Merge branch 'master' of ../mesa into vulkan
[mesa.git] / src / glsl / nir / nir_builder.h
1 /*
2 * Copyright © 2014-2015 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef NIR_BUILDER_H
25 #define NIR_BUILDER_H
26
27 #include "nir_control_flow.h"
28
29 struct exec_list;
30
31 typedef struct nir_builder {
32 nir_cursor cursor;
33
34 nir_shader *shader;
35 nir_function_impl *impl;
36 } nir_builder;
37
38 static inline void
39 nir_builder_init(nir_builder *build, nir_function_impl *impl)
40 {
41 memset(build, 0, sizeof(*build));
42 build->impl = impl;
43 build->shader = impl->overload->function->shader;
44 }
45
46 static inline void
47 nir_builder_instr_insert(nir_builder *build, nir_instr *instr)
48 {
49 nir_instr_insert(build->cursor, instr);
50
51 /* Move the cursor forward. */
52 build->cursor = nir_after_instr(instr);
53 }
54
55 static inline void
56 nir_builder_cf_insert(nir_builder *build, nir_cf_node *cf)
57 {
58 nir_cf_node_insert(build->cursor, cf);
59 }
60
61 static inline nir_ssa_def *
62 nir_build_imm(nir_builder *build, unsigned num_components, nir_const_value value)
63 {
64 nir_load_const_instr *load_const =
65 nir_load_const_instr_create(build->shader, num_components);
66 if (!load_const)
67 return NULL;
68
69 load_const->value = value;
70
71 nir_builder_instr_insert(build, &load_const->instr);
72
73 return &load_const->def;
74 }
75
76 static inline nir_ssa_def *
77 nir_imm_float(nir_builder *build, float x)
78 {
79 nir_const_value v;
80
81 memset(&v, 0, sizeof(v));
82 v.f[0] = x;
83
84 return nir_build_imm(build, 1, v);
85 }
86
87 static inline nir_ssa_def *
88 nir_imm_vec4(nir_builder *build, float x, float y, float z, float w)
89 {
90 nir_const_value v;
91
92 memset(&v, 0, sizeof(v));
93 v.f[0] = x;
94 v.f[1] = y;
95 v.f[2] = z;
96 v.f[3] = w;
97
98 return nir_build_imm(build, 4, v);
99 }
100
101 static inline nir_ssa_def *
102 nir_imm_int(nir_builder *build, int x)
103 {
104 nir_const_value v;
105
106 memset(&v, 0, sizeof(v));
107 v.i[0] = x;
108
109 return nir_build_imm(build, 1, v);
110 }
111
112 static inline nir_ssa_def *
113 nir_build_alu(nir_builder *build, nir_op op, nir_ssa_def *src0,
114 nir_ssa_def *src1, nir_ssa_def *src2, nir_ssa_def *src3)
115 {
116 const nir_op_info *op_info = &nir_op_infos[op];
117 nir_alu_instr *instr = nir_alu_instr_create(build->shader, op);
118 if (!instr)
119 return NULL;
120
121 instr->src[0].src = nir_src_for_ssa(src0);
122 if (src1)
123 instr->src[1].src = nir_src_for_ssa(src1);
124 if (src2)
125 instr->src[2].src = nir_src_for_ssa(src2);
126 if (src3)
127 instr->src[3].src = nir_src_for_ssa(src3);
128
129 /* Guess the number of components the destination temporary should have
130 * based on our input sizes, if it's not fixed for the op.
131 */
132 unsigned num_components = op_info->output_size;
133 if (num_components == 0) {
134 for (unsigned i = 0; i < op_info->num_inputs; i++) {
135 if (op_info->input_sizes[i] == 0)
136 num_components = MAX2(num_components,
137 instr->src[i].src.ssa->num_components);
138 }
139 }
140 assert(num_components != 0);
141
142 /* Make sure we don't swizzle from outside of our source vector (like if a
143 * scalar value was passed into a multiply with a vector).
144 */
145 for (unsigned i = 0; i < op_info->num_inputs; i++) {
146 for (unsigned j = instr->src[i].src.ssa->num_components; j < 4; j++) {
147 instr->src[i].swizzle[j] = instr->src[i].src.ssa->num_components - 1;
148 }
149 }
150
151 nir_ssa_dest_init(&instr->instr, &instr->dest.dest, num_components, NULL);
152 instr->dest.write_mask = (1 << num_components) - 1;
153
154 nir_builder_instr_insert(build, &instr->instr);
155
156 return &instr->dest.dest.ssa;
157 }
158
159 #define ALU1(op) \
160 static inline nir_ssa_def * \
161 nir_##op(nir_builder *build, nir_ssa_def *src0) \
162 { \
163 return nir_build_alu(build, nir_op_##op, src0, NULL, NULL, NULL); \
164 }
165
166 #define ALU2(op) \
167 static inline nir_ssa_def * \
168 nir_##op(nir_builder *build, nir_ssa_def *src0, nir_ssa_def *src1) \
169 { \
170 return nir_build_alu(build, nir_op_##op, src0, src1, NULL, NULL); \
171 }
172
173 #define ALU3(op) \
174 static inline nir_ssa_def * \
175 nir_##op(nir_builder *build, nir_ssa_def *src0, \
176 nir_ssa_def *src1, nir_ssa_def *src2) \
177 { \
178 return nir_build_alu(build, nir_op_##op, src0, src1, src2, NULL); \
179 }
180
181 #define ALU4(op) \
182 static inline nir_ssa_def * \
183 nir_##op(nir_builder *build, nir_ssa_def *src0, \
184 nir_ssa_def *src1, nir_ssa_def *src2, nir_ssa_def *src3) \
185 { \
186 return nir_build_alu(build, nir_op_##op, src0, src1, src2, src3); \
187 }
188
189 #include "nir_builder_opcodes.h"
190
191 static inline nir_ssa_def *
192 nir_vec(nir_builder *build, nir_ssa_def **comp, unsigned num_components)
193 {
194 switch (num_components) {
195 case 4:
196 return nir_vec4(build, comp[0], comp[1], comp[2], comp[3]);
197 case 3:
198 return nir_vec3(build, comp[0], comp[1], comp[2]);
199 case 2:
200 return nir_vec2(build, comp[0], comp[1]);
201 case 1:
202 return comp[0];
203 default:
204 unreachable("bad component count");
205 return NULL;
206 }
207 }
208
209 /**
210 * Similar to nir_fmov, but takes a nir_alu_src instead of a nir_ssa_def.
