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25 * \file builtin_functions.cpp
27 * Support for GLSL built-in functions.
29 * This file is split into several main components:
31 * 1. Availability predicates
33 * A series of small functions that check whether the current shader
34 * supports the version/extensions required to expose a built-in.
36 * 2. Core builtin_builder class functionality
38 * 3. Lists of built-in functions
40 * The builtin_builder::create_builtins() function contains lists of all
41 * built-in function signatures, where they're available, what types they
44 * 4. Implementations of built-in function signatures
46 * A series of functions which create ir_function_signatures and emit IR
47 * via ir_builder to implement them.
51 * A few functions the rest of the compiler can use to interact with the
52 * built-in function module. For example, searching for a built-in by
53 * name and parameters.
58 #include "main/core.h" /* for struct gl_shader */
59 #include "main/shaderobj.h"
60 #include "ir_builder.h"
61 #include "glsl_parser_extras.h"
62 #include "program/prog_instruction.h"
66 #define join(x) x ## f
68 #define M_PI_2f f(M_PI_2)
69 #define M_PI_4f f(M_PI_4)
71 using namespace ir_builder
;
74 * Availability predicates:
78 always_available(const _mesa_glsl_parse_state
*)
84 compatibility_vs_only(const _mesa_glsl_parse_state
*state
)
86 return state
->stage
== MESA_SHADER_VERTEX
&&
87 state
->language_version
<= 130 &&
92 fs_only(const _mesa_glsl_parse_state
*state
)
94 return state
->stage
== MESA_SHADER_FRAGMENT
;
98 gs_only(const _mesa_glsl_parse_state
*state
)
100 return state
->stage
== MESA_SHADER_GEOMETRY
;
104 v110(const _mesa_glsl_parse_state
*state
)
106 return !state
->es_shader
;
110 v110_fs_only(const _mesa_glsl_parse_state
*state
)
112 return !state
->es_shader
&& state
->stage
== MESA_SHADER_FRAGMENT
;
116 v120(const _mesa_glsl_parse_state
*state
)
118 return state
->is_version(120, 300);
122 v130(const _mesa_glsl_parse_state
*state
)
124 return state
->is_version(130, 300);
128 v130_fs_only(const _mesa_glsl_parse_state
*state
)
130 return state
->is_version(130, 300) &&
131 state
->stage
== MESA_SHADER_FRAGMENT
;
135 v140(const _mesa_glsl_parse_state
*state
)
137 return state
->is_version(140, 0);
141 texture_rectangle(const _mesa_glsl_parse_state
*state
)
143 return state
->ARB_texture_rectangle_enable
;
147 texture_external(const _mesa_glsl_parse_state
*state
)
149 return state
->OES_EGL_image_external_enable
;
152 /** True if texturing functions with explicit LOD are allowed. */
154 lod_exists_in_stage(const _mesa_glsl_parse_state
*state
)
156 /* Texturing functions with "Lod" in their name exist:
157 * - In the vertex shader stage (for all languages)
158 * - In any stage for GLSL 1.30+ or GLSL ES 3.00
159 * - In any stage for desktop GLSL with ARB_shader_texture_lod enabled.
161 * Since ARB_shader_texture_lod can only be enabled on desktop GLSL, we
162 * don't need to explicitly check state->es_shader.
164 return state
->stage
== MESA_SHADER_VERTEX
||
165 state
->is_version(130, 300) ||
166 state
->ARB_shader_texture_lod_enable
;
170 v110_lod(const _mesa_glsl_parse_state
*state
)
172 return !state
->es_shader
&& lod_exists_in_stage(state
);
176 shader_texture_lod(const _mesa_glsl_parse_state
*state
)
178 return state
->ARB_shader_texture_lod_enable
;
182 shader_texture_lod_and_rect(const _mesa_glsl_parse_state
*state
)
184 return state
->ARB_shader_texture_lod_enable
&&
185 state
->ARB_texture_rectangle_enable
;
189 shader_bit_encoding(const _mesa_glsl_parse_state
*state
)
191 return state
->is_version(330, 300) ||
192 state
->ARB_shader_bit_encoding_enable
||
193 state
->ARB_gpu_shader5_enable
;
197 shader_integer_mix(const _mesa_glsl_parse_state
*state
)
199 return v130(state
) && state
->EXT_shader_integer_mix_enable
;
203 shader_packing_or_es3(const _mesa_glsl_parse_state
*state
)
205 return state
->ARB_shading_language_packing_enable
||
206 state
->is_version(400, 300);
210 shader_packing_or_es3_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
212 return state
->ARB_shading_language_packing_enable
||
213 state
->ARB_gpu_shader5_enable
||
214 state
->is_version(400, 300);
218 gpu_shader5(const _mesa_glsl_parse_state
*state
)
220 return state
->is_version(400, 0) || state
->ARB_gpu_shader5_enable
;
224 shader_packing_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
226 return state
->ARB_shading_language_packing_enable
||
231 texture_array_lod(const _mesa_glsl_parse_state
*state
)
233 return lod_exists_in_stage(state
) &&
234 state
->EXT_texture_array_enable
;
238 fs_texture_array(const _mesa_glsl_parse_state
*state
)
240 return state
->stage
== MESA_SHADER_FRAGMENT
&&
241 state
->EXT_texture_array_enable
;
245 texture_array(const _mesa_glsl_parse_state
*state
)
247 return state
->EXT_texture_array_enable
;
251 texture_multisample(const _mesa_glsl_parse_state
*state
)
253 return state
->is_version(150, 0) ||
254 state
->ARB_texture_multisample_enable
;
258 fs_texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
260 return state
->stage
== MESA_SHADER_FRAGMENT
&&
261 (state
->is_version(400, 0) ||
262 state
->ARB_texture_cube_map_array_enable
);
266 texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
268 return state
->is_version(400, 0) ||
269 state
->ARB_texture_cube_map_array_enable
;
273 texture_query_levels(const _mesa_glsl_parse_state
*state
)
275 return state
->is_version(430, 0) ||
276 state
->ARB_texture_query_levels_enable
;
280 texture_query_lod(const _mesa_glsl_parse_state
*state
)
282 return state
->stage
== MESA_SHADER_FRAGMENT
&&
283 state
->ARB_texture_query_lod_enable
;
287 texture_gather(const _mesa_glsl_parse_state
*state
)
289 return state
->is_version(400, 0) ||
290 state
->ARB_texture_gather_enable
||
291 state
->ARB_gpu_shader5_enable
;
294 /* Only ARB_texture_gather but not GLSL 4.0 or ARB_gpu_shader5.
295 * used for relaxation of const offset requirements.
298 texture_gather_only(const _mesa_glsl_parse_state
*state
)
300 return !state
->is_version(400, 0) &&
301 !state
->ARB_gpu_shader5_enable
&&
302 state
->ARB_texture_gather_enable
;
305 /* Desktop GL or OES_standard_derivatives + fragment shader only */
307 fs_oes_derivatives(const _mesa_glsl_parse_state
*state
)
309 return state
->stage
== MESA_SHADER_FRAGMENT
&&
310 (state
->is_version(110, 300) ||
311 state
->OES_standard_derivatives_enable
);
315 tex1d_lod(const _mesa_glsl_parse_state
*state
)
317 return !state
->es_shader
&& lod_exists_in_stage(state
);
320 /** True if sampler3D exists */
322 tex3d(const _mesa_glsl_parse_state
*state
)
324 /* sampler3D exists in all desktop GLSL versions, GLSL ES 1.00 with the
325 * OES_texture_3D extension, and in GLSL ES 3.00.
327 return !state
->es_shader
||
328 state
->OES_texture_3D_enable
||
329 state
->language_version
>= 300;
333 fs_tex3d(const _mesa_glsl_parse_state
*state
)
335 return state
->stage
== MESA_SHADER_FRAGMENT
&&
336 (!state
->es_shader
|| state
->OES_texture_3D_enable
);
340 tex3d_lod(const _mesa_glsl_parse_state
*state
)
342 return tex3d(state
) && lod_exists_in_stage(state
);
346 shader_atomic_counters(const _mesa_glsl_parse_state
*state
)
348 return state
->ARB_shader_atomic_counters_enable
;
352 shader_trinary_minmax(const _mesa_glsl_parse_state
*state
)
354 return state
->AMD_shader_trinary_minmax_enable
;
358 shader_image_load_store(const _mesa_glsl_parse_state
*state
)
360 return (state
->is_version(420, 0) ||
361 state
->ARB_shader_image_load_store_enable
);
366 /******************************************************************************/
371 * builtin_builder: A singleton object representing the core of the built-in
374 * It generates IR for every built-in function signature, and organizes them
377 class builtin_builder
{
384 ir_function_signature
*find(_mesa_glsl_parse_state
*state
,
385 const char *name
, exec_list
*actual_parameters
);
388 * A shader to hold all the built-in signatures; created by this module.
390 * This includes signatures for every built-in, regardless of version or
391 * enabled extensions. The availability predicate associated with each
392 * signature allows matching_signature() to filter out the irrelevant ones.
399 /** Global variables used by built-in functions. */
400 ir_variable
*gl_ModelViewProjectionMatrix
;
401 ir_variable
*gl_Vertex
;
403 void create_shader();
404 void create_intrinsics();
405 void create_builtins();
408 * IR builder helpers:
410 * These convenience functions assist in emitting IR, but don't necessarily
411 * fit in ir_builder itself. Many of them rely on having a mem_ctx class
414 ir_variable
*in_var(const glsl_type
*type
, const char *name
);
415 ir_variable
*out_var(const glsl_type
*type
, const char *name
);
416 ir_constant
*imm(float f
, unsigned vector_elements
=1);
417 ir_constant
*imm(int i
, unsigned vector_elements
=1);
418 ir_constant
*imm(unsigned u
, unsigned vector_elements
=1);
419 ir_constant
*imm(const glsl_type
*type
, const ir_constant_data
&);
420 ir_dereference_variable
*var_ref(ir_variable
*var
);
421 ir_dereference_array
*array_ref(ir_variable
*var
, int i
);
422 ir_swizzle
*matrix_elt(ir_variable
*var
, int col
, int row
);
424 ir_expression
*asin_expr(ir_variable
*x
);
427 * Call function \param f with parameters specified as the linked
428 * list \param params of \c ir_variable objects. \param ret should
429 * point to the ir_variable that will hold the function return
430 * value, or be \c NULL if the function has void return type.
432 ir_call
*call(ir_function
*f
, ir_variable
*ret
, exec_list params
);
434 /** Create a new function and add the given signatures. */
435 void add_function(const char *name
, ...);
437 enum image_function_flags
{
438 IMAGE_FUNCTION_EMIT_STUB
= (1 << 0),
439 IMAGE_FUNCTION_RETURNS_VOID
= (1 << 1),
440 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
= (1 << 2),
441 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
= (1 << 3),
442 IMAGE_FUNCTION_READ_ONLY
= (1 << 4),
443 IMAGE_FUNCTION_WRITE_ONLY
= (1 << 5)
447 * Create a new image built-in function for all known image types.
448 * \p flags is a bitfield of \c image_function_flags flags.
450 void add_image_function(const char *name
,
451 const char *intrinsic_name
,
452 unsigned num_arguments
,
456 * Create new functions for all known image built-ins and types.
457 * If \p glsl is \c true, use the GLSL built-in names and emit code
458 * to call into the actual compiler intrinsic. If \p glsl is
459 * false, emit a function prototype with no body for each image
462 void add_image_functions(bool glsl
);
464 ir_function_signature
*new_sig(const glsl_type
*return_type
,
465 builtin_available_predicate avail
,
466 int num_params
, ...);
469 * Function signature generators:
472 ir_function_signature
*unop(builtin_available_predicate avail
,
473 ir_expression_operation opcode
,
474 const glsl_type
*return_type
,
475 const glsl_type
*param_type
);
476 ir_function_signature
*binop(ir_expression_operation opcode
,
477 builtin_available_predicate avail
,
478 const glsl_type
*return_type
,
479 const glsl_type
*param0_type
,
480 const glsl_type
*param1_type
);
482 #define B0(X) ir_function_signature *_##X();
483 #define B1(X) ir_function_signature *_##X(const glsl_type *);
484 #define B2(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *);
485 #define B3(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *, const glsl_type *);
486 #define BA1(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *);
487 #define BA2(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *, const glsl_type *);
524 ir_function_signature
*_mix_sel(builtin_available_predicate avail
,
525 const glsl_type
*val_type
,
526 const glsl_type
*blend_type
);
535 ir_function_signature
*_packUnorm2x16(builtin_available_predicate avail
);
536 ir_function_signature
*_packSnorm2x16(builtin_available_predicate avail
);
537 ir_function_signature
*_packUnorm4x8(builtin_available_predicate avail
);
538 ir_function_signature
*_packSnorm4x8(builtin_available_predicate avail
);
539 ir_function_signature
*_unpackUnorm2x16(builtin_available_predicate avail
);
540 ir_function_signature
*_unpackSnorm2x16(builtin_available_predicate avail
);
541 ir_function_signature
*_unpackUnorm4x8(builtin_available_predicate avail
);
542 ir_function_signature
*_unpackSnorm4x8(builtin_available_predicate avail
);
543 ir_function_signature
*_packHalf2x16(builtin_available_predicate avail
);
544 ir_function_signature
*_unpackHalf2x16(builtin_available_predicate avail
);
556 B0(determinant_mat2
);
557 B0(determinant_mat3
);
558 B0(determinant_mat4
);
566 BA1(greaterThanEqual
);
573 ir_function_signature
*_textureSize(builtin_available_predicate avail
,
574 const glsl_type
*return_type
,
575 const glsl_type
*sampler_type
);
577 /** Flags to _texture() */
578 #define TEX_PROJECT 1
580 #define TEX_COMPONENT 4
581 #define TEX_OFFSET_NONCONST 8
582 #define TEX_OFFSET_ARRAY 16
584 ir_function_signature
*_texture(ir_texture_opcode opcode
,
585 builtin_available_predicate avail
,
586 const glsl_type
*return_type
,
587 const glsl_type
*sampler_type
,
588 const glsl_type
*coord_type
,
590 B0(textureCubeArrayShadow
);
591 ir_function_signature
*_texelFetch(builtin_available_predicate avail
,
592 const glsl_type
*return_type
,
593 const glsl_type
*sampler_type
,
594 const glsl_type
*coord_type
,
595 const glsl_type
*offset_type
= NULL
);
601 B1(textureQueryLevels
);
623 ir_function_signature
*_atomic_intrinsic(builtin_available_predicate avail
);
624 ir_function_signature
*_atomic_op(const char *intrinsic
,
625 builtin_available_predicate avail
);
631 ir_function_signature
*_image_prototype(const glsl_type
*image_type
,
632 const char *intrinsic_name
,
633 unsigned num_arguments
,
635 ir_function_signature
*_image(const glsl_type
*image_type
,
636 const char *intrinsic_name
,
637 unsigned num_arguments
,
640 ir_function_signature
*_memory_barrier_intrinsic(
641 builtin_available_predicate avail
);
642 ir_function_signature
*_memory_barrier(
643 builtin_available_predicate avail
);
654 } /* anonymous namespace */
657 * Core builtin_builder functionality:
660 builtin_builder::builtin_builder()
662 gl_ModelViewProjectionMatrix(NULL
),
668 builtin_builder::~builtin_builder()
670 ralloc_free(mem_ctx
);
673 ir_function_signature
*
674 builtin_builder::find(_mesa_glsl_parse_state
*state
,
675 const char *name
, exec_list
*actual_parameters
)
677 /* The shader currently being compiled requested a built-in function;
678 * it needs to link against builtin_builder::shader in order to get them.
680 * Even if we don't find a matching signature, we still need to do this so
681 * that the "no matching signature" error will list potential candidates
682 * from the available built-ins.
684 state
->uses_builtin_functions
= true;
686 ir_function
*f
= shader
->symbols
->get_function(name
);
690 ir_function_signature
*sig
= f
->matching_signature(state
, actual_parameters
);
698 builtin_builder::initialize()
700 /* If already initialized, don't do it again. */
704 mem_ctx
= ralloc_context(NULL
);
711 builtin_builder::release()
713 ralloc_free(mem_ctx
);
721 builtin_builder::create_shader()
723 /* The target doesn't actually matter. There's no target for generic
724 * GLSL utility code that could be linked against any stage, so just
725 * arbitrarily pick GL_VERTEX_SHADER.
