Move count_attribute_slots() out of the linker and into glsl_type.
[mesa.git] / src / glsl / glsl_types.cpp
1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <stdio.h>
25 #include <stdlib.h>
26 #include "main/core.h" /* for Elements */
27 #include "glsl_symbol_table.h"
28 #include "glsl_parser_extras.h"
29 #include "glsl_types.h"
30 extern "C" {
31 #include "program/hash_table.h"
32 }
33
34 hash_table *glsl_type::array_types = NULL;
35 hash_table *glsl_type::record_types = NULL;
36 hash_table *glsl_type::interface_types = NULL;
37 void *glsl_type::mem_ctx = NULL;
38
39 void
40 glsl_type::init_ralloc_type_ctx(void)
41 {
42 if (glsl_type::mem_ctx == NULL) {
43 glsl_type::mem_ctx = ralloc_autofree_context();
44 assert(glsl_type::mem_ctx != NULL);
45 }
46 }
47
48 glsl_type::glsl_type(GLenum gl_type,
49 glsl_base_type base_type, unsigned vector_elements,
50 unsigned matrix_columns, const char *name) :
51 gl_type(gl_type),
52 base_type(base_type),
53 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
54 sampler_type(0), interface_packing(0),
55 vector_elements(vector_elements), matrix_columns(matrix_columns),
56 length(0)
57 {
58 init_ralloc_type_ctx();
59 assert(name != NULL);
60 this->name = ralloc_strdup(this->mem_ctx, name);
61 /* Neither dimension is zero or both dimensions are zero.
62 */
63 assert((vector_elements == 0) == (matrix_columns == 0));
64 memset(& fields, 0, sizeof(fields));
65 }
66
67 glsl_type::glsl_type(GLenum gl_type,
68 enum glsl_sampler_dim dim, bool shadow, bool array,
69 unsigned type, const char *name) :
70 gl_type(gl_type),
71 base_type(GLSL_TYPE_SAMPLER),
72 sampler_dimensionality(dim), sampler_shadow(shadow),
73 sampler_array(array), sampler_type(type), interface_packing(0),
74 vector_elements(0), matrix_columns(0),
75 length(0)
76 {
77 init_ralloc_type_ctx();
78 assert(name != NULL);
79 this->name = ralloc_strdup(this->mem_ctx, name);
80 memset(& fields, 0, sizeof(fields));
81 }
82
83 glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
84 const char *name) :
85 gl_type(0),
86 base_type(GLSL_TYPE_STRUCT),
87 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
88 sampler_type(0), interface_packing(0),
89 vector_elements(0), matrix_columns(0),
90 length(num_fields)
91 {
92 unsigned int i;
93
94 init_ralloc_type_ctx();
95 assert(name != NULL);
96 this->name = ralloc_strdup(this->mem_ctx, name);
97 this->fields.structure = ralloc_array(this->mem_ctx,
98 glsl_struct_field, length);
99 for (i = 0; i < length; i++) {
100 this->fields.structure[i].type = fields[i].type;
101 this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
102 fields[i].name);
103 this->fields.structure[i].row_major = fields[i].row_major;
104 }
105 }
106
107 glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
108 enum glsl_interface_packing packing, const char *name) :
109 gl_type(0),
110 base_type(GLSL_TYPE_INTERFACE),
111 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
112 sampler_type(0), interface_packing((unsigned) packing),
113 vector_elements(0), matrix_columns(0),
114 length(num_fields)
115 {
116 unsigned int i;
117
118 init_ralloc_type_ctx();
119 assert(name != NULL);
120 this->name = ralloc_strdup(this->mem_ctx, name);
121 this->fields.structure = ralloc_array(this->mem_ctx,
122 glsl_struct_field, length);
123 for (i = 0; i < length; i++) {
124 this->fields.structure[i].type = fields[i].type;
125 this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
126 fields[i].name);
127 this->fields.structure[i].row_major = fields[i].row_major;
128 }
129 }
130
131
