2 * Copyright © 2013 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
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9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
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15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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21 * DEALINGS IN THE SOFTWARE.
25 * \file builtin_functions.cpp
27 * Support for GLSL built-in functions.
29 * This file is split into several main components:
31 * 1. Availability predicates
33 * A series of small functions that check whether the current shader
34 * supports the version/extensions required to expose a built-in.
36 * 2. Core builtin_builder class functionality
38 * 3. Lists of built-in functions
40 * The builtin_builder::create_builtins() function contains lists of all
41 * built-in function signatures, where they're available, what types they
44 * 4. Implementations of built-in function signatures
46 * A series of functions which create ir_function_signatures and emit IR
47 * via ir_builder to implement them.
51 * A few functions the rest of the compiler can use to interact with the
52 * built-in function module. For example, searching for a built-in by
53 * name and parameters.
58 #include "main/core.h" /* for struct gl_shader */
59 #include "main/shaderobj.h"
60 #include "ir_builder.h"
61 #include "glsl_parser_extras.h"
62 #include "program/prog_instruction.h"
65 #define M_PIf ((float) M_PI)
66 #define M_PI_2f ((float) M_PI_2)
67 #define M_PI_4f ((float) M_PI_4)
69 using namespace ir_builder
;
72 * Availability predicates:
76 always_available(const _mesa_glsl_parse_state
*)
82 compatibility_vs_only(const _mesa_glsl_parse_state
*state
)
84 return state
->stage
== MESA_SHADER_VERTEX
&&
85 state
->language_version
<= 130 &&
90 fs_only(const _mesa_glsl_parse_state
*state
)
92 return state
->stage
== MESA_SHADER_FRAGMENT
;
96 gs_only(const _mesa_glsl_parse_state
*state
)
98 return state
->stage
== MESA_SHADER_GEOMETRY
;
102 v110(const _mesa_glsl_parse_state
*state
)
104 return !state
->es_shader
;
108 v110_fs_only(const _mesa_glsl_parse_state
*state
)
110 return !state
->es_shader
&& state
->stage
== MESA_SHADER_FRAGMENT
;
114 v120(const _mesa_glsl_parse_state
*state
)
116 return state
->is_version(120, 300);
120 v130(const _mesa_glsl_parse_state
*state
)
122 return state
->is_version(130, 300);
126 v130_fs_only(const _mesa_glsl_parse_state
*state
)
128 return state
->is_version(130, 300) &&
129 state
->stage
== MESA_SHADER_FRAGMENT
;
133 v140(const _mesa_glsl_parse_state
*state
)
135 return state
->is_version(140, 0);
139 es31(const _mesa_glsl_parse_state
*state
)
141 return state
->is_version(0, 310);
145 texture_rectangle(const _mesa_glsl_parse_state
*state
)
147 return state
->ARB_texture_rectangle_enable
;
151 texture_external(const _mesa_glsl_parse_state
*state
)
153 return state
->OES_EGL_image_external_enable
;
156 /** True if texturing functions with explicit LOD are allowed. */
158 lod_exists_in_stage(const _mesa_glsl_parse_state
*state
)
160 /* Texturing functions with "Lod" in their name exist:
161 * - In the vertex shader stage (for all languages)
162 * - In any stage for GLSL 1.30+ or GLSL ES 3.00
163 * - In any stage for desktop GLSL with ARB_shader_texture_lod enabled.
165 * Since ARB_shader_texture_lod can only be enabled on desktop GLSL, we
166 * don't need to explicitly check state->es_shader.
168 return state
->stage
== MESA_SHADER_VERTEX
||
169 state
->is_version(130, 300) ||
170 state
->ARB_shader_texture_lod_enable
;
174 v110_lod(const _mesa_glsl_parse_state
*state
)
176 return !state
->es_shader
&& lod_exists_in_stage(state
);
180 shader_texture_lod(const _mesa_glsl_parse_state
*state
)
182 return state
->ARB_shader_texture_lod_enable
;
186 shader_texture_lod_and_rect(const _mesa_glsl_parse_state
*state
)
188 return state
->ARB_shader_texture_lod_enable
&&
189 state
->ARB_texture_rectangle_enable
;
193 shader_bit_encoding(const _mesa_glsl_parse_state
*state
)
195 return state
->is_version(330, 300) ||
196 state
->ARB_shader_bit_encoding_enable
||
197 state
->ARB_gpu_shader5_enable
;
201 shader_integer_mix(const _mesa_glsl_parse_state
*state
)
203 return state
->is_version(450, 310) ||
204 (v130(state
) && state
->EXT_shader_integer_mix_enable
);
208 shader_packing_or_es3(const _mesa_glsl_parse_state
*state
)
210 return state
->ARB_shading_language_packing_enable
||
211 state
->is_version(420, 300);
215 shader_packing_or_es3_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
217 return state
->ARB_shading_language_packing_enable
||
218 state
->ARB_gpu_shader5_enable
||
219 state
->is_version(400, 300);
223 gpu_shader5(const _mesa_glsl_parse_state
*state
)
225 return state
->is_version(400, 0) || state
->ARB_gpu_shader5_enable
;
229 gpu_shader5_or_es31(const _mesa_glsl_parse_state
*state
)
231 return state
->is_version(400, 310) || state
->ARB_gpu_shader5_enable
;
235 shader_packing_or_es31_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
237 return state
->ARB_shading_language_packing_enable
||
238 state
->ARB_gpu_shader5_enable
||
239 state
->is_version(400, 310);
243 fs_gpu_shader5(const _mesa_glsl_parse_state
*state
)
245 return state
->stage
== MESA_SHADER_FRAGMENT
&&
246 (state
->is_version(400, 0) || state
->ARB_gpu_shader5_enable
);
251 texture_array_lod(const _mesa_glsl_parse_state
*state
)
253 return lod_exists_in_stage(state
) &&
254 state
->EXT_texture_array_enable
;
258 fs_texture_array(const _mesa_glsl_parse_state
*state
)
260 return state
->stage
== MESA_SHADER_FRAGMENT
&&
261 state
->EXT_texture_array_enable
;
265 texture_array(const _mesa_glsl_parse_state
*state
)
267 return state
->EXT_texture_array_enable
;
271 texture_multisample(const _mesa_glsl_parse_state
*state
)
273 return state
->is_version(150, 310) ||
274 state
->ARB_texture_multisample_enable
;
278 texture_multisample_array(const _mesa_glsl_parse_state
*state
)
280 return state
->is_version(150, 0) ||
281 state
->ARB_texture_multisample_enable
;
285 fs_texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
287 return state
->stage
== MESA_SHADER_FRAGMENT
&&
288 (state
->is_version(400, 0) ||
289 state
->ARB_texture_cube_map_array_enable
);
293 texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
295 return state
->is_version(400, 0) ||
296 state
->ARB_texture_cube_map_array_enable
;
300 texture_query_levels(const _mesa_glsl_parse_state
*state
)
302 return state
->is_version(430, 0) ||
303 state
->ARB_texture_query_levels_enable
;
307 texture_query_lod(const _mesa_glsl_parse_state
*state
)
309 return state
->stage
== MESA_SHADER_FRAGMENT
&&
310 state
->ARB_texture_query_lod_enable
;
314 texture_gather(const _mesa_glsl_parse_state
*state
)
316 return state
->is_version(400, 0) ||
317 state
->ARB_texture_gather_enable
||
318 state
->ARB_gpu_shader5_enable
;
322 texture_gather_or_es31(const _mesa_glsl_parse_state
*state
)
324 return state
->is_version(400, 310) ||
325 state
->ARB_texture_gather_enable
||
326 state
->ARB_gpu_shader5_enable
;
329 /* Only ARB_texture_gather but not GLSL 4.0 or ARB_gpu_shader5.
330 * used for relaxation of const offset requirements.
333 texture_gather_only_or_es31(const _mesa_glsl_parse_state
*state
)
335 return !state
->is_version(400, 0) &&
336 !state
->ARB_gpu_shader5_enable
&&
337 (state
->ARB_texture_gather_enable
||
338 state
->is_version(0, 310));
341 /* Desktop GL or OES_standard_derivatives + fragment shader only */
343 fs_oes_derivatives(const _mesa_glsl_parse_state
*state
)
345 return state
->stage
== MESA_SHADER_FRAGMENT
&&
346 (state
->is_version(110, 300) ||
347 state
->OES_standard_derivatives_enable
);
351 fs_derivative_control(const _mesa_glsl_parse_state
*state
)
353 return state
->stage
== MESA_SHADER_FRAGMENT
&&
354 (state
->is_version(450, 0) ||
355 state
->ARB_derivative_control_enable
);
359 tex1d_lod(const _mesa_glsl_parse_state
*state
)
361 return !state
->es_shader
&& lod_exists_in_stage(state
);
364 /** True if sampler3D exists */
366 tex3d(const _mesa_glsl_parse_state
*state
)
368 /* sampler3D exists in all desktop GLSL versions, GLSL ES 1.00 with the
369 * OES_texture_3D extension, and in GLSL ES 3.00.
371 return !state
->es_shader
||
372 state
->OES_texture_3D_enable
||
373 state
->language_version
>= 300;
377 fs_tex3d(const _mesa_glsl_parse_state
*state
)
379 return state
->stage
== MESA_SHADER_FRAGMENT
&&
380 (!state
->es_shader
|| state
->OES_texture_3D_enable
);
384 tex3d_lod(const _mesa_glsl_parse_state
*state
)
386 return tex3d(state
) && lod_exists_in_stage(state
);
390 shader_atomic_counters(const _mesa_glsl_parse_state
*state
)
392 return state
->has_atomic_counters();
396 shader_trinary_minmax(const _mesa_glsl_parse_state
*state
)
398 return state
->AMD_shader_trinary_minmax_enable
;
402 shader_image_load_store(const _mesa_glsl_parse_state
*state
)
404 return (state
->is_version(420, 310) ||
405 state
->ARB_shader_image_load_store_enable
);
409 shader_image_atomic(const _mesa_glsl_parse_state
*state
)
411 return (state
->is_version(420, 0) ||
412 state
->ARB_shader_image_load_store_enable
);
416 shader_image_size(const _mesa_glsl_parse_state
*state
)
418 return state
->is_version(430, 310) ||
419 state
->ARB_shader_image_size_enable
;
423 gs_streams(const _mesa_glsl_parse_state
*state
)
425 return gpu_shader5(state
) && gs_only(state
);
429 fp64(const _mesa_glsl_parse_state
*state
)
431 return state
->has_double();
435 barrier_supported(const _mesa_glsl_parse_state
*state
)
437 return state
->stage
== MESA_SHADER_COMPUTE
||
438 state
->stage
== MESA_SHADER_TESS_CTRL
;
443 /******************************************************************************/
448 * builtin_builder: A singleton object representing the core of the built-in
451 * It generates IR for every built-in function signature, and organizes them
454 class builtin_builder
{
461 ir_function_signature
*find(_mesa_glsl_parse_state
*state
,
462 const char *name
, exec_list
*actual_parameters
);
465 * A shader to hold all the built-in signatures; created by this module.
467 * This includes signatures for every built-in, regardless of version or
468 * enabled extensions. The availability predicate associated with each
469 * signature allows matching_signature() to filter out the irrelevant ones.
476 /** Global variables used by built-in functions. */
477 ir_variable
*gl_ModelViewProjectionMatrix
;
478 ir_variable
*gl_Vertex
;
480 void create_shader();
481 void create_intrinsics();
482 void create_builtins();
485 * IR builder helpers:
487 * These convenience functions assist in emitting IR, but don't necessarily
488 * fit in ir_builder itself. Many of them rely on having a mem_ctx class
491 ir_variable
*in_var(const glsl_type
*type
, const char *name
);
492 ir_variable
*out_var(const glsl_type
*type
, const char *name
);
493 ir_constant
*imm(float f
, unsigned vector_elements
=1);
494 ir_constant
*imm(int i
, unsigned vector_elements
=1);
495 ir_constant
*imm(unsigned u
, unsigned vector_elements
=1);
496 ir_constant
*imm(double d
, unsigned vector_elements
=1);
497 ir_constant
*imm(const glsl_type
*type
, const ir_constant_data
&);
498 ir_dereference_variable
*var_ref(ir_variable
*var
);
499 ir_dereference_array
*array_ref(ir_variable
*var
, int i
);
500 ir_swizzle
*matrix_elt(ir_variable
*var
, int col
, int row
);
502 ir_expression
*asin_expr(ir_variable
*x
);
503 void do_atan(ir_factory
&body
, const glsl_type
*type
, ir_variable
*res
, operand y_over_x
);
506 * Call function \param f with parameters specified as the linked
507 * list \param params of \c ir_variable objects. \param ret should
508 * point to the ir_variable that will hold the function return
509 * value, or be \c NULL if the function has void return type.
511 ir_call
*call(ir_function
*f
, ir_variable
*ret
, exec_list params
);
513 /** Create a new function and add the given signatures. */
514 void add_function(const char *name
, ...);
516 typedef ir_function_signature
*(builtin_builder::*image_prototype_ctr
)(const glsl_type
*image_type
,
517 const char *intrinsic_name
,
518 unsigned num_arguments
,
521 enum image_function_flags
{
522 IMAGE_FUNCTION_EMIT_STUB
= (1 << 0),
523 IMAGE_FUNCTION_RETURNS_VOID
= (1 << 1),
524 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
= (1 << 2),
525 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
= (1 << 3),
526 IMAGE_FUNCTION_READ_ONLY
= (1 << 4),
527 IMAGE_FUNCTION_WRITE_ONLY
= (1 << 5),
528 IMAGE_FUNCTION_AVAIL_ATOMIC
= (1 << 6)
532 * Create a new image built-in function for all known image types.
533 * \p flags is a bitfield of \c image_function_flags flags.
535 void add_image_function(const char *name
,
536 const char *intrinsic_name
,
537 image_prototype_ctr prototype
,
538 unsigned num_arguments
,
542 * Create new functions for all known image built-ins and types.
543 * If \p glsl is \c true, use the GLSL built-in names and emit code
544 * to call into the actual compiler intrinsic. If \p glsl is
545 * false, emit a function prototype with no body for each image
548 void add_image_functions(bool glsl
);
550 ir_function_signature
*new_sig(const glsl_type
*return_type
,
551 builtin_available_predicate avail
,
552 int num_params
, ...);
555 * Function signature generators:
558 ir_function_signature
*unop(builtin_available_predicate avail
,
559 ir_expression_operation opcode
,
560 const glsl_type
*return_type
,
561 const glsl_type
*param_type
);
562 ir_function_signature
*binop(ir_expression_operation opcode
,
563 builtin_available_predicate avail
,
564 const glsl_type
*return_type
,
565 const glsl_type
*param0_type
,
566 const glsl_type
*param1_type
);
568 #define B0(X) ir_function_signature *_##X();
569 #define B1(X) ir_function_signature *_##X(const glsl_type *);
570 #define B2(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *);
571 #define B3(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *, const glsl_type *);
572 #define BA1(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *);
573 #define BA2(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *, const glsl_type *);
610 ir_function_signature
*_mix_sel(builtin_available_predicate avail
,
611 const glsl_type
*val_type
,
612 const glsl_type
*blend_type
);
621 ir_function_signature
*_packUnorm2x16(builtin_available_predicate avail
);
622 ir_function_signature
*_packSnorm2x16(builtin_available_predicate avail
);
623 ir_function_signature
*_packUnorm4x8(builtin_available_predicate avail
);
624 ir_function_signature
*_packSnorm4x8(builtin_available_predicate avail
);
625 ir_function_signature
*_unpackUnorm2x16(builtin_available_predicate avail
);
626 ir_function_signature
*_unpackSnorm2x16(builtin_available_predicate avail
);
627 ir_function_signature
*_unpackUnorm4x8(builtin_available_predicate avail
);
628 ir_function_signature
*_unpackSnorm4x8(builtin_available_predicate avail
);
629 ir_function_signature
*_packHalf2x16(builtin_available_predicate avail
);
630 ir_function_signature
*_unpackHalf2x16(builtin_available_predicate avail
);
631 ir_function_signature
*_packDouble2x32(builtin_available_predicate avail
);
632 ir_function_signature
*_unpackDouble2x32(builtin_available_predicate avail
);
645 BA1(determinant_mat2
);
646 BA1(determinant_mat3
);
647 BA1(determinant_mat4
);
655 BA1(greaterThanEqual
);
662 ir_function_signature
*_textureSize(builtin_available_predicate avail
,
663 const glsl_type
*return_type
,
664 const glsl_type
*sampler_type
);
666 /** Flags to _texture() */
667 #define TEX_PROJECT 1
669 #define TEX_COMPONENT 4
670 #define TEX_OFFSET_NONCONST 8
671 #define TEX_OFFSET_ARRAY 16
673 ir_function_signature
*_texture(ir_texture_opcode opcode
,
674 builtin_available_predicate avail
,
675 const glsl_type
*return_type
,
676 const glsl_type
*sampler_type
,
677 const glsl_type
*coord_type
,
679 B0(textureCubeArrayShadow
);
680 ir_function_signature
*_texelFetch(builtin_available_predicate avail
,
681 const glsl_type
*return_type
,
682 const glsl_type
*sampler_type
,
683 const glsl_type
*coord_type
,
684 const glsl_type
*offset_type
= NULL
);
688 ir_function_signature
*_EmitStreamVertex(builtin_available_predicate avail
,
689 const glsl_type
*stream_type
);
690 ir_function_signature
*_EndStreamPrimitive(builtin_available_predicate avail
,
691 const glsl_type
*stream_type
);
695 B1(textureQueryLevels
);
723 B1(interpolateAtCentroid
)
724 B1(interpolateAtOffset
)
725 B1(interpolateAtSample
)
727 ir_function_signature
*_atomic_intrinsic(builtin_available_predicate avail
);
728 ir_function_signature
*_atomic_op(const char *intrinsic
,
729 builtin_available_predicate avail
);
735 ir_function_signature
*_image_prototype(const glsl_type
*image_type
,
736 const char *intrinsic_name
,
737 unsigned num_arguments
,
739 ir_function_signature
*_image_size_prototype(const glsl_type
*image_type
,
740 const char *intrinsic_name
,
741 unsigned num_arguments
,
743 ir_function_signature
*_image(image_prototype_ctr prototype
,
744 const glsl_type
*image_type
,
745 const char *intrinsic_name
,
746 unsigned num_arguments
,
749 ir_function_signature
*_memory_barrier_intrinsic(
750 builtin_available_predicate avail
);
751 ir_function_signature
*_memory_barrier(
752 builtin_available_predicate avail
);
763 } /* anonymous namespace */
766 * Core builtin_builder functionality:
769 builtin_builder::builtin_builder()
771 gl_ModelViewProjectionMatrix(NULL
),
777 builtin_builder::~builtin_builder()
779 ralloc_free(mem_ctx
);
782 ir_function_signature
*
783 builtin_builder::find(_mesa_glsl_parse_state
*state
,
784 const char *name
, exec_list
*actual_parameters
)
786 /* The shader currently being compiled requested a built-in function;
787 * it needs to link against builtin_builder::shader in order to get them.
789 * Even if we don't find a matching signature, we still need to do this so
790 * that the "no matching signature" error will list potential candidates
791 * from the available built-ins.