727 shader
= _mesa_new_shader(NULL
, 0, GL_VERTEX_SHADER
);
728 shader
->symbols
= new(mem_ctx
) glsl_symbol_table
;
730 gl_ModelViewProjectionMatrix
=
731 new(mem_ctx
) ir_variable(glsl_type::mat4_type
,
732 "gl_ModelViewProjectionMatrix",
735 shader
->symbols
->add_variable(gl_ModelViewProjectionMatrix
);
737 gl_Vertex
= in_var(glsl_type::vec4_type
, "gl_Vertex");
738 shader
->symbols
->add_variable(gl_Vertex
);
744 * Create ir_function and ir_function_signature objects for each
748 builtin_builder::create_intrinsics()
750 add_function("__intrinsic_atomic_read",
751 _atomic_intrinsic(shader_atomic_counters
),
753 add_function("__intrinsic_atomic_increment",
754 _atomic_intrinsic(shader_atomic_counters
),
756 add_function("__intrinsic_atomic_predecrement",
757 _atomic_intrinsic(shader_atomic_counters
),
760 add_image_functions(false);
762 add_function("__intrinsic_memory_barrier",
763 _memory_barrier_intrinsic(shader_image_load_store
),
768 * Create ir_function and ir_function_signature objects for each built-in.
770 * Contains a list of every available built-in.
773 builtin_builder::create_builtins()
776 add_function(#NAME, \
777 _##NAME(glsl_type::float_type), \
778 _##NAME(glsl_type::vec2_type), \
779 _##NAME(glsl_type::vec3_type), \
780 _##NAME(glsl_type::vec4_type), \
784 add_function(#NAME, \
785 _##NAME(glsl_type::float_type), \
786 _##NAME(glsl_type::vec2_type), \
787 _##NAME(glsl_type::vec3_type), \
788 _##NAME(glsl_type::vec4_type), \
789 _##NAME(glsl_type::int_type), \
790 _##NAME(glsl_type::ivec2_type), \
791 _##NAME(glsl_type::ivec3_type), \
792 _##NAME(glsl_type::ivec4_type), \
796 add_function(#NAME, \
797 _##NAME(always_available, glsl_type::float_type), \
798 _##NAME(always_available, glsl_type::vec2_type), \
799 _##NAME(always_available, glsl_type::vec3_type), \
800 _##NAME(always_available, glsl_type::vec4_type), \
802 _##NAME(always_available, glsl_type::int_type), \
803 _##NAME(always_available, glsl_type::ivec2_type), \
804 _##NAME(always_available, glsl_type::ivec3_type), \
805 _##NAME(always_available, glsl_type::ivec4_type), \
807 _##NAME(v130, glsl_type::uint_type), \
808 _##NAME(v130, glsl_type::uvec2_type), \
809 _##NAME(v130, glsl_type::uvec3_type), \
810 _##NAME(v130, glsl_type::uvec4_type), \
814 add_function(#NAME, \
815 _##NAME(glsl_type::int_type), \
816 _##NAME(glsl_type::ivec2_type), \
817 _##NAME(glsl_type::ivec3_type), \
818 _##NAME(glsl_type::ivec4_type), \
820 _##NAME(glsl_type::uint_type), \
821 _##NAME(glsl_type::uvec2_type), \
822 _##NAME(glsl_type::uvec3_type), \
823 _##NAME(glsl_type::uvec4_type), \
827 add_function(#NAME, \
828 _##NAME(always_available, glsl_type::float_type), \
829 _##NAME(always_available, glsl_type::vec2_type), \
830 _##NAME(always_available, glsl_type::vec3_type), \
831 _##NAME(always_available, glsl_type::vec4_type), \
833 _##NAME(always_available, glsl_type::int_type), \
834 _##NAME(always_available, glsl_type::ivec2_type), \
835 _##NAME(always_available, glsl_type::ivec3_type), \
836 _##NAME(always_available, glsl_type::ivec4_type), \
838 _##NAME(v130, glsl_type::uint_type), \
839 _##NAME(v130, glsl_type::uvec2_type), \
840 _##NAME(v130, glsl_type::uvec3_type), \
841 _##NAME(v130, glsl_type::uvec4_type), \
843 _##NAME(always_available, glsl_type::bool_type), \
844 _##NAME(always_available, glsl_type::bvec2_type), \
845 _##NAME(always_available, glsl_type::bvec3_type), \
846 _##NAME(always_available, glsl_type::bvec4_type), \
849 #define FIU2_MIXED(NAME) \
850 add_function(#NAME, \
851 _##NAME(always_available, glsl_type::float_type, glsl_type::float_type), \
852 _##NAME(always_available, glsl_type::vec2_type, glsl_type::float_type), \
853 _##NAME(always_available, glsl_type::vec3_type, glsl_type::float_type), \
854 _##NAME(always_available, glsl_type::vec4_type, glsl_type::float_type), \
856 _##NAME(always_available, glsl_type::vec2_type, glsl_type::vec2_type), \
857 _##NAME(always_available, glsl_type::vec3_type, glsl_type::vec3_type), \
858 _##NAME(always_available, glsl_type::vec4_type, glsl_type::vec4_type), \
860 _##NAME(always_available, glsl_type::int_type, glsl_type::int_type), \
861 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::int_type), \
862 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::int_type), \
863 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::int_type), \
865 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::ivec2_type), \
866 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::ivec3_type), \
867 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::ivec4_type), \
869 _##NAME(v130, glsl_type::uint_type, glsl_type::uint_type), \
870 _##NAME(v130, glsl_type::uvec2_type, glsl_type::uint_type), \
871 _##NAME(v130, glsl_type::uvec3_type, glsl_type::uint_type), \
872 _##NAME(v130, glsl_type::uvec4_type, glsl_type::uint_type), \
874 _##NAME(v130, glsl_type::uvec2_type, glsl_type::uvec2_type), \
875 _##NAME(v130, glsl_type::uvec3_type, glsl_type::uvec3_type), \
876 _##NAME(v130, glsl_type::uvec4_type, glsl_type::uvec4_type), \
888 _atan(glsl_type::float_type
),
889 _atan(glsl_type::vec2_type
),
890 _atan(glsl_type::vec3_type
),
891 _atan(glsl_type::vec4_type
),
892 _atan2(glsl_type::float_type
),
893 _atan2(glsl_type::vec2_type
),
894 _atan2(glsl_type::vec3_type
),
895 _atan2(glsl_type::vec4_type
),
921 _mod(glsl_type::float_type
, glsl_type::float_type
),
922 _mod(glsl_type::vec2_type
, glsl_type::float_type
),
923 _mod(glsl_type::vec3_type
, glsl_type::float_type
),
924 _mod(glsl_type::vec4_type
, glsl_type::float_type
),
926 _mod(glsl_type::vec2_type
, glsl_type::vec2_type
),
927 _mod(glsl_type::vec3_type
, glsl_type::vec3_type
),
928 _mod(glsl_type::vec4_type
, glsl_type::vec4_type
),
938 _mix_lrp(glsl_type::float_type
, glsl_type::float_type
),
939 _mix_lrp(glsl_type::vec2_type
, glsl_type::float_type
),
940 _mix_lrp(glsl_type::vec3_type
, glsl_type::float_type
),
941 _mix_lrp(glsl_type::vec4_type
, glsl_type::float_type
),
943 _mix_lrp(glsl_type::vec2_type
, glsl_type::vec2_type
),
944 _mix_lrp(glsl_type::vec3_type
, glsl_type::vec3_type
),
945 _mix_lrp(glsl_type::vec4_type
, glsl_type::vec4_type
),
947 _mix_sel(v130
, glsl_type::float_type
, glsl_type::bool_type
),
948 _mix_sel(v130
, glsl_type::vec2_type
, glsl_type::bvec2_type
),
949 _mix_sel(v130
, glsl_type::vec3_type
, glsl_type::bvec3_type
),
950 _mix_sel(v130
, glsl_type::vec4_type
, glsl_type::bvec4_type
),
952 _mix_sel(shader_integer_mix
, glsl_type::int_type
, glsl_type::bool_type
),
953 _mix_sel(shader_integer_mix
, glsl_type::ivec2_type
, glsl_type::bvec2_type
),
954 _mix_sel(shader_integer_mix
, glsl_type::ivec3_type
, glsl_type::bvec3_type
),
955 _mix_sel(shader_integer_mix
, glsl_type::ivec4_type
, glsl_type::bvec4_type
),
957 _mix_sel(shader_integer_mix
, glsl_type::uint_type
, glsl_type::bool_type
),
958 _mix_sel(shader_integer_mix
, glsl_type::uvec2_type
, glsl_type::bvec2_type
),
959 _mix_sel(shader_integer_mix
, glsl_type::uvec3_type
, glsl_type::bvec3_type
),
960 _mix_sel(shader_integer_mix
, glsl_type::uvec4_type
, glsl_type::bvec4_type
),
962 _mix_sel(shader_integer_mix
, glsl_type::bool_type
, glsl_type::bool_type
),
963 _mix_sel(shader_integer_mix
, glsl_type::bvec2_type
, glsl_type::bvec2_type
),
964 _mix_sel(shader_integer_mix
, glsl_type::bvec3_type
, glsl_type::bvec3_type
),
965 _mix_sel(shader_integer_mix
, glsl_type::bvec4_type
, glsl_type::bvec4_type
),
969 _step(glsl_type::float_type
, glsl_type::float_type
),
970 _step(glsl_type::float_type
, glsl_type::vec2_type
),
971 _step(glsl_type::float_type
, glsl_type::vec3_type
),
972 _step(glsl_type::float_type
, glsl_type::vec4_type
),
974 _step(glsl_type::vec2_type
, glsl_type::vec2_type
),
975 _step(glsl_type::vec3_type
, glsl_type::vec3_type
),
976 _step(glsl_type::vec4_type
, glsl_type::vec4_type
),
979 add_function("smoothstep",
980 _smoothstep(glsl_type::float_type
, glsl_type::float_type
),
981 _smoothstep(glsl_type::float_type
, glsl_type::vec2_type
),
982 _smoothstep(glsl_type::float_type
, glsl_type::vec3_type
),
983 _smoothstep(glsl_type::float_type
, glsl_type::vec4_type
),
985 _smoothstep(glsl_type::vec2_type
, glsl_type::vec2_type
),
986 _smoothstep(glsl_type::vec3_type
, glsl_type::vec3_type
),
987 _smoothstep(glsl_type::vec4_type
, glsl_type::vec4_type
),
995 add_function("intBitsToFloat",
996 _intBitsToFloat(glsl_type::int_type
),
997 _intBitsToFloat(glsl_type::ivec2_type
),
998 _intBitsToFloat(glsl_type::ivec3_type
),
999 _intBitsToFloat(glsl_type::ivec4_type
),
1001 add_function("uintBitsToFloat",
1002 _uintBitsToFloat(glsl_type::uint_type
),
1003 _uintBitsToFloat(glsl_type::uvec2_type
),
1004 _uintBitsToFloat(glsl_type::uvec3_type
),
1005 _uintBitsToFloat(glsl_type::uvec4_type
),
1008 add_function("packUnorm2x16", _packUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1009 add_function("packSnorm2x16", _packSnorm2x16(shader_packing_or_es3
), NULL
);
1010 add_function("packUnorm4x8", _packUnorm4x8(shader_packing_or_gpu_shader5
), NULL
);
1011 add_function("packSnorm4x8", _packSnorm4x8(shader_packing_or_gpu_shader5
), NULL
);
1012 add_function("unpackUnorm2x16", _unpackUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1013 add_function("unpackSnorm2x16", _unpackSnorm2x16(shader_packing_or_es3
), NULL
);
1014 add_function("unpackUnorm4x8", _unpackUnorm4x8(shader_packing_or_gpu_shader5
), NULL
);
1015 add_function("unpackSnorm4x8", _unpackSnorm4x8(shader_packing_or_gpu_shader5
), NULL
);
1016 add_function("packHalf2x16", _packHalf2x16(shader_packing_or_es3
), NULL
);
1017 add_function("unpackHalf2x16", _unpackHalf2x16(shader_packing_or_es3
), NULL
);
1023 add_function("cross", _cross(glsl_type::vec3_type
), NULL
);
1026 add_function("ftransform", _ftransform(), NULL
);
1031 add_function("matrixCompMult",
1032 _matrixCompMult(glsl_type::mat2_type
),
1033 _matrixCompMult(glsl_type::mat3_type
),
1034 _matrixCompMult(glsl_type::mat4_type
),
1035 _matrixCompMult(glsl_type::mat2x3_type
),
1036 _matrixCompMult(glsl_type::mat2x4_type
),
1037 _matrixCompMult(glsl_type::mat3x2_type
),
1038 _matrixCompMult(glsl_type::mat3x4_type
),
1039 _matrixCompMult(glsl_type::mat4x2_type
),
1040 _matrixCompMult(glsl_type::mat4x3_type
),
1042 add_function("outerProduct",
1043 _outerProduct(glsl_type::mat2_type
),
1044 _outerProduct(glsl_type::mat3_type
),
1045 _outerProduct(glsl_type::mat4_type
),
1046 _outerProduct(glsl_type::mat2x3_type
),
1047 _outerProduct(glsl_type::mat2x4_type
),
1048 _outerProduct(glsl_type::mat3x2_type
),
1049 _outerProduct(glsl_type::mat3x4_type
),
1050 _outerProduct(glsl_type::mat4x2_type
),
1051 _outerProduct(glsl_type::mat4x3_type
),
1053 add_function("determinant",
1054 _determinant_mat2(),
1055 _determinant_mat3(),
1056 _determinant_mat4(),
1058 add_function("inverse",
1063 add_function("transpose",
1064 _transpose(glsl_type::mat2_type
),
1065 _transpose(glsl_type::mat3_type
),
1066 _transpose(glsl_type::mat4_type
),
1067 _transpose(glsl_type::mat2x3_type
),
1068 _transpose(glsl_type::mat2x4_type
),
1069 _transpose(glsl_type::mat3x2_type
),
1070 _transpose(glsl_type::mat3x4_type
),
1071 _transpose(glsl_type::mat4x2_type
),
1072 _transpose(glsl_type::mat4x3_type
),
1077 FIU(greaterThanEqual
)
1082 _any(glsl_type::bvec2_type
),
1083 _any(glsl_type::bvec3_type
),
1084 _any(glsl_type::bvec4_type
),
1088 _all(glsl_type::bvec2_type
),
1089 _all(glsl_type::bvec3_type
),
1090 _all(glsl_type::bvec4_type
),
1094 _not(glsl_type::bvec2_type
),
1095 _not(glsl_type::bvec3_type
),
1096 _not(glsl_type::bvec4_type
),
1099 add_function("textureSize",
1100 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1D_type
),
1101 _textureSize(v130
, glsl_type::int_type
, glsl_type::isampler1D_type
),
1102 _textureSize(v130
, glsl_type::int_type
, glsl_type::usampler1D_type
),
1104 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2D_type
),
1105 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2D_type
),
1106 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2D_type
),
1108 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler3D_type
),
1109 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler3D_type
),
1110 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler3D_type
),
1112 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCube_type
),
1113 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isamplerCube_type
),
1114 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usamplerCube_type
),
1116 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1DShadow_type
),
1117 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DShadow_type
),
1118 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCubeShadow_type
),
1120 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArray_type
),
1121 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler1DArray_type
),
1122 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler1DArray_type
),
1123 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArray_type
),
1124 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler2DArray_type
),
1125 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler2DArray_type
),
1127 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArrayShadow_type
),
1128 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArrayShadow_type
),
1130 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArray_type
),
1131 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::isamplerCubeArray_type
),
1132 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::usamplerCubeArray_type
),
1133 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArrayShadow_type
),
1135 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRect_type
),
1136 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2DRect_type
),
1137 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2DRect_type
),
1138 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRectShadow_type
),
1140 _textureSize(v140
, glsl_type::int_type
, glsl_type::samplerBuffer_type
),
1141 _textureSize(v140
, glsl_type::int_type
, glsl_type::isamplerBuffer_type
),
1142 _textureSize(v140
, glsl_type::int_type
, glsl_type::usamplerBuffer_type
),
1143 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::sampler2DMS_type
),
1144 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::isampler2DMS_type
),
1145 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::usampler2DMS_type
),
1147 _textureSize(texture_multisample
, glsl_type::ivec3_type
, glsl_type::sampler2DMSArray_type
),
1148 _textureSize(texture_multisample
, glsl_type::ivec3_type
, glsl_type::isampler2DMSArray_type
),
1149 _textureSize(texture_multisample
, glsl_type::ivec3_type
, glsl_type::usampler2DMSArray_type
),
1152 add_function("texture",
1153 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1154 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1155 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1157 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1158 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1159 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1161 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1162 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1163 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1165 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1166 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1167 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1169 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1170 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1171 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1173 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1174 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1175 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1177 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1178 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1179 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1181 _texture(ir_tex
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1182 _texture(ir_tex
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1183 _texture(ir_tex
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1185 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1186 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1187 /* samplerCubeArrayShadow is special; it has an extra parameter
1188 * for the shadow comparitor since there is no vec5 type.
