Merge remote branch 'origin/master' into nv50-compiler
[mesa.git] / src / glsl / glsl_types.h
1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2009 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #pragma once
26 #ifndef GLSL_TYPES_H
27 #define GLSL_TYPES_H
28
29 #include <cstring>
30 #include <cassert>
31
32 extern "C" {
33 #include "GL/gl.h"
34 #include <talloc.h>
35 }
36
37 struct _mesa_glsl_parse_state;
38 struct glsl_symbol_table;
39
40 extern "C" void
41 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
42
43 extern "C" void
44 _mesa_glsl_release_types(void);
45
46 #define GLSL_TYPE_UINT 0
47 #define GLSL_TYPE_INT 1
48 #define GLSL_TYPE_FLOAT 2
49 #define GLSL_TYPE_BOOL 3
50 #define GLSL_TYPE_SAMPLER 4
51 #define GLSL_TYPE_STRUCT 5
52 #define GLSL_TYPE_ARRAY 6
53 #define GLSL_TYPE_FUNCTION 7
54 #define GLSL_TYPE_VOID 8
55 #define GLSL_TYPE_ERROR 9
56
57 enum glsl_sampler_dim {
58 GLSL_SAMPLER_DIM_1D = 0,
59 GLSL_SAMPLER_DIM_2D,
60 GLSL_SAMPLER_DIM_3D,
61 GLSL_SAMPLER_DIM_CUBE,
62 GLSL_SAMPLER_DIM_RECT,
63 GLSL_SAMPLER_DIM_BUF
64 };
65
66
67 struct glsl_type {
68 GLenum gl_type;
69 unsigned base_type:4;
70
71 unsigned sampler_dimensionality:3;
72 unsigned sampler_shadow:1;
73 unsigned sampler_array:1;
74 unsigned sampler_type:2; /**< Type of data returned using this sampler.
75 * only \c GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
76 * and \c GLSL_TYPE_UINT are valid.
77 */
78
79 /* Callers of this talloc-based new need not call delete. It's
80 * easier to just talloc_free 'mem_ctx' (or any of its ancestors). */
81 static void* operator new(size_t size)
82 {
83 if (glsl_type::mem_ctx == NULL) {
84 glsl_type::mem_ctx = talloc_init("glsl_type");
85 assert(glsl_type::mem_ctx != NULL);
86 }
87
88 void *type;
89
90 type = talloc_size(glsl_type::mem_ctx, size);
91 assert(type != NULL);
92
93 return type;
94 }
95
96 /* If the user *does* call delete, that's OK, we will just
97 * talloc_free in that case. */
98 static void operator delete(void *type)
99 {
100 talloc_free(type);
101 }
102
103 /**
104 * \name Vector and matrix element counts
105 *
106 * For scalars, each of these values will be 1. For non-numeric types
107 * these will be 0.
108 */
109 /*@{*/
110 unsigned vector_elements:3; /**< 1, 2, 3, or 4 vector elements. */
111 unsigned matrix_columns:3; /**< 1, 2, 3, or 4 matrix columns. */
112 /*@}*/
113
114 /**
115 * Name of the data type
116 *
117 * This may be \c NULL for anonymous structures, for arrays, or for
118 * function types.
119 */
120 const char *name;
121
122 /**
123 * For \c GLSL_TYPE_ARRAY, this is the length of the array. For
124 * \c GLSL_TYPE_STRUCT, it is the number of elements in the structure and
125 * the number of values pointed to by \c fields.structure (below).
126 *
127 * For \c GLSL_TYPE_FUNCTION, it is the number of parameters to the
128 * function. The return value from a function is implicitly the first
129 * parameter. The types of the parameters are stored in
130 * \c fields.parameters (below).
131 */
132 unsigned length;
133
134 /**
135 * Subtype of composite data types.