132 bool
133 glsl_type::contains_sampler() const
134 {
135 if (this->is_array()) {
136 return this->fields.array->contains_sampler();
137 } else if (this->is_record()) {
138 for (unsigned int i = 0; i < this->length; i++) {
139 if (this->fields.structure[i].type->contains_sampler())
140 return true;
141 }
142 return false;
143 } else {
144 return this->is_sampler();
145 }
146 }
147
148
149 bool
150 glsl_type::contains_integer() const
151 {
152 if (this->is_array()) {
153 return this->fields.array->contains_integer();
154 } else if (this->is_record()) {
155 for (unsigned int i = 0; i < this->length; i++) {
156 if (this->fields.structure[i].type->contains_integer())
157 return true;
158 }
159 return false;
160 } else {
161 return this->is_integer();
162 }
163 }
164
165
166 gl_texture_index
167 glsl_type::sampler_index() const
168 {
169 const glsl_type *const t = (this->is_array()) ? this->fields.array : this;
170
171 assert(t->is_sampler());
172
173 switch (t->sampler_dimensionality) {
174 case GLSL_SAMPLER_DIM_1D:
175 return (t->sampler_array) ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX;
176 case GLSL_SAMPLER_DIM_2D:
177 return (t->sampler_array) ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX;
178 case GLSL_SAMPLER_DIM_3D:
179 return TEXTURE_3D_INDEX;
180 case GLSL_SAMPLER_DIM_CUBE:
181 return (t->sampler_array) ? TEXTURE_CUBE_ARRAY_INDEX : TEXTURE_CUBE_INDEX;
182 case GLSL_SAMPLER_DIM_RECT:
183 return TEXTURE_RECT_INDEX;
184 case GLSL_SAMPLER_DIM_BUF:
185 return TEXTURE_BUFFER_INDEX;
186 case GLSL_SAMPLER_DIM_EXTERNAL:
187 return TEXTURE_EXTERNAL_INDEX;
188 case GLSL_SAMPLER_DIM_MS:
189 return (t->sampler_array) ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : TEXTURE_2D_MULTISAMPLE_INDEX;
190 default:
191 assert(!"Should not get here.");
192 return TEXTURE_BUFFER_INDEX;
193 }
194 }
195
196
197 const glsl_type *glsl_type::get_base_type() const
198 {
199 switch (base_type) {
200 case GLSL_TYPE_UINT:
201 return uint_type;
202 case GLSL_TYPE_INT:
203 return int_type;
204 case GLSL_TYPE_FLOAT:
205 return float_type;
206 case GLSL_TYPE_BOOL:
207 return bool_type;
208 default:
209 return error_type;
210 }
211 }
212
213
214 const glsl_type *glsl_type::get_scalar_type() const
215 {
216 const glsl_type *type = this;
217
218 /* Handle arrays */
219 while (type->base_type == GLSL_TYPE_ARRAY)
220 type = type->fields.array;
221
222 /* Handle vectors and matrices */
223 switch (type->base_type) {
224 case GLSL_TYPE_UINT:
225 return uint_type;
226 case GLSL_TYPE_INT:
227 return int_type;
228 case GLSL_TYPE_FLOAT:
229 return float_type;
230 case GLSL_TYPE_BOOL:
231 return bool_type;
232 default:
233 /* Handle everything else */
234 return type;
235 }
236 }
237
238
239 void
240 _mesa_glsl_release_types(void)
241 {
242 if (glsl_type::array_types != NULL) {
243 hash_table_dtor(glsl_type::array_types);
244 glsl_type::array_types = NULL;
245 }
246
247 if (glsl_type::record_types != NULL) {
248 hash_table_dtor(glsl_type::record_types);
249 glsl_type::record_types = NULL;
250 }
251 }
252
253
254 glsl_type::glsl_type(const glsl_type *array, unsigned length) :
255 base_type(GLSL_TYPE_ARRAY),
256 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
257 sampler_type(0), interface_packing(0),
258 vector_elements(0), matrix_columns(0),
259 name(NULL), length(length)
260 {
261 this->fields.array = array;
262 /* Inherit the gl type of the base. The GL type is used for
263 * uniform/statevar handling in Mesa and the arrayness of the type
264 * is represented by the size rather than the type.
