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25 * \file builtin_functions.cpp
27 * Support for GLSL built-in functions.
29 * This file is split into several main components:
31 * 1. Availability predicates
33 * A series of small functions that check whether the current shader
34 * supports the version/extensions required to expose a built-in.
36 * 2. Core builtin_builder class functionality
38 * 3. Lists of built-in functions
40 * The builtin_builder::create_builtins() function contains lists of all
41 * built-in function signatures, where they're available, what types they
44 * 4. Implementations of built-in function signatures
46 * A series of functions which create ir_function_signatures and emit IR
47 * via ir_builder to implement them.
51 * A few functions the rest of the compiler can use to interact with the
52 * built-in function module. For example, searching for a built-in by
53 * name and parameters.
58 #include "main/core.h" /* for struct gl_shader */
59 #include "main/shaderobj.h"
60 #include "ir_builder.h"
61 #include "glsl_parser_extras.h"
62 #include "program/prog_instruction.h"
65 using namespace ir_builder
;
68 * Availability predicates:
72 always_available(const _mesa_glsl_parse_state
*state
)
78 compatibility_vs_only(const _mesa_glsl_parse_state
*state
)
80 return state
->stage
== MESA_SHADER_VERTEX
&&
81 state
->language_version
<= 130 &&
86 fs_only(const _mesa_glsl_parse_state
*state
)
88 return state
->stage
== MESA_SHADER_FRAGMENT
;
92 gs_only(const _mesa_glsl_parse_state
*state
)
94 return state
->stage
== MESA_SHADER_GEOMETRY
;
98 v110(const _mesa_glsl_parse_state
*state
)
100 return !state
->es_shader
;
104 v110_fs_only(const _mesa_glsl_parse_state
*state
)
106 return !state
->es_shader
&& state
->stage
== MESA_SHADER_FRAGMENT
;
110 v120(const _mesa_glsl_parse_state
*state
)
112 return state
->is_version(120, 300);
116 v130(const _mesa_glsl_parse_state
*state
)
118 return state
->is_version(130, 300);
122 v130_fs_only(const _mesa_glsl_parse_state
*state
)
124 return state
->is_version(130, 300) &&
125 state
->stage
== MESA_SHADER_FRAGMENT
;
129 v140(const _mesa_glsl_parse_state
*state
)
131 return state
->is_version(140, 0);
135 texture_rectangle(const _mesa_glsl_parse_state
*state
)
137 return state
->ARB_texture_rectangle_enable
;
141 texture_external(const _mesa_glsl_parse_state
*state
)
143 return state
->OES_EGL_image_external_enable
;
146 /** True if texturing functions with explicit LOD are allowed. */
148 lod_exists_in_stage(const _mesa_glsl_parse_state
*state
)
150 /* Texturing functions with "Lod" in their name exist:
151 * - In the vertex shader stage (for all languages)
152 * - In any stage for GLSL 1.30+ or GLSL ES 3.00
153 * - In any stage for desktop GLSL with ARB_shader_texture_lod enabled.
155 * Since ARB_shader_texture_lod can only be enabled on desktop GLSL, we
156 * don't need to explicitly check state->es_shader.
158 return state
->stage
== MESA_SHADER_VERTEX
||
159 state
->is_version(130, 300) ||
160 state
->ARB_shader_texture_lod_enable
;
164 v110_lod(const _mesa_glsl_parse_state
*state
)
166 return !state
->es_shader
&& lod_exists_in_stage(state
);
170 shader_texture_lod(const _mesa_glsl_parse_state
*state
)
172 return state
->ARB_shader_texture_lod_enable
;
176 shader_texture_lod_and_rect(const _mesa_glsl_parse_state
*state
)
178 return state
->ARB_shader_texture_lod_enable
&&
179 state
->ARB_texture_rectangle_enable
;
183 shader_bit_encoding(const _mesa_glsl_parse_state
*state
)
185 return state
->is_version(330, 300) ||
186 state
->ARB_shader_bit_encoding_enable
||
187 state
->ARB_gpu_shader5_enable
;
191 shader_integer_mix(const _mesa_glsl_parse_state
*state
)
193 return v130(state
) && state
->EXT_shader_integer_mix_enable
;
197 shader_packing_or_es3(const _mesa_glsl_parse_state
*state
)
199 return state
->ARB_shading_language_packing_enable
||
200 state
->is_version(400, 300);
204 shader_packing_or_es3_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
206 return state
->ARB_shading_language_packing_enable
||
207 state
->ARB_gpu_shader5_enable
||
208 state
->is_version(400, 300);
212 gpu_shader5(const _mesa_glsl_parse_state
*state
)
214 return state
->is_version(400, 0) || state
->ARB_gpu_shader5_enable
;
218 shader_packing_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
220 return state
->ARB_shading_language_packing_enable
||
225 texture_array_lod(const _mesa_glsl_parse_state
*state
)
227 return lod_exists_in_stage(state
) &&
228 state
->EXT_texture_array_enable
;
232 fs_texture_array(const _mesa_glsl_parse_state
*state
)
234 return state
->stage
== MESA_SHADER_FRAGMENT
&&
235 state
->EXT_texture_array_enable
;
239 texture_array(const _mesa_glsl_parse_state
*state
)
241 return state
->EXT_texture_array_enable
;
245 texture_multisample(const _mesa_glsl_parse_state
*state
)
247 return state
->is_version(150, 0) ||
248 state
->ARB_texture_multisample_enable
;
252 fs_texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
254 return state
->stage
== MESA_SHADER_FRAGMENT
&&
255 (state
->is_version(400, 0) ||
256 state
->ARB_texture_cube_map_array_enable
);
260 texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
262 return state
->is_version(400, 0) ||
263 state
->ARB_texture_cube_map_array_enable
;
267 texture_query_levels(const _mesa_glsl_parse_state
*state
)
269 return state
->is_version(430, 0) ||
270 state
->ARB_texture_query_levels_enable
;
274 texture_query_lod(const _mesa_glsl_parse_state
*state
)
276 return state
->stage
== MESA_SHADER_FRAGMENT
&&
277 state
->ARB_texture_query_lod_enable
;
281 texture_gather(const _mesa_glsl_parse_state
*state
)
283 return state
->is_version(400, 0) ||
284 state
->ARB_texture_gather_enable
||
285 state
->ARB_gpu_shader5_enable
;
288 /* Only ARB_texture_gather but not GLSL 4.0 or ARB_gpu_shader5.
289 * used for relaxation of const offset requirements.
292 texture_gather_only(const _mesa_glsl_parse_state
*state
)
294 return !state
->is_version(400, 0) &&
295 !state
->ARB_gpu_shader5_enable
&&
296 state
->ARB_texture_gather_enable
;
299 /* Desktop GL or OES_standard_derivatives + fragment shader only */
301 fs_oes_derivatives(const _mesa_glsl_parse_state
*state
)
303 return state
->stage
== MESA_SHADER_FRAGMENT
&&
304 (state
->is_version(110, 300) ||
305 state
->OES_standard_derivatives_enable
);
309 tex1d_lod(const _mesa_glsl_parse_state
*state
)
311 return !state
->es_shader
&& lod_exists_in_stage(state
);
314 /** True if sampler3D exists */
316 tex3d(const _mesa_glsl_parse_state
*state
)
318 /* sampler3D exists in all desktop GLSL versions, GLSL ES 1.00 with the
319 * OES_texture_3D extension, and in GLSL ES 3.00.
321 return !state
->es_shader
||
322 state
->OES_texture_3D_enable
||
323 state
->language_version
>= 300;
327 fs_tex3d(const _mesa_glsl_parse_state
*state
)
329 return state
->stage
== MESA_SHADER_FRAGMENT
&&
330 (!state
->es_shader
|| state
->OES_texture_3D_enable
);
334 tex3d_lod(const _mesa_glsl_parse_state
*state
)
336 return tex3d(state
) && lod_exists_in_stage(state
);
340 shader_atomic_counters(const _mesa_glsl_parse_state
*state
)
342 return state
->ARB_shader_atomic_counters_enable
;
346 shader_trinary_minmax(const _mesa_glsl_parse_state
*state
)
348 return state
->AMD_shader_trinary_minmax_enable
;
352 shader_image_load_store(const _mesa_glsl_parse_state
*state
)
354 return (state
->is_version(420, 0) ||
355 state
->ARB_shader_image_load_store_enable
);
360 /******************************************************************************/
365 * builtin_builder: A singleton object representing the core of the built-in
368 * It generates IR for every built-in function signature, and organizes them
371 class builtin_builder
{
378 ir_function_signature
*find(_mesa_glsl_parse_state
*state
,
379 const char *name
, exec_list
*actual_parameters
);
382 * A shader to hold all the built-in signatures; created by this module.
384 * This includes signatures for every built-in, regardless of version or
385 * enabled extensions. The availability predicate associated with each
386 * signature allows matching_signature() to filter out the irrelevant ones.
393 /** Global variables used by built-in functions. */
394 ir_variable
*gl_ModelViewProjectionMatrix
;
395 ir_variable
*gl_Vertex
;
397 void create_shader();
398 void create_intrinsics();
399 void create_builtins();
402 * IR builder helpers:
404 * These convenience functions assist in emitting IR, but don't necessarily
405 * fit in ir_builder itself. Many of them rely on having a mem_ctx class
408 ir_variable
*in_var(const glsl_type
*type
, const char *name
);
409 ir_variable
*out_var(const glsl_type
*type
, const char *name
);
410 ir_constant
*imm(float f
, unsigned vector_elements
=1);
411 ir_constant
*imm(int i
, unsigned vector_elements
=1);
412 ir_constant
*imm(unsigned u
, unsigned vector_elements
=1);
413 ir_constant
*imm(const glsl_type
*type
, const ir_constant_data
&);
414 ir_dereference_variable
*var_ref(ir_variable
*var
);
415 ir_dereference_array
*array_ref(ir_variable
*var
, int i
);
416 ir_swizzle
*matrix_elt(ir_variable
*var
, int col
, int row
);
418 ir_expression
*asin_expr(ir_variable
*x
);
421 * Call function \param f with parameters specified as the linked
422 * list \param params of \c ir_variable objects. \param ret should
423 * point to the ir_variable that will hold the function return
424 * value, or be \c NULL if the function has void return type.
426 ir_call
*call(ir_function
*f
, ir_variable
*ret
, exec_list params
);
428 /** Create a new function and add the given signatures. */
429 void add_function(const char *name
, ...);
431 enum image_function_flags
{
432 IMAGE_FUNCTION_EMIT_STUB
= (1 << 0),
433 IMAGE_FUNCTION_RETURNS_VOID
= (1 << 1),
434 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
= (1 << 2),
435 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
= (1 << 3),
436 IMAGE_FUNCTION_READ_ONLY
= (1 << 4),
437 IMAGE_FUNCTION_WRITE_ONLY
= (1 << 5)
441 * Create a new image built-in function for all known image types.
442 * \p flags is a bitfield of \c image_function_flags flags.
444 void add_image_function(const char *name
,
445 const char *intrinsic_name
,
446 unsigned num_arguments
,
450 * Create new functions for all known image built-ins and types.
451 * If \p glsl is \c true, use the GLSL built-in names and emit code
452 * to call into the actual compiler intrinsic. If \p glsl is
453 * false, emit a function prototype with no body for each image
456 void add_image_functions(bool glsl
);
458 ir_function_signature
*new_sig(const glsl_type
*return_type
,
459 builtin_available_predicate avail
,
460 int num_params
, ...);
463 * Function signature generators:
466 ir_function_signature
*unop(builtin_available_predicate avail
,
467 ir_expression_operation opcode
,
468 const glsl_type
*return_type
,
469 const glsl_type
*param_type
);
470 ir_function_signature
*binop(ir_expression_operation opcode
,
471 builtin_available_predicate avail
,
472 const glsl_type
*return_type
,
473 const glsl_type
*param0_type
,
474 const glsl_type
*param1_type
);
476 #define B0(X) ir_function_signature *_##X();
477 #define B1(X) ir_function_signature *_##X(const glsl_type *);
478 #define B2(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *);
479 #define B3(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *, const glsl_type *);
480 #define BA1(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *);
481 #define BA2(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *, const glsl_type *);
518 ir_function_signature
*_mix_sel(builtin_available_predicate avail
,
519 const glsl_type
*val_type
,
520 const glsl_type
*blend_type
);
529 ir_function_signature
*_packUnorm2x16(builtin_available_predicate avail
);
530 ir_function_signature
*_packSnorm2x16(builtin_available_predicate avail
);
531 ir_function_signature
*_packUnorm4x8(builtin_available_predicate avail
);
532 ir_function_signature
*_packSnorm4x8(builtin_available_predicate avail
);
533 ir_function_signature
*_unpackUnorm2x16(builtin_available_predicate avail
);
534 ir_function_signature
*_unpackSnorm2x16(builtin_available_predicate avail
);
535 ir_function_signature
*_unpackUnorm4x8(builtin_available_predicate avail
);
536 ir_function_signature
*_unpackSnorm4x8(builtin_available_predicate avail
);
537 ir_function_signature
*_packHalf2x16(builtin_available_predicate avail
);
538 ir_function_signature
*_unpackHalf2x16(builtin_available_predicate avail
);
550 B0(determinant_mat2
);
551 B0(determinant_mat3
);
552 B0(determinant_mat4
);
560 BA1(greaterThanEqual
);
567 ir_function_signature
*_textureSize(builtin_available_predicate avail
,
568 const glsl_type
*return_type
,
569 const glsl_type
*sampler_type
);
571 /** Flags to _texture() */
572 #define TEX_PROJECT 1
574 #define TEX_COMPONENT 4
575 #define TEX_OFFSET_NONCONST 8
576 #define TEX_OFFSET_ARRAY 16
578 ir_function_signature
*_texture(ir_texture_opcode opcode
,
579 builtin_available_predicate avail
,
580 const glsl_type
*return_type
,
581 const glsl_type
*sampler_type
,
582 const glsl_type
*coord_type
,
584 B0(textureCubeArrayShadow
);
585 ir_function_signature
*_texelFetch(builtin_available_predicate avail
,
586 const glsl_type
*return_type
,
587 const glsl_type
*sampler_type
,
588 const glsl_type
*coord_type
,
589 const glsl_type
*offset_type
= NULL
);
595 B1(textureQueryLevels
);
617 ir_function_signature
*_atomic_intrinsic(builtin_available_predicate avail
);
618 ir_function_signature
*_atomic_op(const char *intrinsic
,
619 builtin_available_predicate avail
);
625 ir_function_signature
*_image_prototype(const glsl_type
*image_type
,
626 const char *intrinsic_name
,
627 unsigned num_arguments
,
629 ir_function_signature
*_image(const glsl_type
*image_type
,
630 const char *intrinsic_name
,
631 unsigned num_arguments
,
634 ir_function_signature
*_memory_barrier_intrinsic(
635 builtin_available_predicate avail
);
636 ir_function_signature
*_memory_barrier(
637 builtin_available_predicate avail
);
648 } /* anonymous namespace */
651 * Core builtin_builder functionality:
654 builtin_builder::builtin_builder()
656 gl_ModelViewProjectionMatrix(NULL
),
662 builtin_builder::~builtin_builder()
664 ralloc_free(mem_ctx
);
667 ir_function_signature
*
668 builtin_builder::find(_mesa_glsl_parse_state
*state
,
669 const char *name
, exec_list
*actual_parameters
)
671 /* The shader currently being compiled requested a built-in function;
672 * it needs to link against builtin_builder::shader in order to get them.
674 * Even if we don't find a matching signature, we still need to do this so
675 * that the "no matching signature" error will list potential candidates
676 * from the available built-ins.
678 state
->uses_builtin_functions
= true;
680 ir_function
*f
= shader
->symbols
->get_function(name
);
684 ir_function_signature
*sig
= f
->matching_signature(state
, actual_parameters
);
692 builtin_builder::initialize()
694 /* If already initialized, don't do it again. */
698 mem_ctx
= ralloc_context(NULL
);
705 builtin_builder::release()
707 ralloc_free(mem_ctx
);
715 builtin_builder::create_shader()
717 /* The target doesn't actually matter. There's no target for generic
718 * GLSL utility code that could be linked against any stage, so just
719 * arbitrarily pick GL_VERTEX_SHADER.