136 */
137 union {
138 const struct glsl_type *array; /**< Type of array elements. */
139 const struct glsl_type *parameters; /**< Parameters to function. */
140 struct glsl_struct_field *structure; /**< List of struct fields. */
141 } fields;
142
143
144 /**
145 * \name Pointers to various public type singletons
146 */
147 /*@{*/
148 static const glsl_type *const error_type;
149 static const glsl_type *const int_type;
150 static const glsl_type *const ivec4_type;
151 static const glsl_type *const uint_type;
152 static const glsl_type *const uvec4_type;
153 static const glsl_type *const float_type;
154 static const glsl_type *const vec2_type;
155 static const glsl_type *const vec3_type;
156 static const glsl_type *const vec4_type;
157 static const glsl_type *const bool_type;
158 static const glsl_type *const mat2_type;
159 static const glsl_type *const mat2x3_type;
160 static const glsl_type *const mat2x4_type;
161 static const glsl_type *const mat3x2_type;
162 static const glsl_type *const mat3_type;
163 static const glsl_type *const mat3x4_type;
164 static const glsl_type *const mat4x2_type;
165 static const glsl_type *const mat4x3_type;
166 static const glsl_type *const mat4_type;
167 /*@}*/
168
169
170 /**
171 * For numeric and boolean derrived types returns the basic scalar type
172 *
173 * If the type is a numeric or boolean scalar, vector, or matrix type,
174 * this function gets the scalar type of the individual components. For
175 * all other types, including arrays of numeric or boolean types, the
176 * error type is returned.
177 */
178 const glsl_type *get_base_type() const;
179
180 /**
181 * Query the type of elements in an array
182 *
183 * \return
184 * Pointer to the type of elements in the array for array types, or \c NULL
185 * for non-array types.
186 */
187 const glsl_type *element_type() const
188 {
189 return is_array() ? fields.array : NULL;
190 }
191
192 /**
193 * Get the instance of a built-in scalar, vector, or matrix type
194 */
195 static const glsl_type *get_instance(unsigned base_type, unsigned rows,
196 unsigned columns);
197
198 /**
199 * Get the instance of an array type
200 */
201 static const glsl_type *get_array_instance(const glsl_type *base,
202 unsigned elements);
203
204 /**
205 * Get the instance of a record type
206 */
207 static const glsl_type *get_record_instance(const glsl_struct_field *fields,
208 unsigned num_fields,
209 const char *name);
210
211 /**
212 * Query the total number of scalars that make up a scalar, vector or matrix
213 */
214 unsigned components() const
215 {
216 return vector_elements * matrix_columns;
217 }
218
219 /**
220 * Calculate the number of components slots required to hold this type
221 *
222 * This is used to determine how many uniform or varying locations a type
223 * might occupy.
224 */
225 unsigned component_slots() const;
226
227
228 /**
229 * Query whether or not a type is a scalar (non-vector and non-matrix).
230 */
231 bool is_scalar() const
232 {
233 return (vector_elements == 1)
234 && (base_type >= GLSL_TYPE_UINT)
235 && (base_type <= GLSL_TYPE_BOOL);
236 }
237
238 /**
239 * Query whether or not a type is a vector
240 */
241 bool is_vector() const
242 {
243 return (vector_elements > 1)
244 && (matrix_columns == 1)
245 && (base_type >= GLSL_TYPE_UINT)
246 && (base_type <= GLSL_TYPE_BOOL);
247 }
248
249 /**
250 * Query whether or not a type is a matrix
251 */
252 bool is_matrix() const
253 {
254 /* GLSL only has float matrices. */
255 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT);
256 }
257
258 /**
259 * Query whether or not a type is a non-array numeric type
260 */
261 bool is_numeric() const
262 {
263 return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_FLOAT);
264 }
265
266 /**
267 * Query whether or not a type is an integral type
268 */
269 bool is_integer() const
270 {
271 return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
272 }
273
274 /**
275 * Query whether or not a type is a float type
276 */
277 bool is_float() const
278 {
279 return base_type == GLSL_TYPE_FLOAT;
280 }
281
282 /**
283 * Query whether or not a type is a non-array boolean type
284 */
285 bool is_boolean() const
286 {
287 return base_type == GLSL_TYPE_BOOL;
288 }
289
290 /**
291 * Query whether or not a type is a sampler
292 */
293 bool is_sampler() const
294 {
295 return base_type == GLSL_TYPE_SAMPLER;
296 }
297
298 /**
299 * Query whether or not a type is an array
300 */
301 bool is_array() const
302 {
303 return base_type == GLSL_TYPE_ARRAY;
304 }
305
306 /**
307 * Query whether or not a type is a record
308 */
309 bool is_record() const
310 {
311 return base_type == GLSL_TYPE_STRUCT;
312 }
313
314 /**
315 * Query whether or not a type is the void type singleton.
316 */
317 bool is_void() const
318 {
319 return base_type == GLSL_TYPE_VOID;
320 }
321
322 /**
323 * Query whether or not a type is the error type singleton.