793 state
->uses_builtin_functions
= true;
795 ir_function
*f
= shader
->symbols
->get_function(name
);
799 ir_function_signature
*sig
=
800 f
->matching_signature(state
, actual_parameters
, true);
808 builtin_builder::initialize()
810 /* If already initialized, don't do it again. */
814 mem_ctx
= ralloc_context(NULL
);
821 builtin_builder::release()
823 ralloc_free(mem_ctx
);
831 builtin_builder::create_shader()
833 /* The target doesn't actually matter. There's no target for generic
834 * GLSL utility code that could be linked against any stage, so just
835 * arbitrarily pick GL_VERTEX_SHADER.
837 shader
= _mesa_new_shader(NULL
, 0, GL_VERTEX_SHADER
);
838 shader
->symbols
= new(mem_ctx
) glsl_symbol_table
;
840 gl_ModelViewProjectionMatrix
=
841 new(mem_ctx
) ir_variable(glsl_type::mat4_type
,
842 "gl_ModelViewProjectionMatrix",
845 shader
->symbols
->add_variable(gl_ModelViewProjectionMatrix
);
847 gl_Vertex
= in_var(glsl_type::vec4_type
, "gl_Vertex");
848 shader
->symbols
->add_variable(gl_Vertex
);
854 * Create ir_function and ir_function_signature objects for each
858 builtin_builder::create_intrinsics()
860 add_function("__intrinsic_atomic_read",
861 _atomic_intrinsic(shader_atomic_counters
),
863 add_function("__intrinsic_atomic_increment",
864 _atomic_intrinsic(shader_atomic_counters
),
866 add_function("__intrinsic_atomic_predecrement",
867 _atomic_intrinsic(shader_atomic_counters
),
870 add_image_functions(false);
872 add_function("__intrinsic_memory_barrier",
873 _memory_barrier_intrinsic(shader_image_load_store
),
878 * Create ir_function and ir_function_signature objects for each built-in.
880 * Contains a list of every available built-in.
883 builtin_builder::create_builtins()
886 add_function(#NAME, \
887 _##NAME(glsl_type::float_type), \
888 _##NAME(glsl_type::vec2_type), \
889 _##NAME(glsl_type::vec3_type), \
890 _##NAME(glsl_type::vec4_type), \
894 add_function(#NAME, \
895 _##NAME(always_available, glsl_type::float_type), \
896 _##NAME(always_available, glsl_type::vec2_type), \
897 _##NAME(always_available, glsl_type::vec3_type), \
898 _##NAME(always_available, glsl_type::vec4_type), \
899 _##NAME(fp64, glsl_type::double_type), \
900 _##NAME(fp64, glsl_type::dvec2_type), \
901 _##NAME(fp64, glsl_type::dvec3_type), \
902 _##NAME(fp64, glsl_type::dvec4_type), \
905 #define FD130(NAME) \
906 add_function(#NAME, \
907 _##NAME(v130, glsl_type::float_type), \
908 _##NAME(v130, glsl_type::vec2_type), \
909 _##NAME(v130, glsl_type::vec3_type), \
910 _##NAME(v130, glsl_type::vec4_type), \
911 _##NAME(fp64, glsl_type::double_type), \
912 _##NAME(fp64, glsl_type::dvec2_type), \
913 _##NAME(fp64, glsl_type::dvec3_type), \
914 _##NAME(fp64, glsl_type::dvec4_type), \
917 #define FDGS5(NAME) \
918 add_function(#NAME, \
919 _##NAME(gpu_shader5, glsl_type::float_type), \
920 _##NAME(gpu_shader5, glsl_type::vec2_type), \
921 _##NAME(gpu_shader5, glsl_type::vec3_type), \
922 _##NAME(gpu_shader5, glsl_type::vec4_type), \
923 _##NAME(fp64, glsl_type::double_type), \
924 _##NAME(fp64, glsl_type::dvec2_type), \
925 _##NAME(fp64, glsl_type::dvec3_type), \
926 _##NAME(fp64, glsl_type::dvec4_type), \
930 add_function(#NAME, \
931 _##NAME(glsl_type::float_type), \
932 _##NAME(glsl_type::vec2_type), \
933 _##NAME(glsl_type::vec3_type), \
934 _##NAME(glsl_type::vec4_type), \
935 _##NAME(glsl_type::int_type), \
936 _##NAME(glsl_type::ivec2_type), \
937 _##NAME(glsl_type::ivec3_type), \
938 _##NAME(glsl_type::ivec4_type), \
942 add_function(#NAME, \
943 _##NAME(always_available, glsl_type::float_type), \
944 _##NAME(always_available, glsl_type::vec2_type), \
945 _##NAME(always_available, glsl_type::vec3_type), \
946 _##NAME(always_available, glsl_type::vec4_type), \
947 _##NAME(always_available, glsl_type::int_type), \
948 _##NAME(always_available, glsl_type::ivec2_type), \
949 _##NAME(always_available, glsl_type::ivec3_type), \
950 _##NAME(always_available, glsl_type::ivec4_type), \
951 _##NAME(fp64, glsl_type::double_type), \
952 _##NAME(fp64, glsl_type::dvec2_type), \
953 _##NAME(fp64, glsl_type::dvec3_type), \
954 _##NAME(fp64, glsl_type::dvec4_type), \
958 add_function(#NAME, \
959 _##NAME(always_available, glsl_type::float_type), \
960 _##NAME(always_available, glsl_type::vec2_type), \
961 _##NAME(always_available, glsl_type::vec3_type), \
962 _##NAME(always_available, glsl_type::vec4_type), \
964 _##NAME(always_available, glsl_type::int_type), \
965 _##NAME(always_available, glsl_type::ivec2_type), \
966 _##NAME(always_available, glsl_type::ivec3_type), \
967 _##NAME(always_available, glsl_type::ivec4_type), \
969 _##NAME(v130, glsl_type::uint_type), \
970 _##NAME(v130, glsl_type::uvec2_type), \
971 _##NAME(v130, glsl_type::uvec3_type), \
972 _##NAME(v130, glsl_type::uvec4_type), \
973 _##NAME(fp64, glsl_type::double_type), \
974 _##NAME(fp64, glsl_type::dvec2_type), \
975 _##NAME(fp64, glsl_type::dvec3_type), \
976 _##NAME(fp64, glsl_type::dvec4_type), \
980 add_function(#NAME, \
981 _##NAME(glsl_type::int_type), \
982 _##NAME(glsl_type::ivec2_type), \
983 _##NAME(glsl_type::ivec3_type), \
984 _##NAME(glsl_type::ivec4_type), \
986 _##NAME(glsl_type::uint_type), \
987 _##NAME(glsl_type::uvec2_type), \
988 _##NAME(glsl_type::uvec3_type), \
989 _##NAME(glsl_type::uvec4_type), \
992 #define FIUBD(NAME) \
993 add_function(#NAME, \
994 _##NAME(always_available, glsl_type::float_type), \
995 _##NAME(always_available, glsl_type::vec2_type), \
996 _##NAME(always_available, glsl_type::vec3_type), \
997 _##NAME(always_available, glsl_type::vec4_type), \
999 _##NAME(always_available, glsl_type::int_type), \
1000 _##NAME(always_available, glsl_type::ivec2_type), \
1001 _##NAME(always_available, glsl_type::ivec3_type), \
1002 _##NAME(always_available, glsl_type::ivec4_type), \
1004 _##NAME(v130, glsl_type::uint_type), \
1005 _##NAME(v130, glsl_type::uvec2_type), \
1006 _##NAME(v130, glsl_type::uvec3_type), \
1007 _##NAME(v130, glsl_type::uvec4_type), \
1009 _##NAME(always_available, glsl_type::bool_type), \
1010 _##NAME(always_available, glsl_type::bvec2_type), \
1011 _##NAME(always_available, glsl_type::bvec3_type), \
1012 _##NAME(always_available, glsl_type::bvec4_type), \
1014 _##NAME(fp64, glsl_type::double_type), \
1015 _##NAME(fp64, glsl_type::dvec2_type), \
1016 _##NAME(fp64, glsl_type::dvec3_type), \
1017 _##NAME(fp64, glsl_type::dvec4_type), \
1020 #define FIUD2_MIXED(NAME) \
1021 add_function(#NAME, \
1022 _##NAME(always_available, glsl_type::float_type, glsl_type::float_type), \
1023 _##NAME(always_available, glsl_type::vec2_type, glsl_type::float_type), \
1024 _##NAME(always_available, glsl_type::vec3_type, glsl_type::float_type), \
1025 _##NAME(always_available, glsl_type::vec4_type, glsl_type::float_type), \
1027 _##NAME(always_available, glsl_type::vec2_type, glsl_type::vec2_type), \
1028 _##NAME(always_available, glsl_type::vec3_type, glsl_type::vec3_type), \
1029 _##NAME(always_available, glsl_type::vec4_type, glsl_type::vec4_type), \
1031 _##NAME(always_available, glsl_type::int_type, glsl_type::int_type), \
1032 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::int_type), \
1033 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::int_type), \
1034 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::int_type), \
1036 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::ivec2_type), \
1037 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::ivec3_type), \
1038 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::ivec4_type), \
1040 _##NAME(v130, glsl_type::uint_type, glsl_type::uint_type), \
1041 _##NAME(v130, glsl_type::uvec2_type, glsl_type::uint_type), \
1042 _##NAME(v130, glsl_type::uvec3_type, glsl_type::uint_type), \
1043 _##NAME(v130, glsl_type::uvec4_type, glsl_type::uint_type), \
1045 _##NAME(v130, glsl_type::uvec2_type, glsl_type::uvec2_type), \
1046 _##NAME(v130, glsl_type::uvec3_type, glsl_type::uvec3_type), \
1047 _##NAME(v130, glsl_type::uvec4_type, glsl_type::uvec4_type), \
1049 _##NAME(fp64, glsl_type::double_type, glsl_type::double_type), \
1050 _##NAME(fp64, glsl_type::dvec2_type, glsl_type::double_type), \
1051 _##NAME(fp64, glsl_type::dvec3_type, glsl_type::double_type), \
1052 _##NAME(fp64, glsl_type::dvec4_type, glsl_type::double_type), \
1053 _##NAME(fp64, glsl_type::dvec2_type, glsl_type::dvec2_type), \
1054 _##NAME(fp64, glsl_type::dvec3_type, glsl_type::dvec3_type), \
1055 _##NAME(fp64, glsl_type::dvec4_type, glsl_type::dvec4_type), \
1066 add_function("atan",
1067 _atan(glsl_type::float_type
),
1068 _atan(glsl_type::vec2_type
),
1069 _atan(glsl_type::vec3_type
),
1070 _atan(glsl_type::vec4_type
),
1071 _atan2(glsl_type::float_type
),
1072 _atan2(glsl_type::vec2_type
),
1073 _atan2(glsl_type::vec3_type
),
1074 _atan2(glsl_type::vec4_type
),
1100 _mod(glsl_type::float_type
, glsl_type::float_type
),
1101 _mod(glsl_type::vec2_type
, glsl_type::float_type
),
1102 _mod(glsl_type::vec3_type
, glsl_type::float_type
),
1103 _mod(glsl_type::vec4_type
, glsl_type::float_type
),
1105 _mod(glsl_type::vec2_type
, glsl_type::vec2_type
),
1106 _mod(glsl_type::vec3_type
, glsl_type::vec3_type
),
1107 _mod(glsl_type::vec4_type
, glsl_type::vec4_type
),
1109 _mod(glsl_type::double_type
, glsl_type::double_type
),
1110 _mod(glsl_type::dvec2_type
, glsl_type::double_type
),
1111 _mod(glsl_type::dvec3_type
, glsl_type::double_type
),
1112 _mod(glsl_type::dvec4_type
, glsl_type::double_type
),
1114 _mod(glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1115 _mod(glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1116 _mod(glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1126 _mix_lrp(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1127 _mix_lrp(always_available
, glsl_type::vec2_type
, glsl_type::float_type
),
1128 _mix_lrp(always_available
, glsl_type::vec3_type
, glsl_type::float_type
),
1129 _mix_lrp(always_available
, glsl_type::vec4_type
, glsl_type::float_type
),
1131 _mix_lrp(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1132 _mix_lrp(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1133 _mix_lrp(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1135 _mix_lrp(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1136 _mix_lrp(fp64
, glsl_type::dvec2_type
, glsl_type::double_type
),
1137 _mix_lrp(fp64
, glsl_type::dvec3_type
, glsl_type::double_type
),
1138 _mix_lrp(fp64
, glsl_type::dvec4_type
, glsl_type::double_type
),
1140 _mix_lrp(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1141 _mix_lrp(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1142 _mix_lrp(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1144 _mix_sel(v130
, glsl_type::float_type
, glsl_type::bool_type
),
1145 _mix_sel(v130
, glsl_type::vec2_type
, glsl_type::bvec2_type
),
1146 _mix_sel(v130
, glsl_type::vec3_type
, glsl_type::bvec3_type
),
1147 _mix_sel(v130
, glsl_type::vec4_type
, glsl_type::bvec4_type
),
1149 _mix_sel(fp64
, glsl_type::double_type
, glsl_type::bool_type
),
1150 _mix_sel(fp64
, glsl_type::dvec2_type
, glsl_type::bvec2_type
),
1151 _mix_sel(fp64
, glsl_type::dvec3_type
, glsl_type::bvec3_type
),
1152 _mix_sel(fp64
, glsl_type::dvec4_type
, glsl_type::bvec4_type
),
1154 _mix_sel(shader_integer_mix
, glsl_type::int_type
, glsl_type::bool_type
),
1155 _mix_sel(shader_integer_mix
, glsl_type::ivec2_type
, glsl_type::bvec2_type
),
1156 _mix_sel(shader_integer_mix
, glsl_type::ivec3_type
, glsl_type::bvec3_type
),
1157 _mix_sel(shader_integer_mix
, glsl_type::ivec4_type
, glsl_type::bvec4_type
),
1159 _mix_sel(shader_integer_mix
, glsl_type::uint_type
, glsl_type::bool_type
),
1160 _mix_sel(shader_integer_mix
, glsl_type::uvec2_type
, glsl_type::bvec2_type
),
1161 _mix_sel(shader_integer_mix
, glsl_type::uvec3_type
, glsl_type::bvec3_type
),
1162 _mix_sel(shader_integer_mix
, glsl_type::uvec4_type
, glsl_type::bvec4_type
),
1164 _mix_sel(shader_integer_mix
, glsl_type::bool_type
, glsl_type::bool_type
),
1165 _mix_sel(shader_integer_mix
, glsl_type::bvec2_type
, glsl_type::bvec2_type
),
1166 _mix_sel(shader_integer_mix
, glsl_type::bvec3_type
, glsl_type::bvec3_type
),
1167 _mix_sel(shader_integer_mix
, glsl_type::bvec4_type
, glsl_type::bvec4_type
),
1170 add_function("step",
1171 _step(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1172 _step(always_available
, glsl_type::float_type
, glsl_type::vec2_type
),
1173 _step(always_available
, glsl_type::float_type
, glsl_type::vec3_type
),
1174 _step(always_available
, glsl_type::float_type
, glsl_type::vec4_type
),
1176 _step(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1177 _step(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1178 _step(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1179 _step(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1180 _step(fp64
, glsl_type::double_type
, glsl_type::dvec2_type
),
1181 _step(fp64
, glsl_type::double_type
, glsl_type::dvec3_type
),
1182 _step(fp64
, glsl_type::double_type
, glsl_type::dvec4_type
),
1184 _step(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1185 _step(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1186 _step(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1189 add_function("smoothstep",
1190 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1191 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec2_type
),
1192 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec3_type
),
1193 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec4_type
),
1195 _smoothstep(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1196 _smoothstep(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1197 _smoothstep(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1198 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1199 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec2_type
),
1200 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec3_type
),
1201 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec4_type
),
1203 _smoothstep(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1204 _smoothstep(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1205 _smoothstep(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1213 add_function("intBitsToFloat",
1214 _intBitsToFloat(glsl_type::int_type
),
1215 _intBitsToFloat(glsl_type::ivec2_type
),
1216 _intBitsToFloat(glsl_type::ivec3_type
),
1217 _intBitsToFloat(glsl_type::ivec4_type
),
1219 add_function("uintBitsToFloat",
1220 _uintBitsToFloat(glsl_type::uint_type
),
1221 _uintBitsToFloat(glsl_type::uvec2_type
),
1222 _uintBitsToFloat(glsl_type::uvec3_type
),
1223 _uintBitsToFloat(glsl_type::uvec4_type
),
1226 add_function("packUnorm2x16", _packUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1227 add_function("packSnorm2x16", _packSnorm2x16(shader_packing_or_es3
), NULL
);
1228 add_function("packUnorm4x8", _packUnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1229 add_function("packSnorm4x8", _packSnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1230 add_function("unpackUnorm2x16", _unpackUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1231 add_function("unpackSnorm2x16", _unpackSnorm2x16(shader_packing_or_es3
), NULL
);
1232 add_function("unpackUnorm4x8", _unpackUnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1233 add_function("unpackSnorm4x8", _unpackSnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1234 add_function("packHalf2x16", _packHalf2x16(shader_packing_or_es3
), NULL
);
1235 add_function("unpackHalf2x16", _unpackHalf2x16(shader_packing_or_es3
), NULL
);
1236 add_function("packDouble2x32", _packDouble2x32(fp64
), NULL
);
1237 add_function("unpackDouble2x32", _unpackDouble2x32(fp64
), NULL
);
1244 add_function("cross", _cross(always_available
, glsl_type::vec3_type
),
1245 _cross(fp64
, glsl_type::dvec3_type
), NULL
);
1248 add_function("ftransform", _ftransform(), NULL
);
1253 add_function("matrixCompMult",
1254 _matrixCompMult(always_available
, glsl_type::mat2_type
),
1255 _matrixCompMult(always_available
, glsl_type::mat3_type
),
1256 _matrixCompMult(always_available
, glsl_type::mat4_type
),
1257 _matrixCompMult(always_available
, glsl_type::mat2x3_type
),
1258 _matrixCompMult(always_available
, glsl_type::mat2x4_type
),
1259 _matrixCompMult(always_available
, glsl_type::mat3x2_type
),
1260 _matrixCompMult(always_available
, glsl_type::mat3x4_type
),
1261 _matrixCompMult(always_available
, glsl_type::mat4x2_type
),
1262 _matrixCompMult(always_available
, glsl_type::mat4x3_type
),
1263 _matrixCompMult(fp64
, glsl_type::dmat2_type
),
1264 _matrixCompMult(fp64
, glsl_type::dmat3_type
),
1265 _matrixCompMult(fp64
, glsl_type::dmat4_type
),
1266 _matrixCompMult(fp64
, glsl_type::dmat2x3_type
),
1267 _matrixCompMult(fp64
, glsl_type::dmat2x4_type
),
1268 _matrixCompMult(fp64
, glsl_type::dmat3x2_type
),
1269 _matrixCompMult(fp64
, glsl_type::dmat3x4_type
),
1270 _matrixCompMult(fp64
, glsl_type::dmat4x2_type
),
1271 _matrixCompMult(fp64
, glsl_type::dmat4x3_type
),
1273 add_function("outerProduct",
1274 _outerProduct(v120
, glsl_type::mat2_type
),
1275 _outerProduct(v120
, glsl_type::mat3_type
),
1276 _outerProduct(v120
, glsl_type::mat4_type
),
1277 _outerProduct(v120
, glsl_type::mat2x3_type
),
1278 _outerProduct(v120
, glsl_type::mat2x4_type
),
1279 _outerProduct(v120
, glsl_type::mat3x2_type
),
1280 _outerProduct(v120
, glsl_type::mat3x4_type
),
1281 _outerProduct(v120
, glsl_type::mat4x2_type
),
1282 _outerProduct(v120
, glsl_type::mat4x3_type
),
1283 _outerProduct(fp64
, glsl_type::dmat2_type
),
1284 _outerProduct(fp64
, glsl_type::dmat3_type
),
1285 _outerProduct(fp64
, glsl_type::dmat4_type
),
1286 _outerProduct(fp64
, glsl_type::dmat2x3_type
),
1287 _outerProduct(fp64
, glsl_type::dmat2x4_type
),
1288 _outerProduct(fp64
, glsl_type::dmat3x2_type
),
1289 _outerProduct(fp64
, glsl_type::dmat3x4_type
),
1290 _outerProduct(fp64
, glsl_type::dmat4x2_type
),
1291 _outerProduct(fp64
, glsl_type::dmat4x3_type
),
1293 add_function("determinant",
1294 _determinant_mat2(v120
, glsl_type::mat2_type
),
1295 _determinant_mat3(v120
, glsl_type::mat3_type
),
1296 _determinant_mat4(v120
, glsl_type::mat4_type
),
1297 _determinant_mat2(fp64
, glsl_type::dmat2_type
),
1298 _determinant_mat3(fp64
, glsl_type::dmat3_type
),
1299 _determinant_mat4(fp64
, glsl_type::dmat4_type
),
1302 add_function("inverse",
1303 _inverse_mat2(v120
, glsl_type::mat2_type
),
1304 _inverse_mat3(v120
, glsl_type::mat3_type
),
1305 _inverse_mat4(v120
, glsl_type::mat4_type
),
1306 _inverse_mat2(fp64
, glsl_type::dmat2_type
),
1307 _inverse_mat3(fp64
, glsl_type::dmat3_type
),
1308 _inverse_mat4(fp64
, glsl_type::dmat4_type
),
1310 add_function("transpose",
1311 _transpose(v120
, glsl_type::mat2_type
),
1312 _transpose(v120
, glsl_type::mat3_type
),
1313 _transpose(v120
, glsl_type::mat4_type
),
1314 _transpose(v120
, glsl_type::mat2x3_type
),
1315 _transpose(v120
, glsl_type::mat2x4_type
),
1316 _transpose(v120
, glsl_type::mat3x2_type
),
1317 _transpose(v120
, glsl_type::mat3x4_type
),
1318 _transpose(v120
, glsl_type::mat4x2_type
),
1319 _transpose(v120
, glsl_type::mat4x3_type
),
1320 _transpose(fp64
, glsl_type::dmat2_type
),
1321 _transpose(fp64
, glsl_type::dmat3_type
),
1322 _transpose(fp64
, glsl_type::dmat4_type
),
1323 _transpose(fp64
, glsl_type::dmat2x3_type
),
1324 _transpose(fp64
, glsl_type::dmat2x4_type
),
1325 _transpose(fp64
, glsl_type::dmat3x2_type
),
1326 _transpose(fp64
, glsl_type::dmat3x4_type
),
1327 _transpose(fp64
, glsl_type::dmat4x2_type
),
1328 _transpose(fp64
, glsl_type::dmat4x3_type
),
1333 FIUD(greaterThanEqual
)
1338 _any(glsl_type::bvec2_type
),
1339 _any(glsl_type::bvec3_type
),
1340 _any(glsl_type::bvec4_type
),
1344 _all(glsl_type::bvec2_type
),
1345 _all(glsl_type::bvec3_type
),
1346 _all(glsl_type::bvec4_type
),
1350 _not(glsl_type::bvec2_type
),
1351 _not(glsl_type::bvec3_type
),
1352 _not(glsl_type::bvec4_type
),
1355 add_function("textureSize",
1356 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1D_type
),
1357 _textureSize(v130
, glsl_type::int_type
, glsl_type::isampler1D_type
),
1358 _textureSize(v130
, glsl_type::int_type
, glsl_type::usampler1D_type
),
1360 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2D_type
),
1361 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2D_type
),
1362 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2D_type
),
1364 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler3D_type
),
1365 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler3D_type
),
1366 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler3D_type
),
1368 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCube_type
),
