glsl: Less const for glsl_type convenience accessors
[mesa.git] / src / glsl / glsl_types.h
1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2009 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #pragma once
26 #ifndef GLSL_TYPES_H
27 #define GLSL_TYPES_H
28
29 #include <string.h>
30 #include <assert.h>
31 #include "main/mtypes.h" /* for gl_texture_index, C++'s enum rules are broken */
32
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36
37 struct _mesa_glsl_parse_state;
38 struct glsl_symbol_table;
39
40 extern void
41 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
42
43 extern void
44 _mesa_glsl_release_types(void);
45
46 #ifdef __cplusplus
47 }
48 #endif
49
50 enum glsl_base_type {
51 GLSL_TYPE_UINT = 0,
52 GLSL_TYPE_INT,
53 GLSL_TYPE_FLOAT,
54 GLSL_TYPE_BOOL,
55 GLSL_TYPE_SAMPLER,
56 GLSL_TYPE_STRUCT,
57 GLSL_TYPE_INTERFACE,
58 GLSL_TYPE_ARRAY,
59 GLSL_TYPE_VOID,
60 GLSL_TYPE_ERROR
61 };
62
63 enum glsl_sampler_dim {
64 GLSL_SAMPLER_DIM_1D = 0,
65 GLSL_SAMPLER_DIM_2D,
66 GLSL_SAMPLER_DIM_3D,
67 GLSL_SAMPLER_DIM_CUBE,
68 GLSL_SAMPLER_DIM_RECT,
69 GLSL_SAMPLER_DIM_BUF,
70 GLSL_SAMPLER_DIM_EXTERNAL,
71 GLSL_SAMPLER_DIM_MS
72 };
73
74 enum glsl_interface_packing {
75 GLSL_INTERFACE_PACKING_STD140,
76 GLSL_INTERFACE_PACKING_SHARED,
77 GLSL_INTERFACE_PACKING_PACKED
78 };
79
80 #ifdef __cplusplus
81 #include "GL/gl.h"
82 #include "ralloc.h"
83
84 struct glsl_type {
85 GLenum gl_type;
86 glsl_base_type base_type;
87
88 unsigned sampler_dimensionality:3; /**< \see glsl_sampler_dim */
89 unsigned sampler_shadow:1;
90 unsigned sampler_array:1;
91 unsigned sampler_type:2; /**< Type of data returned using this sampler.
92 * only \c GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
93 * and \c GLSL_TYPE_UINT are valid.
94 */
95 unsigned interface_packing:2;
96
97 /* Callers of this ralloc-based new need not call delete. It's
98 * easier to just ralloc_free 'mem_ctx' (or any of its ancestors). */
99 static void* operator new(size_t size)
100 {
101 if (glsl_type::mem_ctx == NULL) {
102 glsl_type::mem_ctx = ralloc_context(NULL);
103 assert(glsl_type::mem_ctx != NULL);
104 }
105
106 void *type;
107
108 type = ralloc_size(glsl_type::mem_ctx, size);
109 assert(type != NULL);
110
111 return type;
112 }
113
114 /* If the user *does* call delete, that's OK, we will just
115 * ralloc_free in that case. */
116 static void operator delete(void *type)
117 {
118 ralloc_free(type);
119 }
120
121 /**
122 * \name Vector and matrix element counts
123 *
124 * For scalars, each of these values will be 1. For non-numeric types
125 * these will be 0.
126 */
127 /*@{*/
128 unsigned vector_elements:3; /**< 1, 2, 3, or 4 vector elements. */
129 unsigned matrix_columns:3; /**< 1, 2, 3, or 4 matrix columns. */
130 /*@}*/
131
132 /**
133 * Name of the data type
134 *
135 * Will never be \c NULL.
136 */
137 const char *name;
138
139 /**
140 * For \c GLSL_TYPE_ARRAY, this is the length of the array. For
141 * \c GLSL_TYPE_STRUCT or \c GLSL_TYPE_INTERFACE, it is the number of
142 * elements in the structure and the number of values pointed to by
143 * \c fields.structure (below).