265 */
266 this->gl_type = array->gl_type;
267
268 /* Allow a maximum of 10 characters for the array size. This is enough
269 * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating
270 * NUL.
271 */
272 const unsigned name_length = strlen(array->name) + 10 + 3;
273 char *const n = (char *) ralloc_size(this->mem_ctx, name_length);
274
275 if (length == 0)
276 snprintf(n, name_length, "%s[]", array->name);
277 else
278 snprintf(n, name_length, "%s[%u]", array->name, length);
279
280 this->name = n;
281 }
282
283
284 const glsl_type *
285 glsl_type::vec(unsigned components)
286 {
287 if (components == 0 || components > 4)
288 return error_type;
289
290 static const glsl_type *const ts[] = {
291 float_type, vec2_type, vec3_type, vec4_type
292 };
293 return ts[components - 1];
294 }
295
296
297 const glsl_type *
298 glsl_type::ivec(unsigned components)
299 {
300 if (components == 0 || components > 4)
301 return error_type;
302
303 static const glsl_type *const ts[] = {
304 int_type, ivec2_type, ivec3_type, ivec4_type
305 };
306 return ts[components - 1];
307 }
308
309
310 const glsl_type *
311 glsl_type::uvec(unsigned components)
312 {
313 if (components == 0 || components > 4)
314 return error_type;
315
316 static const glsl_type *const ts[] = {
317 uint_type, uvec2_type, uvec3_type, uvec4_type
318 };
319 return ts[components - 1];
320 }
321
322
323 const glsl_type *
324 glsl_type::bvec(unsigned components)
325 {
326 if (components == 0 || components > 4)
327 return error_type;
328
329 static const glsl_type *const ts[] = {
330 bool_type, bvec2_type, bvec3_type, bvec4_type
331 };
332 return ts[components - 1];
333 }
334
335
336 const glsl_type *
337 glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
338 {
339 if (base_type == GLSL_TYPE_VOID)
340 return void_type;
341
342 if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
343 return error_type;
344
345 /* Treat GLSL vectors as Nx1 matrices.
346 */
347 if (columns == 1) {
348 switch (base_type) {
349 case GLSL_TYPE_UINT:
350 return uvec(rows);
351 case GLSL_TYPE_INT:
352 return ivec(rows);
353 case GLSL_TYPE_FLOAT:
354 return vec(rows);
355 case GLSL_TYPE_BOOL:
356 return bvec(rows);
357 default:
358 return error_type;
359 }
360 } else {
361 if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
362 return error_type;
363
364 /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
365 * combinations are valid:
366 *
367 * 1 2 3 4
368 * 1
369 * 2 x x x
370 * 3 x x x
371 * 4 x x x
372 */
373 #define IDX(c,r) (((c-1)*3) + (r-1))
374
375 switch (IDX(columns, rows)) {
376 case IDX(2,2): return mat2_type;
377 case IDX(2,3): return mat2x3_type;
378 case IDX(2,4): return mat2x4_type;
379 case IDX(3,2): return mat3x2_type;
380 case IDX(3,3): return mat3_type;
381 case IDX(3,4): return mat3x4_type;
382 case IDX(4,2): return mat4x2_type;
383 case IDX(4,3): return mat4x3_type;
384 case IDX(4,4): return mat4_type;
385 default: return error_type;
386 }
387 }
388
389 assert(!"Should not get here.");
390 return error_type;
391 }
392
393
394 const glsl_type *
395 glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
396 {
397
398 if (array_types == NULL) {
399 array_types = hash_table_ctor(64, hash_table_string_hash,
400 hash_table_string_compare);
401 }
402
403 /* Generate a name using the base type pointer in the key. This is
404 * done because the name of the base type may not be unique across
405 * shaders. For example, two shaders may have different record types
406 * named 'foo'.