1369 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isamplerCube_type
),
1370 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usamplerCube_type
),
1372 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1DShadow_type
),
1373 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DShadow_type
),
1374 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCubeShadow_type
),
1376 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArray_type
),
1377 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler1DArray_type
),
1378 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler1DArray_type
),
1379 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArray_type
),
1380 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler2DArray_type
),
1381 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler2DArray_type
),
1383 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArrayShadow_type
),
1384 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArrayShadow_type
),
1386 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArray_type
),
1387 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::isamplerCubeArray_type
),
1388 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::usamplerCubeArray_type
),
1389 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArrayShadow_type
),
1391 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRect_type
),
1392 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2DRect_type
),
1393 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2DRect_type
),
1394 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRectShadow_type
),
1396 _textureSize(v140
, glsl_type::int_type
, glsl_type::samplerBuffer_type
),
1397 _textureSize(v140
, glsl_type::int_type
, glsl_type::isamplerBuffer_type
),
1398 _textureSize(v140
, glsl_type::int_type
, glsl_type::usamplerBuffer_type
),
1399 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::sampler2DMS_type
),
1400 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::isampler2DMS_type
),
1401 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::usampler2DMS_type
),
1403 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::sampler2DMSArray_type
),
1404 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::isampler2DMSArray_type
),
1405 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::usampler2DMSArray_type
),
1408 add_function("texture",
1409 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1410 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1411 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1413 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1414 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1415 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1417 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1418 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1419 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1421 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1422 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1423 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1425 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1426 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1427 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1429 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1430 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1431 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1433 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1434 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1435 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1437 _texture(ir_tex
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1438 _texture(ir_tex
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1439 _texture(ir_tex
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1441 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1442 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1443 /* samplerCubeArrayShadow is special; it has an extra parameter
1444 * for the shadow comparitor since there is no vec5 type.
1446 _textureCubeArrayShadow(),
1448 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1449 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
1450 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
1452 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1454 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1455 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1456 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1458 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1459 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1460 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1462 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1463 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1464 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1466 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1467 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1468 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1470 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1471 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1472 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1474 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1475 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1476 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1478 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1479 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1480 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1482 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1483 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1484 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1486 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1489 add_function("textureLod",
1490 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1491 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1492 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1494 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1495 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1496 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1498 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1499 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1500 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1502 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1503 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1504 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1506 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1507 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1509 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1510 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1511 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1513 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1514 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1515 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1517 _texture(ir_txl
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1518 _texture(ir_txl
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1519 _texture(ir_txl
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1521 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1524 add_function("textureOffset",
1525 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1526 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1527 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1529 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1530 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1531 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1533 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1534 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1535 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1537 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1538 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1539 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1541 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1543 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1544 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1546 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1547 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1548 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1550 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1551 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1552 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1554 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1556 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1557 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1558 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1560 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1561 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1562 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1564 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1565 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1566 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1568 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1569 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1571 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1572 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1573 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1575 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1576 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1577 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1579 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1582 add_function("textureProj",
1583 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1584 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1585 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1586 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1587 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1588 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1590 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1591 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1592 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1593 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1594 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1595 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1597 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1598 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1599 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1601 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1602 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1604 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1605 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1606 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1607 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1608 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1609 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1611 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1613 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1614 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1615 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1616 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1617 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1618 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1620 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1621 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1622 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1623 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1624 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1625 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1627 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1628 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1629 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1631 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1632 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1635 add_function("texelFetch",
1636 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
),
1637 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
),
1638 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
),
1640 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
),
1641 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
),
1642 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
),
1644 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
),
1645 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
),
1646 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
),
1648 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
),
1649 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
),
1650 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
),
1652 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
),
1653 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
),
1654 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
),
1656 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
),
1657 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
),
1658 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
),
1660 _texelFetch(v140
, glsl_type::vec4_type
, glsl_type::samplerBuffer_type
, glsl_type::int_type
),
1661 _texelFetch(v140
, glsl_type::ivec4_type
, glsl_type::isamplerBuffer_type
, glsl_type::int_type
),
1662 _texelFetch(v140
, glsl_type::uvec4_type
, glsl_type::usamplerBuffer_type
, glsl_type::int_type
),
1664 _texelFetch(texture_multisample
, glsl_type::vec4_type
, glsl_type::sampler2DMS_type
, glsl_type::ivec2_type
),
1665 _texelFetch(texture_multisample
, glsl_type::ivec4_type
, glsl_type::isampler2DMS_type
, glsl_type::ivec2_type
),
1666 _texelFetch(texture_multisample
, glsl_type::uvec4_type
, glsl_type::usampler2DMS_type
, glsl_type::ivec2_type
),
1668 _texelFetch(texture_multisample_array
, glsl_type::vec4_type
, glsl_type::sampler2DMSArray_type
, glsl_type::ivec3_type
),
1669 _texelFetch(texture_multisample_array
, glsl_type::ivec4_type
, glsl_type::isampler2DMSArray_type
, glsl_type::ivec3_type
),
1670 _texelFetch(texture_multisample_array
, glsl_type::uvec4_type
, glsl_type::usampler2DMSArray_type
, glsl_type::ivec3_type
),
1673 add_function("texelFetchOffset",
1674 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
1675 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
1676 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
1678 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1679 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1680 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1682 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
1683 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
1684 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
1686 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1687 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1688 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1690 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
1691 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
1692 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
1694 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
1695 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
1696 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
1700 add_function("textureProjOffset",
1701 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1702 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1703 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1704 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1705 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1706 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1708 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1709 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1710 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1711 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1712 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1713 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1715 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1716 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1717 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1719 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1720 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1722 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1723 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1724 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1725 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1726 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1727 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1729 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1731 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1732 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1733 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1734 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1735 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1736 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1738 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1739 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1740 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1741 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1742 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1743 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1745 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1746 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1747 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1749 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1750 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1753 add_function("textureLodOffset",
1754 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1755 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1756 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1758 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1759 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1760 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1762 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1763 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1764 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1766 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1767 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1769 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1770 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1771 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1773 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1774 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1775 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1777 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1780 add_function("textureProjLod",
1781 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1782 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1783 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1784 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1785 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1786 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1788 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1789 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1790 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1791 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1792 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1793 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1795 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1796 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1797 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1799 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1800 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1803 add_function("textureProjLodOffset",
1804 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1805 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1806 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1807 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1808 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1809 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1811 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1812 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1813 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1814 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1815 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1816 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1818 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1819 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1820 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1822 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1823 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1826 add_function("textureGrad",
