29cf0c633beba62d4c6ffc0a3bc2052dde673332
[mesa.git] / src / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <stdio.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <assert.h>
27
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/shaderobj.h"
31 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
32 #include "util/ralloc.h"
33 #include "ast.h"
34 #include "glsl_parser_extras.h"
35 #include "glsl_parser.h"
36 #include "ir_optimization.h"
37 #include "loop_analysis.h"
38
39 /**
40 * Format a short human-readable description of the given GLSL version.
41 */
42 const char *
43 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
44 {
45 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
46 version / 100, version % 100);
47 }
48
49
50 static const unsigned known_desktop_glsl_versions[] =
51 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
52
53
54 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
55 gl_shader_stage stage,
56 void *mem_ctx)
57 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
58 switch_state()
59 {
60 assert(stage < MESA_SHADER_STAGES);
61 this->stage = stage;
62
63 this->scanner = NULL;
64 this->translation_unit.make_empty();
65 this->symbols = new(mem_ctx) glsl_symbol_table;
66
67 this->info_log = ralloc_strdup(mem_ctx, "");
68 this->error = false;
69 this->loop_nesting_ast = NULL;
70
71 this->struct_specifier_depth = 0;
72
73 this->uses_builtin_functions = false;
74
75 /* Set default language version and extensions */
76 this->language_version = 110;
77 this->forced_language_version = ctx->Const.ForceGLSLVersion;
78 this->es_shader = false;
79 this->ARB_texture_rectangle_enable = true;
80
81 /* OpenGL ES 2.0 has different defaults from desktop GL. */
82 if (ctx->API == API_OPENGLES2) {
83 this->language_version = 100;
84 this->es_shader = true;
85 this->ARB_texture_rectangle_enable = false;
86 }
87
88 this->extensions = &ctx->Extensions;
89
90 this->Const.MaxLights = ctx->Const.MaxLights;
91 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
92 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
93 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
94 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
95 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
96 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
97 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
98 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
99 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
100 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
101 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
102
103 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
104
105 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
106
107 /* 1.50 constants */
108 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
109 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
110 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
111 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
112 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
113 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
114 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
115 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
116
117 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
118 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
119 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
120 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
121 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
122 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
123 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
124 this->Const.MaxVertexAtomicCounterBuffers =
125 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
126 this->Const.MaxTessControlAtomicCounterBuffers =
127 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
128 this->Const.MaxTessEvaluationAtomicCounterBuffers =
129 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
130 this->Const.MaxGeometryAtomicCounterBuffers =
131 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
132 this->Const.MaxFragmentAtomicCounterBuffers =
133 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
134 this->Const.MaxCombinedAtomicCounterBuffers =
135 ctx->Const.MaxCombinedAtomicBuffers;
136 this->Const.MaxAtomicCounterBufferSize =
137 ctx->Const.MaxAtomicBufferSize;
138
139 /* Compute shader constants */
140 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
141 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
142 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
143 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
144
145 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
146 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
147 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
148 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
149 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
150 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
151 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
152 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
153 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
154
155 /* ARB_viewport_array */
156 this->Const.MaxViewports = ctx->Const.MaxViewports;
157
158 /* tessellation shader constants */
159 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
160 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
161 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
162 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
163 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
164 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
165 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
166 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
167 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
168 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
169 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
170 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
171
172 this->current_function = NULL;
173 this->toplevel_ir = NULL;
174 this->found_return = false;
175 this->all_invariant = false;
176 this->user_structures = NULL;
177 this->num_user_structures = 0;
178 this->num_subroutines = 0;
179 this->subroutines = NULL;
180 this->num_subroutine_types = 0;
181 this->subroutine_types = NULL;
182
183 /* supported_versions should be large enough to support the known desktop
184 * GLSL versions plus 3 GLES versions (ES 1.00, ES 3.00, and ES 3.10))
185 */
186 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 3) ==
187 ARRAY_SIZE(this->supported_versions));
188
189 /* Populate the list of supported GLSL versions */
190 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
191 * the OpenGL 3.2 Core context is supported, this logic will need
192 * change. Older versions of GLSL are no longer supported
193 * outside the compatibility contexts of 3.x.
194 */
195 this->num_supported_versions = 0;
196 if (_mesa_is_desktop_gl(ctx)) {
197 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
198 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
199 this->supported_versions[this->num_supported_versions].ver
200 = known_desktop_glsl_versions[i];
201 this->supported_versions[this->num_supported_versions].es = false;
202 this->num_supported_versions++;
203 }
204 }
205 }
206 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
207 this->supported_versions[this->num_supported_versions].ver = 100;
208 this->supported_versions[this->num_supported_versions].es = true;
209 this->num_supported_versions++;
210 }
211 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
212 this->supported_versions[this->num_supported_versions].ver = 300;
213 this->supported_versions[this->num_supported_versions].es = true;
214 this->num_supported_versions++;
215 }
216 if (_mesa_is_gles31(ctx)) {
217 this->supported_versions[this->num_supported_versions].ver = 310;
218 this->supported_versions[this->num_supported_versions].es = true;
219 this->num_supported_versions++;
220 }
221
222 /* Create a string for use in error messages to tell the user which GLSL
223 * versions are supported.
224 */
225 char *supported = ralloc_strdup(this, "");
226 for (unsigned i = 0; i < this->num_supported_versions; i++) {
227 unsigned ver = this->supported_versions[i].ver;
228 const char *const prefix = (i == 0)
229 ? ""
230 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
231 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
232
233 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
234 prefix,
235 ver / 100, ver % 100,
236 suffix);
237 }
238
239 this->supported_version_string = supported;
240
241 if (ctx->Const.ForceGLSLExtensionsWarn)
242 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
243
244 this->default_uniform_qualifier = new(this) ast_type_qualifier();
245 this->default_uniform_qualifier->flags.q.shared = 1;
246 this->default_uniform_qualifier->flags.q.column_major = 1;
247 this->default_uniform_qualifier->is_default_qualifier = true;
248
249 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
250 this->default_shader_storage_qualifier->flags.q.shared = 1;
251 this->default_shader_storage_qualifier->flags.q.column_major = 1;
252 this->default_shader_storage_qualifier->is_default_qualifier = true;
253
254 this->fs_uses_gl_fragcoord = false;
255 this->fs_redeclares_gl_fragcoord = false;
256 this->fs_origin_upper_left = false;
257 this->fs_pixel_center_integer = false;
258 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
259
260 this->gs_input_prim_type_specified = false;
261 this->tcs_output_vertices_specified = false;
262 this->gs_input_size = 0;
263 this->in_qualifier = new(this) ast_type_qualifier();
264 this->out_qualifier = new(this) ast_type_qualifier();
265 this->fs_early_fragment_tests = false;
266 memset(this->atomic_counter_offsets, 0,
267 sizeof(this->atomic_counter_offsets));
268 this->allow_extension_directive_midshader =
269 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
270 }
271
272 /**
273 * Determine whether the current GLSL version is sufficiently high to support
274 * a certain feature, and generate an error message if it isn't.
275 *
276 * \param required_glsl_version and \c required_glsl_es_version are
277 * interpreted as they are in _mesa_glsl_parse_state::is_version().
