vega: adapt to new vertex element cso
[mesa.git] / src / gallium / state_trackers / vega / vg_context.h
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc. All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 **************************************************************************/
26
27 #ifndef VG_CONTEXT_H
28 #define VG_CONTEXT_H
29
30 #include "vg_state.h"
31
32 #include "pipe/p_format.h"
33 #include "pipe/p_state.h"
34 #include "util/u_pointer.h"
35 #include "util/u_math.h"
36
37 #include "cso_cache/cso_hash.h"
38 #include "cso_cache/cso_context.h"
39
40 struct renderer;
41 struct shaders_cache;
42 struct shader;
43 struct vg_shader;
44
45 struct st_renderbuffer {
46 enum pipe_format format;
47 struct pipe_surface *surface;
48 struct pipe_texture *texture;
49 VGint width, height;
50 };
51
52 struct st_framebuffer {
53 VGint width, height;
54 struct st_renderbuffer *strb;
55 struct st_renderbuffer *dsrb;
56
57 struct pipe_texture *alpha_mask;
58
59 struct pipe_texture *blend_texture;
60
61 void *privateData;
62 };
63
64 enum vg_object_type {
65 VG_OBJECT_UNKNOWN = 0,
66 VG_OBJECT_PAINT,
67 VG_OBJECT_IMAGE,
68 VG_OBJECT_MASK,
69 VG_OBJECT_FONT,
70 VG_OBJECT_PATH,
71
72 VG_OBJECT_LAST
73 };
74 enum dirty_state {
75 NONE_DIRTY = 0<<0,
76 BLEND_DIRTY = 1<<1,
77 RASTERIZER_DIRTY = 1<<2,
78 VIEWPORT_DIRTY = 1<<3,
79 VS_DIRTY = 1<<4,
80 DEPTH_STENCIL_DIRTY = 1<<5,
81 ALL_DIRTY = BLEND_DIRTY | RASTERIZER_DIRTY |
82 VIEWPORT_DIRTY | VS_DIRTY | DEPTH_STENCIL_DIRTY
83 };
84
85 struct vg_context
86 {
87 struct pipe_context *pipe;
88
89 struct {
90 struct vg_state vg;
91 struct {
92 struct pipe_blend_state blend;
93 struct pipe_rasterizer_state rasterizer;
94 struct pipe_shader_state vs_state;
95 struct pipe_depth_stencil_alpha_state dsa;
96 struct pipe_framebuffer_state fb;
97 } g3d;
98 VGbitfield dirty;
99 } state;
100
101 VGErrorCode _error;
102
103 struct st_framebuffer *draw_buffer;
104
105 struct cso_hash *owned_objects[VG_OBJECT_LAST];
106
107 struct {
108 struct pipe_shader_state vert_shader;
109 struct pipe_shader_state frag_shader;
110 struct pipe_rasterizer_state raster;
111 void *fs;
112 float vertices[4][2][4]; /**< vertex pos + color */
113 } clear;
114
115 struct {
116 struct pipe_buffer *cbuf;
117 struct pipe_sampler_state sampler;
118
119 struct vg_shader *union_fs;
120 struct vg_shader *intersect_fs;
121 struct vg_shader *subtract_fs;
122 struct vg_shader *set_fs;
123 } mask;
124
125 struct vg_shader *pass_through_depth_fs;
126
127 struct cso_context *cso_context;
128
129 struct pipe_buffer *stencil_quad;
130 VGfloat stencil_vertices[4][2][4];
131
132 struct renderer *renderer;
133 struct shaders_cache *sc;
134 struct shader *shader;
135
136 struct pipe_sampler_state blend_sampler;
137 struct {
138 struct pipe_buffer *buffer;
139 void *color_matrix_fs;
140 } filter;
141 struct vg_paint *default_paint;
142
143 struct blit_state *blit;
144
145 struct vg_shader *plain_vs;
146 struct vg_shader *clear_vs;
147 struct vg_shader *texture_vs;
148 struct pipe_buffer *vs_const_buffer;
149 struct pipe_vertex_element velems[2];
150 };
151
152 struct vg_object {
153 enum vg_object_type type;
154 struct vg_context *ctx;
155 };
156 void vg_init_object(struct vg_object *obj, struct vg_context *ctx, enum vg_object_type type);
157 VGboolean vg_object_is_valid(void *ptr, enum vg_object_type type);
158
159 struct vg_context *vg_create_context(struct pipe_context *pipe,
160 const void *visual,
161 struct vg_context *share);
162 void vg_destroy_context(struct vg_context *ctx);
163 struct vg_context *vg_current_context(void);