407 */
408 char key[128];
409 snprintf(key, sizeof(key), "%p[%u]", (void *) base, array_size);
410
411 const glsl_type *t = (glsl_type *) hash_table_find(array_types, key);
412 if (t == NULL) {
413 t = new glsl_type(base, array_size);
414
415 hash_table_insert(array_types, (void *) t, ralloc_strdup(mem_ctx, key));
416 }
417
418 assert(t->base_type == GLSL_TYPE_ARRAY);
419 assert(t->length == array_size);
420 assert(t->fields.array == base);
421
422 return t;
423 }
424
425
426 int
427 glsl_type::record_key_compare(const void *a, const void *b)
428 {
429 const glsl_type *const key1 = (glsl_type *) a;
430 const glsl_type *const key2 = (glsl_type *) b;
431
432 /* Return zero is the types match (there is zero difference) or non-zero
433 * otherwise.
434 */
435 if (strcmp(key1->name, key2->name) != 0)
436 return 1;
437
438 if (key1->length != key2->length)
439 return 1;
440
441 if (key1->interface_packing != key2->interface_packing)
442 return 1;
443
444 for (unsigned i = 0; i < key1->length; i++) {
445 if (key1->fields.structure[i].type != key2->fields.structure[i].type)
446 return 1;
447 if (strcmp(key1->fields.structure[i].name,
448 key2->fields.structure[i].name) != 0)
449 return 1;
450 if (key1->fields.structure[i].row_major
451 != key2->fields.structure[i].row_major)
452 return 1;
453 }
454
455 return 0;
456 }
457
458
459 unsigned
460 glsl_type::record_key_hash(const void *a)
461 {
462 const glsl_type *const key = (glsl_type *) a;
463 char hash_key[128];
464 unsigned size = 0;
465
466 size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length);
467
468 for (unsigned i = 0; i < key->length; i++) {
469 if (size >= sizeof(hash_key))
470 break;
471
472 size += snprintf(& hash_key[size], sizeof(hash_key) - size,
473 "%p", (void *) key->fields.structure[i].type);
474 }
475
476 return hash_table_string_hash(& hash_key);
477 }
478
479
480 const glsl_type *
481 glsl_type::get_record_instance(const glsl_struct_field *fields,
482 unsigned num_fields,
483 const char *name)
484 {
485 const glsl_type key(fields, num_fields, name);
486
487 if (record_types == NULL) {
488 record_types = hash_table_ctor(64, record_key_hash, record_key_compare);
489 }
490
491 const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key);
492 if (t == NULL) {
493 t = new glsl_type(fields, num_fields, name);
494
495 hash_table_insert(record_types, (void *) t, t);
496 }
497
498 assert(t->base_type == GLSL_TYPE_STRUCT);
499 assert(t->length == num_fields);
500 assert(strcmp(t->name, name) == 0);
501
502 return t;
503 }
504
505
506 const glsl_type *
507 glsl_type::get_interface_instance(const glsl_struct_field *fields,
508 unsigned num_fields,
509 enum glsl_interface_packing packing,
510 const char *name)
511 {
512 const glsl_type key(fields, num_fields, packing, name);
513
514 if (interface_types == NULL) {
515 interface_types = hash_table_ctor(64, record_key_hash, record_key_compare);
516 }
517
518 const glsl_type *t = (glsl_type *) hash_table_find(interface_types, & key);
519 if (t == NULL) {
520 t = new glsl_type(fields, num_fields, packing, name);
521
522 hash_table_insert(interface_types, (void *) t, t);
523 }
524
525 assert(t->base_type == GLSL_TYPE_INTERFACE);
526 assert(t->length == num_fields);
527 assert(strcmp(t->name, name) == 0);
