glsl: Add a lowering pass for packing varyings.
[mesa.git] / src / glsl / ir_optimization.h
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24
25 /**
26 * \file ir_optimization.h
27 *
28 * Prototypes for optimization passes to be called by the compiler and drivers.
29 */
30
31 /* Operations for lower_instructions() */
32 #define SUB_TO_ADD_NEG 0x01
33 #define DIV_TO_MUL_RCP 0x02
34 #define EXP_TO_EXP2 0x04
35 #define POW_TO_EXP2 0x08
36 #define LOG_TO_LOG2 0x10
37 #define MOD_TO_FRACT 0x20
38 #define INT_DIV_TO_MUL_RCP 0x40
39
40 bool do_common_optimization(exec_list *ir, bool linked,
41 bool uniform_locations_assigned,
42 unsigned max_unroll_iterations);
43
44 bool do_algebraic(exec_list *instructions);
45 bool do_constant_folding(exec_list *instructions);
46 bool do_constant_variable(exec_list *instructions);
47 bool do_constant_variable_unlinked(exec_list *instructions);
48 bool do_copy_propagation(exec_list *instructions);
49 bool do_copy_propagation_elements(exec_list *instructions);
50 bool do_constant_propagation(exec_list *instructions);
51 bool do_dead_code(exec_list *instructions, bool uniform_locations_assigned);
52 bool do_dead_code_local(exec_list *instructions);
53 bool do_dead_code_unlinked(exec_list *instructions);
54 bool do_dead_functions(exec_list *instructions);
55 bool do_function_inlining(exec_list *instructions);
56 bool do_lower_jumps(exec_list *instructions, bool pull_out_jumps = true, bool lower_sub_return = true, bool lower_main_return = false, bool lower_continue = false, bool lower_break = false);
57 bool do_lower_texture_projection(exec_list *instructions);
58 bool do_if_simplification(exec_list *instructions);
59 bool do_discard_simplification(exec_list *instructions);
60 bool lower_if_to_cond_assign(exec_list *instructions, unsigned max_depth = 0);
61 bool do_mat_op_to_vec(exec_list *instructions);
62 bool do_noop_swizzle(exec_list *instructions);
63 bool do_structure_splitting(exec_list *instructions);
64 bool do_swizzle_swizzle(exec_list *instructions);
65 bool do_tree_grafting(exec_list *instructions);
66 bool do_vec_index_to_cond_assign(exec_list *instructions);
67 bool do_vec_index_to_swizzle(exec_list *instructions);
68 bool lower_discard(exec_list *instructions);
69 void lower_discard_flow(exec_list *instructions);
70 bool lower_instructions(exec_list *instructions, unsigned what_to_lower);
71 bool lower_noise(exec_list *instructions);
72 bool lower_variable_index_to_cond_assign(exec_list *instructions,
73 bool lower_input, bool lower_output, bool lower_temp, bool lower_uniform);
74 bool lower_quadop_vector(exec_list *instructions, bool dont_lower_swz);
75 bool lower_clip_distance(gl_shader *shader);
76 void lower_output_reads(exec_list *instructions);
77 void lower_ubo_reference(struct gl_shader *shader, exec_list *instructions);
78 void lower_packed_varyings(void *mem_ctx, unsigned location_base,
79 unsigned locations_used, ir_variable_mode mode,
80 gl_shader *shader);
81 bool optimize_redundant_jumps(exec_list *instructions);
82 bool optimize_split_arrays(exec_list *instructions, bool linked);
83
84 ir_rvalue *
85 compare_index_block(exec_list *instructions, ir_variable *index,
86 unsigned base, unsigned components, void *mem_ctx);