const DWORD *pFunction,
3242 IDirect3DVertexShader9 **ppShader )
3243 {
3244 struct NineVertexShader9 *vs;
3245 HRESULT hr;
3246
3247 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader);
3248
3249 hr = NineVertexShader9_new(This, &vs, pFunction, NULL);
3250 if (FAILED(hr))
3251 return hr;
3252 *ppShader = (IDirect3DVertexShader9 *)vs;
3253 return D3D_OK;
3254 }
3255
3256 HRESULT WINAPI
3257 NineDevice9_SetVertexShader( struct NineDevice9 *This,
3258 IDirect3DVertexShader9 *pShader )
3259 {
3260 struct nine_state *state = This->update;
3261
3262 DBG("This=%p pShader=%p\n", This, pShader);
3263
3264 if (!This->is_recording && state->vs == (struct NineVertexShader9*)pShader)
3265 return D3D_OK;
3266
3267 /* ff -> non-ff: commit back non-ff constants */
3268 if (!state->vs && pShader)
3269 state->commit |= NINE_STATE_COMMIT_CONST_VS;
3270
3271 nine_bind(&state->vs, pShader);
3272
3273 state->changed.group |= NINE_STATE_VS;
3274
3275 return D3D_OK;
3276 }
3277
3278 HRESULT WINAPI
3279 NineDevice9_GetVertexShader( struct NineDevice9 *This,
3280 IDirect3DVertexShader9 **ppShader )
3281 {
3282 user_assert(ppShader, D3DERR_INVALIDCALL);
3283 nine_reference_set(ppShader, This->state.vs);
3284 return D3D_OK;
3285 }
3286
3287 HRESULT WINAPI
3288 NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This,
3289 UINT StartRegister,
3290 const float *pConstantData,
3291 UINT Vector4fCount )
3292 {
3293 struct nine_state *state = This->update;
3294
3295 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
3296 This, StartRegister, pConstantData, Vector4fCount);
3297
3298 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3299 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3300
3301 if (!Vector4fCount)
3302 return D3D_OK;
3303 user_assert(pConstantData, D3DERR_INVALIDCALL);
3304
3305 if (!This->is_recording) {
3306 if (!memcmp(&state->vs_const_f[StartRegister * 4], pConstantData,
3307 Vector4fCount * 4 * sizeof(state->vs_const_f[0])))
3308 return D3D_OK;
3309 }
3310
3311 memcpy(&state->vs_const_f[StartRegister * 4],
3312 pConstantData,
3313 Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
3314
3315 nine_ranges_insert(&state->changed.vs_const_f,
3316 StartRegister, StartRegister + Vector4fCount,
3317 &This->range_pool);
3318
3319 state->changed.group |= NINE_STATE_VS_CONST;
3320
3321 return D3D_OK;
3322 }
3323
3324 HRESULT WINAPI
3325 NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This,
3326 UINT StartRegister,
3327 float *pConstantData,
3328 UINT Vector4fCount )
3329 {
3330 const struct nine_state *state = &This->state;
3331
3332 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3333 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3334 user_assert(pConstantData, D3DERR_INVALIDCALL);
3335
3336 memcpy(pConstantData,
3337 &state->vs_const_f[StartRegister * 4],
3338 Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
3339
3340 return D3D_OK;
3341 }
3342
3343 HRESULT WINAPI
3344 NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This,
3345 UINT StartRegister,
3346 const int *pConstantData,
3347 UINT Vector4iCount )
3348 {
3349 struct nine_state *state = This->update;
3350 int i;
3351
3352 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
3353 This, StartRegister, pConstantData, Vector4iCount);
3354
3355 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3356 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3357 user_assert(pConstantData, D3DERR_INVALIDCALL);
3358
3359 if (This->driver_caps.vs_integer) {
3360 if (!This->is_recording) {
3361 if (!memcmp(&state->vs_const_i[StartRegister][0], pConstantData,