721 shader
= _mesa_new_shader(NULL
, 0, GL_VERTEX_SHADER
);
722 shader
->symbols
= new(mem_ctx
) glsl_symbol_table
;
724 gl_ModelViewProjectionMatrix
=
725 new(mem_ctx
) ir_variable(glsl_type::mat4_type
,
726 "gl_ModelViewProjectionMatrix",
729 shader
->symbols
->add_variable(gl_ModelViewProjectionMatrix
);
731 gl_Vertex
= in_var(glsl_type::vec4_type
, "gl_Vertex");
732 shader
->symbols
->add_variable(gl_Vertex
);
738 * Create ir_function and ir_function_signature objects for each
742 builtin_builder::create_intrinsics()
744 add_function("__intrinsic_atomic_read",
745 _atomic_intrinsic(shader_atomic_counters
),
747 add_function("__intrinsic_atomic_increment",
748 _atomic_intrinsic(shader_atomic_counters
),
750 add_function("__intrinsic_atomic_predecrement",
751 _atomic_intrinsic(shader_atomic_counters
),
754 add_image_functions(false);
756 add_function("__intrinsic_memory_barrier",
757 _memory_barrier_intrinsic(shader_image_load_store
),
762 * Create ir_function and ir_function_signature objects for each built-in.
764 * Contains a list of every available built-in.
767 builtin_builder::create_builtins()
770 add_function(#NAME, \
771 _##NAME(glsl_type::float_type), \
772 _##NAME(glsl_type::vec2_type), \
773 _##NAME(glsl_type::vec3_type), \
774 _##NAME(glsl_type::vec4_type), \
778 add_function(#NAME, \
779 _##NAME(glsl_type::float_type), \
780 _##NAME(glsl_type::vec2_type), \
781 _##NAME(glsl_type::vec3_type), \
782 _##NAME(glsl_type::vec4_type), \
783 _##NAME(glsl_type::int_type), \
784 _##NAME(glsl_type::ivec2_type), \
785 _##NAME(glsl_type::ivec3_type), \
786 _##NAME(glsl_type::ivec4_type), \
790 add_function(#NAME, \
791 _##NAME(always_available, glsl_type::float_type), \
792 _##NAME(always_available, glsl_type::vec2_type), \
793 _##NAME(always_available, glsl_type::vec3_type), \
794 _##NAME(always_available, glsl_type::vec4_type), \
796 _##NAME(always_available, glsl_type::int_type), \
797 _##NAME(always_available, glsl_type::ivec2_type), \
798 _##NAME(always_available, glsl_type::ivec3_type), \
799 _##NAME(always_available, glsl_type::ivec4_type), \
801 _##NAME(v130, glsl_type::uint_type), \
802 _##NAME(v130, glsl_type::uvec2_type), \
803 _##NAME(v130, glsl_type::uvec3_type), \
804 _##NAME(v130, glsl_type::uvec4_type), \
808 add_function(#NAME, \
809 _##NAME(glsl_type::int_type), \
810 _##NAME(glsl_type::ivec2_type), \
811 _##NAME(glsl_type::ivec3_type), \
812 _##NAME(glsl_type::ivec4_type), \
814 _##NAME(glsl_type::uint_type), \
815 _##NAME(glsl_type::uvec2_type), \
816 _##NAME(glsl_type::uvec3_type), \
817 _##NAME(glsl_type::uvec4_type), \
821 add_function(#NAME, \
822 _##NAME(always_available, glsl_type::float_type), \
823 _##NAME(always_available, glsl_type::vec2_type), \
824 _##NAME(always_available, glsl_type::vec3_type), \
825 _##NAME(always_available, glsl_type::vec4_type), \
827 _##NAME(always_available, glsl_type::int_type), \
828 _##NAME(always_available, glsl_type::ivec2_type), \
829 _##NAME(always_available, glsl_type::ivec3_type), \
830 _##NAME(always_available, glsl_type::ivec4_type), \
832 _##NAME(v130, glsl_type::uint_type), \
833 _##NAME(v130, glsl_type::uvec2_type), \
834 _##NAME(v130, glsl_type::uvec3_type), \
835 _##NAME(v130, glsl_type::uvec4_type), \
837 _##NAME(always_available, glsl_type::bool_type), \
838 _##NAME(always_available, glsl_type::bvec2_type), \
839 _##NAME(always_available, glsl_type::bvec3_type), \
840 _##NAME(always_available, glsl_type::bvec4_type), \
843 #define FIU2_MIXED(NAME) \
844 add_function(#NAME, \
845 _##NAME(always_available, glsl_type::float_type, glsl_type::float_type), \
846 _##NAME(always_available, glsl_type::vec2_type, glsl_type::float_type), \
847 _##NAME(always_available, glsl_type::vec3_type, glsl_type::float_type), \
848 _##NAME(always_available, glsl_type::vec4_type, glsl_type::float_type), \
850 _##NAME(always_available, glsl_type::vec2_type, glsl_type::vec2_type), \
851 _##NAME(always_available, glsl_type::vec3_type, glsl_type::vec3_type), \
852 _##NAME(always_available, glsl_type::vec4_type, glsl_type::vec4_type), \
854 _##NAME(always_available, glsl_type::int_type, glsl_type::int_type), \
855 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::int_type), \
856 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::int_type), \
857 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::int_type), \
859 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::ivec2_type), \
860 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::ivec3_type), \
861 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::ivec4_type), \
863 _##NAME(v130, glsl_type::uint_type, glsl_type::uint_type), \
864 _##NAME(v130, glsl_type::uvec2_type, glsl_type::uint_type), \
865 _##NAME(v130, glsl_type::uvec3_type, glsl_type::uint_type), \
866 _##NAME(v130, glsl_type::uvec4_type, glsl_type::uint_type), \
868 _##NAME(v130, glsl_type::uvec2_type, glsl_type::uvec2_type), \
869 _##NAME(v130, glsl_type::uvec3_type, glsl_type::uvec3_type), \
870 _##NAME(v130, glsl_type::uvec4_type, glsl_type::uvec4_type), \
882 _atan(glsl_type::float_type
),
883 _atan(glsl_type::vec2_type
),
884 _atan(glsl_type::vec3_type
),
885 _atan(glsl_type::vec4_type
),
886 _atan2(glsl_type::float_type
),
887 _atan2(glsl_type::vec2_type
),
888 _atan2(glsl_type::vec3_type
),
889 _atan2(glsl_type::vec4_type
),
915 _mod(glsl_type::float_type
, glsl_type::float_type
),
916 _mod(glsl_type::vec2_type
, glsl_type::float_type
),
917 _mod(glsl_type::vec3_type
, glsl_type::float_type
),
918 _mod(glsl_type::vec4_type
, glsl_type::float_type
),
920 _mod(glsl_type::vec2_type
, glsl_type::vec2_type
),
921 _mod(glsl_type::vec3_type
, glsl_type::vec3_type
),
922 _mod(glsl_type::vec4_type
, glsl_type::vec4_type
),
932 _mix_lrp(glsl_type::float_type
, glsl_type::float_type
),
933 _mix_lrp(glsl_type::vec2_type
, glsl_type::float_type
),
934 _mix_lrp(glsl_type::vec3_type
, glsl_type::float_type
),
935 _mix_lrp(glsl_type::vec4_type
, glsl_type::float_type
),
937 _mix_lrp(glsl_type::vec2_type
, glsl_type::vec2_type
),
938 _mix_lrp(glsl_type::vec3_type
, glsl_type::vec3_type
),
939 _mix_lrp(glsl_type::vec4_type
, glsl_type::vec4_type
),
941 _mix_sel(v130
, glsl_type::float_type
, glsl_type::bool_type
),
942 _mix_sel(v130
, glsl_type::vec2_type
, glsl_type::bvec2_type
),
943 _mix_sel(v130
, glsl_type::vec3_type
, glsl_type::bvec3_type
),
944 _mix_sel(v130
, glsl_type::vec4_type
, glsl_type::bvec4_type
),
946 _mix_sel(shader_integer_mix
, glsl_type::int_type
, glsl_type::bool_type
),
947 _mix_sel(shader_integer_mix
, glsl_type::ivec2_type
, glsl_type::bvec2_type
),
948 _mix_sel(shader_integer_mix
, glsl_type::ivec3_type
, glsl_type::bvec3_type
),
949 _mix_sel(shader_integer_mix
, glsl_type::ivec4_type
, glsl_type::bvec4_type
),
951 _mix_sel(shader_integer_mix
, glsl_type::uint_type
, glsl_type::bool_type
),
952 _mix_sel(shader_integer_mix
, glsl_type::uvec2_type
, glsl_type::bvec2_type
),
953 _mix_sel(shader_integer_mix
, glsl_type::uvec3_type
, glsl_type::bvec3_type
),
954 _mix_sel(shader_integer_mix
, glsl_type::uvec4_type
, glsl_type::bvec4_type
),
956 _mix_sel(shader_integer_mix
, glsl_type::bool_type
, glsl_type::bool_type
),
957 _mix_sel(shader_integer_mix
, glsl_type::bvec2_type
, glsl_type::bvec2_type
),
958 _mix_sel(shader_integer_mix
, glsl_type::bvec3_type
, glsl_type::bvec3_type
),
959 _mix_sel(shader_integer_mix
, glsl_type::bvec4_type
, glsl_type::bvec4_type
),
963 _step(glsl_type::float_type
, glsl_type::float_type
),
964 _step(glsl_type::float_type
, glsl_type::vec2_type
),
965 _step(glsl_type::float_type
, glsl_type::vec3_type
),
966 _step(glsl_type::float_type
, glsl_type::vec4_type
),
968 _step(glsl_type::vec2_type
, glsl_type::vec2_type
),
969 _step(glsl_type::vec3_type
, glsl_type::vec3_type
),
970 _step(glsl_type::vec4_type
, glsl_type::vec4_type
),
973 add_function("smoothstep",
974 _smoothstep(glsl_type::float_type
, glsl_type::float_type
),
975 _smoothstep(glsl_type::float_type
, glsl_type::vec2_type
),
976 _smoothstep(glsl_type::float_type
, glsl_type::vec3_type
),
977 _smoothstep(glsl_type::float_type
, glsl_type::vec4_type
),
979 _smoothstep(glsl_type::vec2_type
, glsl_type::vec2_type
),
980 _smoothstep(glsl_type::vec3_type
, glsl_type::vec3_type
),
981 _smoothstep(glsl_type::vec4_type
, glsl_type::vec4_type
),
989 add_function("intBitsToFloat",
990 _intBitsToFloat(glsl_type::int_type
),
991 _intBitsToFloat(glsl_type::ivec2_type
),
992 _intBitsToFloat(glsl_type::ivec3_type
),
993 _intBitsToFloat(glsl_type::ivec4_type
),
995 add_function("uintBitsToFloat",
996 _uintBitsToFloat(glsl_type::uint_type
),
997 _uintBitsToFloat(glsl_type::uvec2_type
),
998 _uintBitsToFloat(glsl_type::uvec3_type
),
999 _uintBitsToFloat(glsl_type::uvec4_type
),
1002 add_function("packUnorm2x16", _packUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1003 add_function("packSnorm2x16", _packSnorm2x16(shader_packing_or_es3
), NULL
);
1004 add_function("packUnorm4x8", _packUnorm4x8(shader_packing_or_gpu_shader5
), NULL
);
1005 add_function("packSnorm4x8", _packSnorm4x8(shader_packing_or_gpu_shader5
), NULL
);
1006 add_function("unpackUnorm2x16", _unpackUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1007 add_function("unpackSnorm2x16", _unpackSnorm2x16(shader_packing_or_es3
), NULL
);
1008 add_function("unpackUnorm4x8", _unpackUnorm4x8(shader_packing_or_gpu_shader5
), NULL
);
1009 add_function("unpackSnorm4x8", _unpackSnorm4x8(shader_packing_or_gpu_shader5
), NULL
);
1010 add_function("packHalf2x16", _packHalf2x16(shader_packing_or_es3
), NULL
);
1011 add_function("unpackHalf2x16", _unpackHalf2x16(shader_packing_or_es3
), NULL
);
1017 add_function("cross", _cross(glsl_type::vec3_type
), NULL
);
1020 add_function("ftransform", _ftransform(), NULL
);
1025 add_function("matrixCompMult",
1026 _matrixCompMult(glsl_type::mat2_type
),
1027 _matrixCompMult(glsl_type::mat3_type
),
1028 _matrixCompMult(glsl_type::mat4_type
),
1029 _matrixCompMult(glsl_type::mat2x3_type
),
1030 _matrixCompMult(glsl_type::mat2x4_type
),
1031 _matrixCompMult(glsl_type::mat3x2_type
),
1032 _matrixCompMult(glsl_type::mat3x4_type
),
1033 _matrixCompMult(glsl_type::mat4x2_type
),
1034 _matrixCompMult(glsl_type::mat4x3_type
),
1036 add_function("outerProduct",
1037 _outerProduct(glsl_type::mat2_type
),
1038 _outerProduct(glsl_type::mat3_type
),
1039 _outerProduct(glsl_type::mat4_type
),
1040 _outerProduct(glsl_type::mat2x3_type
),
1041 _outerProduct(glsl_type::mat2x4_type
),
1042 _outerProduct(glsl_type::mat3x2_type
),
1043 _outerProduct(glsl_type::mat3x4_type
),
1044 _outerProduct(glsl_type::mat4x2_type
),
1045 _outerProduct(glsl_type::mat4x3_type
),
1047 add_function("determinant",
1048 _determinant_mat2(),
1049 _determinant_mat3(),
1050 _determinant_mat4(),
1052 add_function("inverse",
1057 add_function("transpose",
1058 _transpose(glsl_type::mat2_type
),
1059 _transpose(glsl_type::mat3_type
),
1060 _transpose(glsl_type::mat4_type
),
1061 _transpose(glsl_type::mat2x3_type
),
1062 _transpose(glsl_type::mat2x4_type
),
1063 _transpose(glsl_type::mat3x2_type
),
1064 _transpose(glsl_type::mat3x4_type
),
1065 _transpose(glsl_type::mat4x2_type
),
1066 _transpose(glsl_type::mat4x3_type
),
1071 FIU(greaterThanEqual
)
1076 _any(glsl_type::bvec2_type
),
1077 _any(glsl_type::bvec3_type
),
1078 _any(glsl_type::bvec4_type
),
1082 _all(glsl_type::bvec2_type
),
1083 _all(glsl_type::bvec3_type
),
1084 _all(glsl_type::bvec4_type
),
1088 _not(glsl_type::bvec2_type
),
1089 _not(glsl_type::bvec3_type
),
1090 _not(glsl_type::bvec4_type
),
1093 add_function("textureSize",
1094 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1D_type
),
1095 _textureSize(v130
, glsl_type::int_type
, glsl_type::isampler1D_type
),
1096 _textureSize(v130
, glsl_type::int_type
, glsl_type::usampler1D_type
),
1098 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2D_type
),
1099 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2D_type
),
1100 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2D_type
),
1102 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler3D_type
),
1103 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler3D_type
),
1104 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler3D_type
),
1106 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCube_type
),
1107 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isamplerCube_type
),
1108 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usamplerCube_type
),
1110 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1DShadow_type
),
1111 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DShadow_type
),
1112 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCubeShadow_type
),
1114 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArray_type
),
1115 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler1DArray_type
),
1116 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler1DArray_type
),
1117 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArray_type
),
1118 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler2DArray_type
),
1119 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler2DArray_type
),
1121 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArrayShadow_type
),
1122 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArrayShadow_type
),
1124 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArray_type
),
1125 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::isamplerCubeArray_type
),
1126 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::usamplerCubeArray_type
),
1127 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArrayShadow_type
),
1129 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRect_type
),
1130 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2DRect_type
),
1131 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2DRect_type
),
1132 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRectShadow_type
),
1134 _textureSize(v140
, glsl_type::int_type
, glsl_type::samplerBuffer_type
),
1135 _textureSize(v140
, glsl_type::int_type
, glsl_type::isamplerBuffer_type
),
1136 _textureSize(v140
, glsl_type::int_type
, glsl_type::usamplerBuffer_type
),
1137 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::sampler2DMS_type
),
1138 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::isampler2DMS_type
),
1139 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::usampler2DMS_type
),
1141 _textureSize(texture_multisample
, glsl_type::ivec3_type
, glsl_type::sampler2DMSArray_type
),
1142 _textureSize(texture_multisample
, glsl_type::ivec3_type
, glsl_type::isampler2DMSArray_type
),
1143 _textureSize(texture_multisample
, glsl_type::ivec3_type
, glsl_type::usampler2DMSArray_type
),
1146 add_function("texture",
1147 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1148 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1149 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1151 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1152 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1153 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1155 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1156 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1157 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1159 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1160 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1161 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1163 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1164 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1165 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1167 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1168 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1169 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1171 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1172 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1173 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1175 _texture(ir_tex
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1176 _texture(ir_tex
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1177 _texture(ir_tex
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1179 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1180 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1181 /* samplerCubeArrayShadow is special; it has an extra parameter
1182 * for the shadow comparitor since there is no vec5 type.