1190 _textureCubeArrayShadow(),
1192 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1193 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
1194 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
1196 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1198 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1199 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1200 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1202 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1203 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1204 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1206 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1207 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1208 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1210 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1211 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1212 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1214 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1215 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1216 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1218 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1219 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1220 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1222 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1223 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1224 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1226 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1227 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1228 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1230 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1233 add_function("textureLod",
1234 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1235 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1236 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1238 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1239 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1240 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1242 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1243 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1244 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1246 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1247 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1248 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1250 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1251 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1253 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1254 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1255 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1257 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1258 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1259 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1261 _texture(ir_txl
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1262 _texture(ir_txl
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1263 _texture(ir_txl
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1265 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1268 add_function("textureOffset",
1269 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1270 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1271 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1273 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1274 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1275 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1277 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1278 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1279 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1281 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1282 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1283 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1285 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1287 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1288 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1290 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1291 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1292 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1294 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1295 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1296 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1298 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1300 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1301 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1302 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1304 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1305 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1306 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1308 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1309 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1310 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1312 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1313 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1315 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1316 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1317 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1319 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1320 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1321 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1323 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1326 add_function("textureProj",
1327 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1328 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1329 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1330 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1331 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1332 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1334 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1335 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1336 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1337 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1338 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1339 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1341 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1342 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1343 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1345 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1346 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1348 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1349 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1350 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1351 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1352 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1353 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1355 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1357 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1358 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1359 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1360 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1361 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1362 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1364 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1365 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1366 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1367 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1368 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1369 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1371 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1372 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1373 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1375 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1376 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1379 add_function("texelFetch",
1380 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
),
1381 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
),
1382 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
),
1384 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
),
1385 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
),
1386 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
),
1388 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
),
1389 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
),
1390 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
),
1392 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
),
1393 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
),
1394 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
),
1396 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
),
1397 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
),
1398 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
),
1400 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
),
1401 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
),
1402 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
),
1404 _texelFetch(v140
, glsl_type::vec4_type
, glsl_type::samplerBuffer_type
, glsl_type::int_type
),
1405 _texelFetch(v140
, glsl_type::ivec4_type
, glsl_type::isamplerBuffer_type
, glsl_type::int_type
),
1406 _texelFetch(v140
, glsl_type::uvec4_type
, glsl_type::usamplerBuffer_type
, glsl_type::int_type
),
1408 _texelFetch(texture_multisample
, glsl_type::vec4_type
, glsl_type::sampler2DMS_type
, glsl_type::ivec2_type
),
1409 _texelFetch(texture_multisample
, glsl_type::ivec4_type
, glsl_type::isampler2DMS_type
, glsl_type::ivec2_type
),
1410 _texelFetch(texture_multisample
, glsl_type::uvec4_type
, glsl_type::usampler2DMS_type
, glsl_type::ivec2_type
),
1412 _texelFetch(texture_multisample
, glsl_type::vec4_type
, glsl_type::sampler2DMSArray_type
, glsl_type::ivec3_type
),
1413 _texelFetch(texture_multisample
, glsl_type::ivec4_type
, glsl_type::isampler2DMSArray_type
, glsl_type::ivec3_type
),
1414 _texelFetch(texture_multisample
, glsl_type::uvec4_type
, glsl_type::usampler2DMSArray_type
, glsl_type::ivec3_type
),
1417 add_function("texelFetchOffset",
1418 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
1419 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
1420 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
1422 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1423 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1424 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1426 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
1427 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
1428 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
1430 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1431 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1432 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1434 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
1435 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
1436 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
1438 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
1439 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
1440 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
1444 add_function("textureProjOffset",
1445 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1446 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1447 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1448 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1449 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1450 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1452 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1453 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1454 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1455 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1456 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1457 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1459 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1460 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1461 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1463 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1464 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1466 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1467 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1468 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1469 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1470 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1471 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1473 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1475 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1476 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1477 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1478 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1479 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1480 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1482 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1483 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1484 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1485 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1486 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1487 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1489 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1490 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1491 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1493 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1494 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1497 add_function("textureLodOffset",
1498 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1499 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1500 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1502 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1503 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1504 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1506 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1507 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1508 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1510 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1511 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1513 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1514 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1515 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1517 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1518 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1519 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1521 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1524 add_function("textureProjLod",
1525 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1526 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1527 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1528 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1529 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1530 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1532 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1533 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1534 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1535 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1536 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1537 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1539 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1540 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1541 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1543 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1544 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1547 add_function("textureProjLodOffset",
1548 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1549 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1550 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1551 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1552 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1553 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1555 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1556 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1557 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1558 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1559 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1560 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1562 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1563 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1564 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1566 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1567 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1570 add_function("textureGrad",
1571 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1572 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1573 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1575 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1576 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1577 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1579 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1580 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1581 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1583 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1584 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1585 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1587 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1588 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
1589 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
1591 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1593 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1594 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1595 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1597 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1598 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1599 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1601 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1602 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1603 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1605 _texture(ir_txd
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1606 _texture(ir_txd
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1607 _texture(ir_txd
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1609 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1610 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1613 add_function("textureGradOffset",
1614 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1615 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1616 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1618 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1619 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1620 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1622 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1623 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1624 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1626 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1627 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1628 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1630 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1632 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1633 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1635 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1636 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1637 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1639 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1640 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1641 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1643 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1644 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
1647 add_function("textureProjGrad",
1648 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1649 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1650 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1651 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1652 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1653 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1655 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1656 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1657 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1658 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1659 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1660 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1662 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1663 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1664 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1666 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1667 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1668 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1669 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1670 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1671 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1673 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1675 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1676 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1679 add_function("textureProjGradOffset",
1680 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1681 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1682 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1683 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1684 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1685 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1687 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1688 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1689 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1690 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1691 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1692 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1694 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1695 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1696 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1698 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1699 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1700 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1701 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1702 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1703 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1705 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1707 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1708 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1711 add_function("EmitVertex", _EmitVertex(), NULL
);
1712 add_function("EndPrimitive", _EndPrimitive(), NULL
);
1714 add_function("textureQueryLOD",
1715 _textureQueryLod(glsl_type::sampler1D_type
, glsl_type::float_type
),
1716 _textureQueryLod(glsl_type::isampler1D_type
, glsl_type::float_type
),
1717 _textureQueryLod(glsl_type::usampler1D_type
, glsl_type::float_type
),
1719 _textureQueryLod(glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1720 _textureQueryLod(glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1721 _textureQueryLod(glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1723 _textureQueryLod(glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1724 _textureQueryLod(glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1725 _textureQueryLod(glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1727 _textureQueryLod(glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1728 _textureQueryLod(glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1729 _textureQueryLod(glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1731 _textureQueryLod(glsl_type::sampler1DArray_type
, glsl_type::float_type
),
1732 _textureQueryLod(glsl_type::isampler1DArray_type
, glsl_type::float_type
),
1733 _textureQueryLod(glsl_type::usampler1DArray_type
, glsl_type::float_type
),
1735 _textureQueryLod(glsl_type::sampler2DArray_type
, glsl_type::vec2_type
),
1736 _textureQueryLod(glsl_type::isampler2DArray_type
, glsl_type::vec2_type
),
1737 _textureQueryLod(glsl_type::usampler2DArray_type
, glsl_type::vec2_type
),
1739 _textureQueryLod(glsl_type::samplerCubeArray_type
, glsl_type::vec3_type
),
1740 _textureQueryLod(glsl_type::isamplerCubeArray_type
, glsl_type::vec3_type
),
1741 _textureQueryLod(glsl_type::usamplerCubeArray_type
, glsl_type::vec3_type
),
1743 _textureQueryLod(glsl_type::sampler1DShadow_type
, glsl_type::float_type
),
1744 _textureQueryLod(glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
1745 _textureQueryLod(glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
1746 _textureQueryLod(glsl_type::sampler1DArrayShadow_type
, glsl_type::float_type
),
1747 _textureQueryLod(glsl_type::sampler2DArrayShadow_type
, glsl_type::vec2_type
),
1748 _textureQueryLod(glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec3_type
),
1751 add_function("textureQueryLevels",
1752 _textureQueryLevels(glsl_type::sampler1D_type
),
1753 _textureQueryLevels(glsl_type::sampler2D_type
),
1754 _textureQueryLevels(glsl_type::sampler3D_type
),
1755 _textureQueryLevels(glsl_type::samplerCube_type
),
1756 _textureQueryLevels(glsl_type::sampler1DArray_type
),
1757 _textureQueryLevels(glsl_type::sampler2DArray_type
),
1758 _textureQueryLevels(glsl_type::samplerCubeArray_type
),
1759 _textureQueryLevels(glsl_type::sampler1DShadow_type
),
1760 _textureQueryLevels(glsl_type::sampler2DShadow_type
),
1761 _textureQueryLevels(glsl_type::samplerCubeShadow_type
),
1762 _textureQueryLevels(glsl_type::sampler1DArrayShadow_type
),
1763 _textureQueryLevels(glsl_type::sampler2DArrayShadow_type
),
1764 _textureQueryLevels(glsl_type::samplerCubeArrayShadow_type
),
1766 _textureQueryLevels(glsl_type::isampler1D_type
),
1767 _textureQueryLevels(glsl_type::isampler2D_type
),
1768 _textureQueryLevels(glsl_type::isampler3D_type
),
1769 _textureQueryLevels(glsl_type::isamplerCube_type
),
1770 _textureQueryLevels(glsl_type::isampler1DArray_type
),
1771 _textureQueryLevels(glsl_type::isampler2DArray_type
),
1772 _textureQueryLevels(glsl_type::isamplerCubeArray_type
),
1774 _textureQueryLevels(glsl_type::usampler1D_type
),
1775 _textureQueryLevels(glsl_type::usampler2D_type
),
1776 _textureQueryLevels(glsl_type::usampler3D_type
),
1777 _textureQueryLevels(glsl_type::usamplerCube_type
),
1778 _textureQueryLevels(glsl_type::usampler1DArray_type
),
1779 _textureQueryLevels(glsl_type::usampler2DArray_type
),
1780 _textureQueryLevels(glsl_type::usamplerCubeArray_type
),
1784 add_function("texture1D",
1785 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1786 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1789 add_function("texture1DArray",
1790 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1791 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1794 add_function("texture1DProj",
1795 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1796 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1797 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1798 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1801 add_function("texture1DLod",
1802 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1805 add_function("texture1DArrayLod",
1806 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1809 add_function("texture1DProjLod",
1810 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1811 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1814 add_function("texture2D",
1815 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1816 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1817 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec2_type
),
1820 add_function("texture2DArray",
1821 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1822 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1825 add_function("texture2DProj",
1826 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1827 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1828 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1829 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1830 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1831 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1834 add_function("texture2DLod",
1835 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1838 add_function("texture2DArrayLod",
1839 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1842 add_function("texture2DProjLod",
1843 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1844 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1847 add_function("texture3D",
1848 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1849 _texture(ir_txb
, fs_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1852 add_function("texture3DProj",
1853 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1854 _texture(ir_txb
, fs_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1857 add_function("texture3DLod",
1858 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1861 add_function("texture3DProjLod",
1862 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1865 add_function("textureCube",
1866 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1867 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1870 add_function("textureCubeLod",
1871 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1874 add_function("texture2DRect",
1875 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1878 add_function("texture2DRectProj",
1879 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1880 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1883 add_function("shadow1D",
1884 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1885 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1888 add_function("shadow1DArray",
1889 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1890 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1893 add_function("shadow2D",
1894 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1895 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1898 add_function("shadow2DArray",
1899 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1900 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1903 add_function("shadow1DProj",
1904 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1905 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1908 add_function("shadow2DProj",
1909 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1910 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1913 add_function("shadow1DLod",
1914 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1917 add_function("shadow2DLod",
1918 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1921 add_function("shadow1DArrayLod",
1922 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1925 add_function("shadow1DProjLod",
1926 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1929 add_function("shadow2DProjLod",
1930 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1933 add_function("shadow2DRect",
1934 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1937 add_function("shadow2DRectProj",
1938 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1941 add_function("texture1DGradARB",
1942 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1945 add_function("texture1DProjGradARB",
1946 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1947 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1950 add_function("texture2DGradARB",
1951 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1954 add_function("texture2DProjGradARB",
1955 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1956 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1959 add_function("texture3DGradARB",
1960 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1963 add_function("texture3DProjGradARB",
1964 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1967 add_function("textureCubeGradARB",
1968 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1971 add_function("shadow1DGradARB",
1972 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1975 add_function("shadow1DProjGradARB",
1976 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1979 add_function("shadow2DGradARB",
1980 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1983 add_function("shadow2DProjGradARB",
1984 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1987 add_function("texture2DRectGradARB",
1988 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1991 add_function("texture2DRectProjGradARB",
1992 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1993 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1996 add_function("shadow2DRectGradARB",
1997 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
2000 add_function("shadow2DRectProjGradARB",
2001 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2004 add_function("textureGather",
2005 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2006 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2007 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2009 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2010 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
2011 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
2013 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2014 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2015 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2017 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2018 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2019 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2021 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2022 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2023 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2025 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2026 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2027 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2029 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2030 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2031 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2033 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2034 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2035 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2037 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2038 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2039 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2041 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2042 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2043 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2045 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
2046 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
),
2047 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
2048 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec4_type
),
2049 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
),
2052 add_function("textureGatherOffset",
2053 _texture(ir_tg4
, texture_gather_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2054 _texture(ir_tg4
, texture_gather_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2055 _texture(ir_tg4
, texture_gather_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2057 _texture(ir_tg4
, texture_gather_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2058 _texture(ir_tg4
, texture_gather_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2059 _texture(ir_tg4
, texture_gather_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2061 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2062 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2063 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2065 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2066 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2067 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2069 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2070 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2071 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2073 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2074 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2075 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2077 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2078 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2079 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2081 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2082 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2083 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2085 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2086 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2087 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2090 add_function("textureGatherOffsets",
2091 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2092 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2093 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2095 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2096 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2097 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2099 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2100 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2101 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2103 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2104 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2105 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2107 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2108 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2109 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2111 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2112 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2113 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2115 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2116 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2117 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2136 add_function("ldexp",
2137 _ldexp(glsl_type::float_type
, glsl_type::int_type
),
2138 _ldexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
2139 _ldexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
2140 _ldexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
2143 add_function("frexp",
2144 _frexp(glsl_type::float_type
, glsl_type::int_type
),
2145 _frexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
2146 _frexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
2147 _frexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
2149 add_function("uaddCarry",
2150 _uaddCarry(glsl_type::uint_type
),
2151 _uaddCarry(glsl_type::uvec2_type
),
2152 _uaddCarry(glsl_type::uvec3_type
),
2153 _uaddCarry(glsl_type::uvec4_type
),
2155 add_function("usubBorrow",
2156 _usubBorrow(glsl_type::uint_type
),
2157 _usubBorrow(glsl_type::uvec2_type
),
2158 _usubBorrow(glsl_type::uvec3_type
),
2159 _usubBorrow(glsl_type::uvec4_type
),
2161 add_function("imulExtended",
2162 _mulExtended(glsl_type::int_type
),
2163 _mulExtended(glsl_type::ivec2_type
),
2164 _mulExtended(glsl_type::ivec3_type
),
2165 _mulExtended(glsl_type::ivec4_type
),
2167 add_function("umulExtended",
2168 _mulExtended(glsl_type::uint_type
),
2169 _mulExtended(glsl_type::uvec2_type
),
2170 _mulExtended(glsl_type::uvec3_type
),
2171 _mulExtended(glsl_type::uvec4_type
),
2174 add_function("atomicCounter",
2175 _atomic_op("__intrinsic_atomic_read",
2176 shader_atomic_counters
),
2178 add_function("atomicCounterIncrement",
2179 _atomic_op("__intrinsic_atomic_increment",
2180 shader_atomic_counters
),
2182 add_function("atomicCounterDecrement",
2183 _atomic_op("__intrinsic_atomic_predecrement",
2184 shader_atomic_counters
),
2187 add_function("min3",
2188 _min3(glsl_type::float_type
),
2189 _min3(glsl_type::vec2_type
),
2190 _min3(glsl_type::vec3_type
),
2191 _min3(glsl_type::vec4_type
),
2193 _min3(glsl_type::int_type
),
2194 _min3(glsl_type::ivec2_type
),
2195 _min3(glsl_type::ivec3_type
),
2196 _min3(glsl_type::ivec4_type
),
2198 _min3(glsl_type::uint_type
),
2199 _min3(glsl_type::uvec2_type
),
2200 _min3(glsl_type::uvec3_type
),
2201 _min3(glsl_type::uvec4_type
),
2204 add_function("max3",
2205 _max3(glsl_type::float_type
),
2206 _max3(glsl_type::vec2_type
),
2207 _max3(glsl_type::vec3_type
),
2208 _max3(glsl_type::vec4_type
),
2210 _max3(glsl_type::int_type
),
2211 _max3(glsl_type::ivec2_type
),
2212 _max3(glsl_type::ivec3_type
),
2213 _max3(glsl_type::ivec4_type
),
2215 _max3(glsl_type::uint_type
),
2216 _max3(glsl_type::uvec2_type
),
2217 _max3(glsl_type::uvec3_type
),
2218 _max3(glsl_type::uvec4_type
),
2221 add_function("mid3",
2222 _mid3(glsl_type::float_type
),
2223 _mid3(glsl_type::vec2_type
),
2224 _mid3(glsl_type::vec3_type
),
2225 _mid3(glsl_type::vec4_type
),
2227 _mid3(glsl_type::int_type
),
2228 _mid3(glsl_type::ivec2_type
),
2229 _mid3(glsl_type::ivec3_type
),
2230 _mid3(glsl_type::ivec4_type
),
2232 _mid3(glsl_type::uint_type
),
2233 _mid3(glsl_type::uvec2_type
),
2234 _mid3(glsl_type::uvec3_type
),
2235 _mid3(glsl_type::uvec4_type
),
2238 add_image_functions(true);
2240 add_function("memoryBarrier",
2241 _memory_barrier(shader_image_load_store
),
2252 builtin_builder::add_function(const char *name
, ...)