3362 Vector4iCount * sizeof(state->vs_const_i[0])))
3363 return D3D_OK;
3364 }
3365 memcpy(&state->vs_const_i[StartRegister][0],
3366 pConstantData,
3367 Vector4iCount * sizeof(state->vs_const_i[0]));
3368 } else {
3369 for (i = 0; i < Vector4iCount; i++) {
3370 state->vs_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i]));
3371 state->vs_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1]));
3372 state->vs_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2]));
3373 state->vs_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3]));
3374 }
3375 }
3376
3377 state->changed.vs_const_i |= ((1 << Vector4iCount) - 1) << StartRegister;
3378 state->changed.group |= NINE_STATE_VS_CONST;
3379
3380 return D3D_OK;
3381 }
3382
3383 HRESULT WINAPI
3384 NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This,
3385 UINT StartRegister,
3386 int *pConstantData,
3387 UINT Vector4iCount )
3388 {
3389 const struct nine_state *state = &This->state;
3390 int i;
3391
3392 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3393 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3394 user_assert(pConstantData, D3DERR_INVALIDCALL);
3395
3396 if (This->driver_caps.vs_integer) {
3397 memcpy(pConstantData,
3398 &state->vs_const_i[StartRegister][0],
3399 Vector4iCount * sizeof(state->vs_const_i[0]));
3400 } else {
3401 for (i = 0; i < Vector4iCount; i++) {
3402 pConstantData[4*i] = (int32_t) uif(state->vs_const_i[StartRegister+i][0]);
3403 pConstantData[4*i+1] = (int32_t) uif(state->vs_const_i[StartRegister+i][1]);
3404 pConstantData[4*i+2] = (int32_t) uif(state->vs_const_i[StartRegister+i][2]);
3405 pConstantData[4*i+3] = (int32_t) uif(state->vs_const_i[StartRegister+i][3]);
3406 }
3407 }
3408
3409 return D3D_OK;
3410 }
3411
3412 HRESULT WINAPI
3413 NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This,
3414 UINT StartRegister,
3415 const BOOL *pConstantData,
3416 UINT BoolCount )
3417 {
3418 struct nine_state *state = This->update;
3419 int i;
3420 uint32_t bool_true = This->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f);
3421
3422 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
3423 This, StartRegister, pConstantData, BoolCount);
3424
3425 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3426 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3427 user_assert(pConstantData, D3DERR_INVALIDCALL);
3428
3429 if (!This->is_recording) {
3430 bool noChange = true;
3431 for (i = 0; i < BoolCount; i++) {
3432 if (!!state->vs_const_b[StartRegister + i] != !!pConstantData[i])
3433 noChange = false;
3434 }
3435 if (noChange)
3436 return D3D_OK;
3437 }
3438
3439 for (i = 0; i < BoolCount; i++)
3440 state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
3441
3442 state->changed.vs_const_b |= ((1 << BoolCount) - 1) << StartRegister;
3443 state->changed.group |= NINE_STATE_VS_CONST;
3444
3445 return D3D_OK;
3446 }
3447
3448 HRESULT WINAPI
3449 NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This,
3450 UINT StartRegister,
3451 BOOL *pConstantData,
3452 UINT BoolCount )
3453 {
3454 const struct nine_state *state = &This->state;
3455 int i;
3456
3457 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3458 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3459 user_assert(pConstantData, D3DERR_INVALIDCALL);
3460
3461 for (i = 0; i < BoolCount; i++)
3462 pConstantData[i] = state->vs_const_b[StartRegister + i] != 0 ? TRUE : FALSE;
3463
3464 return D3D_OK;
3465 }
3466
3467 HRESULT WINAPI
3468 NineDevice9_SetStreamSource( struct NineDevice9 *This,
3469 UINT StreamNumber,
3470 IDirect3DVertexBuffer9 *pStreamData,
