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25 * \file lower_clip_distance.cpp
27 * This pass accounts for the difference between the way
28 * gl_ClipDistance is declared in standard GLSL (as an array of
29 * floats), and the way it is frequently implemented in hardware (as
30 * a pair of vec4s, with four clip distances packed into each).
32 * The declaration of gl_ClipDistance is replaced with a declaration
33 * of gl_ClipDistanceMESA, and any references to gl_ClipDistance are
34 * translated to refer to gl_ClipDistanceMESA with the appropriate
35 * swizzling of array indices. For instance:
41 * gl_ClipDistanceMESA[i>>2][i&3]
43 * Since some hardware may not internally represent gl_ClipDistance as a pair
44 * of vec4's, this lowering pass is optional. To enable it, set the
45 * LowerClipDistance flag in gl_shader_compiler_options to true.
48 #include "glsl_symbol_table.h"
49 #include "ir_hierarchical_visitor.h"
52 class lower_clip_distance_visitor
: public ir_hierarchical_visitor
{
54 lower_clip_distance_visitor()
55 : progress(false), old_clip_distance_var(NULL
),
56 new_clip_distance_var(NULL
)
60 virtual ir_visitor_status
visit(ir_variable
*);
61 void create_indices(ir_rvalue
*, ir_rvalue
*&, ir_rvalue
*&);
62 virtual ir_visitor_status
visit_leave(ir_dereference_array
*);
63 virtual ir_visitor_status
visit_leave(ir_assignment
*);
64 void visit_new_assignment(ir_assignment
*ir
);
65 virtual ir_visitor_status
visit_leave(ir_call
*);
70 * Pointer to the declaration of gl_ClipDistance, if found.
72 ir_variable
*old_clip_distance_var
;
75 * Pointer to the newly-created gl_ClipDistanceMESA variable.
77 ir_variable
*new_clip_distance_var
;
82 * Replace any declaration of gl_ClipDistance as an array of floats with a
83 * declaration of gl_ClipDistanceMESA as an array of vec4's.
86 lower_clip_distance_visitor::visit(ir_variable
*ir
)
88 /* No point in looking for the declaration of gl_ClipDistance if
89 * we've already found it.
91 if (this->old_clip_distance_var
)
92 return visit_continue
;
94 if (ir
->name
&& strcmp(ir
->name
, "gl_ClipDistance") == 0) {
95 this->progress
= true;
96 this->old_clip_distance_var
= ir
;
97 assert (ir
->type
->is_array());
98 assert (ir
->type
->element_type() == glsl_type::float_type
);
99 unsigned new_size
= (ir
->type
->array_size() + 3) / 4;
101 /* Clone the old var so that we inherit all of its properties */
102 this->new_clip_distance_var
= ir
->clone(ralloc_parent(ir
), NULL
);
104 /* And change the properties that we need to change */
105 this->new_clip_distance_var
->name
106 = ralloc_strdup(this->new_clip_distance_var
, "gl_ClipDistanceMESA");
107 this->new_clip_distance_var
->type
108 = glsl_type::get_array_instance(glsl_type::vec4_type
, new_size
);
109 this->new_clip_distance_var
->max_array_access
= ir
->max_array_access
/ 4;
111 ir
->replace_with(this->new_clip_distance_var
);
113 return visit_continue
;
118 * Create the necessary GLSL rvalues to index into gl_ClipDistanceMESA based
119 * on the rvalue previously used to index into gl_ClipDistance.
121 * \param array_index Selects one of the vec4's in gl_ClipDistanceMESA
122 * \param swizzle_index Selects a component within the vec4 selected by
126 lower_clip_distance_visitor::create_indices(ir_rvalue
*old_index
,
127 ir_rvalue
*&array_index
,
128 ir_rvalue
*&swizzle_index
)
130 void *ctx
= ralloc_parent(old_index
);
132 /* Make sure old_index is a signed int so that the bitwise "shift" and
133 * "and" operations below type check properly.