1827 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1828 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1829 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1831 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1832 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1833 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1835 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1836 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1837 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1839 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1840 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1841 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1843 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1844 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
1845 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
1847 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1849 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1850 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1851 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1853 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1854 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1855 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1857 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1858 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1859 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1861 _texture(ir_txd
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1862 _texture(ir_txd
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1863 _texture(ir_txd
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1865 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1866 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1869 add_function("textureGradOffset",
1870 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1871 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1872 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1874 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1875 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1876 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1878 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1879 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1880 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1882 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1883 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1884 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1886 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1888 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1889 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1891 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1892 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1893 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1895 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1896 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1897 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1899 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1900 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
1903 add_function("textureProjGrad",
1904 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1905 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1906 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1907 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1908 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1909 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1911 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1912 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1913 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1914 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1915 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1916 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1918 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1919 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1920 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1922 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1923 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1924 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1925 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1926 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1927 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1929 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1931 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1932 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1935 add_function("textureProjGradOffset",
1936 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1937 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1938 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1939 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1940 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1941 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1943 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1944 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1945 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1946 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1947 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1948 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1950 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1951 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1952 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1954 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1955 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1956 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1957 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1958 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1959 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1961 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1963 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1964 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1967 add_function("EmitVertex", _EmitVertex(), NULL
);
1968 add_function("EndPrimitive", _EndPrimitive(), NULL
);
1969 add_function("EmitStreamVertex",
1970 _EmitStreamVertex(gs_streams
, glsl_type::uint_type
),
1971 _EmitStreamVertex(gs_streams
, glsl_type::int_type
),
1973 add_function("EndStreamPrimitive",
1974 _EndStreamPrimitive(gs_streams
, glsl_type::uint_type
),
1975 _EndStreamPrimitive(gs_streams
, glsl_type::int_type
),
1977 add_function("barrier", _barrier(), NULL
);
1979 add_function("textureQueryLOD",
1980 _textureQueryLod(glsl_type::sampler1D_type
, glsl_type::float_type
),
1981 _textureQueryLod(glsl_type::isampler1D_type
, glsl_type::float_type
),
1982 _textureQueryLod(glsl_type::usampler1D_type
, glsl_type::float_type
),
1984 _textureQueryLod(glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1985 _textureQueryLod(glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1986 _textureQueryLod(glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1988 _textureQueryLod(glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1989 _textureQueryLod(glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1990 _textureQueryLod(glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1992 _textureQueryLod(glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1993 _textureQueryLod(glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1994 _textureQueryLod(glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1996 _textureQueryLod(glsl_type::sampler1DArray_type
, glsl_type::float_type
),
1997 _textureQueryLod(glsl_type::isampler1DArray_type
, glsl_type::float_type
),
1998 _textureQueryLod(glsl_type::usampler1DArray_type
, glsl_type::float_type
),
2000 _textureQueryLod(glsl_type::sampler2DArray_type
, glsl_type::vec2_type
),
2001 _textureQueryLod(glsl_type::isampler2DArray_type
, glsl_type::vec2_type
),
2002 _textureQueryLod(glsl_type::usampler2DArray_type
, glsl_type::vec2_type
),
2004 _textureQueryLod(glsl_type::samplerCubeArray_type
, glsl_type::vec3_type
),
2005 _textureQueryLod(glsl_type::isamplerCubeArray_type
, glsl_type::vec3_type
),
2006 _textureQueryLod(glsl_type::usamplerCubeArray_type
, glsl_type::vec3_type
),
2008 _textureQueryLod(glsl_type::sampler1DShadow_type
, glsl_type::float_type
),
2009 _textureQueryLod(glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
2010 _textureQueryLod(glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
2011 _textureQueryLod(glsl_type::sampler1DArrayShadow_type
, glsl_type::float_type
),
2012 _textureQueryLod(glsl_type::sampler2DArrayShadow_type
, glsl_type::vec2_type
),
2013 _textureQueryLod(glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec3_type
),
2016 add_function("textureQueryLevels",
2017 _textureQueryLevels(glsl_type::sampler1D_type
),
2018 _textureQueryLevels(glsl_type::sampler2D_type
),
2019 _textureQueryLevels(glsl_type::sampler3D_type
),
2020 _textureQueryLevels(glsl_type::samplerCube_type
),
2021 _textureQueryLevels(glsl_type::sampler1DArray_type
),
2022 _textureQueryLevels(glsl_type::sampler2DArray_type
),
2023 _textureQueryLevels(glsl_type::samplerCubeArray_type
),
2024 _textureQueryLevels(glsl_type::sampler1DShadow_type
),
2025 _textureQueryLevels(glsl_type::sampler2DShadow_type
),
2026 _textureQueryLevels(glsl_type::samplerCubeShadow_type
),
2027 _textureQueryLevels(glsl_type::sampler1DArrayShadow_type
),
2028 _textureQueryLevels(glsl_type::sampler2DArrayShadow_type
),
2029 _textureQueryLevels(glsl_type::samplerCubeArrayShadow_type
),
2031 _textureQueryLevels(glsl_type::isampler1D_type
),
2032 _textureQueryLevels(glsl_type::isampler2D_type
),
2033 _textureQueryLevels(glsl_type::isampler3D_type
),
2034 _textureQueryLevels(glsl_type::isamplerCube_type
),
2035 _textureQueryLevels(glsl_type::isampler1DArray_type
),
2036 _textureQueryLevels(glsl_type::isampler2DArray_type
),
2037 _textureQueryLevels(glsl_type::isamplerCubeArray_type
),
2039 _textureQueryLevels(glsl_type::usampler1D_type
),
2040 _textureQueryLevels(glsl_type::usampler2D_type
),
2041 _textureQueryLevels(glsl_type::usampler3D_type
),
2042 _textureQueryLevels(glsl_type::usamplerCube_type
),
2043 _textureQueryLevels(glsl_type::usampler1DArray_type
),
2044 _textureQueryLevels(glsl_type::usampler2DArray_type
),
2045 _textureQueryLevels(glsl_type::usamplerCubeArray_type
),
2049 add_function("texture1D",
2050 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2051 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2054 add_function("texture1DArray",
2055 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2056 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2059 add_function("texture1DProj",
2060 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2061 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2062 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2063 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2066 add_function("texture1DLod",
2067 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2070 add_function("texture1DArrayLod",
2071 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2074 add_function("texture1DProjLod",
2075 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2076 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2079 add_function("texture2D",
2080 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2081 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2082 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec2_type
),
2085 add_function("texture2DArray",
2086 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2087 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2090 add_function("texture2DProj",
2091 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2092 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2093 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2094 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2095 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2096 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2099 add_function("texture2DLod",
2100 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2103 add_function("texture2DArrayLod",
2104 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2107 add_function("texture2DProjLod",
2108 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2109 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2112 add_function("texture3D",
2113 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2114 _texture(ir_txb
, fs_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2117 add_function("texture3DProj",
2118 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2119 _texture(ir_txb
, fs_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2122 add_function("texture3DLod",
2123 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2126 add_function("texture3DProjLod",
2127 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2130 add_function("textureCube",
2131 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2132 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2135 add_function("textureCubeLod",
2136 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2139 add_function("texture2DRect",
2140 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2143 add_function("texture2DRectProj",
2144 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2145 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2148 add_function("shadow1D",
2149 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2150 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2153 add_function("shadow1DArray",
2154 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2155 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2158 add_function("shadow2D",
2159 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2160 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2163 add_function("shadow2DArray",
2164 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2165 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2168 add_function("shadow1DProj",
2169 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2170 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2173 add_function("shadow2DProj",
2174 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2175 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2178 add_function("shadow1DLod",
2179 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2182 add_function("shadow2DLod",
2183 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2186 add_function("shadow1DArrayLod",
2187 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2190 add_function("shadow1DProjLod",
2191 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2194 add_function("shadow2DProjLod",
2195 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2198 add_function("shadow2DRect",
2199 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
2202 add_function("shadow2DRectProj",
2203 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2206 add_function("texture1DGradARB",
2207 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2210 add_function("texture1DProjGradARB",
2211 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2212 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2215 add_function("texture2DGradARB",
2216 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2219 add_function("texture2DProjGradARB",
2220 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2221 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2224 add_function("texture3DGradARB",
2225 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2228 add_function("texture3DProjGradARB",
2229 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2232 add_function("textureCubeGradARB",
2233 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2236 add_function("shadow1DGradARB",
2237 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2240 add_function("shadow1DProjGradARB",
2241 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2244 add_function("shadow2DGradARB",
2245 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2248 add_function("shadow2DProjGradARB",
2249 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2252 add_function("texture2DRectGradARB",
2253 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2256 add_function("texture2DRectProjGradARB",
2257 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2258 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2261 add_function("shadow2DRectGradARB",
2262 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
2265 add_function("shadow2DRectProjGradARB",
2266 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2269 add_function("textureGather",
2270 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2271 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2272 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2274 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2275 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
2276 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
2278 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2279 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2280 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2282 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2283 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2284 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2286 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2287 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2288 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2290 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2291 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2292 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2294 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2295 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2296 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2298 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2299 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2300 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2302 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2303 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2304 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2306 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2307 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2308 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2310 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
2311 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
),
2312 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
2313 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec4_type
),
2314 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
),
2317 add_function("textureGatherOffset",
2318 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2319 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2320 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2322 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2323 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2324 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2326 _texture(ir_tg4
, es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
2327 _texture(ir_tg4
, es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
2328 _texture(ir_tg4
, es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
2330 _texture(ir_tg4
, es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
2331 _texture(ir_tg4
, es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
2332 _texture(ir_tg4
, es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
2334 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2335 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2336 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2338 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2339 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2340 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2342 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2343 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2344 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2346 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2347 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2348 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2350 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2351 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2352 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2354 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2355 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2356 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2358 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2359 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2360 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2362 _texture(ir_tg4