2256 ir_function
*f
= new(mem_ctx
) ir_function(name
);
2260 ir_function_signature
*sig
= va_arg(ap
, ir_function_signature
*);
2266 stuff
.push_tail(sig
);
2267 validate_ir_tree(&stuff
);
2270 f
->add_signature(sig
);
2274 shader
->symbols
->add_function(f
);
2278 builtin_builder::add_image_function(const char *name
,
2279 const char *intrinsic_name
,
2280 unsigned num_arguments
,
2283 static const glsl_type
*const types
[] = {
2284 glsl_type::image1D_type
,
2285 glsl_type::image2D_type
,
2286 glsl_type::image3D_type
,
2287 glsl_type::image2DRect_type
,
2288 glsl_type::imageCube_type
,
2289 glsl_type::imageBuffer_type
,
2290 glsl_type::image1DArray_type
,
2291 glsl_type::image2DArray_type
,
2292 glsl_type::imageCubeArray_type
,
2293 glsl_type::image2DMS_type
,
2294 glsl_type::image2DMSArray_type
,
2295 glsl_type::iimage1D_type
,
2296 glsl_type::iimage2D_type
,
2297 glsl_type::iimage3D_type
,
2298 glsl_type::iimage2DRect_type
,
2299 glsl_type::iimageCube_type
,
2300 glsl_type::iimageBuffer_type
,
2301 glsl_type::iimage1DArray_type
,
2302 glsl_type::iimage2DArray_type
,
2303 glsl_type::iimageCubeArray_type
,
2304 glsl_type::iimage2DMS_type
,
2305 glsl_type::iimage2DMSArray_type
,
2306 glsl_type::uimage1D_type
,
2307 glsl_type::uimage2D_type
,
2308 glsl_type::uimage3D_type
,
2309 glsl_type::uimage2DRect_type
,
2310 glsl_type::uimageCube_type
,
2311 glsl_type::uimageBuffer_type
,
2312 glsl_type::uimage1DArray_type
,
2313 glsl_type::uimage2DArray_type
,
2314 glsl_type::uimageCubeArray_type
,
2315 glsl_type::uimage2DMS_type
,
2316 glsl_type::uimage2DMSArray_type
2318 ir_function
*f
= new(mem_ctx
) ir_function(name
);
2320 for (unsigned i
= 0; i
< Elements(types
); ++i
) {
2321 if (types
[i
]->sampler_type
!= GLSL_TYPE_FLOAT
||
2322 (flags
& IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
))
2323 f
->add_signature(_image(types
[i
], intrinsic_name
,
2324 num_arguments
, flags
));
2327 shader
->symbols
->add_function(f
);
2331 builtin_builder::add_image_functions(bool glsl
)
2333 const unsigned flags
= (glsl
? IMAGE_FUNCTION_EMIT_STUB
: 0);
2335 add_image_function(glsl
? "imageLoad" : "__intrinsic_image_load",
2336 "__intrinsic_image_load", 0,
2337 (flags
| IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
2338 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
2339 IMAGE_FUNCTION_READ_ONLY
));
2341 add_image_function(glsl
? "imageStore" : "__intrinsic_image_store",
2342 "__intrinsic_image_store", 1,
2343 (flags
| IMAGE_FUNCTION_RETURNS_VOID
|
2344 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
2345 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
2346 IMAGE_FUNCTION_WRITE_ONLY
));
2348 add_image_function(glsl
? "imageAtomicAdd" : "__intrinsic_image_atomic_add",
2349 "__intrinsic_image_atomic_add", 1, flags
);
2351 add_image_function(glsl
? "imageAtomicMin" : "__intrinsic_image_atomic_min",
2352 "__intrinsic_image_atomic_min", 1, flags
);
2354 add_image_function(glsl
? "imageAtomicMax" : "__intrinsic_image_atomic_max",
2355 "__intrinsic_image_atomic_max", 1, flags
);
2357 add_image_function(glsl
? "imageAtomicAnd" : "__intrinsic_image_atomic_and",
2358 "__intrinsic_image_atomic_and", 1, flags
);
2360 add_image_function(glsl
? "imageAtomicOr" : "__intrinsic_image_atomic_or",
2361 "__intrinsic_image_atomic_or", 1, flags
);
2363 add_image_function(glsl
? "imageAtomicXor" : "__intrinsic_image_atomic_xor",
2364 "__intrinsic_image_atomic_xor", 1, flags
);
2366 add_image_function((glsl
? "imageAtomicExchange" :
2367 "__intrinsic_image_atomic_exchange"),
2368 "__intrinsic_image_atomic_exchange", 1, flags
);
2370 add_image_function((glsl
? "imageAtomicCompSwap" :
2371 "__intrinsic_image_atomic_comp_swap"),
2372 "__intrinsic_image_atomic_comp_swap", 2, flags
);
2376 builtin_builder::in_var(const glsl_type
*type
, const char *name
)
2378 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_in
);
2382 builtin_builder::out_var(const glsl_type
*type
, const char *name
)
2384 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_out
);
2388 builtin_builder::imm(float f
, unsigned vector_elements
)
2390 return new(mem_ctx
) ir_constant(f
, vector_elements
);
2394 builtin_builder::imm(int i
, unsigned vector_elements
)
2396 return new(mem_ctx
) ir_constant(i
, vector_elements
);
2400 builtin_builder::imm(unsigned u
, unsigned vector_elements
)
2402 return new(mem_ctx
) ir_constant(u
, vector_elements
);
2406 builtin_builder::imm(const glsl_type
*type
, const ir_constant_data
&data
)
2408 return new(mem_ctx
) ir_constant(type
, &data
);
2411 ir_dereference_variable
*
2412 builtin_builder::var_ref(ir_variable
*var
)
2414 return new(mem_ctx
) ir_dereference_variable(var
);
2417 ir_dereference_array
*
2418 builtin_builder::array_ref(ir_variable
*var
, int idx
)
2420 return new(mem_ctx
) ir_dereference_array(var
, imm(idx
));
2423 /** Return an element of a matrix */
2425 builtin_builder::matrix_elt(ir_variable
*var
, int column
, int row
)
2427 return swizzle(array_ref(var
, column
), row
, 1);
2431 * Implementations of built-in functions:
2434 ir_function_signature
*
2435 builtin_builder::new_sig(const glsl_type
*return_type
,
2436 builtin_available_predicate avail
,
2442 ir_function_signature
*sig
=
2443 new(mem_ctx
) ir_function_signature(return_type
, avail
);
2446 va_start(ap
, num_params
);
2447 for (int i
= 0; i
< num_params
; i
++) {
2448 plist
.push_tail(va_arg(ap
, ir_variable
*));
2452 sig
->replace_parameters(&plist
);
2456 #define MAKE_SIG(return_type, avail, ...) \
2457 ir_function_signature *sig = \
2458 new_sig(return_type, avail, __VA_ARGS__); \
2459 ir_factory body(&sig->body, mem_ctx); \
2460 sig->is_defined = true;
2462 #define MAKE_INTRINSIC(return_type, avail, ...) \
2463 ir_function_signature *sig = \
2464 new_sig(return_type, avail, __VA_ARGS__); \
2465 sig->is_intrinsic = true;
2467 ir_function_signature
*
2468 builtin_builder::unop(builtin_available_predicate avail
,
2469 ir_expression_operation opcode
,
2470 const glsl_type
*return_type
,
2471 const glsl_type
*param_type
)
2473 ir_variable
*x
= in_var(param_type
, "x");
2474 MAKE_SIG(return_type
, avail
, 1, x
);
2475 body
.emit(ret(expr(opcode
, x
)));
2479 #define UNOP(NAME, OPCODE, AVAIL) \
2480 ir_function_signature * \
2481 builtin_builder::_##NAME(const glsl_type *type) \
2483 return unop(&AVAIL, OPCODE, type, type); \
2486 ir_function_signature
*
2487 builtin_builder::binop(ir_expression_operation opcode
,
2488 builtin_available_predicate avail
,
2489 const glsl_type
*return_type
,
2490 const glsl_type
*param0_type
,
2491 const glsl_type
*param1_type
)
2493 ir_variable
*x
= in_var(param0_type
, "x");
2494 ir_variable
*y
= in_var(param1_type
, "y");
2495 MAKE_SIG(return_type
, avail
, 2, x
, y
);
2496 body
.emit(ret(expr(opcode
, x
, y
)));
2500 #define BINOP(NAME, OPCODE, AVAIL) \
2501 ir_function_signature * \
2502 builtin_builder::_##NAME(const glsl_type *return_type, \
2503 const glsl_type *param0_type, \
2504 const glsl_type *param1_type) \
2506 return binop(&AVAIL, OPCODE, return_type, param0_type, param1_type); \
2510 * Angle and Trigonometry Functions @{
2513 ir_function_signature
*
2514 builtin_builder::_radians(const glsl_type
*type
)
2516 ir_variable
*degrees
= in_var(type
, "degrees");
2517 MAKE_SIG(type
, always_available
, 1, degrees
);
2518 body
.emit(ret(mul(degrees
, imm(0.0174532925f
))));
2522 ir_function_signature
*
2523 builtin_builder::_degrees(const glsl_type
*type
)
2525 ir_variable
*radians
= in_var(type
, "radians");
2526 MAKE_SIG(type
, always_available
, 1, radians
);
2527 body
.emit(ret(mul(radians
, imm(57.29578f
))));
2531 UNOP(sin
, ir_unop_sin
, always_available
)
2532 UNOP(cos
, ir_unop_cos
, always_available
)
2534 ir_function_signature
*
2535 builtin_builder::_tan(const glsl_type
*type
)
2537 ir_variable
*theta
= in_var(type
, "theta");
2538 MAKE_SIG(type
, always_available
, 1, theta
);
2539 body
.emit(ret(div(sin(theta
), cos(theta
))));
2544 builtin_builder::asin_expr(ir_variable
*x
)
2548 mul(sqrt(sub(imm(1.0f
), abs(x
))),
2551 add(imm(M_PI_4f
- 1.0f
),
2553 add(imm(0.086566724f
),
2554 mul(abs(x
), imm(-0.03102955f
))))))))));
2558 builtin_builder::call(ir_function
*f
, ir_variable
*ret
, exec_list params
)
2560 exec_list actual_params
;
2562 foreach_list(node
, ¶ms
) {
2563 ir_variable
*var
= (ir_variable
*) node
;
2564 actual_params
.push_tail(var_ref(var
));
2567 ir_function_signature
*sig
=
2568 f
->exact_matching_signature(NULL
, &actual_params
);
2572 ir_dereference_variable
*deref
=
2573 (sig
->return_type
->is_void() ? NULL
: var_ref(ret
));
2575 return new(mem_ctx
) ir_call(sig
, deref
, &actual_params
);
2578 ir_function_signature
*
2579 builtin_builder::_asin(const glsl_type
*type
)
2581 ir_variable
*x
= in_var(type
, "x");
2582 MAKE_SIG(type
, always_available
, 1, x
);
2584 body
.emit(ret(asin_expr(x
)));
2589 ir_function_signature
*
2590 builtin_builder::_acos(const glsl_type
*type
)
2592 ir_variable
*x
= in_var(type
, "x");
2593 MAKE_SIG(type
, always_available
, 1, x
);
2595 body
.emit(ret(sub(imm(M_PI_2f
), asin_expr(x
))));
2600 ir_function_signature
*
2601 builtin_builder::_atan2(const glsl_type
*type
)
2603 ir_variable
*vec_y
= in_var(type
, "vec_y");
2604 ir_variable
*vec_x
= in_var(type
, "vec_x");
2605 MAKE_SIG(type
, always_available
, 2, vec_y
, vec_x
);
2607 ir_variable
*vec_result
= body
.make_temp(type
, "vec_result");
2608 ir_variable
*r
= body
.make_temp(glsl_type::float_type
, "r");
2609 for (int i
= 0; i
< type
->vector_elements
; i
++) {
2610 ir_variable
*y
= body
.make_temp(glsl_type::float_type
, "y");
2611 ir_variable
*x
= body
.make_temp(glsl_type::float_type
, "x");
2612 body
.emit(assign(y
, swizzle(vec_y
, i
, 1)));
2613 body
.emit(assign(x
, swizzle(vec_x
, i
, 1)));
2615 /* If |x| >= 1.0e-8 * |y|: */
2617 new(mem_ctx
) ir_if(greater(abs(x
), mul(imm(1.0e-8f
), abs(y
))));
2619 ir_factory
outer_then(&outer_if
->then_instructions
, mem_ctx
);
2621 /* Then...call atan(y/x) */
2622 ir_variable
*y_over_x
= outer_then
.make_temp(glsl_type::float_type
, "y_over_x");
2623 outer_then
.emit(assign(y_over_x
, div(y
, x
)));
2624 outer_then
.emit(assign(r
, mul(y_over_x
, rsq(add(mul(y_over_x
, y_over_x
),
2626 outer_then
.emit(assign(r
, asin_expr(r
)));
2628 /* ...and fix it up: */
2629 ir_if
*inner_if
= new(mem_ctx
) ir_if(less(x
, imm(0.0f
)));
2630 inner_if
->then_instructions
.push_tail(
2631 if_tree(gequal(y
, imm(0.0f
)),
2632 assign(r
, add(r
, imm(M_PIf
))),
2633 assign(r
, sub(r
, imm(M_PIf
)))));
2634 outer_then
.emit(inner_if
);
2637 outer_if
->else_instructions
.push_tail(
2638 assign(r
, mul(sign(y
), imm(M_PI_2f
))));
2640 body
.emit(outer_if
);
2642 body
.emit(assign(vec_result
, r
, 1 << i
));
2644 body
.emit(ret(vec_result
));
2649 ir_function_signature
*
2650 builtin_builder::_atan(const glsl_type
*type
)
2652 ir_variable
*y_over_x
= in_var(type
, "y_over_x");
2653 MAKE_SIG(type
, always_available
, 1, y_over_x
);
2655 ir_variable
*t
= body
.make_temp(type
, "t");
2656 body
.emit(assign(t
, mul(y_over_x
, rsq(add(mul(y_over_x
, y_over_x
),
2659 body
.emit(ret(asin_expr(t
)));
2664 ir_function_signature
*
2665 builtin_builder::_sinh(const glsl_type
*type
)
2667 ir_variable
*x
= in_var(type
, "x");
2668 MAKE_SIG(type
, v130
, 1, x
);
2670 /* 0.5 * (e^x - e^(-x)) */
2671 body
.emit(ret(mul(imm(0.5f
), sub(exp(x
), exp(neg(x
))))));
2676 ir_function_signature
*
2677 builtin_builder::_cosh(const glsl_type
*type
)
2679 ir_variable
*x
= in_var(type
, "x");
2680 MAKE_SIG(type
, v130
, 1, x
);
2682 /* 0.5 * (e^x + e^(-x)) */
2683 body
.emit(ret(mul(imm(0.5f
), add(exp(x
), exp(neg(x
))))));
2688 ir_function_signature
*
2689 builtin_builder::_tanh(const glsl_type
*type
)
2691 ir_variable
*x
= in_var(type
, "x");
2692 MAKE_SIG(type
, v130
, 1, x
);
2694 /* (e^x - e^(-x)) / (e^x + e^(-x)) */
2695 body
.emit(ret(div(sub(exp(x
), exp(neg(x
))),
2696 add(exp(x
), exp(neg(x
))))));
2701 ir_function_signature
*
2702 builtin_builder::_asinh(const glsl_type
*type
)
2704 ir_variable
*x
= in_var(type
, "x");
2705 MAKE_SIG(type
, v130
, 1, x
);
2707 body
.emit(ret(mul(sign(x
), log(add(abs(x
), sqrt(add(mul(x
, x
),
2712 ir_function_signature
*
2713 builtin_builder::_acosh(const glsl_type
*type
)
2715 ir_variable
*x
= in_var(type
, "x");
2716 MAKE_SIG(type
, v130
, 1, x
);
2718 body
.emit(ret(log(add(x
, sqrt(sub(mul(x
, x
), imm(1.0f
)))))));
2722 ir_function_signature
*
2723 builtin_builder::_atanh(const glsl_type
*type
)
2725 ir_variable
*x
= in_var(type
, "x");
2726 MAKE_SIG(type
, v130
, 1, x
);
2728 body
.emit(ret(mul(imm(0.5f
), log(div(add(imm(1.0f
), x
),
2729 sub(imm(1.0f
), x
))))));
2735 * Exponential Functions @{
2738 ir_function_signature
*
2739 builtin_builder::_pow(const glsl_type
*type
)
2741 return binop(ir_binop_pow
, always_available
, type
, type
, type
);
2744 UNOP(exp
, ir_unop_exp
, always_available
)
2745 UNOP(log
, ir_unop_log
, always_available
)
2746 UNOP(exp2
, ir_unop_exp2
, always_available
)
2747 UNOP(log2
, ir_unop_log2
, always_available
)
2748 UNOP(sqrt
, ir_unop_sqrt
, always_available
)
2749 UNOP(inversesqrt
, ir_unop_rsq
, always_available
)
2753 UNOP(abs
, ir_unop_abs
, always_available
)
2754 UNOP(sign
, ir_unop_sign
, always_available
)
2755 UNOP(floor
, ir_unop_floor
, always_available
)
2756 UNOP(trunc
, ir_unop_trunc
, v130
)
2757 UNOP(round
, ir_unop_round_even
, always_available
)
