glsl: Remove varying "base" parameters
[mesa.git] / src / glsl / lower_packed_varyings.cpp
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
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8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file lower_varyings_to_packed.cpp
26 *
27 * This lowering pass generates GLSL code that manually packs varyings into
28 * vec4 slots, for the benefit of back-ends that don't support packed varyings
29 * natively.
30 *
31 * For example, the following shader:
32 *
33 * out mat3x2 foo; // location=4, location_frac=0
34 * out vec3 bar[2]; // location=5, location_frac=2
35 *
36 * main()
37 * {
38 * ...
39 * }
40 *
41 * Is rewritten to:
42 *
43 * mat3x2 foo;
44 * vec3 bar[2];
45 * out vec4 packed4; // location=4, location_frac=0
46 * out vec4 packed5; // location=5, location_frac=0
47 * out vec4 packed6; // location=6, location_frac=0
48 *
49 * main()
50 * {
51 * ...
52 * packed4.xy = foo[0];
53 * packed4.zw = foo[1];
54 * packed5.xy = foo[2];
55 * packed5.zw = bar[0].xy;
56 * packed6.x = bar[0].z;
57 * packed6.yzw = bar[1];
58 * }
59 *
60 * This lowering pass properly handles "double parking" of a varying vector
61 * across two varying slots. For example, in the code above, two of the
62 * components of bar[0] are stored in packed5, and the remaining component is
63 * stored in packed6.
64 *
65 * Note that in theory, the extra instructions may cause some loss of
66 * performance. However, hopefully in most cases the performance loss will
67 * either be absorbed by a later optimization pass, or it will be offset by
68 * memory bandwidth savings (because fewer varyings are used).
69 *
70 * This lowering pass also packs flat floats, ints, and uints together, by
71 * using ivec4 as the base type of flat "varyings", and using appropriate
72 * casts to convert floats and uints into ints.
73 *
74 * This lowering pass also handles varyings whose type is a struct or an array
75 * of struct. Structs are packed in order and with no gaps, so there may be a
76 * performance penalty due to structure elements being double-parked.
77 *
78 * Lowering of geometry shader inputs is slightly more complex, since geometry
79 * inputs are always arrays, so we need to lower arrays to arrays. For
80 * example, the following input:
81 *
82 * in struct Foo {
83 * float f;
84 * vec3 v;
85 * vec2 a[2];
86 * } arr[3]; // location=4, location_frac=0
87 *
88 * Would get lowered like this if it occurred in a fragment shader:
89 *
90 * struct Foo {
91 * float f;
92 * vec3 v;
93 * vec2 a[2];
94 * } arr[3];
95 * in vec4 packed4; // location=4, location_frac=0
96 * in vec4 packed5; // location=5, location_frac=0
97 * in vec4 packed6; // location=6, location_frac=0
98 * in vec4 packed7; // location=7, location_frac=0
99 * in vec4 packed8; // location=8, location_frac=0
100 * in vec4 packed9; // location=9, location_frac=0
101 *
102 * main()
103 * {
104 * arr[0].f = packed4.x;
105 * arr[0].v = packed4.yzw;
106 * arr[0].a[0] = packed5.xy;
107 * arr[0].a[1] = packed5.zw;
108 * arr[1].f = packed6.x;
109 * arr[1].v = packed6.yzw;
110 * arr[1].a[0] = packed7.xy;
111 * arr[1].a[1] = packed7.zw;
112 * arr[2].f = packed8.x;
113 * arr[2].v = packed8.yzw;
114 * arr[2].a[0] = packed9.xy;
115 * arr[2].a[1] = packed9.zw;
116 * ...
117 * }
118 *
119 * But it would get lowered like this if it occurred in a geometry shader:
120 *
121 * struct Foo {
122 * float f;
123 * vec3 v;
124 * vec2 a[2];
125 * } arr[3];
126 * in vec4 packed4[3]; // location=4, location_frac=0
127 * in vec4 packed5[3]; // location=5, location_frac=0
128 *
129 * main()
130 * {
131 * arr[0].f = packed4[0].x;
132 * arr[0].v = packed4[0].yzw;
133 * arr[0].a[0] = packed5[0].xy;
134 * arr[0].a[1] = packed5[0].zw;
135 * arr[1].f = packed4[1].x;
136 * arr[1].v = packed4[1].yzw;
137 * arr[1].a[0] = packed5[1].xy;
138 * arr[1].a[1] = packed5[1].zw;
139 * arr[2].f = packed4[2].x;
140 * arr[2].v = packed4[2].yzw;
141 * arr[2].a[0] = packed5[2].xy;
142 * arr[2].a[1] = packed5[2].zw;
143 * ...