211 */
212 static inline nir_ssa_def *
213 nir_fmov_alu(nir_builder *build, nir_alu_src src, unsigned num_components)
214 {
215 nir_alu_instr *mov = nir_alu_instr_create(build->shader, nir_op_fmov);
216 nir_ssa_dest_init(&mov->instr, &mov->dest.dest, num_components, NULL);
217 mov->dest.write_mask = (1 << num_components) - 1;
218 mov->src[0] = src;
219 nir_builder_instr_insert(build, &mov->instr);
220
221 return &mov->dest.dest.ssa;
222 }
223
224 static inline nir_ssa_def *
225 nir_imov_alu(nir_builder *build, nir_alu_src src, unsigned num_components)
226 {
227 nir_alu_instr *mov = nir_alu_instr_create(build->shader, nir_op_imov);
228 nir_ssa_dest_init(&mov->instr, &mov->dest.dest, num_components, NULL);
229 mov->dest.write_mask = (1 << num_components) - 1;
230 mov->src[0] = src;
231 nir_builder_instr_insert(build, &mov->instr);
232
233 return &mov->dest.dest.ssa;
234 }
235
236 /**
237 * Construct an fmov or imov that reswizzles the source's components.
238 */
239 static inline nir_ssa_def *
240 nir_swizzle(nir_builder *build, nir_ssa_def *src, unsigned swiz[4],
241 unsigned num_components, bool use_fmov)
242 {
243 nir_alu_src alu_src = { NIR_SRC_INIT };
244 alu_src.src = nir_src_for_ssa(src);
245 for (int i = 0; i < 4; i++)
246 alu_src.swizzle[i] = swiz[i];
247
248 return use_fmov ? nir_fmov_alu(build, alu_src, num_components) :
249 nir_imov_alu(build, alu_src, num_components);
250 }
251
252 /* Selects the right fdot given the number of components in each source. */
253 static inline nir_ssa_def *
254 nir_fdot(nir_builder *build, nir_ssa_def *src0, nir_ssa_def *src1)
255 {
256 assert(src0->num_components == src1->num_components);
257 switch (src0->num_components) {
258 case 1: return nir_fmul(build, src0, src1);
259 case 2: return nir_fdot2(build, src0, src1);
260 case 3: return nir_fdot3(build, src0, src1);
261 case 4: return nir_fdot4(build, src0, src1);
262 default:
263 unreachable("bad component size");
264 }
265
266 return NULL;
267 }
268
269 static inline nir_ssa_def *
270 nir_channel(nir_builder *b, nir_ssa_def *def, unsigned c)
271 {
272 unsigned swizzle[4] = {c, c, c, c};
273 return nir_swizzle(b, def, swizzle, 1, false);
274 }
275
276 /**
277 * Turns a nir_src into a nir_ssa_def * so it can be passed to
278 * nir_build_alu()-based builder calls.
279 */
280 static inline nir_ssa_def *
281 nir_ssa_for_src(nir_builder *build, nir_src src, int num_components)
282 {
283 if (src.is_ssa && src.ssa->num_components == num_components)
284 return src.ssa;
285
286 nir_alu_src alu = { NIR_SRC_INIT };
287 alu.src = src;
288 for (int j = 0; j < 4; j++)
289 alu.swizzle[j] = j;
290
291 return nir_imov_alu(build, alu, num_components);
292 }
293
294 static inline nir_ssa_def *
295 nir_load_var(nir_builder *build, nir_variable *var)
296 {
297 const unsigned num_components = glsl_get_vector_elements(var->type);
298
299 nir_intrinsic_instr *load =
300 nir_intrinsic_instr_create(build->shader, nir_intrinsic_load_var);
301 load->num_components = num_components;
302 load->variables[0] = nir_deref_var_create(load, var);
303 nir_ssa_dest_init(&load->instr, &load->dest, num_components, NULL);
304 nir_builder_instr_insert(build, &load->instr);
305 return &load->dest.ssa;
306 }
307
308 static inline void
309 nir_store_var(nir_builder *build, nir_variable *var, nir_ssa_def *value)
310 {
311 const unsigned num_components = glsl_get_vector_elements(var->type);
312
313 nir_intrinsic_instr *store =
314 nir_intrinsic_instr_create(build->shader, nir_intrinsic_store_var);
315 store->num_components = num_components;
316 store->variables[0] = nir_deref_var_create(store, var);
317 store->src[0] = nir_src_for_ssa(value);
318 nir_builder_instr_insert(build, &store->instr);
319 }
320
321 #endif /* NIR_BUILDER_H */