278 *
279 * \param locp is the parser location where the error should be reported.
280 *
281 * \param fmt (and additional arguments) constitute a printf-style error
282 * message to report if the version check fails. Information about the
283 * current and required GLSL versions will be appended. So, for example, if
284 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
285 * "foo unsupported") is called, the error message will be "foo unsupported in
286 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
287 */
288 bool
289 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
290 unsigned required_glsl_es_version,
291 YYLTYPE *locp, const char *fmt, ...)
292 {
293 if (this->is_version(required_glsl_version, required_glsl_es_version))
294 return true;
295
296 va_list args;
297 va_start(args, fmt);
298 char *problem = ralloc_vasprintf(this, fmt, args);
299 va_end(args);
300 const char *glsl_version_string
301 = glsl_compute_version_string(this, false, required_glsl_version);
302 const char *glsl_es_version_string
303 = glsl_compute_version_string(this, true, required_glsl_es_version);
304 const char *requirement_string = "";
305 if (required_glsl_version && required_glsl_es_version) {
306 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
307 glsl_version_string,
308 glsl_es_version_string);
309 } else if (required_glsl_version) {
310 requirement_string = ralloc_asprintf(this, " (%s required)",
311 glsl_version_string);
312 } else if (required_glsl_es_version) {
313 requirement_string = ralloc_asprintf(this, " (%s required)",
314 glsl_es_version_string);
315 }
316 _mesa_glsl_error(locp, this, "%s in %s%s",
317 problem, this->get_version_string(),
318 requirement_string);
319
320 return false;
321 }
322
323 /**
324 * Process a GLSL #version directive.
325 *
326 * \param version is the integer that follows the #version token.
327 *
328 * \param ident is a string identifier that follows the integer, if any is
329 * present. Otherwise NULL.
330 */
331 void
332 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
333 const char *ident)
334 {
335 bool es_token_present = false;
336 if (ident) {
337 if (strcmp(ident, "es") == 0) {
338 es_token_present = true;
339 } else if (version >= 150) {
340 if (strcmp(ident, "core") == 0) {
341 /* Accept the token. There's no need to record that this is
342 * a core profile shader since that's the only profile we support.
343 */
344 } else if (strcmp(ident, "compatibility") == 0) {
345 _mesa_glsl_error(locp, this,
346 "the compatibility profile is not supported");
347 } else {
348 _mesa_glsl_error(locp, this,
349 "\"%s\" is not a valid shading language profile; "
350 "if present, it must be \"core\"", ident);
351 }
352 } else {
353 _mesa_glsl_error(locp, this,
354 "illegal text following version number");
355 }
356 }
357
358 this->es_shader = es_token_present;
359 if (version == 100) {
360 if (es_token_present) {
361 _mesa_glsl_error(locp, this,
362 "GLSL 1.00 ES should be selected using "
363 "`#version 100'");
364 } else {
365 this->es_shader = true;
366 }
367 }
368
369 if (this->es_shader) {
370 this->ARB_texture_rectangle_enable = false;
371 }
372
373 if (this->forced_language_version)
374 this->language_version = this->forced_language_version;
375 else
376 this->language_version = version;
377
378 bool supported = false;
379 for (unsigned i = 0; i < this->num_supported_versions; i++) {
380 if (this->supported_versions[i].ver == this->language_version
381 && this->supported_versions[i].es == this->es_shader) {
382 supported = true;
383 break;
384 }
385 }
386
387 if (!supported) {
388 _mesa_glsl_error(locp, this, "%s is not supported. "
389 "Supported versions are: %s",
390 this->get_version_string(),
391 this->supported_version_string);
392
393 /* On exit, the language_version must be set to a valid value.
394 * Later calls to _mesa_glsl_initialize_types will misbehave if
395 * the version is invalid.
396 */
397 switch (this->ctx->API) {
398 case API_OPENGL_COMPAT:
399 case API_OPENGL_CORE:
400 this->language_version = this->ctx->Const.GLSLVersion;
401 break;
402
403 case API_OPENGLES:
404 assert(!"Should not get here.");
405 /* FALLTHROUGH */
406
407 case API_OPENGLES2:
408 this->language_version = 100;
409 break;
410 }
411 }
412 }
413
414
415 /**
416 * Translate a gl_shader_stage to a short shader stage name for debug
417 * printouts and error messages.
418 */
419 const char *
420 _mesa_shader_stage_to_string(unsigned stage)
421 {
422 switch (stage) {
423 case MESA_SHADER_VERTEX: return "vertex";
424 case MESA_SHADER_FRAGMENT: return "fragment";
425 case MESA_SHADER_GEOMETRY: return "geometry";
426 case MESA_SHADER_COMPUTE: return "compute";
427 case MESA_SHADER_TESS_CTRL: return "tess ctrl";
428 case MESA_SHADER_TESS_EVAL: return "tess eval";
429 }
430
431 unreachable("Unknown shader stage.");
432 }
433
434 /**
435 * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
436 * for debug printouts and error messages.
437 */
438 const char *
439 _mesa_shader_stage_to_abbrev(unsigned stage)
440 {
441 switch (stage) {
442 case MESA_SHADER_VERTEX: return "VS";
443 case MESA_SHADER_FRAGMENT: return "FS";
444 case MESA_SHADER_GEOMETRY: return "GS";
445 case MESA_SHADER_COMPUTE: return "CS";
446 case MESA_SHADER_TESS_CTRL: return "TCS";
447 case MESA_SHADER_TESS_EVAL: return "TES";
448 }
449
450 unreachable("Unknown shader stage.");
451 }
452
453 /* This helper function will append the given message to the shader's
454 info log and report it via GL_ARB_debug_output. Per that extension,
455 'type' is one of the enum values classifying the message, and
456 'id' is the implementation-defined ID of the given message. */
457 static void
458 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
459 GLenum type, const char *fmt, va_list ap)
460 {
461 bool error = (type == MESA_DEBUG_TYPE_ERROR);
462 GLuint msg_id = 0;
463
464 assert(state->info_log != NULL);
465
466 /* Get the offset that the new message will be written to. */
467 int msg_offset = strlen(state->info_log);
468
469 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
470 locp->source,
471 locp->first_line,
472 locp->first_column,
473 error ? "error" : "warning");
474 ralloc_vasprintf_append(&state->info_log, fmt, ap);
475
476 const char *const msg = &state->info_log[msg_offset];
477 struct gl_context *ctx = state->ctx;
478
479 /* Report the error via GL_ARB_debug_output. */
480 _mesa_shader_debug(ctx, type, &msg_id, msg);
481
482 ralloc_strcat(&state->info_log, "\n");
483 }
484
485 void
486 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
487 const char *fmt, ...)
488 {
489 va_list ap;
490
491 state->error = true;
492
493 va_start(ap, fmt);
494 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
495 va_end(ap);
496 }
497
498
499 void
500 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
501 const char *fmt, ...)
502 {
503 va_list ap;
504
505 va_start(ap, fmt);
506 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
507 va_end(ap);
508 }
509
510
511 /**
512 * Enum representing the possible behaviors that can be specified in
513 * an #extension directive.