144 * }
145 */
146
147 #include "glsl_symbol_table.h"
148 #include "ir.h"
149 #include "ir_optimization.h"
150
151 namespace {
152
153 /**
154 * Visitor that performs varying packing. For each varying declared in the
155 * shader, this visitor determines whether it needs to be packed. If so, it
156 * demotes it to an ordinary global, creates new packed varyings, and
157 * generates assignments to convert between the original varying and the
158 * packed varying.
159 */
160 class lower_packed_varyings_visitor
161 {
162 public:
163 lower_packed_varyings_visitor(void *mem_ctx, unsigned locations_used,
164 ir_variable_mode mode,
165 unsigned gs_input_vertices,
166 exec_list *out_instructions);
167
168 void run(exec_list *instructions);
169
170 private:
171 ir_assignment *bitwise_assign_pack(ir_rvalue *lhs, ir_rvalue *rhs);
172 ir_assignment *bitwise_assign_unpack(ir_rvalue *lhs, ir_rvalue *rhs);
173 unsigned lower_rvalue(ir_rvalue *rvalue, unsigned fine_location,
174 ir_variable *unpacked_var, const char *name,
175 bool gs_input_toplevel, unsigned vertex_index);
176 unsigned lower_arraylike(ir_rvalue *rvalue, unsigned array_size,
177 unsigned fine_location,
178 ir_variable *unpacked_var, const char *name,
179 bool gs_input_toplevel, unsigned vertex_index);
180 ir_dereference *get_packed_varying_deref(unsigned location,
181 ir_variable *unpacked_var,
182 const char *name,
183 unsigned vertex_index);
184 bool needs_lowering(ir_variable *var);
185
186 /**
187 * Memory context used to allocate new instructions for the shader.
188 */
189 void * const mem_ctx;
190
191 /**
192 * Number of generic varying slots which are used by this shader. This is
193 * used to allocate temporary intermediate data structures. If any varying
194 * used by this shader has a location greater than or equal to
195 * VARYING_SLOT_VAR0 + locations_used, an assertion will fire.
196 */
197 const unsigned locations_used;
198
199 /**
200 * Array of pointers to the packed varyings that have been created for each
201 * generic varying slot. NULL entries in this array indicate varying slots
202 * for which a packed varying has not been created yet.
203 */
204 ir_variable **packed_varyings;
205
206 /**
207 * Type of varying which is being lowered in this pass (either
208 * ir_var_shader_in or ir_var_shader_out).
209 */
210 const ir_variable_mode mode;
211
212 /**
213 * If we are currently lowering geometry shader inputs, the number of input
214 * vertices the geometry shader accepts. Otherwise zero.
215 */
216 const unsigned gs_input_vertices;
217
218 /**
219 * Exec list into which the visitor should insert the packing instructions.
220 * Caller provides this list; it should insert the instructions into the
221 * appropriate place in the shader once the visitor has finished running.
222 */
223 exec_list *out_instructions;
224 };
225
226 } /* anonymous namespace */
227
228 lower_packed_varyings_visitor::lower_packed_varyings_visitor(
229 void *mem_ctx, unsigned locations_used, ir_variable_mode mode,
230 unsigned gs_input_vertices, exec_list *out_instructions)
231 : mem_ctx(mem_ctx),
232 locations_used(locations_used),
233 packed_varyings((ir_variable **)
234 rzalloc_array_size(mem_ctx, sizeof(*packed_varyings),
235 locations_used)),
236 mode(mode),
237 gs_input_vertices(gs_input_vertices),
238 out_instructions(out_instructions)
239 {
240 }
241
242 void
243 lower_packed_varyings_visitor::run(exec_list *instructions)
244 {
245 foreach_list (node, instructions) {
246 ir_variable *var = ((ir_instruction *) node)->as_variable();
247 if (var == NULL)
248 continue;
249
250 if (var->data.mode != this->mode ||
251 var->data.location < VARYING_SLOT_VAR0 ||
252 !this->needs_lowering(var))
253 continue;
254
255 /* This lowering pass is only capable of packing floats and ints
256 * together when their interpolation mode is "flat". Therefore, to be
257 * safe, caller should ensure that integral varyings always use flat
258 * interpolation, even when this is not required by GLSL.