1184 _textureCubeArrayShadow(),
1186 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1187 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
1188 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
1190 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1192 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1193 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1194 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1196 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1197 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1198 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1200 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1201 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1202 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1204 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1205 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1206 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1208 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1209 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1210 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1212 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1213 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1214 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1216 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1217 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1218 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1220 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1221 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1222 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1224 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1227 add_function("textureLod",
1228 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1229 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1230 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1232 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1233 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1234 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1236 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1237 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1238 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1240 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1241 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1242 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1244 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1245 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1247 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1248 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1249 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1251 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1252 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1253 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1255 _texture(ir_txl
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1256 _texture(ir_txl
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1257 _texture(ir_txl
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1259 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1262 add_function("textureOffset",
1263 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1264 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1265 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1267 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1268 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1269 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1271 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1272 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1273 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1275 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1276 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1277 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1279 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1281 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1282 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1284 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1285 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1286 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1288 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1289 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1290 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1292 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1294 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1295 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1296 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1298 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1299 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1300 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1302 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1303 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1304 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1306 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1307 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1309 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1310 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1311 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1313 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1314 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1315 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1317 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1320 add_function("textureProj",
1321 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1322 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1323 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1324 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1325 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1326 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1328 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1329 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1330 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1331 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1332 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1333 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1335 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1336 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1337 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1339 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1340 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1342 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1343 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1344 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1345 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1346 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1347 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1349 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1351 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1352 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1353 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1354 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1355 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1356 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1358 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1359 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1360 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1361 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1362 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1363 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1365 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1366 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1367 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1369 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1370 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1373 add_function("texelFetch",
1374 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
),
1375 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
),
1376 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
),
1378 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
),
1379 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
),
1380 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
),
1382 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
),
1383 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
),
1384 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
),
1386 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
),
1387 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
),
1388 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
),
1390 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
),
1391 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
),
1392 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
),
1394 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
),
1395 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
),
1396 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
),
1398 _texelFetch(v140
, glsl_type::vec4_type
, glsl_type::samplerBuffer_type
, glsl_type::int_type
),
1399 _texelFetch(v140
, glsl_type::ivec4_type
, glsl_type::isamplerBuffer_type
, glsl_type::int_type
),
1400 _texelFetch(v140
, glsl_type::uvec4_type
, glsl_type::usamplerBuffer_type
, glsl_type::int_type
),
1402 _texelFetch(texture_multisample
, glsl_type::vec4_type
, glsl_type::sampler2DMS_type
, glsl_type::ivec2_type
),
1403 _texelFetch(texture_multisample
, glsl_type::ivec4_type
, glsl_type::isampler2DMS_type
, glsl_type::ivec2_type
),
1404 _texelFetch(texture_multisample
, glsl_type::uvec4_type
, glsl_type::usampler2DMS_type
, glsl_type::ivec2_type
),
1406 _texelFetch(texture_multisample
, glsl_type::vec4_type
, glsl_type::sampler2DMSArray_type
, glsl_type::ivec3_type
),
1407 _texelFetch(texture_multisample
, glsl_type::ivec4_type
, glsl_type::isampler2DMSArray_type
, glsl_type::ivec3_type
),
1408 _texelFetch(texture_multisample
, glsl_type::uvec4_type
, glsl_type::usampler2DMSArray_type
, glsl_type::ivec3_type
),
1411 add_function("texelFetchOffset",
1412 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
1413 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
1414 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
1416 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1417 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1418 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1420 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
1421 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
1422 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
1424 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1425 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1426 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1428 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
1429 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
1430 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
1432 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
1433 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
1434 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
1438 add_function("textureProjOffset",
1439 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1440 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1441 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1442 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1443 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1444 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1446 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1447 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1448 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1449 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1450 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1451 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1453 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1454 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1455 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1457 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1458 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1460 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1461 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1462 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1463 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1464 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1465 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1467 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1469 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1470 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1471 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1472 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1473 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1474 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1476 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1477 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1478 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1479 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1480 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1481 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1483 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1484 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1485 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1487 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1488 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1491 add_function("textureLodOffset",
1492 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1493 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1494 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1496 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1497 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1498 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1500 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1501 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1502 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1504 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1505 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1507 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1508 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1509 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1511 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1512 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1513 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1515 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1518 add_function("textureProjLod",
1519 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1520 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1521 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1522 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1523 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1524 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1526 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1527 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1528 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1529 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1530 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1531 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1533 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1534 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1535 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1537 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1538 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1541 add_function("textureProjLodOffset",
1542 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1543 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1544 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1545 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1546 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1547 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1549 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1550 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1551 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1552 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1553 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1554 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1556 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1557 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1558 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1560 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1561 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1564 add_function("textureGrad",
1565 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1566 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1567 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1569 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1570 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1571 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1573 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1574 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1575 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1577 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1578 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1579 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1581 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1582 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
1583 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
1585 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1587 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1588 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1589 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1591 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1592 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1593 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1595 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1596 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1597 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1599 _texture(ir_txd
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1600 _texture(ir_txd
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1601 _texture(ir_txd
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1603 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1604 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1607 add_function("textureGradOffset",
1608 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1609 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1610 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1612 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1613 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1614 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1616 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1617 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1618 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1620 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1621 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1622 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1624 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1626 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1627 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1629 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1630 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1631 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1633 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1634 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1635 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1637 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1638 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
1641 add_function("textureProjGrad",
1642 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1643 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1644 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1645 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1646 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1647 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1649 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1650 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1651 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1652 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1653 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1654 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1656 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1657 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1658 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1660 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1661 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1662 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1663 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1664 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1665 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1667 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1669 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1670 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1673 add_function("textureProjGradOffset",
1674 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1675 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1676 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1677 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1678 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1679 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1681 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1682 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1683 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1684 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1685 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1686 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1688 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1689 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1690 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1692 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1693 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1694 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1695 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1696 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1697 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1699 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1701 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1702 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1705 add_function("EmitVertex", _EmitVertex(), NULL
);
1706 add_function("EndPrimitive", _EndPrimitive(), NULL
);
1708 add_function("textureQueryLOD",
1709 _textureQueryLod(glsl_type::sampler1D_type
, glsl_type::float_type
),
1710 _textureQueryLod(glsl_type::isampler1D_type
, glsl_type::float_type
),
1711 _textureQueryLod(glsl_type::usampler1D_type
, glsl_type::float_type
),
1713 _textureQueryLod(glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1714 _textureQueryLod(glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1715 _textureQueryLod(glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1717 _textureQueryLod(glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1718 _textureQueryLod(glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1719 _textureQueryLod(glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1721 _textureQueryLod(glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1722 _textureQueryLod(glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1723 _textureQueryLod(glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1725 _textureQueryLod(glsl_type::sampler1DArray_type
, glsl_type::float_type
),
1726 _textureQueryLod(glsl_type::isampler1DArray_type
, glsl_type::float_type
),
1727 _textureQueryLod(glsl_type::usampler1DArray_type
, glsl_type::float_type
),
1729 _textureQueryLod(glsl_type::sampler2DArray_type
, glsl_type::vec2_type
),
1730 _textureQueryLod(glsl_type::isampler2DArray_type
, glsl_type::vec2_type
),
1731 _textureQueryLod(glsl_type::usampler2DArray_type
, glsl_type::vec2_type
),
1733 _textureQueryLod(glsl_type::samplerCubeArray_type
, glsl_type::vec3_type
),
1734 _textureQueryLod(glsl_type::isamplerCubeArray_type
, glsl_type::vec3_type
),
1735 _textureQueryLod(glsl_type::usamplerCubeArray_type
, glsl_type::vec3_type
),
1737 _textureQueryLod(glsl_type::sampler1DShadow_type
, glsl_type::float_type
),
1738 _textureQueryLod(glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
1739 _textureQueryLod(glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
1740 _textureQueryLod(glsl_type::sampler1DArrayShadow_type
, glsl_type::float_type
),
1741 _textureQueryLod(glsl_type::sampler2DArrayShadow_type
, glsl_type::vec2_type
),
1742 _textureQueryLod(glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec3_type
),
1745 add_function("textureQueryLevels",
1746 _textureQueryLevels(glsl_type::sampler1D_type
),
1747 _textureQueryLevels(glsl_type::sampler2D_type
),
1748 _textureQueryLevels(glsl_type::sampler3D_type
),
1749 _textureQueryLevels(glsl_type::samplerCube_type
),
1750 _textureQueryLevels(glsl_type::sampler1DArray_type
),
1751 _textureQueryLevels(glsl_type::sampler2DArray_type
),
1752 _textureQueryLevels(glsl_type::samplerCubeArray_type
),
1753 _textureQueryLevels(glsl_type::sampler1DShadow_type
),
1754 _textureQueryLevels(glsl_type::sampler2DShadow_type
),
1755 _textureQueryLevels(glsl_type::samplerCubeShadow_type
),
1756 _textureQueryLevels(glsl_type::sampler1DArrayShadow_type
),
1757 _textureQueryLevels(glsl_type::sampler2DArrayShadow_type
),
1758 _textureQueryLevels(glsl_type::samplerCubeArrayShadow_type
),
1760 _textureQueryLevels(glsl_type::isampler1D_type
),
1761 _textureQueryLevels(glsl_type::isampler2D_type
),
1762 _textureQueryLevels(glsl_type::isampler3D_type
),
1763 _textureQueryLevels(glsl_type::isamplerCube_type
),
1764 _textureQueryLevels(glsl_type::isampler1DArray_type
),
1765 _textureQueryLevels(glsl_type::isampler2DArray_type
),
1766 _textureQueryLevels(glsl_type::isamplerCubeArray_type
),
1768 _textureQueryLevels(glsl_type::usampler1D_type
),
1769 _textureQueryLevels(glsl_type::usampler2D_type
),
1770 _textureQueryLevels(glsl_type::usampler3D_type
),
1771 _textureQueryLevels(glsl_type::usamplerCube_type
),
1772 _textureQueryLevels(glsl_type::usampler1DArray_type
),
1773 _textureQueryLevels(glsl_type::usampler2DArray_type
),
1774 _textureQueryLevels(glsl_type::usamplerCubeArray_type
),
1778 add_function("texture1D",
1779 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1780 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1783 add_function("texture1DArray",
1784 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1785 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1788 add_function("texture1DProj",
1789 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1790 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1791 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1792 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1795 add_function("texture1DLod",
1796 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1799 add_function("texture1DArrayLod",
1800 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1803 add_function("texture1DProjLod",
1804 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1805 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1808 add_function("texture2D",
1809 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1810 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1811 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec2_type
),
1814 add_function("texture2DArray",
1815 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1816 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1819 add_function("texture2DProj",
1820 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1821 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1822 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1823 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1824 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1825 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1828 add_function("texture2DLod",
1829 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1832 add_function("texture2DArrayLod",
1833 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1836 add_function("texture2DProjLod",
1837 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1838 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1841 add_function("texture3D",
1842 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1843 _texture(ir_txb
, fs_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1846 add_function("texture3DProj",
1847 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1848 _texture(ir_txb
, fs_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1851 add_function("texture3DLod",
1852 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1855 add_function("texture3DProjLod",
1856 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1859 add_function("textureCube",
1860 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1861 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1864 add_function("textureCubeLod",
1865 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1868 add_function("texture2DRect",
1869 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1872 add_function("texture2DRectProj",
1873 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1874 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1877 add_function("shadow1D",
1878 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1879 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1882 add_function("shadow1DArray",
1883 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1884 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1887 add_function("shadow2D",
1888 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1889 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1892 add_function("shadow2DArray",
1893 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1894 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1897 add_function("shadow1DProj",
1898 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1899 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1902 add_function("shadow2DProj",
1903 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1904 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1907 add_function("shadow1DLod",
1908 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1911 add_function("shadow2DLod",
1912 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1915 add_function("shadow1DArrayLod",
1916 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1919 add_function("shadow1DProjLod",
1920 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1923 add_function("shadow2DProjLod",
1924 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1927 add_function("shadow2DRect",
1928 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1931 add_function("shadow2DRectProj",
1932 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1935 add_function("texture1DGradARB",
1936 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1939 add_function("texture1DProjGradARB",
1940 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1941 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1944 add_function("texture2DGradARB",
1945 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1948 add_function("texture2DProjGradARB",
1949 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1950 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1953 add_function("texture3DGradARB",
1954 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1957 add_function("texture3DProjGradARB",
1958 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1961 add_function("textureCubeGradARB",
1962 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1965 add_function("shadow1DGradARB",
1966 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1969 add_function("shadow1DProjGradARB",
1970 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1973 add_function("shadow2DGradARB",
1974 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1977 add_function("shadow2DProjGradARB",
1978 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1981 add_function("texture2DRectGradARB",
1982 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1985 add_function("texture2DRectProjGradARB",
1986 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1987 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1990 add_function("shadow2DRectGradARB",
1991 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1994 add_function("shadow2DRectProjGradARB",
1995 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1998 add_function("textureGather",
1999 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2000 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2001 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2003 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2004 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
2005 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
2007 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2008 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2009 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2011 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2012 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2013 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2015 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2016 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2017 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2019 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2020 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2021 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2023 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2024 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2025 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2027 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2028 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2029 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2031 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2032 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2033 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2035 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2036 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2037 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2039 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
2040 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
),
2041 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
2042 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec4_type
),
2043 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
),
2046 add_function("textureGatherOffset",
2047 _texture(ir_tg4
, texture_gather_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2048 _texture(ir_tg4
, texture_gather_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2049 _texture(ir_tg4
, texture_gather_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2051 _texture(ir_tg4
, texture_gather_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2052 _texture(ir_tg4
, texture_gather_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2053 _texture(ir_tg4
, texture_gather_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2055 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2056 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2057 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2059 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2060 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2061 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2063 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2064 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2065 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2067 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2068 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2069 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2071 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2072 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2073 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2075 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2076 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2077 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2079 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2080 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2081 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2084 add_function("textureGatherOffsets",
2085 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2086 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2087 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2089 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2090 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2091 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2093 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2094 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2095 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2097 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2098 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2099 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2101 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2102 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2103 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2105 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2106 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2107 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2109 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2110 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2111 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2130 add_function("ldexp",
2131 _ldexp(glsl_type::float_type
, glsl_type::int_type
),
2132 _ldexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
2133 _ldexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
2134 _ldexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
2137 add_function("frexp",
2138 _frexp(glsl_type::float_type
, glsl_type::int_type
),
2139 _frexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
2140 _frexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
2141 _frexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
2143 add_function("uaddCarry",
2144 _uaddCarry(glsl_type::uint_type
),
2145 _uaddCarry(glsl_type::uvec2_type
),
2146 _uaddCarry(glsl_type::uvec3_type
),
2147 _uaddCarry(glsl_type::uvec4_type
),
2149 add_function("usubBorrow",
2150 _usubBorrow(glsl_type::uint_type
),
2151 _usubBorrow(glsl_type::uvec2_type
),
2152 _usubBorrow(glsl_type::uvec3_type
),
2153 _usubBorrow(glsl_type::uvec4_type
),
2155 add_function("imulExtended",
2156 _mulExtended(glsl_type::int_type
),
2157 _mulExtended(glsl_type::ivec2_type
),
2158 _mulExtended(glsl_type::ivec3_type
),
2159 _mulExtended(glsl_type::ivec4_type
),
2161 add_function("umulExtended",
2162 _mulExtended(glsl_type::uint_type
),
2163 _mulExtended(glsl_type::uvec2_type
),
2164 _mulExtended(glsl_type::uvec3_type
),
2165 _mulExtended(glsl_type::uvec4_type
),
2168 add_function("atomicCounter",
2169 _atomic_op("__intrinsic_atomic_read",
2170 shader_atomic_counters
),
2172 add_function("atomicCounterIncrement",
2173 _atomic_op("__intrinsic_atomic_increment",
2174 shader_atomic_counters
),
2176 add_function("atomicCounterDecrement",
2177 _atomic_op("__intrinsic_atomic_predecrement",
2178 shader_atomic_counters
),
2181 add_function("min3",
2182 _min3(glsl_type::float_type
),
2183 _min3(glsl_type::vec2_type
),
2184 _min3(glsl_type::vec3_type
),
2185 _min3(glsl_type::vec4_type
),
2187 _min3(glsl_type::int_type
),
2188 _min3(glsl_type::ivec2_type
),
2189 _min3(glsl_type::ivec3_type
),
2190 _min3(glsl_type::ivec4_type
),
2192 _min3(glsl_type::uint_type
),
2193 _min3(glsl_type::uvec2_type
),
2194 _min3(glsl_type::uvec3_type
),
2195 _min3(glsl_type::uvec4_type
),
2198 add_function("max3",
2199 _max3(glsl_type::float_type
),
2200 _max3(glsl_type::vec2_type
),
2201 _max3(glsl_type::vec3_type
),
2202 _max3(glsl_type::vec4_type
),
2204 _max3(glsl_type::int_type
),
2205 _max3(glsl_type::ivec2_type
),
2206 _max3(glsl_type::ivec3_type
),
2207 _max3(glsl_type::ivec4_type
),
2209 _max3(glsl_type::uint_type
),
2210 _max3(glsl_type::uvec2_type
),
2211 _max3(glsl_type::uvec3_type
),
2212 _max3(glsl_type::uvec4_type
),
2215 add_function("mid3",
2216 _mid3(glsl_type::float_type
),
2217 _mid3(glsl_type::vec2_type
),
2218 _mid3(glsl_type::vec3_type
),
2219 _mid3(glsl_type::vec4_type
),
2221 _mid3(glsl_type::int_type
),
2222 _mid3(glsl_type::ivec2_type
),
2223 _mid3(glsl_type::ivec3_type
),
2224 _mid3(glsl_type::ivec4_type
),
2226 _mid3(glsl_type::uint_type
),
2227 _mid3(glsl_type::uvec2_type
),
2228 _mid3(glsl_type::uvec3_type
),
2229 _mid3(glsl_type::uvec4_type
),
2232 add_image_functions(true);
2234 add_function("memoryBarrier",
2235 _memory_barrier(shader_image_load_store
),
2246 builtin_builder::add_function(const char *name
, ...)
