02584c62a4dbf0543d8dc07497b689cb503b291b
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/shaderobj.h"
31 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
32 #include "util/ralloc.h"
33 #include "ast.h"
34 #include "glsl_parser_extras.h"
35 #include "glsl_parser.h"
36 #include "ir_optimization.h"
37 #include "loop_analysis.h"
38
39 /**
40 * Format a short human-readable description of the given GLSL version.
41 */
42 const char *
43 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
44 {
45 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
46 version / 100, version % 100);
47 }
48
49
50 static const unsigned known_desktop_glsl_versions[] =
51 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
52
53
54 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
55 gl_shader_stage stage,
56 void *mem_ctx)
57 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
58 switch_state()
59 {
60 assert(stage < MESA_SHADER_STAGES);
61 this->stage = stage;
62
63 this->scanner = NULL;
64 this->translation_unit.make_empty();
65 this->symbols = new(mem_ctx) glsl_symbol_table;
66
67 this->info_log = ralloc_strdup(mem_ctx, "");
68 this->error = false;
69 this->loop_nesting_ast = NULL;
70
71 this->struct_specifier_depth = 0;
72
73 this->uses_builtin_functions = false;
74
75 /* Set default language version and extensions */
76 this->language_version = 110;
77 this->forced_language_version = ctx->Const.ForceGLSLVersion;
78 this->es_shader = false;
79 this->ARB_texture_rectangle_enable = true;
80
81 /* OpenGL ES 2.0 has different defaults from desktop GL. */
82 if (ctx->API == API_OPENGLES2) {
83 this->language_version = 100;
84 this->es_shader = true;
85 this->ARB_texture_rectangle_enable = false;
86 }
87
88 this->extensions = &ctx->Extensions;
89
90 this->ARB_compute_shader_enable = true;
91
92 this->Const.MaxLights = ctx->Const.MaxLights;
93 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
94 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
95 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
96 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
97 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
98 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
99 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
100 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
101 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
102 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
103 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
104
105 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
106
107 /* 1.50 constants */
108 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
109 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
110 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
111 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
112 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
113 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
114 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
115 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
116
117 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
118 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
119 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
120 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
121 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
122 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
123 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
124 this->Const.MaxVertexAtomicCounterBuffers =
125 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
126 this->Const.MaxTessControlAtomicCounterBuffers =
127 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
128 this->Const.MaxTessEvaluationAtomicCounterBuffers =
129 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
130 this->Const.MaxGeometryAtomicCounterBuffers =
131 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
132 this->Const.MaxFragmentAtomicCounterBuffers =
133 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
134 this->Const.MaxCombinedAtomicCounterBuffers =
135 ctx->Const.MaxCombinedAtomicBuffers;
136 this->Const.MaxAtomicCounterBufferSize =
137 ctx->Const.MaxAtomicBufferSize;
138
139 /* Compute shader constants */
140 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
141 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
142 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
143 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
144
145 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
146 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
147 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
148 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
149 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
150 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
151 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
152 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
153 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
154
155 /* ARB_viewport_array */
156 this->Const.MaxViewports = ctx->Const.MaxViewports;
157
158 /* tessellation shader constants */
159 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
160 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
161 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
162 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
163 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
164 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
165 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
166 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
167 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
168 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
169 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
170 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
171
172 this->current_function = NULL;
173 this->toplevel_ir = NULL;
174 this->found_return = false;
175 this->all_invariant = false;
176 this->user_structures = NULL;
177 this->num_user_structures = 0;
178 this->num_subroutines = 0;
179 this->subroutines = NULL;
180 this->num_subroutine_types = 0;
181 this->subroutine_types = NULL;
182
183 /* supported_versions should be large enough to support the known desktop
184 * GLSL versions plus 3 GLES versions (ES 1.00, ES 3.00, and ES 3.10))
185 */
186 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 3) ==
187 ARRAY_SIZE(this->supported_versions));
188
189 /* Populate the list of supported GLSL versions */
190 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
191 * the OpenGL 3.2 Core context is supported, this logic will need
192 * change. Older versions of GLSL are no longer supported
193 * outside the compatibility contexts of 3.x.
194 */
195 this->num_supported_versions = 0;
196 if (_mesa_is_desktop_gl(ctx)) {
197 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
198 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
199 this->supported_versions[this->num_supported_versions].ver
200 = known_desktop_glsl_versions[i];
201 this->supported_versions[this->num_supported_versions].es = false;
202 this->num_supported_versions++;
203 }
204 }
205 }
206 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
207 this->supported_versions[this->num_supported_versions].ver = 100;
208 this->supported_versions[this->num_supported_versions].es = true;
209 this->num_supported_versions++;
210 }
211 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
212 this->supported_versions[this->num_supported_versions].ver = 300;
213 this->supported_versions[this->num_supported_versions].es = true;
214 this->num_supported_versions++;
215 }
216 if (_mesa_is_gles31(ctx)) {
217 this->supported_versions[this->num_supported_versions].ver = 310;
218 this->supported_versions[this->num_supported_versions].es = true;
219 this->num_supported_versions++;
220 }
221
222 /* Create a string for use in error messages to tell the user which GLSL
223 * versions are supported.
224 */
225 char *supported = ralloc_strdup(this, "");
226 for (unsigned i = 0; i < this->num_supported_versions; i++) {
227 unsigned ver = this->supported_versions[i].ver;
228 const char *const prefix = (i == 0)
229 ? ""
230 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
231 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
232
233 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
234 prefix,
235 ver / 100, ver % 100,
236 suffix);
237 }
238
239 this->supported_version_string = supported;
240
241 if (ctx->Const.ForceGLSLExtensionsWarn)
242 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
243
244 this->default_uniform_qualifier = new(this) ast_type_qualifier();
245 this->default_uniform_qualifier->flags.q.shared = 1;
246 this->default_uniform_qualifier->flags.q.column_major = 1;
247 this->default_uniform_qualifier->is_default_qualifier = true;
248
249 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
250 this->default_shader_storage_qualifier->flags.q.shared = 1;
251 this->default_shader_storage_qualifier->flags.q.column_major = 1;
252 this->default_shader_storage_qualifier->is_default_qualifier = true;
253
254 this->fs_uses_gl_fragcoord = false;
255 this->fs_redeclares_gl_fragcoord = false;
256 this->fs_origin_upper_left = false;
257 this->fs_pixel_center_integer = false;
258 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
259
260 this->gs_input_prim_type_specified = false;
261 this->tcs_output_vertices_specified = false;
262 this->gs_input_size = 0;
263 this->in_qualifier = new(this) ast_type_qualifier();
264 this->out_qualifier = new(this) ast_type_qualifier();
265 this->fs_early_fragment_tests = false;
266 memset(this->atomic_counter_offsets, 0,
267 sizeof(this->atomic_counter_offsets));
268 this->allow_extension_directive_midshader =
269 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
270 }
271
272 /**
273 * Determine whether the current GLSL version is sufficiently high to support
274 * a certain feature, and generate an error message if it isn't.
