scons: Add glsl_symbol_table.cpp
[mesa.git] / src / glsl / SConscript
1 import common
2
3 Import('*')
4
5 env = env.Clone()
6
7 env.Prepend(CPPPATH = [
8 '#src/mapi',
9 '#src/mesa',
10 ])
11
12 if env['platform'] == 'windows':
13 env.Prepend(CPPPATH = ['#src/talloc'])
14
15 sources = [
16 'glcpp/glcpp-lex.c',
17 'glcpp/glcpp-parse.c',
18 'glcpp/pp.c',
19 'ast_expr.cpp',
20 'ast_function.cpp',
21 'ast_to_hir.cpp',
22 'ast_type.cpp',
23 'builtin_function.cpp',
24 'glsl_lexer.cpp',
25 'glsl_parser.cpp',
26 'glsl_parser_extras.cpp',
27 'glsl_types.cpp',
28 'glsl_symbol_table.cpp',
29 'hir_field_selection.cpp',
30 'ir_algebraic.cpp',
31 'ir_basic_block.cpp',
32 'ir_clone.cpp',
33 'ir_constant_expression.cpp',
34 'ir_constant_folding.cpp',
35 'ir_constant_propagation.cpp',
36 'ir_constant_variable.cpp',
37 'ir_copy_propagation.cpp',
38 'ir.cpp',
39 'ir_dead_code.cpp',
40 'ir_dead_code_local.cpp',
41 'ir_dead_functions.cpp',
42 'ir_div_to_mul_rcp.cpp',
43 'ir_explog_to_explog2.cpp',
44 'ir_expression_flattening.cpp',
45 'ir_function_can_inline.cpp',
46 'ir_function.cpp',
47 'ir_function_inlining.cpp',
48 'ir_hierarchical_visitor.cpp',
49 'ir_hv_accept.cpp',
50 'ir_if_return.cpp',
51 'ir_if_simplification.cpp',
52 'ir_if_to_cond_assign.cpp',
53 'ir_import_prototypes.cpp',
54 'ir_mat_op_to_vec.cpp',
55 'ir_mod_to_fract.cpp',
56 'ir_noop_swizzle.cpp',
57 'ir_print_visitor.cpp',
58 'ir_reader.cpp',
59 'ir_rvalue_visitor.cpp',
60 'ir_set_program_inouts.cpp',
61 'ir_structure_splitting.cpp',
62 'ir_sub_to_add_neg.cpp',
63 'ir_swizzle_swizzle.cpp',
64 'ir_tree_grafting.cpp',
65 'ir_validate.cpp',
66 'ir_variable.cpp',
67 'ir_variable_refcount.cpp',
68 'ir_vec_index_to_cond_assign.cpp',
69 'ir_vec_index_to_swizzle.cpp',
70 'linker.cpp',
71 'link_functions.cpp',
72 's_expression.cpp',
73 ]
74
75 glsl = env.ConvenienceLibrary(
76 target = 'glsl',
77 source = sources,
78 )
79
80 Export('glsl')
81
82 # FIXME: We can't build the programs because there's a cyclic dependency between tis directory and src/mesa
83 Return()
84
85 env = env.Clone()
86
87 if env['platform'] == 'windows':
88 env.PrependUnique(LIBS = [
89 'user32',
90 ])
91
92 env.Prepend(LIBS = [glsl, talloc])
93
94 env.Program(
95 target = 'glsl2',
96 source = [
97 'main.cpp',
98 ]
99 )
100
101 env.Program(
102 target = 'glcpp',
103 source = ['glcpp/glcpp.c'],
104 )