135 if (old_index
->type
!= glsl_type::int_type
) {
136 assert (old_index
->type
== glsl_type::uint_type
);
137 old_index
= new(ctx
) ir_expression(ir_unop_u2i
, old_index
);
140 ir_constant
*old_index_constant
= old_index
->constant_expression_value();
141 if (old_index_constant
) {
142 /* gl_ClipDistance is being accessed via a constant index. Don't bother
143 * creating expressions to calculate the lowered indices. Just create
146 int const_val
= old_index_constant
->get_int_component(0);
147 array_index
= new(ctx
) ir_constant(const_val
/ 4);
148 swizzle_index
= new(ctx
) ir_constant(const_val
% 4);
150 /* Create a variable to hold the value of old_index (so that we
151 * don't compute it twice).
153 ir_variable
*old_index_var
= new(ctx
) ir_variable(
154 glsl_type::int_type
, "clip_distance_index", ir_var_temporary
);
155 this->base_ir
->insert_before(old_index_var
);
156 this->base_ir
->insert_before(new(ctx
) ir_assignment(
157 new(ctx
) ir_dereference_variable(old_index_var
), old_index
));
159 /* Create the expression clip_distance_index / 4. Do this as a bit
160 * shift because that's likely to be more efficient.
162 array_index
= new(ctx
) ir_expression(
163 ir_binop_rshift
, new(ctx
) ir_dereference_variable(old_index_var
),
164 new(ctx
) ir_constant(2));
166 /* Create the expression clip_distance_index % 4. Do this as a bitwise
167 * AND because that's likely to be more efficient.
169 swizzle_index
= new(ctx
) ir_expression(
170 ir_binop_bit_and
, new(ctx
) ir_dereference_variable(old_index_var
),
171 new(ctx
) ir_constant(3));
177 * Replace any expression that indexes into the gl_ClipDistance array with an
178 * expression that indexes into one of the vec4's in gl_ClipDistanceMESA and
179 * accesses the appropriate component.
182 lower_clip_distance_visitor::visit_leave(ir_dereference_array
*ir
)
184 /* If the gl_ClipDistance var hasn't been declared yet, then
185 * there's no way this deref can refer to it.
187 if (!this->old_clip_distance_var
)
188 return visit_continue
;
190 ir_dereference_variable
*old_var_ref
= ir
->array
->as_dereference_variable();
191 if (old_var_ref
&& old_var_ref
->var
== this->old_clip_distance_var
) {
192 this->progress
= true;
193 ir_rvalue
*array_index
;
194 ir_rvalue
*swizzle_index
;
195 this->create_indices(ir
->array_index
, array_index
, swizzle_index
);
196 void *mem_ctx
= ralloc_parent(ir
);
197 ir
->array
= new(mem_ctx
) ir_dereference_array(
198 this->new_clip_distance_var
, array_index
);
199 ir
->array_index
= swizzle_index
;
202 return visit_continue
;
207 * Replace any assignment having gl_ClipDistance (undereferenced) as its LHS
208 * or RHS with a sequence of assignments, one for each component of the array.
209 * Each of these assignments is lowered to refer to gl_ClipDistanceMESA as
213 lower_clip_distance_visitor::visit_leave(ir_assignment
*ir
)
215 ir_dereference_variable
*lhs_var
= ir
->lhs
->as_dereference_variable();
216 ir_dereference_variable
*rhs_var
= ir
->rhs
->as_dereference_variable();
217 if ((lhs_var
&& lhs_var
->var
== this->old_clip_distance_var
)
218 || (rhs_var
&& rhs_var
->var
== this->old_clip_distance_var
)) {
219 /* LHS or RHS of the assignment is the entire gl_ClipDistance array.
220 * Since we are reshaping gl_ClipDistance from an array of floats to an
221 * array of vec4's, this isn't going to work as a bulk assignment
222 * anymore, so unroll it to element-by-element assignments and lower
225 * Note: to unroll into element-by-element assignments, we need to make
226 * clones of the LHS and RHS. This is only safe if the LHS and RHS are
227 * side-effect free. Fortunately, we know that they are, because the
228 * only kind of rvalue that can have side effects is an ir_call, and
229 * ir_calls only appear (a) as a statement on their own, or (b) as the
230 * RHS of an assignment that stores the result of the call in a
231 * temporary variable.
