Merge branch 'master' of ssh://git.freedesktop.org/git/mesa/mesa into pipe-video
[mesa.git] / src / gallium / tests / trivial / tri.c
1 /**************************************************************************
2 *
3 * Copyright © 2010 Jakob Bornecrantz
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 **************************************************************************/
25
26
27 #define USE_TRACE 0
28 #define WIDTH 300
29 #define HEIGHT 300
30 #define NEAR 30
31 #define FAR 1000
32 #define FLIP 0
33
34 /* pipe_*_state structs */
35 #include "pipe/p_state.h"
36 /* pipe_context */
37 #include "pipe/p_context.h"
38 /* pipe_screen */
39 #include "pipe/p_screen.h"
40 /* PIPE_* */
41 #include "pipe/p_defines.h"
42 /* TGSI_SEMANTIC_{POSITION|GENERIC} */
43 #include "pipe/p_shader_tokens.h"
44 /* pipe_buffer_* helpers */
45 #include "util/u_inlines.h"
46
47 /* constant state object helper */
48 #include "cso_cache/cso_context.h"
49
50 /* debug_dump_surface_bmp */
51 #include "util/u_debug.h"
52 /* util_draw_vertex_buffer helper */
53 #include "util/u_draw_quad.h"
54 /* FREE & CALLOC_STRUCT */
55 #include "util/u_memory.h"
56 /* util_make_[fragment|vertex]_passthrough_shader */
57 #include "util/u_simple_shaders.h"
58
59 /* sw_screen_create: to get a software pipe driver */
60 #include "target-helpers/inline_sw_helper.h"
61 /* debug_screen_wrap: to wrap with debug pipe drivers */
62 #include "target-helpers/inline_debug_helper.h"
63 /* null software winsys */
64 #include "sw/null/null_sw_winsys.h"
65
66 struct program
67 {
68 struct pipe_screen *screen;
69 struct pipe_context *pipe;
70 struct cso_context *cso;
71
72 struct pipe_blend_state blend;
73 struct pipe_depth_stencil_alpha_state depthstencil;
74 struct pipe_rasterizer_state rasterizer;
75 struct pipe_viewport_state viewport;
76 struct pipe_framebuffer_state framebuffer;
77 struct pipe_vertex_element velem[2];
78
79 void *vs;
80 void *fs;
81
82 float clear_color[4];
83
84 struct pipe_resource *vbuf;
85 struct pipe_resource *target;
86 };
87
88 static void init_prog(struct program *p)
89 {
90 /* create the software rasterizer */
91 p->screen = sw_screen_create(null_sw_create());
92 /* wrap the screen with any debugger */
93 p->screen = debug_screen_wrap(p->screen);
94
95 /* create the pipe driver context and cso context */
96 p->pipe = p->screen->context_create(p->screen, NULL);
97 p->cso = cso_create_context(p->pipe);
98
99 /* set clear color */
100 p->clear_color[0] = 0.3;
101 p->clear_color[1] = 0.1;
102 p->clear_color[2] = 0.3;
103 p->clear_color[3] = 1.0;
104
105 /* vertex buffer */
106 {
107 float vertices[4][2][4] = {
108 {
109 { 0.0f, -0.9f, 0.0f, 1.0f },
110 { 1.0f, 0.0f, 0.0f, 1.0f }
111 },
112 {
113 { -0.9f, 0.9f, 0.0f, 1.0f },
114 { 0.0f, 1.0f, 0.0f, 1.0f }
115 },
116 {
117 { 0.9f, 0.9f, 0.0f, 1.0f },
118 { 0.0f, 0.0f, 1.0f, 1.0f }
119 }
120 };
121
122 p->vbuf = pipe_buffer_create(p->screen, PIPE_BIND_VERTEX_BUFFER, sizeof(vertices));
123 pipe_buffer_write(p->pipe, p->vbuf, 0, sizeof(vertices), vertices);
124 }
125
126 /* render target texture */
127 {
128 struct pipe_resource tmplt;
129 memset(&tmplt, 0, sizeof(tmplt));
130 tmplt.target = PIPE_TEXTURE_2D;
131 tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
132 tmplt.width0 = WIDTH;
133 tmplt.height0 = HEIGHT;
134 tmplt.depth0 = 1;
135 tmplt.last_level = 0;
136 tmplt.bind = PIPE_BIND_RENDER_TARGET;
137
138 p->target = p->screen->resource_create(p->screen, &tmplt);
139 }
140
141 /* disabled blending/masking */
142 memset(&p->blend, 0, sizeof(p->blend));
143 p->blend.rt[0].colormask = PIPE_MASK_RGBA;
144
145 /* no-op depth/stencil/alpha */
146 memset(&p->depthstencil, 0, sizeof(p->depthstencil));
147
148 /* rasterizer */
