st/egl: Remove.
[mesa.git] / src / gallium / state_trackers / vega / shader.h
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc. All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27 #ifndef SHADER_H
28 #define SHADER_H
29
30 #include "VG/openvg.h"
31
32 struct shader;
33 struct vg_paint;
34 struct vg_context;
35 struct vg_image;
36 struct matrix;
37
38 struct shader *shader_create(struct vg_context *context);
39 void shader_destroy(struct shader *shader);
40
41 void shader_set_color_transform(struct shader *shader, VGboolean set);
42
43 void shader_set_masking(struct shader *shader, VGboolean set);
44 VGboolean shader_is_masking(struct shader *shader);
45
46 void shader_set_paint(struct shader *shader, struct vg_paint *paint);
47 struct vg_paint *shader_paint(struct shader *shader);
48
49 void shader_set_image_mode(struct shader *shader, VGImageMode image_mode);
50 VGImageMode shader_image_mode(struct shader *shader);
51
52 void shader_set_drawing_image(struct shader *shader, VGboolean drawing_image);
53 VGboolean shader_drawing_image(struct shader *shader);
54
55 void shader_set_image(struct shader *shader, struct vg_image *img);
56
57 void shader_set_surface_matrix(struct shader *shader,
58 const struct matrix *mat);
59 void shader_set_paint_matrix(struct shader *shader, const struct matrix *mat);
60
61 void shader_bind(struct shader *shader);
62
63 #endif