514 */
515 enum ext_behavior {
516 extension_disable,
517 extension_enable,
518 extension_require,
519 extension_warn
520 };
521
522 /**
523 * Element type for _mesa_glsl_supported_extensions
524 */
525 struct _mesa_glsl_extension {
526 /**
527 * Name of the extension when referred to in a GLSL extension
528 * statement
529 */
530 const char *name;
531
532 /** True if this extension is available to desktop GL shaders */
533 bool avail_in_GL;
534
535 /** True if this extension is available to GLES shaders */
536 bool avail_in_ES;
537
538 /**
539 * Flag in the gl_extensions struct indicating whether this
540 * extension is supported by the driver, or
541 * &gl_extensions::dummy_true if supported by all drivers.
542 *
543 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
544 * member" type, the type-safe alternative to the "offsetof" macro.
545 * In a nutshell:
546 *
547 * - foo bar::* p declares p to be an "offset" to a field of type
548 * foo that exists within struct bar
549 * - &bar::baz computes the "offset" of field baz within struct bar
550 * - x.*p accesses the field of x that exists at "offset" p
551 * - x->*p is equivalent to (*x).*p
552 */
553 const GLboolean gl_extensions::* supported_flag;
554
555 /**
556 * Flag in the _mesa_glsl_parse_state struct that should be set
557 * when this extension is enabled.
558 *
559 * See note in _mesa_glsl_extension::supported_flag about "pointer
560 * to member" types.
561 */
562 bool _mesa_glsl_parse_state::* enable_flag;
563
564 /**
565 * Flag in the _mesa_glsl_parse_state struct that should be set
566 * when the shader requests "warn" behavior for this extension.
567 *
568 * See note in _mesa_glsl_extension::supported_flag about "pointer
569 * to member" types.
570 */
571 bool _mesa_glsl_parse_state::* warn_flag;
572
573
574 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
575 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
576 };
577
578 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
579 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
580 &_mesa_glsl_parse_state::NAME##_enable, \
581 &_mesa_glsl_parse_state::NAME##_warn }
582
583 /**
584 * Table of extensions that can be enabled/disabled within a shader,
585 * and the conditions under which they are supported.
586 */
587 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
588 /* API availability */
589 /* name GL ES supported flag */
590
591 /* ARB extensions go here, sorted alphabetically.
592 */
593 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
594 EXT(ARB_compute_shader, true, false, ARB_compute_shader),
595 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
596 EXT(ARB_derivative_control, true, false, ARB_derivative_control),
597 EXT(ARB_draw_buffers, true, false, dummy_true),
598 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
599 EXT(ARB_enhanced_layouts, true, false, ARB_enhanced_layouts),
600 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
601 EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
602 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
603 EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
604 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
605 EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64),
606 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
607 EXT(ARB_separate_shader_objects, true, false, dummy_true),
608 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
609 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
610 EXT(ARB_shader_clock, true, false, ARB_shader_clock),
611 EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
612 EXT(ARB_shader_image_size, true, false, ARB_shader_image_size),
613 EXT(ARB_shader_precision, true, false, ARB_shader_precision),
614 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
615 EXT(ARB_shader_storage_buffer_object, true, true, ARB_shader_storage_buffer_object),
616 EXT(ARB_shader_subroutine, true, false, ARB_shader_subroutine),
617 EXT(ARB_shader_texture_image_samples, true, false, ARB_shader_texture_image_samples),
618 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
619 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
620 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
621 EXT(ARB_tessellation_shader, true, false, ARB_tessellation_shader),
622 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
623 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
624 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
625 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
626 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
627 EXT(ARB_texture_rectangle, true, false, dummy_true),
628 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
629 EXT(ARB_vertex_attrib_64bit, true, false, ARB_vertex_attrib_64bit),
630 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
631
632 /* KHR extensions go here, sorted alphabetically.
633 */
634
635 /* OES extensions go here, sorted alphabetically.
636 */
637 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
638 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
639 EXT(OES_texture_3D, false, true, dummy_true),
640 EXT(OES_texture_storage_multisample_2d_array, false, true, ARB_texture_multisample),
641
642 /* All other extensions go here, sorted alphabetically.
643 */
644 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
645 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
646 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
647 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
648 EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
649 EXT(EXT_blend_func_extended, false, true, ARB_blend_func_extended),
650 EXT(EXT_draw_buffers, false, true, dummy_true),
651 EXT(EXT_separate_shader_objects, false, true, dummy_true),
652 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
653 EXT(EXT_shader_samples_identical, true, true, EXT_shader_samples_identical),
654 EXT(EXT_texture_array, true, false, EXT_texture_array),
655 };
656
657 #undef EXT
658
659
660 /**
661 * Determine whether a given extension is compatible with the target,
662 * API, and extension information in the current parser state.
663 */
664 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
665 state) const
666 {
667 /* Check that this extension matches whether we are compiling
668 * for desktop GL or GLES.
669 */
670 if (state->es_shader) {
671 if (!this->avail_in_ES) return false;
672 } else {
673 if (!this->avail_in_GL) return false;
674 }
675
676 /* Check that this extension is supported by the OpenGL
677 * implementation.
678 *
679 * Note: the ->* operator indexes into state->extensions by the
680 * offset this->supported_flag. See
681 * _mesa_glsl_extension::supported_flag for more info.
682 */
683 return state->extensions->*(this->supported_flag);
684 }
685
686 /**
687 * Set the appropriate flags in the parser state to establish the
688 * given behavior for this extension.
689 */
690 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
691 ext_behavior behavior) const
692 {
693 /* Note: the ->* operator indexes into state by the
694 * offsets this->enable_flag and this->warn_flag. See
695 * _mesa_glsl_extension::supported_flag for more info.
696 */
697 state->*(this->enable_flag) = (behavior != extension_disable);
698 state->*(this->warn_flag) = (behavior == extension_warn);
699 }
700
701 /**
702 * Find an extension by name in _mesa_glsl_supported_extensions. If
703 * the name is not found, return NULL.
704 */
705 static const _mesa_glsl_extension *find_extension(const char *name)
706 {
707 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
708 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
709 return &_mesa_glsl_supported_extensions[i];
710 }
711 }
712 return NULL;
713 }
714
715
716 bool
717 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
718 const char *behavior_string, YYLTYPE *behavior_locp,
719 _mesa_glsl_parse_state *state)
720 {
721 ext_behavior behavior;
722 if (strcmp(behavior_string, "warn") == 0) {
723 behavior = extension_warn;
724 } else if (strcmp(behavior_string, "require") == 0) {
725 behavior = extension_require;
726 } else if (strcmp(behavior_string, "enable") == 0) {
727 behavior = extension_enable;
728 } else if (strcmp(behavior_string, "disable") == 0) {
729 behavior = extension_disable;
730 } else {
731 _mesa_glsl_error(behavior_locp, state,
732 "unknown extension behavior `%s'",
733 behavior_string);
734 return false;
735 }
736
737 if (strcmp(name, "all") == 0) {
738 if ((behavior == extension_enable) || (behavior == extension_require)) {
739 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
740 (behavior == extension_enable)
741 ? "enable" : "require");
742 return false;
743 } else {
744 for (unsigned i = 0;
745 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
746 const _mesa_glsl_extension *extension
747 = &_mesa_glsl_supported_extensions[i];
748 if (extension->compatible_with_state(state)) {
749 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
750 }
751 }
752 }
753 } else {
754 const _mesa_glsl_extension *extension = find_extension(name);
755 if (extension && extension->compatible_with_state(state)) {
756 extension->set_flags(state, behavior);
757 } else {
758 static const char fmt[] = "extension `%s' unsupported in %s shader";
759
760 if (behavior == extension_require) {
761 _mesa_glsl_error(name_locp, state, fmt,
762 name, _mesa_shader_stage_to_string(state->stage));
763 return false;
764 } else {
765 _mesa_glsl_warning(name_locp, state, fmt,
766 name, _mesa_shader_stage_to_string(state->stage));
767 }
768 }
769 }
770
771 return true;
772 }
773
774
775 /**
776 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
777 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
778 * (process_array_constructor, et al) sufficient information to do type
779 * checking.