528
529 return t;
530 }
531
532
533 const glsl_type *
534 glsl_type::field_type(const char *name) const
535 {
536 if (this->base_type != GLSL_TYPE_STRUCT
537 && this->base_type != GLSL_TYPE_INTERFACE)
538 return error_type;
539
540 for (unsigned i = 0; i < this->length; i++) {
541 if (strcmp(name, this->fields.structure[i].name) == 0)
542 return this->fields.structure[i].type;
543 }
544
545 return error_type;
546 }
547
548
549 int
550 glsl_type::field_index(const char *name) const
551 {
552 if (this->base_type != GLSL_TYPE_STRUCT
553 && this->base_type != GLSL_TYPE_INTERFACE)
554 return -1;
555
556 for (unsigned i = 0; i < this->length; i++) {
557 if (strcmp(name, this->fields.structure[i].name) == 0)
558 return i;
559 }
560
561 return -1;
562 }
563
564
565 unsigned
566 glsl_type::component_slots() const
567 {
568 switch (this->base_type) {
569 case GLSL_TYPE_UINT:
570 case GLSL_TYPE_INT:
571 case GLSL_TYPE_FLOAT:
572 case GLSL_TYPE_BOOL:
573 return this->components();
574
575 case GLSL_TYPE_STRUCT:
576 case GLSL_TYPE_INTERFACE: {
577 unsigned size = 0;
578
579 for (unsigned i = 0; i < this->length; i++)
580 size += this->fields.structure[i].type->component_slots();
581
582 return size;
583 }
584
585 case GLSL_TYPE_ARRAY:
586 return this->length * this->fields.array->component_slots();
587
588 case GLSL_TYPE_SAMPLER:
589 case GLSL_TYPE_VOID:
590 case GLSL_TYPE_ERROR:
591 break;
592 }
593
594 return 0;
595 }
596
597 bool
598 glsl_type::can_implicitly_convert_to(const glsl_type *desired) const
599 {
600 if (this == desired)
601 return true;
602
603 /* There is no conversion among matrix types. */
604 if (this->matrix_columns > 1 || desired->matrix_columns > 1)
605 return false;
606
607 /* int and uint can be converted to float. */
608 return desired->is_float()
609 && this->is_integer()
610 && this->vector_elements == desired->vector_elements;
611 }
612
613 unsigned
614 glsl_type::std140_base_alignment(bool row_major) const
615 {
616 /* (1) If the member is a scalar consuming <N> basic machine units, the
617 * base alignment is <N>.
618 *
619 * (2) If the member is a two- or four-component vector with components
620 * consuming <N> basic machine units, the base alignment is 2<N> or
621 * 4<N>, respectively.
622 *
623 * (3) If the member is a three-component vector with components consuming
624 * <N> basic machine units, the base alignment is 4<N>.
625 */
626 if (this->is_scalar() || this->is_vector()) {
627 switch (this->vector_elements) {
628 case 1:
629 return 4;
630 case 2:
631 return 8;
632 case 3:
633 case 4:
634 return 16;
635 }
636 }
637
638 /* (4) If the member is an array of scalars or vectors, the base alignment
639 * and array stride are set to match the base alignment of a single
640 * array element, according to rules (1), (2), and (3), and rounded up
641 * to the base alignment of a vec4. The array may have padding at the
642 * end; the base offset of the member following the array is rounded up
643 * to the next multiple of the base alignment.
644 *
645 * (6) If the member is an array of <S> column-major matrices with <C>
646 * columns and <R> rows, the matrix is stored identically to a row of
647 * <S>*<C> column vectors with <R> components each, according to rule
648 * (4).