275 *
276 * \param required_glsl_version and \c required_glsl_es_version are
277 * interpreted as they are in _mesa_glsl_parse_state::is_version().
278 *
279 * \param locp is the parser location where the error should be reported.
280 *
281 * \param fmt (and additional arguments) constitute a printf-style error
282 * message to report if the version check fails. Information about the
283 * current and required GLSL versions will be appended. So, for example, if
284 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
285 * "foo unsupported") is called, the error message will be "foo unsupported in
286 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
287 */
288 bool
289 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
290 unsigned required_glsl_es_version,
291 YYLTYPE *locp, const char *fmt, ...)
292 {
293 if (this->is_version(required_glsl_version, required_glsl_es_version))
294 return true;
295
296 va_list args;
297 va_start(args, fmt);
298 char *problem = ralloc_vasprintf(this, fmt, args);
299 va_end(args);
300 const char *glsl_version_string
301 = glsl_compute_version_string(this, false, required_glsl_version);
302 const char *glsl_es_version_string
303 = glsl_compute_version_string(this, true, required_glsl_es_version);
304 const char *requirement_string = "";
305 if (required_glsl_version && required_glsl_es_version) {
306 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
307 glsl_version_string,
308 glsl_es_version_string);
309 } else if (required_glsl_version) {
310 requirement_string = ralloc_asprintf(this, " (%s required)",
311 glsl_version_string);
312 } else if (required_glsl_es_version) {
313 requirement_string = ralloc_asprintf(this, " (%s required)",
314 glsl_es_version_string);
315 }
316 _mesa_glsl_error(locp, this, "%s in %s%s",
317 problem, this->get_version_string(),
318 requirement_string);
319
320 return false;
321 }
322
323 /**
324 * Process a GLSL #version directive.
325 *
326 * \param version is the integer that follows the #version token.
327 *
328 * \param ident is a string identifier that follows the integer, if any is
329 * present. Otherwise NULL.
330 */
331 void
332 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
333 const char *ident)
334 {
335 bool es_token_present = false;
336 if (ident) {
337 if (strcmp(ident, "es") == 0) {
338 es_token_present = true;
339 } else if (version >= 150) {
340 if (strcmp(ident, "core") == 0) {
341 /* Accept the token. There's no need to record that this is
342 * a core profile shader since that's the only profile we support.
343 */
344 } else if (strcmp(ident, "compatibility") == 0) {
345 _mesa_glsl_error(locp, this,
346 "the compatibility profile is not supported");
347 } else {
348 _mesa_glsl_error(locp, this,
349 "\"%s\" is not a valid shading language profile; "
350 "if present, it must be \"core\"", ident);
351 }
352 } else {
353 _mesa_glsl_error(locp, this,
354 "illegal text following version number");
355 }
356 }
357
358 this->es_shader = es_token_present;
359 if (version == 100) {
360 if (es_token_present) {
361 _mesa_glsl_error(locp, this,
362 "GLSL 1.00 ES should be selected using "
363 "`#version 100'");
364 } else {
365 this->es_shader = true;
366 }
367 }
368
369 if (this->es_shader) {
370 this->ARB_texture_rectangle_enable = false;
371 }
372
373 if (this->forced_language_version)
374 this->language_version = this->forced_language_version;
375 else
376 this->language_version = version;
377
378 bool supported = false;
379 for (unsigned i = 0; i < this->num_supported_versions; i++) {
380 if (this->supported_versions[i].ver == this->language_version
381 && this->supported_versions[i].es == this->es_shader) {
382 supported = true;
383 break;
384 }
385 }
386
387 if (!supported) {
388 _mesa_glsl_error(locp, this, "%s is not supported. "
389 "Supported versions are: %s",
390 this->get_version_string(),
391 this->supported_version_string);
392
393 /* On exit, the language_version must be set to a valid value.
394 * Later calls to _mesa_glsl_initialize_types will misbehave if
395 * the version is invalid.
396 */
397 switch (this->ctx->API) {
398 case API_OPENGL_COMPAT:
399 case API_OPENGL_CORE:
400 this->language_version = this->ctx->Const.GLSLVersion;
401 break;
402
403 case API_OPENGLES:
404 assert(!"Should not get here.");
405 /* FALLTHROUGH */
406
407 case API_OPENGLES2:
408 this->language_version = 100;
409 break;
410 }
411 }
412 }
413
414
415 /**
416 * Translate a gl_shader_stage to a short shader stage name for debug
417 * printouts and error messages.
418 */
419 const char *
420 _mesa_shader_stage_to_string(unsigned stage)
421 {
422 switch (stage) {
423 case MESA_SHADER_VERTEX: return "vertex";
424 case MESA_SHADER_FRAGMENT: return "fragment";
425 case MESA_SHADER_GEOMETRY: return "geometry";
426 case MESA_SHADER_COMPUTE: return "compute";
427 case MESA_SHADER_TESS_CTRL: return "tess ctrl";
428 case MESA_SHADER_TESS_EVAL: return "tess eval";
429 }
430
431 unreachable("Unknown shader stage.");
432 }
433
434 /**
435 * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
436 * for debug printouts and error messages.
437 */
438 const char *
439 _mesa_shader_stage_to_abbrev(unsigned stage)
440 {
441 switch (stage) {
442 case MESA_SHADER_VERTEX: return "VS";
443 case MESA_SHADER_FRAGMENT: return "FS";
444 case MESA_SHADER_GEOMETRY: return "GS";
445 case MESA_SHADER_COMPUTE: return "CS";
446 case MESA_SHADER_TESS_CTRL: return "TCS";
447 case MESA_SHADER_TESS_EVAL: return "TES";
448 }
449
450 unreachable("Unknown shader stage.");
451 }
452
453 /* This helper function will append the given message to the shader's
454 info log and report it via GL_ARB_debug_output. Per that extension,
455 'type' is one of the enum values classifying the message, and
456 'id' is the implementation-defined ID of the given message. */
457 static void
458 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
459 GLenum type, const char *fmt, va_list ap)
460 {
461 bool error = (type == MESA_DEBUG_TYPE_ERROR);
462 GLuint msg_id = 0;
463
464 assert(state->info_log != NULL);
465
466 /* Get the offset that the new message will be written to. */
467 int msg_offset = strlen(state->info_log);
468
469 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
470 locp->source,
471 locp->first_line,
472 locp->first_column,
473 error ? "error" : "warning");
474 ralloc_vasprintf_append(&state->info_log, fmt, ap);
475
476 const char *const msg = &state->info_log[msg_offset];
477 struct gl_context *ctx = state->ctx;
478
479 /* Report the error via GL_ARB_debug_output. */
480 _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
481
482 ralloc_strcat(&state->info_log, "\n");
483 }
484
485 void
486 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
487 const char *fmt, ...)
488 {
489 va_list ap;
490
491 state->error = true;
492
493 va_start(ap, fmt);
494 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
495 va_end(ap);
496 }
497
498
499 void
500 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
501 const char *fmt, ...)