780 *
781 * Operates on assignments involving an aggregate initializer. E.g.,
782 *
783 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
784 *
785 * or more ridiculously,
786 *
787 * struct S {
788 * vec4 v[2];
789 * };
790 *
791 * struct {
792 * S a[2], b;
793 * int c;
794 * } aggregate = {
795 * {
796 * {
797 * {
798 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
799 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
800 * } // a[0].v
801 * }, // a[0]
802 * {
803 * {
804 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
805 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
806 * } // a[1].v
807 * } // a[1]
808 * }, // a
809 * {
810 * {
811 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
812 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
813 * } // b.v
814 * }, // b
815 * 4 // c
816 * };
817 *
818 * This pass is necessary because the right-hand side of <type> e = { ... }
819 * doesn't contain sufficient information to determine if the types match.
820 */
821 void
822 _mesa_ast_set_aggregate_type(const glsl_type *type,
823 ast_expression *expr)
824 {
825 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
826 ai->constructor_type = type;
827
828 /* If the aggregate is an array, recursively set its elements' types. */
829 if (type->is_array()) {
830 /* Each array element has the type type->fields.array.
831 *
832 * E.g., if <type> if struct S[2] we want to set each element's type to
833 * struct S.
834 */
835 for (exec_node *expr_node = ai->expressions.head;
836 !expr_node->is_tail_sentinel();
837 expr_node = expr_node->next) {
838 ast_expression *expr = exec_node_data(ast_expression, expr_node,
839 link);
840
841 if (expr->oper == ast_aggregate)
842 _mesa_ast_set_aggregate_type(type->fields.array, expr);
843 }
844
845 /* If the aggregate is a struct, recursively set its fields' types. */
846 } else if (type->is_record()) {
847 exec_node *expr_node = ai->expressions.head;
848
849 /* Iterate through the struct's fields. */
850 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
851 i++, expr_node = expr_node->next) {
852 ast_expression *expr = exec_node_data(ast_expression, expr_node,
853 link);
854
855 if (expr->oper == ast_aggregate) {
856 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
857 }
858 }
859 /* If the aggregate is a matrix, set its columns' types. */
860 } else if (type->is_matrix()) {
861 for (exec_node *expr_node = ai->expressions.head;
862 !expr_node->is_tail_sentinel();
863 expr_node = expr_node->next) {
864 ast_expression *expr = exec_node_data(ast_expression, expr_node,
865 link);
866
867 if (expr->oper == ast_aggregate)
868 _mesa_ast_set_aggregate_type(type->column_type(), expr);
869 }
870 }
871 }
872
873 void
874 _mesa_ast_process_interface_block(YYLTYPE *locp,
875 _mesa_glsl_parse_state *state,
876 ast_interface_block *const block,
877 const struct ast_type_qualifier &q)
878 {
879 if (q.flags.q.buffer) {
880 if (!state->has_shader_storage_buffer_objects()) {
881 _mesa_glsl_error(locp, state,
882 "#version 430 / GL_ARB_shader_storage_buffer_object "
883 "required for defining shader storage blocks");
884 } else if (state->ARB_shader_storage_buffer_object_warn) {
885 _mesa_glsl_warning(locp, state,
886 "#version 430 / GL_ARB_shader_storage_buffer_object "
887 "required for defining shader storage blocks");
888 }
889 } else if (q.flags.q.uniform) {
890 if (!state->has_uniform_buffer_objects()) {
891 _mesa_glsl_error(locp, state,
892 "#version 140 / GL_ARB_uniform_buffer_object "
893 "required for defining uniform blocks");
894 } else if (state->ARB_uniform_buffer_object_warn) {
895 _mesa_glsl_warning(locp, state,
896 "#version 140 / GL_ARB_uniform_buffer_object "
897 "required for defining uniform blocks");
898 }
899 } else {
900 if (state->es_shader || state->language_version < 150) {
901 _mesa_glsl_error(locp, state,
902 "#version 150 required for using "
903 "interface blocks");
904 }
905 }
906
907 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
908 * "It is illegal to have an input block in a vertex shader
909 * or an output block in a fragment shader"
910 */
911 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
912 _mesa_glsl_error(locp, state,
913 "`in' interface block is not allowed for "
914 "a vertex shader");
915 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
916 _mesa_glsl_error(locp, state,
917 "`out' interface block is not allowed for "
918 "a fragment shader");
919 }
920
921 /* Since block arrays require names, and both features are added in
922 * the same language versions, we don't have to explicitly
923 * version-check both things.
924 */
925 if (block->instance_name != NULL) {
926 state->check_version(150, 300, locp, "interface blocks with "
927 "an instance name are not allowed");
928 }
929
930 uint64_t interface_type_mask;
931 struct ast_type_qualifier temp_type_qualifier;
932
933 /* Get a bitmask containing only the in/out/uniform/buffer
934 * flags, allowing us to ignore other irrelevant flags like
935 * interpolation qualifiers.
936 */
937 temp_type_qualifier.flags.i = 0;
938 temp_type_qualifier.flags.q.uniform = true;
939 temp_type_qualifier.flags.q.in = true;
940 temp_type_qualifier.flags.q.out = true;
941 temp_type_qualifier.flags.q.buffer = true;
942 interface_type_mask = temp_type_qualifier.flags.i;
943
944 /* Get the block's interface qualifier. The interface_qualifier
945 * production rule guarantees that only one bit will be set (and
946 * it will be in/out/uniform).
947 */
948 uint64_t block_interface_qualifier = q.flags.i;
949
950 block->layout.flags.i |= block_interface_qualifier;
951
952 if (state->stage == MESA_SHADER_GEOMETRY &&
953 state->has_explicit_attrib_stream()) {
954 /* Assign global layout's stream value. */
955 block->layout.flags.q.stream = 1;
956 block->layout.flags.q.explicit_stream = 0;
957 block->layout.stream = state->out_qualifier->stream;
958 }
959
960 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
961 ast_type_qualifier& qualifier = member->type->qualifier;
962 if ((qualifier.flags.i & interface_type_mask) == 0) {
963 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
964 * "If no optional qualifier is used in a member declaration, the
965 * qualifier of the variable is just in, out, or uniform as declared
966 * by interface-qualifier."