164 void vg_set_current_context(struct vg_context *ctx);
165
166 VGboolean vg_context_is_object_valid(struct vg_context *ctx,
167 enum vg_object_type type,
168 void *ptr);
169 void vg_context_add_object(struct vg_context *ctx,
170 enum vg_object_type type,
171 void *ptr);
172 void vg_context_remove_object(struct vg_context *ctx,
173 enum vg_object_type type,
174 void *ptr);
175
176 void vg_validate_state(struct vg_context *ctx);
177
178 void vg_set_error(struct vg_context *ctx,
179 VGErrorCode code);
180
181 void vg_prepare_blend_surface(struct vg_context *ctx);
182 void vg_prepare_blend_surface_from_mask(struct vg_context *ctx);
183
184
185 static INLINE VGboolean is_aligned_to(const void *ptr, VGbyte alignment)
186 {
187 void *aligned = align_pointer(ptr, alignment);
188 return (ptr == aligned) ? VG_TRUE : VG_FALSE;
189 }
190
191 static INLINE VGboolean is_aligned(const void *ptr)
192 {
193 return is_aligned_to(ptr, 4);
194 }
195
196 static INLINE void vg_shift_rectx(VGfloat coords[4],
197 const VGfloat *bounds,
198 const VGfloat shift)
199 {
200 coords[0] += shift;
201 coords[2] -= shift;
202 if (bounds) {
203 coords[2] = MIN2(coords[2], bounds[2]);
204 /* bound x/y + width/height */
205 if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) {
206 coords[2] = (bounds[0] + bounds[2]) - coords[0];
207 }
208 }
209 }
210
211 static INLINE void vg_shift_recty(VGfloat coords[4],
212 const VGfloat *bounds,
213 const VGfloat shift)
214 {
215 coords[1] += shift;
216 coords[3] -= shift;
217 if (bounds) {
218 coords[3] = MIN2(coords[3], bounds[3]);
219 if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) {
220 coords[3] = (bounds[1] + bounds[3]) - coords[1];
221 }
222 }
223 }
224
225 static INLINE void vg_bound_rect(VGfloat coords[4],
226 const VGfloat bounds[4],
227 VGfloat shift[4])
228 {
229 /* if outside the bounds */
230 if (coords[0] > (bounds[0] + bounds[2]) ||
231 coords[1] > (bounds[1] + bounds[3]) ||
232 (coords[0] + coords[2]) < bounds[0] ||
233 (coords[1] + coords[3]) < bounds[1]) {
234 coords[0] = 0.f;
235 coords[1] = 0.f;
236 coords[2] = 0.f;
237 coords[3] = 0.f;
238 shift[0] = 0.f;
239 shift[1] = 0.f;
240 return;
241 }
242
243 /* bound x */
244 if (coords[0] < bounds[0]) {
245 shift[0] = bounds[0] - coords[0];
246 coords[2] -= shift[0];
247 coords[0] = bounds[0];
248 } else
249 shift[0] = 0.f;
250
251 /* bound y */
252 if (coords[1] < bounds[1]) {
253 shift[1] = bounds[1] - coords[1];
254 coords[3] -= shift[1];
255 coords[1] = bounds[1];
256 } else
257 shift[1] = 0.f;
258
259 shift[2] = bounds[2] - coords[2];
260 shift[3] = bounds[3] - coords[3];
261 /* bound width/height */
262 coords[2] = MIN2(coords[2], bounds[2]);
263 coords[3] = MIN2(coords[3], bounds[3]);
264
265 /* bound x/y + width/height */
266 if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) {
267 coords[2] = (bounds[0] + bounds[2]) - coords[0];
268 }
269 if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) {
270 coords[3] = (bounds[1] + bounds[3]) - coords[1];
271 }
272
273 /* if outside the bounds */
274 if ((coords[0] + coords[2]) < bounds[0] ||
275 (coords[1] + coords[3]) < bounds[1]) {
276 coords[0] = 0.f;
277 coords[1] = 0.f;
278 coords[2] = 0.f;
279 coords[3] = 0.f;
280 return;
281 }
282 }
283
284 void *vg_plain_vs(struct vg_context *ctx);
285 void *vg_clear_vs(struct vg_context *ctx);
286 void *vg_texture_vs(struct vg_context *ctx);
287 typedef enum {
288 VEGA_Y0_TOP,
289 VEGA_Y0_BOTTOM
290 } VegaOrientation;
291 void vg_set_viewport(struct vg_context *ctx, VegaOrientation orientation);
292
293 #endif