, es31
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2363 _texture(ir_tg4
, es31
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2366 add_function("textureGatherOffsets",
2367 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2368 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2369 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2371 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2372 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2373 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2375 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2376 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2377 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2379 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2380 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2381 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2383 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2384 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2385 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2387 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2388 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2389 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2391 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2392 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2393 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2418 add_function("ldexp",
2419 _ldexp(glsl_type::float_type
, glsl_type::int_type
),
2420 _ldexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
2421 _ldexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
2422 _ldexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
2423 _ldexp(glsl_type::double_type
, glsl_type::int_type
),
2424 _ldexp(glsl_type::dvec2_type
, glsl_type::ivec2_type
),
2425 _ldexp(glsl_type::dvec3_type
, glsl_type::ivec3_type
),
2426 _ldexp(glsl_type::dvec4_type
, glsl_type::ivec4_type
),
2429 add_function("frexp",
2430 _frexp(glsl_type::float_type
, glsl_type::int_type
),
2431 _frexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
2432 _frexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
2433 _frexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
2434 _dfrexp(glsl_type::double_type
, glsl_type::int_type
),
2435 _dfrexp(glsl_type::dvec2_type
, glsl_type::ivec2_type
),
2436 _dfrexp(glsl_type::dvec3_type
, glsl_type::ivec3_type
),
2437 _dfrexp(glsl_type::dvec4_type
, glsl_type::ivec4_type
),
2439 add_function("uaddCarry",
2440 _uaddCarry(glsl_type::uint_type
),
2441 _uaddCarry(glsl_type::uvec2_type
),
2442 _uaddCarry(glsl_type::uvec3_type
),
2443 _uaddCarry(glsl_type::uvec4_type
),
2445 add_function("usubBorrow",
2446 _usubBorrow(glsl_type::uint_type
),
2447 _usubBorrow(glsl_type::uvec2_type
),
2448 _usubBorrow(glsl_type::uvec3_type
),
2449 _usubBorrow(glsl_type::uvec4_type
),
2451 add_function("imulExtended",
2452 _mulExtended(glsl_type::int_type
),
2453 _mulExtended(glsl_type::ivec2_type
),
2454 _mulExtended(glsl_type::ivec3_type
),
2455 _mulExtended(glsl_type::ivec4_type
),
2457 add_function("umulExtended",
2458 _mulExtended(glsl_type::uint_type
),
2459 _mulExtended(glsl_type::uvec2_type
),
2460 _mulExtended(glsl_type::uvec3_type
),
2461 _mulExtended(glsl_type::uvec4_type
),
2463 add_function("interpolateAtCentroid",
2464 _interpolateAtCentroid(glsl_type::float_type
),
2465 _interpolateAtCentroid(glsl_type::vec2_type
),
2466 _interpolateAtCentroid(glsl_type::vec3_type
),
2467 _interpolateAtCentroid(glsl_type::vec4_type
),
2469 add_function("interpolateAtOffset",
2470 _interpolateAtOffset(glsl_type::float_type
),
2471 _interpolateAtOffset(glsl_type::vec2_type
),
2472 _interpolateAtOffset(glsl_type::vec3_type
),
2473 _interpolateAtOffset(glsl_type::vec4_type
),
2475 add_function("interpolateAtSample",
2476 _interpolateAtSample(glsl_type::float_type
),
2477 _interpolateAtSample(glsl_type::vec2_type
),
2478 _interpolateAtSample(glsl_type::vec3_type
),
2479 _interpolateAtSample(glsl_type::vec4_type
),
2482 add_function("atomicCounter",
2483 _atomic_op("__intrinsic_atomic_read",
2484 shader_atomic_counters
),
2486 add_function("atomicCounterIncrement",
2487 _atomic_op("__intrinsic_atomic_increment",
2488 shader_atomic_counters
),
2490 add_function("atomicCounterDecrement",
2491 _atomic_op("__intrinsic_atomic_predecrement",
2492 shader_atomic_counters
),
2495 add_function("min3",
2496 _min3(glsl_type::float_type
),
2497 _min3(glsl_type::vec2_type
),
2498 _min3(glsl_type::vec3_type
),
2499 _min3(glsl_type::vec4_type
),
2501 _min3(glsl_type::int_type
),
2502 _min3(glsl_type::ivec2_type
),
2503 _min3(glsl_type::ivec3_type
),
2504 _min3(glsl_type::ivec4_type
),
2506 _min3(glsl_type::uint_type
),
2507 _min3(glsl_type::uvec2_type
),
2508 _min3(glsl_type::uvec3_type
),
2509 _min3(glsl_type::uvec4_type
),
2512 add_function("max3",
2513 _max3(glsl_type::float_type
),
2514 _max3(glsl_type::vec2_type
),
2515 _max3(glsl_type::vec3_type
),
2516 _max3(glsl_type::vec4_type
),
2518 _max3(glsl_type::int_type
),
2519 _max3(glsl_type::ivec2_type
),
2520 _max3(glsl_type::ivec3_type
),
2521 _max3(glsl_type::ivec4_type
),
2523 _max3(glsl_type::uint_type
),
2524 _max3(glsl_type::uvec2_type
),
2525 _max3(glsl_type::uvec3_type
),
2526 _max3(glsl_type::uvec4_type
),
2529 add_function("mid3",
2530 _mid3(glsl_type::float_type
),
2531 _mid3(glsl_type::vec2_type
),
2532 _mid3(glsl_type::vec3_type
),
2533 _mid3(glsl_type::vec4_type
),
2535 _mid3(glsl_type::int_type
),
2536 _mid3(glsl_type::ivec2_type
),
2537 _mid3(glsl_type::ivec3_type
),
2538 _mid3(glsl_type::ivec4_type
),
2540 _mid3(glsl_type::uint_type
),
2541 _mid3(glsl_type::uvec2_type
),
2542 _mid3(glsl_type::uvec3_type
),
2543 _mid3(glsl_type::uvec4_type
),
2546 add_image_functions(true);
2548 add_function("memoryBarrier",
2549 _memory_barrier(shader_image_load_store
),
2560 builtin_builder::add_function(const char *name
, ...)
2564 ir_function
*f
= new(mem_ctx
) ir_function(name
);
2568 ir_function_signature
*sig
= va_arg(ap
, ir_function_signature
*);
2574 stuff
.push_tail(sig
);
2575 validate_ir_tree(&stuff
);
2578 f
->add_signature(sig
);
2582 shader
->symbols
->add_function(f
);
2586 builtin_builder::add_image_function(const char *name
,
2587 const char *intrinsic_name
,
2588 image_prototype_ctr prototype
,
2589 unsigned num_arguments
,
2592 static const glsl_type
*const types
[] = {
2593 glsl_type::image1D_type
,
2594 glsl_type::image2D_type
,
2595 glsl_type::image3D_type
,
2596 glsl_type::image2DRect_type
,
2597 glsl_type::imageCube_type
,
2598 glsl_type::imageBuffer_type
,
2599 glsl_type::image1DArray_type
,
2600 glsl_type::image2DArray_type
,
2601 glsl_type::imageCubeArray_type
,
2602 glsl_type::image2DMS_type
,
2603 glsl_type::image2DMSArray_type
,
2604 glsl_type::iimage1D_type
,
2605 glsl_type::iimage2D_type
,
2606 glsl_type::iimage3D_type
,
2607 glsl_type::iimage2DRect_type
,
2608 glsl_type::iimageCube_type
,
2609 glsl_type::iimageBuffer_type
,
2610 glsl_type::iimage1DArray_type
,
2611 glsl_type::iimage2DArray_type
,
2612 glsl_type::iimageCubeArray_type
,
2613 glsl_type::iimage2DMS_type
,
2614 glsl_type::iimage2DMSArray_type
,
2615 glsl_type::uimage1D_type
,
2616 glsl_type::uimage2D_type
,
2617 glsl_type::uimage3D_type
,
2618 glsl_type::uimage2DRect_type
,
2619 glsl_type::uimageCube_type
,
2620 glsl_type::uimageBuffer_type
,
2621 glsl_type::uimage1DArray_type
,
2622 glsl_type::uimage2DArray_type
,
2623 glsl_type::uimageCubeArray_type
,
2624 glsl_type::uimage2DMS_type
,
2625 glsl_type::uimage2DMSArray_type
2628 ir_function
*f
= new(mem_ctx
) ir_function(name
);
2630 for (unsigned i
= 0; i
< ARRAY_SIZE(types
); ++i
) {
2631 if (types
[i
]->sampler_type
!= GLSL_TYPE_FLOAT
||
2632 (flags
& IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
))
2633 f
->add_signature(_image(prototype
, types
[i
], intrinsic_name
,
2634 num_arguments
, flags
));
2637 shader
->symbols
->add_function(f
);
2641 builtin_builder::add_image_functions(bool glsl
)
2643 const unsigned flags
= (glsl
? IMAGE_FUNCTION_EMIT_STUB
: 0);
2645 add_image_function(glsl
? "imageLoad" : "__intrinsic_image_load",
2646 "__intrinsic_image_load",
2647 &builtin_builder::_image_prototype
, 0,
2648 (flags
| IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
2649 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
2650 IMAGE_FUNCTION_READ_ONLY
));
2652 add_image_function(glsl
? "imageStore" : "__intrinsic_image_store",
2653 "__intrinsic_image_store",
2654 &builtin_builder::_image_prototype
, 1,
2655 (flags
| IMAGE_FUNCTION_RETURNS_VOID
|
2656 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
2657 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
2658 IMAGE_FUNCTION_WRITE_ONLY
));
2660 const unsigned atom_flags
= flags
| IMAGE_FUNCTION_AVAIL_ATOMIC
;
2662 add_image_function(glsl
? "imageAtomicAdd" : "__intrinsic_image_atomic_add",
2663 "__intrinsic_image_atomic_add",
2664 &builtin_builder::_image_prototype
, 1, atom_flags
);
2666 add_image_function(glsl
? "imageAtomicMin" : "__intrinsic_image_atomic_min",
2667 "__intrinsic_image_atomic_min",
2668 &builtin_builder::_image_prototype
, 1, atom_flags
);
2670 add_image_function(glsl
? "imageAtomicMax" : "__intrinsic_image_atomic_max",
2671 "__intrinsic_image_atomic_max",
2672 &builtin_builder::_image_prototype
, 1, atom_flags
);
2674 add_image_function(glsl
? "imageAtomicAnd" : "__intrinsic_image_atomic_and",
2675 "__intrinsic_image_atomic_and",
2676 &builtin_builder::_image_prototype
, 1, atom_flags
);
2678 add_image_function(glsl
? "imageAtomicOr" : "__intrinsic_image_atomic_or",
2679 "__intrinsic_image_atomic_or",
2680 &builtin_builder::_image_prototype
, 1, atom_flags
);
2682 add_image_function(glsl
? "imageAtomicXor" : "__intrinsic_image_atomic_xor",
2683 "__intrinsic_image_atomic_xor",
2684 &builtin_builder::_image_prototype
, 1, atom_flags
);
2686 add_image_function((glsl
? "imageAtomicExchange" :
2687 "__intrinsic_image_atomic_exchange"),
2688 "__intrinsic_image_atomic_exchange",
2689 &builtin_builder::_image_prototype
, 1, atom_flags
);
2691 add_image_function((glsl
? "imageAtomicCompSwap" :
2692 "__intrinsic_image_atomic_comp_swap"),
2693 "__intrinsic_image_atomic_comp_swap",
2694 &builtin_builder::_image_prototype
, 2, atom_flags
);
2696 add_image_function(glsl
? "imageSize" : "__intrinsic_image_size",
2697 "__intrinsic_image_size",
2698 &builtin_builder::_image_size_prototype
, 1, atom_flags
);
2702 builtin_builder::in_var(const glsl_type
*type
, const char *name
)
2704 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_in
);
2708 builtin_builder::out_var(const glsl_type
*type
, const char *name
)
2710 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_out
);
2714 builtin_builder::imm(float f
, unsigned vector_elements
)
2716 return new(mem_ctx
) ir_constant(f
, vector_elements
);
2720 builtin_builder::imm(int i
, unsigned vector_elements
)
2722 return new(mem_ctx
) ir_constant(i
, vector_elements
);
2726 builtin_builder::imm(unsigned u
, unsigned vector_elements
)
2728 return new(mem_ctx
) ir_constant(u
, vector_elements
);
2732 builtin_builder::imm(double d
, unsigned vector_elements
)
2734 return new(mem_ctx
) ir_constant(d
, vector_elements
);
2738 builtin_builder::imm(const glsl_type
*type
, const ir_constant_data
&data
)
2740 return new(mem_ctx
) ir_constant(type
, &data
);
2743 #define IMM_FP(type, val) (type->base_type == GLSL_TYPE_DOUBLE) ? imm(val) : imm((float)val)
2745 ir_dereference_variable
*
2746 builtin_builder::var_ref(ir_variable
*var
)
2748 return new(mem_ctx
) ir_dereference_variable(var
);
2751 ir_dereference_array
*
2752 builtin_builder::array_ref(ir_variable
*var
, int idx
)
2754 return new(mem_ctx
) ir_dereference_array(var
, imm(idx
));
2757 /** Return an element of a matrix */
2759 builtin_builder::matrix_elt(ir_variable
*var
, int column
, int row
)
2761 return swizzle(array_ref(var
, column
), row
, 1);
2765 * Implementations of built-in functions:
2768 ir_function_signature
*
2769 builtin_builder::new_sig(const glsl_type
*return_type
,
2770 builtin_available_predicate avail
,
2776 ir_function_signature
*sig
=
2777 new(mem_ctx
) ir_function_signature(return_type
, avail
);
2780 va_start(ap
, num_params
);
2781 for (int i
= 0; i
< num_params
; i
++) {
2782 plist
.push_tail(va_arg(ap
, ir_variable
*));
2786 sig
->replace_parameters(&plist
);
2790 #define MAKE_SIG(return_type, avail, ...) \
2791 ir_function_signature *sig = \
2792 new_sig(return_type, avail, __VA_ARGS__); \
2793 ir_factory body(&sig->body, mem_ctx); \
2794 sig->is_defined = true;
2796 #define MAKE_INTRINSIC(return_type, avail, ...) \
2797 ir_function_signature *sig = \
2798 new_sig(return_type, avail, __VA_ARGS__); \
2799 sig->is_intrinsic = true;
2801 ir_function_signature
*
2802 builtin_builder::unop(builtin_available_predicate avail
,
2803 ir_expression_operation opcode
,
2804 const glsl_type
*return_type
,
2805 const glsl_type
*param_type
)
2807 ir_variable
*x
= in_var(param_type
, "x");
2808 MAKE_SIG(return_type
, avail
, 1, x
);
2809 body
.emit(ret(expr(opcode
, x
)));
2813 #define UNOP(NAME, OPCODE, AVAIL) \
2814 ir_function_signature * \
2815 builtin_builder::_##NAME(const glsl_type *type) \
2817 return unop(&AVAIL, OPCODE, type, type); \
2820 #define UNOPA(NAME, OPCODE) \
2821 ir_function_signature * \
2822 builtin_builder::_##NAME(builtin_available_predicate avail, const glsl_type *type) \
2824 return unop(avail, OPCODE, type, type); \
2827 ir_function_signature
*
2828 builtin_builder::binop(ir_expression_operation opcode
,
2829 builtin_available_predicate avail
,
2830 const glsl_type
*return_type
,
2831 const glsl_type
*param0_type
,
2832 const glsl_type
*param1_type
)
2834 ir_variable
*x
= in_var(param0_type
, "x");
2835 ir_variable
*y
= in_var(param1_type
, "y");
2836 MAKE_SIG(return_type
, avail
, 2, x
, y
);
2837 body
.emit(ret(expr(opcode
, x
, y
)));
2841 #define BINOP(NAME, OPCODE, AVAIL) \
2842 ir_function_signature * \
2843 builtin_builder::_##NAME(const glsl_type *return_type, \
2844 const glsl_type *param0_type, \
2845 const glsl_type *param1_type) \
2847 return binop(&AVAIL, OPCODE, return_type, param0_type, param1_type); \
2851 * Angle and Trigonometry Functions @{
2854 ir_function_signature
*
2855 builtin_builder::_radians(const glsl_type
*type
)
2857 ir_variable
*degrees
= in_var(type
, "degrees");
2858 MAKE_SIG(type
, always_available
, 1, degrees
);
2859 body
.emit(ret(mul(degrees
, imm(0.0174532925f
))));
2863 ir_function_signature
*
2864 builtin_builder::_degrees(const glsl_type
*type
)
2866 ir_variable
*radians
= in_var(type
, "radians");
2867 MAKE_SIG(type
, always_available
, 1, radians
);
2868 body
.emit(ret(mul(radians
, imm(57.29578f
))));
2872 UNOP(sin
, ir_unop_sin
, always_available
)
2873 UNOP(cos
, ir_unop_cos
, always_available
)
2875 ir_function_signature
*
2876 builtin_builder::_tan(const glsl_type
*type
)
2878 ir_variable
*theta
= in_var(type
, "theta");
2879 MAKE_SIG(type
, always_available
, 1, theta
);
2880 body
.emit(ret(div(sin(theta
), cos(theta
))));
2885 builtin_builder::asin_expr(ir_variable
*x
)
2889 mul(sqrt(sub(imm(1.0f
), abs(x
))),
2892 add(imm(M_PI_4f
- 1.0f
),
2894 add(imm(0.086566724f
),
2895 mul(abs(x
), imm(-0.03102955f
))))))))));
2899 builtin_builder::call(ir_function
*f
, ir_variable
*ret
, exec_list params
)
2901 exec_list actual_params
;
2903 foreach_in_list(ir_variable
, var
, ¶ms
) {
2904 actual_params
.push_tail(var_ref(var
));
2907 ir_function_signature
*sig
=
2908 f
->exact_matching_signature(NULL
, &actual_params
);
2912 ir_dereference_variable
*deref
=
2913 (sig
->return_type
->is_void() ? NULL
: var_ref(ret
));
2915 return new(mem_ctx
) ir_call(sig
, deref
, &actual_params
);
2918 ir_function_signature
*
2919 builtin_builder::_asin(const glsl_type
*type
)
2921 ir_variable
*x
= in_var(type
, "x");
2922 MAKE_SIG(type
, always_available
, 1, x
);
2924 body
.emit(ret(asin_expr(x
)));
2929 ir_function_signature
*
2930 builtin_builder::_acos(const glsl_type
*type
)
2932 ir_variable
*x
= in_var(type
, "x");
2933 MAKE_SIG(type
, always_available
, 1, x
);
2935 body
.emit(ret(sub(imm(M_PI_2f
), asin_expr(x
))));
2940 ir_function_signature
*
2941 builtin_builder::_atan2(const glsl_type
*type
)
2943 ir_variable
*vec_y
= in_var(type
, "vec_y");
2944 ir_variable
*vec_x
= in_var(type
, "vec_x");
2945 MAKE_SIG(type
, always_available
, 2, vec_y
, vec_x
);
2947 ir_variable
*vec_result
= body
.make_temp(type
, "vec_result");
2948 ir_variable
*r
= body
.make_temp(glsl_type::float_type
, "r");
2949 for (int i
= 0; i
< type
->vector_elements
; i
++) {
2950 ir_variable
*y
= body
.make_temp(glsl_type::float_type
, "y");
2951 ir_variable
*x
= body
.make_temp(glsl_type::float_type
, "x");
2952 body
.emit(assign(y
, swizzle(vec_y
, i
, 1)));
2953 body
.emit(assign(x
, swizzle(vec_x
, i
, 1)));
2955 /* If |x| >= 1.0e-8 * |y|: */
2957 new(mem_ctx
) ir_if(greater(abs(x
), mul(imm(1.0e-8f
), abs(y
))));
2959 ir_factory
outer_then(&outer_if
->then_instructions
, mem_ctx
);
2961 /* Then...call atan(y/x) */
2962 do_atan(body
, glsl_type::float_type
, r
, div(y
, x
));
2964 /* ...and fix it up: */
2965 ir_if
*inner_if
= new(mem_ctx
) ir_if(less(x
, imm(0.0f
)));
2966 inner_if
->then_instructions
.push_tail(
2967 if_tree(gequal(y
, imm(0.0f
)),
2968 assign(r
, add(r
, imm(M_PIf
))),
2969 assign(r
, sub(r
, imm(M_PIf
)))));
2970 outer_then
.emit(inner_if
);
2973 outer_if
->else_instructions
.push_tail(
2974 assign(r
, mul(sign(y
), imm(M_PI_2f
))));
2976 body
.emit(outer_if
);
2978 body
.emit(assign(vec_result
, r
, 1 << i
));
2980 body
.emit(ret(vec_result
));
2986 builtin_builder::do_atan(ir_factory
&body
, const glsl_type
*type
, ir_variable
*res
, operand y_over_x
)
2989 * range-reduction, first step:
2991 * / y_over_x if |y_over_x| <= 1.0;
2993 * \ 1.0 / y_over_x otherwise
2995 ir_variable
*x
= body
.make_temp(type
, "atan_x");
2996 body
.emit(assign(x
, div(min2(abs(y_over_x
),
3002 * approximate atan by evaluating polynomial:
3004 * x * 0.9999793128310355 - x^3 * 0.3326756418091246 +
3005 * x^5 * 0.1938924977115610 - x^7 * 0.1173503194786851 +
3006 * x^9 * 0.0536813784310406 - x^11 * 0.0121323213173444
3008 ir_variable
*tmp
= body
.make_temp(type
, "atan_tmp");
3009 body
.emit(assign(tmp
, mul(x
, x
)));
3010 body
.emit(assign(tmp
, mul(add(mul(sub(mul(add(mul(sub(mul(add(mul(imm(-0.0121323213173444f
),
3012 imm(0.0536813784310406f
)),
3014 imm(0.1173503194786851f
)),
3016 imm(0.1938924977115610f
)),
3018 imm(0.3326756418091246f
)),
3020 imm(0.9999793128310355f
)),
3023 /* range-reduction fixup */
3024 body
.emit(assign(tmp
, add(tmp
,
3025 mul(b2f(greater(abs(y_over_x
),
3026 imm(1.0f
, type
->components()))),
3032 body
.emit(assign(res
, mul(tmp
, sign(y_over_x
))));
3035 ir_function_signature
*
3036 builtin_builder::_atan(const glsl_type
*type
)
3038 ir_variable
*y_over_x
= in_var(type
, "y_over_x");
3039 MAKE_SIG(type
, always_available
, 1, y_over_x
);
3041 ir_variable
*tmp
= body
.make_temp(type
, "tmp");
3042 do_atan(body
, type
, tmp
, y_over_x
);
3043 body
.emit(ret(tmp
));
3048 ir_function_signature
*
3049 builtin_builder::_sinh(const glsl_type
*type
)
3051 ir_variable
*x
= in_var(type
, "x");
3052 MAKE_SIG(type
, v130
, 1, x
);
3054 /* 0.5 * (e^x - e^(-x)) */
3055 body
.emit(ret(mul(imm(0.5f
), sub(exp(x
), exp(neg(x
))))));
3060 ir_function_signature
*
3061 builtin_builder::_cosh(const glsl_type
*type
)
3063 ir_variable
*x
= in_var(type
, "x");
3064 MAKE_SIG(type
, v130
, 1, x
);
3066 /* 0.5 * (e^x + e^(-x)) */
3067 body
.emit(ret(mul(imm(0.5f
), add(exp(x
), exp(neg(x
))))));
3072 ir_function_signature
*
3073 builtin_builder::_tanh(const glsl_type
*type
)
3075 ir_variable
*x
= in_var(type
, "x");
3076 MAKE_SIG(type
, v130
, 1, x
);
3078 /* (e^x - e^(-x)) / (e^x + e^(-x)) */
3079 body
.emit(ret(div(sub(exp(x
), exp(neg(x
))),
3080 add(exp(x
), exp(neg(x
))))));
3085 ir_function_signature
*
3086 builtin_builder::_asinh(const glsl_type
*type
)
3088 ir_variable
*x
= in_var(type
, "x");
3089 MAKE_SIG(type
, v130
, 1, x
);
3091 body
.emit(ret(mul(sign(x
), log(add(abs(x
), sqrt(add(mul(x
, x
),
3096 ir_function_signature
*