3471 UINT OffsetInBytes,
3472 UINT Stride )
3473 {
3474 struct nine_state *state = This->update;
3475 struct NineVertexBuffer9 *pVBuf9 = NineVertexBuffer9(pStreamData);
3476 const unsigned i = StreamNumber;
3477
3478 DBG("This=%p StreamNumber=%u pStreamData=%p OffsetInBytes=%u Stride=%u\n",
3479 This, StreamNumber, pStreamData, OffsetInBytes, Stride);
3480
3481 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3482 user_assert(Stride <= This->caps.MaxStreamStride, D3DERR_INVALIDCALL);
3483
3484 if (likely(!This->is_recording)) {
3485 if (state->stream[i] == NineVertexBuffer9(pStreamData) &&
3486 state->vtxbuf[i].stride == Stride &&
3487 state->vtxbuf[i].buffer_offset == OffsetInBytes)
3488 return D3D_OK;
3489 }
3490 nine_bind(&state->stream[i], pStreamData);
3491
3492 state->changed.vtxbuf |= 1 << StreamNumber;
3493
3494 if (pStreamData) {
3495 state->vtxbuf[i].stride = Stride;
3496 state->vtxbuf[i].buffer_offset = OffsetInBytes;
3497 }
3498 state->vtxbuf[i].buffer = pStreamData ? pVBuf9->base.resource : NULL;
3499
3500 return D3D_OK;
3501 }
3502
3503 HRESULT WINAPI
3504 NineDevice9_GetStreamSource( struct NineDevice9 *This,
3505 UINT StreamNumber,
3506 IDirect3DVertexBuffer9 **ppStreamData,
3507 UINT *pOffsetInBytes,
3508 UINT *pStride )
3509 {
3510 const struct nine_state *state = &This->state;
3511 const unsigned i = StreamNumber;
3512
3513 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3514 user_assert(ppStreamData, D3DERR_INVALIDCALL);
3515
3516 nine_reference_set(ppStreamData, state->stream[i]);
3517 *pStride = state->vtxbuf[i].stride;
3518 *pOffsetInBytes = state->vtxbuf[i].buffer_offset;
3519
3520 return D3D_OK;
3521 }
3522
3523 HRESULT WINAPI
3524 NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This,
3525 UINT StreamNumber,
3526 UINT Setting )
3527 {
3528 struct nine_state *state = This->update;
3529 /* const UINT freq = Setting & 0x7FFFFF; */
3530
3531 DBG("This=%p StreamNumber=%u FrequencyParameter=0x%x\n", This,
3532 StreamNumber, Setting);
3533
3534 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3535 user_assert(StreamNumber != 0 || !(Setting & D3DSTREAMSOURCE_INSTANCEDATA),
3536 D3DERR_INVALIDCALL);
3537 user_assert(!((Setting & D3DSTREAMSOURCE_INSTANCEDATA) &&
3538 (Setting & D3DSTREAMSOURCE_INDEXEDDATA)), D3DERR_INVALIDCALL);
3539 user_assert(Setting, D3DERR_INVALIDCALL);
3540
3541 state->stream_freq[StreamNumber] = Setting;
3542
3543 if (Setting & D3DSTREAMSOURCE_INSTANCEDATA)
3544 state->stream_instancedata_mask |= 1 << StreamNumber;
3545 else
3546 state->stream_instancedata_mask &= ~(1 << StreamNumber);
3547
3548 state->changed.stream_freq |= 1 << StreamNumber;
3549 return D3D_OK;
3550 }
3551
3552 HRESULT WINAPI
3553 NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This,
3554 UINT StreamNumber,
3555 UINT *pSetting )
3556 {
3557 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3558 *pSetting = This->state.stream_freq[StreamNumber];
3559 return D3D_OK;
3560 }
3561
3562 HRESULT WINAPI
3563 NineDevice9_SetIndices( struct NineDevice9 *This,
3564 IDirect3DIndexBuffer9 *pIndexData )
3565 {
3566 struct nine_state *state = This->update;
3567
3568 DBG("This=%p pIndexData=%p\n", This, pIndexData);
3569
3570 if (likely(!This->is_recording))
3571 if (state->idxbuf == NineIndexBuffer9(pIndexData))
3572 return D3D_OK;
3573 nine_bind(&state->idxbuf, pIndexData);
3574
3575 state->changed.group |= NINE_STATE_IDXBUF;
3576
3577 return D3D_OK;
3578 }
3579
3580 /* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense
3581 * here because it's an argument passed to the Draw calls.