649 *
650 * (8) If the member is an array of <S> row-major matrices with <C> columns
651 * and <R> rows, the matrix is stored identically to a row of <S>*<R>
652 * row vectors with <C> components each, according to rule (4).
653 *
654 * (10) If the member is an array of <S> structures, the <S> elements of
655 * the array are laid out in order, according to rule (9).
656 */
657 if (this->is_array()) {
658 if (this->fields.array->is_scalar() ||
659 this->fields.array->is_vector() ||
660 this->fields.array->is_matrix()) {
661 return MAX2(this->fields.array->std140_base_alignment(row_major), 16);
662 } else {
663 assert(this->fields.array->is_record());
664 return this->fields.array->std140_base_alignment(row_major);
665 }
666 }
667
668 /* (5) If the member is a column-major matrix with <C> columns and
669 * <R> rows, the matrix is stored identically to an array of
670 * <C> column vectors with <R> components each, according to
671 * rule (4).
672 *
673 * (7) If the member is a row-major matrix with <C> columns and <R>
674 * rows, the matrix is stored identically to an array of <R>
675 * row vectors with <C> components each, according to rule (4).
676 */
677 if (this->is_matrix()) {
678 const struct glsl_type *vec_type, *array_type;
679 int c = this->matrix_columns;
680 int r = this->vector_elements;
681
682 if (row_major) {
683 vec_type = get_instance(GLSL_TYPE_FLOAT, c, 1);
684 array_type = glsl_type::get_array_instance(vec_type, r);
685 } else {
686 vec_type = get_instance(GLSL_TYPE_FLOAT, r, 1);
687 array_type = glsl_type::get_array_instance(vec_type, c);
688 }
689
690 return array_type->std140_base_alignment(false);
691 }
692
693 /* (9) If the member is a structure, the base alignment of the
694 * structure is <N>, where <N> is the largest base alignment
695 * value of any of its members, and rounded up to the base
696 * alignment of a vec4. The individual members of this
697 * sub-structure are then assigned offsets by applying this set
698 * of rules recursively, where the base offset of the first
699 * member of the sub-structure is equal to the aligned offset
700 * of the structure. The structure may have padding at the end;
701 * the base offset of the member following the sub-structure is
702 * rounded up to the next multiple of the base alignment of the
703 * structure.
704 */
705 if (this->is_record()) {
706 unsigned base_alignment = 16;
707 for (unsigned i = 0; i < this->length; i++) {
708 const struct glsl_type *field_type = this->fields.structure[i].type;
709 base_alignment = MAX2(base_alignment,
710 field_type->std140_base_alignment(row_major));
711 }
712 return base_alignment;
713 }
714
715 assert(!"not reached");
716 return -1;
717 }
718
719 unsigned
720 glsl_type::std140_size(bool row_major) const
721 {
722 /* (1) If the member is a scalar consuming <N> basic machine units, the
723 * base alignment is <N>.
724 *
725 * (2) If the member is a two- or four-component vector with components
726 * consuming <N> basic machine units, the base alignment is 2<N> or
727 * 4<N>, respectively.
728 *
729 * (3) If the member is a three-component vector with components consuming
730 * <N> basic machine units, the base alignment is 4<N>.
731 */
732 if (this->is_scalar() || this->is_vector()) {
733 return this->vector_elements * 4;
734 }
735
736 /* (5) If the member is a column-major matrix with <C> columns and
737 * <R> rows, the matrix is stored identically to an array of
738 * <C> column vectors with <R> components each, according to
739 * rule (4).
740 *
741 * (6) If the member is an array of <S> column-major matrices with <C>
742 * columns and <R> rows, the matrix is stored identically to a row of
743 * <S>*<C> column vectors with <R> components each, according to rule
744 * (4).
745 *
746 * (7) If the member is a row-major matrix with <C> columns and <R>
747 * rows, the matrix is stored identically to an array of <R>
748 * row vectors with <C> components each, according to rule (4).
