glsl: Add ir_quadop_vector expression
[mesa.git] / src / glsl / Makefile
1 #src/glsl/pp/Makefile
2
3 TOP = ../..
4
5 include $(TOP)/configs/current
6
7 LIBNAME = glsl
8
9 LIBGLCPP_SOURCES = \
10 glcpp/glcpp-lex.c \
11 glcpp/glcpp-parse.c \
12 glcpp/pp.c
13
14 GLCPP_SOURCES = \
15 $(LIBGLCPP_SOURCES) \
16 glcpp/glcpp.c
17
18 C_SOURCES = \
19 $(LIBGLCPP_SOURCES)
20
21 CXX_SOURCES = \
22 ast_expr.cpp \
23 ast_function.cpp \
24 ast_to_hir.cpp \
25 ast_type.cpp \
26 builtin_function.cpp \
27 glsl_lexer.cpp \
28 glsl_parser.cpp \
29 glsl_parser_extras.cpp \
30 glsl_types.cpp \
31 glsl_symbol_table.cpp \
32 hir_field_selection.cpp \
33 ir_basic_block.cpp \
34 ir_clone.cpp \
35 ir_constant_expression.cpp \
36 ir.cpp \
37 ir_expression_flattening.cpp \
38 ir_function_can_inline.cpp \
39 ir_function.cpp \
40 ir_hierarchical_visitor.cpp \
41 ir_hv_accept.cpp \
42 ir_import_prototypes.cpp \
43 ir_print_visitor.cpp \
44 ir_reader.cpp \
45 ir_rvalue_visitor.cpp \
46 ir_set_program_inouts.cpp \
47 ir_validate.cpp \
48 ir_variable.cpp \
49 ir_variable_refcount.cpp \
50 linker.cpp \
51 link_functions.cpp \
52 loop_analysis.cpp \
53 loop_controls.cpp \
54 loop_unroll.cpp \
55 lower_div_to_mul_rcp.cpp \
56 lower_explog_to_explog2.cpp \
57 lower_if_to_cond_assign.cpp \
58 lower_jumps.cpp \
59 lower_mat_op_to_vec.cpp \
60 lower_mod_to_fract.cpp \
61 lower_noise.cpp \
62 lower_sub_to_add_neg.cpp \
63 lower_texture_projection.cpp \
64 lower_variable_index_to_cond_assign.cpp \
65 lower_vec_index_to_cond_assign.cpp \
66 lower_vec_index_to_swizzle.cpp \
67 lower_vector.cpp \
68 opt_algebraic.cpp \
69 opt_constant_folding.cpp \
70 opt_constant_propagation.cpp \
71 opt_constant_variable.cpp \
72 opt_copy_propagation.cpp \
73 opt_dead_code.cpp \
74 opt_dead_code_local.cpp \
75 opt_dead_functions.cpp \
76 opt_function_inlining.cpp \
77 opt_if_simplification.cpp \
78 opt_noop_swizzle.cpp \
79 opt_redundant_jumps.cpp \
80 opt_structure_splitting.cpp \
81 opt_swizzle_swizzle.cpp \
82 opt_tree_grafting.cpp \
83 s_expression.cpp
84
85 LIBS = \
86 $(TOP)/src/glsl/libglsl.a \
87 $(TALLOC_LIBS)
88
89 APPS = glsl_compiler glcpp/glcpp
90
91 GLSL2_C_SOURCES = \
92 ../mesa/program/hash_table.c \
93 ../mesa/program/symbol_table.c
94 GLSL2_CXX_SOURCES = \
95 main.cpp
96
97 GLSL2_OBJECTS = \
98 $(GLSL2_C_SOURCES:.c=.o) \
99 $(GLSL2_CXX_SOURCES:.cpp=.o)
100
101 ### Basic defines ###
102
103 DEFINES += \
104 $(LIBRARY_DEFINES) \
105 $(API_DEFINES)
106
107 GLCPP_OBJECTS = \
108 $(GLCPP_SOURCES:.c=.o) \
109 ../mesa/program/hash_table.o
110
111 OBJECTS = \
112 $(C_SOURCES:.c=.o) \
113 $(CXX_SOURCES:.cpp=.o)
114
115 INCLUDES = \
116 $(TALLOC_CFLAGS) \
117 -I. \
118 -I../mesa \
119 -I../mapi \
120 -I../../include \
121 $(LIBRARY_INCLUDES)
122
123 ALL_SOURCES = \
124 $(C_SOURCES) \
125 $(CXX_SOURCES) \
126 $(GLSL2_CXX_SOURCES) \
127 $(GLSL2_C_SOURCES)
128
129 ##### TARGETS #####
130
131 default: depend lib$(LIBNAME).a $(APPS)
132
133 lib$(LIBNAME).a: $(OBJECTS) Makefile $(TOP)/src/glsl/Makefile.template
134 $(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS)
135
136 depend: $(ALL_SOURCES) Makefile
137 rm -f depend
138 touch depend
139 $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(ALL_SOURCES) 2> /dev/null
140
141 # Remove .o and backup files
142 clean:
143 rm -f $(GLCPP_OBJECTS) $(GLSL2_OBJECTS) $(OBJECTS) lib$(LIBNAME).a depend depend.bak
144 -rm -f $(APPS)
145
146 # Dummy target
147 install:
148 @echo -n ""
149
150
151 ##### RULES #####
152
153 glsl_compiler: $(GLSL2_OBJECTS) libglsl.a
154 $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) $(LIBS) -o $@
155
156 glcpp/glcpp: $(GLCPP_OBJECTS) libglsl.a
157 $(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLCPP_OBJECTS) $(LIBS) -o $@
158
159 .cpp.o:
160 $(CXX) -c $(INCLUDES) $(CXXFLAGS) $(DEFINES) $< -o $@
161
162 .c.o:
163 $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
164
165 glsl_lexer.cpp: glsl_lexer.lpp
166 flex --nounistd -o$@ $<
167
168 glsl_parser.cpp: glsl_parser.ypp
169 bison -v -o "$@" -p "_mesa_glsl_" --defines=glsl_parser.h $<
170
171 glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
172 flex --nounistd -o$@ $<
173
174 glcpp/glcpp-parse.c: glcpp/glcpp-parse.y
175 bison -v -o "$@" --defines=glcpp/glcpp-parse.h $<
176
177 builtins: builtin_function.cpp builtins/profiles/* builtins/ir/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py
178 @echo Bootstrapping the compiler...
179 cp builtins/tools/builtin_function.cpp .
180 make glsl_compiler
181 @echo Regenerating builtin_function.cpp...
182 $(PYTHON2) $(PYTHON_FLAGS) builtins/tools/generate_builtins.py > builtin_function.cpp
183 @echo Rebuilding the real compiler...
184 make glsl_compiler
185
186 -include depend