3097 builtin_builder::_acosh(const glsl_type
*type
)
3099 ir_variable
*x
= in_var(type
, "x");
3100 MAKE_SIG(type
, v130
, 1, x
);
3102 body
.emit(ret(log(add(x
, sqrt(sub(mul(x
, x
), imm(1.0f
)))))));
3106 ir_function_signature
*
3107 builtin_builder::_atanh(const glsl_type
*type
)
3109 ir_variable
*x
= in_var(type
, "x");
3110 MAKE_SIG(type
, v130
, 1, x
);
3112 body
.emit(ret(mul(imm(0.5f
), log(div(add(imm(1.0f
), x
),
3113 sub(imm(1.0f
), x
))))));
3119 * Exponential Functions @{
3122 ir_function_signature
*
3123 builtin_builder::_pow(const glsl_type
*type
)
3125 return binop(ir_binop_pow
, always_available
, type
, type
, type
);
3128 UNOP(exp
, ir_unop_exp
, always_available
)
3129 UNOP(log
, ir_unop_log
, always_available
)
3130 UNOP(exp2
, ir_unop_exp2
, always_available
)
3131 UNOP(log2
, ir_unop_log2
, always_available
)
3132 UNOPA(sqrt
, ir_unop_sqrt
)
3133 UNOPA(inversesqrt
, ir_unop_rsq
)
3137 UNOPA(abs
, ir_unop_abs
)
3138 UNOPA(sign
, ir_unop_sign
)
3139 UNOPA(floor
, ir_unop_floor
)
3140 UNOPA(trunc
, ir_unop_trunc
)
3141 UNOPA(round
, ir_unop_round_even
)
3142 UNOPA(roundEven
, ir_unop_round_even
)
3143 UNOPA(ceil
, ir_unop_ceil
)
3144 UNOPA(fract
, ir_unop_fract
)
3146 ir_function_signature
*
3147 builtin_builder::_mod(const glsl_type
*x_type
, const glsl_type
*y_type
)
3149 return binop(ir_binop_mod
, always_available
, x_type
, x_type
, y_type
);
3152 ir_function_signature
*
3153 builtin_builder::_modf(builtin_available_predicate avail
, const glsl_type
*type
)
3155 ir_variable
*x
= in_var(type
, "x");
3156 ir_variable
*i
= out_var(type
, "i");
3157 MAKE_SIG(type
, avail
, 2, x
, i
);
3159 ir_variable
*t
= body
.make_temp(type
, "t");
3160 body
.emit(assign(t
, expr(ir_unop_trunc
, x
)));
3161 body
.emit(assign(i
, t
));
3162 body
.emit(ret(sub(x
, t
)));
3167 ir_function_signature
*
3168 builtin_builder::_min(builtin_available_predicate avail
,
3169 const glsl_type
*x_type
, const glsl_type
*y_type
)
3171 return binop(ir_binop_min
, avail
, x_type
, x_type
, y_type
);
3174 ir_function_signature
*
3175 builtin_builder::_max(builtin_available_predicate avail
,
3176 const glsl_type
*x_type
, const glsl_type
*y_type
)
3178 return binop(ir_binop_max
, avail
, x_type
, x_type
, y_type
);
3181 ir_function_signature
*
3182 builtin_builder::_clamp(builtin_available_predicate avail
,
3183 const glsl_type
*val_type
, const glsl_type
*bound_type
)
3185 ir_variable
*x
= in_var(val_type
, "x");
3186 ir_variable
*minVal
= in_var(bound_type
, "minVal");
3187 ir_variable
*maxVal
= in_var(bound_type
, "maxVal");
3188 MAKE_SIG(val_type
, avail
, 3, x
, minVal
, maxVal
);
3190 body
.emit(ret(clamp(x
, minVal
, maxVal
)));
3195 ir_function_signature
*
3196 builtin_builder::_mix_lrp(builtin_available_predicate avail
, const glsl_type
*val_type
, const glsl_type
*blend_type
)
3198 ir_variable
*x
= in_var(val_type
, "x");
3199 ir_variable
*y
= in_var(val_type
, "y");
3200 ir_variable
*a
= in_var(blend_type
, "a");
3201 MAKE_SIG(val_type
, avail
, 3, x
, y
, a
);
3203 body
.emit(ret(lrp(x
, y
, a
)));
3208 ir_function_signature
*
3209 builtin_builder::_mix_sel(builtin_available_predicate avail
,
3210 const glsl_type
*val_type
,
3211 const glsl_type
*blend_type
)
3213 ir_variable
*x
= in_var(val_type
, "x");
3214 ir_variable
*y
= in_var(val_type
, "y");
3215 ir_variable
*a
= in_var(blend_type
, "a");
3216 MAKE_SIG(val_type
, avail
, 3, x
, y
, a
);
3218 /* csel matches the ternary operator in that a selector of true choses the
3219 * first argument. This differs from mix(x, y, false) which choses the
3220 * second argument (to remain consistent with the interpolating version of
3221 * mix() which takes a blend factor from 0.0 to 1.0 where 0.0 is only x.
3223 * To handle the behavior mismatch, reverse the x and y arguments.
3225 body
.emit(ret(csel(a
, y
, x
)));
3230 ir_function_signature
*
3231 builtin_builder::_step(builtin_available_predicate avail
, const glsl_type
*edge_type
, const glsl_type
*x_type
)
3233 ir_variable
*edge
= in_var(edge_type
, "edge");
3234 ir_variable
*x
= in_var(x_type
, "x");
3235 MAKE_SIG(x_type
, avail
, 2, edge
, x
);
3237 ir_variable
*t
= body
.make_temp(x_type
, "t");
3238 if (x_type
->vector_elements
== 1) {
3239 /* Both are floats */
3240 if (edge_type
->base_type
== GLSL_TYPE_DOUBLE
)
3241 body
.emit(assign(t
, f2d(b2f(gequal(x
, edge
)))));
3243 body
.emit(assign(t
, b2f(gequal(x
, edge
))));
3244 } else if (edge_type
->vector_elements
== 1) {
3245 /* x is a vector but edge is a float */
3246 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
3247 if (edge_type
->base_type
== GLSL_TYPE_DOUBLE
)
3248 body
.emit(assign(t
, f2d(b2f(gequal(swizzle(x
, i
, 1), edge
))), 1 << i
));
3250 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), edge
)), 1 << i
));
3253 /* Both are vectors */
3254 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
3255 if (edge_type
->base_type
== GLSL_TYPE_DOUBLE
)
3256 body
.emit(assign(t
, f2d(b2f(gequal(swizzle(x
, i
, 1), swizzle(edge
, i
, 1)))),
3259 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), swizzle(edge
, i
, 1))),
3269 ir_function_signature
*
3270 builtin_builder::_smoothstep(builtin_available_predicate avail
, const glsl_type
*edge_type
, const glsl_type
*x_type
)
3272 ir_variable
*edge0
= in_var(edge_type
, "edge0");
3273 ir_variable
*edge1
= in_var(edge_type
, "edge1");
3274 ir_variable
*x
= in_var(x_type
, "x");
3275 MAKE_SIG(x_type
, avail
, 3, edge0
, edge1
, x
);
3277 /* From the GLSL 1.10 specification:
3280 * t = clamp((x - edge0) / (edge1 - edge0), 0, 1);
3281 * return t * t * (3 - 2 * t);
3284 ir_variable
*t
= body
.make_temp(x_type
, "t");
3285 body
.emit(assign(t
, clamp(div(sub(x
, edge0
), sub(edge1
, edge0
)),
3286 IMM_FP(x_type
, 0.0), IMM_FP(x_type
, 1.0))));
3288 body
.emit(ret(mul(t
, mul(t
, sub(IMM_FP(x_type
, 3.0), mul(IMM_FP(x_type
, 2.0), t
))))));
3293 ir_function_signature
*
3294 builtin_builder::_isnan(builtin_available_predicate avail
, const glsl_type
*type
)
3296 ir_variable
*x
= in_var(type
, "x");
3297 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), avail
, 1, x
);
3299 body
.emit(ret(nequal(x
, x
)));
3304 ir_function_signature
*
3305 builtin_builder::_isinf(builtin_available_predicate avail
, const glsl_type
*type
)
3307 ir_variable
*x
= in_var(type
, "x");
3308 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), avail
, 1, x
);
3310 ir_constant_data infinities
;
3311 for (int i
= 0; i
< type
->vector_elements
; i
++) {
3312 infinities
.f
[i
] = INFINITY
;
3315 body
.emit(ret(equal(abs(x
), imm(type
, infinities
))));
3320 ir_function_signature
*
3321 builtin_builder::_floatBitsToInt(const glsl_type
*type
)
3323 ir_variable
*x
= in_var(type
, "x");
3324 MAKE_SIG(glsl_type::ivec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
3325 body
.emit(ret(bitcast_f2i(x
)));
3329 ir_function_signature
*
3330 builtin_builder::_floatBitsToUint(const glsl_type
*type
)
3332 ir_variable
*x
= in_var(type
, "x");
3333 MAKE_SIG(glsl_type::uvec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
3334 body
.emit(ret(bitcast_f2u(x
)));
3338 ir_function_signature
*
3339 builtin_builder::_intBitsToFloat(const glsl_type
*type
)
3341 ir_variable
*x
= in_var(type
, "x");
3342 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
3343 body
.emit(ret(bitcast_i2f(x
)));
3347 ir_function_signature
*
3348 builtin_builder::_uintBitsToFloat(const glsl_type
*type
)
3350 ir_variable
*x
= in_var(type
, "x");
3351 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
3352 body
.emit(ret(bitcast_u2f(x
)));
3356 ir_function_signature
*
3357 builtin_builder::_packUnorm2x16(builtin_available_predicate avail
)
3359 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
3360 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
3361 body
.emit(ret(expr(ir_unop_pack_unorm_2x16
, v
)));
3365 ir_function_signature
*
3366 builtin_builder::_packSnorm2x16(builtin_available_predicate avail
)
3368 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
3369 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
3370 body
.emit(ret(expr(ir_unop_pack_snorm_2x16
, v
)));
3374 ir_function_signature
*
3375 builtin_builder::_packUnorm4x8(builtin_available_predicate avail
)
3377 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
3378 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
3379 body
.emit(ret(expr(ir_unop_pack_unorm_4x8
, v
)));
3383 ir_function_signature
*
3384 builtin_builder::_packSnorm4x8(builtin_available_predicate avail
)
3386 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
3387 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
3388 body
.emit(ret(expr(ir_unop_pack_snorm_4x8
, v
)));
3392 ir_function_signature
*
3393 builtin_builder::_unpackUnorm2x16(builtin_available_predicate avail
)
3395 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3396 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
3397 body
.emit(ret(expr(ir_unop_unpack_unorm_2x16
, p
)));
3401 ir_function_signature
*
3402 builtin_builder::_unpackSnorm2x16(builtin_available_predicate avail
)
3404 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3405 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
3406 body
.emit(ret(expr(ir_unop_unpack_snorm_2x16
, p
)));
3411 ir_function_signature
*
3412 builtin_builder::_unpackUnorm4x8(builtin_available_predicate avail
)
3414 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3415 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
3416 body
.emit(ret(expr(ir_unop_unpack_unorm_4x8
, p
)));
3420 ir_function_signature
*
3421 builtin_builder::_unpackSnorm4x8(builtin_available_predicate avail
)
3423 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3424 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
3425 body
.emit(ret(expr(ir_unop_unpack_snorm_4x8
, p
)));
3429 ir_function_signature
*
3430 builtin_builder::_packHalf2x16(builtin_available_predicate avail
)
3432 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
3433 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
3434 body
.emit(ret(expr(ir_unop_pack_half_2x16
, v
)));
3438 ir_function_signature
*
3439 builtin_builder::_unpackHalf2x16(builtin_available_predicate avail
)
3441 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3442 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
3443 body
.emit(ret(expr(ir_unop_unpack_half_2x16
, p
)));
3447 ir_function_signature
*
3448 builtin_builder::_packDouble2x32(builtin_available_predicate avail
)
3450 ir_variable
*v
= in_var(glsl_type::uvec2_type
, "v");
3451 MAKE_SIG(glsl_type::double_type
, avail
, 1, v
);
3452 body
.emit(ret(expr(ir_unop_pack_double_2x32
, v
)));
3456 ir_function_signature
*
3457 builtin_builder::_unpackDouble2x32(builtin_available_predicate avail
)
3459 ir_variable
*p
= in_var(glsl_type::double_type
, "p");
3460 MAKE_SIG(glsl_type::uvec2_type
, avail
, 1, p
);
3461 body
.emit(ret(expr(ir_unop_unpack_double_2x32
, p
)));
3465 ir_function_signature
*
3466 builtin_builder::_length(builtin_available_predicate avail
, const glsl_type
*type
)
3468 ir_variable
*x
= in_var(type
, "x");
3469 MAKE_SIG(type
->get_base_type(), avail
, 1, x
);
3471 body
.emit(ret(sqrt(dot(x
, x
))));
3476 ir_function_signature
*
3477 builtin_builder::_distance(builtin_available_predicate avail
, const glsl_type
*type
)
3479 ir_variable
*p0
= in_var(type
, "p0");
3480 ir_variable
*p1
= in_var(type
, "p1");
3481 MAKE_SIG(type
->get_base_type(), avail
, 2, p0
, p1
);
3483 if (type
->vector_elements
== 1) {
3484 body
.emit(ret(abs(sub(p0
, p1
))));
3486 ir_variable
*p
= body
.make_temp(type
, "p");
3487 body
.emit(assign(p
, sub(p0
, p1
)));
3488 body
.emit(ret(sqrt(dot(p
, p
))));
3494 ir_function_signature
*
3495 builtin_builder::_dot(builtin_available_predicate avail
, const glsl_type
*type
)
3497 if (type
->vector_elements
== 1)
3498 return binop(ir_binop_mul
, avail
, type
, type
, type
);
3500 return binop(ir_binop_dot
, avail
,
3501 type
->get_base_type(), type
, type
);
3504 ir_function_signature
*
3505 builtin_builder::_cross(builtin_available_predicate avail
, const glsl_type
*type
)
3507 ir_variable
*a
= in_var(type
, "a");
3508 ir_variable
*b
= in_var(type
, "b");
3509 MAKE_SIG(type
, avail
, 2, a
, b
);
3511 int yzx
= MAKE_SWIZZLE4(SWIZZLE_Y
, SWIZZLE_Z
, SWIZZLE_X
, 0);
3512 int zxy
= MAKE_SWIZZLE4(SWIZZLE_Z
, SWIZZLE_X
, SWIZZLE_Y
, 0);
3514 body
.emit(ret(sub(mul(swizzle(a
, yzx
, 3), swizzle(b
, zxy
, 3)),
3515 mul(swizzle(a
, zxy
, 3), swizzle(b
, yzx
, 3)))));
3520 ir_function_signature
*
3521 builtin_builder::_normalize(builtin_available_predicate avail
, const glsl_type
*type
)
3523 ir_variable
*x
= in_var(type
, "x");
3524 MAKE_SIG(type
, avail
, 1, x
);
3526 if (type
->vector_elements
== 1) {
3527 body
.emit(ret(sign(x
)));
3529 body
.emit(ret(mul(x
, rsq(dot(x
, x
)))));
3535 ir_function_signature
*
3536 builtin_builder::_ftransform()
3538 MAKE_SIG(glsl_type::vec4_type
, compatibility_vs_only
, 0);
3540 body
.emit(ret(new(mem_ctx
) ir_expression(ir_binop_mul
,
3541 glsl_type::vec4_type
,
3542 var_ref(gl_ModelViewProjectionMatrix
),
3543 var_ref(gl_Vertex
))));
3545 /* FINISHME: Once the ir_expression() constructor handles type inference
3546 * for matrix operations, we can simplify this to:
3548 * body.emit(ret(mul(gl_ModelViewProjectionMatrix, gl_Vertex)));
3553 ir_function_signature
*
3554 builtin_builder::_faceforward(builtin_available_predicate avail
, const glsl_type
*type
)
3556 ir_variable
*N
= in_var(type
, "N");
3557 ir_variable
*I
= in_var(type
, "I");
3558 ir_variable
*Nref
= in_var(type
, "Nref");
3559 MAKE_SIG(type
, avail
, 3, N
, I
, Nref
);
3561 body
.emit(if_tree(less(dot(Nref
, I
), IMM_FP(type
, 0.0)),
3562 ret(N
), ret(neg(N
))));
3567 ir_function_signature
*
3568 builtin_builder::_reflect(builtin_available_predicate avail
, const glsl_type
*type
)
3570 ir_variable
*I
= in_var(type
, "I");
3571 ir_variable
*N
= in_var(type
, "N");
3572 MAKE_SIG(type
, avail
, 2, I
, N
);
3574 /* I - 2 * dot(N, I) * N */
3575 body
.emit(ret(sub(I
, mul(IMM_FP(type
, 2.0), mul(dot(N
, I
), N
)))));
3580 ir_function_signature
*
3581 builtin_builder::_refract(builtin_available_predicate avail
, const glsl_type
*type
)
3583 ir_variable
*I
= in_var(type
, "I");
3584 ir_variable
*N
= in_var(type
, "N");
3585 ir_variable
*eta
= in_var(type
->get_base_type(), "eta");
3586 MAKE_SIG(type
, avail
, 3, I
, N
, eta
);
3588 ir_variable
*n_dot_i
= body
.make_temp(type
->get_base_type(), "n_dot_i");
3589 body
.emit(assign(n_dot_i
, dot(N
, I
)));
3591 /* From the GLSL 1.10 specification:
3592 * k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I))
3594 * return genType(0.0)
3596 * return eta * I - (eta * dot(N, I) + sqrt(k)) * N
3598 ir_variable
*k
= body
.make_temp(type
->get_base_type(), "k");
3599 body
.emit(assign(k
, sub(IMM_FP(type
, 1.0),
3600 mul(eta
, mul(eta
, sub(IMM_FP(type
, 1.0),
3601 mul(n_dot_i
, n_dot_i
)))))));
3602 body
.emit(if_tree(less(k
, IMM_FP(type
, 0.0)),
3603 ret(ir_constant::zero(mem_ctx
, type
)),
3604 ret(sub(mul(eta
, I
),
3605 mul(add(mul(eta
, n_dot_i
), sqrt(k
)), N
)))));
3610 ir_function_signature
*
3611 builtin_builder::_matrixCompMult(builtin_available_predicate avail
, const glsl_type
*type
)
3613 ir_variable
*x
= in_var(type
, "x");
3614 ir_variable
*y
= in_var(type
, "y");
3615 MAKE_SIG(type
, avail
, 2, x
, y
);
3617 ir_variable
*z
= body
.make_temp(type
, "z");
3618 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
3619 body
.emit(assign(array_ref(z
, i
), mul(array_ref(x
, i
), array_ref(y
, i
))));
3626 ir_function_signature
*
3627 builtin_builder::_outerProduct(builtin_available_predicate avail
, const glsl_type
*type
)
3632 if (type
->base_type
== GLSL_TYPE_DOUBLE
) {
3633 r
= in_var(glsl_type::dvec(type
->matrix_columns
), "r");
3634 c
= in_var(glsl_type::dvec(type
->vector_elements
), "c");
3636 r
= in_var(glsl_type::vec(type
->matrix_columns
), "r");
3637 c
= in_var(glsl_type::vec(type
->vector_elements
), "c");
3639 MAKE_SIG(type
, avail
, 2, c
, r
);
3641 ir_variable
*m
= body
.make_temp(type
, "m");
3642 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
3643 body
.emit(assign(array_ref(m
, i
), mul(c
, swizzle(r
, i
, 1))));
3650 ir_function_signature
*
3651 builtin_builder::_transpose(builtin_available_predicate avail
, const glsl_type
*orig_type
)
3653 const glsl_type
*transpose_type
=
3654 glsl_type::get_instance(orig_type
->base_type
,
3655 orig_type
->matrix_columns
,
3656 orig_type
->vector_elements
);
3658 ir_variable
*m
= in_var(orig_type
, "m");
3659 MAKE_SIG(transpose_type
, avail
, 1, m
);
3661 ir_variable
*t
= body
.make_temp(transpose_type
, "t");
3662 for (int i
= 0; i
< orig_type
->matrix_columns
; i
++) {
3663 for (int j
= 0; j
< orig_type
->vector_elements
; j
++) {
3664 body
.emit(assign(array_ref(t
, j
),
3665 matrix_elt(m
, i
, j
),
3674 ir_function_signature
*
3675 builtin_builder::_determinant_mat2(builtin_available_predicate avail
, const glsl_type
*type
)
3677 ir_variable
*m
= in_var(type
, "m");
3678 MAKE_SIG(type
->get_base_type(), avail
, 1, m
);
3680 body
.emit(ret(sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
3681 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)))));
3686 ir_function_signature
*
3687 builtin_builder::_determinant_mat3(builtin_available_predicate avail
, const glsl_type
*type
)
3689 ir_variable
*m
= in_var(type
, "m");
3690 MAKE_SIG(type
->get_base_type(), avail
, 1, m
);
3693 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
3694 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 1)));
3697 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
3698 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 0)));
3701 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
3702 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 0)));
3704 body
.emit(ret(add(sub(mul(matrix_elt(m
, 0, 0), f1
),
3705 mul(matrix_elt(m
, 0, 1), f2
)),
3706 mul(matrix_elt(m
, 0, 2), f3
))));
3711 ir_function_signature
*
3712 builtin_builder::_determinant_mat4(builtin_available_predicate avail
, const glsl_type
*type
)
3714 ir_variable
*m
= in_var(type
, "m");
3715 const glsl_type
*btype
= type
->get_base_type();
3716 MAKE_SIG(btype
, avail
, 1, m
);
3718 ir_variable
*SubFactor00
= body
.make_temp(btype
, "SubFactor00");
3719 ir_variable
*SubFactor01
= body
.make_temp(btype
, "SubFactor01");
3720 ir_variable
*SubFactor02
= body
.make_temp(btype
, "SubFactor02");
3721 ir_variable
*SubFactor03
= body
.make_temp(btype
, "SubFactor03");
3722 ir_variable
*SubFactor04
= body
.make_temp(btype
, "SubFactor04");
3723 ir_variable
*SubFactor05
= body
.make_temp(btype
, "SubFactor05");
3724 ir_variable
*SubFactor06
= body
.make_temp(btype
, "SubFactor06");
3725 ir_variable
*SubFactor07
= body
.make_temp(btype
, "SubFactor07");
3726 ir_variable
*SubFactor08
= body
.make_temp(btype
, "SubFactor08");
3727 ir_variable
*SubFactor09
= body
.make_temp(btype
, "SubFactor09");
3728 ir_variable
*SubFactor10
= body
.make_temp(btype
, "SubFactor10");
3729 ir_variable
*SubFactor11
= body
.make_temp(btype
, "SubFactor11");
3730 ir_variable
*SubFactor12
= body
.make_temp(btype
, "SubFactor12");
3731 ir_variable
*SubFactor13
= body
.make_temp(btype
, "SubFactor13");
3732 ir_variable
*SubFactor14
= body
.make_temp(btype
, "SubFactor14");
3733 ir_variable
*SubFactor15
= body
.make_temp(btype
, "SubFactor15");
3734 ir_variable
*SubFactor16
= body
.make_temp(btype
, "SubFactor16");
3735 ir_variable
*SubFactor17
= body
.make_temp(btype
, "SubFactor17");
3736 ir_variable
*SubFactor18
= body
.make_temp(btype
, "SubFactor18");
3738 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
3739 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
3740 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
3741 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
3742 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
3743 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
3744 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
3745 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3746 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
3747 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
3748 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
3749 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3750 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
3751 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
3752 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
3753 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
3754 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
3755 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