2250 ir_function
*f
= new(mem_ctx
) ir_function(name
);
2254 ir_function_signature
*sig
= va_arg(ap
, ir_function_signature
*);
2260 stuff
.push_tail(sig
);
2261 validate_ir_tree(&stuff
);
2264 f
->add_signature(sig
);
2268 shader
->symbols
->add_function(f
);
2272 builtin_builder::add_image_function(const char *name
,
2273 const char *intrinsic_name
,
2274 unsigned num_arguments
,
2277 static const glsl_type
*const types
[] = {
2278 glsl_type::image1D_type
,
2279 glsl_type::image2D_type
,
2280 glsl_type::image3D_type
,
2281 glsl_type::image2DRect_type
,
2282 glsl_type::imageCube_type
,
2283 glsl_type::imageBuffer_type
,
2284 glsl_type::image1DArray_type
,
2285 glsl_type::image2DArray_type
,
2286 glsl_type::imageCubeArray_type
,
2287 glsl_type::image2DMS_type
,
2288 glsl_type::image2DMSArray_type
,
2289 glsl_type::iimage1D_type
,
2290 glsl_type::iimage2D_type
,
2291 glsl_type::iimage3D_type
,
2292 glsl_type::iimage2DRect_type
,
2293 glsl_type::iimageCube_type
,
2294 glsl_type::iimageBuffer_type
,
2295 glsl_type::iimage1DArray_type
,
2296 glsl_type::iimage2DArray_type
,
2297 glsl_type::iimageCubeArray_type
,
2298 glsl_type::iimage2DMS_type
,
2299 glsl_type::iimage2DMSArray_type
,
2300 glsl_type::uimage1D_type
,
2301 glsl_type::uimage2D_type
,
2302 glsl_type::uimage3D_type
,
2303 glsl_type::uimage2DRect_type
,
2304 glsl_type::uimageCube_type
,
2305 glsl_type::uimageBuffer_type
,
2306 glsl_type::uimage1DArray_type
,
2307 glsl_type::uimage2DArray_type
,
2308 glsl_type::uimageCubeArray_type
,
2309 glsl_type::uimage2DMS_type
,
2310 glsl_type::uimage2DMSArray_type
2312 ir_function
*f
= new(mem_ctx
) ir_function(name
);
2314 for (unsigned i
= 0; i
< Elements(types
); ++i
) {
2315 if (types
[i
]->sampler_type
!= GLSL_TYPE_FLOAT
||
2316 (flags
& IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
))
2317 f
->add_signature(_image(types
[i
], intrinsic_name
,
2318 num_arguments
, flags
));
2321 shader
->symbols
->add_function(f
);
2325 builtin_builder::add_image_functions(bool glsl
)
2327 const unsigned flags
= (glsl
? IMAGE_FUNCTION_EMIT_STUB
: 0);
2329 add_image_function(glsl
? "imageLoad" : "__intrinsic_image_load",
2330 "__intrinsic_image_load", 0,
2331 (flags
| IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
2332 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
2333 IMAGE_FUNCTION_READ_ONLY
));
2335 add_image_function(glsl
? "imageStore" : "__intrinsic_image_store",
2336 "__intrinsic_image_store", 1,
2337 (flags
| IMAGE_FUNCTION_RETURNS_VOID
|
2338 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
2339 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
2340 IMAGE_FUNCTION_WRITE_ONLY
));
2342 add_image_function(glsl
? "imageAtomicAdd" : "__intrinsic_image_atomic_add",
2343 "__intrinsic_image_atomic_add", 1, flags
);
2345 add_image_function(glsl
? "imageAtomicMin" : "__intrinsic_image_atomic_min",
2346 "__intrinsic_image_atomic_min", 1, flags
);
2348 add_image_function(glsl
? "imageAtomicMax" : "__intrinsic_image_atomic_max",
2349 "__intrinsic_image_atomic_max", 1, flags
);
2351 add_image_function(glsl
? "imageAtomicAnd" : "__intrinsic_image_atomic_and",
2352 "__intrinsic_image_atomic_and", 1, flags
);
2354 add_image_function(glsl
? "imageAtomicOr" : "__intrinsic_image_atomic_or",
2355 "__intrinsic_image_atomic_or", 1, flags
);
2357 add_image_function(glsl
? "imageAtomicXor" : "__intrinsic_image_atomic_xor",
2358 "__intrinsic_image_atomic_xor", 1, flags
);
2360 add_image_function((glsl
? "imageAtomicExchange" :
2361 "__intrinsic_image_atomic_exchange"),
2362 "__intrinsic_image_atomic_exchange", 1, flags
);
2364 add_image_function((glsl
? "imageAtomicCompSwap" :
2365 "__intrinsic_image_atomic_comp_swap"),
2366 "__intrinsic_image_atomic_comp_swap", 2, flags
);
2370 builtin_builder::in_var(const glsl_type
*type
, const char *name
)
2372 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_in
);
2376 builtin_builder::out_var(const glsl_type
*type
, const char *name
)
2378 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_out
);
2382 builtin_builder::imm(float f
, unsigned vector_elements
)
2384 return new(mem_ctx
) ir_constant(f
, vector_elements
);
2388 builtin_builder::imm(int i
, unsigned vector_elements
)
2390 return new(mem_ctx
) ir_constant(i
, vector_elements
);
2394 builtin_builder::imm(unsigned u
, unsigned vector_elements
)
2396 return new(mem_ctx
) ir_constant(u
, vector_elements
);
2400 builtin_builder::imm(const glsl_type
*type
, const ir_constant_data
&data
)
2402 return new(mem_ctx
) ir_constant(type
, &data
);
2405 ir_dereference_variable
*
2406 builtin_builder::var_ref(ir_variable
*var
)
2408 return new(mem_ctx
) ir_dereference_variable(var
);
2411 ir_dereference_array
*
2412 builtin_builder::array_ref(ir_variable
*var
, int idx
)
2414 return new(mem_ctx
) ir_dereference_array(var
, imm(idx
));
2417 /** Return an element of a matrix */
2419 builtin_builder::matrix_elt(ir_variable
*var
, int column
, int row
)
2421 return swizzle(array_ref(var
, column
), row
, 1);
2425 * Implementations of built-in functions:
2428 ir_function_signature
*
2429 builtin_builder::new_sig(const glsl_type
*return_type
,
2430 builtin_available_predicate avail
,
2436 ir_function_signature
*sig
=
2437 new(mem_ctx
) ir_function_signature(return_type
, avail
);
2440 va_start(ap
, num_params
);
2441 for (int i
= 0; i
< num_params
; i
++) {
2442 plist
.push_tail(va_arg(ap
, ir_variable
*));
2446 sig
->replace_parameters(&plist
);
2450 #define MAKE_SIG(return_type, avail, ...) \
2451 ir_function_signature *sig = \
2452 new_sig(return_type, avail, __VA_ARGS__); \
2453 ir_factory body(&sig->body, mem_ctx); \
2454 sig->is_defined = true;
2456 #define MAKE_INTRINSIC(return_type, avail, ...) \
2457 ir_function_signature *sig = \
2458 new_sig(return_type, avail, __VA_ARGS__); \
2459 sig->is_intrinsic = true;
2461 ir_function_signature
*
2462 builtin_builder::unop(builtin_available_predicate avail
,
2463 ir_expression_operation opcode
,
2464 const glsl_type
*return_type
,
2465 const glsl_type
*param_type
)
2467 ir_variable
*x
= in_var(param_type
, "x");
2468 MAKE_SIG(return_type
, avail
, 1, x
);
2469 body
.emit(ret(expr(opcode
, x
)));
2473 #define UNOP(NAME, OPCODE, AVAIL) \
2474 ir_function_signature * \
2475 builtin_builder::_##NAME(const glsl_type *type) \
2477 return unop(&AVAIL, OPCODE, type, type); \
2480 ir_function_signature
*
2481 builtin_builder::binop(ir_expression_operation opcode
,
2482 builtin_available_predicate avail
,
2483 const glsl_type
*return_type
,
2484 const glsl_type
*param0_type
,
2485 const glsl_type
*param1_type
)
2487 ir_variable
*x
= in_var(param0_type
, "x");
2488 ir_variable
*y
= in_var(param1_type
, "y");
2489 MAKE_SIG(return_type
, avail
, 2, x
, y
);
2490 body
.emit(ret(expr(opcode
, x
, y
)));
2494 #define BINOP(NAME, OPCODE, AVAIL) \
2495 ir_function_signature * \
2496 builtin_builder::_##NAME(const glsl_type *return_type, \
2497 const glsl_type *param0_type, \
2498 const glsl_type *param1_type) \
2500 return binop(&AVAIL, OPCODE, return_type, param0_type, param1_type); \
2504 * Angle and Trigonometry Functions @{
2507 ir_function_signature
*
2508 builtin_builder::_radians(const glsl_type
*type
)
2510 ir_variable
*degrees
= in_var(type
, "degrees");
2511 MAKE_SIG(type
, always_available
, 1, degrees
);
2512 body
.emit(ret(mul(degrees
, imm(0.0174532925f
))));
2516 ir_function_signature
*
2517 builtin_builder::_degrees(const glsl_type
*type
)
2519 ir_variable
*radians
= in_var(type
, "radians");
2520 MAKE_SIG(type
, always_available
, 1, radians
);
2521 body
.emit(ret(mul(radians
, imm(57.29578f
))));
2525 UNOP(sin
, ir_unop_sin
, always_available
)
2526 UNOP(cos
, ir_unop_cos
, always_available
)
2528 ir_function_signature
*
2529 builtin_builder::_tan(const glsl_type
*type
)
2531 ir_variable
*theta
= in_var(type
, "theta");
2532 MAKE_SIG(type
, always_available
, 1, theta
);
2533 body
.emit(ret(div(sin(theta
), cos(theta
))));
2538 builtin_builder::asin_expr(ir_variable
*x
)
2541 sub(imm(1.5707964f
),
2542 mul(sqrt(sub(imm(1.0f
), abs(x
))),
2543 add(imm(1.5707964f
),
2545 add(imm(-0.21460183f
),
2547 add(imm(0.086566724f
),
2548 mul(abs(x
), imm(-0.03102955f
))))))))));
2552 builtin_builder::call(ir_function
*f
, ir_variable
*ret
, exec_list params
)
2554 exec_list actual_params
;
2556 foreach_list(node
, ¶ms
) {
2557 ir_variable
*var
= (ir_variable
*) node
;
2558 actual_params
.push_tail(var_ref(var
));
2561 ir_function_signature
*sig
=
2562 f
->exact_matching_signature(NULL
, &actual_params
);
2566 ir_dereference_variable
*deref
=
2567 (sig
->return_type
->is_void() ? NULL
: var_ref(ret
));
2569 return new(mem_ctx
) ir_call(sig
, deref
, &actual_params
);
2572 ir_function_signature
*
2573 builtin_builder::_asin(const glsl_type
*type
)
2575 ir_variable
*x
= in_var(type
, "x");
2576 MAKE_SIG(type
, always_available
, 1, x
);
2578 body
.emit(ret(asin_expr(x
)));
2583 ir_function_signature
*
2584 builtin_builder::_acos(const glsl_type
*type
)
2586 ir_variable
*x
= in_var(type
, "x");
2587 MAKE_SIG(type
, always_available
, 1, x
);
2589 body
.emit(ret(sub(imm(1.5707964f
), asin_expr(x
))));
2594 ir_function_signature
*
2595 builtin_builder::_atan2(const glsl_type
*type
)
2597 ir_variable
*vec_y
= in_var(type
, "vec_y");
2598 ir_variable
*vec_x
= in_var(type
, "vec_x");
2599 MAKE_SIG(type
, always_available
, 2, vec_y
, vec_x
);
2601 ir_variable
*vec_result
= body
.make_temp(type
, "vec_result");
2602 ir_variable
*r
= body
.make_temp(glsl_type::float_type
, "r");
2603 for (int i
= 0; i
< type
->vector_elements
; i
++) {
2604 ir_variable
*y
= body
.make_temp(glsl_type::float_type
, "y");
2605 ir_variable
*x
= body
.make_temp(glsl_type::float_type
, "x");
2606 body
.emit(assign(y
, swizzle(vec_y
, i
, 1)));
2607 body
.emit(assign(x
, swizzle(vec_x
, i
, 1)));
2609 /* If |x| >= 1.0e-8 * |y|: */
2611 new(mem_ctx
) ir_if(greater(abs(x
), mul(imm(1.0e-8f
), abs(y
))));
2613 ir_factory
outer_then(&outer_if
->then_instructions
, mem_ctx
);
2615 /* Then...call atan(y/x) */
2616 ir_variable
*y_over_x
= outer_then
.make_temp(glsl_type::float_type
, "y_over_x");
2617 outer_then
.emit(assign(y_over_x
, div(y
, x
)));
2618 outer_then
.emit(assign(r
, mul(y_over_x
, rsq(add(mul(y_over_x
, y_over_x
),
2620 outer_then
.emit(assign(r
, asin_expr(r
)));
2622 /* ...and fix it up: */
2623 ir_if
*inner_if
= new(mem_ctx
) ir_if(less(x
, imm(0.0f
)));
2624 inner_if
->then_instructions
.push_tail(
2625 if_tree(gequal(y
, imm(0.0f
)),
2626 assign(r
, add(r
, imm(3.141593f
))),
2627 assign(r
, sub(r
, imm(3.141593f
)))));
2628 outer_then
.emit(inner_if
);
2631 outer_if
->else_instructions
.push_tail(
2632 assign(r
, mul(sign(y
), imm(1.5707965f
))));
2634 body
.emit(outer_if
);
2636 body
.emit(assign(vec_result
, r
, 1 << i
));
2638 body
.emit(ret(vec_result
));
2643 ir_function_signature
*
2644 builtin_builder::_atan(const glsl_type
*type
)
2646 ir_variable
*y_over_x
= in_var(type
, "y_over_x");
2647 MAKE_SIG(type
, always_available
, 1, y_over_x
);
2649 ir_variable
*t
= body
.make_temp(type
, "t");
2650 body
.emit(assign(t
, mul(y_over_x
, rsq(add(mul(y_over_x
, y_over_x
),
2653 body
.emit(ret(asin_expr(t
)));
2658 ir_function_signature
*
2659 builtin_builder::_sinh(const glsl_type
*type
)
2661 ir_variable
*x
= in_var(type
, "x");
2662 MAKE_SIG(type
, v130
, 1, x
);
2664 /* 0.5 * (e^x - e^(-x)) */
2665 body
.emit(ret(mul(imm(0.5f
), sub(exp(x
), exp(neg(x
))))));
2670 ir_function_signature
*
2671 builtin_builder::_cosh(const glsl_type
*type
)
2673 ir_variable
*x
= in_var(type
, "x");
2674 MAKE_SIG(type
, v130
, 1, x
);
2676 /* 0.5 * (e^x + e^(-x)) */
2677 body
.emit(ret(mul(imm(0.5f
), add(exp(x
), exp(neg(x
))))));
2682 ir_function_signature
*
2683 builtin_builder::_tanh(const glsl_type
*type
)
2685 ir_variable
*x
= in_var(type
, "x");
2686 MAKE_SIG(type
, v130
, 1, x
);
2688 /* (e^x - e^(-x)) / (e^x + e^(-x)) */
2689 body
.emit(ret(div(sub(exp(x
), exp(neg(x
))),
2690 add(exp(x
), exp(neg(x
))))));
2695 ir_function_signature
*
2696 builtin_builder::_asinh(const glsl_type
*type
)
2698 ir_variable
*x
= in_var(type
, "x");
2699 MAKE_SIG(type
, v130
, 1, x
);
2701 body
.emit(ret(mul(sign(x
), log(add(abs(x
), sqrt(add(mul(x
, x
),
2706 ir_function_signature
*
2707 builtin_builder::_acosh(const glsl_type
*type
)
2709 ir_variable
*x
= in_var(type
, "x");
2710 MAKE_SIG(type
, v130
, 1, x
);
2712 body
.emit(ret(log(add(x
, sqrt(sub(mul(x
, x
), imm(1.0f
)))))));
2716 ir_function_signature
*
2717 builtin_builder::_atanh(const glsl_type
*type
)
2719 ir_variable
*x
= in_var(type
, "x");
2720 MAKE_SIG(type
, v130
, 1, x
);
2722 body
.emit(ret(mul(imm(0.5f
), log(div(add(imm(1.0f
), x
),
2723 sub(imm(1.0f
), x
))))));
2729 * Exponential Functions @{
2732 ir_function_signature
*
2733 builtin_builder::_pow(const glsl_type
*type
)
2735 return binop(ir_binop_pow
, always_available
, type
, type
, type
);
2738 UNOP(exp
, ir_unop_exp
, always_available
)
2739 UNOP(log
, ir_unop_log
, always_available
)
2740 UNOP(exp2
, ir_unop_exp2
, always_available
)
2741 UNOP(log2
, ir_unop_log2
, always_available
)
2742 UNOP(sqrt
, ir_unop_sqrt
, always_available
)
2743 UNOP(inversesqrt
, ir_unop_rsq
, always_available
)
2747 UNOP(abs
, ir_unop_abs
, always_available
)
2748 UNOP(sign
, ir_unop_sign
, always_available
)
2749 UNOP(floor
, ir_unop_floor
, always_available
)
2750 UNOP(trunc
, ir_unop_trunc
, v130
)
2751 UNOP(round