502 {
503 va_list ap;
504
505 va_start(ap, fmt);
506 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
507 va_end(ap);
508 }
509
510
511 /**
512 * Enum representing the possible behaviors that can be specified in
513 * an #extension directive.
514 */
515 enum ext_behavior {
516 extension_disable,
517 extension_enable,
518 extension_require,
519 extension_warn
520 };
521
522 /**
523 * Element type for _mesa_glsl_supported_extensions
524 */
525 struct _mesa_glsl_extension {
526 /**
527 * Name of the extension when referred to in a GLSL extension
528 * statement
529 */
530 const char *name;
531
532 /** True if this extension is available to desktop GL shaders */
533 bool avail_in_GL;
534
535 /** True if this extension is available to GLES shaders */
536 bool avail_in_ES;
537
538 /**
539 * Flag in the gl_extensions struct indicating whether this
540 * extension is supported by the driver, or
541 * &gl_extensions::dummy_true if supported by all drivers.
542 *
543 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
544 * member" type, the type-safe alternative to the "offsetof" macro.
545 * In a nutshell:
546 *
547 * - foo bar::* p declares p to be an "offset" to a field of type
548 * foo that exists within struct bar
549 * - &bar::baz computes the "offset" of field baz within struct bar
550 * - x.*p accesses the field of x that exists at "offset" p
551 * - x->*p is equivalent to (*x).*p
552 */
553 const GLboolean gl_extensions::* supported_flag;
554
555 /**
556 * Flag in the _mesa_glsl_parse_state struct that should be set
557 * when this extension is enabled.
558 *
559 * See note in _mesa_glsl_extension::supported_flag about "pointer
560 * to member" types.
561 */
562 bool _mesa_glsl_parse_state::* enable_flag;
563
564 /**
565 * Flag in the _mesa_glsl_parse_state struct that should be set
566 * when the shader requests "warn" behavior for this extension.
567 *
568 * See note in _mesa_glsl_extension::supported_flag about "pointer
569 * to member" types.
570 */
571 bool _mesa_glsl_parse_state::* warn_flag;
572
573
574 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
575 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
576 };
577
578 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
579 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
580 &_mesa_glsl_parse_state::NAME##_enable, \
581 &_mesa_glsl_parse_state::NAME##_warn }
582
583 /**
584 * Table of extensions that can be enabled/disabled within a shader,
585 * and the conditions under which they are supported.
586 */
587 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
588 /* API availability */
589 /* name GL ES supported flag */
590
591 /* ARB extensions go here, sorted alphabetically.
592 */
593 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
594 EXT(ARB_compute_shader, true, false, ARB_compute_shader),
595 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
596 EXT(ARB_derivative_control, true, false, ARB_derivative_control),
597 EXT(ARB_draw_buffers, true, false, dummy_true),
598 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
599 EXT(ARB_enhanced_layouts, true, false, ARB_enhanced_layouts),
600 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
601 EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
602 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
603 EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
604 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
605 EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64),
606 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
607 EXT(ARB_separate_shader_objects, true, false, dummy_true),
608 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
609 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
610 EXT(ARB_shader_clock, true, false, ARB_shader_clock),
611 EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
612 EXT(ARB_shader_image_size, true, false, ARB_shader_image_size),
613 EXT(ARB_shader_precision, true, false, ARB_shader_precision),
614 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
615 EXT(ARB_shader_storage_buffer_object, true, true, ARB_shader_storage_buffer_object),
616 EXT(ARB_shader_subroutine, true, false, ARB_shader_subroutine),
617 EXT(ARB_shader_texture_image_samples, true, false, ARB_shader_texture_image_samples),
618 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
619 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
620 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
621 EXT(ARB_tessellation_shader, true, false, ARB_tessellation_shader),
622 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
623 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
624 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
625 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
626 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
627 EXT(ARB_texture_rectangle, true, false, dummy_true),
628 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
629 EXT(ARB_vertex_attrib_64bit, true, false, ARB_vertex_attrib_64bit),
630 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
631
632 /* KHR extensions go here, sorted alphabetically.
633 */
634
635 /* OES extensions go here, sorted alphabetically.
636 */
637 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
638 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
639 EXT(OES_texture_3D, false, true, dummy_true),
640 EXT(OES_texture_storage_multisample_2d_array, false, true, ARB_texture_multisample),
641
642 /* All other extensions go here, sorted alphabetically.
643 */
644 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
645 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
646 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
647 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
648 EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
649 EXT(EXT_draw_buffers, false, true, dummy_true),
650 EXT(EXT_separate_shader_objects, false, true, dummy_true),
651 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
652 EXT(EXT_texture_array, true, false, EXT_texture_array),
653 };
654
655 #undef EXT
656
657
658 /**
659 * Determine whether a given extension is compatible with the target,
660 * API, and extension information in the current parser state.
661 */
662 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
663 state) const
664 {
665 /* Check that this extension matches whether we are compiling
666 * for desktop GL or GLES.
667 */
668 if (state->es_shader) {
669 if (!this->avail_in_ES) return false;
670 } else {
671 if (!this->avail_in_GL) return false;
672 }
673
674 /* Check that this extension is supported by the OpenGL
675 * implementation.
676 *
677 * Note: the ->* operator indexes into state->extensions by the
678 * offset this->supported_flag. See
679 * _mesa_glsl_extension::supported_flag for more info.
680 */
681 return state->extensions->*(this->supported_flag);
682 }
683
684 /**
685 * Set the appropriate flags in the parser state to establish the
686 * given behavior for this extension.
687 */
688 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
689 ext_behavior behavior) const
690 {
691 /* Note: the ->* operator indexes into state by the
692 * offsets this->enable_flag and this->warn_flag. See
693 * _mesa_glsl_extension::supported_flag for more info.
694 */
695 state->*(this->enable_flag) = (behavior != extension_disable);
696 state->*(this->warn_flag) = (behavior == extension_warn);
697 }
698
699 /**
700 * Find an extension by name in _mesa_glsl_supported_extensions. If
701 * the name is not found, return NULL.
702 */
703 static const _mesa_glsl_extension *find_extension(const char *name)
704 {
705 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
706 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
707 return &_mesa_glsl_supported_extensions[i];
708 }
709 }
710 return NULL;
711 }
712
713
714 bool
715 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
716 const char *behavior_string, YYLTYPE *behavior_locp,
717 _mesa_glsl_parse_state *state)
718 {
719 ext_behavior behavior;
720 if (strcmp(behavior_string, "warn") == 0) {
721 behavior = extension_warn;
722 } else if (strcmp(behavior_string, "require") == 0) {
723 behavior = extension_require;
724 } else if (strcmp(behavior_string, "enable") == 0) {
725 behavior = extension_enable;
726 } else if (strcmp(behavior_string, "disable") == 0) {
727 behavior = extension_disable;
728 } else {
729 _mesa_glsl_error(behavior_locp, state,
730 "unknown extension behavior `%s'",
731 behavior_string);
732 return false;
733 }
734
735 if (strcmp(name, "all") == 0) {
736 if ((behavior == extension_enable) || (behavior == extension_require)) {
737 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
738 (behavior == extension_enable)
739 ? "enable" : "require");
740 return false;
741 } else {
742 for (unsigned i = 0;
743 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
744 const _mesa_glsl_extension *extension
745 = &_mesa_glsl_supported_extensions[i];
746 if (extension->compatible_with_state(state)) {
747 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
748 }
749 }
750 }
751 } else {
752 const _mesa_glsl_extension *extension = find_extension(name);
753 if (extension && extension->compatible_with_state(state)) {
754 extension->set_flags(state, behavior);
755 } else {
756 static const char fmt[] = "extension `%s' unsupported in %s shader";
757
758 if (behavior == extension_require) {
759 _mesa_glsl_error(name_locp, state, fmt,
760 name, _mesa_shader_stage_to_string(state->stage));
761 return false;
762 } else {
763 _mesa_glsl_warning(name_locp, state, fmt,
764 name, _mesa_shader_stage_to_string(state->stage));
765 }
766 }
767 }
768
769 return true;
770 }
771
772
773 /**
774 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
775 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
776 * (process_array_constructor, et al) sufficient information to do type
777 * checking.