3756 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
3758 ir_variable
*adj_0
= body
.make_temp(btype
== glsl_type::float_type
? glsl_type::vec4_type
: glsl_type::dvec4_type
, "adj_0");
3760 body
.emit(assign(adj_0
,
3761 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
3762 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
3763 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
3765 body
.emit(assign(adj_0
, neg(
3766 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
3767 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
3768 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
3770 body
.emit(assign(adj_0
,
3771 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
3772 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
3773 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
3775 body
.emit(assign(adj_0
, neg(
3776 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
3777 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
3778 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
3781 body
.emit(ret(dot(array_ref(m
, 0), adj_0
)));
3786 ir_function_signature
*
3787 builtin_builder::_inverse_mat2(builtin_available_predicate avail
, const glsl_type
*type
)
3789 ir_variable
*m
= in_var(type
, "m");
3790 MAKE_SIG(type
, avail
, 1, m
);
3792 ir_variable
*adj
= body
.make_temp(type
, "adj");
3793 body
.emit(assign(array_ref(adj
, 0), matrix_elt(m
, 1, 1), 1 << 0));
3794 body
.emit(assign(array_ref(adj
, 0), neg(matrix_elt(m
, 0, 1)), 1 << 1));
3795 body
.emit(assign(array_ref(adj
, 1), neg(matrix_elt(m
, 1, 0)), 1 << 0));
3796 body
.emit(assign(array_ref(adj
, 1), matrix_elt(m
, 0, 0), 1 << 1));
3798 ir_expression
*det
=
3799 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
3800 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)));
3802 body
.emit(ret(div(adj
, det
)));
3806 ir_function_signature
*
3807 builtin_builder::_inverse_mat3(builtin_available_predicate avail
, const glsl_type
*type
)
3809 ir_variable
*m
= in_var(type
, "m");
3810 const glsl_type
*btype
= type
->get_base_type();
3811 MAKE_SIG(type
, avail
, 1, m
);
3813 ir_variable
*f11_22_21_12
= body
.make_temp(btype
, "f11_22_21_12");
3814 ir_variable
*f10_22_20_12
= body
.make_temp(btype
, "f10_22_20_12");
3815 ir_variable
*f10_21_20_11
= body
.make_temp(btype
, "f10_21_20_11");
3817 body
.emit(assign(f11_22_21_12
,
3818 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
3819 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
3820 body
.emit(assign(f10_22_20_12
,
3821 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
3822 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
3823 body
.emit(assign(f10_21_20_11
,
3824 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
3825 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
3827 ir_variable
*adj
= body
.make_temp(type
, "adj");
3828 body
.emit(assign(array_ref(adj
, 0), f11_22_21_12
, WRITEMASK_X
));
3829 body
.emit(assign(array_ref(adj
, 1), neg(f10_22_20_12
), WRITEMASK_X
));
3830 body
.emit(assign(array_ref(adj
, 2), f10_21_20_11
, WRITEMASK_X
));
3832 body
.emit(assign(array_ref(adj
, 0), neg(
3833 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 2, 2)),
3834 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 0, 2)))),
3836 body
.emit(assign(array_ref(adj
, 1),
3837 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 2)),
3838 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 2))),
3840 body
.emit(assign(array_ref(adj
, 2), neg(
3841 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 1)),
3842 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 1)))),
3845 body
.emit(assign(array_ref(adj
, 0),
3846 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 1, 2)),
3847 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 0, 2))),
3849 body
.emit(assign(array_ref(adj
, 1), neg(
3850 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 2)),
3851 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 2)))),
3853 body
.emit(assign(array_ref(adj
, 2),
3854 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
3855 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1))),
3858 ir_expression
*det
=
3859 add(sub(mul(matrix_elt(m
, 0, 0), f11_22_21_12
),
3860 mul(matrix_elt(m
, 0, 1), f10_22_20_12
)),
3861 mul(matrix_elt(m
, 0, 2), f10_21_20_11
));
3863 body
.emit(ret(div(adj
, det
)));
3868 ir_function_signature
*
3869 builtin_builder::_inverse_mat4(builtin_available_predicate avail
, const glsl_type
*type
)
3871 ir_variable
*m
= in_var(type
, "m");
3872 const glsl_type
*btype
= type
->get_base_type();
3873 MAKE_SIG(type
, avail
, 1, m
);
3875 ir_variable
*SubFactor00
= body
.make_temp(btype
, "SubFactor00");
3876 ir_variable
*SubFactor01
= body
.make_temp(btype
, "SubFactor01");
3877 ir_variable
*SubFactor02
= body
.make_temp(btype
, "SubFactor02");
3878 ir_variable
*SubFactor03
= body
.make_temp(btype
, "SubFactor03");
3879 ir_variable
*SubFactor04
= body
.make_temp(btype
, "SubFactor04");
3880 ir_variable
*SubFactor05
= body
.make_temp(btype
, "SubFactor05");
3881 ir_variable
*SubFactor06
= body
.make_temp(btype
, "SubFactor06");
3882 ir_variable
*SubFactor07
= body
.make_temp(btype
, "SubFactor07");
3883 ir_variable
*SubFactor08
= body
.make_temp(btype
, "SubFactor08");
3884 ir_variable
*SubFactor09
= body
.make_temp(btype
, "SubFactor09");
3885 ir_variable
*SubFactor10
= body
.make_temp(btype
, "SubFactor10");
3886 ir_variable
*SubFactor11
= body
.make_temp(btype
, "SubFactor11");
3887 ir_variable
*SubFactor12
= body
.make_temp(btype
, "SubFactor12");
3888 ir_variable
*SubFactor13
= body
.make_temp(btype
, "SubFactor13");
3889 ir_variable
*SubFactor14
= body
.make_temp(btype
, "SubFactor14");
3890 ir_variable
*SubFactor15
= body
.make_temp(btype
, "SubFactor15");
3891 ir_variable
*SubFactor16
= body
.make_temp(btype
, "SubFactor16");
3892 ir_variable
*SubFactor17
= body
.make_temp(btype
, "SubFactor17");
3893 ir_variable
*SubFactor18
= body
.make_temp(btype
, "SubFactor18");
3895 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
3896 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
3897 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
3898 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
3899 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
3900 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
3901 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
3902 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3903 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
3904 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
3905 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
3906 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3907 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
3908 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
3909 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
3910 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
3911 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
3912 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
3913 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
3915 ir_variable
*adj
= body
.make_temp(btype
== glsl_type::float_type
? glsl_type::mat4_type
: glsl_type::dmat4_type
, "adj");
3916 body
.emit(assign(array_ref(adj
, 0),
3917 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
3918 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
3919 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
3921 body
.emit(assign(array_ref(adj
, 1), neg(
3922 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
3923 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
3924 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
3926 body
.emit(assign(array_ref(adj
, 2),
3927 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
3928 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
3929 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
3931 body
.emit(assign(array_ref(adj
, 3), neg(
3932 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
3933 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
3934 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
3937 body
.emit(assign(array_ref(adj
, 0), neg(
3938 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor00
),
3939 mul(matrix_elt(m
, 0, 2), SubFactor01
)),
3940 mul(matrix_elt(m
, 0, 3), SubFactor02
))),
3942 body
.emit(assign(array_ref(adj
, 1),
3943 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor00
),
3944 mul(matrix_elt(m
, 0, 2), SubFactor03
)),
3945 mul(matrix_elt(m
, 0, 3), SubFactor04
)),
3947 body
.emit(assign(array_ref(adj
, 2), neg(
3948 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor01
),
3949 mul(matrix_elt(m
, 0, 1), SubFactor03
)),
3950 mul(matrix_elt(m
, 0, 3), SubFactor05
))),
3952 body
.emit(assign(array_ref(adj
, 3),
3953 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor02
),
3954 mul(matrix_elt(m
, 0, 1), SubFactor04
)),
3955 mul(matrix_elt(m
, 0, 2), SubFactor05
)),
3958 body
.emit(assign(array_ref(adj
, 0),
3959 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor06
),
3960 mul(matrix_elt(m
, 0, 2), SubFactor07
)),
3961 mul(matrix_elt(m
, 0, 3), SubFactor08
)),
3963 body
.emit(assign(array_ref(adj
, 1), neg(
3964 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor06
),
3965 mul(matrix_elt(m
, 0, 2), SubFactor09
)),
3966 mul(matrix_elt(m
, 0, 3), SubFactor10
))),
3968 body
.emit(assign(array_ref(adj
, 2),
3969 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor11
),
3970 mul(matrix_elt(m
, 0, 1), SubFactor09
)),
3971 mul(matrix_elt(m
, 0, 3), SubFactor12
)),
3973 body
.emit(assign(array_ref(adj
, 3), neg(
3974 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor08
),
3975 mul(matrix_elt(m
, 0, 1), SubFactor10
)),
3976 mul(matrix_elt(m
, 0, 2), SubFactor12
))),
3979 body
.emit(assign(array_ref(adj
, 0), neg(
3980 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor13
),
3981 mul(matrix_elt(m
, 0, 2), SubFactor14
)),
3982 mul(matrix_elt(m
, 0, 3), SubFactor15
))),
3984 body
.emit(assign(array_ref(adj
, 1),
3985 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor13
),
3986 mul(matrix_elt(m
, 0, 2), SubFactor16
)),
3987 mul(matrix_elt(m
, 0, 3), SubFactor17
)),
3989 body
.emit(assign(array_ref(adj
, 2), neg(
3990 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor14
),
3991 mul(matrix_elt(m
, 0, 1), SubFactor16
)),
3992 mul(matrix_elt(m
, 0, 3), SubFactor18
))),
3994 body
.emit(assign(array_ref(adj
, 3),
3995 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor15
),
3996 mul(matrix_elt(m
, 0, 1), SubFactor17
)),
3997 mul(matrix_elt(m
, 0, 2), SubFactor18
)),
4000 ir_expression
*det
=
4001 add(mul(matrix_elt(m
, 0, 0), matrix_elt(adj
, 0, 0)),
4002 add(mul(matrix_elt(m
, 0, 1), matrix_elt(adj
, 1, 0)),
4003 add(mul(matrix_elt(m
, 0, 2), matrix_elt(adj
, 2, 0)),
4004 mul(matrix_elt(m
, 0, 3), matrix_elt(adj
, 3, 0)))));
4006 body
.emit(ret(div(adj
, det
)));
4012 ir_function_signature
*
4013 builtin_builder::_lessThan(builtin_available_predicate avail
,
4014 const glsl_type
*type
)
4016 return binop(ir_binop_less
, avail
,
4017 glsl_type::bvec(type
->vector_elements
), type
, type
);
4020 ir_function_signature
*
4021 builtin_builder::_lessThanEqual(builtin_available_predicate avail
,
4022 const glsl_type
*type
)
4024 return binop(ir_binop_lequal
, avail
,
4025 glsl_type::bvec(type
->vector_elements
), type
, type
);
4028 ir_function_signature
*
4029 builtin_builder::_greaterThan(builtin_available_predicate avail
,
4030 const glsl_type
*type
)
4032 return binop(ir_binop_greater
, avail
,
4033 glsl_type::bvec(type
->vector_elements
), type
, type
);
4036 ir_function_signature
*
4037 builtin_builder::_greaterThanEqual(builtin_available_predicate avail
,
4038 const glsl_type
*type
)
4040 return binop(ir_binop_gequal
, avail
,
4041 glsl_type::bvec(type
->vector_elements
), type
, type
);
4044 ir_function_signature
*
4045 builtin_builder::_equal(builtin_available_predicate avail
,
4046 const glsl_type
*type
)
4048 return binop(ir_binop_equal
, avail
,
4049 glsl_type::bvec(type
->vector_elements
), type
, type
);
4052 ir_function_signature
*
4053 builtin_builder::_notEqual(builtin_available_predicate avail
,
4054 const glsl_type
*type
)
4056 return binop(ir_binop_nequal
, avail
,
4057 glsl_type::bvec(type
->vector_elements
), type
, type
);
4060 ir_function_signature
*
4061 builtin_builder::_any(const glsl_type
*type
)
4063 return unop(always_available
, ir_unop_any
, glsl_type::bool_type
, type
);
4066 ir_function_signature
*
4067 builtin_builder::_all(const glsl_type
*type
)
4069 ir_variable
*v
= in_var(type
, "v");
4070 MAKE_SIG(glsl_type::bool_type
, always_available
, 1, v
);
4072 switch (type
->vector_elements
) {
4074 body
.emit(ret(logic_and(swizzle_x(v
), swizzle_y(v
))));
4077 body
.emit(ret(logic_and(logic_and(swizzle_x(v
), swizzle_y(v
)),
4081 body
.emit(ret(logic_and(logic_and(logic_and(swizzle_x(v
), swizzle_y(v
)),
4090 UNOP(not, ir_unop_logic_not
, always_available
)
4093 has_lod(const glsl_type
*sampler_type
)
4095 assert(sampler_type
->is_sampler());
4097 switch (sampler_type
->sampler_dimensionality
) {
4098 case GLSL_SAMPLER_DIM_RECT
:
4099 case GLSL_SAMPLER_DIM_BUF
:
4100 case GLSL_SAMPLER_DIM_MS
:
4107 ir_function_signature
*
4108 builtin_builder::_textureSize(builtin_available_predicate avail
,
4109 const glsl_type
*return_type
,
4110 const glsl_type
*sampler_type
)
4112 ir_variable
*s
= in_var(sampler_type
, "sampler");
4113 /* The sampler always exists; add optional lod later. */
4114 MAKE_SIG(return_type
, avail
, 1, s
);
4116 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txs
);
4117 tex
->set_sampler(new(mem_ctx
) ir_dereference_variable(s
), return_type
);
4119 if (has_lod(sampler_type
)) {
4120 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
4121 sig
->parameters
.push_tail(lod
);
4122 tex
->lod_info
.lod
= var_ref(lod
);
4124 tex
->lod_info
.lod
= imm(0u);
4127 body
.emit(ret(tex
));
4132 ir_function_signature
*
4133 builtin_builder::_texture(ir_texture_opcode opcode
,
4134 builtin_available_predicate avail
,
4135 const glsl_type
*return_type
,
4136 const glsl_type
*sampler_type
,
4137 const glsl_type
*coord_type
,
4140 ir_variable
*s
= in_var(sampler_type
, "sampler");
4141 ir_variable
*P
= in_var(coord_type
, "P");
4142 /* The sampler and coordinate always exist; add optional parameters later. */
4143 MAKE_SIG(return_type
, avail
, 2, s
, P
);
4145 ir_texture
*tex
= new(mem_ctx
) ir_texture(opcode
);
4146 tex
->set_sampler(var_ref(s
), return_type
);
4148 const int coord_size
= sampler_type
->coordinate_components();
4150 if (coord_size
== coord_type
->vector_elements
) {
4151 tex
->coordinate
= var_ref(P
);
4153 /* The incoming coordinate also has the projector or shadow comparitor,
4154 * so we need to swizzle those away.
4156 tex
->coordinate
= swizzle_for_size(P
, coord_size
);
4159 /* The projector is always in the last component. */
4160 if (flags
& TEX_PROJECT
)
4161 tex
->projector
= swizzle(P
, coord_type
->vector_elements
- 1, 1);
4163 if (sampler_type
->sampler_shadow
) {
4164 if (opcode
== ir_tg4
) {
4165 /* gather has refz as a separate parameter, immediately after the
4168 ir_variable
*refz
= in_var(glsl_type::float_type
, "refz");
4169 sig
->parameters
.push_tail(refz
);
4170 tex
->shadow_comparitor
= var_ref(refz
);
4172 /* The shadow comparitor is normally in the Z component, but a few types
4173 * have sufficiently large coordinates that it's in W.
4175 tex
->shadow_comparitor
= swizzle(P
, MAX2(coord_size
, SWIZZLE_Z
), 1);
4179 if (opcode
== ir_txl
) {
4180 ir_variable
*lod
= in_var(glsl_type::float_type
, "lod");
4181 sig
->parameters
.push_tail(lod
);
4182 tex
->lod_info
.lod
= var_ref(lod
);
4183 } else if (opcode
== ir_txd
) {
4184 int grad_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
4185 ir_variable
*dPdx
= in_var(glsl_type::vec(grad_size
), "dPdx");
4186 ir_variable
*dPdy
= in_var(glsl_type::vec(grad_size
), "dPdy");
4187 sig
->parameters
.push_tail(dPdx
);
4188 sig
->parameters
.push_tail(dPdy
);
4189 tex
->lod_info
.grad
.dPdx
= var_ref(dPdx
);
4190 tex
->lod_info
.grad
.dPdy
= var_ref(dPdy
);
4193 if (flags
& (TEX_OFFSET
| TEX_OFFSET_NONCONST
)) {
4194 int offset_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
4195 ir_variable
*offset
=
4196 new(mem_ctx
) ir_variable(glsl_type::ivec(offset_size
), "offset",
4197 (flags
& TEX_OFFSET
) ? ir_var_const_in
: ir_var_function_in
);
4198 sig
->parameters
.push_tail(offset
);
4199 tex
->offset
= var_ref(offset
);
4202 if (flags
& TEX_OFFSET_ARRAY
) {
4203 ir_variable
*offsets
=
4204 new(mem_ctx
) ir_variable(glsl_type::get_array_instance(glsl_type::ivec2_type
, 4),
4205 "offsets", ir_var_const_in
);
4206 sig
->parameters
.push_tail(offsets
);
4207 tex
->offset
= var_ref(offsets
);
4210 if (opcode
== ir_tg4
) {
4211 if (flags
& TEX_COMPONENT
) {
4212 ir_variable
*component
=
4213 new(mem_ctx
) ir_variable(glsl_type::int_type
, "comp", ir_var_const_in
);
4214 sig
->parameters
.push_tail(component
);
4215 tex
->lod_info
.component
= var_ref(component
);
4218 tex
->lod_info
.component
= imm(0);
4222 /* The "bias" parameter comes /after/ the "offset" parameter, which is
4223 * inconsistent with both textureLodOffset and textureGradOffset.
4225 if (opcode
== ir_txb
) {
4226 ir_variable
*bias
= in_var(glsl_type::float_type
, "bias");
4227 sig
->parameters
.push_tail(bias
);
4228 tex
->lod_info
.bias
= var_ref(bias
);
4231 body
.emit(ret(tex
));
4236 ir_function_signature
*
4237 builtin_builder::_textureCubeArrayShadow()
4239 ir_variable
*s
= in_var(glsl_type::samplerCubeArrayShadow_type
, "sampler");
4240 ir_variable
*P
= in_var(glsl_type::vec4_type
, "P");
4241 ir_variable
*compare
= in_var(glsl_type::float_type
, "compare");
4242 MAKE_SIG(glsl_type::float_type
, texture_cube_map_array
, 3, s
, P
, compare
);
4244 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_tex
);
4245 tex
->set_sampler(var_ref(s
), glsl_type::float_type
);
4247 tex
->coordinate
= var_ref(P
);
4248 tex
->shadow_comparitor
= var_ref(compare
);
4250 body
.emit(ret(tex
));
4255 ir_function_signature
*
4256 builtin_builder::_texelFetch(builtin_available_predicate avail
,
4257 const glsl_type
*return_type
,
4258 const glsl_type
*sampler_type
,
4259 const glsl_type
*coord_type
,
4260 const glsl_type
*offset_type
)
4262 ir_variable
*s
= in_var(sampler_type
, "sampler");
4263 ir_variable
*P
= in_var(coord_type
, "P");
4264 /* The sampler and coordinate always exist; add optional parameters later. */
4265 MAKE_SIG(return_type
, avail
, 2, s
, P
);
4267 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txf
);
4268 tex
->coordinate
= var_ref(P
);
4269 tex
->set_sampler(var_ref(s
), return_type
);
4271 if (sampler_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
) {
4272 ir_variable
*sample
= in_var(glsl_type::int_type
, "sample");
4273 sig
->parameters
.push_tail(sample
);
4274 tex
->lod_info
.sample_index
= var_ref(sample
);
4275 tex
->op
= ir_txf_ms
;
4276 } else if (has_lod(sampler_type
)) {
4277 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
4278 sig
->parameters
.push_tail(lod
);
4279 tex
->lod_info
.lod
= var_ref(lod
);
4281 tex
->lod_info
.lod
= imm(0u);
4284 if (offset_type
!= NULL
) {
4285 ir_variable
*offset
=
4286 new(mem_ctx
) ir_variable(offset_type
, "offset", ir_var_const_in
);
4287 sig
->parameters
.push_tail(offset
);
4288 tex
->offset
= var_ref(offset
);
4291 body
.emit(ret(tex
));
4296 ir_function_signature
*
4297 builtin_builder::_EmitVertex()
4299 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
4301 ir_rvalue
*stream
= new(mem_ctx
) ir_constant(0, 1);
4302 body
.emit(new(mem_ctx
) ir_emit_vertex(stream
));
4307 ir_function_signature
*
4308 builtin_builder::_EmitStreamVertex(builtin_available_predicate avail
,
4309 const glsl_type
*stream_type
)
4311 /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says:
4313 * "Emit the current values of output variables to the current output
4314 * primitive on stream stream. The argument to stream must be a constant
4315 * integral expression."
4317 ir_variable
*stream
=
4318 new(mem_ctx
) ir_variable(stream_type
, "stream", ir_var_const_in
);
4320 MAKE_SIG(glsl_type::void_type
, avail
, 1, stream
);
4322 body
.emit(new(mem_ctx
) ir_emit_vertex(var_ref(stream
)));
4327 ir_function_signature
*
4328 builtin_builder::_EndPrimitive()
4330 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
4332 ir_rvalue
*stream
= new(mem_ctx
) ir_constant(0, 1);
4333 body
.emit(new(mem_ctx
) ir_end_primitive(stream
));
4338 ir_function_signature
*
4339 builtin_builder::_EndStreamPrimitive(builtin_available_predicate avail