, ir_unop_round_even
, always_available
)
2752 UNOP(roundEven
, ir_unop_round_even
, always_available
)
2753 UNOP(ceil
, ir_unop_ceil
, always_available
)
2754 UNOP(fract
, ir_unop_fract
, always_available
)
2756 ir_function_signature
*
2757 builtin_builder::_mod(const glsl_type
*x_type
, const glsl_type
*y_type
)
2759 return binop(ir_binop_mod
, always_available
, x_type
, x_type
, y_type
);
2762 ir_function_signature
*
2763 builtin_builder::_modf(const glsl_type
*type
)
2765 ir_variable
*x
= in_var(type
, "x");
2766 ir_variable
*i
= out_var(type
, "i");
2767 MAKE_SIG(type
, v130
, 2, x
, i
);
2769 ir_variable
*t
= body
.make_temp(type
, "t");
2770 body
.emit(assign(t
, expr(ir_unop_trunc
, x
)));
2771 body
.emit(assign(i
, t
));
2772 body
.emit(ret(sub(x
, t
)));
2777 ir_function_signature
*
2778 builtin_builder::_min(builtin_available_predicate avail
,
2779 const glsl_type
*x_type
, const glsl_type
*y_type
)
2781 return binop(ir_binop_min
, avail
, x_type
, x_type
, y_type
);
2784 ir_function_signature
*
2785 builtin_builder::_max(builtin_available_predicate avail
,
2786 const glsl_type
*x_type
, const glsl_type
*y_type
)
2788 return binop(ir_binop_max
, avail
, x_type
, x_type
, y_type
);
2791 ir_function_signature
*
2792 builtin_builder::_clamp(builtin_available_predicate avail
,
2793 const glsl_type
*val_type
, const glsl_type
*bound_type
)
2795 ir_variable
*x
= in_var(val_type
, "x");
2796 ir_variable
*minVal
= in_var(bound_type
, "minVal");
2797 ir_variable
*maxVal
= in_var(bound_type
, "maxVal");
2798 MAKE_SIG(val_type
, avail
, 3, x
, minVal
, maxVal
);
2800 body
.emit(ret(clamp(x
, minVal
, maxVal
)));
2805 ir_function_signature
*
2806 builtin_builder::_mix_lrp(const glsl_type
*val_type
, const glsl_type
*blend_type
)
2808 ir_variable
*x
= in_var(val_type
, "x");
2809 ir_variable
*y
= in_var(val_type
, "y");
2810 ir_variable
*a
= in_var(blend_type
, "a");
2811 MAKE_SIG(val_type
, always_available
, 3, x
, y
, a
);
2813 body
.emit(ret(lrp(x
, y
, a
)));
2818 ir_function_signature
*
2819 builtin_builder::_mix_sel(builtin_available_predicate avail
,
2820 const glsl_type
*val_type
,
2821 const glsl_type
*blend_type
)
2823 ir_variable
*x
= in_var(val_type
, "x");
2824 ir_variable
*y
= in_var(val_type
, "y");
2825 ir_variable
*a
= in_var(blend_type
, "a");
2826 MAKE_SIG(val_type
, avail
, 3, x
, y
, a
);
2828 /* csel matches the ternary operator in that a selector of true choses the
2829 * first argument. This differs from mix(x, y, false) which choses the
2830 * second argument (to remain consistent with the interpolating version of
2831 * mix() which takes a blend factor from 0.0 to 1.0 where 0.0 is only x.
2833 * To handle the behavior mismatch, reverse the x and y arguments.
2835 body
.emit(ret(csel(a
, y
, x
)));
2840 ir_function_signature
*
2841 builtin_builder::_step(const glsl_type
*edge_type
, const glsl_type
*x_type
)
2843 ir_variable
*edge
= in_var(edge_type
, "edge");
2844 ir_variable
*x
= in_var(x_type
, "x");
2845 MAKE_SIG(x_type
, always_available
, 2, edge
, x
);
2847 ir_variable
*t
= body
.make_temp(x_type
, "t");
2848 if (x_type
->vector_elements
== 1) {
2849 /* Both are floats */
2850 body
.emit(assign(t
, b2f(gequal(x
, edge
))));
2851 } else if (edge_type
->vector_elements
== 1) {
2852 /* x is a vector but edge is a float */
2853 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
2854 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), edge
)), 1 << i
));
2857 /* Both are vectors */
2858 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
2859 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), swizzle(edge
, i
, 1))),
2868 ir_function_signature
*
2869 builtin_builder::_smoothstep(const glsl_type
*edge_type
, const glsl_type
*x_type
)
2871 ir_variable
*edge0
= in_var(edge_type
, "edge0");
2872 ir_variable
*edge1
= in_var(edge_type
, "edge1");
2873 ir_variable
*x
= in_var(x_type
, "x");
2874 MAKE_SIG(x_type
, always_available
, 3, edge0
, edge1
, x
);
2876 /* From the GLSL 1.10 specification:
2879 * t = clamp((x - edge0) / (edge1 - edge0), 0, 1);
2880 * return t * t * (3 - 2 * t);
2883 ir_variable
*t
= body
.make_temp(x_type
, "t");
2884 body
.emit(assign(t
, clamp(div(sub(x
, edge0
), sub(edge1
, edge0
)),
2885 imm(0.0f
), imm(1.0f
))));
2887 body
.emit(ret(mul(t
, mul(t
, sub(imm(3.0f
), mul(imm(2.0f
), t
))))));
2892 ir_function_signature
*
2893 builtin_builder::_isnan(const glsl_type
*type
)
2895 ir_variable
*x
= in_var(type
, "x");
2896 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), v130
, 1, x
);
2898 body
.emit(ret(nequal(x
, x
)));
2903 ir_function_signature
*
2904 builtin_builder::_isinf(const glsl_type
*type
)
2906 ir_variable
*x
= in_var(type
, "x");
2907 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), v130
, 1, x
);
2909 ir_constant_data infinities
;
2910 for (int i
= 0; i
< type
->vector_elements
; i
++) {
2911 infinities
.f
[i
] = std::numeric_limits
<float>::infinity();
2914 body
.emit(ret(equal(abs(x
), imm(type
, infinities
))));
2919 ir_function_signature
*
2920 builtin_builder::_floatBitsToInt(const glsl_type
*type
)
2922 ir_variable
*x
= in_var(type
, "x");
2923 MAKE_SIG(glsl_type::ivec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
2924 body
.emit(ret(bitcast_f2i(x
)));
2928 ir_function_signature
*
2929 builtin_builder::_floatBitsToUint(const glsl_type
*type
)
2931 ir_variable
*x
= in_var(type
, "x");
2932 MAKE_SIG(glsl_type::uvec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
2933 body
.emit(ret(bitcast_f2u(x
)));
2937 ir_function_signature
*
2938 builtin_builder::_intBitsToFloat(const glsl_type
*type
)
2940 ir_variable
*x
= in_var(type
, "x");
2941 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
2942 body
.emit(ret(bitcast_i2f(x
)));
2946 ir_function_signature
*
2947 builtin_builder::_uintBitsToFloat(const glsl_type
*type
)
2949 ir_variable
*x
= in_var(type
, "x");
2950 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
2951 body
.emit(ret(bitcast_u2f(x
)));
2955 ir_function_signature
*
2956 builtin_builder::_packUnorm2x16(builtin_available_predicate avail
)
2958 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
2959 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
2960 body
.emit(ret(expr(ir_unop_pack_unorm_2x16
, v
)));
2964 ir_function_signature
*
2965 builtin_builder::_packSnorm2x16(builtin_available_predicate avail
)
2967 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
2968 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
2969 body
.emit(ret(expr(ir_unop_pack_snorm_2x16
, v
)));
2973 ir_function_signature
*
2974 builtin_builder::_packUnorm4x8(builtin_available_predicate avail
)
2976 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
2977 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
2978 body
.emit(ret(expr(ir_unop_pack_unorm_4x8
, v
)));
2982 ir_function_signature
*
2983 builtin_builder::_packSnorm4x8(builtin_available_predicate avail
)
2985 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
2986 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
2987 body
.emit(ret(expr(ir_unop_pack_snorm_4x8
, v
)));
2991 ir_function_signature
*
2992 builtin_builder::_unpackUnorm2x16(builtin_available_predicate avail
)
2994 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
2995 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
2996 body
.emit(ret(expr(ir_unop_unpack_unorm_2x16
, p
)));
3000 ir_function_signature
*
3001 builtin_builder::_unpackSnorm2x16(builtin_available_predicate avail
)
3003 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3004 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
3005 body
.emit(ret(expr(ir_unop_unpack_snorm_2x16
, p
)));
3010 ir_function_signature
*
3011 builtin_builder::_unpackUnorm4x8(builtin_available_predicate avail
)
3013 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3014 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
3015 body
.emit(ret(expr(ir_unop_unpack_unorm_4x8
, p
)));
3019 ir_function_signature
*
3020 builtin_builder::_unpackSnorm4x8(builtin_available_predicate avail
)
3022 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3023 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
3024 body
.emit(ret(expr(ir_unop_unpack_snorm_4x8
, p
)));
3028 ir_function_signature
*
3029 builtin_builder::_packHalf2x16(builtin_available_predicate avail
)
3031 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
3032 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
3033 body
.emit(ret(expr(ir_unop_pack_half_2x16
, v
)));
3037 ir_function_signature
*
3038 builtin_builder::_unpackHalf2x16(builtin_available_predicate avail
)
3040 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3041 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
3042 body
.emit(ret(expr(ir_unop_unpack_half_2x16
, p
)));
3046 ir_function_signature
*
3047 builtin_builder::_length(const glsl_type
*type
)
3049 ir_variable
*x
= in_var(type
, "x");
3050 MAKE_SIG(glsl_type::float_type
, always_available
, 1, x
);
3052 body
.emit(ret(sqrt(dot(x
, x
))));
3057 ir_function_signature
*
3058 builtin_builder::_distance(const glsl_type
*type
)
3060 ir_variable
*p0
= in_var(type
, "p0");
3061 ir_variable
*p1
= in_var(type
, "p1");
3062 MAKE_SIG(glsl_type::float_type
, always_available
, 2, p0
, p1
);
3064 if (type
->vector_elements
== 1) {
3065 body
.emit(ret(abs(sub(p0
, p1
))));
3067 ir_variable
*p
= body
.make_temp(type
, "p");
3068 body
.emit(assign(p
, sub(p0
, p1
)));
3069 body
.emit(ret(sqrt(dot(p
, p
))));
3075 ir_function_signature
*
3076 builtin_builder::_dot(const glsl_type
*type
)
3078 if (type
->vector_elements
== 1)
3079 return binop(ir_binop_mul
, always_available
, type
, type
, type
);
3081 return binop(ir_binop_dot
, always_available
,
3082 glsl_type::float_type
, type
, type
);
3085 ir_function_signature
*
3086 builtin_builder::_cross(const glsl_type
*type
)
3088 ir_variable
*a
= in_var(type
, "a");
3089 ir_variable
*b
= in_var(type
, "b");
3090 MAKE_SIG(type
, always_available
, 2, a
, b
);
3092 int yzx
= MAKE_SWIZZLE4(SWIZZLE_Y
, SWIZZLE_Z
, SWIZZLE_X
, 0);
3093 int zxy
= MAKE_SWIZZLE4(SWIZZLE_Z
, SWIZZLE_X
, SWIZZLE_Y
, 0);
3095 body
.emit(ret(sub(mul(swizzle(a
, yzx
, 3), swizzle(b
, zxy
, 3)),
3096 mul(swizzle(a
, zxy
, 3), swizzle(b
, yzx
, 3)))));
3101 ir_function_signature
*
3102 builtin_builder::_normalize(const glsl_type
*type
)
3104 ir_variable
*x
= in_var(type
, "x");
3105 MAKE_SIG(type
, always_available
, 1, x
);
3107 if (type
->vector_elements
== 1) {
3108 body
.emit(ret(sign(x
)));
3110 body
.emit(ret(mul(x
, rsq(dot(x
, x
)))));
3116 ir_function_signature
*
3117 builtin_builder::_ftransform()
3119 MAKE_SIG(glsl_type::vec4_type
, compatibility_vs_only
, 0);
3121 body
.emit(ret(new(mem_ctx
) ir_expression(ir_binop_mul
,
3122 glsl_type::vec4_type
,
3123 var_ref(gl_ModelViewProjectionMatrix
),
3124 var_ref(gl_Vertex
))));
3126 /* FINISHME: Once the ir_expression() constructor handles type inference
3127 * for matrix operations, we can simplify this to:
3129 * body.emit(ret(mul(gl_ModelViewProjectionMatrix, gl_Vertex)));
3134 ir_function_signature
*
3135 builtin_builder::_faceforward(const glsl_type
*type
)
3137 ir_variable
*N
= in_var(type
, "N");
3138 ir_variable
*I
= in_var(type
, "I");
3139 ir_variable
*Nref
= in_var(type
, "Nref");
3140 MAKE_SIG(type
, always_available
, 3, N
, I
, Nref
);
3142 body
.emit(if_tree(less(dot(Nref
, I
), imm(0.0f
)),
3143 ret(N
), ret(neg(N
))));
3148 ir_function_signature
*
3149 builtin_builder::_reflect(const glsl_type
*type
)
3151 ir_variable
*I
= in_var(type
, "I");
3152 ir_variable
*N
= in_var(type
, "N");
3153 MAKE_SIG(type
, always_available
, 2, I
, N
);
3155 /* I - 2 * dot(N, I) * N */
3156 body
.emit(ret(sub(I
, mul(imm(2.0f
), mul(dot(N
, I
), N
)))));
3161 ir_function_signature
*
3162 builtin_builder::_refract(const glsl_type
*type
)
3164 ir_variable
*I
= in_var(type
, "I");
3165 ir_variable
*N
= in_var(type
, "N");
3166 ir_variable
*eta
= in_var(glsl_type::float_type
, "eta");
3167 MAKE_SIG(type
, always_available
, 3, I
, N
, eta
);
3169 ir_variable
*n_dot_i
= body
.make_temp(glsl_type::float_type
, "n_dot_i");
3170 body
.emit(assign(n_dot_i
, dot(N
, I
)));
3172 /* From the GLSL 1.10 specification:
3173 * k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I))
3175 * return genType(0.0)
3177 * return eta * I - (eta * dot(N, I) + sqrt(k)) * N
3179 ir_variable
*k
= body
.make_temp(glsl_type::float_type
, "k");
3180 body
.emit(assign(k
, sub(imm(1.0f
),
3181 mul(eta
, mul(eta
, sub(imm(1.0f
),
3182 mul(n_dot_i
, n_dot_i
)))))));
3183 body
.emit(if_tree(less(k
, imm(0.0f
)),
3184 ret(ir_constant::zero(mem_ctx
, type
)),
3185 ret(sub(mul(eta
, I
),
3186 mul(add(mul(eta
, n_dot_i
), sqrt(k
)), N
)))));
3191 ir_function_signature
*
3192 builtin_builder::_matrixCompMult(const glsl_type
*type
)
3194 ir_variable
*x
= in_var(type
, "x");
3195 ir_variable
*y
= in_var(type
, "y");
3196 MAKE_SIG(type
, always_available
, 2, x
, y
);
3198 ir_variable
*z
= body
.make_temp(type
, "z");
3199 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
3200 body
.emit(assign(array_ref(z
, i
), mul(array_ref(x
, i
), array_ref(y
, i
))));
3207 ir_function_signature
*
3208 builtin_builder::_outerProduct(const glsl_type
*type
)
3210 ir_variable
*c
= in_var(glsl_type::vec(type
->vector_elements
), "c");
3211 ir_variable
*r
= in_var(glsl_type::vec(type
->matrix_columns
), "r");
3212 MAKE_SIG(type