324 */
325 bool is_error() const
326 {
327 return base_type == GLSL_TYPE_ERROR;
328 }
329
330 /**
331 * Query the full type of a matrix row
332 *
333 * \return
334 * If the type is not a matrix, \c glsl_type::error_type is returned.
335 * Otherwise a type matching the rows of the matrix is returned.
336 */
337 const glsl_type *row_type() const
338 {
339 return is_matrix()
340 ? get_instance(base_type, matrix_columns, 1)
341 : error_type;
342 }
343
344 /**
345 * Query the full type of a matrix column
346 *
347 * \return
348 * If the type is not a matrix, \c glsl_type::error_type is returned.
349 * Otherwise a type matching the columns of the matrix is returned.
350 */
351 const glsl_type *column_type() const
352 {
353 return is_matrix()
354 ? get_instance(base_type, vector_elements, 1)
355 : error_type;
356 }
357
358
359 /**
360 * Get the type of a structure field
361 *
362 * \return
363 * Pointer to the type of the named field. If the type is not a structure
364 * or the named field does not exist, \c glsl_type::error_type is returned.
365 */
366 const glsl_type *field_type(const char *name) const;
367
368
369 /**
370 * Get the location of a filed within a record type
371 */
372 int field_index(const char *name) const;
373
374
375 /**
376 * Query the number of elements in an array type
377 *
378 * \return
379 * The number of elements in the array for array types or -1 for non-array
380 * types. If the number of elements in the array has not yet been declared,
381 * zero is returned.
382 */
383 int array_size() const
384 {
385 return is_array() ? length : -1;
386 }
387
388 private:
389 /**
390 * talloc context for all glsl_type allocations
391 *
392 * Set on the first call to \c glsl_type::new.
393 */
394 static void *mem_ctx;
395
396 void init_talloc_type_ctx(void);
397
398 /** Constructor for vector and matrix types */
399 glsl_type(GLenum gl_type,
400 unsigned base_type, unsigned vector_elements,
401 unsigned matrix_columns, const char *name);
402
403 /** Constructor for sampler types */
404 glsl_type(GLenum gl_type,
405 enum glsl_sampler_dim dim, bool shadow, bool array,
406 unsigned type, const char *name);
407
408 /** Constructor for record types */
409 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
410 const char *name);
411
412 /** Constructor for array types */
413 glsl_type(const glsl_type *array, unsigned length);
414
415 /** Hash table containing the known array types. */
416 static struct hash_table *array_types;
417
418 /** Hash table containing the known record types. */
419 static struct hash_table *record_types;
420
421 static int record_key_compare(const void *a, const void *b);
422 static unsigned record_key_hash(const void *key);
423
424 /**
425 * \name Pointers to various type singletons
426 */
427 /*@{*/
428 static const glsl_type _error_type;
429 static const glsl_type void_type;
430 static const glsl_type builtin_core_types[];
431 static const glsl_type builtin_structure_types[];
432 static const glsl_type builtin_110_deprecated_structure_types[];
433 static const glsl_type builtin_120_types[];
434 static const glsl_type builtin_130_types[];
435 static const glsl_type builtin_ARB_texture_rectangle_types[];
436 static const glsl_type builtin_EXT_texture_array_types[];
437 static const glsl_type builtin_EXT_texture_buffer_object_types[];
438 /*@}*/
439
440 /**
441 * \name Methods to populate a symbol table with built-in types.
442 *
443 * \internal
444 * This is one of the truely annoying things about C++. Methods that are
445 * completely internal and private to a type still have to be advertised to
446 * the world in a public header file.
447 */
448 /*@{*/
449 static void generate_110_types(glsl_symbol_table *);
450 static void generate_120_types(glsl_symbol_table *);
451 static void generate_130_types(glsl_symbol_table *);
452 static void generate_ARB_texture_rectangle_types(glsl_symbol_table *,
453 bool);
454 static void generate_EXT_texture_array_types(glsl_symbol_table *,
455 bool);
456 /*@}*/
457
458 /**
459 * \name Friend functions.
460 *
461 * These functions are friends because they must have C linkage and the
462 * need to call various private methods or access various private static
463 * data.
464 */
465 /*@{*/
466 friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
467 friend void _mesa_glsl_release_types(void);
468 /*@}*/
469 };
470
471 struct glsl_struct_field {
472 const struct glsl_type *type;
473 const char *name;
474 };
475
476 #endif /* GLSL_TYPES_H */