,
4340 const glsl_type
*stream_type
)
4342 /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says:
4344 * "Completes the current output primitive on stream stream and starts
4345 * a new one. The argument to stream must be a constant integral
4348 ir_variable
*stream
=
4349 new(mem_ctx
) ir_variable(stream_type
, "stream", ir_var_const_in
);
4351 MAKE_SIG(glsl_type::void_type
, avail
, 1, stream
);
4353 body
.emit(new(mem_ctx
) ir_end_primitive(var_ref(stream
)));
4358 ir_function_signature
*
4359 builtin_builder::_barrier()
4361 MAKE_SIG(glsl_type::void_type
, barrier_supported
, 0);
4363 body
.emit(new(mem_ctx
) ir_barrier());
4367 ir_function_signature
*
4368 builtin_builder::_textureQueryLod(const glsl_type
*sampler_type
,
4369 const glsl_type
*coord_type
)
4371 ir_variable
*s
= in_var(sampler_type
, "sampler");
4372 ir_variable
*coord
= in_var(coord_type
, "coord");
4373 /* The sampler and coordinate always exist; add optional parameters later. */
4374 MAKE_SIG(glsl_type::vec2_type
, texture_query_lod
, 2, s
, coord
);
4376 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_lod
);
4377 tex
->coordinate
= var_ref(coord
);
4378 tex
->set_sampler(var_ref(s
), glsl_type::vec2_type
);
4380 body
.emit(ret(tex
));
4385 ir_function_signature
*
4386 builtin_builder::_textureQueryLevels(const glsl_type
*sampler_type
)
4388 ir_variable
*s
= in_var(sampler_type
, "sampler");
4389 const glsl_type
*return_type
= glsl_type::int_type
;
4390 MAKE_SIG(return_type
, texture_query_levels
, 1, s
);
4392 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_query_levels
);
4393 tex
->set_sampler(var_ref(s
), return_type
);
4395 body
.emit(ret(tex
));
4400 UNOP(dFdx
, ir_unop_dFdx
, fs_oes_derivatives
)
4401 UNOP(dFdxCoarse
, ir_unop_dFdx_coarse
, fs_derivative_control
)
4402 UNOP(dFdxFine
, ir_unop_dFdx_fine
, fs_derivative_control
)
4403 UNOP(dFdy
, ir_unop_dFdy
, fs_oes_derivatives
)
4404 UNOP(dFdyCoarse
, ir_unop_dFdy_coarse
, fs_derivative_control
)
4405 UNOP(dFdyFine
, ir_unop_dFdy_fine
, fs_derivative_control
)
4407 ir_function_signature
*
4408 builtin_builder::_fwidth(const glsl_type
*type
)
4410 ir_variable
*p
= in_var(type
, "p");
4411 MAKE_SIG(type
, fs_oes_derivatives
, 1, p
);
4413 body
.emit(ret(add(abs(expr(ir_unop_dFdx
, p
)), abs(expr(ir_unop_dFdy
, p
)))));
4418 ir_function_signature
*
4419 builtin_builder::_fwidthCoarse(const glsl_type
*type
)
4421 ir_variable
*p
= in_var(type
, "p");
4422 MAKE_SIG(type
, fs_derivative_control
, 1, p
);
4424 body
.emit(ret(add(abs(expr(ir_unop_dFdx_coarse
, p
)),
4425 abs(expr(ir_unop_dFdy_coarse
, p
)))));
4430 ir_function_signature
*
4431 builtin_builder::_fwidthFine(const glsl_type
*type
)
4433 ir_variable
*p
= in_var(type
, "p");
4434 MAKE_SIG(type
, fs_derivative_control
, 1, p
);
4436 body
.emit(ret(add(abs(expr(ir_unop_dFdx_fine
, p
)),
4437 abs(expr(ir_unop_dFdy_fine
, p
)))));
4442 ir_function_signature
*
4443 builtin_builder::_noise1(const glsl_type
*type
)
4445 return unop(v110
, ir_unop_noise
, glsl_type::float_type
, type
);
4448 ir_function_signature
*
4449 builtin_builder::_noise2(const glsl_type
*type
)
4451 ir_variable
*p
= in_var(type
, "p");
4452 MAKE_SIG(glsl_type::vec2_type
, v110
, 1, p
);
4454 ir_constant_data b_offset
;
4455 b_offset
.f
[0] = 601.0f
;
4456 b_offset
.f
[1] = 313.0f
;
4457 b_offset
.f
[2] = 29.0f
;
4458 b_offset
.f
[3] = 277.0f
;
4460 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
4461 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
4462 ir_variable
*t
= body
.make_temp(glsl_type::vec2_type
, "t");
4463 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
4464 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
4465 body
.emit(assign(t
, a
, WRITEMASK_X
));
4466 body
.emit(assign(t
, b
, WRITEMASK_Y
));
4472 ir_function_signature
*
4473 builtin_builder::_noise3(const glsl_type
*type
)
4475 ir_variable
*p
= in_var(type
, "p");
4476 MAKE_SIG(glsl_type::vec3_type
, v110
, 1, p
);
4478 ir_constant_data b_offset
;
4479 b_offset
.f
[0] = 601.0f
;
4480 b_offset
.f
[1] = 313.0f
;
4481 b_offset
.f
[2] = 29.0f
;
4482 b_offset
.f
[3] = 277.0f
;
4484 ir_constant_data c_offset
;
4485 c_offset
.f
[0] = 1559.0f
;
4486 c_offset
.f
[1] = 113.0f
;
4487 c_offset
.f
[2] = 1861.0f
;
4488 c_offset
.f
[3] = 797.0f
;
4490 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
4491 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
4492 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
4493 ir_variable
*t
= body
.make_temp(glsl_type::vec3_type
, "t");
4494 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
4495 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
4496 body
.emit(assign(c
, expr(ir_unop_noise
, add(p
, imm(type
, c_offset
)))));
4497 body
.emit(assign(t
, a
, WRITEMASK_X
));
4498 body
.emit(assign(t
, b
, WRITEMASK_Y
));
4499 body
.emit(assign(t
, c
, WRITEMASK_Z
));
4505 ir_function_signature
*
4506 builtin_builder::_noise4(const glsl_type
*type
)
4508 ir_variable
*p
= in_var(type
, "p");
4509 MAKE_SIG(glsl_type::vec4_type
, v110
, 1, p
);
4511 ir_variable
*_p
= body
.make_temp(type
, "_p");
4513 ir_constant_data p_offset
;
4514 p_offset
.f
[0] = 1559.0f
;
4515 p_offset
.f
[1] = 113.0f
;
4516 p_offset
.f
[2] = 1861.0f
;
4517 p_offset
.f
[3] = 797.0f
;
4519 body
.emit(assign(_p
, add(p
, imm(type
, p_offset
))));
4521 ir_constant_data offset
;
4522 offset
.f
[0] = 601.0f
;
4523 offset
.f
[1] = 313.0f
;
4524 offset
.f
[2] = 29.0f
;
4525 offset
.f
[3] = 277.0f
;
4527 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
4528 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
4529 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
4530 ir_variable
*d
= body
.make_temp(glsl_type::float_type
, "d");
4531 ir_variable
*t
= body
.make_temp(glsl_type::vec4_type
, "t");
4532 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
4533 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, offset
)))));
4534 body
.emit(assign(c
, expr(ir_unop_noise
, _p
)));
4535 body
.emit(assign(d
, expr(ir_unop_noise
, add(_p
, imm(type
, offset
)))));
4536 body
.emit(assign(t
, a
, WRITEMASK_X
));
4537 body
.emit(assign(t
, b
, WRITEMASK_Y
));
4538 body
.emit(assign(t
, c
, WRITEMASK_Z
));
4539 body
.emit(assign(t
, d
, WRITEMASK_W
));
4545 ir_function_signature
*
4546 builtin_builder::_bitfieldExtract(const glsl_type
*type
)
4548 ir_variable
*value
= in_var(type
, "value");
4549 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
4550 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
4551 MAKE_SIG(type
, gpu_shader5_or_es31
, 3, value
, offset
, bits
);
4553 body
.emit(ret(expr(ir_triop_bitfield_extract
, value
, offset
, bits
)));
4558 ir_function_signature
*
4559 builtin_builder::_bitfieldInsert(const glsl_type
*type
)
4561 ir_variable
*base
= in_var(type
, "base");
4562 ir_variable
*insert
= in_var(type
, "insert");
4563 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
4564 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
4565 MAKE_SIG(type
, gpu_shader5_or_es31
, 4, base
, insert
, offset
, bits
);
4567 body
.emit(ret(bitfield_insert(base
, insert
, offset
, bits
)));
4572 UNOP(bitfieldReverse
, ir_unop_bitfield_reverse
, gpu_shader5_or_es31
)
4574 ir_function_signature
*
4575 builtin_builder::_bitCount(const glsl_type
*type
)
4577 return unop(gpu_shader5_or_es31
, ir_unop_bit_count
,
4578 glsl_type::ivec(type
->vector_elements
), type
);
4581 ir_function_signature
*
4582 builtin_builder::_findLSB(const glsl_type
*type
)
4584 return unop(gpu_shader5_or_es31
, ir_unop_find_lsb
,
4585 glsl_type::ivec(type
->vector_elements
), type
);
4588 ir_function_signature
*
4589 builtin_builder::_findMSB(const glsl_type
*type
)
4591 return unop(gpu_shader5_or_es31
, ir_unop_find_msb
,
4592 glsl_type::ivec(type
->vector_elements
), type
);
4595 ir_function_signature
*
4596 builtin_builder::_fma(builtin_available_predicate avail
, const glsl_type
*type
)
4598 ir_variable
*a
= in_var(type
, "a");
4599 ir_variable
*b
= in_var(type
, "b");
4600 ir_variable
*c
= in_var(type
, "c");
4601 MAKE_SIG(type
, avail
, 3, a
, b
, c
);
4603 body
.emit(ret(ir_builder::fma(a
, b
, c
)));
4608 ir_function_signature
*
4609 builtin_builder::_ldexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
4611 return binop(ir_binop_ldexp
, x_type
->base_type
== GLSL_TYPE_DOUBLE
? fp64
: gpu_shader5_or_es31
, x_type
, x_type
, exp_type
);
4614 ir_function_signature
*
4615 builtin_builder::_dfrexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
4617 ir_variable
*x
= in_var(x_type
, "x");
4618 ir_variable
*exponent
= out_var(exp_type
, "exp");
4619 MAKE_SIG(x_type
, fp64
, 2, x
, exponent
);
4621 body
.emit(assign(exponent
, expr(ir_unop_frexp_exp
, x
)));
4623 body
.emit(ret(expr(ir_unop_frexp_sig
, x
)));
4627 ir_function_signature
*
4628 builtin_builder::_frexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
4630 ir_variable
*x
= in_var(x_type
, "x");
4631 ir_variable
*exponent
= out_var(exp_type
, "exp");
4632 MAKE_SIG(x_type
, gpu_shader5_or_es31
, 2, x
, exponent
);
4634 const unsigned vec_elem
= x_type
->vector_elements
;
4635 const glsl_type
*bvec
= glsl_type::get_instance(GLSL_TYPE_BOOL
, vec_elem
, 1);
4636 const glsl_type
*uvec
= glsl_type::get_instance(GLSL_TYPE_UINT
, vec_elem
, 1);
4638 /* Single-precision floating-point values are stored as
4643 * An exponent shift of 23 will shift the mantissa out, leaving only the
4644 * exponent and sign bit (which itself may be zero, if the absolute value
4645 * was taken before the bitcast and shift.
4647 ir_constant
*exponent_shift
= imm(23);
4648 ir_constant
*exponent_bias
= imm(-126, vec_elem
);
4650 ir_constant
*sign_mantissa_mask
= imm(0x807fffffu
, vec_elem
);
4652 /* Exponent of floating-point values in the range [0.5, 1.0). */
4653 ir_constant
*exponent_value
= imm(0x3f000000u
, vec_elem
);
4655 ir_variable
*is_not_zero
= body
.make_temp(bvec
, "is_not_zero");
4656 body
.emit(assign(is_not_zero
, nequal(abs(x
), imm(0.0f
, vec_elem
))));
4658 /* Since abs(x) ensures that the sign bit is zero, we don't need to bitcast
4659 * to unsigned integers to ensure that 1 bits aren't shifted in.
4661 body
.emit(assign(exponent
, rshift(bitcast_f2i(abs(x
)), exponent_shift
)));
4662 body
.emit(assign(exponent
, add(exponent
, csel(is_not_zero
, exponent_bias
,
4663 imm(0, vec_elem
)))));
4665 ir_variable
*bits
= body
.make_temp(uvec
, "bits");
4666 body
.emit(assign(bits
, bitcast_f2u(x
)));
4667 body
.emit(assign(bits
, bit_and(bits
, sign_mantissa_mask
)));
4668 body
.emit(assign(bits
, bit_or(bits
, csel(is_not_zero
, exponent_value
,
4669 imm(0u, vec_elem
)))));
4670 body
.emit(ret(bitcast_u2f(bits
)));
4675 ir_function_signature
*
4676 builtin_builder::_uaddCarry(const glsl_type
*type
)
4678 ir_variable
*x
= in_var(type
, "x");
4679 ir_variable
*y
= in_var(type
, "y");
4680 ir_variable
*carry
= out_var(type
, "carry");
4681 MAKE_SIG(type
, gpu_shader5_or_es31
, 3, x
, y
, carry
);
4683 body
.emit(assign(carry
, ir_builder::carry(x
, y
)));
4684 body
.emit(ret(add(x
, y
)));
4689 ir_function_signature
*
4690 builtin_builder::_usubBorrow(const glsl_type
*type
)
4692 ir_variable
*x
= in_var(type
, "x");
4693 ir_variable
*y
= in_var(type
, "y");
4694 ir_variable
*borrow
= out_var(type
, "borrow");
4695 MAKE_SIG(type
, gpu_shader5_or_es31
, 3, x
, y
, borrow
);
4697 body
.emit(assign(borrow
, ir_builder::borrow(x
, y
)));
4698 body
.emit(ret(sub(x
, y
)));
4704 * For both imulExtended() and umulExtended() built-ins.
4706 ir_function_signature
*
4707 builtin_builder::_mulExtended(const glsl_type
*type
)
4709 ir_variable
*x
= in_var(type
, "x");
4710 ir_variable
*y
= in_var(type
, "y");
4711 ir_variable
*msb
= out_var(type
, "msb");
4712 ir_variable
*lsb
= out_var(type
, "lsb");
4713 MAKE_SIG(glsl_type::void_type
, gpu_shader5_or_es31
, 4, x
, y
, msb
, lsb
);
4715 body
.emit(assign(msb
, imul_high(x
, y
)));
4716 body
.emit(assign(lsb
, mul(x
, y
)));
4721 ir_function_signature
*
4722 builtin_builder::_interpolateAtCentroid(const glsl_type
*type
)
4724 ir_variable
*interpolant
= in_var(type
, "interpolant");
4725 interpolant
->data
.must_be_shader_input
= 1;
4726 MAKE_SIG(type
, fs_gpu_shader5
, 1, interpolant
);
4728 body
.emit(ret(interpolate_at_centroid(interpolant
)));
4733 ir_function_signature
*
4734 builtin_builder::_interpolateAtOffset(const glsl_type
*type
)
4736 ir_variable
*interpolant
= in_var(type
, "interpolant");
4737 interpolant
->data
.must_be_shader_input
= 1;
4738 ir_variable
*offset
= in_var(glsl_type::vec2_type
, "offset");
4739 MAKE_SIG(type
, fs_gpu_shader5
, 2, interpolant
, offset
);
4741 body
.emit(ret(interpolate_at_offset(interpolant
, offset
)));
4746 ir_function_signature
*
4747 builtin_builder::_interpolateAtSample(const glsl_type
*type
)
4749 ir_variable
*interpolant
= in_var(type
, "interpolant");
4750 interpolant
->data
.must_be_shader_input
= 1;
4751 ir_variable
*sample_num
= in_var(glsl_type::int_type
, "sample_num");
4752 MAKE_SIG(type
, fs_gpu_shader5
, 2, interpolant
, sample_num
);
4754 body
.emit(ret(interpolate_at_sample(interpolant
, sample_num
)));
4759 ir_function_signature
*
4760 builtin_builder::_atomic_intrinsic(builtin_available_predicate avail
)
4762 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
4763 MAKE_INTRINSIC(glsl_type::uint_type
, avail
, 1, counter
);
4767 ir_function_signature
*
4768 builtin_builder::_atomic_op(const char *intrinsic
,
4769 builtin_available_predicate avail
)
4771 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
4772 MAKE_SIG(glsl_type::uint_type
, avail
, 1, counter
);
4774 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
4775 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
4777 body
.emit(ret(retval
));
4781 ir_function_signature
*
4782 builtin_builder::_min3(const glsl_type
*type
)
4784 ir_variable
*x
= in_var(type
, "x");
4785 ir_variable
*y
= in_var(type
, "y");
4786 ir_variable
*z
= in_var(type
, "z");
4787 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
4789 ir_expression
*min3
= min2(x
, min2(y
,z
));
4790 body
.emit(ret(min3
));
4795 ir_function_signature
*
4796 builtin_builder::_max3(const glsl_type
*type
)
4798 ir_variable
*x
= in_var(type
, "x");
4799 ir_variable
*y
= in_var(type
, "y");
4800 ir_variable
*z
= in_var(type
, "z");
4801 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
4803 ir_expression
*max3
= max2(x
, max2(y
,z
));
4804 body
.emit(ret(max3
));
4809 ir_function_signature
*
4810 builtin_builder::_mid3(const glsl_type
*type
)
4812 ir_variable
*x
= in_var(type
, "x");
4813 ir_variable
*y
= in_var(type
, "y");
4814 ir_variable
*z
= in_var(type
, "z");
4815 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
4817 ir_expression
*mid3
= max2(min2(x
, y
), max2(min2(x
, z
), min2(y
, z
)));
4818 body
.emit(ret(mid3
));
4823 ir_function_signature
*
4824 builtin_builder::_image_prototype(const glsl_type
*image_type
,
4825 const char *intrinsic_name
,
4826 unsigned num_arguments
,
4829 const glsl_type
*data_type
= glsl_type::get_instance(
4830 image_type
->sampler_type
,
4831 (flags
& IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
? 4 : 1),
4833 const glsl_type
*ret_type
= (flags
& IMAGE_FUNCTION_RETURNS_VOID
?
4834 glsl_type::void_type
: data_type
);
4836 /* Addressing arguments that are always present. */
4837 ir_variable
*image
= in_var(image_type
, "image");
4838 ir_variable
*coord
= in_var(
4839 glsl_type::ivec(image_type
->coordinate_components()), "coord");
4841 const builtin_available_predicate avail
=
4842 (flags
& IMAGE_FUNCTION_AVAIL_ATOMIC
? shader_image_atomic
:
4843 shader_image_load_store
);
4844 ir_function_signature
*sig
= new_sig(ret_type
, avail
, 2, image
, coord
);
4846 /* Sample index for multisample images. */
4847 if (image_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
)
4848 sig
->parameters
.push_tail(in_var(glsl_type::int_type
, "sample"));
4850 /* Data arguments. */
4851 for (unsigned i
= 0; i
< num_arguments
; ++i
) {
4852 char *arg_name
= ralloc_asprintf(NULL
, "arg%d", i
);
4853 sig
->parameters
.push_tail(in_var(data_type
, arg_name
));
4854 ralloc_free(arg_name
);
4857 /* Set the maximal set of qualifiers allowed for this image
4858 * built-in. Function calls with arguments having fewer
4859 * qualifiers than present in the prototype are allowed by the
4860 * spec, but not with more, i.e. this will make the compiler
4861 * accept everything that needs to be accepted, and reject cases
4862 * like loads from write-only or stores to read-only images.
4864 image
->data
.image_read_only
= (flags
& IMAGE_FUNCTION_READ_ONLY
) != 0;
4865 image
->data
.image_write_only
= (flags
& IMAGE_FUNCTION_WRITE_ONLY
) != 0;
4866 image
->data
.image_coherent
= true;
4867 image
->data
.image_volatile
= true;
4868 image
->data
.image_restrict
= true;
4873 ir_function_signature
*
4874 builtin_builder::_image_size_prototype(const glsl_type
*image_type
,
4875 const char *intrinsic_name
,
4876 unsigned num_arguments
,
4879 const glsl_type
*ret_type
;
4880 unsigned num_components
= image_type
->coordinate_components();
4882 /* From the ARB_shader_image_size extension:
4883 * "Cube images return the dimensions of one face."
4885 if (image_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_CUBE
&&
4886 !image_type
->sampler_array
) {
4890 /* FIXME: Add the highp precision qualifier for GLES 3.10 when it is
4891 * supported by mesa.
4893 ret_type
= glsl_type::get_instance(GLSL_TYPE_INT
, num_components
, 1);
4895 ir_variable
*image
= in_var(image_type
, "image");
4896 ir_function_signature
*sig
= new_sig(ret_type
, shader_image_size
, 1, image
);
4898 /* Set the maximal set of qualifiers allowed for this image
4899 * built-in. Function calls with arguments having fewer
4900 * qualifiers than present in the prototype are allowed by the
4901 * spec, but not with more, i.e. this will make the compiler
4902 * accept everything that needs to be accepted, and reject cases
4903 * like loads from write-only or stores to read-only images.
4905 image
->data
.image_read_only
= true;
4906 image
->data
.image_write_only
= true;
4907 image
->data
.image_coherent
= true;
4908 image
->data
.image_volatile
= true;
4909 image
->data
.image_restrict
= true;
4914 ir_function_signature
*
4915 builtin_builder::_image(image_prototype_ctr prototype
,
4916 const glsl_type
*image_type
,
4917 const char *intrinsic_name
,
4918 unsigned num_arguments
,
4921 ir_function_signature
*sig
= (this->*prototype
)(image_type
, intrinsic_name
,
4922 num_arguments
, flags
);
4924 if (flags
& IMAGE_FUNCTION_EMIT_STUB
) {
4925 ir_factory
body(&sig
->body
, mem_ctx
);
4926 ir_function
*f
= shader
->symbols
->get_function(intrinsic_name
);
4928 if (flags
& IMAGE_FUNCTION_RETURNS_VOID
) {
4929 body
.emit(call(f
, NULL
, sig
->parameters
));
4931 ir_variable
*ret_val
=
4932 body
.make_temp(sig
->return_type
, "_ret_val");
4933 body
.emit(call(f
, ret_val
, sig
->parameters
));
4934 body
.emit(ret(ret_val
));
4937 sig
->is_defined
= true;
4940 sig
->is_intrinsic
= true;
4946 ir_function_signature
*
4947 builtin_builder::_memory_barrier_intrinsic(builtin_available_predicate avail
)
4949 MAKE_INTRINSIC(glsl_type::void_type
, avail
, 0);
4953 ir_function_signature
*
4954 builtin_builder::_memory_barrier(builtin_available_predicate avail
)
4956 MAKE_SIG(glsl_type::void_type
, avail
, 0);
4957 body
.emit(call(shader
->symbols
->get_function("__intrinsic_memory_barrier"),
4958 NULL
, sig
->parameters
));
4964 /******************************************************************************/
4966 /* The singleton instance of builtin_builder. */
4967 static builtin_builder builtins
;
4968 static mtx_t builtins_lock
= _MTX_INITIALIZER_NP
;
4971 * External API (exposing the built-in module to the rest of the compiler):
4975 _mesa_glsl_initialize_builtin_functions()
4977 mtx_lock(&builtins_lock
);
4978 builtins
.initialize();
4979 mtx_unlock(&builtins_lock
);
4983 _mesa_glsl_release_builtin_functions()
4985 mtx_lock(&builtins_lock
);
4987 mtx_unlock(&builtins_lock
);
4990 ir_function_signature
*
4991 _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state
*state
,
4992 const char *name
, exec_list
*actual_parameters
)
4994 ir_function_signature
* s
;
4995 mtx_lock(&builtins_lock
);
4996 s
= builtins
.find(state
, name
, actual_parameters
);
4997 mtx_unlock(&builtins_lock
);
5002 _mesa_glsl_find_builtin_function_by_name(_mesa_glsl_parse_state
*state
,
5006 mtx_lock(&builtins_lock
);
5007 f
= builtins
.shader
->symbols
->get_function(name
);
5008 mtx_unlock(&builtins_lock
);
5013 _mesa_glsl_get_builtin_function_shader()
5015 return builtins
.shader
;