dri: Rework planar image interface
[mesa.git] / src / glu / sgi / libnurbs / interface / bezierPatchMesh.h
1 /*
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30 /*
31 */
32
33 #ifndef _BEZIERPATCHMESH_H
34 #define _BEZIERPATCHMESH_H
35
36 #include <GL/gl.h>
37 #include "bezierPatch.h"
38
39 typedef struct bezierPatchMesh{
40 bezierPatch *bpatch; /*vertex*/
41 bezierPatch *bpatch_normal;
42 bezierPatch *bpatch_texcoord; /*s,t,r,q*/
43 bezierPatch *bpatch_color; /*RGBA*/
44
45 float *UVarray; /*all UV components of all vertices of all strips*/
46 int *length_array; /*[i] is the number of vertices in the ith strip*/
47 GLenum *type_array; /*[i] is the type of the ith primitive*/
48
49 /*to support dynamic insertion*/
50 int size_UVarray;
51 int index_UVarray;
52 int size_length_array;
53 int index_length_array;
54
55 int counter; /*track the current strip size*/
56 GLenum type; /*track the current type: 0: GL_TRIANGLES, 1: GL_TRIANGLE_STRIP*/
57
58 /*we eventually want to evaluate from (u,v) to (x,y,z) and draw them*/
59 float *vertex_array; /*each vertex contains three components*/
60 float *normal_array; /*each normal contains three components*/
61 float *color_array;
62 float *texcoord_array;
63
64 /*in case we need a linked list*/
65 struct bezierPatchMesh *next;
66 } bezierPatchMesh;
67
68 #ifdef __cplusplus
69 extern "C" {
70 #endif
71
72
73
74 bezierPatchMesh *bezierPatchMeshMake(int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints, int size_UVarray, int size_length_array);
75
76 /*initilize patches to be null*/
77 bezierPatchMesh *bezierPatchMeshMake2(int size_UVarray, int size_length_array);
78
79 void bezierPatchMeshPutPatch(bezierPatchMesh *bpm, int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints);
80
81 void bezierPatchMeshDelete(bezierPatchMesh *bpm);
82
83 void bezierPatchMeshBeginStrip(bezierPatchMesh *bpm, GLenum type);
84
85 void bezierPatchMeshEndStrip(bezierPatchMesh *bpm);
86
87 void bezierPatchMeshInsertUV(bezierPatchMesh *bpm, float u, float v);
88
89 void bezierPatchMeshPrint(bezierPatchMesh *bpm);
90
91 bezierPatchMesh* bezierPatchMeshListInsert(bezierPatchMesh* list, bezierPatchMesh* bpm);
92
93 void bezierPatchMeshListPrint(bezierPatchMesh* list);
94
95 int bezierPatchMeshListTotalStrips(bezierPatchMesh* list);
96
97 int bezierPatchMeshListTotalVert(bezierPatchMesh* list);
98 int bezierPatchMeshNumTriangles(bezierPatchMesh* bpm);
99 int bezierPatchMeshListNumTriangles(bezierPatchMesh* list);
100
101 void bezierPatchMeshDelDeg(bezierPatchMesh* bpm);
102
103
104 void bezierPatchMeshEval(bezierPatchMesh* bpm);
105
106 void bezierPatchMeshDraw(bezierPatchMesh* bpm);
107
108 void bezierPatchMeshListDraw(bezierPatchMesh* list);
109 void bezierPatchMeshListEval(bezierPatchMesh* list);
110 void bezierPatchMeshListCollect(bezierPatchMesh* list, float **vertex_array, float **normal_array, int **length_array, GLenum **type_array, int *num_strips);
111
112 void bezierPatchMeshListDelDeg(bezierPatchMesh* list);
113 void bezierPatchMeshListDelete(bezierPatchMesh *list);
114 bezierPatchMesh* bezierPatchMeshListReverse(bezierPatchMesh* list);
115 void drawStrips(float *vertex_array, float *normal_array, int *length_array, GLenum *type_array, int num_strips);
116
117 #ifdef __cplusplus
118 }
119 #endif
120
121 #endif