144 */
145 unsigned length;
146
147 /**
148 * Subtype of composite data types.
149 */
150 union {
151 const struct glsl_type *array; /**< Type of array elements. */
152 const struct glsl_type *parameters; /**< Parameters to function. */
153 struct glsl_struct_field *structure; /**< List of struct fields. */
154 } fields;
155
156 /**
157 * \name Pointers to various public type singletons
158 */
159 /*@{*/
160 #undef DECL_TYPE
161 #define DECL_TYPE(NAME, ...) \
162 static const glsl_type *const NAME##_type;
163 #undef STRUCT_TYPE
164 #define STRUCT_TYPE(NAME) \
165 static const glsl_type *const struct_##NAME##_type;
166 #include "builtin_type_macros.h"
167 /*@}*/
168
169 /**
170 * Convenience accessors for vector types (shorter than get_instance()).
171 * @{
172 */
173 static const glsl_type *vec(unsigned components);
174 static const glsl_type *ivec(unsigned components);
175 static const glsl_type *uvec(unsigned components);
176 static const glsl_type *bvec(unsigned components);
177 /**@}*/
178
179 /**
180 * For numeric and boolean derrived types returns the basic scalar type
181 *
182 * If the type is a numeric or boolean scalar, vector, or matrix type,
183 * this function gets the scalar type of the individual components. For
184 * all other types, including arrays of numeric or boolean types, the
185 * error type is returned.
186 */
187 const glsl_type *get_base_type() const;
188
189 /**
190 * Get the basic scalar type which this type aggregates.
191 *
192 * If the type is a numeric or boolean scalar, vector, or matrix, or an
193 * array of any of those, this function gets the scalar type of the
194 * individual components. For structs and arrays of structs, this function
195 * returns the struct type. For samplers and arrays of samplers, this
196 * function returns the sampler type.
197 */
198 const glsl_type *get_scalar_type() const;
199
200 /**
201 * Query the type of elements in an array
202 *
203 * \return
204 * Pointer to the type of elements in the array for array types, or \c NULL
205 * for non-array types.
206 */
207 const glsl_type *element_type() const
208 {
209 return is_array() ? fields.array : NULL;
210 }
211
212 /**
213 * Get the instance of a built-in scalar, vector, or matrix type
214 */
215 static const glsl_type *get_instance(unsigned base_type, unsigned rows,
216 unsigned columns);
217
218 /**
219 * Get the instance of an array type
220 */
221 static const glsl_type *get_array_instance(const glsl_type *base,
222 unsigned elements);
223
224 /**
225 * Get the instance of a record type
226 */
227 static const glsl_type *get_record_instance(const glsl_struct_field *fields,
228 unsigned num_fields,
229 const char *name);
230
231 /**
232 * Get the instance of an interface block type
233 */
234 static const glsl_type *get_interface_instance(const glsl_struct_field *fields,
235 unsigned num_fields,
236 enum glsl_interface_packing packing,
237 const char *name);
238
239 /**
240 * Query the total number of scalars that make up a scalar, vector or matrix
241 */
242 unsigned components() const
243 {
244 return vector_elements * matrix_columns;
245 }
246
247 /**
248 * Calculate the number of components slots required to hold this type
249 *
250 * This is used to determine how many uniform or varying locations a type
251 * might occupy.
252 */
253 unsigned component_slots() const;
254
255 /**
256 * Alignment in bytes of the start of this type in a std140 uniform
257 * block.
258 */
259 unsigned std140_base_alignment(bool row_major) const;
260
261 /** Size in bytes of this type in a std140 uniform block.
262 *
263 * Note that this is not GL_UNIFORM_SIZE (which is the number of
264 * elements in the array)
265 */
266 unsigned std140_size(bool row_major) const;
267
268 /**
269 * \brief Can this type be implicitly converted to another?