2758 UNOP(roundEven
, ir_unop_round_even
, always_available
)
2759 UNOP(ceil
, ir_unop_ceil
, always_available
)
2760 UNOP(fract
, ir_unop_fract
, always_available
)
2762 ir_function_signature
*
2763 builtin_builder::_mod(const glsl_type
*x_type
, const glsl_type
*y_type
)
2765 return binop(ir_binop_mod
, always_available
, x_type
, x_type
, y_type
);
2768 ir_function_signature
*
2769 builtin_builder::_modf(const glsl_type
*type
)
2771 ir_variable
*x
= in_var(type
, "x");
2772 ir_variable
*i
= out_var(type
, "i");
2773 MAKE_SIG(type
, v130
, 2, x
, i
);
2775 ir_variable
*t
= body
.make_temp(type
, "t");
2776 body
.emit(assign(t
, expr(ir_unop_trunc
, x
)));
2777 body
.emit(assign(i
, t
));
2778 body
.emit(ret(sub(x
, t
)));
2783 ir_function_signature
*
2784 builtin_builder::_min(builtin_available_predicate avail
,
2785 const glsl_type
*x_type
, const glsl_type
*y_type
)
2787 return binop(ir_binop_min
, avail
, x_type
, x_type
, y_type
);
2790 ir_function_signature
*
2791 builtin_builder::_max(builtin_available_predicate avail
,
2792 const glsl_type
*x_type
, const glsl_type
*y_type
)
2794 return binop(ir_binop_max
, avail
, x_type
, x_type
, y_type
);
2797 ir_function_signature
*
2798 builtin_builder::_clamp(builtin_available_predicate avail
,
2799 const glsl_type
*val_type
, const glsl_type
*bound_type
)
2801 ir_variable
*x
= in_var(val_type
, "x");
2802 ir_variable
*minVal
= in_var(bound_type
, "minVal");
2803 ir_variable
*maxVal
= in_var(bound_type
, "maxVal");
2804 MAKE_SIG(val_type
, avail
, 3, x
, minVal
, maxVal
);
2806 body
.emit(ret(clamp(x
, minVal
, maxVal
)));
2811 ir_function_signature
*
2812 builtin_builder::_mix_lrp(const glsl_type
*val_type
, const glsl_type
*blend_type
)
2814 ir_variable
*x
= in_var(val_type
, "x");
2815 ir_variable
*y
= in_var(val_type
, "y");
2816 ir_variable
*a
= in_var(blend_type
, "a");
2817 MAKE_SIG(val_type
, always_available
, 3, x
, y
, a
);
2819 body
.emit(ret(lrp(x
, y
, a
)));
2824 ir_function_signature
*
2825 builtin_builder::_mix_sel(builtin_available_predicate avail
,
2826 const glsl_type
*val_type
,
2827 const glsl_type
*blend_type
)
2829 ir_variable
*x
= in_var(val_type
, "x");
2830 ir_variable
*y
= in_var(val_type
, "y");
2831 ir_variable
*a
= in_var(blend_type
, "a");
2832 MAKE_SIG(val_type
, avail
, 3, x
, y
, a
);
2834 /* csel matches the ternary operator in that a selector of true choses the
2835 * first argument. This differs from mix(x, y, false) which choses the
2836 * second argument (to remain consistent with the interpolating version of
2837 * mix() which takes a blend factor from 0.0 to 1.0 where 0.0 is only x.
2839 * To handle the behavior mismatch, reverse the x and y arguments.
2841 body
.emit(ret(csel(a
, y
, x
)));
2846 ir_function_signature
*
2847 builtin_builder::_step(const glsl_type
*edge_type
, const glsl_type
*x_type
)
2849 ir_variable
*edge
= in_var(edge_type
, "edge");
2850 ir_variable
*x
= in_var(x_type
, "x");
2851 MAKE_SIG(x_type
, always_available
, 2, edge
, x
);
2853 ir_variable
*t
= body
.make_temp(x_type
, "t");
2854 if (x_type
->vector_elements
== 1) {
2855 /* Both are floats */
2856 body
.emit(assign(t
, b2f(gequal(x
, edge
))));
2857 } else if (edge_type
->vector_elements
== 1) {
2858 /* x is a vector but edge is a float */
2859 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
2860 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), edge
)), 1 << i
));
2863 /* Both are vectors */
2864 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
2865 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), swizzle(edge
, i
, 1))),
2874 ir_function_signature
*
2875 builtin_builder::_smoothstep(const glsl_type
*edge_type
, const glsl_type
*x_type
)
2877 ir_variable
*edge0
= in_var(edge_type
, "edge0");
2878 ir_variable
*edge1
= in_var(edge_type
, "edge1");
2879 ir_variable
*x
= in_var(x_type
, "x");
2880 MAKE_SIG(x_type
, always_available
, 3, edge0
, edge1
, x
);
2882 /* From the GLSL 1.10 specification:
2885 * t = clamp((x - edge0) / (edge1 - edge0), 0, 1);
2886 * return t * t * (3 - 2 * t);
2889 ir_variable
*t
= body
.make_temp(x_type
, "t");
2890 body
.emit(assign(t
, clamp(div(sub(x
, edge0
), sub(edge1
, edge0
)),
2891 imm(0.0f
), imm(1.0f
))));
2893 body
.emit(ret(mul(t
, mul(t
, sub(imm(3.0f
), mul(imm(2.0f
), t
))))));
2898 ir_function_signature
*
2899 builtin_builder::_isnan(const glsl_type
*type
)
2901 ir_variable
*x
= in_var(type
, "x");
2902 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), v130
, 1, x
);
2904 body
.emit(ret(nequal(x
, x
)));
2909 ir_function_signature
*
2910 builtin_builder::_isinf(const glsl_type
*type
)
2912 ir_variable
*x
= in_var(type
, "x");
2913 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), v130
, 1, x
);
2915 ir_constant_data infinities
;
2916 for (int i
= 0; i
< type
->vector_elements
; i
++) {
2917 infinities
.f
[i
] = std::numeric_limits
<float>::infinity();
2920 body
.emit(ret(equal(abs(x
), imm(type
, infinities
))));
2925 ir_function_signature
*
2926 builtin_builder::_floatBitsToInt(const glsl_type
*type
)
2928 ir_variable
*x
= in_var(type
, "x");
2929 MAKE_SIG(glsl_type::ivec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
2930 body
.emit(ret(bitcast_f2i(x
)));
2934 ir_function_signature
*
2935 builtin_builder::_floatBitsToUint(const glsl_type
*type
)
2937 ir_variable
*x
= in_var(type
, "x");
2938 MAKE_SIG(glsl_type::uvec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
2939 body
.emit(ret(bitcast_f2u(x
)));
2943 ir_function_signature
*
2944 builtin_builder::_intBitsToFloat(const glsl_type
*type
)
2946 ir_variable
*x
= in_var(type
, "x");
2947 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
2948 body
.emit(ret(bitcast_i2f(x
)));
2952 ir_function_signature
*
2953 builtin_builder::_uintBitsToFloat(const glsl_type
*type
)
2955 ir_variable
*x
= in_var(type
, "x");
2956 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
2957 body
.emit(ret(bitcast_u2f(x
)));
2961 ir_function_signature
*
2962 builtin_builder::_packUnorm2x16(builtin_available_predicate avail
)
2964 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
2965 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
2966 body
.emit(ret(expr(ir_unop_pack_unorm_2x16
, v
)));
2970 ir_function_signature
*
2971 builtin_builder::_packSnorm2x16(builtin_available_predicate avail
)
2973 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
2974 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
2975 body
.emit(ret(expr(ir_unop_pack_snorm_2x16
, v
)));
2979 ir_function_signature
*
2980 builtin_builder::_packUnorm4x8(builtin_available_predicate avail
)
2982 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
2983 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
2984 body
.emit(ret(expr(ir_unop_pack_unorm_4x8
, v
)));
2988 ir_function_signature
*
2989 builtin_builder::_packSnorm4x8(builtin_available_predicate avail
)
2991 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
2992 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
2993 body
.emit(ret(expr(ir_unop_pack_snorm_4x8
, v
)));
2997 ir_function_signature
*
2998 builtin_builder::_unpackUnorm2x16(builtin_available_predicate avail
)
3000 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3001 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
3002 body
.emit(ret(expr(ir_unop_unpack_unorm_2x16
, p
)));
3006 ir_function_signature
*
3007 builtin_builder::_unpackSnorm2x16(builtin_available_predicate avail
)
3009 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3010 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
3011 body
.emit(ret(expr(ir_unop_unpack_snorm_2x16
, p
)));
3016 ir_function_signature
*
3017 builtin_builder::_unpackUnorm4x8(builtin_available_predicate avail
)
3019 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3020 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
3021 body
.emit(ret(expr(ir_unop_unpack_unorm_4x8
, p
)));
3025 ir_function_signature
*
3026 builtin_builder::_unpackSnorm4x8(builtin_available_predicate avail
)
3028 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3029 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
3030 body
.emit(ret(expr(ir_unop_unpack_snorm_4x8
, p
)));
3034 ir_function_signature
*
3035 builtin_builder::_packHalf2x16(builtin_available_predicate avail
)
3037 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
3038 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
3039 body
.emit(ret(expr(ir_unop_pack_half_2x16
, v
)));
3043 ir_function_signature
*
3044 builtin_builder::_unpackHalf2x16(builtin_available_predicate avail
)
3046 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3047 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
3048 body
.emit(ret(expr(ir_unop_unpack_half_2x16
, p
)));
3052 ir_function_signature
*
3053 builtin_builder::_length(const glsl_type
*type
)
3055 ir_variable
*x
= in_var(type
, "x");
3056 MAKE_SIG(glsl_type::float_type
, always_available
, 1, x
);
3058 body
.emit(ret(sqrt(dot(x
, x
))));
3063 ir_function_signature
*
3064 builtin_builder::_distance(const glsl_type
*type
)
3066 ir_variable
*p0
= in_var(type
, "p0");
3067 ir_variable
*p1
= in_var(type
, "p1");
3068 MAKE_SIG(glsl_type::float_type
, always_available
, 2, p0
, p1
);
3070 if (type
->vector_elements
== 1) {
3071 body
.emit(ret(abs(sub(p0
, p1
))));
3073 ir_variable
*p
= body
.make_temp(type
, "p");
3074 body
.emit(assign(p
, sub(p0
, p1
)));
3075 body
.emit(ret(sqrt(dot(p
, p
))));
3081 ir_function_signature
*
3082 builtin_builder::_dot(const glsl_type
*type
)
3084 if (type
->vector_elements
== 1)
3085 return binop(ir_binop_mul
, always_available
, type
, type
, type
);
3087 return binop(ir_binop_dot
, always_available
,
3088 glsl_type::float_type
, type
, type
);
3091 ir_function_signature
*
3092 builtin_builder::_cross(const glsl_type
*type
)
3094 ir_variable
*a
= in_var(type
, "a");
3095 ir_variable
*b
= in_var(type
, "b");
3096 MAKE_SIG(type
, always_available
, 2, a
, b
);
3098 int yzx
= MAKE_SWIZZLE4(SWIZZLE_Y
, SWIZZLE_Z
, SWIZZLE_X
, 0);
3099 int zxy
= MAKE_SWIZZLE4(SWIZZLE_Z
, SWIZZLE_X
, SWIZZLE_Y
, 0);
3101 body
.emit(ret(sub(mul(swizzle(a
, yzx
, 3), swizzle(b
, zxy
, 3)),
3102 mul(swizzle(a
, zxy
, 3), swizzle(b
, yzx
, 3)))));
3107 ir_function_signature
*
3108 builtin_builder::_normalize(const glsl_type
*type
)
3110 ir_variable
*x
= in_var(type
, "x");
3111 MAKE_SIG(type
, always_available
, 1, x
);
3113 if (type
->vector_elements
== 1) {
3114 body
.emit(ret(sign(x
)));
3116 body
.emit(ret(mul(x
, rsq(dot(x
, x
)))));
3122 ir_function_signature
*
3123 builtin_builder::_ftransform()
3125 MAKE_SIG(glsl_type::vec4_type
, compatibility_vs_only
, 0);
3127 body
.emit(ret(new(mem_ctx
) ir_expression(ir_binop_mul
,
3128 glsl_type::vec4_type
,
3129 var_ref(gl_ModelViewProjectionMatrix
),
3130 var_ref(gl_Vertex
))));
3132 /* FINISHME: Once the ir_expression() constructor handles type inference
3133 * for matrix operations, we can simplify this to:
3135 * body.emit(ret(mul(gl_ModelViewProjectionMatrix, gl_Vertex)));
3140 ir_function_signature
*
3141 builtin_builder::_faceforward(const glsl_type
*type
)
3143 ir_variable
*N
= in_var(type
, "N");
3144 ir_variable
*I
= in_var(type
, "I");
3145 ir_variable
*Nref
= in_var(type
, "Nref");
3146 MAKE_SIG(type
, always_available
, 3, N
, I
, Nref
);
3148 body
.emit(if_tree(less(dot(Nref
, I
), imm(0.0f
)),
3149 ret(N
), ret(neg(N
))));
3154 ir_function_signature
*
3155 builtin_builder::_reflect(const glsl_type
*type
)
3157 ir_variable
*I
= in_var(type
, "I");
3158 ir_variable
*N
= in_var(type
, "N");
3159 MAKE_SIG(type
, always_available
, 2, I
, N
);
3161 /* I - 2 * dot(N, I) * N */
3162 body
.emit(ret(sub(I
, mul(imm(2.0f
), mul(dot(N
, I
), N
)))));
3167 ir_function_signature
*
3168 builtin_builder::_refract(const glsl_type
*type
)
3170 ir_variable
*I
= in_var(type
, "I");
3171 ir_variable
*N
= in_var(type
, "N");
3172 ir_variable
*eta
= in_var(glsl_type::float_type
, "eta");
3173 MAKE_SIG(type
, always_available
, 3, I
, N
, eta
);
3175 ir_variable
*n_dot_i
= body
.make_temp(glsl_type::float_type
, "n_dot_i");
3176 body
.emit(assign(n_dot_i
, dot(N
, I
)));
3178 /* From the GLSL 1.10 specification:
3179 * k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I))
3181 * return genType(0.0)
3183 * return eta * I - (eta * dot(N, I) + sqrt(k)) * N
3185 ir_variable
*k
= body
.make_temp(glsl_type::float_type
, "k");
3186 body
.emit(assign(k
, sub(imm(1.0f
),
3187 mul(eta
, mul(eta
, sub(imm(1.0f
),
3188 mul(n_dot_i
, n_dot_i
)))))));
3189 body
.emit(if_tree(less(k
, imm(0.0f
)),
3190 ret(ir_constant::zero(mem_ctx
, type
)),
3191 ret(sub(mul(eta
, I
),
3192 mul(add(mul(eta
, n_dot_i
), sqrt(k
)), N
)))));
3197 ir_function_signature
*
3198 builtin_builder::_matrixCompMult(const glsl_type
*type
)
3200 ir_variable
*x
= in_var(type
, "x");
3201 ir_variable
*y
= in_var(type
, "y");
3202 MAKE_SIG(type
, always_available
, 2, x
, y
);
3204 ir_variable
*z
= body
.make_temp(type
, "z");
3205 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
3206 body
.emit(assign(array_ref(z
, i
), mul(array_ref(x
, i
), array_ref(y
, i
))));
3213 ir_function_signature
*
3214 builtin_builder::_outerProduct(const glsl_type
*type
)
3216 ir_variable
*c
= in_var(glsl_type::vec(type
->vector_elements
), "c");
3217 ir_variable
*r
= in_var(glsl_type::vec(type
->matrix_columns
), "r");
3218 MAKE_SIG(type
, v120
, 2, c
, r
);
3220 ir_variable
*m