259 */
260 assert(var->data.interpolation == INTERP_QUALIFIER_FLAT ||
261 !var->type->contains_integer());
262
263 /* Change the old varying into an ordinary global. */
264 var->data.mode = ir_var_auto;
265
266 /* Create a reference to the old varying. */
267 ir_dereference_variable *deref
268 = new(this->mem_ctx) ir_dereference_variable(var);
269
270 /* Recursively pack or unpack it. */
271 this->lower_rvalue(deref, var->data.location * 4 + var->data.location_frac, var,
272 var->name, this->gs_input_vertices != 0, 0);
273 }
274 }
275
276
277 /**
278 * Make an ir_assignment from \c rhs to \c lhs, performing appropriate
279 * bitcasts if necessary to match up types.
280 *
281 * This function is called when packing varyings.
282 */
283 ir_assignment *
284 lower_packed_varyings_visitor::bitwise_assign_pack(ir_rvalue *lhs,
285 ir_rvalue *rhs)
286 {
287 if (lhs->type->base_type != rhs->type->base_type) {
288 /* Since we only mix types in flat varyings, and we always store flat
289 * varyings as type ivec4, we need only produce conversions from (uint
290 * or float) to int.
291 */
292 assert(lhs->type->base_type == GLSL_TYPE_INT);
293 switch (rhs->type->base_type) {
294 case GLSL_TYPE_UINT:
295 rhs = new(this->mem_ctx)
296 ir_expression(ir_unop_u2i, lhs->type, rhs);
297 break;
298 case GLSL_TYPE_FLOAT:
299 rhs = new(this->mem_ctx)
300 ir_expression(ir_unop_bitcast_f2i, lhs->type, rhs);
301 break;
302 default:
303 assert(!"Unexpected type conversion while lowering varyings");
304 break;
305 }
306 }
307 return new(this->mem_ctx) ir_assignment(lhs, rhs);
308 }
309
310
311 /**
312 * Make an ir_assignment from \c rhs to \c lhs, performing appropriate
313 * bitcasts if necessary to match up types.
314 *
315 * This function is called when unpacking varyings.
316 */
317 ir_assignment *
318 lower_packed_varyings_visitor::bitwise_assign_unpack(ir_rvalue *lhs,
319 ir_rvalue *rhs)
320 {
321 if (lhs->type->base_type != rhs->type->base_type) {
322 /* Since we only mix types in flat varyings, and we always store flat
323 * varyings as type ivec4, we need only produce conversions from int to
324 * (uint or float).
325 */
326 assert(rhs->type->base_type == GLSL_TYPE_INT);
327 switch (lhs->type->base_type) {
328 case GLSL_TYPE_UINT:
329 rhs = new(this->mem_ctx)
330 ir_expression(ir_unop_i2u, lhs->type, rhs);
331 break;
332 case GLSL_TYPE_FLOAT:
333 rhs = new(this->mem_ctx)
334 ir_expression(ir_unop_bitcast_i2f, lhs->type, rhs);
335 break;
336 default:
337 assert(!"Unexpected type conversion while lowering varyings");
338 break;
339 }
340 }
341 return new(this->mem_ctx) ir_assignment(lhs, rhs);
342 }
343
344
345 /**
346 * Recursively pack or unpack the given varying (or portion of a varying) by
347 * traversing all of its constituent vectors.
348 *
349 * \param fine_location is the location where the first constituent vector
350 * should be packed--the word "fine" indicates that this location is expressed
351 * in multiples of a float, rather than multiples of a vec4 as is used
352 * elsewhere in Mesa.
353 *
354 * \param gs_input_toplevel should be set to true if we are lowering geometry
355 * shader inputs, and we are currently lowering the whole input variable
356 * (i.e. we are lowering the array whose index selects the vertex).
357 *
358 * \param vertex_index: if we are lowering geometry shader inputs, and the
359 * level of the array that we are currently lowering is *not* the top level,
360 * then this indicates which vertex we are currently lowering. Otherwise it
361 * is ignored.