778 *
779 * Operates on assignments involving an aggregate initializer. E.g.,
780 *
781 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
782 *
783 * or more ridiculously,
784 *
785 * struct S {
786 * vec4 v[2];
787 * };
788 *
789 * struct {
790 * S a[2], b;
791 * int c;
792 * } aggregate = {
793 * {
794 * {
795 * {
796 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
797 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
798 * } // a[0].v
799 * }, // a[0]
800 * {
801 * {
802 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
803 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
804 * } // a[1].v
805 * } // a[1]
806 * }, // a
807 * {
808 * {
809 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
810 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
811 * } // b.v
812 * }, // b
813 * 4 // c
814 * };
815 *
816 * This pass is necessary because the right-hand side of <type> e = { ... }
817 * doesn't contain sufficient information to determine if the types match.
818 */
819 void
820 _mesa_ast_set_aggregate_type(const glsl_type *type,
821 ast_expression *expr)
822 {
823 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
824 ai->constructor_type = type;
825
826 /* If the aggregate is an array, recursively set its elements' types. */
827 if (type->is_array()) {
828 /* Each array element has the type type->fields.array.
829 *
830 * E.g., if <type> if struct S[2] we want to set each element's type to
831 * struct S.
832 */
833 for (exec_node *expr_node = ai->expressions.head;
834 !expr_node->is_tail_sentinel();
835 expr_node = expr_node->next) {
836 ast_expression *expr = exec_node_data(ast_expression, expr_node,
837 link);
838
839 if (expr->oper == ast_aggregate)
840 _mesa_ast_set_aggregate_type(type->fields.array, expr);
841 }
842
843 /* If the aggregate is a struct, recursively set its fields' types. */
844 } else if (type->is_record()) {
845 exec_node *expr_node = ai->expressions.head;
846
847 /* Iterate through the struct's fields. */
848 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
849 i++, expr_node = expr_node->next) {
850 ast_expression *expr = exec_node_data(ast_expression, expr_node,
851 link);
852
853 if (expr->oper == ast_aggregate) {
854 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
855 }
856 }
857 /* If the aggregate is a matrix, set its columns' types. */
858 } else if (type->is_matrix()) {
859 for (exec_node *expr_node = ai->expressions.head;
860 !expr_node->is_tail_sentinel();
861 expr_node = expr_node->next) {
862 ast_expression *expr = exec_node_data(ast_expression, expr_node,
863 link);
864
865 if (expr->oper == ast_aggregate)
866 _mesa_ast_set_aggregate_type(type->column_type(), expr);
867 }
868 }
869 }
870
871 void
872 _mesa_ast_process_interface_block(YYLTYPE *locp,
873 _mesa_glsl_parse_state *state,
874 ast_interface_block *const block,
875 const struct ast_type_qualifier q)
876 {
877 if (q.flags.q.buffer) {
878 if (!state->has_shader_storage_buffer_objects()) {
879 _mesa_glsl_error(locp, state,
880 "#version 430 / GL_ARB_shader_storage_buffer_object "
881 "required for defining shader storage blocks");
882 } else if (state->ARB_shader_storage_buffer_object_warn) {
883 _mesa_glsl_warning(locp, state,
884 "#version 430 / GL_ARB_shader_storage_buffer_object "
885 "required for defining shader storage blocks");
886 }
887 } else if (q.flags.q.uniform) {
888 if (!state->has_uniform_buffer_objects()) {
889 _mesa_glsl_error(locp, state,
890 "#version 140 / GL_ARB_uniform_buffer_object "
891 "required for defining uniform blocks");
892 } else if (state->ARB_uniform_buffer_object_warn) {
893 _mesa_glsl_warning(locp, state,
894 "#version 140 / GL_ARB_uniform_buffer_object "
895 "required for defining uniform blocks");
896 }
897 } else {
898 if (state->es_shader || state->language_version < 150) {
899 _mesa_glsl_error(locp, state,
900 "#version 150 required for using "
901 "interface blocks");
902 }
903 }
904
905 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
906 * "It is illegal to have an input block in a vertex shader
907 * or an output block in a fragment shader"
908 */
909 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
910 _mesa_glsl_error(locp, state,
911 "`in' interface block is not allowed for "
912 "a vertex shader");
913 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
914 _mesa_glsl_error(locp, state,
915 "`out' interface block is not allowed for "
916 "a fragment shader");
917 }
918
919 /* Since block arrays require names, and both features are added in
920 * the same language versions, we don't have to explicitly
921 * version-check both things.
922 */
923 if (block->instance_name != NULL) {
924 state->check_version(150, 300, locp, "interface blocks with "
925 "an instance name are not allowed");
926 }
927
928 uint64_t interface_type_mask;
929 struct ast_type_qualifier temp_type_qualifier;
930
931 /* Get a bitmask containing only the in/out/uniform/buffer
932 * flags, allowing us to ignore other irrelevant flags like
933 * interpolation qualifiers.
934 */
935 temp_type_qualifier.flags.i = 0;
936 temp_type_qualifier.flags.q.uniform = true;
937 temp_type_qualifier.flags.q.in = true;
938 temp_type_qualifier.flags.q.out = true;
939 temp_type_qualifier.flags.q.buffer = true;
940 interface_type_mask = temp_type_qualifier.flags.i;
941
942 /* Get the block's interface qualifier. The interface_qualifier
943 * production rule guarantees that only one bit will be set (and
944 * it will be in/out/uniform).
945 */
946 uint64_t block_interface_qualifier = q.flags.i;
947
948 block->layout.flags.i |= block_interface_qualifier;
949
950 if (state->stage == MESA_SHADER_GEOMETRY &&
951 state->has_explicit_attrib_stream()) {
952 /* Assign global layout's stream value. */
953 block->layout.flags.q.stream = 1;
954 block->layout.flags.q.explicit_stream = 0;
955 block->layout.stream = state->out_qualifier->stream;
956 }
957
958 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
959 ast_type_qualifier& qualifier = member->type->qualifier;
960 if ((qualifier.flags.i & interface_type_mask) == 0) {
961 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
962 * "If no optional qualifier is used in a member declaration, the
963 * qualifier of the variable is just in, out, or uniform as declared
964 * by interface-qualifier."