149 memset(&p->rasterizer, 0, sizeof(p->rasterizer));
150 p->rasterizer.cull_face = PIPE_FACE_NONE;
151 p->rasterizer.gl_rasterization_rules = 1;
152
153 /* drawing destination */
154 memset(&p->framebuffer, 0, sizeof(p->framebuffer));
155 p->framebuffer.width = WIDTH;
156 p->framebuffer.height = HEIGHT;
157 p->framebuffer.nr_cbufs = 1;
158 p->framebuffer.cbufs[0] = p->screen->get_tex_surface(p->screen, p->target, 0, 0, 0, PIPE_BIND_RENDER_TARGET);
159
160 /* viewport, depth isn't really needed */
161 {
162 float x = 0;
163 float y = 0;
164 float z = FAR;
165 float half_width = (float)WIDTH / 2.0f;
166 float half_height = (float)HEIGHT / 2.0f;
167 float half_depth = ((float)FAR - (float)NEAR) / 2.0f;
168 float scale, bias;
169
170 if (FLIP) {
171 scale = -1.0f;
172 bias = (float)HEIGHT;
173 } else {
174 scale = 1.0f;
175 bias = 0.0f;
176 }
177
178 p->viewport.scale[0] = half_width;
179 p->viewport.scale[1] = half_height * scale;
180 p->viewport.scale[2] = half_depth;
181 p->viewport.scale[3] = 1.0f;
182
183 p->viewport.translate[0] = half_width + x;
184 p->viewport.translate[1] = (half_height + y) * scale + bias;
185 p->viewport.translate[2] = half_depth + z;
186 p->viewport.translate[3] = 0.0f;
187 }
188
189 /* vertex elements state */
190 memset(p->velem, 0, sizeof(p->velem));
191 p->velem[0].src_offset = 0 * 4 * sizeof(float); /* offset 0, first element */
192 p->velem[0].instance_divisor = 0;
193 p->velem[0].vertex_buffer_index = 0;
194 p->velem[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
195
196 p->velem[1].src_offset = 1 * 4 * sizeof(float); /* offset 16, second element */
197 p->velem[1].instance_divisor = 0;
198 p->velem[1].vertex_buffer_index = 0;
199 p->velem[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
200
201 /* vertex shader */
202 {
203 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
204 TGSI_SEMANTIC_COLOR };
205 const uint semantic_indexes[] = { 0, 0 };
206 p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes);
207 }
208
209 /* fragment shader */
210 p->fs = util_make_fragment_passthrough_shader(p->pipe);
211 }
212
213 static void close_prog(struct program *p)
214 {
215 /* unset all state */
216 cso_release_all(p->cso);
217
218 p->pipe->delete_vs_state(p->pipe, p->vs);
219 p->pipe->delete_fs_state(p->pipe, p->fs);
220
221 pipe_surface_reference(&p->framebuffer.cbufs[0], NULL);
222 pipe_resource_reference(&p->target, NULL);
223 pipe_resource_reference(&p->vbuf, NULL);
224
225 cso_destroy_context(p->cso);
226 p->pipe->destroy(p->pipe);
227 p->screen->destroy(p->screen);
228
229 FREE(p);
230 }
231
232 static void draw(struct program *p)
233 {
234 /* set the render target */
235 cso_set_framebuffer(p->cso, &p->framebuffer);
236
237 /* clear the render target */
238 p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, p->clear_color, 0, 0);
239
240 /* set misc state we care about */
241 cso_set_blend(p->cso, &p->blend);
242 cso_set_depth_stencil_alpha(p->cso, &p->depthstencil);
243 cso_set_rasterizer(p->cso, &p->rasterizer);
244 cso_set_viewport(p->cso, &p->viewport);
245
246 /* shaders */
247 cso_set_fragment_shader_handle(p->cso, p->fs);
248 cso_set_vertex_shader_handle(p->cso, p->vs);
249
250 /* vertex element data */
251 cso_set_vertex_elements(p->cso, 2, p->velem);
252
253 util_draw_vertex_buffer(p->pipe,
254 p->vbuf, 0,
255 PIPE_PRIM_TRIANGLES,
256 3, /* verts */
257 2); /* attribs/vert */
258
259 p->pipe->flush(p->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
260
261 debug_dump_surface_bmp(p->pipe, "result.bmp", p->framebuffer.cbufs[0]);
262 }
263
264 int main(int argc, char** argv)
265 {
266 struct program *p = CALLOC_STRUCT(program);
267
268 init_prog(p);
269 draw(p);
270 close_prog(p);
271
272 return 0;
273 }