= body
.make_temp(type
, "m");
3221 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
3222 body
.emit(assign(array_ref(m
, i
), mul(c
, swizzle(r
, i
, 1))));
3229 ir_function_signature
*
3230 builtin_builder::_transpose(const glsl_type
*orig_type
)
3232 const glsl_type
*transpose_type
=
3233 glsl_type::get_instance(GLSL_TYPE_FLOAT
,
3234 orig_type
->matrix_columns
,
3235 orig_type
->vector_elements
);
3237 ir_variable
*m
= in_var(orig_type
, "m");
3238 MAKE_SIG(transpose_type
, v120
, 1, m
);
3240 ir_variable
*t
= body
.make_temp(transpose_type
, "t");
3241 for (int i
= 0; i
< orig_type
->matrix_columns
; i
++) {
3242 for (int j
= 0; j
< orig_type
->vector_elements
; j
++) {
3243 body
.emit(assign(array_ref(t
, j
),
3244 matrix_elt(m
, i
, j
),
3253 ir_function_signature
*
3254 builtin_builder::_determinant_mat2()
3256 ir_variable
*m
= in_var(glsl_type::mat2_type
, "m");
3257 MAKE_SIG(glsl_type::float_type
, v120
, 1, m
);
3259 body
.emit(ret(sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
3260 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)))));
3265 ir_function_signature
*
3266 builtin_builder::_determinant_mat3()
3268 ir_variable
*m
= in_var(glsl_type::mat3_type
, "m");
3269 MAKE_SIG(glsl_type::float_type
, v120
, 1, m
);
3272 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
3273 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 1)));
3276 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
3277 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 0)));
3280 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
3281 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 0)));
3283 body
.emit(ret(add(sub(mul(matrix_elt(m
, 0, 0), f1
),
3284 mul(matrix_elt(m
, 0, 1), f2
)),
3285 mul(matrix_elt(m
, 0, 2), f3
))));
3290 ir_function_signature
*
3291 builtin_builder::_determinant_mat4()
3293 ir_variable
*m
= in_var(glsl_type::mat4_type
, "m");
3294 MAKE_SIG(glsl_type::float_type
, v120
, 1, m
);
3296 ir_variable
*SubFactor00
= body
.make_temp(glsl_type::float_type
, "SubFactor00");
3297 ir_variable
*SubFactor01
= body
.make_temp(glsl_type::float_type
, "SubFactor01");
3298 ir_variable
*SubFactor02
= body
.make_temp(glsl_type::float_type
, "SubFactor02");
3299 ir_variable
*SubFactor03
= body
.make_temp(glsl_type::float_type
, "SubFactor03");
3300 ir_variable
*SubFactor04
= body
.make_temp(glsl_type::float_type
, "SubFactor04");
3301 ir_variable
*SubFactor05
= body
.make_temp(glsl_type::float_type
, "SubFactor05");
3302 ir_variable
*SubFactor06
= body
.make_temp(glsl_type::float_type
, "SubFactor06");
3303 ir_variable
*SubFactor07
= body
.make_temp(glsl_type::float_type
, "SubFactor07");
3304 ir_variable
*SubFactor08
= body
.make_temp(glsl_type::float_type
, "SubFactor08");
3305 ir_variable
*SubFactor09
= body
.make_temp(glsl_type::float_type
, "SubFactor09");
3306 ir_variable
*SubFactor10
= body
.make_temp(glsl_type::float_type
, "SubFactor10");
3307 ir_variable
*SubFactor11
= body
.make_temp(glsl_type::float_type
, "SubFactor11");
3308 ir_variable
*SubFactor12
= body
.make_temp(glsl_type::float_type
, "SubFactor12");
3309 ir_variable
*SubFactor13
= body
.make_temp(glsl_type::float_type
, "SubFactor13");
3310 ir_variable
*SubFactor14
= body
.make_temp(glsl_type::float_type
, "SubFactor14");
3311 ir_variable
*SubFactor15
= body
.make_temp(glsl_type::float_type
, "SubFactor15");
3312 ir_variable
*SubFactor16
= body
.make_temp(glsl_type::float_type
, "SubFactor16");
3313 ir_variable
*SubFactor17
= body
.make_temp(glsl_type::float_type
, "SubFactor17");
3314 ir_variable
*SubFactor18
= body
.make_temp(glsl_type::float_type
, "SubFactor18");
3316 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
3317 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
3318 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
3319 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
3320 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
3321 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
3322 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
3323 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3324 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
3325 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
3326 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
3327 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3328 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
3329 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
3330 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
3331 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
3332 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
3333 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
3334 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
3336 ir_variable
*adj_0
= body
.make_temp(glsl_type::vec4_type
, "adj_0");
3338 body
.emit(assign(adj_0
,
3339 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
3340 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
3341 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
3343 body
.emit(assign(adj_0
, neg(
3344 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
3345 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
3346 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
3348 body
.emit(assign(adj_0
,
3349 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
3350 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
3351 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
3353 body
.emit(assign(adj_0
, neg(
3354 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
3355 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
3356 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
3359 body
.emit(ret(dot(array_ref(m
, 0), adj_0
)));
3364 ir_function_signature
*
3365 builtin_builder::_inverse_mat2()
3367 ir_variable
*m
= in_var(glsl_type::mat2_type
, "m");
3368 MAKE_SIG(glsl_type::mat2_type
, v120
, 1, m
);
3370 ir_variable
*adj
= body
.make_temp(glsl_type::mat2_type
, "adj");
3371 body
.emit(assign(array_ref(adj
, 0), matrix_elt(m
, 1, 1), 1 << 0));
3372 body
.emit(assign(array_ref(adj
, 0), neg(matrix_elt(m
, 0, 1)), 1 << 1));
3373 body
.emit(assign(array_ref(adj
, 1), neg(matrix_elt(m
, 1, 0)), 1 << 0));
3374 body
.emit(assign(array_ref(adj
, 1), matrix_elt(m
, 0, 0), 1 << 1));
3376 ir_expression
*det
=
3377 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
3378 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)));
3380 body
.emit(ret(div(adj
, det
)));
3384 ir_function_signature
*
3385 builtin_builder::_inverse_mat3()
3387 ir_variable
*m
= in_var(glsl_type::mat3_type
, "m");
3388 MAKE_SIG(glsl_type::mat3_type
, v120
, 1, m
);
3390 ir_variable
*f11_22_21_12
= body
.make_temp(glsl_type::float_type
, "f11_22_21_12");
3391 ir_variable
*f10_22_20_12
= body
.make_temp(glsl_type::float_type
, "f10_22_20_12");
3392 ir_variable
*f10_21_20_11
= body
.make_temp(glsl_type::float_type
, "f10_21_20_11");
3394 body
.emit(assign(f11_22_21_12
,
3395 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
3396 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
3397 body
.emit(assign(f10_22_20_12
,
3398 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
3399 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
3400 body
.emit(assign(f10_21_20_11
,
3401 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
3402 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
3404 ir_variable
*adj
= body
.make_temp(glsl_type::mat3_type
, "adj");
3405 body
.emit(assign(array_ref(adj
, 0), f11_22_21_12
, WRITEMASK_X
));
3406 body
.emit(assign(array_ref(adj
, 1), neg(f10_22_20_12
), WRITEMASK_X
));
3407 body
.emit(assign(array_ref(adj
, 2), f10_21_20_11
, WRITEMASK_X
));
3409 body
.emit(assign(array_ref(adj
, 0), neg(
3410 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 2, 2)),
3411 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 0, 2)))),
3413 body
.emit(assign(array_ref(adj
, 1),
3414 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 2)),
3415 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 2))),
3417 body
.emit(assign(array_ref(adj
, 2), neg(
3418 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 1)),
3419 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 1)))),
3422 body
.emit(assign(array_ref(adj
, 0),
3423 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 1, 2)),
3424 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 0, 2))),
3426 body
.emit(assign(array_ref(adj
, 1), neg(
3427 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 2)),
3428 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 2)))),
3430 body
.emit(assign(array_ref(adj
, 2),
3431 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
3432 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1))),
3435 ir_expression
*det
=
3436 add(sub(mul(matrix_elt(m
, 0, 0), f11_22_21_12
),
3437 mul(matrix_elt(m
, 0, 1), f10_22_20_12
)),
3438 mul(matrix_elt(m
, 0, 2), f10_21_20_11
));
3440 body
.emit(ret(div(adj
, det
)));
3445 ir_function_signature
*
3446 builtin_builder::_inverse_mat4()
3448 ir_variable
*m
= in_var(glsl_type::mat4_type
, "m");
3449 MAKE_SIG(glsl_type::mat4_type
, v120
, 1, m
);
3451 ir_variable
*SubFactor00
= body
.make_temp(glsl_type::float_type
, "SubFactor00");
3452 ir_variable
*SubFactor01
= body
.make_temp(glsl_type::float_type
, "SubFactor01");
3453 ir_variable
*SubFactor02
= body
.make_temp(glsl_type::float_type
, "SubFactor02");
3454 ir_variable
*SubFactor03
= body
.make_temp(glsl_type::float_type
, "SubFactor03");
3455 ir_variable
*SubFactor04
= body
.make_temp(glsl_type::float_type
, "SubFactor04");
3456 ir_variable
*SubFactor05
= body
.make_temp(glsl_type::float_type
, "SubFactor05");
3457 ir_variable
*SubFactor06
= body
.make_temp(glsl_type::float_type
, "SubFactor06");
3458 ir_variable
*SubFactor07
= body
.make_temp(glsl_type::float_type
, "SubFactor07");
3459 ir_variable
*SubFactor08
= body
.make_temp(glsl_type::float_type
, "SubFactor08");
3460 ir_variable
*SubFactor09
= body
.make_temp(glsl_type::float_type
, "SubFactor09");
3461 ir_variable
*SubFactor10
= body
.make_temp(glsl_type::float_type
, "SubFactor10");
3462 ir_variable
*SubFactor11
= body
.make_temp(glsl_type::float_type
, "SubFactor11");
3463 ir_variable
*SubFactor12
= body
.make_temp(glsl_type::float_type
, "SubFactor12");
3464 ir_variable
*SubFactor13
= body
.make_temp(glsl_type::float_type
, "SubFactor13");
3465 ir_variable
*SubFactor14
= body
.make_temp(glsl_type::float_type
, "SubFactor14");
3466 ir_variable
*SubFactor15
= body
.make_temp(glsl_type::float_type
, "SubFactor15");
3467 ir_variable
*SubFactor16
= body
.make_temp(glsl_type::float_type
, "SubFactor16");
3468 ir_variable
*SubFactor17
= body
.make_temp(glsl_type::float_type
, "SubFactor17");
3469 ir_variable
*SubFactor18
= body
.make_temp(glsl_type::float_type
, "SubFactor18");
3471 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
3472 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
3473 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
3474 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
3475 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
3476 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
3477 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
3478 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3479 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
3480 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
3481 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
3482 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3483 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
3484 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
3485 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
3486 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
3487 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
3488 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
3489 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
3491 ir_variable
*adj
= body
.make_temp(glsl_type::mat4_type
, "adj");
3492 body
.emit(assign(array_ref(adj
, 0),
3493 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
3494 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
3495 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
3497 body
.emit(assign(array_ref(adj
, 1), neg(
3498 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
3499 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
3500 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
3502 body
.emit(assign(array_ref(adj
, 2),
3503 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
3504 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
3505 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
3507 body
.emit(assign(array_ref(adj
, 3), neg(
3508 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
3509 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
3510 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
3513 body
.emit(assign(array_ref(adj
, 0), neg(
3514 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor00
),
3515 mul(matrix_elt(m
, 0, 2), SubFactor01
)),
3516 mul(matrix_elt(m
, 0, 3), SubFactor02
))),
3518 body
.emit(assign(array_ref(adj
, 1),
3519 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor00
),
3520 mul(matrix_elt(m
, 0, 2), SubFactor03
)),
3521 mul(matrix_elt(m
, 0, 3), SubFactor04
)),
3523 body
.emit(assign(array_ref(adj
, 2), neg(
