gallium: split transfer_inline_write into buffer and texture callbacks
[mesa.git] / src / gallium / tests / graw / tri-instanced.c
1 /*
2 * Test draw instancing.
3 */
4
5 #include <stdio.h>
6 #include <string.h>
7
8 #include "state_tracker/graw.h"
9 #include "pipe/p_screen.h"
10 #include "pipe/p_context.h"
11 #include "pipe/p_state.h"
12 #include "pipe/p_defines.h"
13
14 #include "util/u_memory.h" /* Offset() */
15 #include "util/u_draw_quad.h"
16 #include "util/u_inlines.h"
17
18
19 enum pipe_format formats[] = {
20 PIPE_FORMAT_RGBA8888_UNORM,
21 PIPE_FORMAT_BGRA8888_UNORM,
22 PIPE_FORMAT_NONE
23 };
24
25 static const int WIDTH = 300;
26 static const int HEIGHT = 300;
27
28 static struct pipe_screen *screen = NULL;
29 static struct pipe_context *ctx = NULL;
30 static struct pipe_surface *surf = NULL;
31 static struct pipe_resource *tex = NULL;
32 static void *window = NULL;
33
34 struct vertex {
35 float position[4];
36 float color[4];
37 };
38
39
40 static int draw_elements = 0;
41
42
43 /**
44 * Vertex data.
45 * Each vertex has three attributes: position, color and translation.
46 * The translation attribute is a per-instance attribute. See
47 * "instance_divisor" below.
48 */
49 static struct vertex vertices[4] =
50 {
51 {
52 { 0.0f, -0.3f, 0.0f, 1.0f }, /* pos */
53 { 1.0f, 0.0f, 0.0f, 1.0f } /* color */
54 },
55 {
56 { -0.2f, 0.3f, 0.0f, 1.0f },
57 { 0.0f, 1.0f, 0.0f, 1.0f }
58 },
59 {
60 { 0.2f, 0.3f, 0.0f, 1.0f },
61 { 0.0f, 0.0f, 1.0f, 1.0f }
62 }
63 };
64
65
66 #define NUM_INST 5
67
68 static float inst_data[NUM_INST][4] =
69 {
70 { -0.50f, 0.4f, 0.0f, 0.0f },
71 { -0.25f, 0.1f, 0.0f, 0.0f },
72 { 0.00f, 0.2f, 0.0f, 0.0f },
73 { 0.25f, 0.1f, 0.0f, 0.0f },
74 { 0.50f, 0.3f, 0.0f, 0.0f }
75 };
76
77
78 static ushort indices[3] = { 0, 2, 1 };
79
80
81 static void set_viewport( float x, float y,
82 float width, float height,
83 float zNear, float zFar)
84 {
85 float z = zFar;
86 float half_width = (float)width / 2.0f;
87 float half_height = (float)height / 2.0f;
88 float half_depth = ((float)zFar - (float)zNear) / 2.0f;
89 struct pipe_viewport_state vp;
90
91 vp.scale[0] = half_width;
92 vp.scale[1] = half_height;
93 vp.scale[2] = half_depth;
94
95 vp.translate[0] = half_width + x;
96 vp.translate[1] = half_height + y;
97 vp.translate[2] = half_depth + z;
98
99 ctx->set_viewport_states( ctx, 0, 1, &vp );
100 }
101
102
103 static void set_vertices( void )
104 {
105 struct pipe_vertex_element ve[3];
106 struct pipe_vertex_buffer vbuf[2];
107 struct pipe_index_buffer ibuf;
108 void *handle;
109
110 memset(ve, 0, sizeof ve);
111
112 /* pos */
113 ve[0].src_offset = Offset(struct vertex, position);
114 ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
115 ve[0].vertex_buffer_index = 0;
116
117 /* color */
118 ve[1].src_offset = Offset(struct vertex, color);
119 ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
120 ve[1].vertex_buffer_index = 0;
121
122 /* per-instance info */
123 ve[2].src_offset = 0;
124 ve[2].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
125 ve[2].vertex_buffer_index = 1;
126 ve[2].instance_divisor = 1;
127
128 handle = ctx->create_vertex_elements_state(ctx, 3, ve);
129 ctx->bind_vertex_elements_state(ctx, handle);
130
131 memset(&vbuf, 0, sizeof vbuf);
132
133 /* vertex data */
134 vbuf[0].stride = sizeof( struct vertex );
135 vbuf[0].buffer_offset = 0;
136 vbuf[0].buffer = pipe_buffer_create_with_data(ctx,
137 PIPE_BIND_VERTEX_BUFFER,
138 PIPE_USAGE_DEFAULT,
139 sizeof(vertices),
140 vertices);
141
142 /* instance data */
143 vbuf[1].stride = sizeof( inst_data[0] );
144 vbuf[1].buffer_offset = 0;
145 vbuf[1].buffer = pipe_buffer_create_with_data(ctx,
146 PIPE_BIND_VERTEX_BUFFER,
147 PIPE_USAGE_DEFAULT,
148 sizeof(inst_data),
149 inst_data);
150
151 ctx->set_vertex_buffers(ctx, 0, 2, vbuf);
152
153 /* index data */
154 ibuf.buffer = pipe_buffer_create_with_data(ctx,
155 PIPE_BIND_INDEX_BUFFER,
156 PIPE_USAGE_DEFAULT,
157 sizeof(indices),
158 indices);
159 ibuf.offset = 0;
160 ibuf.index_size = 2;
161
162 ctx->set_index_buffer(ctx, &ibuf);
163
164 }
165
166 static void set_vertex_shader( void )
167 {
168 void *handle;
169 const char *text =
170 "VERT\n"
171 "DCL IN[0]\n"
172 "DCL IN[1]\n"
173 "DCL IN[2]\n"
174 "DCL OUT[0], POSITION\n"
175 "DCL OUT[1], COLOR\n"
176 " 0: MOV OUT[1], IN[1]\n"