967 */
968 qualifier.flags.i |= block_interface_qualifier;
969 } else if ((qualifier.flags.i & interface_type_mask) !=
970 block_interface_qualifier) {
971 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
972 * "If optional qualifiers are used, they can include interpolation
973 * and storage qualifiers and they must declare an input, output,
974 * or uniform variable consistent with the interface qualifier of
975 * the block."
976 */
977 _mesa_glsl_error(locp, state,
978 "uniform/in/out qualifier on "
979 "interface block member does not match "
980 "the interface block");
981 }
982
983 /* From GLSL ES 3.0, chapter 4.3.7 "Interface Blocks":
984 *
985 * "GLSL ES 3.0 does not support interface blocks for shader inputs or
986 * outputs."
987 *
988 * And from GLSL ES 3.0, chapter 4.6.1 "The invariant qualifier":.
989 *
990 * "Only variables output from a shader can be candidates for
991 * invariance."
992 *
993 * From GLSL 4.40 and GLSL 1.50, section "Interface Blocks":
994 *
995 * "If optional qualifiers are used, they can include interpolation
996 * qualifiers, auxiliary storage qualifiers, and storage qualifiers
997 * and they must declare an input, output, or uniform member
998 * consistent with the interface qualifier of the block"
999 */
1000 if (qualifier.flags.q.invariant)
1001 _mesa_glsl_error(locp, state,
1002 "invariant qualifiers cannot be used "
1003 "with interface blocks members");
1004 }
1005 }
1006
1007 void
1008 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1009 {
1010 if (q->flags.q.subroutine)
1011 printf("subroutine ");
1012
1013 if (q->flags.q.subroutine_def) {
1014 printf("subroutine (");
1015 q->subroutine_list->print();
1016 printf(")");
1017 }
1018
1019 if (q->flags.q.constant)
1020 printf("const ");
1021
1022 if (q->flags.q.invariant)
1023 printf("invariant ");
1024
1025 if (q->flags.q.attribute)
1026 printf("attribute ");
1027
1028 if (q->flags.q.varying)
1029 printf("varying ");
1030
1031 if (q->flags.q.in && q->flags.q.out)
1032 printf("inout ");
1033 else {
1034 if (q->flags.q.in)
1035 printf("in ");
1036
1037 if (q->flags.q.out)
1038 printf("out ");
1039 }
1040
1041 if (q->flags.q.centroid)
1042 printf("centroid ");
1043 if (q->flags.q.sample)
1044 printf("sample ");
1045 if (q->flags.q.patch)
1046 printf("patch ");
1047 if (q->flags.q.uniform)
1048 printf("uniform ");
1049 if (q->flags.q.buffer)
1050 printf("buffer ");
1051 if (q->flags.q.smooth)
1052 printf("smooth ");
1053 if (q->flags.q.flat)
1054 printf("flat ");
1055 if (q->flags.q.noperspective)
1056 printf("noperspective ");
1057 }
1058
1059
1060 void
1061 ast_node::print(void) const
1062 {
1063 printf("unhandled node ");
1064 }
1065
1066
1067 ast_node::ast_node(void)
1068 {
1069 this->location.source = 0;
1070 this->location.first_line = 0;
1071 this->location.first_column = 0;
1072 this->location.last_line = 0;
1073 this->location.last_column = 0;
1074 }
1075
1076
1077 static void
1078 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1079 {
1080 if (array_specifier)
1081 array_specifier->print();
1082 }
1083
1084
1085 void
1086 ast_compound_statement::print(void) const
1087 {
1088 printf("{\n");
1089
1090 foreach_list_typed(ast_node, ast, link, &this->statements) {
1091 ast->print();
1092 }
1093
1094 printf("}\n");
1095 }
1096
1097
1098 ast_compound_statement::ast_compound_statement(int new_scope,
1099 ast_node *statements)
1100 {
1101 this->new_scope = new_scope;
1102
1103 if (statements != NULL) {
1104 this->statements.push_degenerate_list_at_head(&statements->link);
1105 }
1106 }
1107
1108
1109 void
1110 ast_expression::print(void) const
1111 {
1112 switch (oper) {
1113 case ast_assign:
1114 case ast_mul_assign:
1115 case ast_div_assign:
1116 case ast_mod_assign:
1117 case ast_add_assign:
1118 case ast_sub_assign:
1119 case ast_ls_assign:
1120 case ast_rs_assign:
1121 case ast_and_assign:
1122 case ast_xor_assign:
1123 case ast_or_assign:
1124 subexpressions[0]->print();
1125 printf("%s ", operator_string(oper));
1126 subexpressions[1]->print();
1127 break;
1128
1129 case ast_field_selection:
1130 subexpressions[0]->print();
1131 printf(". %s ", primary_expression.identifier);
1132 break;
1133
1134 case ast_plus:
1135 case ast_neg:
1136 case ast_bit_not:
1137 case ast_logic_not:
1138 case ast_pre_inc:
1139 case ast_pre_dec:
1140 printf("%s ", operator_string(oper));
1141 subexpressions[0]->print();
1142 break;
1143
1144 case ast_post_inc:
1145 case ast_post_dec:
1146 subexpressions[0]->print();
1147 printf("%s ", operator_string(oper));
1148 break;
1149
1150 case ast_conditional:
1151 subexpressions[0]->print();
1152 printf("? ");
1153 subexpressions[1]->print();
1154 printf(": ");
1155 subexpressions[2]->print();
1156 break;
1157
1158 case ast_array_index:
1159 subexpressions[0]->print();
1160 printf("[ ");
1161 subexpressions[1]->print();
1162 printf("] ");
1163 break;
1164
1165 case ast_function_call: {
1166 subexpressions[0]->print();
1167 printf("( ");
1168
1169 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1170 if (&ast->link != this->expressions.get_head())
1171 printf(", ");
1172
1173 ast->print();
1174 }
1175
1176 printf(") ");
1177 break;
1178 }
1179
1180 case ast_identifier:
1181 printf("%s ", primary_expression.identifier);
1182 break;
1183
1184 case ast_int_constant:
1185 printf("%d ", primary_expression.int_constant);
1186 break;
1187
1188 case ast_uint_constant:
1189 printf("%u ", primary_expression.uint_constant);
1190 break;
1191
1192 case ast_float_constant:
1193 printf("%f ", primary_expression.float_constant);
1194 break;
1195
1196 case ast_double_constant:
1197 printf("%f ", primary_expression.double_constant);
1198 break;
1199
1200 case ast_bool_constant:
1201 printf("%s ",
1202 primary_expression.bool_constant
1203 ? "true" : "false");
1204 break;
1205
1206 case ast_sequence: {
1207 printf("( ");
1208 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1209 if (&ast->link != this->expressions.get_head())
1210 printf(", ");
1211
1212 ast->print();
1213 }
1214 printf(") ");
1215 break;
1216 }
1217
1218 case ast_aggregate: {
1219 printf("{ ");
1220 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1221 if (&ast->link != this->expressions.get_head())
1222 printf(", ");
1223
1224 ast->print();
1225 }
1226 printf("} ");
1227 break;
1228 }
1229
1230 default:
1231 assert(0);
1232 break;
1233 }
1234 }
1235
1236 ast_expression::ast_expression(int oper,
1237 ast_expression *ex0,
1238 ast_expression *ex1,
1239 ast_expression *ex2) :
1240 primary_expression()
1241 {
1242 this->oper = ast_operators(oper);
1243 this->subexpressions[0] = ex0;
1244 this->subexpressions[1] = ex1;
1245 this->subexpressions[2] = ex2;
1246 this->non_lvalue_description = NULL;
1247 }
1248
1249
1250 void
1251 ast_expression_statement::print(void) const
1252 {
1253 if (expression)
1254 expression->print();
1255
1256 printf("; ");