3582 */
3583 HRESULT WINAPI
3584 NineDevice9_GetIndices( struct NineDevice9 *This,
3585 IDirect3DIndexBuffer9 **ppIndexData /*,
3586 UINT *pBaseVertexIndex */ )
3587 {
3588 user_assert(ppIndexData, D3DERR_INVALIDCALL);
3589 nine_reference_set(ppIndexData, This->state.idxbuf);
3590 return D3D_OK;
3591 }
3592
3593 HRESULT WINAPI
3594 NineDevice9_CreatePixelShader( struct NineDevice9 *This,
3595 const DWORD *pFunction,
3596 IDirect3DPixelShader9 **ppShader )
3597 {
3598 struct NinePixelShader9 *ps;
3599 HRESULT hr;
3600
3601 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader);
3602
3603 hr = NinePixelShader9_new(This, &ps, pFunction, NULL);
3604 if (FAILED(hr))
3605 return hr;
3606 *ppShader = (IDirect3DPixelShader9 *)ps;
3607 return D3D_OK;
3608 }
3609
3610 HRESULT WINAPI
3611 NineDevice9_SetPixelShader( struct NineDevice9 *This,
3612 IDirect3DPixelShader9 *pShader )
3613 {
3614 struct nine_state *state = This->update;
3615 unsigned old_mask = state->ps ? state->ps->rt_mask : 1;
3616 unsigned mask;
3617
3618 DBG("This=%p pShader=%p\n", This, pShader);
3619
3620 if (!This->is_recording && state->ps == (struct NinePixelShader9*)pShader)
3621 return D3D_OK;
3622
3623 /* ff -> non-ff: commit back non-ff constants */
3624 if (!state->ps && pShader)
3625 state->commit |= NINE_STATE_COMMIT_CONST_PS;
3626
3627 nine_bind(&state->ps, pShader);
3628
3629 state->changed.group |= NINE_STATE_PS;
3630
3631 mask = state->ps ? state->ps->rt_mask : 1;
3632 /* We need to update cbufs if the pixel shader would
3633 * write to different render targets */
3634 if (mask != old_mask)
3635 state->changed.group |= NINE_STATE_FB;
3636
3637 return D3D_OK;
3638 }
3639
3640 HRESULT WINAPI
3641 NineDevice9_GetPixelShader( struct NineDevice9 *This,
3642 IDirect3DPixelShader9 **ppShader )
3643 {
3644 user_assert(ppShader, D3DERR_INVALIDCALL);
3645 nine_reference_set(ppShader, This->state.ps);
3646 return D3D_OK;
3647 }
3648
3649 HRESULT WINAPI
3650 NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This,
3651 UINT StartRegister,
3652 const float *pConstantData,
3653 UINT Vector4fCount )
3654 {
3655 struct nine_state *state = This->update;
3656
3657 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
3658 This, StartRegister, pConstantData, Vector4fCount);
3659
3660 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3661 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3662
3663 if (!Vector4fCount)
3664 return D3D_OK;
3665 user_assert(pConstantData, D3DERR_INVALIDCALL);
3666
3667 if (!This->is_recording) {
3668 if (!memcmp(&state->ps_const_f[StartRegister * 4], pConstantData,
3669 Vector4fCount * 4 * sizeof(state->ps_const_f[0])))
3670 return D3D_OK;
3671 }
3672
3673 memcpy(&state->ps_const_f[StartRegister * 4],
3674 pConstantData,
3675 Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
3676
3677 nine_ranges_insert(&state->changed.ps_const_f,
3678 StartRegister, StartRegister + Vector4fCount,
3679 &This->range_pool);
3680
3681 state->changed.group |= NINE_STATE_PS_CONST;
3682
3683 return D3D_OK;
3684 }
3685
3686 HRESULT WINAPI
3687 NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This,
3688 UINT StartRegister,
3689 float *pConstantData,
3690 UINT Vector4fCount )
3691 {
3692 const struct nine_state *state = &This->state;
3693
3694 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3695 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3696 user_assert(pConstantData, D3DERR_INVALIDCALL);
3697
3698 memcpy(pConstantData,
3699 &state->ps_const_f[StartRegister * 4],
3700 Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
3701
3702 return D3D_OK;
3703 }
3704
3705 HRESULT WINAPI
3706 NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This,