965 */
966 qualifier.flags.i |= block_interface_qualifier;
967 } else if ((qualifier.flags.i & interface_type_mask) !=
968 block_interface_qualifier) {
969 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
970 * "If optional qualifiers are used, they can include interpolation
971 * and storage qualifiers and they must declare an input, output,
972 * or uniform variable consistent with the interface qualifier of
973 * the block."
974 */
975 _mesa_glsl_error(locp, state,
976 "uniform/in/out qualifier on "
977 "interface block member does not match "
978 "the interface block");
979 }
980
981 /* From GLSL ES 3.0, chapter 4.3.7 "Interface Blocks":
982 *
983 * "GLSL ES 3.0 does not support interface blocks for shader inputs or
984 * outputs."
985 *
986 * And from GLSL ES 3.0, chapter 4.6.1 "The invariant qualifier":.
987 *
988 * "Only variables output from a shader can be candidates for
989 * invariance."
990 *
991 * From GLSL 4.40 and GLSL 1.50, section "Interface Blocks":
992 *
993 * "If optional qualifiers are used, they can include interpolation
994 * qualifiers, auxiliary storage qualifiers, and storage qualifiers
995 * and they must declare an input, output, or uniform member
996 * consistent with the interface qualifier of the block"
997 */
998 if (qualifier.flags.q.invariant)
999 _mesa_glsl_error(locp, state,
1000 "invariant qualifiers cannot be used "
1001 "with interface blocks members");
1002 }
1003 }
1004
1005 void
1006 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1007 {
1008 if (q->flags.q.subroutine)
1009 printf("subroutine ");
1010
1011 if (q->flags.q.subroutine_def) {
1012 printf("subroutine (");
1013 q->subroutine_list->print();
1014 printf(")");
1015 }
1016
1017 if (q->flags.q.constant)
1018 printf("const ");
1019
1020 if (q->flags.q.invariant)
1021 printf("invariant ");
1022
1023 if (q->flags.q.attribute)
1024 printf("attribute ");
1025
1026 if (q->flags.q.varying)
1027 printf("varying ");
1028
1029 if (q->flags.q.in && q->flags.q.out)
1030 printf("inout ");
1031 else {
1032 if (q->flags.q.in)
1033 printf("in ");
1034
1035 if (q->flags.q.out)
1036 printf("out ");
1037 }
1038
1039 if (q->flags.q.centroid)
1040 printf("centroid ");
1041 if (q->flags.q.sample)
1042 printf("sample ");
1043 if (q->flags.q.patch)
1044 printf("patch ");
1045 if (q->flags.q.uniform)
1046 printf("uniform ");
1047 if (q->flags.q.buffer)
1048 printf("buffer ");
1049 if (q->flags.q.smooth)
1050 printf("smooth ");
1051 if (q->flags.q.flat)
1052 printf("flat ");
1053 if (q->flags.q.noperspective)
1054 printf("noperspective ");
1055 }
1056
1057
1058 void
1059 ast_node::print(void) const
1060 {
1061 printf("unhandled node ");
1062 }
1063
1064
1065 ast_node::ast_node(void)
1066 {
1067 this->location.source = 0;
1068 this->location.first_line = 0;
1069 this->location.first_column = 0;
1070 this->location.last_line = 0;
1071 this->location.last_column = 0;
1072 }
1073
1074
1075 static void
1076 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1077 {
1078 if (array_specifier)
1079 array_specifier->print();
1080 }
1081
1082
1083 void
1084 ast_compound_statement::print(void) const
1085 {
1086 printf("{\n");
1087
1088 foreach_list_typed(ast_node, ast, link, &this->statements) {
1089 ast->print();
1090 }
1091
1092 printf("}\n");
1093 }
1094
1095
1096 ast_compound_statement::ast_compound_statement(int new_scope,
1097 ast_node *statements)
1098 {
1099 this->new_scope = new_scope;
1100
1101 if (statements != NULL) {
1102 this->statements.push_degenerate_list_at_head(&statements->link);
1103 }
1104 }
1105
1106
1107 void
1108 ast_expression::print(void) const
1109 {
1110 switch (oper) {
1111 case ast_assign:
1112 case ast_mul_assign:
1113 case ast_div_assign:
1114 case ast_mod_assign:
1115 case ast_add_assign:
1116 case ast_sub_assign:
1117 case ast_ls_assign:
1118 case ast_rs_assign:
1119 case ast_and_assign:
1120 case ast_xor_assign:
1121 case ast_or_assign:
1122 subexpressions[0]->print();
1123 printf("%s ", operator_string(oper));
1124 subexpressions[1]->print();
1125 break;
1126
1127 case ast_field_selection:
1128 subexpressions[0]->print();
1129 printf(". %s ", primary_expression.identifier);
1130 break;
1131
1132 case ast_plus:
1133 case ast_neg:
1134 case ast_bit_not:
1135 case ast_logic_not:
1136 case ast_pre_inc:
1137 case ast_pre_dec:
1138 printf("%s ", operator_string(oper));
1139 subexpressions[0]->print();
1140 break;
1141
1142 case ast_post_inc:
1143 case ast_post_dec:
1144 subexpressions[0]->print();
1145 printf("%s ", operator_string(oper));
1146 break;
1147
1148 case ast_conditional:
1149 subexpressions[0]->print();
1150 printf("? ");
1151 subexpressions[1]->print();
1152 printf(": ");
1153 subexpressions[2]->print();
1154 break;
1155
1156 case ast_array_index:
1157 subexpressions[0]->print();
1158 printf("[ ");
1159 subexpressions[1]->print();
1160 printf("] ");
1161 break;
1162
1163 case ast_function_call: {
1164 subexpressions[0]->print();
1165 printf("( ");
1166
1167 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1168 if (&ast->link != this->expressions.get_head())
1169 printf(", ");
1170
1171 ast->print();
1172 }
1173
1174 printf(") ");
1175 break;
1176 }
1177
1178 case ast_identifier:
1179 printf("%s ", primary_expression.identifier);
1180 break;
1181
1182 case ast_int_constant:
1183 printf("%d ", primary_expression.int_constant);
1184 break;
1185
1186 case ast_uint_constant:
1187 printf("%u ", primary_expression.uint_constant);
1188 break;
1189
1190 case ast_float_constant:
1191 printf("%f ", primary_expression.float_constant);
1192 break;
1193
1194 case ast_double_constant:
1195 printf("%f ", primary_expression.double_constant);
1196 break;
1197
1198 case ast_bool_constant:
1199 printf("%s ",
1200 primary_expression.bool_constant
1201 ? "true" : "false");
1202 break;
1203
1204 case ast_sequence: {
1205 printf("( ");
1206 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1207 if (&ast->link != this->expressions.get_head())
1208 printf(", ");
1209
1210 ast->print();
1211 }
1212 printf(") ");
1213 break;
1214 }
1215
1216 case ast_aggregate: {
1217 printf("{ ");
1218 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1219 if (&ast->link != this->expressions.get_head())
1220 printf(", ");
1221
1222 ast->print();
1223 }
1224 printf("} ");
1225 break;
1226 }
1227
1228 default:
1229 assert(0);
1230 break;
1231 }
1232 }
1233
1234 ast_expression::ast_expression(int oper,
1235 ast_expression *ex0,
1236 ast_expression *ex1,
1237 ast_expression *ex2) :
1238 primary_expression()
1239 {
1240 this->oper = ast_operators(oper);