, v120
, 2, c
, r
);
3214 ir_variable
*m
= body
.make_temp(type
, "m");
3215 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
3216 body
.emit(assign(array_ref(m
, i
), mul(c
, swizzle(r
, i
, 1))));
3223 ir_function_signature
*
3224 builtin_builder::_transpose(const glsl_type
*orig_type
)
3226 const glsl_type
*transpose_type
=
3227 glsl_type::get_instance(GLSL_TYPE_FLOAT
,
3228 orig_type
->matrix_columns
,
3229 orig_type
->vector_elements
);
3231 ir_variable
*m
= in_var(orig_type
, "m");
3232 MAKE_SIG(transpose_type
, v120
, 1, m
);
3234 ir_variable
*t
= body
.make_temp(transpose_type
, "t");
3235 for (int i
= 0; i
< orig_type
->matrix_columns
; i
++) {
3236 for (int j
= 0; j
< orig_type
->vector_elements
; j
++) {
3237 body
.emit(assign(array_ref(t
, j
),
3238 matrix_elt(m
, i
, j
),
3247 ir_function_signature
*
3248 builtin_builder::_determinant_mat2()
3250 ir_variable
*m
= in_var(glsl_type::mat2_type
, "m");
3251 MAKE_SIG(glsl_type::float_type
, v120
, 1, m
);
3253 body
.emit(ret(sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
3254 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)))));
3259 ir_function_signature
*
3260 builtin_builder::_determinant_mat3()
3262 ir_variable
*m
= in_var(glsl_type::mat3_type
, "m");
3263 MAKE_SIG(glsl_type::float_type
, v120
, 1, m
);
3266 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
3267 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 1)));
3270 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
3271 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 0)));
3274 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
3275 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 0)));
3277 body
.emit(ret(add(sub(mul(matrix_elt(m
, 0, 0), f1
),
3278 mul(matrix_elt(m
, 0, 1), f2
)),
3279 mul(matrix_elt(m
, 0, 2), f3
))));
3284 ir_function_signature
*
3285 builtin_builder::_determinant_mat4()
3287 ir_variable
*m
= in_var(glsl_type::mat4_type
, "m");
3288 MAKE_SIG(glsl_type::float_type
, v120
, 1, m
);
3290 ir_variable
*SubFactor00
= body
.make_temp(glsl_type::float_type
, "SubFactor00");
3291 ir_variable
*SubFactor01
= body
.make_temp(glsl_type::float_type
, "SubFactor01");
3292 ir_variable
*SubFactor02
= body
.make_temp(glsl_type::float_type
, "SubFactor02");
3293 ir_variable
*SubFactor03
= body
.make_temp(glsl_type::float_type
, "SubFactor03");
3294 ir_variable
*SubFactor04
= body
.make_temp(glsl_type::float_type
, "SubFactor04");
3295 ir_variable
*SubFactor05
= body
.make_temp(glsl_type::float_type
, "SubFactor05");
3296 ir_variable
*SubFactor06
= body
.make_temp(glsl_type::float_type
, "SubFactor06");
3297 ir_variable
*SubFactor07
= body
.make_temp(glsl_type::float_type
, "SubFactor07");
3298 ir_variable
*SubFactor08
= body
.make_temp(glsl_type::float_type
, "SubFactor08");
3299 ir_variable
*SubFactor09
= body
.make_temp(glsl_type::float_type
, "SubFactor09");
3300 ir_variable
*SubFactor10
= body
.make_temp(glsl_type::float_type
, "SubFactor10");
3301 ir_variable
*SubFactor11
= body
.make_temp(glsl_type::float_type
, "SubFactor11");
3302 ir_variable
*SubFactor12
= body
.make_temp(glsl_type::float_type
, "SubFactor12");
3303 ir_variable
*SubFactor13
= body
.make_temp(glsl_type::float_type
, "SubFactor13");
3304 ir_variable
*SubFactor14
= body
.make_temp(glsl_type::float_type
, "SubFactor14");
3305 ir_variable
*SubFactor15
= body
.make_temp(glsl_type::float_type
, "SubFactor15");
3306 ir_variable
*SubFactor16
= body
.make_temp(glsl_type::float_type
, "SubFactor16");
3307 ir_variable
*SubFactor17
= body
.make_temp(glsl_type::float_type
, "SubFactor17");
3308 ir_variable
*SubFactor18
= body
.make_temp(glsl_type::float_type
, "SubFactor18");
3310 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
3311 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
3312 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
3313 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
3314 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
3315 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
3316 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
3317 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3318 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
3319 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
3320 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
3321 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3322 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
3323 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
3324 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
3325 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
3326 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
3327 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
3328 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
3330 ir_variable
*adj_0
= body
.make_temp(glsl_type::vec4_type
, "adj_0");
3332 body
.emit(assign(adj_0
,
3333 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
3334 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
3335 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
3337 body
.emit(assign(adj_0
, neg(
3338 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
3339 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
3340 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
3342 body
.emit(assign(adj_0
,
3343 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
3344 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
3345 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
3347 body
.emit(assign(adj_0
, neg(
3348 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
3349 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
3350 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
3353 body
.emit(ret(dot(array_ref(m
, 0), adj_0
)));
3358 ir_function_signature
*
3359 builtin_builder::_inverse_mat2()
3361 ir_variable
*m
= in_var(glsl_type::mat2_type
, "m");
3362 MAKE_SIG(glsl_type::mat2_type
, v120
, 1, m
);
3364 ir_variable
*adj
= body
.make_temp(glsl_type::mat2_type
, "adj");
3365 body
.emit(assign(array_ref(adj
, 0), matrix_elt(m
, 1, 1), 1 << 0));
3366 body
.emit(assign(array_ref(adj
, 0), neg(matrix_elt(m
, 0, 1)), 1 << 1));
3367 body
.emit(assign(array_ref(adj
, 1), neg(matrix_elt(m
, 1, 0)), 1 << 0));
3368 body
.emit(assign(array_ref(adj
, 1), matrix_elt(m
, 0, 0), 1 << 1));
3370 ir_expression
*det
=
3371 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
3372 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)));
3374 body
.emit(ret(div(adj
, det
)));
3378 ir_function_signature
*
3379 builtin_builder::_inverse_mat3()
3381 ir_variable
*m
= in_var(glsl_type::mat3_type
, "m");
3382 MAKE_SIG(glsl_type::mat3_type
, v120
, 1, m
);
3384 ir_variable
*f11_22_21_12
= body
.make_temp(glsl_type::float_type
, "f11_22_21_12");
3385 ir_variable
*f10_22_20_12
= body
.make_temp(glsl_type::float_type
, "f10_22_20_12");
3386 ir_variable
*f10_21_20_11
= body
.make_temp(glsl_type::float_type
, "f10_21_20_11");
3388 body
.emit(assign(f11_22_21_12
,
3389 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
3390 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
3391 body
.emit(assign(f10_22_20_12
,
3392 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
3393 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
3394 body
.emit(assign(f10_21_20_11
,
3395 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
3396 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
3398 ir_variable
*adj
= body
.make_temp(glsl_type::mat3_type
, "adj");
3399 body
.emit(assign(array_ref(adj
, 0), f11_22_21_12
, WRITEMASK_X
));
3400 body
.emit(assign(array_ref(adj
, 1), neg(f10_22_20_12
), WRITEMASK_X
));
3401 body
.emit(assign(array_ref(adj
, 2), f10_21_20_11
, WRITEMASK_X
));
3403 body
.emit(assign(array_ref(adj
, 0), neg(
3404 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 2, 2)),
3405 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 0, 2)))),
3407 body
.emit(assign(array_ref(adj
, 1),
3408 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 2)),
3409 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 2))),
3411 body
.emit(assign(array_ref(adj
, 2), neg(
3412 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 1)),
3413 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 1)))),
3416 body
.emit(assign(array_ref(adj
, 0),
3417 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 1, 2)),
3418 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 0, 2))),
3420 body
.emit(assign(array_ref(adj
, 1), neg(
3421 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 2)),
3422 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 2)))),
3424 body
.emit(assign(array_ref(adj
, 2),
3425 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
3426 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1))),
3429 ir_expression
*det
=
3430 add(sub(mul(matrix_elt(m
, 0, 0), f11_22_21_12
),
3431 mul(matrix_elt(m
, 0, 1), f10_22_20_12
)),
3432 mul(matrix_elt(m
, 0, 2), f10_21_20_11
));
3434 body
.emit(ret(div(adj
, det
)));
3439 ir_function_signature
*
3440 builtin_builder::_inverse_mat4()
3442 ir_variable
*m
= in_var(glsl_type::mat4_type
, "m");
3443 MAKE_SIG(glsl_type::mat4_type
, v120
, 1, m
);
3445 ir_variable
*SubFactor00
= body
.make_temp(glsl_type::float_type
, "SubFactor00");
3446 ir_variable
*SubFactor01
= body
.make_temp(glsl_type::float_type
, "SubFactor01");
3447 ir_variable
*SubFactor02
= body
.make_temp(glsl_type::float_type
, "SubFactor02");
3448 ir_variable
*SubFactor03
= body
.make_temp(glsl_type::float_type
, "SubFactor03");
3449 ir_variable
*SubFactor04
= body
.make_temp(glsl_type::float_type
, "SubFactor04");
3450 ir_variable
*SubFactor05
= body
.make_temp(glsl_type::float_type
, "SubFactor05");
3451 ir_variable
*SubFactor06
= body
.make_temp(glsl_type::float_type
, "SubFactor06");
3452 ir_variable
*SubFactor07
= body
.make_temp(glsl_type::float_type
, "SubFactor07");
3453 ir_variable
*SubFactor08
= body
.make_temp(glsl_type::float_type
, "SubFactor08");
3454 ir_variable
*SubFactor09
= body
.make_temp(glsl_type::float_type
, "SubFactor09");
3455 ir_variable
*SubFactor10
= body
.make_temp(glsl_type::float_type
, "SubFactor10");
3456 ir_variable
*SubFactor11
= body
.make_temp(glsl_type::float_type
, "SubFactor11");
3457 ir_variable
*SubFactor12
= body
.make_temp(glsl_type::float_type
, "SubFactor12");
3458 ir_variable
*SubFactor13
= body
.make_temp(glsl_type::float_type
, "SubFactor13");
3459 ir_variable
*SubFactor14
= body
.make_temp(glsl_type::float_type
, "SubFactor14");
3460 ir_variable
*SubFactor15
= body
.make_temp(glsl_type::float_type
, "SubFactor15");
3461 ir_variable
*SubFactor16
= body
.make_temp(glsl_type::float_type
, "SubFactor16");
3462 ir_variable
*SubFactor17
= body
.make_temp(glsl_type::float_type
, "SubFactor17");
3463 ir_variable
*SubFactor18
= body
.make_temp(glsl_type::float_type
, "SubFactor18");
3465 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
3466 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
3467 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
3468 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
3469 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
3470 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
3471 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
3472 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3473 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
3474 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
3475 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
3476 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3477 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
3478 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
3479 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
3480 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
3481 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
3482 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
3483 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
3485 ir_variable
*adj
= body
.make_temp(glsl_type::mat4_type
, "adj");
3486 body
.emit(assign(array_ref(adj
, 0),
3487 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
3488 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
3489 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
3491 body
.emit(assign(array_ref(adj
, 1), neg(
3492 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
3493 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
3494 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
3496 body
.emit(assign(array_ref(adj
, 2),
3497 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
3498 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
3499 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
3501 body
.emit(assign(array_ref(adj
, 3), neg(
3502 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
3503 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
3504 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
3507 body
.emit(assign(array_ref(adj
, 0), neg(
3508 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor00
),
3509 mul(matrix_elt(m
, 0, 2), SubFactor01
)),
3510 mul(matrix_elt(m
, 0, 3), SubFactor02
))),
3512 body
.emit(assign(array_ref(adj
, 1),
3513 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor00
),
3514 mul(matrix_elt(m
, 0, 2), SubFactor03
)),
3515 mul(matrix_elt(m
, 0, 3), SubFactor04
)),
3517 body
.emit(assign(array_ref(adj