1257 }
1258
1259
1260 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1261 expression(ex)
1262 {
1263 /* empty */
1264 }
1265
1266
1267 void
1268 ast_function::print(void) const
1269 {
1270 return_type->print();
1271 printf(" %s (", identifier);
1272
1273 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1274 ast->print();
1275 }
1276
1277 printf(")");
1278 }
1279
1280
1281 ast_function::ast_function(void)
1282 : return_type(NULL), identifier(NULL), is_definition(false),
1283 signature(NULL)
1284 {
1285 /* empty */
1286 }
1287
1288
1289 void
1290 ast_fully_specified_type::print(void) const
1291 {
1292 _mesa_ast_type_qualifier_print(& qualifier);
1293 specifier->print();
1294 }
1295
1296
1297 void
1298 ast_parameter_declarator::print(void) const
1299 {
1300 type->print();
1301 if (identifier)
1302 printf("%s ", identifier);
1303 ast_opt_array_dimensions_print(array_specifier);
1304 }
1305
1306
1307 void
1308 ast_function_definition::print(void) const
1309 {
1310 prototype->print();
1311 body->print();
1312 }
1313
1314
1315 void
1316 ast_declaration::print(void) const
1317 {
1318 printf("%s ", identifier);
1319 ast_opt_array_dimensions_print(array_specifier);
1320
1321 if (initializer) {
1322 printf("= ");
1323 initializer->print();
1324 }
1325 }
1326
1327
1328 ast_declaration::ast_declaration(const char *identifier,
1329 ast_array_specifier *array_specifier,
1330 ast_expression *initializer)
1331 {
1332 this->identifier = identifier;
1333 this->array_specifier = array_specifier;
1334 this->initializer = initializer;
1335 }
1336
1337
1338 void
1339 ast_declarator_list::print(void) const
1340 {
1341 assert(type || invariant);
1342
1343 if (type)
1344 type->print();
1345 else if (invariant)
1346 printf("invariant ");
1347 else
1348 printf("precise ");
1349
1350 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1351 if (&ast->link != this->declarations.get_head())
1352 printf(", ");
1353
1354 ast->print();
1355 }
1356
1357 printf("; ");
1358 }
1359
1360
1361 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1362 {
1363 this->type = type;
1364 this->invariant = false;
1365 this->precise = false;
1366 }
1367
1368 void
1369 ast_jump_statement::print(void) const
1370 {
1371 switch (mode) {
1372 case ast_continue:
1373 printf("continue; ");
1374 break;
1375 case ast_break:
1376 printf("break; ");
1377 break;
1378 case ast_return:
1379 printf("return ");
1380 if (opt_return_value)
1381 opt_return_value->print();
1382
1383 printf("; ");
1384 break;
1385 case ast_discard:
1386 printf("discard; ");
1387 break;
1388 }
1389 }
1390
1391
1392 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1393 : opt_return_value(NULL)
1394 {
1395 this->mode = ast_jump_modes(mode);
1396
1397 if (mode == ast_return)
1398 opt_return_value = return_value;
1399 }
1400
1401
1402 void
1403 ast_selection_statement::print(void) const
1404 {
1405 printf("if ( ");
1406 condition->print();
1407 printf(") ");
1408
1409 then_statement->print();
1410
1411 if (else_statement) {
1412 printf("else ");
1413 else_statement->print();
1414 }
1415 }
1416
1417
1418 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1419 ast_node *then_statement,
1420 ast_node *else_statement)
1421 {
1422 this->condition = condition;
1423 this->then_statement = then_statement;
1424 this->else_statement = else_statement;
1425 }
1426
1427
1428 void
1429 ast_switch_statement::print(void) const
1430 {
1431 printf("switch ( ");
1432 test_expression->print();
1433 printf(") ");
1434
1435 body->print();
1436 }
1437
1438
1439 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1440 ast_node *body)
1441 {
1442 this->test_expression = test_expression;
1443 this->body = body;
1444 }
1445
1446
1447 void
1448 ast_switch_body::print(void) const
1449 {
1450 printf("{\n");
1451 if (stmts != NULL) {
1452 stmts->print();
1453 }
1454 printf("}\n");
1455 }
1456
1457
1458 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1459 {
1460 this->stmts = stmts;
1461 }
1462
1463
1464 void ast_case_label::print(void) const
1465 {
1466 if (test_value != NULL) {
1467 printf("case ");
1468 test_value->print();
1469 printf(": ");
1470 } else {
1471 printf("default: ");
1472 }
1473 }
1474
1475
1476 ast_case_label::ast_case_label(ast_expression *test_value)
1477 {
1478 this->test_value = test_value;
1479 }
1480
1481
1482 void ast_case_label_list::print(void) const
1483 {
1484 foreach_list_typed(ast_node, ast, link, & this->labels) {
1485 ast->print();
1486 }
1487 printf("\n");
1488 }
1489
1490
1491 ast_case_label_list::ast_case_label_list(void)
1492 {
1493 }
1494
1495
1496 void ast_case_statement::print(void) const
1497 {
1498 labels->print();
1499 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1500 ast->print();
1501 printf("\n");
1502 }
1503 }
1504
1505
1506 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1507 {
1508 this->labels = labels;
1509 }
1510
1511
1512 void ast_case_statement_list::print(void) const
1513 {
1514 foreach_list_typed(ast_node, ast, link, & this->cases) {
1515 ast->print();
1516 }
1517 }
1518
1519
1520 ast_case_statement_list::ast_case_statement_list(void)
1521 {
1522 }
1523
1524
1525 void
1526 ast_iteration_statement::print(void) const
1527 {
1528 switch (mode) {
1529 case ast_for:
1530 printf("for( ");
1531 if (init_statement)
1532 init_statement->print();
1533 printf("; ");
1534
1535 if (condition)
1536 condition->print();
1537 printf("; ");
1538
1539 if (rest_expression)
1540 rest_expression->print();
1541 printf(") ");
1542
1543 body->print();
1544 break;
1545
1546 case ast_while:
1547 printf("while ( ");
1548 if (condition)
1549 condition->print();
1550 printf(") ");
1551 body->print();
1552 break;
1553
1554 case ast_do_while:
1555 printf("do ");
1556 body->print();
1557 printf("while ( ");
1558 if (condition)
1559 condition->print();
1560 printf("); ");
1561 break;
1562 }
1563 }
1564
1565
1566 ast_iteration_statement::ast_iteration_statement(int mode,
1567 ast_node *init,
1568 ast_node *condition,
1569 ast_expression *rest_expression,
1570 ast_node *body)
1571 {
1572 this->mode = ast_iteration_modes(mode);
1573 this->init_statement = init;
1574 this->condition = condition;
1575 this->rest_expression = rest_expression;
1576 this->body = body;
1577 }
1578
1579
1580 void
1581 ast_struct_specifier::print(void) const
1582 {
1583 printf("struct %s { ", name);
1584 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1585 ast->print();
1586 }
1587 printf("} ");
1588 }
1589
1590
1591 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1592 ast_declarator_list *declarator_list)
1593 {
1594 if (identifier == NULL) {
1595 static mtx_t mutex = _MTX_INITIALIZER_NP;
1596 static unsigned anon_count = 1;
1597 unsigned count;
1598
1599 mtx_lock(&mutex);
1600 count = anon_count++;
1601 mtx_unlock(&mutex);
1602
1603 identifier = ralloc_asprintf(this, "#anon_struct_%04x", count);
1604 }
1605 name = identifier;
