st/vega: Create drawing surface mask as needed.
[mesa.git] / src / gallium / state_trackers / vega / renderer.h
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc. All Rights Reserved.
4 * Copyright 2010 LunarG, Inc. All Rights Reserved.
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11 * permit persons to whom the Software is furnished to do so, subject to
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14 * The above copyright notice and this permission notice (including the
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16 * of the Software.
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27
28 #ifndef RENDERER_H
29 #define RENDERER_H
30
31 #include "VG/openvg.h"
32
33 struct renderer;
34
35 struct vg_context;
36 struct vg_state;
37 struct st_framebuffer;
38 struct pipe_resource;
39 struct pipe_sampler_state;
40 struct pipe_sampler_view;
41 struct pipe_surface;
42 struct pipe_vertex_element;
43 struct pipe_vertex_buffer;
44
45 struct renderer *renderer_create(struct vg_context *owner);
46 void renderer_destroy(struct renderer *);
47
48 void renderer_validate(struct renderer *renderer,
49 VGbitfield dirty,
50 const struct st_framebuffer *stfb,
51 const struct vg_state *state);
52
53 void renderer_validate_for_shader(struct renderer *renderer,
54 const struct pipe_sampler_state **samplers,
55 struct pipe_sampler_view **views,
56 VGint num_samplers,
57 void *fs,
58 const void *const_buffer,
59 VGint const_buffer_len);
60
61 void renderer_validate_for_mask_rendering(struct renderer *renderer,
62 struct pipe_surface *dst);
63
64 VGboolean renderer_copy_begin(struct renderer *renderer,
65 struct pipe_surface *dst,
66 VGboolean y0_top,
67 struct pipe_sampler_view *src);
68
69 void renderer_copy(struct renderer *renderer,
70 VGint x, VGint y, VGint w, VGint h,
71 VGint sx, VGint sy, VGint sw, VGint sh);
72
73 void renderer_copy_end(struct renderer *renderer);
74
75 VGboolean renderer_drawtex_begin(struct renderer *renderer,
76 struct pipe_sampler_view *src);
77
78 void renderer_drawtex(struct renderer *renderer,
79 VGint x, VGint y, VGint w, VGint h,
80 VGint sx, VGint sy, VGint sw, VGint sh);
81
82 void renderer_drawtex_end(struct renderer *renderer);
83
84 VGboolean renderer_scissor_begin(struct renderer *renderer,
85 VGboolean restore_dsa);
86
87 void renderer_scissor(struct renderer *renderer,
88 VGint x, VGint y, VGint width, VGint height);
89
90 void renderer_scissor_end(struct renderer *renderer);
91
92 VGboolean renderer_clear_begin(struct renderer *renderer);
93
94 void renderer_clear(struct renderer *renderer,
95 VGint x, VGint y, VGint width, VGint height,
96 const VGfloat color[4]);
97
98 void renderer_clear_end(struct renderer *renderer);
99
100 VGboolean renderer_filter_begin(struct renderer *renderer,
101 struct pipe_resource *dst,
102 VGboolean y0_top,
103 VGbitfield channel_mask,
104 const struct pipe_sampler_state **samplers,
105 struct pipe_sampler_view **views,
106 VGint num_samplers,
107 void *fs,
108 const void *const_buffer,
109 VGint const_buffer_len);
110
111 void renderer_filter(struct renderer *renderer,
112 VGint x, VGint y, VGint w, VGint h,
113 VGint sx, VGint sy, VGint sw, VGint sh);
114
115 void renderer_filter_end(struct renderer *renderer);
116
117 VGboolean renderer_polygon_stencil_begin(struct renderer *renderer,
118 struct pipe_vertex_element *velem,
119 VGFillRule rule,
120 VGboolean restore_dsa);
121
122 void renderer_polygon_stencil(struct renderer *renderer,
123 struct pipe_vertex_buffer *vbuf,
124 VGuint mode, VGuint start, VGuint count);
125
126 void renderer_polygon_stencil_end(struct renderer *renderer);
127
128 VGboolean renderer_polygon_fill_begin(struct renderer *renderer,
129 VGboolean save_dsa);
130
131 void renderer_polygon_fill(struct renderer *renderer,
132 VGfloat min_x, VGfloat min_y,
133 VGfloat max_x, VGfloat max_y);
134
135 void renderer_polygon_fill_end(struct renderer *renderer);
136
137 void renderer_texture_quad(struct renderer *,
138 struct pipe_resource *texture,
139 VGfloat x1offset, VGfloat y1offset,
140 VGfloat x2offset, VGfloat y2offset,
141 VGfloat x1, VGfloat y1,
142 VGfloat x2, VGfloat y2,
143 VGfloat x3, VGfloat y3,
144 VGfloat x4, VGfloat y4);
145
146 void renderer_copy_surface(struct renderer *r,
147 struct pipe_surface *src,
148 int sx1, int sy1,
149 int sx2, int sy2,
150 struct pipe_surface *dst,
151 int dx1, int dy1,
152 int dx2, int dy2,
153 float z, unsigned filter);
154
155
156 #endif