362 *
363 * \return the location where the next constituent vector (after this one)
364 * should be packed.
365 */
366 unsigned
367 lower_packed_varyings_visitor::lower_rvalue(ir_rvalue *rvalue,
368 unsigned fine_location,
369 ir_variable *unpacked_var,
370 const char *name,
371 bool gs_input_toplevel,
372 unsigned vertex_index)
373 {
374 /* When gs_input_toplevel is set, we should be looking at a geometry shader
375 * input array.
376 */
377 assert(!gs_input_toplevel || rvalue->type->is_array());
378
379 if (rvalue->type->is_record()) {
380 for (unsigned i = 0; i < rvalue->type->length; i++) {
381 if (i != 0)
382 rvalue = rvalue->clone(this->mem_ctx, NULL);
383 const char *field_name = rvalue->type->fields.structure[i].name;
384 ir_dereference_record *dereference_record = new(this->mem_ctx)
385 ir_dereference_record(rvalue, field_name);
386 char *deref_name
387 = ralloc_asprintf(this->mem_ctx, "%s.%s", name, field_name);
388 fine_location = this->lower_rvalue(dereference_record, fine_location,
389 unpacked_var, deref_name, false,
390 vertex_index);
391 }
392 return fine_location;
393 } else if (rvalue->type->is_array()) {
394 /* Arrays are packed/unpacked by considering each array element in
395 * sequence.
396 */
397 return this->lower_arraylike(rvalue, rvalue->type->array_size(),
398 fine_location, unpacked_var, name,
399 gs_input_toplevel, vertex_index);
400 } else if (rvalue->type->is_matrix()) {
401 /* Matrices are packed/unpacked by considering each column vector in
402 * sequence.
403 */
404 return this->lower_arraylike(rvalue, rvalue->type->matrix_columns,
405 fine_location, unpacked_var, name,
406 false, vertex_index);
407 } else if (rvalue->type->vector_elements + fine_location % 4 > 4) {
408 /* This vector is going to be "double parked" across two varying slots,
409 * so handle it as two separate assignments.
410 */
411 unsigned left_components = 4 - fine_location % 4;
412 unsigned right_components
413 = rvalue->type->vector_elements - left_components;
414 unsigned left_swizzle_values[4] = { 0, 0, 0, 0 };
415 unsigned right_swizzle_values[4] = { 0, 0, 0, 0 };
416 char left_swizzle_name[4] = { 0, 0, 0, 0 };
417 char right_swizzle_name[4] = { 0, 0, 0, 0 };
418 for (unsigned i = 0; i < left_components; i++) {
419 left_swizzle_values[i] = i;
420 left_swizzle_name[i] = "xyzw"[i];
421 }
422 for (unsigned i = 0; i < right_components; i++) {
423 right_swizzle_values[i] = i + left_components;
424 right_swizzle_name[i] = "xyzw"[i + left_components];
425 }
426 ir_swizzle *left_swizzle = new(this->mem_ctx)
427 ir_swizzle(rvalue, left_swizzle_values, left_components);
428 ir_swizzle *right_swizzle = new(this->mem_ctx)
429 ir_swizzle(rvalue->clone(this->mem_ctx, NULL), right_swizzle_values,
430 right_components);
431 char *left_name
432 = ralloc_asprintf(this->mem_ctx, "%s.%s", name, left_swizzle_name);
433 char *right_name
434 = ralloc_asprintf(this->mem_ctx, "%s.%s", name, right_swizzle_name);
435 fine_location = this->lower_rvalue(left_swizzle, fine_location,
436 unpacked_var, left_name, false,
437 vertex_index);
438 return this->lower_rvalue(right_swizzle, fine_location, unpacked_var,
439 right_name, false, vertex_index);
440 } else {
441 /* No special handling is necessary; pack the rvalue into the
442 * varying.
