r600g: correct mega_fetch_count in fetch shader
[mesa.git] / src / glsl / tests / matrix-10.glsl
1 #version 120
2 /* PASS */
3
4 uniform mat3 a;
5
6 void main()
7 {
8 mat2 m;
9
10 m = mat2(a);
11 gl_Position = gl_Vertex;
12 }