, 2), neg(
3518 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor01
),
3519 mul(matrix_elt(m
, 0, 1), SubFactor03
)),
3520 mul(matrix_elt(m
, 0, 3), SubFactor05
))),
3522 body
.emit(assign(array_ref(adj
, 3),
3523 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor02
),
3524 mul(matrix_elt(m
, 0, 1), SubFactor04
)),
3525 mul(matrix_elt(m
, 0, 2), SubFactor05
)),
3528 body
.emit(assign(array_ref(adj
, 0),
3529 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor06
),
3530 mul(matrix_elt(m
, 0, 2), SubFactor07
)),
3531 mul(matrix_elt(m
, 0, 3), SubFactor08
)),
3533 body
.emit(assign(array_ref(adj
, 1), neg(
3534 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor06
),
3535 mul(matrix_elt(m
, 0, 2), SubFactor09
)),
3536 mul(matrix_elt(m
, 0, 3), SubFactor10
))),
3538 body
.emit(assign(array_ref(adj
, 2),
3539 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor11
),
3540 mul(matrix_elt(m
, 0, 1), SubFactor09
)),
3541 mul(matrix_elt(m
, 0, 3), SubFactor12
)),
3543 body
.emit(assign(array_ref(adj
, 3), neg(
3544 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor08
),
3545 mul(matrix_elt(m
, 0, 1), SubFactor10
)),
3546 mul(matrix_elt(m
, 0, 2), SubFactor12
))),
3549 body
.emit(assign(array_ref(adj
, 0), neg(
3550 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor13
),
3551 mul(matrix_elt(m
, 0, 2), SubFactor14
)),
3552 mul(matrix_elt(m
, 0, 3), SubFactor15
))),
3554 body
.emit(assign(array_ref(adj
, 1),
3555 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor13
),
3556 mul(matrix_elt(m
, 0, 2), SubFactor16
)),
3557 mul(matrix_elt(m
, 0, 3), SubFactor17
)),
3559 body
.emit(assign(array_ref(adj
, 2), neg(
3560 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor14
),
3561 mul(matrix_elt(m
, 0, 1), SubFactor16
)),
3562 mul(matrix_elt(m
, 0, 3), SubFactor18
))),
3564 body
.emit(assign(array_ref(adj
, 3),
3565 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor15
),
3566 mul(matrix_elt(m
, 0, 1), SubFactor17
)),
3567 mul(matrix_elt(m
, 0, 2), SubFactor18
)),
3570 ir_expression
*det
=
3571 add(mul(matrix_elt(m
, 0, 0), matrix_elt(adj
, 0, 0)),
3572 add(mul(matrix_elt(m
, 0, 1), matrix_elt(adj
, 1, 0)),
3573 add(mul(matrix_elt(m
, 0, 2), matrix_elt(adj
, 2, 0)),
3574 mul(matrix_elt(m
, 0, 3), matrix_elt(adj
, 3, 0)))));
3576 body
.emit(ret(div(adj
, det
)));
3582 ir_function_signature
*
3583 builtin_builder::_lessThan(builtin_available_predicate avail
,
3584 const glsl_type
*type
)
3586 return binop(ir_binop_less
, avail
,
3587 glsl_type::bvec(type
->vector_elements
), type
, type
);
3590 ir_function_signature
*
3591 builtin_builder::_lessThanEqual(builtin_available_predicate avail
,
3592 const glsl_type
*type
)
3594 return binop(ir_binop_lequal
, avail
,
3595 glsl_type::bvec(type
->vector_elements
), type
, type
);
3598 ir_function_signature
*
3599 builtin_builder::_greaterThan(builtin_available_predicate avail
,
3600 const glsl_type
*type
)
3602 return binop(ir_binop_greater
, avail
,
3603 glsl_type::bvec(type
->vector_elements
), type
, type
);
3606 ir_function_signature
*
3607 builtin_builder::_greaterThanEqual(builtin_available_predicate avail
,
3608 const glsl_type
*type
)
3610 return binop(ir_binop_gequal
, avail
,
3611 glsl_type::bvec(type
->vector_elements
), type
, type
);
3614 ir_function_signature
*
3615 builtin_builder::_equal(builtin_available_predicate avail
,
3616 const glsl_type
*type
)
3618 return binop(ir_binop_equal
, avail
,
3619 glsl_type::bvec(type
->vector_elements
), type
, type
);
3622 ir_function_signature
*
3623 builtin_builder::_notEqual(builtin_available_predicate avail
,
3624 const glsl_type
*type
)
3626 return binop(ir_binop_nequal
, avail
,
3627 glsl_type::bvec(type
->vector_elements
), type
, type
);
3630 ir_function_signature
*
3631 builtin_builder::_any(const glsl_type
*type
)
3633 return unop(always_available
, ir_unop_any
, glsl_type::bool_type
, type
);
3636 ir_function_signature
*
3637 builtin_builder::_all(const glsl_type
*type
)
3639 ir_variable
*v
= in_var(type
, "v");
3640 MAKE_SIG(glsl_type::bool_type
, always_available
, 1, v
);
3642 switch (type
->vector_elements
) {
3644 body
.emit(ret(logic_and(swizzle_x(v
), swizzle_y(v
))));
3647 body
.emit(ret(logic_and(logic_and(swizzle_x(v
), swizzle_y(v
)),
3651 body
.emit(ret(logic_and(logic_and(logic_and(swizzle_x(v
), swizzle_y(v
)),
3660 UNOP(not, ir_unop_logic_not
, always_available
)
3663 has_lod(const glsl_type
*sampler_type
)
3665 assert(sampler_type
->is_sampler());
3667 switch (sampler_type
->sampler_dimensionality
) {
3668 case GLSL_SAMPLER_DIM_RECT
:
3669 case GLSL_SAMPLER_DIM_BUF
:
3670 case GLSL_SAMPLER_DIM_MS
:
3677 ir_function_signature
*
3678 builtin_builder::_textureSize(builtin_available_predicate avail
,
3679 const glsl_type
*return_type
,
3680 const glsl_type
*sampler_type
)
3682 ir_variable
*s
= in_var(sampler_type
, "sampler");
3683 /* The sampler always exists; add optional lod later. */
3684 MAKE_SIG(return_type
, avail
, 1, s
);
3686 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txs
);
3687 tex
->set_sampler(new(mem_ctx
) ir_dereference_variable(s
), return_type
);
3689 if (has_lod(sampler_type
)) {
3690 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
3691 sig
->parameters
.push_tail(lod
);
3692 tex
->lod_info
.lod
= var_ref(lod
);
3694 tex
->lod_info
.lod
= imm(0u);
3697 body
.emit(ret(tex
));
3702 ir_function_signature
*
3703 builtin_builder::_texture(ir_texture_opcode opcode
,
3704 builtin_available_predicate avail
,
3705 const glsl_type
*return_type
,
3706 const glsl_type
*sampler_type
,
3707 const glsl_type
*coord_type
,
3710 ir_variable
*s
= in_var(sampler_type
, "sampler");
3711 ir_variable
*P
= in_var(coord_type
, "P");
3712 /* The sampler and coordinate always exist; add optional parameters later. */
3713 MAKE_SIG(return_type
, avail
, 2, s
, P
);
3715 ir_texture
*tex
= new(mem_ctx
) ir_texture(opcode
);
3716 tex
->set_sampler(var_ref(s
), return_type
);
3718 const int coord_size
= sampler_type
->coordinate_components();
3720 if (coord_size
== coord_type
->vector_elements
) {
3721 tex
->coordinate
= var_ref(P
);
3723 /* The incoming coordinate also has the projector or shadow comparitor,
3724 * so we need to swizzle those away.
3726 tex
->coordinate
= swizzle_for_size(P
, coord_size
);
3729 /* The projector is always in the last component. */
3730 if (flags
& TEX_PROJECT
)
3731 tex
->projector
= swizzle(P
, coord_type
->vector_elements
- 1, 1);
3733 if (sampler_type
->sampler_shadow
) {
3734 if (opcode
== ir_tg4
) {
3735 /* gather has refz as a separate parameter, immediately after the
3738 ir_variable
*refz
= in_var(glsl_type::float_type
, "refz");
3739 sig
->parameters
.push_tail(refz
);
3740 tex
->shadow_comparitor
= var_ref(refz
);
3742 /* The shadow comparitor is normally in the Z component, but a few types
3743 * have sufficiently large coordinates that it's in W.
3745 tex
->shadow_comparitor
= swizzle(P
, MAX2(coord_size
, SWIZZLE_Z
), 1);
3749 if (opcode
== ir_txl
) {
3750 ir_variable
*lod
= in_var(glsl_type::float_type
, "lod");
3751 sig
->parameters
.push_tail(lod
);
3752 tex
->lod_info
.lod
= var_ref(lod
);
3753 } else if (opcode
== ir_txd
) {
3754 int grad_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
3755 ir_variable
*dPdx
= in_var(glsl_type::vec(grad_size
), "dPdx");
3756 ir_variable
*dPdy
= in_var(glsl_type::vec(grad_size
), "dPdy");
3757 sig
->parameters
.push_tail(dPdx
);
3758 sig
->parameters
.push_tail(dPdy
);
3759 tex
->lod_info
.grad
.dPdx
= var_ref(dPdx
);
3760 tex
->lod_info
.grad
.dPdy
= var_ref(dPdy
);
3763 if (flags
& (TEX_OFFSET
| TEX_OFFSET_NONCONST
)) {
3764 int offset_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
3765 ir_variable
*offset
=
3766 new(mem_ctx
) ir_variable(glsl_type::ivec(offset_size
), "offset",
3767 (flags
& TEX_OFFSET
) ? ir_var_const_in
: ir_var_function_in
);
3768 sig
->parameters
.push_tail(offset
);
3769 tex
->offset
= var_ref(offset
);
3772 if (flags
& TEX_OFFSET_ARRAY
) {
3773 ir_variable
*offsets
=
3774 new(mem_ctx
) ir_variable(glsl_type::get_array_instance(glsl_type::ivec2_type
, 4),
3775 "offsets", ir_var_const_in
);
3776 sig
->parameters
.push_tail(offsets
);
3777 tex
->offset
= var_ref(offsets
);
3780 if (opcode
== ir_tg4
) {
3781 if (flags
& TEX_COMPONENT
) {
3782 ir_variable
*component
=
3783 new(mem_ctx
) ir_variable(glsl_type::int_type
, "comp", ir_var_const_in
);
3784 sig
->parameters
.push_tail(component
);
3785 tex
->lod_info
.component
= var_ref(component
);
3788 tex
->lod_info
.component
= imm(0);
3792 /* The "bias" parameter comes /after/ the "offset" parameter, which is
3793 * inconsistent with both textureLodOffset and textureGradOffset.
3795 if (opcode
== ir_txb
) {
3796 ir_variable
*bias
= in_var(glsl_type::float_type
, "bias");
3797 sig
->parameters
.push_tail(bias
);
3798 tex
->lod_info
.bias
= var_ref(bias
);
3801 body
.emit(ret(tex
));
3806 ir_function_signature
*
3807 builtin_builder::_textureCubeArrayShadow()
3809 ir_variable
*s
= in_var(glsl_type::samplerCubeArrayShadow_type
, "sampler");
3810 ir_variable
*P
= in_var(glsl_type::vec4_type
, "P");
3811 ir_variable
*compare
= in_var(glsl_type::float_type
, "compare");
3812 MAKE_SIG(glsl_type::float_type
, texture_cube_map_array
, 3, s
, P
, compare
);
3814 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_tex
);
3815 tex
->set_sampler(var_ref(s
), glsl_type::float_type
);
3817 tex
->coordinate
= var_ref(P
);
3818 tex
->shadow_comparitor
= var_ref(compare
);
3820 body
.emit(ret(tex
));
3825 ir_function_signature
*
3826 builtin_builder::_texelFetch(builtin_available_predicate avail
,
3827 const glsl_type
*return_type
,
3828 const glsl_type
*sampler_type
,
3829 const glsl_type
*coord_type
,
3830 const glsl_type
*offset_type
)
3832 ir_variable
*s
= in_var(sampler_type
, "sampler");
3833 ir_variable
*P
= in_var(coord_type
, "P");
3834 /* The sampler and coordinate always exist; add optional parameters later. */
3835 MAKE_SIG(return_type
, avail
, 2, s
, P
);
3837 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txf
);
3838 tex
->coordinate
= var_ref(P
);
3839 tex
->set_sampler(var_ref(s
), return_type
);
3841 if (sampler_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
) {
3842 ir_variable
*sample
= in_var(glsl_type::int_type
, "sample");
3843 sig
->parameters
.push_tail(sample
);
3844 tex
->lod_info
.sample_index
= var_ref(sample
);
3845 tex
->op
= ir_txf_ms
;
3846 } else if (has_lod(sampler_type
)) {
3847 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
3848 sig
->parameters
.push_tail(lod
);
3849 tex
->lod_info
.lod
= var_ref(lod
);
3851 tex
->lod_info
.lod
= imm(0u);
3854 if (offset_type
!= NULL
) {
3855 ir_variable
*offset
=
3856 new(mem_ctx
) ir_variable(offset_type
, "offset", ir_var_const_in
);
3857 sig
->parameters
.push_tail(offset
);
3858 tex
->offset
= var_ref(offset
);
3861 body
.emit(ret(tex
));
3866 ir_function_signature
*
3867 builtin_builder::_EmitVertex()
3869 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
3871 body
.emit(new(mem_ctx
) ir_emit_vertex());
3876 ir_function_signature
*
3877 builtin_builder::_EndPrimitive()
3879 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
3881 body
.emit(new(mem_ctx
) ir_end_primitive());
3886 ir_function_signature
*
3887 builtin_builder::_textureQueryLod(const glsl_type
*sampler_type
,
3888 const glsl_type
*coord_type
)
3890 ir_variable
*s
= in_var(sampler_type
, "sampler");
3891 ir_variable
*coord
= in_var(coord_type
, "coord");
3892 /* The sampler and coordinate always exist; add optional parameters later. */
3893 MAKE_SIG(glsl_type::vec2_type
, texture_query_lod
, 2, s
, coord
);
3895 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_lod
);
3896 tex
->coordinate
= var_ref(coord
);
3897 tex
->set_sampler(var_ref(s
), glsl_type::vec2_type
);
3899 body
.emit(ret(tex
));
3904 ir_function_signature
*
3905 builtin_builder::_textureQueryLevels(const glsl_type
*sampler_type
)
3907 ir_variable
*s
= in_var(sampler_type
, "sampler");
3908 const glsl_type
*return_type
= glsl_type::int_type
;
3909 MAKE_SIG(return_type
, texture_query_levels
, 1, s
);
3911 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_query_levels
);
3912 tex
->set_sampler(var_ref(s
), return_type
);
3914 body
.emit(ret(tex
));
3919 UNOP(dFdx
, ir_unop_dFdx
, fs_oes_derivatives
)
3920 UNOP(dFdy
, ir_unop_dFdy
, fs_oes_derivatives
)
3922 ir_function_signature
*
3923 builtin_builder::_fwidth(const glsl_type
*type
)
3925 ir_variable
*p
= in_var(type
, "p");
3926 MAKE_SIG(type
, fs_oes_derivatives
, 1, p
);
3928 body
.emit(ret(add(abs(expr(ir_unop_dFdx
, p
)), abs(expr(ir_unop_dFdy
, p
)))));
3933 ir_function_signature
*
3934 builtin_builder::_noise1(const glsl_type
*type
)
3936 return unop(v110
, ir_unop_noise
, glsl_type::float_type
, type
);
3939 ir_function_signature
*
3940 builtin_builder::_noise2(const glsl_type
*type
)
3942 ir_variable
*p
= in_var(type
, "p");
3943 MAKE_SIG(glsl_type::vec2_type
, v110
, 1, p
);
3945 ir_constant_data b_offset
;
3946 b_offset
.f
[0] = 601.0f
;
3947 b_offset
.f
[1] = 313.0f
;
3948 b_offset
.f
[2] = 29.0f
;
3949 b_offset
.f
[3] = 277.0f
;
3951 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
3952 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
3953 ir_variable
*t
= body
.make_temp(glsl_type::vec2_type
, "t");
3954 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
3955 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