443 */
444 unsigned swizzle_values[4] = { 0, 0, 0, 0 };
445 unsigned components = rvalue->type->vector_elements;
446 unsigned location = fine_location / 4;
447 unsigned location_frac = fine_location % 4;
448 for (unsigned i = 0; i < components; ++i)
449 swizzle_values[i] = i + location_frac;
450 ir_dereference *packed_deref =
451 this->get_packed_varying_deref(location, unpacked_var, name,
452 vertex_index);
453 ir_swizzle *swizzle = new(this->mem_ctx)
454 ir_swizzle(packed_deref, swizzle_values, components);
455 if (this->mode == ir_var_shader_out) {
456 ir_assignment *assignment
457 = this->bitwise_assign_pack(swizzle, rvalue);
458 this->out_instructions->push_tail(assignment);
459 } else {
460 ir_assignment *assignment
461 = this->bitwise_assign_unpack(rvalue, swizzle);
462 this->out_instructions->push_tail(assignment);
463 }
464 return fine_location + components;
465 }
466 }
467
468 /**
469 * Recursively pack or unpack a varying for which we need to iterate over its
470 * constituent elements, accessing each one using an ir_dereference_array.
471 * This takes care of both arrays and matrices, since ir_dereference_array
472 * treats a matrix like an array of its column vectors.
473 *
474 * \param gs_input_toplevel should be set to true if we are lowering geometry
475 * shader inputs, and we are currently lowering the whole input variable
476 * (i.e. we are lowering the array whose index selects the vertex).
477 *
478 * \param vertex_index: if we are lowering geometry shader inputs, and the
479 * level of the array that we are currently lowering is *not* the top level,
480 * then this indicates which vertex we are currently lowering. Otherwise it
481 * is ignored.
482 */
483 unsigned
484 lower_packed_varyings_visitor::lower_arraylike(ir_rvalue *rvalue,
485 unsigned array_size,
486 unsigned fine_location,
487 ir_variable *unpacked_var,
488 const char *name,
489 bool gs_input_toplevel,
490 unsigned vertex_index)
491 {
492 for (unsigned i = 0; i < array_size; i++) {
493 if (i != 0)
494 rvalue = rvalue->clone(this->mem_ctx, NULL);
495 ir_constant *constant = new(this->mem_ctx) ir_constant(i);
496 ir_dereference_array *dereference_array = new(this->mem_ctx)
497 ir_dereference_array(rvalue, constant);
498 if (gs_input_toplevel) {
499 /* Geometry shader inputs are a special case. Instead of storing
500 * each element of the array at a different location, all elements
501 * are at the same location, but with a different vertex index.
502 */
503 (void) this->lower_rvalue(dereference_array, fine_location,
504 unpacked_var, name, false, i);
505 } else {
506 char *subscripted_name
507 = ralloc_asprintf(this->mem_ctx, "%s[%d]", name, i);
508 fine_location =
509 this->lower_rvalue(dereference_array, fine_location,
510 unpacked_var, subscripted_name,
511 false, vertex_index);
512 }
513 }
514 return fine_location;
515 }
516
517 /**
518 * Retrieve the packed varying corresponding to the given varying location.
519 * If no packed varying has been created for the given varying location yet,
520 * create it and add it to the shader before returning it.
521 *
522 * The newly created varying inherits its interpolation parameters from \c
523 * unpacked_var. Its base type is ivec4 if we are lowering a flat varying,
524 * vec4 otherwise.
525 *
526 * \param vertex_index: if we are lowering geometry shader inputs, then this
527 * indicates which vertex we are currently lowering. Otherwise it is ignored.
528 */
529 ir_dereference *
530 lower_packed_varyings_visitor::get_packed_varying_deref(
531 unsigned location, ir_variable *unpacked_var, const char *name,
532 unsigned vertex_index)
533 {
534 unsigned slot = location - VARYING_SLOT_VAR0;
535 assert(slot < locations_used);
536 if (this->packed_varyings[slot] == NULL) {
537 char *packed_name = ralloc_asprintf(this->mem_ctx, "packed:%s", name);
538 const glsl_type *packed_type;
539 if (unpacked_var->data.interpolation == INTERP_QUALIFIER_FLAT)
540 packed_type = glsl_type::ivec4_type;
541 else
542 packed_type = glsl_type::vec4_type;
543 if (this->gs_input_vertices != 0) {
544 packed_type =
545 glsl_type::get_array_instance(packed_type,
546 this->gs_input_vertices);
547 }
548 ir_variable *packed_var = new(this->mem_ctx)
549 ir_variable(packed_type, packed_name, this->mode);
550 if (this->gs_input_vertices != 0) {
551 /* Prevent update_array_sizes() from messing with the size of the
552 * array.
