Merge branch 'gallium-docs'
[mesa.git] / src / gallium / state_trackers / python / tests / regress / vertex-shader / vertex-shader.py
1 #!/usr/bin/env python
2 ##########################################################################
3 #
4 # Copyright 2009 VMware, Inc.
5 # All Rights Reserved.
6 #
7 # Permission is hereby granted, free of charge, to any person obtaining a
8 # copy of this software and associated documentation files (the
9 # "Software"), to deal in the Software without restriction, including
10 # without limitation the rights to use, copy, modify, merge, publish,
11 # distribute, sub license, and/or sell copies of the Software, and to
12 # permit persons to whom the Software is furnished to do so, subject to
13 # the following conditions:
14 #
15 # The above copyright notice and this permission notice (including the
16 # next paragraph) shall be included in all copies or substantial portions
17 # of the Software.
18 #
19 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 # OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 # IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23 # ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 # TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 # SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 #
27 ##########################################################################
28
29
30 from gallium import *
31
32 def make_image(surface):
33 data = surface.get_tile_rgba8(0, 0, surface.width, surface.height)
34
35 import Image
36 outimage = Image.fromstring('RGBA', (surface.width, surface.height), data, "raw", 'RGBA', 0, 1)
37 return outimage
38
39 def save_image(filename, surface):
40 outimage = make_image(surface)
41 outimage.save(filename, "PNG")
42
43 def test(dev, name):
44 ctx = dev.context_create()
45
46 width = 320
47 height = 320
48 minz = 0.0
49 maxz = 1.0
50
51 # disabled blending/masking
52 blend = Blend()
53 blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE
54 blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE
55 blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO
56 blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO
57 blend.colormask = PIPE_MASK_RGBA
58 ctx.set_blend(blend)
59
60 # depth/stencil/alpha
61 depth_stencil_alpha = DepthStencilAlpha()
62 depth_stencil_alpha.depth.enabled = 0
63 depth_stencil_alpha.depth.writemask = 1
64 depth_stencil_alpha.depth.func = PIPE_FUNC_LESS
65 ctx.set_depth_stencil_alpha(depth_stencil_alpha)
66
67 # rasterizer
68 rasterizer = Rasterizer()
69 rasterizer.front_winding = PIPE_WINDING_CW
70 rasterizer.cull_mode = PIPE_WINDING_NONE
71 rasterizer.scissor = 1
72 ctx.set_rasterizer(rasterizer)
73
74 # viewport
75 viewport = Viewport()
76 scale = FloatArray(4)
77 scale[0] = width / 2.0
78 scale[1] = -height / 2.0
79 scale[2] = (maxz - minz) / 2.0
80 scale[3] = 1.0
81 viewport.scale = scale
82 translate = FloatArray(4)
83 translate[0] = width / 2.0
84 translate[1] = height / 2.0
85 translate[2] = (maxz - minz) / 2.0
86 translate[3] = 0.0
87 viewport.translate = translate
88 ctx.set_viewport(viewport)
89
90 # samplers
91 sampler = Sampler()
92 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE
93 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE
94 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE
95 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE
96 sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST
97 sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST
98 sampler.normalized_coords = 1
99 ctx.set_fragment_sampler(0, sampler)
100
101 # scissor
102 scissor = Scissor()
103 scissor.minx = 0
104 scissor.miny = 0
105 scissor.maxx = width
106 scissor.maxy = height
107 ctx.set_scissor(scissor)
108
109 clip = Clip()
110 clip.nr = 0
111 ctx.set_clip(clip)
112
113 # framebuffer
114 cbuf = dev.texture_create(
115 PIPE_FORMAT_X8R8G8B8_UNORM,
116 width, height,
117 tex_usage=PIPE_TEXTURE_USAGE_DISPLAY_TARGET,
118 ).get_surface()
119 fb = Framebuffer()
120 fb.width = width
121 fb.height = height
122 fb.nr_cbufs = 1
123 fb.set_cbuf(0, cbuf)
124 ctx.set_framebuffer(fb)
125 rgba = FloatArray(4);
126 rgba[0] = 0.5
127 rgba[1] = 0.5
128 rgba[2] = 0.5
129 rgba[3] = 0.5
130 ctx.clear(PIPE_CLEAR_COLOR, rgba, 0.0, 0)
131
132 # vertex shader
133 vs = Shader(file('vert-' + name + '.sh', 'rt').read())
134 ctx.set_vertex_shader(vs)
135
136 # fragment shader
137 fs = Shader('''
138 FRAG
139 DCL IN[0], COLOR, LINEAR
140 DCL OUT[0], COLOR, CONSTANT
141 0:MOV OUT[0], IN[0]
142 1:END
143 ''')
144 ctx.set_fragment_shader(fs)
145
146 xy = [
147 0.0, 0.8,
148 -0.2, 0.4,
149 0.2, 0.4,
150 -0.4, 0.0,
151 0.0, 0.0,
152 0.4, 0.0,
153 -0.6, -0.4,
154 -0.2, -0.4,
155 0.2, -0.4,
156 0.6, -0.4,
157 -0.8, -0.8,
158 -0.4, -0.8,
159 0.0, -0.8,
160 0.4, -0.8,
161 0.8, -0.8,
162 ]
163 color = [
164 1.0, 0.0, 0.0,
165 0.0, 1.0, 0.0,
166 0.0, 0.0, 1.0,
167 ]
168 tri = [
169 1, 2, 0,
170 3, 4, 1,
171 4, 2, 1,
172 4, 5, 2,
173 6, 7, 3,
174 7, 4, 3,
175 7, 8, 4,
176 8, 5, 4,
177 8, 9, 5,
178 10, 11, 6,
179 11, 7, 6,
180 11, 12, 7,
181 12, 8, 7,
182 12, 13, 8,
183 13, 9, 8,
184 13, 14, 9,
185 ]
186
187 nverts = 16 * 3
188 nattrs = 2
189 verts = FloatArray(nverts * nattrs * 4)
190
191 for i in range(0, nverts):
192 verts[i * nattrs * 4 + 0] = xy[tri[i] * 2 + 0] # x
193 verts[i * nattrs * 4 + 1] = xy[tri[i] * 2 + 1] # y
194 verts[i * nattrs * 4 + 2] = 0.5 # z
195 verts[i * nattrs * 4 + 3] = 1.0 # w
196 verts[i * nattrs * 4 + 4] = color[(i % 3) * 3 + 0] # r
197 verts[i * nattrs * 4 + 5] = color[(i % 3) * 3 + 1] # g
198 verts[i * nattrs * 4 + 6] = color[(i % 3) * 3 + 2] # b
199 verts[i * nattrs * 4 + 7] = 1.0 # a
200
201 ctx.draw_vertices(PIPE_PRIM_TRIANGLES,
202 nverts,
203 nattrs,
204 verts)
205
206 ctx.flush()
207
208 save_image('vert-' + name + '.png', cbuf)
209
210 def main():
211 tests = [
212 'abs',
213 'add',
214 'arl',
215 'arr',
216 'dp3',
217 'dp4',
218 'dst',
219 'ex2',
220 'flr',
221 'frc',
222 'lg2',
223 'lit',
224 'lrp',
225 'mad',
226 'max',
227 'min',
228 'mov',
229 'mul',
230 'rcp',
231 'rsq',
232 'sge',
233 'slt',
234 'srcmod-abs',
235 'srcmod-absneg',
236 'srcmod-neg',
237 'srcmod-swz',
238 'sub',
239 'xpd',
240 ]
241
242 dev = Device()
243 for t in tests:
244 test(dev, t)
245
246 if __name__ == '__main__':
247 main()