3707 UINT StartRegister,
3708 const int *pConstantData,
3709 UINT Vector4iCount )
3710 {
3711 struct nine_state *state = This->update;
3712 int i;
3713
3714 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
3715 This, StartRegister, pConstantData, Vector4iCount);
3716
3717 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3718 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3719 user_assert(pConstantData, D3DERR_INVALIDCALL);
3720
3721 if (This->driver_caps.ps_integer) {
3722 if (!This->is_recording) {
3723 if (!memcmp(&state->ps_const_i[StartRegister][0], pConstantData,
3724 Vector4iCount * sizeof(state->ps_const_i[0])))
3725 return D3D_OK;
3726 }
3727 memcpy(&state->ps_const_i[StartRegister][0],
3728 pConstantData,
3729 Vector4iCount * sizeof(state->ps_const_i[0]));
3730 } else {
3731 for (i = 0; i < Vector4iCount; i++) {
3732 state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i]));
3733 state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1]));
3734 state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2]));
3735 state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3]));
3736 }
3737 }
3738 state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister;
3739 state->changed.group |= NINE_STATE_PS_CONST;
3740
3741 return D3D_OK;
3742 }
3743
3744 HRESULT WINAPI
3745 NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This,
3746 UINT StartRegister,
3747 int *pConstantData,
3748 UINT Vector4iCount )
3749 {
3750 const struct nine_state *state = &This->state;
3751 int i;
3752
3753 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3754 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3755 user_assert(pConstantData, D3DERR_INVALIDCALL);
3756
3757 if (This->driver_caps.ps_integer) {
3758 memcpy(pConstantData,
3759 &state->ps_const_i[StartRegister][0],
3760 Vector4iCount * sizeof(state->ps_const_i[0]));
3761 } else {
3762 for (i = 0; i < Vector4iCount; i++) {
3763 pConstantData[4*i] = (int32_t) uif(state->ps_const_i[StartRegister+i][0]);
3764 pConstantData[4*i+1] = (int32_t) uif(state->ps_const_i[StartRegister+i][1]);
3765 pConstantData[4*i+2] = (int32_t) uif(state->ps_const_i[StartRegister+i][2]);
3766 pConstantData[4*i+3] = (int32_t) uif(state->ps_const_i[StartRegister+i][3]);
3767 }
3768 }
3769
3770 return D3D_OK;
3771 }
3772
3773 HRESULT WINAPI
3774 NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This,
3775 UINT StartRegister,
3776 const BOOL *pConstantData,
3777 UINT BoolCount )
3778 {
3779 struct nine_state *state = This->update;
3780 int i;
3781 uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f);
3782
3783 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
3784 This, StartRegister, pConstantData, BoolCount);
3785
3786 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3787 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3788 user_assert(pConstantData, D3DERR_INVALIDCALL);
3789
3790 if (!This->is_recording) {
3791 bool noChange = true;
3792 for (i = 0; i < BoolCount; i++) {
3793 if (!!state->ps_const_b[StartRegister + i] != !!pConstantData[i])
3794 noChange = false;
3795 }
3796 if (noChange)
3797 return D3D_OK;
3798 }
3799
3800 for (i = 0; i < BoolCount; i++)
3801 state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
3802
3803 state->changed.ps_const_b |= ((1 << BoolCount) - 1) << StartRegister;
3804 state->changed.group |= NINE_STATE_PS_CONST;
3805
3806 return D3D_OK;
3807 }
3808
3809 HRESULT WINAPI
3810 NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This,
3811 UINT StartRegister,
3812 BOOL *pConstantData,
3813 UINT BoolCount )
3814 {
3815 const struct nine_state *state = &This->state;
3816 int i;
3817