3524 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor01
),
3525 mul(matrix_elt(m
, 0, 1), SubFactor03
)),
3526 mul(matrix_elt(m
, 0, 3), SubFactor05
))),
3528 body
.emit(assign(array_ref(adj
, 3),
3529 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor02
),
3530 mul(matrix_elt(m
, 0, 1), SubFactor04
)),
3531 mul(matrix_elt(m
, 0, 2), SubFactor05
)),
3534 body
.emit(assign(array_ref(adj
, 0),
3535 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor06
),
3536 mul(matrix_elt(m
, 0, 2), SubFactor07
)),
3537 mul(matrix_elt(m
, 0, 3), SubFactor08
)),
3539 body
.emit(assign(array_ref(adj
, 1), neg(
3540 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor06
),
3541 mul(matrix_elt(m
, 0, 2), SubFactor09
)),
3542 mul(matrix_elt(m
, 0, 3), SubFactor10
))),
3544 body
.emit(assign(array_ref(adj
, 2),
3545 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor11
),
3546 mul(matrix_elt(m
, 0, 1), SubFactor09
)),
3547 mul(matrix_elt(m
, 0, 3), SubFactor12
)),
3549 body
.emit(assign(array_ref(adj
, 3), neg(
3550 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor08
),
3551 mul(matrix_elt(m
, 0, 1), SubFactor10
)),
3552 mul(matrix_elt(m
, 0, 2), SubFactor12
))),
3555 body
.emit(assign(array_ref(adj
, 0), neg(
3556 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor13
),
3557 mul(matrix_elt(m
, 0, 2), SubFactor14
)),
3558 mul(matrix_elt(m
, 0, 3), SubFactor15
))),
3560 body
.emit(assign(array_ref(adj
, 1),
3561 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor13
),
3562 mul(matrix_elt(m
, 0, 2), SubFactor16
)),
3563 mul(matrix_elt(m
, 0, 3), SubFactor17
)),
3565 body
.emit(assign(array_ref(adj
, 2), neg(
3566 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor14
),
3567 mul(matrix_elt(m
, 0, 1), SubFactor16
)),
3568 mul(matrix_elt(m
, 0, 3), SubFactor18
))),
3570 body
.emit(assign(array_ref(adj
, 3),
3571 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor15
),
3572 mul(matrix_elt(m
, 0, 1), SubFactor17
)),
3573 mul(matrix_elt(m
, 0, 2), SubFactor18
)),
3576 ir_expression
*det
=
3577 add(mul(matrix_elt(m
, 0, 0), matrix_elt(adj
, 0, 0)),
3578 add(mul(matrix_elt(m
, 0, 1), matrix_elt(adj
, 1, 0)),
3579 add(mul(matrix_elt(m
, 0, 2), matrix_elt(adj
, 2, 0)),
3580 mul(matrix_elt(m
, 0, 3), matrix_elt(adj
, 3, 0)))));
3582 body
.emit(ret(div(adj
, det
)));
3588 ir_function_signature
*
3589 builtin_builder::_lessThan(builtin_available_predicate avail
,
3590 const glsl_type
*type
)
3592 return binop(ir_binop_less
, avail
,
3593 glsl_type::bvec(type
->vector_elements
), type
, type
);
3596 ir_function_signature
*
3597 builtin_builder::_lessThanEqual(builtin_available_predicate avail
,
3598 const glsl_type
*type
)
3600 return binop(ir_binop_lequal
, avail
,
3601 glsl_type::bvec(type
->vector_elements
), type
, type
);
3604 ir_function_signature
*
3605 builtin_builder::_greaterThan(builtin_available_predicate avail
,
3606 const glsl_type
*type
)
3608 return binop(ir_binop_greater
, avail
,
3609 glsl_type::bvec(type
->vector_elements
), type
, type
);
3612 ir_function_signature
*
3613 builtin_builder::_greaterThanEqual(builtin_available_predicate avail
,
3614 const glsl_type
*type
)
3616 return binop(ir_binop_gequal
, avail
,
3617 glsl_type::bvec(type
->vector_elements
), type
, type
);
3620 ir_function_signature
*
3621 builtin_builder::_equal(builtin_available_predicate avail
,
3622 const glsl_type
*type
)
3624 return binop(ir_binop_equal
, avail
,
3625 glsl_type::bvec(type
->vector_elements
), type
, type
);
3628 ir_function_signature
*
3629 builtin_builder::_notEqual(builtin_available_predicate avail
,
3630 const glsl_type
*type
)
3632 return binop(ir_binop_nequal
, avail
,
3633 glsl_type::bvec(type
->vector_elements
), type
, type
);
3636 ir_function_signature
*
3637 builtin_builder::_any(const glsl_type
*type
)
3639 return unop(always_available
, ir_unop_any
, glsl_type::bool_type
, type
);
3642 ir_function_signature
*
3643 builtin_builder::_all(const glsl_type
*type
)
3645 ir_variable
*v
= in_var(type
, "v");
3646 MAKE_SIG(glsl_type::bool_type
, always_available
, 1, v
);
3648 switch (type
->vector_elements
) {
3650 body
.emit(ret(logic_and(swizzle_x(v
), swizzle_y(v
))));
3653 body
.emit(ret(logic_and(logic_and(swizzle_x(v
), swizzle_y(v
)),
3657 body
.emit(ret(logic_and(logic_and(logic_and(swizzle_x(v
), swizzle_y(v
)),
3666 UNOP(not, ir_unop_logic_not
, always_available
)
3669 has_lod(const glsl_type
*sampler_type
)
3671 assert(sampler_type
->is_sampler());
3673 switch (sampler_type
->sampler_dimensionality
) {
3674 case GLSL_SAMPLER_DIM_RECT
:
3675 case GLSL_SAMPLER_DIM_BUF
:
3676 case GLSL_SAMPLER_DIM_MS
:
3683 ir_function_signature
*
3684 builtin_builder::_textureSize(builtin_available_predicate avail
,
3685 const glsl_type
*return_type
,
3686 const glsl_type
*sampler_type
)
3688 ir_variable
*s
= in_var(sampler_type
, "sampler");
3689 /* The sampler always exists; add optional lod later. */
3690 MAKE_SIG(return_type
, avail
, 1, s
);
3692 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txs
);
3693 tex
->set_sampler(new(mem_ctx
) ir_dereference_variable(s
), return_type
);
3695 if (has_lod(sampler_type
)) {
3696 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
3697 sig
->parameters
.push_tail(lod
);
3698 tex
->lod_info
.lod
= var_ref(lod
);
3700 tex
->lod_info
.lod
= imm(0u);
3703 body
.emit(ret(tex
));
3708 ir_function_signature
*
3709 builtin_builder::_texture(ir_texture_opcode opcode
,
3710 builtin_available_predicate avail
,
3711 const glsl_type
*return_type
,
3712 const glsl_type
*sampler_type
,
3713 const glsl_type
*coord_type
,
3716 ir_variable
*s
= in_var(sampler_type
, "sampler");
3717 ir_variable
*P
= in_var(coord_type
, "P");
3718 /* The sampler and coordinate always exist; add optional parameters later. */
3719 MAKE_SIG(return_type
, avail
, 2, s
, P
);
3721 ir_texture
*tex
= new(mem_ctx
) ir_texture(opcode
);
3722 tex
->set_sampler(var_ref(s
), return_type
);
3724 const int coord_size
= sampler_type
->coordinate_components();
3726 if (coord_size
== coord_type
->vector_elements
) {
3727 tex
->coordinate
= var_ref(P
);
3729 /* The incoming coordinate also has the projector or shadow comparitor,
3730 * so we need to swizzle those away.
3732 tex
->coordinate
= swizzle_for_size(P
, coord_size
);
3735 /* The projector is always in the last component. */
3736 if (flags
& TEX_PROJECT
)
3737 tex
->projector
= swizzle(P
, coord_type
->vector_elements
- 1, 1);
3739 if (sampler_type
->sampler_shadow
) {
3740 if (opcode
== ir_tg4
) {
3741 /* gather has refz as a separate parameter, immediately after the
3744 ir_variable
*refz
= in_var(glsl_type::float_type
, "refz");
3745 sig
->parameters
.push_tail(refz
);
3746 tex
->shadow_comparitor
= var_ref(refz
);
3748 /* The shadow comparitor is normally in the Z component, but a few types
3749 * have sufficiently large coordinates that it's in W.
3751 tex
->shadow_comparitor
= swizzle(P
, MAX2(coord_size
, SWIZZLE_Z
), 1);
3755 if (opcode
== ir_txl
) {
3756 ir_variable
*lod
= in_var(glsl_type::float_type
, "lod");
3757 sig
->parameters
.push_tail(lod
);
3758 tex
->lod_info
.lod
= var_ref(lod
);
3759 } else if (opcode
== ir_txd
) {
3760 int grad_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
3761 ir_variable
*dPdx
= in_var(glsl_type::vec(grad_size
), "dPdx");
3762 ir_variable
*dPdy
= in_var(glsl_type::vec(grad_size
), "dPdy");
3763 sig
->parameters
.push_tail(dPdx
);
3764 sig
->parameters
.push_tail(dPdy
);
3765 tex
->lod_info
.grad
.dPdx
= var_ref(dPdx
);
3766 tex
->lod_info
.grad
.dPdy
= var_ref(dPdy
);
3769 if (flags
& (TEX_OFFSET
| TEX_OFFSET_NONCONST
)) {
3770 int offset_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
3771 ir_variable
*offset
=
3772 new(mem_ctx
) ir_variable(glsl_type::ivec(offset_size
), "offset",
3773 (flags
& TEX_OFFSET
) ? ir_var_const_in
: ir_var_function_in
);
3774 sig
->parameters
.push_tail(offset
);
3775 tex
->offset
= var_ref(offset
);
3778 if (flags
& TEX_OFFSET_ARRAY
) {
3779 ir_variable
*offsets
=
3780 new(mem_ctx
) ir_variable(glsl_type::get_array_instance(glsl_type::ivec2_type
, 4),
3781 "offsets", ir_var_const_in
);
3782 sig
->parameters
.push_tail(offsets
);
3783 tex
->offset
= var_ref(offsets
);
3786 if (opcode
== ir_tg4
) {
3787 if (flags
& TEX_COMPONENT
) {
3788 ir_variable
*component
=
3789 new(mem_ctx
) ir_variable(glsl_type::int_type
, "comp", ir_var_const_in
);
3790 sig
->parameters
.push_tail(component
);
3791 tex
->lod_info
.component
= var_ref(component
);
3794 tex
->lod_info
.component
= imm(0);
3798 /* The "bias" parameter comes /after/ the "offset" parameter, which is
3799 * inconsistent with both textureLodOffset and textureGradOffset.
3801 if (opcode
== ir_txb
) {
3802 ir_variable
*bias
= in_var(glsl_type::float_type
, "bias");
3803 sig
->parameters
.push_tail(bias
);
3804 tex
->lod_info
.bias
= var_ref(bias
);
3807 body
.emit(ret(tex
));
3812 ir_function_signature
*
3813 builtin_builder::_textureCubeArrayShadow()
3815 ir_variable
*s
= in_var(glsl_type::samplerCubeArrayShadow_type
, "sampler");
3816 ir_variable
*P
= in_var(glsl_type::vec4_type
, "P");
3817 ir_variable
*compare
= in_var(glsl_type::float_type
, "compare");
3818 MAKE_SIG(glsl_type::float_type
, texture_cube_map_array
, 3, s
, P
, compare
);
3820 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_tex
);
3821 tex
->set_sampler(var_ref(s
), glsl_type::float_type
);
3823 tex
->coordinate
= var_ref(P
);
3824 tex
->shadow_comparitor
= var_ref(compare
);
3826 body
.emit(ret(tex
));
3831 ir_function_signature
*
3832 builtin_builder::_texelFetch(builtin_available_predicate avail
,
3833 const glsl_type
*return_type
,
3834 const glsl_type
*sampler_type
,
3835 const glsl_type
*coord_type
,
3836 const glsl_type
*offset_type
)
3838 ir_variable
*s
= in_var(sampler_type
, "sampler");
3839 ir_variable
*P
= in_var(coord_type
, "P");
3840 /* The sampler and coordinate always exist; add optional parameters later. */
3841 MAKE_SIG(return_type
, avail
, 2, s
, P
);
3843 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txf
);
3844 tex
->coordinate
= var_ref(P
);
3845 tex
->set_sampler(var_ref(s
), return_type
);
3847 if (sampler_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
) {
3848 ir_variable
*sample
= in_var(glsl_type::int_type
, "sample");
3849 sig
->parameters
.push_tail(sample
);
3850 tex
->lod_info
.sample_index
= var_ref(sample
);
3851 tex
->op
= ir_txf_ms
;
3852 } else if (has_lod(sampler_type
)) {
3853 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
3854 sig
->parameters
.push_tail(lod
);
3855 tex
->lod_info
.lod
= var_ref(lod
);
3857 tex
->lod_info
.lod
= imm(0u);
3860 if (offset_type
!= NULL
) {
3861 ir_variable
*offset
=
3862 new(mem_ctx
) ir_variable(offset_type
, "offset", ir_var_const_in
);
3863 sig
->parameters
.push_tail(offset
);
3864 tex
->offset
= var_ref(offset
);
3867 body
.emit(ret(tex
));
3872 ir_function_signature
*
3873 builtin_builder::_EmitVertex()
3875 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
3877 body
.emit(new(mem_ctx
) ir_emit_vertex());
3882 ir_function_signature
*
3883 builtin_builder::_EndPrimitive()
3885 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
3887 body
.emit(new(mem_ctx
) ir_end_primitive());
3892 ir_function_signature
*
3893 builtin_builder::_textureQueryLod(const glsl_type
*sampler_type
,
3894 const glsl_type
*coord_type
)
3896 ir_variable
*s
= in_var(sampler_type
, "sampler");
3897 ir_variable
*coord
= in_var(coord_type
, "coord");
3898 /* The sampler and coordinate always exist; add optional parameters later. */
3899 MAKE_SIG(glsl_type::vec2_type
, texture_query_lod
, 2, s
, coord
);
3901 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_lod
);
3902 tex
->coordinate
= var_ref(coord
);
3903 tex
->set_sampler(var_ref(s
), glsl_type::vec2_type
);
3905 body
.emit(ret(tex
));
3910 ir_function_signature
*
3911 builtin_builder::_textureQueryLevels(const glsl_type
*sampler_type
)
3913 ir_variable
*s
= in_var(sampler_type
, "sampler");
3914 const glsl_type
*return_type
= glsl_type::int_type
;
3915 MAKE_SIG(return_type
, texture_query_levels
, 1, s
);
3917 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_query_levels
);
3918 tex
->set_sampler(var_ref(s
), return_type
);
3920 body
.emit(ret(tex
));
3925 UNOP(dFdx
, ir_unop_dFdx
, fs_oes_derivatives
)
3926 UNOP(dFdy
, ir_unop_dFdy
, fs_oes_derivatives
)
3928 ir_function_signature
*
3929 builtin_builder::_fwidth(const glsl_type
*type
)
3931 ir_variable
*p
= in_var(type
, "p");
3932 MAKE_SIG(type
, fs_oes_derivatives
, 1, p
);
3934 body
.emit(ret(add(abs(expr(ir_unop_dFdx
, p
)), abs(expr(ir_unop_dFdy
, p
)))));
3939 ir_function_signature
*
3940 builtin_builder::_noise1(const glsl_type
*type
)
3942 return unop(v110
, ir_unop_noise
, glsl_type::float_type
, type
);
3945 ir_function_signature
*
3946 builtin_builder::_noise2(const glsl_type
*type
)
3948 ir_variable
*p
= in_var(type
, "p");
3949 MAKE_SIG(glsl_type::vec2_type
, v110
, 1, p
);
3951 ir_constant_data b_offset
;
3952 b_offset
.f
[0] = 601.0f
;
3953 b_offset
.f
[1] = 313.0f
;
3954 b_offset
.f
[2] = 29.0f
;
3955 b_offset
.f
[3] = 277.0f
;
3957 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
3958 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
3959 ir_variable
*t
= body
.make_temp(glsl_type::vec2_type
, "t");
3960 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
3961 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