1606 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1607 is_declaration = true;
1608 }
1609
1610 void ast_subroutine_list::print(void) const
1611 {
1612 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1613 if (&ast->link != this->declarations.get_head())
1614 printf(", ");
1615 ast->print();
1616 }
1617 }
1618
1619 static void
1620 set_shader_inout_layout(struct gl_shader *shader,
1621 struct _mesa_glsl_parse_state *state)
1622 {
1623 /* Should have been prevented by the parser. */
1624 if (shader->Stage == MESA_SHADER_TESS_CTRL) {
1625 assert(!state->in_qualifier->flags.i);
1626 } else if (shader->Stage == MESA_SHADER_TESS_EVAL) {
1627 assert(!state->out_qualifier->flags.i);
1628 } else if (shader->Stage != MESA_SHADER_GEOMETRY) {
1629 assert(!state->in_qualifier->flags.i);
1630 assert(!state->out_qualifier->flags.i);
1631 }
1632
1633 if (shader->Stage != MESA_SHADER_COMPUTE) {
1634 /* Should have been prevented by the parser. */
1635 assert(!state->cs_input_local_size_specified);
1636 }
1637
1638 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1639 /* Should have been prevented by the parser. */
1640 assert(!state->fs_uses_gl_fragcoord);
1641 assert(!state->fs_redeclares_gl_fragcoord);
1642 assert(!state->fs_pixel_center_integer);
1643 assert(!state->fs_origin_upper_left);
1644 assert(!state->fs_early_fragment_tests);
1645 }
1646
1647 switch (shader->Stage) {
1648 case MESA_SHADER_TESS_CTRL:
1649 shader->TessCtrl.VerticesOut = 0;
1650 if (state->tcs_output_vertices_specified) {
1651 unsigned vertices;
1652 if (state->out_qualifier->vertices->
1653 process_qualifier_constant(state, "vertices", &vertices,
1654 false)) {
1655
1656 YYLTYPE loc = state->out_qualifier->vertices->get_location();
1657 if (vertices > state->Const.MaxPatchVertices) {
1658 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1659 "GL_MAX_PATCH_VERTICES", vertices);
1660 }
1661 shader->TessCtrl.VerticesOut = vertices;
1662 }
1663 }
1664 break;
1665 case MESA_SHADER_TESS_EVAL:
1666 shader->TessEval.PrimitiveMode = PRIM_UNKNOWN;
1667 if (state->in_qualifier->flags.q.prim_type)
1668 shader->TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1669
1670 shader->TessEval.Spacing = 0;
1671 if (state->in_qualifier->flags.q.vertex_spacing)
1672 shader->TessEval.Spacing = state->in_qualifier->vertex_spacing;
1673
1674 shader->TessEval.VertexOrder = 0;
1675 if (state->in_qualifier->flags.q.ordering)
1676 shader->TessEval.VertexOrder = state->in_qualifier->ordering;
1677
1678 shader->TessEval.PointMode = -1;
1679 if (state->in_qualifier->flags.q.point_mode)
1680 shader->TessEval.PointMode = state->in_qualifier->point_mode;
1681 break;
1682 case MESA_SHADER_GEOMETRY:
1683 shader->Geom.VerticesOut = 0;
1684 if (state->out_qualifier->flags.q.max_vertices) {
1685 unsigned qual_max_vertices;
1686 if (state->out_qualifier->max_vertices->
1687 process_qualifier_constant(state, "max_vertices",
1688 &qual_max_vertices, true)) {
1689 shader->Geom.VerticesOut = qual_max_vertices;
1690 }
1691 }
1692
1693 if (state->gs_input_prim_type_specified) {
1694 shader->Geom.InputType = state->in_qualifier->prim_type;
1695 } else {
1696 shader->Geom.InputType = PRIM_UNKNOWN;
1697 }
1698
1699 if (state->out_qualifier->flags.q.prim_type) {
1700 shader->Geom.OutputType = state->out_qualifier->prim_type;
1701 } else {
1702 shader->Geom.OutputType = PRIM_UNKNOWN;
1703 }
1704
1705 shader->Geom.Invocations = 0;
1706 if (state->in_qualifier->flags.q.invocations) {
1707 unsigned invocations;
1708 if (state->in_qualifier->invocations->
1709 process_qualifier_constant(state, "invocations",
1710 &invocations, false)) {
1711
1712 YYLTYPE loc = state->in_qualifier->invocations->get_location();
1713 if (invocations > MAX_GEOMETRY_SHADER_INVOCATIONS) {
1714 _mesa_glsl_error(&loc, state,
1715 "invocations (%d) exceeds "
1716 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1717 invocations);
1718 }
1719 shader->Geom.Invocations = invocations;
1720 }
1721 }
1722 break;
1723
1724 case MESA_SHADER_COMPUTE:
1725 if (state->cs_input_local_size_specified) {
1726 for (int i = 0; i < 3; i++)
1727 shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
1728 } else {
1729 for (int i = 0; i < 3; i++)
1730 shader->Comp.LocalSize[i] = 0;
1731 }
1732 break;
1733
1734 case MESA_SHADER_FRAGMENT:
1735 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1736 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1737 shader->pixel_center_integer = state->fs_pixel_center_integer;
1738 shader->origin_upper_left = state->fs_origin_upper_left;
1739 shader->ARB_fragment_coord_conventions_enable =
1740 state->ARB_fragment_coord_conventions_enable;
1741 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1742 break;
1743
1744 default:
1745 /* Nothing to do. */
1746 break;
1747 }
1748 }
1749
1750 extern "C" {
1751
1752 void
1753 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1754 bool dump_ast, bool dump_hir)
1755 {
1756 struct _mesa_glsl_parse_state *state =
1757 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1758 const char *source = shader->Source;
1759
1760 if (ctx->Const.GenerateTemporaryNames)
1761 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
1762 false, true);
1763
1764 state->error = glcpp_preprocess(state, &source, &state->info_log,
1765 &ctx->Extensions, ctx);
1766
1767 if (!state->error) {
1768 _mesa_glsl_lexer_ctor(state, source);
1769 _mesa_glsl_parse(state);
1770 _mesa_glsl_lexer_dtor(state);
1771 }
1772
1773 if (dump_ast) {
1774 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1775 ast->print();
1776 }
1777 printf("\n\n");
1778 }
1779
1780 ralloc_free(shader->ir);
1781 shader->ir = new(shader) exec_list;
1782 if (!state->error && !state->translation_unit.is_empty())
1783 _mesa_ast_to_hir(shader->ir, state);
1784
1785 if (!state->error) {
1786 validate_ir_tree(shader->ir);
1787
1788 /* Print out the unoptimized IR. */
1789 if (dump_hir) {
1790 _mesa_print_ir(stdout, shader->ir, state);
1791 }
1792 }
1793
1794
1795 if (!state->error && !shader->ir->is_empty()) {
1796 struct gl_shader_compiler_options *options =
1797 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1798
1799 lower_subroutine(shader->ir, state);
1800 /* Do some optimization at compile time to reduce shader IR size
1801 * and reduce later work if the same shader is linked multiple times
1802 */
1803 while (do_common_optimization(shader->ir, false, false, options,
1804 ctx->Const.NativeIntegers))
1805 ;
1806
1807 validate_ir_tree(shader->ir);
1808
1809 enum ir_variable_mode other;
1810 switch (shader->Stage) {
1811 case MESA_SHADER_VERTEX:
1812 other = ir_var_shader_in;
1813 break;
1814 case MESA_SHADER_FRAGMENT:
1815 other = ir_var_shader_out;
1816 break;
1817 default:
1818 /* Something invalid to ensure optimize_dead_builtin_uniforms
1819 * doesn't remove anything other than uniforms or constants.