3818 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3819 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3820 user_assert(pConstantData, D3DERR_INVALIDCALL);
3821
3822 for (i = 0; i < BoolCount; i++)
3823 pConstantData[i] = state->ps_const_b[StartRegister + i] ? TRUE : FALSE;
3824
3825 return D3D_OK;
3826 }
3827
3828 HRESULT WINAPI
3829 NineDevice9_DrawRectPatch( struct NineDevice9 *This,
3830 UINT Handle,
3831 const float *pNumSegs,
3832 const D3DRECTPATCH_INFO *pRectPatchInfo )
3833 {
3834 STUB(D3DERR_INVALIDCALL);
3835 }
3836
3837 HRESULT WINAPI
3838 NineDevice9_DrawTriPatch( struct NineDevice9 *This,
3839 UINT Handle,
3840 const float *pNumSegs,
3841 const D3DTRIPATCH_INFO *pTriPatchInfo )
3842 {
3843 STUB(D3DERR_INVALIDCALL);
3844 }
3845
3846 HRESULT WINAPI
3847 NineDevice9_DeletePatch( struct NineDevice9 *This,
3848 UINT Handle )
3849 {
3850 STUB(D3DERR_INVALIDCALL);
3851 }
3852
3853 HRESULT WINAPI
3854 NineDevice9_CreateQuery( struct NineDevice9 *This,
3855 D3DQUERYTYPE Type,
3856 IDirect3DQuery9 **ppQuery )
3857 {
3858 struct NineQuery9 *query;
3859 HRESULT hr;
3860
3861 DBG("This=%p Type=%d ppQuery=%p\n", This, Type, ppQuery);
3862
3863 hr = nine_is_query_supported(This->screen, Type);
3864 if (!ppQuery || hr != D3D_OK)
3865 return hr;
3866
3867 hr = NineQuery9_new(This, &query, Type);
3868 if (FAILED(hr))
3869 return hr;
3870 *ppQuery = (IDirect3DQuery9 *)query;
3871 return D3D_OK;
3872 }
3873
3874 IDirect3DDevice9Vtbl NineDevice9_vtable = {
3875 (void *)NineUnknown_QueryInterface,
3876 (void *)NineUnknown_AddRef,
3877 (void *)NineUnknown_Release,
3878 (void *)NineDevice9_TestCooperativeLevel,
3879 (void *)NineDevice9_GetAvailableTextureMem,
3880 (void *)NineDevice9_EvictManagedResources,
3881 (void *)NineDevice9_GetDirect3D,
3882 (void *)NineDevice9_GetDeviceCaps,
3883 (void *)NineDevice9_GetDisplayMode,
3884 (void *)NineDevice9_GetCreationParameters,
3885 (void *)NineDevice9_SetCursorProperties,
3886 (void *)NineDevice9_SetCursorPosition,
3887 (void *)NineDevice9_ShowCursor,
3888 (void *)NineDevice9_CreateAdditionalSwapChain,
3889 (void *)NineDevice9_GetSwapChain,
3890 (void *)NineDevice9_GetNumberOfSwapChains,
3891 (void *)NineDevice9_Reset,
3892 (void *)NineDevice9_Present,
3893 (void *)NineDevice9_GetBackBuffer,
3894 (void *)NineDevice9_GetRasterStatus,
3895 (void *)NineDevice9_SetDialogBoxMode,
3896 (void *)NineDevice9_SetGammaRamp,
3897 (void *)NineDevice9_GetGammaRamp,
3898 (void *)NineDevice9_CreateTexture,
3899 (void *)NineDevice9_CreateVolumeTexture,
3900 (void *)NineDevice9_CreateCubeTexture,
3901 (void *)NineDevice9_CreateVertexBuffer,
3902 (void *)NineDevice9_CreateIndexBuffer,
3903 (void *)NineDevice9_CreateRenderTarget,
3904 (void *)NineDevice9_CreateDepthStencilSurface,
3905 (void *)NineDevice9_UpdateSurface,
3906 (void *)NineDevice9_UpdateTexture,
3907 (void *)NineDevice9_GetRenderTargetData,
3908 (void *)NineDevice9_GetFrontBufferData,
3909 (void *)NineDevice9_StretchRect,
3910 (void *)NineDevice9_ColorFill,
3911 (void *)NineDevice9_CreateOffscreenPlainSurface,
3912 (void *)NineDevice9_SetRenderTarget,
3913 (void *)NineDevice9_GetRenderTarget,
3914 (void *)NineDevice9_SetDepthStencilSurface,
3915 (void *)NineDevice9_GetDepthStencilSurface,
3916 (void *)NineDevice9_BeginScene,
3917 (void *)NineDevice9_EndScene,
3918 (void *)NineDevice9_Clear,
3919 (void *)NineDevice9_SetTransform,
3920 (void *)NineDevice9_GetTransform,
3921 (void *)NineDevice9_MultiplyTransform,
3922 (void *)NineDevice9_SetViewport,
3923 (void *)NineDevice9_GetViewport,
3924 (void *)NineDevice9_SetMaterial,
3925 (void *)NineDevice9_GetMaterial,
3926 (void *)NineDevice9_SetLight,
3927 (void *)NineDevice9_GetLight,
3928 (void *)NineDevice9_LightEnable,