177 " 1: ADD OUT[0], IN[0], IN[2]\n" /* add instance pos to vertex pos */
178 " 2: END\n";
179
180 handle = graw_parse_vertex_shader(ctx, text);
181 ctx->bind_vs_state(ctx, handle);
182 }
183
184 static void set_fragment_shader( void )
185 {
186 void *handle;
187 const char *text =
188 "FRAG\n"
189 "DCL IN[0], COLOR, LINEAR\n"
190 "DCL OUT[0], COLOR\n"
191 " 0: MOV OUT[0], IN[0]\n"
192 " 1: END\n";
193
194 handle = graw_parse_fragment_shader(ctx, text);
195 ctx->bind_fs_state(ctx, handle);
196 }
197
198
199 static void draw( void )
200 {
201 union pipe_color_union clear_color = { {1,0,1,1} };
202 struct pipe_draw_info info;
203
204 ctx->clear(ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0);
205
206 util_draw_init_info(&info);
207 info.indexed = (draw_elements != 0);
208 info.mode = PIPE_PRIM_TRIANGLES;
209 info.start = 0;
210 info.count = 3;
211 /* draw NUM_INST triangles */
212 info.instance_count = NUM_INST;
213
214 ctx->draw_vbo(ctx, &info);
215
216 ctx->flush(ctx, NULL, 0);
217
218 graw_save_surface_to_file(ctx, surf, NULL);
219
220 screen->flush_frontbuffer(screen, tex, 0, 0, window, NULL);
221 }
222
223
224 static void init( void )
225 {
226 struct pipe_framebuffer_state fb;
227 struct pipe_resource templat;
228 struct pipe_surface surf_tmpl;
229 int i;
230
231 /* It's hard to say whether window or screen should be created
232 * first. Different environments would prefer one or the other.
233 *
234 * Also, no easy way of querying supported formats if the screen
235 * cannot be created first.
236 */
237 for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) {
238 screen = graw_create_window_and_screen(0, 0, 300, 300,
239 formats[i],
240 &window);
241 if (window && screen)
242 break;
243 }
244 if (!screen || !window) {
245 fprintf(stderr, "Unable to create window\n");
246 exit(1);
247 }
248
249 ctx = screen->context_create(screen, NULL, 0);
250 if (ctx == NULL)
251 exit(3);
252
253 templat.target = PIPE_TEXTURE_2D;
254 templat.format = formats[i];
255 templat.width0 = WIDTH;
256 templat.height0 = HEIGHT;
257 templat.depth0 = 1;
258 templat.array_size = 1;
259 templat.last_level = 0;
260 templat.nr_samples = 1;
261 templat.bind = (PIPE_BIND_RENDER_TARGET |
262 PIPE_BIND_DISPLAY_TARGET);
263
264 tex = screen->resource_create(screen,
265 &templat);
266 if (tex == NULL)
267 exit(4);
268
269 surf_tmpl.format = templat.format;
270 surf_tmpl.u.tex.level = 0;
271 surf_tmpl.u.tex.first_layer = 0;
272 surf_tmpl.u.tex.last_layer = 0;
273 surf = ctx->create_surface(ctx, tex, &surf_tmpl);
274 if (surf == NULL)
275 exit(5);
276
277 memset(&fb, 0, sizeof fb);
278 fb.nr_cbufs = 1;
279 fb.width = WIDTH;
280 fb.height = HEIGHT;
281 fb.cbufs[0] = surf;
282
283 ctx->set_framebuffer_state(ctx, &fb);
284
285 {
286 struct pipe_blend_state blend;
287 void *handle;
288 memset(&blend, 0, sizeof blend);
289 blend.rt[0].colormask = PIPE_MASK_RGBA;
290 handle = ctx->create_blend_state(ctx, &blend);
291 ctx->bind_blend_state(ctx, handle);
292 }
293
294 {
295 struct pipe_depth_stencil_alpha_state depthstencil;
296 void *handle;
297 memset(&depthstencil, 0, sizeof depthstencil);
298 handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
299 ctx->bind_depth_stencil_alpha_state(ctx, handle);
300 }
301
302 {
303 struct pipe_rasterizer_state rasterizer;
304 void *handle;
305 memset(&rasterizer, 0, sizeof rasterizer);
306 rasterizer.cull_face = PIPE_FACE_NONE;
307 rasterizer.half_pixel_center = 1;
308 rasterizer.bottom_edge_rule = 1;
309 rasterizer.depth_clip = 1;
310 handle = ctx->create_rasterizer_state(ctx, &rasterizer);
311 ctx->bind_rasterizer_state(ctx, handle);
312 }
313
314 set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
315 set_vertices();
316 set_vertex_shader();
317 set_fragment_shader();
318 }
319
320
321 static void options(int argc, char *argv[])
322 {
323 int i;
324
325 for (i = 1; i < argc;) {
326 if (graw_parse_args(&i, argc, argv)) {
327 continue;
328 }
329 if (strcmp(argv[i], "-e") == 0) {
330 draw_elements = 1;
331 i++;
332 }
333 else {
334 i++;
335 }
336 }
337 if (draw_elements)
338 printf("Using pipe_context::draw_elements_instanced()\n");
339 else
340 printf("Using pipe_context::draw_arrays_instanced()\n");
341 }
342
343
344 int main( int argc, char *argv[] )
345 {
346 options(argc, argv);
347
348 init();
349
350 graw_set_display_func( draw );
351 graw_main_loop();
352 return 0;
353 }