1241 this->subexpressions[0] = ex0;
1242 this->subexpressions[1] = ex1;
1243 this->subexpressions[2] = ex2;
1244 this->non_lvalue_description = NULL;
1245 }
1246
1247
1248 void
1249 ast_expression_statement::print(void) const
1250 {
1251 if (expression)
1252 expression->print();
1253
1254 printf("; ");
1255 }
1256
1257
1258 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1259 expression(ex)
1260 {
1261 /* empty */
1262 }
1263
1264
1265 void
1266 ast_function::print(void) const
1267 {
1268 return_type->print();
1269 printf(" %s (", identifier);
1270
1271 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1272 ast->print();
1273 }
1274
1275 printf(")");
1276 }
1277
1278
1279 ast_function::ast_function(void)
1280 : return_type(NULL), identifier(NULL), is_definition(false),
1281 signature(NULL)
1282 {
1283 /* empty */
1284 }
1285
1286
1287 void
1288 ast_fully_specified_type::print(void) const
1289 {
1290 _mesa_ast_type_qualifier_print(& qualifier);
1291 specifier->print();
1292 }
1293
1294
1295 void
1296 ast_parameter_declarator::print(void) const
1297 {
1298 type->print();
1299 if (identifier)
1300 printf("%s ", identifier);
1301 ast_opt_array_dimensions_print(array_specifier);
1302 }
1303
1304
1305 void
1306 ast_function_definition::print(void) const
1307 {
1308 prototype->print();
1309 body->print();
1310 }
1311
1312
1313 void
1314 ast_declaration::print(void) const
1315 {
1316 printf("%s ", identifier);
1317 ast_opt_array_dimensions_print(array_specifier);
1318
1319 if (initializer) {
1320 printf("= ");
1321 initializer->print();
1322 }
1323 }
1324
1325
1326 ast_declaration::ast_declaration(const char *identifier,
1327 ast_array_specifier *array_specifier,
1328 ast_expression *initializer)
1329 {
1330 this->identifier = identifier;
1331 this->array_specifier = array_specifier;
1332 this->initializer = initializer;
1333 }
1334
1335
1336 void
1337 ast_declarator_list::print(void) const
1338 {
1339 assert(type || invariant);
1340
1341 if (type)
1342 type->print();
1343 else if (invariant)
1344 printf("invariant ");
1345 else
1346 printf("precise ");
1347
1348 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1349 if (&ast->link != this->declarations.get_head())
1350 printf(", ");
1351
1352 ast->print();
1353 }
1354
1355 printf("; ");
1356 }
1357
1358
1359 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1360 {
1361 this->type = type;
1362 this->invariant = false;
1363 this->precise = false;
1364 }
1365
1366 void
1367 ast_jump_statement::print(void) const
1368 {
1369 switch (mode) {
1370 case ast_continue:
1371 printf("continue; ");
1372 break;
1373 case ast_break:
1374 printf("break; ");
1375 break;
1376 case ast_return:
1377 printf("return ");
1378 if (opt_return_value)
1379 opt_return_value->print();
1380
1381 printf("; ");
1382 break;
1383 case ast_discard:
1384 printf("discard; ");
1385 break;
1386 }
1387 }
1388
1389
1390 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1391 : opt_return_value(NULL)
1392 {
1393 this->mode = ast_jump_modes(mode);
1394
1395 if (mode == ast_return)
1396 opt_return_value = return_value;
1397 }
1398
1399
1400 void
1401 ast_selection_statement::print(void) const
1402 {
1403 printf("if ( ");
1404 condition->print();
1405 printf(") ");
1406
1407 then_statement->print();
1408
1409 if (else_statement) {
1410 printf("else ");
1411 else_statement->print();
1412 }
1413
1414 }
1415
1416
1417 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1418 ast_node *then_statement,
1419 ast_node *else_statement)
1420 {
1421 this->condition = condition;
1422 this->then_statement = then_statement;
1423 this->else_statement = else_statement;
1424 }
1425
1426
1427 void
1428 ast_switch_statement::print(void) const
1429 {
1430 printf("switch ( ");
1431 test_expression->print();
1432 printf(") ");
1433
1434 body->print();
1435 }
1436
1437
1438 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1439 ast_node *body)
1440 {
1441 this->test_expression = test_expression;
1442 this->body = body;
1443 }
1444
1445
1446 void
1447 ast_switch_body::print(void) const
1448 {
1449 printf("{\n");
1450 if (stmts != NULL) {
1451 stmts->print();
1452 }
1453 printf("}\n");
1454 }
1455
1456
1457 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1458 {
1459 this->stmts = stmts;
1460 }
1461
1462
1463 void ast_case_label::print(void) const
1464 {
1465 if (test_value != NULL) {
1466 printf("case ");
1467 test_value->print();
1468 printf(": ");
1469 } else {
1470 printf("default: ");
1471 }
1472 }
1473
1474
1475 ast_case_label::ast_case_label(ast_expression *test_value)
1476 {
1477 this->test_value = test_value;
1478 }
1479
1480
1481 void ast_case_label_list::print(void) const
1482 {
1483 foreach_list_typed(ast_node, ast, link, & this->labels) {
1484 ast->print();
1485 }
1486 printf("\n");
1487 }
1488
1489
1490 ast_case_label_list::ast_case_label_list(void)
1491 {
1492 }
1493
1494
1495 void ast_case_statement::print(void) const
1496 {
1497 labels->print();
1498 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1499 ast->print();
1500 printf("\n");
1501 }
1502 }
1503
1504
1505 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1506 {
1507 this->labels = labels;
1508 }
1509
1510
1511 void ast_case_statement_list::print(void) const
1512 {
1513 foreach_list_typed(ast_node, ast, link, & this->cases) {
1514 ast->print();
1515 }
1516 }
1517
1518
1519 ast_case_statement_list::ast_case_statement_list(void)
1520 {
1521 }
1522
1523
1524 void
1525 ast_iteration_statement::print(void) const
1526 {
1527 switch (mode) {
1528 case ast_for:
1529 printf("for( ");
1530 if (init_statement)
1531 init_statement->print();
1532 printf("; ");
1533
1534 if (condition)
1535 condition->print();
1536 printf("; ");
1537
1538 if (rest_expression)
1539 rest_expression->print();
1540 printf(") ");
1541
1542 body->print();
1543 break;
1544
1545 case ast_while:
1546 printf("while ( ");
1547 if (condition)
1548 condition->print();
1549 printf(") ");
1550 body->print();
1551 break;
1552
1553 case ast_do_while:
1554 printf("do ");
1555 body->print();
1556 printf("while ( ");
1557 if (condition)
1558 condition->print();
1559 printf("); ");
1560 break;
1561 }
1562 }
1563
1564
1565 ast_iteration_statement::ast_iteration_statement(int mode,
1566 ast_node *init,
1567 ast_node *condition,
1568 ast_expression *rest_expression,
1569 ast_node *body)
1570 {
1571 this->mode = ast_iteration_modes(mode);
1572 this->init_statement = init;
1573 this->condition = condition;
1574 this->rest_expression = rest_expression;
1575 this->body = body;
1576 }