553 */
554 packed_var->data.max_array_access = this->gs_input_vertices - 1;
555 }
556 packed_var->data.centroid = unpacked_var->data.centroid;
557 packed_var->data.sample = unpacked_var->data.sample;
558 packed_var->data.interpolation = unpacked_var->data.interpolation;
559 packed_var->data.location = location;
560 unpacked_var->insert_before(packed_var);
561 this->packed_varyings[slot] = packed_var;
562 } else {
563 /* For geometry shader inputs, only update the packed variable name the
564 * first time we visit each component.
565 */
566 if (this->gs_input_vertices == 0 || vertex_index == 0) {
567 ralloc_asprintf_append((char **) &this->packed_varyings[slot]->name,
568 ",%s", name);
569 }
570 }
571
572 ir_dereference *deref = new(this->mem_ctx)
573 ir_dereference_variable(this->packed_varyings[slot]);
574 if (this->gs_input_vertices != 0) {
575 /* When lowering GS inputs, the packed variable is an array, so we need
576 * to dereference it using vertex_index.
577 */
578 ir_constant *constant = new(this->mem_ctx) ir_constant(vertex_index);
579 deref = new(this->mem_ctx) ir_dereference_array(deref, constant);
580 }
581 return deref;
582 }
583
584 bool
585 lower_packed_varyings_visitor::needs_lowering(ir_variable *var)
586 {
587 /* Things composed of vec4's don't need lowering. Everything else does. */
588 const glsl_type *type = var->type;
589 if (this->gs_input_vertices != 0) {
590 assert(type->is_array());
591 type = type->element_type();
592 }
593 if (type->is_array())
594 type = type->fields.array;
595 if (type->vector_elements == 4)
596 return false;
597 return true;
598 }
599
600
601 /**
602 * Visitor that splices varying packing code before every use of EmitVertex()
603 * in a geometry shader.
604 */
605 class lower_packed_varyings_gs_splicer : public ir_hierarchical_visitor
606 {
607 public:
608 explicit lower_packed_varyings_gs_splicer(void *mem_ctx,
609 const exec_list *instructions);
610
611 virtual ir_visitor_status visit(ir_emit_vertex *ev);
612
613 private:
614 /**
615 * Memory context used to allocate new instructions for the shader.
616 */
617 void * const mem_ctx;
618
619 /**
620 * Instructions that should be spliced into place before each EmitVertex()
621 * call.
622 */
623 const exec_list *instructions;
624 };
625
626
627 lower_packed_varyings_gs_splicer::lower_packed_varyings_gs_splicer(
628 void *mem_ctx, const exec_list *instructions)
629 : mem_ctx(mem_ctx), instructions(instructions)
630 {
631 }
632
633
634 ir_visitor_status
635 lower_packed_varyings_gs_splicer::visit(ir_emit_vertex *ev)
636 {
637 foreach_list(node, this->instructions) {
638 ir_instruction *ir = (ir_instruction *) node;
639 ev->insert_before(ir->clone(this->mem_ctx, NULL));
640 }
641 return visit_continue;
642 }
643
644
645 void
646 lower_packed_varyings(void *mem_ctx, unsigned locations_used,
647 ir_variable_mode mode, unsigned gs_input_vertices,
648 gl_shader *shader)
649 {
650 exec_list *instructions = shader->ir;
651 ir_function *main_func = shader->symbols->get_function("main");
652 exec_list void_parameters;
653 ir_function_signature *main_func_sig
654 = main_func->matching_signature(NULL, &void_parameters);
655 exec_list new_instructions;
656 lower_packed_varyings_visitor visitor(mem_ctx, locations_used, mode,
657 gs_input_vertices, &new_instructions);
658 visitor.run(instructions);
659 if (mode == ir_var_shader_out) {
660 if (shader->Stage == MESA_SHADER_GEOMETRY) {
661 /* For geometry shaders, outputs need to be lowered before each call
662 * to EmitVertex()
663 */
664 lower_packed_varyings_gs_splicer splicer(mem_ctx, &new_instructions);
665 splicer.run(instructions);
666 } else {
667 /* For other shader types, outputs need to be lowered at the end of
668 * main()
669 */
670 main_func_sig->body.append_list(&new_instructions);
671 }
672 } else {
673 /* Shader inputs need to be lowered at the beginning of main() */
674 main_func_sig->body.head->insert_before(&new_instructions);
675 }
676 }