3962 body
.emit(assign(t
, a
, WRITEMASK_X
));
3963 body
.emit(assign(t
, b
, WRITEMASK_Y
));
3969 ir_function_signature
*
3970 builtin_builder::_noise3(const glsl_type
*type
)
3972 ir_variable
*p
= in_var(type
, "p");
3973 MAKE_SIG(glsl_type::vec3_type
, v110
, 1, p
);
3975 ir_constant_data b_offset
;
3976 b_offset
.f
[0] = 601.0f
;
3977 b_offset
.f
[1] = 313.0f
;
3978 b_offset
.f
[2] = 29.0f
;
3979 b_offset
.f
[3] = 277.0f
;
3981 ir_constant_data c_offset
;
3982 c_offset
.f
[0] = 1559.0f
;
3983 c_offset
.f
[1] = 113.0f
;
3984 c_offset
.f
[2] = 1861.0f
;
3985 c_offset
.f
[3] = 797.0f
;
3987 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
3988 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
3989 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
3990 ir_variable
*t
= body
.make_temp(glsl_type::vec3_type
, "t");
3991 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
3992 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
3993 body
.emit(assign(c
, expr(ir_unop_noise
, add(p
, imm(type
, c_offset
)))));
3994 body
.emit(assign(t
, a
, WRITEMASK_X
));
3995 body
.emit(assign(t
, b
, WRITEMASK_Y
));
3996 body
.emit(assign(t
, c
, WRITEMASK_Z
));
4002 ir_function_signature
*
4003 builtin_builder::_noise4(const glsl_type
*type
)
4005 ir_variable
*p
= in_var(type
, "p");
4006 MAKE_SIG(glsl_type::vec4_type
, v110
, 1, p
);
4008 ir_variable
*_p
= body
.make_temp(type
, "_p");
4010 ir_constant_data p_offset
;
4011 p_offset
.f
[0] = 1559.0f
;
4012 p_offset
.f
[1] = 113.0f
;
4013 p_offset
.f
[2] = 1861.0f
;
4014 p_offset
.f
[3] = 797.0f
;
4016 body
.emit(assign(_p
, add(p
, imm(type
, p_offset
))));
4018 ir_constant_data offset
;
4019 offset
.f
[0] = 601.0f
;
4020 offset
.f
[1] = 313.0f
;
4021 offset
.f
[2] = 29.0f
;
4022 offset
.f
[3] = 277.0f
;
4024 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
4025 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
4026 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
4027 ir_variable
*d
= body
.make_temp(glsl_type::float_type
, "d");
4028 ir_variable
*t
= body
.make_temp(glsl_type::vec4_type
, "t");
4029 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
4030 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, offset
)))));
4031 body
.emit(assign(c
, expr(ir_unop_noise
, _p
)));
4032 body
.emit(assign(d
, expr(ir_unop_noise
, add(_p
, imm(type
, offset
)))));
4033 body
.emit(assign(t
, a
, WRITEMASK_X
));
4034 body
.emit(assign(t
, b
, WRITEMASK_Y
));
4035 body
.emit(assign(t
, c
, WRITEMASK_Z
));
4036 body
.emit(assign(t
, d
, WRITEMASK_W
));
4042 ir_function_signature
*
4043 builtin_builder::_bitfieldExtract(const glsl_type
*type
)
4045 ir_variable
*value
= in_var(type
, "value");
4046 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
4047 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
4048 MAKE_SIG(type
, gpu_shader5
, 3, value
, offset
, bits
);
4050 body
.emit(ret(expr(ir_triop_bitfield_extract
, value
, offset
, bits
)));
4055 ir_function_signature
*
4056 builtin_builder::_bitfieldInsert(const glsl_type
*type
)
4058 ir_variable
*base
= in_var(type
, "base");
4059 ir_variable
*insert
= in_var(type
, "insert");
4060 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
4061 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
4062 MAKE_SIG(type
, gpu_shader5
, 4, base
, insert
, offset
, bits
);
4064 body
.emit(ret(bitfield_insert(base
, insert
, offset
, bits
)));
4069 UNOP(bitfieldReverse
, ir_unop_bitfield_reverse
, gpu_shader5
)
4071 ir_function_signature
*
4072 builtin_builder::_bitCount(const glsl_type
*type
)
4074 return unop(gpu_shader5
, ir_unop_bit_count
,
4075 glsl_type::ivec(type
->vector_elements
), type
);
4078 ir_function_signature
*
4079 builtin_builder::_findLSB(const glsl_type
*type
)
4081 return unop(gpu_shader5
, ir_unop_find_lsb
,
4082 glsl_type::ivec(type
->vector_elements
), type
);
4085 ir_function_signature
*
4086 builtin_builder::_findMSB(const glsl_type
*type
)
4088 return unop(gpu_shader5
, ir_unop_find_msb
,
4089 glsl_type::ivec(type
->vector_elements
), type
);
4092 ir_function_signature
*
4093 builtin_builder::_fma(const glsl_type
*type
)
4095 ir_variable
*a
= in_var(type
, "a");
4096 ir_variable
*b
= in_var(type
, "b");
4097 ir_variable
*c
= in_var(type
, "c");
4098 MAKE_SIG(type
, gpu_shader5
, 3, a
, b
, c
);
4100 body
.emit(ret(ir_builder::fma(a
, b
, c
)));
4105 ir_function_signature
*
4106 builtin_builder::_ldexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
4108 return binop(ir_binop_ldexp
, gpu_shader5
, x_type
, x_type
, exp_type
);
4111 ir_function_signature
*
4112 builtin_builder::_frexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
4114 ir_variable
*x
= in_var(x_type
, "x");
4115 ir_variable
*exponent
= out_var(exp_type
, "exp");
4116 MAKE_SIG(x_type
, gpu_shader5
, 2, x
, exponent
);
4118 const unsigned vec_elem
= x_type
->vector_elements
;
4119 const glsl_type
*bvec
= glsl_type::get_instance(GLSL_TYPE_BOOL
, vec_elem
, 1);
4120 const glsl_type
*uvec
= glsl_type::get_instance(GLSL_TYPE_UINT
, vec_elem
, 1);
4122 /* Single-precision floating-point values are stored as
4127 * An exponent shift of 23 will shift the mantissa out, leaving only the
4128 * exponent and sign bit (which itself may be zero, if the absolute value
4129 * was taken before the bitcast and shift.
4131 ir_constant
*exponent_shift
= imm(23);
4132 ir_constant
*exponent_bias
= imm(-126, vec_elem
);
4134 ir_constant
*sign_mantissa_mask
= imm(0x807fffffu
, vec_elem
);
4136 /* Exponent of floating-point values in the range [0.5, 1.0). */
4137 ir_constant
*exponent_value
= imm(0x3f000000u
, vec_elem
);
4139 ir_variable
*is_not_zero
= body
.make_temp(bvec
, "is_not_zero");
4140 body
.emit(assign(is_not_zero
, nequal(abs(x
), imm(0.0f
, vec_elem
))));
4142 /* Since abs(x) ensures that the sign bit is zero, we don't need to bitcast
4143 * to unsigned integers to ensure that 1 bits aren't shifted in.
4145 body
.emit(assign(exponent
, rshift(bitcast_f2i(abs(x
)), exponent_shift
)));
4146 body
.emit(assign(exponent
, add(exponent
, csel(is_not_zero
, exponent_bias
,
4147 imm(0, vec_elem
)))));
4149 ir_variable
*bits
= body
.make_temp(uvec
, "bits");
4150 body
.emit(assign(bits
, bitcast_f2u(x
)));
4151 body
.emit(assign(bits
, bit_and(bits
, sign_mantissa_mask
)));
4152 body
.emit(assign(bits
, bit_or(bits
, csel(is_not_zero
, exponent_value
,
4153 imm(0u, vec_elem
)))));
4154 body
.emit(ret(bitcast_u2f(bits
)));
4159 ir_function_signature
*
4160 builtin_builder::_uaddCarry(const glsl_type
*type
)
4162 ir_variable
*x
= in_var(type
, "x");
4163 ir_variable
*y
= in_var(type
, "y");
4164 ir_variable
*carry
= out_var(type
, "carry");
4165 MAKE_SIG(type
, gpu_shader5
, 3, x
, y
, carry
);
4167 body
.emit(assign(carry
, ir_builder::carry(x
, y
)));
4168 body
.emit(ret(add(x
, y
)));
4173 ir_function_signature
*
4174 builtin_builder::_usubBorrow(const glsl_type
*type
)
4176 ir_variable
*x
= in_var(type
, "x");
4177 ir_variable
*y
= in_var(type
, "y");
4178 ir_variable
*borrow
= out_var(type
, "borrow");
4179 MAKE_SIG(type
, gpu_shader5
, 3, x
, y
, borrow
);
4181 body
.emit(assign(borrow
, ir_builder::borrow(x
, y
)));
4182 body
.emit(ret(sub(x
, y
)));
4188 * For both imulExtended() and umulExtended() built-ins.
4190 ir_function_signature
*
4191 builtin_builder::_mulExtended(const glsl_type
*type
)
4193 ir_variable
*x
= in_var(type
, "x");
4194 ir_variable
*y
= in_var(type
, "y");
4195 ir_variable
*msb
= out_var(type
, "msb");
4196 ir_variable
*lsb
= out_var(type
, "lsb");
4197 MAKE_SIG(glsl_type::void_type
, gpu_shader5
, 4, x
, y
, msb
, lsb
);
4199 body
.emit(assign(msb
, imul_high(x
, y
)));
4200 body
.emit(assign(lsb
, mul(x
, y
)));
4205 ir_function_signature
*
4206 builtin_builder::_atomic_intrinsic(builtin_available_predicate avail
)
4208 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
4209 MAKE_INTRINSIC(glsl_type::uint_type
, avail
, 1, counter
);
4213 ir_function_signature
*
4214 builtin_builder::_atomic_op(const char *intrinsic
,
4215 builtin_available_predicate avail
)
4217 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
4218 MAKE_SIG(glsl_type::uint_type
, avail
, 1, counter
);
4220 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
4221 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
4223 body
.emit(ret(retval
));
4227 ir_function_signature
*
4228 builtin_builder::_min3(const glsl_type
*type
)
4230 ir_variable
*x
= in_var(type
, "x");
4231 ir_variable
*y
= in_var(type
, "y");
4232 ir_variable
*z
= in_var(type
, "z");
4233 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
4235 ir_expression
*min3
= min2(x
, min2(y
,z
));
4236 body
.emit(ret(min3
));
4241 ir_function_signature
*
4242 builtin_builder::_max3(const glsl_type
*type
)
4244 ir_variable
*x
= in_var(type
, "x");
4245 ir_variable
*y
= in_var(type
, "y");
4246 ir_variable
*z
= in_var(type
, "z");
4247 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
4249 ir_expression
*max3
= max2(x
, max2(y
,z
));
4250 body
.emit(ret(max3
));
4255 ir_function_signature
*
4256 builtin_builder::_mid3(const glsl_type
*type
)
4258 ir_variable
*x
= in_var(type
, "x");
4259 ir_variable
*y
= in_var(type
, "y");
4260 ir_variable
*z
= in_var(type
, "z");
4261 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
4263 ir_expression
*mid3
= max2(min2(x
, y
), max2(min2(x
, z
), min2(y
, z
)));
4264 body
.emit(ret(mid3
));
4269 ir_function_signature
*
4270 builtin_builder::_image_prototype(const glsl_type
*image_type
,
4271 const char *intrinsic_name
,
4272 unsigned num_arguments
,
4275 const glsl_type
*data_type
= glsl_type::get_instance(
4276 image_type
->sampler_type
,
4277 (flags
& IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
? 4 : 1),
4279 const glsl_type
*ret_type
= (flags
& IMAGE_FUNCTION_RETURNS_VOID
?
4280 glsl_type::void_type
: data_type
);
4282 /* Addressing arguments that are always present. */
4283 ir_variable
*image
= in_var(image_type
, "image");
4284 ir_variable
*coord
= in_var(
4285 glsl_type::ivec(image_type
->coordinate_components()), "coord");
4287 ir_function_signature
*sig
= new_sig(
4288 ret_type
, shader_image_load_store
, 2, image
, coord
);
4290 /* Sample index for multisample images. */
4291 if (image_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
)
4292 sig
->parameters
.push_tail(in_var(glsl_type::int_type
, "sample"));
4294 /* Data arguments. */
4295 for (unsigned i
= 0; i
< num_arguments
; ++i
)
4296 sig
->parameters
.push_tail(in_var(data_type
,
4297 ralloc_asprintf(NULL
, "arg%d", i
)));
4299 /* Set the maximal set of qualifiers allowed for this image
4300 * built-in. Function calls with arguments having fewer
4301 * qualifiers than present in the prototype are allowed by the
4302 * spec, but not with more, i.e. this will make the compiler
4303 * accept everything that needs to be accepted, and reject cases
4304 * like loads from write-only or stores to read-only images.
4306 image
->data
.image
.read_only
= flags
& IMAGE_FUNCTION_READ_ONLY
;
4307 image
->data
.image
.write_only
= flags
& IMAGE_FUNCTION_WRITE_ONLY
;
4308 image
->data
.image
.coherent
= true;
4309 image
->data
.image
._volatile
= true;
4310 image
->data
.image
.restrict_flag
= true;
4315 ir_function_signature
*
4316 builtin_builder::_image(const glsl_type
*image_type
,
4317 const char *intrinsic_name
,
4318 unsigned num_arguments
,
4321 ir_function_signature
*sig
= _image_prototype(image_type
, intrinsic_name
,
4322 num_arguments
, flags
);
4324 if (flags
& IMAGE_FUNCTION_EMIT_STUB
) {
4325 ir_factory
body(&sig
->body
, mem_ctx
);
4326 ir_function
*f
= shader
->symbols
->get_function(intrinsic_name
);
4328 if (flags
& IMAGE_FUNCTION_RETURNS_VOID
) {
4329 body
.emit(call(f
, NULL
, sig
->parameters
));
4331 ir_variable
*ret_val
=
4332 body
.make_temp(sig
->return_type
, "_ret_val");
4333 body
.emit(call(f
, ret_val
, sig
->parameters
));
4334 body
.emit(ret(ret_val
));
4337 sig
->is_defined
= true;
4340 sig
->is_intrinsic
= true;
4346 ir_function_signature
*
4347 builtin_builder::_memory_barrier_intrinsic(builtin_available_predicate avail
)
4349 MAKE_INTRINSIC(glsl_type::void_type
, avail
, 0);
4353 ir_function_signature
*
4354 builtin_builder::_memory_barrier(builtin_available_predicate avail
)
4356 MAKE_SIG(glsl_type::void_type
, avail
, 0);
4357 body
.emit(call(shader
->symbols
->get_function("__intrinsic_memory_barrier"),
4358 NULL
, sig
->parameters
));
4364 /******************************************************************************/
4366 /* The singleton instance of builtin_builder. */
4367 static builtin_builder builtins
;
4368 static mtx_t builtins_lock
= _MTX_INITIALIZER_NP
;
4371 * External API (exposing the built-in module to the rest of the compiler):
4375 _mesa_glsl_initialize_builtin_functions()
4377 mtx_lock(&builtins_lock
);
4378 builtins
.initialize();
4379 mtx_unlock(&builtins_lock
);
4383 _mesa_glsl_release_builtin_functions()
4385 mtx_lock(&builtins_lock
);
4387 mtx_unlock(&builtins_lock
);
4390 ir_function_signature
*
4391 _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state
*state
,
4392 const char *name
, exec_list
*actual_parameters
)
4394 ir_function_signature
* s
;
4395 mtx_lock(&builtins_lock
);
4396 s
= builtins
.find(state
, name
, actual_parameters
);
4397 mtx_unlock(&builtins_lock
);
4402 _mesa_glsl_get_builtin_function_shader()
4404 return builtins
.shader
;