1820 */
1821 other = ir_var_mode_count;
1822 break;
1823 }
1824
1825 optimize_dead_builtin_variables(shader->ir, other);
1826
1827 validate_ir_tree(shader->ir);
1828 }
1829
1830 if (shader->InfoLog)
1831 ralloc_free(shader->InfoLog);
1832
1833 if (!state->error)
1834 set_shader_inout_layout(shader, state);
1835
1836 shader->symbols = new(shader->ir) glsl_symbol_table;
1837 shader->CompileStatus = !state->error;
1838 shader->InfoLog = state->info_log;
1839 shader->Version = state->language_version;
1840 shader->IsES = state->es_shader;
1841 shader->uses_builtin_functions = state->uses_builtin_functions;
1842
1843 /* Retain any live IR, but trash the rest. */
1844 reparent_ir(shader->ir, shader->ir);
1845
1846 /* Destroy the symbol table. Create a new symbol table that contains only
1847 * the variables and functions that still exist in the IR. The symbol
1848 * table will be used later during linking.
1849 *
1850 * There must NOT be any freed objects still referenced by the symbol
1851 * table. That could cause the linker to dereference freed memory.
1852 *
1853 * We don't have to worry about types or interface-types here because those
1854 * are fly-weights that are looked up by glsl_type.
1855 */
1856 foreach_in_list (ir_instruction, ir, shader->ir) {
1857 switch (ir->ir_type) {
1858 case ir_type_function:
1859 shader->symbols->add_function((ir_function *) ir);
1860 break;
1861 case ir_type_variable: {
1862 ir_variable *const var = (ir_variable *) ir;
1863
1864 if (var->data.mode != ir_var_temporary)
1865 shader->symbols->add_variable(var);
1866 break;
1867 }
1868 default:
1869 break;
1870 }
1871 }
1872
1873 _mesa_glsl_initialize_derived_variables(shader);
1874
1875 delete state->symbols;
1876 ralloc_free(state);
1877 }
1878
1879 } /* extern "C" */
1880 /**
1881 * Do the set of common optimizations passes
1882 *
1883 * \param ir List of instructions to be optimized
1884 * \param linked Is the shader linked? This enables
1885 * optimizations passes that remove code at
1886 * global scope and could cause linking to
1887 * fail.
1888 * \param uniform_locations_assigned Have locations already been assigned for
1889 * uniforms? This prevents the declarations
1890 * of unused uniforms from being removed.
1891 * The setting of this flag only matters if
1892 * \c linked is \c true.
1893 * \param max_unroll_iterations Maximum number of loop iterations to be
1894 * unrolled. Setting to 0 disables loop
1895 * unrolling.
1896 * \param options The driver's preferred shader options.
1897 */
1898 bool
1899 do_common_optimization(exec_list *ir, bool linked,
1900 bool uniform_locations_assigned,
1901 const struct gl_shader_compiler_options *options,
1902 bool native_integers)
1903 {
1904 GLboolean progress = GL_FALSE;
1905
1906 progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
1907
1908 if (linked) {
1909 progress = do_function_inlining(ir) || progress;
1910 progress = do_dead_functions(ir) || progress;
1911 progress = do_structure_splitting(ir) || progress;
1912 }
1913 progress = do_if_simplification(ir) || progress;
1914 progress = opt_flatten_nested_if_blocks(ir) || progress;
1915 progress = opt_conditional_discard(ir) || progress;
1916 progress = do_copy_propagation(ir) || progress;
1917 progress = do_copy_propagation_elements(ir) || progress;
1918
1919 if (options->OptimizeForAOS && !linked)
1920 progress = opt_flip_matrices(ir) || progress;
1921
1922 if (linked && options->OptimizeForAOS) {
1923 progress = do_vectorize(ir) || progress;
1924 }
1925
1926 if (linked)
1927 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
1928 else
1929 progress = do_dead_code_unlinked(ir) || progress;
1930 progress = do_dead_code_local(ir) || progress;
1931 progress = do_tree_grafting(ir) || progress;
1932 progress = do_constant_propagation(ir) || progress;
1933 if (linked)
1934 progress = do_constant_variable(ir) || progress;
1935 else
1936 progress = do_constant_variable_unlinked(ir) || progress;
1937 progress = do_constant_folding(ir) || progress;
1938 progress = do_minmax_prune(ir) || progress;
1939 progress = do_rebalance_tree(ir) || progress;
1940 progress = do_algebraic(ir, native_integers, options) || progress;
1941 progress = do_lower_jumps(ir) || progress;
1942 progress = do_vec_index_to_swizzle(ir) || progress;
1943 progress = lower_vector_insert(ir, false) || progress;
1944 progress = do_swizzle_swizzle(ir) || progress;
1945 progress = do_noop_swizzle(ir) || progress;
1946
1947 progress = optimize_split_arrays(ir, linked) || progress;
1948 progress = optimize_redundant_jumps(ir) || progress;
1949
1950 loop_state *ls = analyze_loop_variables(ir);
1951 if (ls->loop_found) {
1952 progress = set_loop_controls(ir, ls) || progress;
1953 progress = unroll_loops(ir, ls, options) || progress;
1954 }
1955 delete ls;
1956
1957 return progress;
1958 }
1959
1960 extern "C" {
1961
1962 /**
1963 * To be called at GL teardown time, this frees compiler datastructures.
1964 *
1965 * After calling this, any previously compiled shaders and shader
1966 * programs would be invalid. So this should happen at approximately
1967 * program exit.
1968 */
1969 void
1970 _mesa_destroy_shader_compiler(void)
1971 {
1972 _mesa_destroy_shader_compiler_caches();
1973
1974 _mesa_glsl_release_types();
1975 }
1976
1977 /**
1978 * Releases compiler caches to trade off performance for memory.
1979 *
1980 * Intended to be used with glReleaseShaderCompiler().
1981 */
1982 void
1983 _mesa_destroy_shader_compiler_caches(void)
1984 {
1985 _mesa_glsl_release_builtin_functions();
1986 }
1987
1988 }