3929 (void *)NineDevice9_GetLightEnable,
3930 (void *)NineDevice9_SetClipPlane,
3931 (void *)NineDevice9_GetClipPlane,
3932 (void *)NineDevice9_SetRenderState,
3933 (void *)NineDevice9_GetRenderState,
3934 (void *)NineDevice9_CreateStateBlock,
3935 (void *)NineDevice9_BeginStateBlock,
3936 (void *)NineDevice9_EndStateBlock,
3937 (void *)NineDevice9_SetClipStatus,
3938 (void *)NineDevice9_GetClipStatus,
3939 (void *)NineDevice9_GetTexture,
3940 (void *)NineDevice9_SetTexture,
3941 (void *)NineDevice9_GetTextureStageState,
3942 (void *)NineDevice9_SetTextureStageState,
3943 (void *)NineDevice9_GetSamplerState,
3944 (void *)NineDevice9_SetSamplerState,
3945 (void *)NineDevice9_ValidateDevice,
3946 (void *)NineDevice9_SetPaletteEntries,
3947 (void *)NineDevice9_GetPaletteEntries,
3948 (void *)NineDevice9_SetCurrentTexturePalette,
3949 (void *)NineDevice9_GetCurrentTexturePalette,
3950 (void *)NineDevice9_SetScissorRect,
3951 (void *)NineDevice9_GetScissorRect,
3952 (void *)NineDevice9_SetSoftwareVertexProcessing,
3953 (void *)NineDevice9_GetSoftwareVertexProcessing,
3954 (void *)NineDevice9_SetNPatchMode,
3955 (void *)NineDevice9_GetNPatchMode,
3956 (void *)NineDevice9_DrawPrimitive,
3957 (void *)NineDevice9_DrawIndexedPrimitive,
3958 (void *)NineDevice9_DrawPrimitiveUP,
3959 (void *)NineDevice9_DrawIndexedPrimitiveUP,
3960 (void *)NineDevice9_ProcessVertices,
3961 (void *)NineDevice9_CreateVertexDeclaration,
3962 (void *)NineDevice9_SetVertexDeclaration,
3963 (void *)NineDevice9_GetVertexDeclaration,
3964 (void *)NineDevice9_SetFVF,
3965 (void *)NineDevice9_GetFVF,
3966 (void *)NineDevice9_CreateVertexShader,
3967 (void *)NineDevice9_SetVertexShader,
3968 (void *)NineDevice9_GetVertexShader,
3969 (void *)NineDevice9_SetVertexShaderConstantF,
3970 (void *)NineDevice9_GetVertexShaderConstantF,
3971 (void *)NineDevice9_SetVertexShaderConstantI,
3972 (void *)NineDevice9_GetVertexShaderConstantI,
3973 (void *)NineDevice9_SetVertexShaderConstantB,
3974 (void *)NineDevice9_GetVertexShaderConstantB,
3975 (void *)NineDevice9_SetStreamSource,
3976 (void *)NineDevice9_GetStreamSource,
3977 (void *)NineDevice9_SetStreamSourceFreq,
3978 (void *)NineDevice9_GetStreamSourceFreq,
3979 (void *)NineDevice9_SetIndices,
3980 (void *)NineDevice9_GetIndices,
3981 (void *)NineDevice9_CreatePixelShader,
3982 (void *)NineDevice9_SetPixelShader,
3983 (void *)NineDevice9_GetPixelShader,
3984 (void *)NineDevice9_SetPixelShaderConstantF,
3985 (void *)NineDevice9_GetPixelShaderConstantF,
3986 (void *)NineDevice9_SetPixelShaderConstantI,
3987 (void *)NineDevice9_GetPixelShaderConstantI,
3988 (void *)NineDevice9_SetPixelShaderConstantB,
3989 (void *)NineDevice9_GetPixelShaderConstantB,
3990 (void *)NineDevice9_DrawRectPatch,
3991 (void *)NineDevice9_DrawTriPatch,
3992 (void *)NineDevice9_DeletePatch,
3993 (void *)NineDevice9_CreateQuery
3994 };
3995
3996 static const GUID *NineDevice9_IIDs[] = {
3997 &IID_IDirect3DDevice9,
3998 &IID_IUnknown,
3999 NULL
4000 };
4001
4002 HRESULT
4003 NineDevice9_new( struct pipe_screen *pScreen,
4004 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
4005 D3DCAPS9 *pCaps,
4006 D3DPRESENT_PARAMETERS *pPresentationParameters,
4007 IDirect3D9 *pD3D9,
4008 ID3DPresentGroup *pPresentationGroup,
4009 struct d3dadapter9_context *pCTX,
4010 boolean ex,
4011 D3DDISPLAYMODEEX *pFullscreenDisplayMode,
4012 struct NineDevice9 **ppOut )
4013 {
4014 BOOL lock;
4015 lock = !!(pCreationParameters->BehaviorFlags & D3DCREATE_MULTITHREADED);
4016
4017 NINE_NEW(Device9, ppOut, lock, /* args */
4018 pScreen, pCreationParameters, pCaps,
4019 pPresentationParameters, pD3D9, pPresentationGroup, pCTX,
4020 ex, pFullscreenDisplayMode);
4021 }