749 *
750 * (8) If the member is an array of <S> row-major matrices with <C> columns
751 * and <R> rows, the matrix is stored identically to a row of <S>*<R>
752 * row vectors with <C> components each, according to rule (4).
753 */
754 if (this->is_matrix() || (this->is_array() &&
755 this->fields.array->is_matrix())) {
756 const struct glsl_type *element_type;
757 const struct glsl_type *vec_type;
758 unsigned int array_len;
759
760 if (this->is_array()) {
761 element_type = this->fields.array;
762 array_len = this->length;
763 } else {
764 element_type = this;
765 array_len = 1;
766 }
767
768 if (row_major) {
769 vec_type = get_instance(GLSL_TYPE_FLOAT,
770 element_type->matrix_columns, 1);
771 array_len *= element_type->vector_elements;
772 } else {
773 vec_type = get_instance(GLSL_TYPE_FLOAT,
774 element_type->vector_elements, 1);
775 array_len *= element_type->matrix_columns;
776 }
777 const glsl_type *array_type = glsl_type::get_array_instance(vec_type,
778 array_len);
779
780 return array_type->std140_size(false);
781 }
782
783 /* (4) If the member is an array of scalars or vectors, the base alignment
784 * and array stride are set to match the base alignment of a single
785 * array element, according to rules (1), (2), and (3), and rounded up
786 * to the base alignment of a vec4. The array may have padding at the
787 * end; the base offset of the member following the array is rounded up
788 * to the next multiple of the base alignment.
789 *
790 * (10) If the member is an array of <S> structures, the <S> elements of
791 * the array are laid out in order, according to rule (9).
792 */
793 if (this->is_array()) {
794 if (this->fields.array->is_record()) {
795 return this->length * this->fields.array->std140_size(row_major);
796 } else {
797 unsigned element_base_align =
798 this->fields.array->std140_base_alignment(row_major);
799 return this->length * MAX2(element_base_align, 16);
800 }
801 }
802
803 /* (9) If the member is a structure, the base alignment of the
804 * structure is <N>, where <N> is the largest base alignment
805 * value of any of its members, and rounded up to the base
806 * alignment of a vec4. The individual members of this
807 * sub-structure are then assigned offsets by applying this set
808 * of rules recursively, where the base offset of the first
809 * member of the sub-structure is equal to the aligned offset
810 * of the structure. The structure may have padding at the end;
811 * the base offset of the member following the sub-structure is
812 * rounded up to the next multiple of the base alignment of the
813 * structure.
814 */
815 if (this->is_record()) {
816 unsigned size = 0;
817 for (unsigned i = 0; i < this->length; i++) {
818 const struct glsl_type *field_type = this->fields.structure[i].type;
819 unsigned align = field_type->std140_base_alignment(row_major);
820 size = glsl_align(size, align);
821 size += field_type->std140_size(row_major);
822 }
823 size = glsl_align(size,
824 this->fields.structure[0].type->std140_base_alignment(row_major));
825 return size;
826 }
827
828 assert(!"not reached");
829 return -1;
830 }
831
832
833 unsigned
834 glsl_type::count_attribute_slots() const
835 {
836 /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec:
837 *
838 * "A scalar input counts the same amount against this limit as a vec4,
839 * so applications may want to consider packing groups of four
840 * unrelated float inputs together into a vector to better utilize the
841 * capabilities of the underlying hardware. A matrix input will use up
842 * multiple locations. The number of locations used will equal the
843 * number of columns in the matrix."
844 *
845 * The spec does not explicitly say how arrays are counted. However, it
846 * should be safe to assume the total number of slots consumed by an array
847 * is the number of entries in the array multiplied by the number of slots
848 * consumed by a single element of the array.
849 */
850
851 if (this->is_array())
852 return this->array_size() * this->element_type()->count_attribute_slots();
853
854 if (this->is_matrix())
855 return this->matrix_columns;
856
857 return 1;
858 }