glsl2: Add module to analyze variables used in loops
[mesa.git] / src / glsl / Makefile
1 #src/glsl/pp/Makefile
2
3 TOP = ../..
4
5 include $(TOP)/configs/current
6
7 LIBNAME = glsl
8
9 LIBGLCPP_SOURCES = \
10 glcpp/glcpp-lex.c \
11 glcpp/glcpp-parse.c \
12 glcpp/pp.c
13
14 GLCPP_SOURCES = \
15 $(LIBGLCPP_SOURCES) \
16 glcpp/glcpp.c
17
18 C_SOURCES = \
19 $(LIBGLCPP_SOURCES)
20
21 CXX_SOURCES = \
22 ast_expr.cpp \
23 ast_function.cpp \
24 ast_to_hir.cpp \
25 ast_type.cpp \
26 builtin_function.cpp \
27 glsl_lexer.cpp \
28 glsl_parser.cpp \
29 glsl_parser_extras.cpp \
30 glsl_types.cpp \
31 glsl_symbol_table.cpp \
32 hir_field_selection.cpp \
33 ir_algebraic.cpp \
34 ir_basic_block.cpp \
35 ir_clone.cpp \
36 ir_constant_expression.cpp \
37 ir_constant_folding.cpp \
38 ir_constant_propagation.cpp \
39 ir_constant_variable.cpp \
40 ir_copy_propagation.cpp \
41 ir.cpp \
42 ir_dead_code.cpp \
43 ir_dead_code_local.cpp \
44 ir_dead_functions.cpp \
45 ir_div_to_mul_rcp.cpp \
46 ir_explog_to_explog2.cpp \
47 ir_expression_flattening.cpp \
48 ir_function_can_inline.cpp \
49 ir_function.cpp \
50 ir_function_inlining.cpp \
51 ir_hierarchical_visitor.cpp \
52 ir_hv_accept.cpp \
53 ir_if_return.cpp \
54 ir_if_simplification.cpp \
55 ir_if_to_cond_assign.cpp \
56 ir_import_prototypes.cpp \
57 ir_mat_op_to_vec.cpp \
58 ir_mod_to_fract.cpp \
59 ir_noop_swizzle.cpp \
60 ir_print_visitor.cpp \
61 ir_reader.cpp \
62 ir_rvalue_visitor.cpp \
63 ir_set_program_inouts.cpp \
64 ir_structure_splitting.cpp \
65 ir_sub_to_add_neg.cpp \
66 ir_swizzle_swizzle.cpp \
67 ir_tree_grafting.cpp \
68 ir_validate.cpp \
69 ir_variable.cpp \
70 ir_variable_refcount.cpp \
71 ir_vec_index_to_cond_assign.cpp \
72 ir_vec_index_to_swizzle.cpp \
73 linker.cpp \
74 link_functions.cpp \
75 loop_analysis.cpp \
76 s_expression.cpp
77
78 LIBS = \
79 $(TOP)/src/glsl/libglsl.a \
80 $(TALLOC_LIBS)
81
82 APPS = glsl_compiler glcpp/glcpp
83
84 GLSL2_C_SOURCES = \
85 ../mesa/program/hash_table.c \
86 ../mesa/program/symbol_table.c
87 GLSL2_CXX_SOURCES = \
88 main.cpp
89
90 GLSL2_OBJECTS = \
91 $(GLSL2_C_SOURCES:.c=.o) \
92 $(GLSL2_CXX_SOURCES:.cpp=.o)
93
94 ### Basic defines ###
95
96 DEFINES += \
97 $(LIBRARY_DEFINES) \
98 $(API_DEFINES)
99
100 GLCPP_OBJECTS = \
101 $(GLCPP_SOURCES:.c=.o) \
102 ../mesa/program/hash_table.o
103
104 OBJECTS = \
105 $(C_SOURCES:.c=.o) \
106 $(CXX_SOURCES:.cpp=.o)
107
108 INCLUDES = \
109 $(TALLOC_CFLAGS) \
110 -I. \
111 -I../mesa \
112 -I../mapi \
113 -I../../include \
114 $(LIBRARY_INCLUDES)
115
116 ALL_SOURCES = \
117 $(C_SOURCES) \
118 $(CXX_SOURCES) \
119 $(GLSL2_CXX_SOURCES) \
120 $(GLSL2_C_SOURCES)
121
122 ##### TARGETS #####
123
124 default: depend lib$(LIBNAME).a $(APPS)
125
126 lib$(LIBNAME).a: $(OBJECTS) Makefile $(TOP)/src/glsl/Makefile.template
127 $(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS)
128
129 depend: $(ALL_SOURCES) Makefile
130 rm -f depend
131 touch depend
132 $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(ALL_SOURCES) 2> /dev/null
133
134 # Remove .o and backup files
135 clean:
136 rm -f $(GLCPP_OBJECTS) $(GLSL2_OBJECTS) $(OBJECTS) lib$(LIBNAME).a depend depend.bak
137 -rm -f $(APPS)
138
139 # Dummy target
140 install:
141 @echo -n ""
142
143
144 ##### RULES #####
145
146 glsl_compiler: $(GLSL2_OBJECTS) libglsl.a
147 $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) $(LIBS) -o $@
148
149 glcpp/glcpp: $(GLCPP_OBJECTS) libglsl.a
150 $(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLCPP_OBJECTS) $(LIBS) -o $@
151
152 .cpp.o:
153 $(CXX) -c $(INCLUDES) $(CXXFLAGS) $(DEFINES) $< -o $@
154
155 .c.o:
156 $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
157
158 glsl_lexer.cpp: glsl_lexer.lpp
159 flex --nounistd -o$@ $<
160
161 glsl_parser.cpp: glsl_parser.ypp
162 bison -v -o "$@" -p "_mesa_glsl_" --defines=glsl_parser.h $<
163
164 glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
165 flex --nounistd -o$@ $<
166
167 glcpp/glcpp-parse.c: glcpp/glcpp-parse.y
168 bison -v -o "$@" --defines=glcpp/glcpp-parse.h $<
169
170 builtins: builtin_function.cpp builtins/profiles/* builtins/ir/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py
171 @echo Bootstrapping the compiler...
172 cp builtins/tools/builtin_function.cpp .
173 make glsl_compiler
174 @echo Regenerating builtin_function.cpp...
175 ./builtins/tools/generate_builtins.py > builtin_function.cpp
176 @echo Rebuilding the real compiler...
177 make glsl_compiler
178
179 -include depend