1577
1578
1579 void
1580 ast_struct_specifier::print(void) const
1581 {
1582 printf("struct %s { ", name);
1583 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1584 ast->print();
1585 }
1586 printf("} ");
1587 }
1588
1589
1590 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1591 ast_declarator_list *declarator_list)
1592 {
1593 if (identifier == NULL) {
1594 static mtx_t mutex = _MTX_INITIALIZER_NP;
1595 static unsigned anon_count = 1;
1596 unsigned count;
1597
1598 mtx_lock(&mutex);
1599 count = anon_count++;
1600 mtx_unlock(&mutex);
1601
1602 identifier = ralloc_asprintf(this, "#anon_struct_%04x", count);
1603 }
1604 name = identifier;
1605 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1606 is_declaration = true;
1607 }
1608
1609 void ast_subroutine_list::print(void) const
1610 {
1611 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1612 if (&ast->link != this->declarations.get_head())
1613 printf(", ");
1614 ast->print();
1615 }
1616 }
1617
1618 static void
1619 set_shader_inout_layout(struct gl_shader *shader,
1620 struct _mesa_glsl_parse_state *state)
1621 {
1622 /* Should have been prevented by the parser. */
1623 if (shader->Stage == MESA_SHADER_TESS_CTRL) {
1624 assert(!state->in_qualifier->flags.i);
1625 } else if (shader->Stage == MESA_SHADER_TESS_EVAL) {
1626 assert(!state->out_qualifier->flags.i);
1627 } else if (shader->Stage != MESA_SHADER_GEOMETRY) {
1628 assert(!state->in_qualifier->flags.i);
1629 assert(!state->out_qualifier->flags.i);
1630 }
1631
1632 if (shader->Stage != MESA_SHADER_COMPUTE) {
1633 /* Should have been prevented by the parser. */
1634 assert(!state->cs_input_local_size_specified);
1635 }
1636
1637 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1638 /* Should have been prevented by the parser. */
1639 assert(!state->fs_uses_gl_fragcoord);
1640 assert(!state->fs_redeclares_gl_fragcoord);
1641 assert(!state->fs_pixel_center_integer);
1642 assert(!state->fs_origin_upper_left);
1643 assert(!state->fs_early_fragment_tests);
1644 }
1645
1646 switch (shader->Stage) {
1647 case MESA_SHADER_TESS_CTRL:
1648 shader->TessCtrl.VerticesOut = 0;
1649 if (state->tcs_output_vertices_specified)
1650 shader->TessCtrl.VerticesOut = state->out_qualifier->vertices;
1651 break;
1652 case MESA_SHADER_TESS_EVAL:
1653 shader->TessEval.PrimitiveMode = PRIM_UNKNOWN;
1654 if (state->in_qualifier->flags.q.prim_type)
1655 shader->TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1656
1657 shader->TessEval.Spacing = 0;
1658 if (state->in_qualifier->flags.q.vertex_spacing)
1659 shader->TessEval.Spacing = state->in_qualifier->vertex_spacing;
1660
1661 shader->TessEval.VertexOrder = 0;
1662 if (state->in_qualifier->flags.q.ordering)
1663 shader->TessEval.VertexOrder = state->in_qualifier->ordering;
1664
1665 shader->TessEval.PointMode = -1;
1666 if (state->in_qualifier->flags.q.point_mode)
1667 shader->TessEval.PointMode = state->in_qualifier->point_mode;
1668 break;
1669 case MESA_SHADER_GEOMETRY:
1670 shader->Geom.VerticesOut = 0;
1671 if (state->out_qualifier->flags.q.max_vertices)
1672 shader->Geom.VerticesOut = state->out_qualifier->max_vertices;
1673
1674 if (state->gs_input_prim_type_specified) {
1675 shader->Geom.InputType = state->in_qualifier->prim_type;
1676 } else {
1677 shader->Geom.InputType = PRIM_UNKNOWN;
1678 }
1679
1680 if (state->out_qualifier->flags.q.prim_type) {
1681 shader->Geom.OutputType = state->out_qualifier->prim_type;
1682 } else {
1683 shader->Geom.OutputType = PRIM_UNKNOWN;
1684 }
1685
1686 shader->Geom.Invocations = 0;
1687 if (state->in_qualifier->flags.q.invocations)
1688 shader->Geom.Invocations = state->in_qualifier->invocations;
1689 break;
1690
1691 case MESA_SHADER_COMPUTE:
1692 if (state->cs_input_local_size_specified) {
1693 for (int i = 0; i < 3; i++)
1694 shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
1695 } else {
1696 for (int i = 0; i < 3; i++)
1697 shader->Comp.LocalSize[i] = 0;
1698 }
1699 break;
1700
1701 case MESA_SHADER_FRAGMENT:
1702 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1703 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1704 shader->pixel_center_integer = state->fs_pixel_center_integer;
1705 shader->origin_upper_left = state->fs_origin_upper_left;
1706 shader->ARB_fragment_coord_conventions_enable =
1707 state->ARB_fragment_coord_conventions_enable;
1708 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1709 break;
1710
1711 default:
1712 /* Nothing to do. */
1713 break;
1714 }
1715 }
1716
1717 extern "C" {
1718
1719 void
1720 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1721 bool dump_ast, bool dump_hir)
1722 {
1723 struct _mesa_glsl_parse_state *state =
1724 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1725 const char *source = shader->Source;
1726
1727 if (ctx->Const.GenerateTemporaryNames)
1728 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
1729 false, true);
1730
1731 state->error = glcpp_preprocess(state, &source, &state->info_log,
1732 &ctx->Extensions, ctx);
1733
1734 if (!state->error) {
1735 _mesa_glsl_lexer_ctor(state, source);
1736 _mesa_glsl_parse(state);
1737 _mesa_glsl_lexer_dtor(state);
1738 }
1739
1740 if (dump_ast) {
1741 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1742 ast->print();
1743 }
1744 printf("\n\n");
1745 }
1746
1747 ralloc_free(shader->ir);
1748 shader->ir = new(shader) exec_list;
1749 if (!state->error && !state->translation_unit.is_empty())
1750 _mesa_ast_to_hir(shader->ir, state);
1751
1752 if (!state->error) {
1753 validate_ir_tree(shader->ir);
1754
1755 /* Print out the unoptimized IR. */
1756 if (dump_hir) {
1757 _mesa_print_ir(stdout, shader->ir, state);
1758 }
1759 }
1760
1761
1762 if (!state->error && !shader->ir->is_empty()) {
1763 struct gl_shader_compiler_options *options =
1764 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1765
1766 lower_subroutine(shader->ir, state);
1767 /* Do some optimization at compile time to reduce shader IR size
1768 * and reduce later work if the same shader is linked multiple times
1769 */
1770 while (do_common_optimization(shader->ir, false, false, options,
1771 ctx->Const.NativeIntegers))
1772 ;
1773
1774 validate_ir_tree(shader->ir);
1775
1776 enum ir_variable_mode other;
1777 switch (shader->Stage) {
1778 case MESA_SHADER_VERTEX:
1779 other = ir_var_shader_in;
1780 break;
1781 case MESA_SHADER_FRAGMENT:
1782 other = ir_var_shader_out;
1783 break;
1784 default:
1785 /* Something invalid to ensure optimize_dead_builtin_uniforms
1786 * doesn't remove anything other than uniforms or constants.