270 *
271 * \return True if the types are identical or if this type can be converted
272 * to \c desired according to Section 4.1.10 of the GLSL spec.
273 *
274 * \verbatim
275 * From page 25 (31 of the pdf) of the GLSL 1.50 spec, Section 4.1.10
276 * Implicit Conversions:
277 *
278 * In some situations, an expression and its type will be implicitly
279 * converted to a different type. The following table shows all allowed
280 * implicit conversions:
281 *
282 * Type of expression | Can be implicitly converted to
283 * --------------------------------------------------
284 * int float
285 * uint
286 *
287 * ivec2 vec2
288 * uvec2
289 *
290 * ivec3 vec3
291 * uvec3
292 *
293 * ivec4 vec4
294 * uvec4
295 *
296 * There are no implicit array or structure conversions. For example,
297 * an array of int cannot be implicitly converted to an array of float.
298 * There are no implicit conversions between signed and unsigned
299 * integers.
300 * \endverbatim
301 */
302 bool can_implicitly_convert_to(const glsl_type *desired) const;
303
304 /**
305 * Query whether or not a type is a scalar (non-vector and non-matrix).
306 */
307 bool is_scalar() const
308 {
309 return (vector_elements == 1)
310 && (base_type >= GLSL_TYPE_UINT)
311 && (base_type <= GLSL_TYPE_BOOL);
312 }
313
314 /**
315 * Query whether or not a type is a vector
316 */
317 bool is_vector() const
318 {
319 return (vector_elements > 1)
320 && (matrix_columns == 1)
321 && (base_type >= GLSL_TYPE_UINT)
322 && (base_type <= GLSL_TYPE_BOOL);
323 }
324
325 /**
326 * Query whether or not a type is a matrix
327 */
328 bool is_matrix() const
329 {
330 /* GLSL only has float matrices. */
331 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT);
332 }
333
334 /**
335 * Query whether or not a type is a non-array numeric type
336 */
337 bool is_numeric() const
338 {
339 return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_FLOAT);
340 }
341
342 /**
343 * Query whether or not a type is an integral type
344 */
345 bool is_integer() const
346 {
347 return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
348 }
349
350 /**
351 * Query whether or not type is an integral type, or for struct and array
352 * types, contains an integral type.
353 */
354 bool contains_integer() const;
355
356 /**
357 * Query whether or not a type is a float type
358 */
359 bool is_float() const
360 {
361 return base_type == GLSL_TYPE_FLOAT;
362 }
363
364 /**
365 * Query whether or not a type is a non-array boolean type
366 */
367 bool is_boolean() const
368 {
369 return base_type == GLSL_TYPE_BOOL;
370 }
371
372 /**
373 * Query whether or not a type is a sampler
374 */
375 bool is_sampler() const
376 {
377 return base_type == GLSL_TYPE_SAMPLER;
378 }
379
380 /**
381 * Query whether or not type is a sampler, or for struct and array
382 * types, contains a sampler.
383 */
384 bool contains_sampler() const;
385
386 /**
387 * Get the Mesa texture target index for a sampler type.
388 */
389 gl_texture_index sampler_index() const;
390
391 /**
392 * Query whether or not a type is an array
393 */
394 bool is_array() const
395 {
396 return base_type == GLSL_TYPE_ARRAY;
397 }
398
399 /**
400 * Query whether or not a type is a record
401 */
402 bool is_record() const
403 {
404 return base_type == GLSL_TYPE_STRUCT;
405 }
406
407 /**
408 * Query whether or not a type is an interface
409 */
410 bool is_interface() const
411 {
412 return base_type == GLSL_TYPE_INTERFACE;
413 }
414
415 /**
416 * Query whether or not a type is the void type singleton.
417 */
418 bool is_void() const
419 {
420 return base_type == GLSL_TYPE_VOID;
421 }
422
423 /**
424 * Query whether or not a type is the error type singleton.