233 void *ctx
= ralloc_parent(ir
);
234 int array_size
= this->old_clip_distance_var
->type
->array_size();
235 for (int i
= 0; i
< array_size
; ++i
) {
236 ir_dereference_array
*new_lhs
= new(ctx
) ir_dereference_array(
237 ir
->lhs
->clone(ctx
, NULL
), new(ctx
) ir_constant(i
));
238 new_lhs
->accept(this);
239 ir_dereference_array
*new_rhs
= new(ctx
) ir_dereference_array(
240 ir
->rhs
->clone(ctx
, NULL
), new(ctx
) ir_constant(i
));
241 new_rhs
->accept(this);
242 this->base_ir
->insert_before(
243 new(ctx
) ir_assignment(new_lhs
, new_rhs
));
248 return visit_continue
;
253 * Set up base_ir properly and call visit_leave() on a newly created
254 * ir_assignment node. This is used in cases where we have to insert an
255 * ir_assignment in a place where we know the hierarchical visitor won't see
259 lower_clip_distance_visitor::visit_new_assignment(ir_assignment
*ir
)
261 ir_instruction
*old_base_ir
= this->base_ir
;
264 this->base_ir
= old_base_ir
;
269 * If gl_ClipDistance appears as an argument in an ir_call expression, replace
270 * it with a temporary variable, and make sure the ir_call is preceded and/or
271 * followed by assignments that copy the contents of the temporary variable to
272 * and/or from gl_ClipDistance. Each of these assignments is then lowered to
273 * refer to gl_ClipDistanceMESA.
276 lower_clip_distance_visitor::visit_leave(ir_call
*ir
)
278 void *ctx
= ralloc_parent(ir
);
280 const exec_node
*formal_param_node
= ir
->callee
->parameters
.head
;
281 const exec_node
*actual_param_node
= ir
->actual_parameters
.head
;
282 while (!actual_param_node
->is_tail_sentinel()) {
283 ir_variable
*formal_param
= (ir_variable
*) formal_param_node
;
284 ir_rvalue
*actual_param
= (ir_rvalue
*) actual_param_node
;
286 /* Advance formal_param_node and actual_param_node now so that we can
287 * safely replace actual_param with another node, if necessary, below.
289 formal_param_node
= formal_param_node
->next
;
290 actual_param_node
= actual_param_node
->next
;
292 ir_dereference_variable
*deref
= actual_param
->as_dereference_variable();
293 if (deref
&& deref
->var
== this->old_clip_distance_var
) {
294 /* User is trying to pass the whole gl_ClipDistance array to a
295 * function call. Since we are reshaping gl_ClipDistance from an
296 * array of floats to an array of vec4's, this isn't going to work
297 * anymore, so use a temporary array instead.
299 ir_variable
*temp_clip_distance
= new(ctx
) ir_variable(
300 actual_param
->type
, "temp_clip_distance", ir_var_temporary
);
301 this->base_ir
->insert_before(temp_clip_distance
);
302 actual_param
->replace_with(
303 new(ctx
) ir_dereference_variable(temp_clip_distance
));
304 if (formal_param
->mode
== ir_var_function_in
305 || formal_param
->mode
== ir_var_function_inout
) {
306 /* Copy from gl_ClipDistance to the temporary before the call.
307 * Since we are going to insert this copy before the current
308 * instruction, we need to visit it afterwards to make sure it
311 ir_assignment
*new_assignment
= new(ctx
) ir_assignment(
312 new(ctx
) ir_dereference_variable(temp_clip_distance
),
313 new(ctx
) ir_dereference_variable(old_clip_distance_var
));
314 this->base_ir
->insert_before(new_assignment
);
315 this->visit_new_assignment(new_assignment
);
317 if (formal_param
->mode
== ir_var_function_out
318 || formal_param
->mode
== ir_var_function_inout
) {
319 /* Copy from the temporary to gl_ClipDistance after the call.
320 * Since visit_list_elements() has already decided which
321 * instruction it's going to visit next, we need to visit
322 * afterwards to make sure it gets lowered.
324 ir_assignment
*new_assignment
= new(ctx
) ir_assignment(
325 new(ctx
) ir_dereference_variable(old_clip_distance_var
),
326 new(ctx
) ir_dereference_variable(temp_clip_distance
));
327 this->base_ir
->insert_after(new_assignment
);
328 this->visit_new_assignment(new_assignment
);
333 return visit_continue
;
338 lower_clip_distance(gl_shader
*shader
)
340 lower_clip_distance_visitor v
;
342 visit_list_elements(&v
, shader
->ir
);
344 if (v
.new_clip_distance_var
)
345 shader
->symbols
->add_variable(v
.new_clip_distance_var
);