1787 */
1788 other = ir_var_mode_count;
1789 break;
1790 }
1791
1792 optimize_dead_builtin_variables(shader->ir, other);
1793
1794 validate_ir_tree(shader->ir);
1795 }
1796
1797 if (shader->InfoLog)
1798 ralloc_free(shader->InfoLog);
1799
1800 shader->symbols = new(shader->ir) glsl_symbol_table;
1801 shader->CompileStatus = !state->error;
1802 shader->InfoLog = state->info_log;
1803 shader->Version = state->language_version;
1804 shader->IsES = state->es_shader;
1805 shader->uses_builtin_functions = state->uses_builtin_functions;
1806
1807 if (!state->error)
1808 set_shader_inout_layout(shader, state);
1809
1810 /* Retain any live IR, but trash the rest. */
1811 reparent_ir(shader->ir, shader->ir);
1812
1813 /* Destroy the symbol table. Create a new symbol table that contains only
1814 * the variables and functions that still exist in the IR. The symbol
1815 * table will be used later during linking.
1816 *
1817 * There must NOT be any freed objects still referenced by the symbol
1818 * table. That could cause the linker to dereference freed memory.
1819 *
1820 * We don't have to worry about types or interface-types here because those
1821 * are fly-weights that are looked up by glsl_type.
1822 */
1823 foreach_in_list (ir_instruction, ir, shader->ir) {
1824 switch (ir->ir_type) {
1825 case ir_type_function:
1826 shader->symbols->add_function((ir_function *) ir);
1827 break;
1828 case ir_type_variable: {
1829 ir_variable *const var = (ir_variable *) ir;
1830
1831 if (var->data.mode != ir_var_temporary)
1832 shader->symbols->add_variable(var);
1833 break;
1834 }
1835 default:
1836 break;
1837 }
1838 }
1839
1840 _mesa_glsl_initialize_derived_variables(shader);
1841
1842 delete state->symbols;
1843 ralloc_free(state);
1844 }
1845
1846 } /* extern "C" */
1847 /**
1848 * Do the set of common optimizations passes
1849 *
1850 * \param ir List of instructions to be optimized
1851 * \param linked Is the shader linked? This enables
1852 * optimizations passes that remove code at
1853 * global scope and could cause linking to
1854 * fail.
1855 * \param uniform_locations_assigned Have locations already been assigned for
1856 * uniforms? This prevents the declarations
1857 * of unused uniforms from being removed.
1858 * The setting of this flag only matters if
1859 * \c linked is \c true.
1860 * \param max_unroll_iterations Maximum number of loop iterations to be
1861 * unrolled. Setting to 0 disables loop
1862 * unrolling.
1863 * \param options The driver's preferred shader options.
1864 */
1865 bool
1866 do_common_optimization(exec_list *ir, bool linked,
1867 bool uniform_locations_assigned,
1868 const struct gl_shader_compiler_options *options,
1869 bool native_integers)
1870 {
1871 GLboolean progress = GL_FALSE;
1872
1873 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1874
1875 if (linked) {
1876 progress = do_function_inlining(ir) || progress;
1877 progress = do_dead_functions(ir) || progress;
1878 progress = do_structure_splitting(ir) || progress;
1879 }
1880 progress = do_if_simplification(ir) || progress;
1881 progress = opt_flatten_nested_if_blocks(ir) || progress;
1882 progress = opt_conditional_discard(ir) || progress;
1883 progress = do_copy_propagation(ir) || progress;
1884 progress = do_copy_propagation_elements(ir) || progress;
1885
1886 if (options->OptimizeForAOS && !linked)
1887 progress = opt_flip_matrices(ir) || progress;
1888
1889 if (linked && options->OptimizeForAOS) {
1890 progress = do_vectorize(ir) || progress;
1891 }
1892
1893 if (linked)
1894 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1895 else
1896 progress = do_dead_code_unlinked(ir) || progress;
1897 progress = do_dead_code_local(ir) || progress;
1898 progress = do_tree_grafting(ir) || progress;
1899 progress = do_constant_propagation(ir) || progress;
1900 if (linked)
1901 progress = do_constant_variable(ir) || progress;
1902 else
1903 progress = do_constant_variable_unlinked(ir) || progress;
1904 progress = do_constant_folding(ir) || progress;
1905 progress = do_minmax_prune(ir) || progress;
1906 progress = do_rebalance_tree(ir) || progress;
1907 progress = do_algebraic(ir, native_integers, options) || progress;
1908 progress = do_lower_jumps(ir) || progress;
1909 progress = do_vec_index_to_swizzle(ir) || progress;
1910 progress = lower_vector_insert(ir, false) || progress;
1911 progress = do_swizzle_swizzle(ir) || progress;
1912 progress = do_noop_swizzle(ir) || progress;
1913
1914 progress = optimize_split_arrays(ir, linked) || progress;
1915 progress = optimize_redundant_jumps(ir) || progress;
1916
1917 loop_state *ls = analyze_loop_variables(ir);
1918 if (ls->loop_found) {
1919 progress = set_loop_controls(ir, ls) || progress;
1920 progress = unroll_loops(ir, ls, options) || progress;
1921 }
1922 delete ls;
1923
1924 return progress;
1925 }
1926
1927 extern "C" {
1928
1929 /**
1930 * To be called at GL teardown time, this frees compiler datastructures.
1931 *
1932 * After calling this, any previously compiled shaders and shader
1933 * programs would be invalid. So this should happen at approximately
1934 * program exit.
1935 */
1936 void
1937 _mesa_destroy_shader_compiler(void)
1938 {
1939 _mesa_destroy_shader_compiler_caches();
1940
1941 _mesa_glsl_release_types();
1942 }
1943
1944 /**
1945 * Releases compiler caches to trade off performance for memory.
1946 *
1947 * Intended to be used with glReleaseShaderCompiler().
1948 */
1949 void
1950 _mesa_destroy_shader_compiler_caches(void)
1951 {
1952 _mesa_glsl_release_builtin_functions();
1953 }
1954
1955 }