425 */
426 bool is_error() const
427 {
428 return base_type == GLSL_TYPE_ERROR;
429 }
430
431 /**
432 * Query the full type of a matrix row
433 *
434 * \return
435 * If the type is not a matrix, \c glsl_type::error_type is returned.
436 * Otherwise a type matching the rows of the matrix is returned.
437 */
438 const glsl_type *row_type() const
439 {
440 return is_matrix()
441 ? get_instance(base_type, matrix_columns, 1)
442 : error_type;
443 }
444
445 /**
446 * Query the full type of a matrix column
447 *
448 * \return
449 * If the type is not a matrix, \c glsl_type::error_type is returned.
450 * Otherwise a type matching the columns of the matrix is returned.
451 */
452 const glsl_type *column_type() const
453 {
454 return is_matrix()
455 ? get_instance(base_type, vector_elements, 1)
456 : error_type;
457 }
458
459
460 /**
461 * Get the type of a structure field
462 *
463 * \return
464 * Pointer to the type of the named field. If the type is not a structure
465 * or the named field does not exist, \c glsl_type::error_type is returned.
466 */
467 const glsl_type *field_type(const char *name) const;
468
469
470 /**
471 * Get the location of a filed within a record type
472 */
473 int field_index(const char *name) const;
474
475
476 /**
477 * Query the number of elements in an array type
478 *
479 * \return
480 * The number of elements in the array for array types or -1 for non-array
481 * types. If the number of elements in the array has not yet been declared,
482 * zero is returned.
483 */
484 int array_size() const
485 {
486 return is_array() ? length : -1;
487 }
488
489 private:
490 /**
491 * ralloc context for all glsl_type allocations
492 *
493 * Set on the first call to \c glsl_type::new.
494 */
495 static void *mem_ctx;
496
497 void init_ralloc_type_ctx(void);
498
499 /** Constructor for vector and matrix types */
500 glsl_type(GLenum gl_type,
501 glsl_base_type base_type, unsigned vector_elements,
502 unsigned matrix_columns, const char *name);
503
504 /** Constructor for sampler types */
505 glsl_type(GLenum gl_type,
506 enum glsl_sampler_dim dim, bool shadow, bool array,
507 unsigned type, const char *name);
508
509 /** Constructor for record types */
510 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
511 const char *name);
512
513 /** Constructor for interface types */
514 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
515 enum glsl_interface_packing packing, const char *name);
516
517 /** Constructor for array types */
518 glsl_type(const glsl_type *array, unsigned length);
519
520 /** Hash table containing the known array types. */
521 static struct hash_table *array_types;
522
523 /** Hash table containing the known record types. */
524 static struct hash_table *record_types;
525
526 /** Hash table containing the known interface types. */
527 static struct hash_table *interface_types;
528
529 static int record_key_compare(const void *a, const void *b);
530 static unsigned record_key_hash(const void *key);
531
532 /**
533 * \name Built-in type flyweights
534 */
535 /*@{*/
536 #undef DECL_TYPE
537 #define DECL_TYPE(NAME, ...) static const glsl_type _##NAME##_type;
538 #undef STRUCT_TYPE
539 #define STRUCT_TYPE(NAME) static const glsl_type _struct_##NAME##_type;
540 #include "builtin_type_macros.h"
541 /*@}*/
542
543 /**
544 * \name Friend functions.
545 *
546 * These functions are friends because they must have C linkage and the
547 * need to call various private methods or access various private static
548 * data.
549 */
550 /*@{*/
551 friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
552 friend void _mesa_glsl_release_types(void);
553 /*@}*/
554 };
555
556 struct glsl_struct_field {
557 const struct glsl_type *type;
558 const char *name;
559 bool row_major;
560 };
561
562 static inline unsigned int
563 glsl_align(unsigned int a, unsigned int align)
564 {
565 return (a + align - 1) / align * align;
566 }
567
568 #undef DECL_TYPE
569 #undef STRUCT_TYPE
570 #endif /* __cplusplus */
571
572 #endif /* GLSL_TYPES_H */