3956 body
.emit(assign(t
, a
, WRITEMASK_X
));
3957 body
.emit(assign(t
, b
, WRITEMASK_Y
));
3963 ir_function_signature
*
3964 builtin_builder::_noise3(const glsl_type
*type
)
3966 ir_variable
*p
= in_var(type
, "p");
3967 MAKE_SIG(glsl_type::vec3_type
, v110
, 1, p
);
3969 ir_constant_data b_offset
;
3970 b_offset
.f
[0] = 601.0f
;
3971 b_offset
.f
[1] = 313.0f
;
3972 b_offset
.f
[2] = 29.0f
;
3973 b_offset
.f
[3] = 277.0f
;
3975 ir_constant_data c_offset
;
3976 c_offset
.f
[0] = 1559.0f
;
3977 c_offset
.f
[1] = 113.0f
;
3978 c_offset
.f
[2] = 1861.0f
;
3979 c_offset
.f
[3] = 797.0f
;
3981 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
3982 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
3983 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
3984 ir_variable
*t
= body
.make_temp(glsl_type::vec3_type
, "t");
3985 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
3986 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
3987 body
.emit(assign(c
, expr(ir_unop_noise
, add(p
, imm(type
, c_offset
)))));
3988 body
.emit(assign(t
, a
, WRITEMASK_X
));
3989 body
.emit(assign(t
, b
, WRITEMASK_Y
));
3990 body
.emit(assign(t
, c
, WRITEMASK_Z
));
3996 ir_function_signature
*
3997 builtin_builder::_noise4(const glsl_type
*type
)
3999 ir_variable
*p
= in_var(type
, "p");
4000 MAKE_SIG(glsl_type::vec4_type
, v110
, 1, p
);
4002 ir_variable
*_p
= body
.make_temp(type
, "_p");
4004 ir_constant_data p_offset
;
4005 p_offset
.f
[0] = 1559.0f
;
4006 p_offset
.f
[1] = 113.0f
;
4007 p_offset
.f
[2] = 1861.0f
;
4008 p_offset
.f
[3] = 797.0f
;
4010 body
.emit(assign(_p
, add(p
, imm(type
, p_offset
))));
4012 ir_constant_data offset
;
4013 offset
.f
[0] = 601.0f
;
4014 offset
.f
[1] = 313.0f
;
4015 offset
.f
[2] = 29.0f
;
4016 offset
.f
[3] = 277.0f
;
4018 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
4019 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
4020 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
4021 ir_variable
*d
= body
.make_temp(glsl_type::float_type
, "d");
4022 ir_variable
*t
= body
.make_temp(glsl_type::vec4_type
, "t");
4023 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
4024 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, offset
)))));
4025 body
.emit(assign(c
, expr(ir_unop_noise
, _p
)));
4026 body
.emit(assign(d
, expr(ir_unop_noise
, add(_p
, imm(type
, offset
)))));
4027 body
.emit(assign(t
, a
, WRITEMASK_X
));
4028 body
.emit(assign(t
, b
, WRITEMASK_Y
));
4029 body
.emit(assign(t
, c
, WRITEMASK_Z
));
4030 body
.emit(assign(t
, d
, WRITEMASK_W
));
4036 ir_function_signature
*
4037 builtin_builder::_bitfieldExtract(const glsl_type
*type
)
4039 ir_variable
*value
= in_var(type
, "value");
4040 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
4041 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
4042 MAKE_SIG(type
, gpu_shader5
, 3, value
, offset
, bits
);
4044 body
.emit(ret(expr(ir_triop_bitfield_extract
, value
, offset
, bits
)));
4049 ir_function_signature
*
4050 builtin_builder::_bitfieldInsert(const glsl_type
*type
)
4052 ir_variable
*base
= in_var(type
, "base");
4053 ir_variable
*insert
= in_var(type
, "insert");
4054 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
4055 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
4056 MAKE_SIG(type
, gpu_shader5
, 4, base
, insert
, offset
, bits
);
4058 body
.emit(ret(bitfield_insert(base
, insert
, offset
, bits
)));
4063 UNOP(bitfieldReverse
, ir_unop_bitfield_reverse
, gpu_shader5
)
4065 ir_function_signature
*
4066 builtin_builder::_bitCount(const glsl_type
*type
)
4068 return unop(gpu_shader5
, ir_unop_bit_count
,
4069 glsl_type::ivec(type
->vector_elements
), type
);
4072 ir_function_signature
*
4073 builtin_builder::_findLSB(const glsl_type
*type
)
4075 return unop(gpu_shader5
, ir_unop_find_lsb
,
4076 glsl_type::ivec(type
->vector_elements
), type
);
4079 ir_function_signature
*
4080 builtin_builder::_findMSB(const glsl_type
*type
)
4082 return unop(gpu_shader5
, ir_unop_find_msb
,
4083 glsl_type::ivec(type
->vector_elements
), type
);
4086 ir_function_signature
*
4087 builtin_builder::_fma(const glsl_type
*type
)
4089 ir_variable
*a
= in_var(type
, "a");
4090 ir_variable
*b
= in_var(type
, "b");
4091 ir_variable
*c
= in_var(type
, "c");
4092 MAKE_SIG(type
, gpu_shader5
, 3, a
, b
, c
);
4094 body
.emit(ret(ir_builder::fma(a
, b
, c
)));
4099 ir_function_signature
*
4100 builtin_builder::_ldexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
4102 return binop(ir_binop_ldexp
, gpu_shader5
, x_type
, x_type
, exp_type
);
4105 ir_function_signature
*
4106 builtin_builder::_frexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
4108 ir_variable
*x
= in_var(x_type
, "x");
4109 ir_variable
*exponent
= out_var(exp_type
, "exp");
4110 MAKE_SIG(x_type
, gpu_shader5
, 2, x
, exponent
);
4112 const unsigned vec_elem
= x_type
->vector_elements
;
4113 const glsl_type
*bvec
= glsl_type::get_instance(GLSL_TYPE_BOOL
, vec_elem
, 1);
4114 const glsl_type
*uvec
= glsl_type::get_instance(GLSL_TYPE_UINT
, vec_elem
, 1);
4116 /* Single-precision floating-point values are stored as
4121 * An exponent shift of 23 will shift the mantissa out, leaving only the
4122 * exponent and sign bit (which itself may be zero, if the absolute value
4123 * was taken before the bitcast and shift.
4125 ir_constant
*exponent_shift
= imm(23);
4126 ir_constant
*exponent_bias
= imm(-126, vec_elem
);
4128 ir_constant
*sign_mantissa_mask
= imm(0x807fffffu
, vec_elem
);
4130 /* Exponent of floating-point values in the range [0.5, 1.0). */
4131 ir_constant
*exponent_value
= imm(0x3f000000u
, vec_elem
);
4133 ir_variable
*is_not_zero
= body
.make_temp(bvec
, "is_not_zero");
4134 body
.emit(assign(is_not_zero
, nequal(abs(x
), imm(0.0f
, vec_elem
))));
4136 /* Since abs(x) ensures that the sign bit is zero, we don't need to bitcast
4137 * to unsigned integers to ensure that 1 bits aren't shifted in.
4139 body
.emit(assign(exponent
, rshift(bitcast_f2i(abs(x
)), exponent_shift
)));
4140 body
.emit(assign(exponent
, add(exponent
, csel(is_not_zero
, exponent_bias
,
4141 imm(0, vec_elem
)))));
4143 ir_variable
*bits
= body
.make_temp(uvec
, "bits");
4144 body
.emit(assign(bits
, bitcast_f2u(x
)));
4145 body
.emit(assign(bits
, bit_and(bits
, sign_mantissa_mask
)));
4146 body
.emit(assign(bits
, bit_or(bits
, csel(is_not_zero
, exponent_value
,
4147 imm(0u, vec_elem
)))));
4148 body
.emit(ret(bitcast_u2f(bits
)));
4153 ir_function_signature
*
4154 builtin_builder::_uaddCarry(const glsl_type
*type
)
4156 ir_variable
*x
= in_var(type
, "x");
4157 ir_variable
*y
= in_var(type
, "y");
4158 ir_variable
*carry
= out_var(type
, "carry");
4159 MAKE_SIG(type
, gpu_shader5
, 3, x
, y
, carry
);
4161 body
.emit(assign(carry
, ir_builder::carry(x
, y
)));
4162 body
.emit(ret(add(x
, y
)));
4167 ir_function_signature
*
4168 builtin_builder::_usubBorrow(const glsl_type
*type
)
4170 ir_variable
*x
= in_var(type
, "x");
4171 ir_variable
*y
= in_var(type
, "y");
4172 ir_variable
*borrow
= out_var(type
, "borrow");
4173 MAKE_SIG(type
, gpu_shader5
, 3, x
, y
, borrow
);
4175 body
.emit(assign(borrow
, ir_builder::borrow(x
, y
)));
4176 body
.emit(ret(sub(x
, y
)));
4182 * For both imulExtended() and umulExtended() built-ins.
4184 ir_function_signature
*
4185 builtin_builder::_mulExtended(const glsl_type
*type
)
4187 ir_variable
*x
= in_var(type
, "x");
4188 ir_variable
*y
= in_var(type
, "y");
4189 ir_variable
*msb
= out_var(type
, "msb");
4190 ir_variable
*lsb
= out_var(type
, "lsb");
4191 MAKE_SIG(glsl_type::void_type
, gpu_shader5
, 4, x
, y
, msb
, lsb
);
4193 body
.emit(assign(msb
, imul_high(x
, y
)));
4194 body
.emit(assign(lsb
, mul(x
, y
)));
4199 ir_function_signature
*
4200 builtin_builder::_atomic_intrinsic(builtin_available_predicate avail
)
4202 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
4203 MAKE_INTRINSIC(glsl_type::uint_type
, avail
, 1, counter
);
4207 ir_function_signature
*
4208 builtin_builder::_atomic_op(const char *intrinsic
,
4209 builtin_available_predicate avail
)
4211 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
4212 MAKE_SIG(glsl_type::uint_type
, avail
, 1, counter
);
4214 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
4215 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
4217 body
.emit(ret(retval
));
4221 ir_function_signature
*
4222 builtin_builder::_min3(const glsl_type
*type
)
4224 ir_variable
*x
= in_var(type
, "x");
4225 ir_variable
*y
= in_var(type
, "y");
4226 ir_variable
*z
= in_var(type
, "z");
4227 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
4229 ir_expression
*min3
= min2(x
, min2(y
,z
));
4230 body
.emit(ret(min3
));
4235 ir_function_signature
*
4236 builtin_builder::_max3(const glsl_type
*type
)
4238 ir_variable
*x
= in_var(type
, "x");
4239 ir_variable
*y
= in_var(type
, "y");
4240 ir_variable
*z
= in_var(type
, "z");
4241 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
4243 ir_expression
*max3
= max2(x
, max2(y
,z
));
4244 body
.emit(ret(max3
));
4249 ir_function_signature
*
4250 builtin_builder::_mid3(const glsl_type
*type
)
4252 ir_variable
*x
= in_var(type
, "x");
4253 ir_variable
*y
= in_var(type
, "y");
4254 ir_variable
*z
= in_var(type
, "z");
4255 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
4257 ir_expression
*mid3
= max2(min2(x
, y
), max2(min2(x
, z
), min2(y
, z
)));
4258 body
.emit(ret(mid3
));
4263 ir_function_signature
*
4264 builtin_builder::_image_prototype(const glsl_type
*image_type
,
4265 const char *intrinsic_name
,
4266 unsigned num_arguments
,
4269 const glsl_type
*data_type
= glsl_type::get_instance(
4270 image_type
->sampler_type
,
4271 (flags
& IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
? 4 : 1),
4273 const glsl_type
*ret_type
= (flags
& IMAGE_FUNCTION_RETURNS_VOID
?
4274 glsl_type::void_type
: data_type
);
4276 /* Addressing arguments that are always present. */
4277 ir_variable
*image
= in_var(image_type
, "image");
4278 ir_variable
*coord
= in_var(
4279 glsl_type::ivec(image_type
->coordinate_components()), "coord");
4281 ir_function_signature
*sig
= new_sig(
4282 ret_type
, shader_image_load_store
, 2, image
, coord
);
4284 /* Sample index for multisample images. */
4285 if (image_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
)
4286 sig
->parameters
.push_tail(in_var(glsl_type::int_type
, "sample"));
4288 /* Data arguments. */
4289 for (unsigned i
= 0; i
< num_arguments
; ++i
)
4290 sig
->parameters
.push_tail(in_var(data_type
,
4291 ralloc_asprintf(NULL
, "arg%d", i
)));
4293 /* Set the maximal set of qualifiers allowed for this image
4294 * built-in. Function calls with arguments having fewer
4295 * qualifiers than present in the prototype are allowed by the
4296 * spec, but not with more, i.e. this will make the compiler
4297 * accept everything that needs to be accepted, and reject cases
4298 * like loads from write-only or stores to read-only images.
4300 image
->data
.image
.read_only
= flags
& IMAGE_FUNCTION_READ_ONLY
;
4301 image
->data
.image
.write_only
= flags
& IMAGE_FUNCTION_WRITE_ONLY
;
4302 image
->data
.image
.coherent
= true;
4303 image
->data
.image
._volatile
= true;
4304 image
->data
.image
.restrict_flag
= true;
4309 ir_function_signature
*
4310 builtin_builder::_image(const glsl_type
*image_type
,
4311 const char *intrinsic_name
,
4312 unsigned num_arguments
,
4315 ir_function_signature
*sig
= _image_prototype(image_type
, intrinsic_name
,
4316 num_arguments
, flags
);
4318 if (flags
& IMAGE_FUNCTION_EMIT_STUB
) {
4319 ir_factory
body(&sig
->body
, mem_ctx
);
4320 ir_function
*f
= shader
->symbols
->get_function(intrinsic_name
);
4322 if (flags
& IMAGE_FUNCTION_RETURNS_VOID
) {
4323 body
.emit(call(f
, NULL
, sig
->parameters
));
4325 ir_variable
*ret_val
=
4326 body
.make_temp(sig
->return_type
, "_ret_val");
4327 body
.emit(call(f
, ret_val
, sig
->parameters
));
4328 body
.emit(ret(ret_val
));
4331 sig
->is_defined
= true;
4334 sig
->is_intrinsic
= true;
4340 ir_function_signature
*
4341 builtin_builder::_memory_barrier_intrinsic(builtin_available_predicate avail
)
4343 MAKE_INTRINSIC(glsl_type::void_type
, avail
, 0);
4347 ir_function_signature
*
4348 builtin_builder::_memory_barrier(builtin_available_predicate avail
)
4350 MAKE_SIG(glsl_type::void_type
, avail
, 0);
4351 body
.emit(call(shader
->symbols
->get_function("__intrinsic_memory_barrier"),
4352 NULL
, sig
->parameters
));
4358 /******************************************************************************/
4360 /* The singleton instance of builtin_builder. */
4361 static builtin_builder builtins
;
4362 static mtx_t builtins_lock
= _MTX_INITIALIZER_NP
;
4365 * External API (exposing the built-in module to the rest of the compiler):
4369 _mesa_glsl_initialize_builtin_functions()
4371 mtx_lock(&builtins_lock
);
4372 builtins
.initialize();
4373 mtx_unlock(&builtins_lock
);
4377 _mesa_glsl_release_builtin_functions()
4379 mtx_lock(&builtins_lock
);
4381 mtx_unlock(&builtins_lock
);
4384 ir_function_signature
*
4385 _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state
*state
,
4386 const char *name
, exec_list
*actual_parameters
)
4388 ir_function_signature
* s
;
4389 mtx_lock(&builtins_lock
);
4390 s
= builtins
.find(state
, name
, actual_parameters
);
4391 mtx_unlock(&builtins_lock
);
4396 _mesa_glsl_get_builtin_function_shader()
4398 return builtins
.shader
;