Merge branch 'glsl2-head' into glsl2
[mesa.git] / src / glu / sgi / libnurbs / nurbtess / sampleComp.cc
1 /*
2 ** License Applicability. Except to the extent portions of this file are
3 ** made subject to an alternative license as permitted in the SGI Free
4 ** Software License B, Version 1.1 (the "License"), the contents of this
5 ** file are subject only to the provisions of the License. You may not use
6 ** this file except in compliance with the License. You may obtain a copy
7 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
8 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
9 **
10 ** http://oss.sgi.com/projects/FreeB
11 **
12 ** Note that, as provided in the License, the Software is distributed on an
13 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
14 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
15 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
16 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
17 **
18 ** Original Code. The Original Code is: OpenGL Sample Implementation,
19 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
20 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
21 ** Copyright in any portions created by third parties is as indicated
22 ** elsewhere herein. All Rights Reserved.
23 **
24 ** Additional Notice Provisions: The application programming interfaces
25 ** established by SGI in conjunction with the Original Code are The
26 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
27 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
28 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
29 ** Window System(R) (Version 1.3), released October 19, 1998. This software
30 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
31 ** published by SGI, but has not been independently verified as being
32 ** compliant with the OpenGL(R) version 1.2.1 Specification.
33 **
34 */
35 /*
36 */
37
38 #include <stdlib.h>
39 #include <stdio.h>
40 #include "glimports.h"
41 #include "sampleComp.h"
42 #include "sampleCompTop.h"
43 #include "sampleCompBot.h"
44 #include "sampleCompRight.h"
45
46
47
48 #define max(a,b) ((a>b)? a:b)
49 #define min(a,b) ((a>b)? b:a)
50
51 void sampleConnectedComp(Real* topVertex, Real* botVertex,
52 vertexArray* leftChain,
53 Int leftStartIndex, Int leftEndIndex,
54 vertexArray* rightChain,
55 Int rightStartIndex, Int rightEndIndex,
56 gridBoundaryChain* leftGridChain,
57 gridBoundaryChain* rightGridChain,
58 Int gridIndex1, Int gridIndex2,
59 Int up_leftCornerWhere,
60 Int up_leftCornerIndex,
61 Int up_rightCornerWhere,
62 Int up_rightCornerIndex,
63 Int down_leftCornerWhere,
64 Int down_leftCornerIndex,
65 Int down_rightCornerWhere,
66 Int down_rightCornerIndex,
67 primStream* pStream,
68 rectBlockArray* rbArray
69 )
70 {
71
72 sampleCompLeft(topVertex, botVertex,
73 leftChain,
74 leftStartIndex, leftEndIndex,
75 rightChain,
76 rightStartIndex, rightEndIndex,
77 leftGridChain,
78 gridIndex1,
79 gridIndex2,
80 up_leftCornerWhere,
81 up_leftCornerIndex,
82 down_leftCornerWhere,
83 down_leftCornerIndex,
84 pStream);
85
86
87 sampleCompRight(topVertex, botVertex,
88 leftChain,
89 leftStartIndex, leftEndIndex,
90 rightChain,
91 rightStartIndex,
92 rightEndIndex,
93 rightGridChain,
94 gridIndex1, gridIndex2,
95 up_rightCornerWhere,
96 up_rightCornerIndex,
97 down_rightCornerWhere,
98 down_rightCornerIndex,
99 pStream);
100
101
102 sampleCompTop(topVertex,
103 leftChain,
104 leftStartIndex,
105 rightChain,
106 rightStartIndex,
107 leftGridChain,
108 rightGridChain,
109 gridIndex1,
110 up_leftCornerWhere,
111 up_leftCornerIndex,
112 up_rightCornerWhere,
113 up_rightCornerIndex,
114 pStream);
115
116 sampleCompBot(botVertex,
117 leftChain,
118 leftEndIndex,
119 rightChain,
120 rightEndIndex,
121 leftGridChain,
122 rightGridChain,
123 gridIndex2,
124 down_leftCornerWhere,
125 down_leftCornerIndex,
126 down_rightCornerWhere,
127 down_rightCornerIndex,
128 pStream);
129
130
131 //the center
132
133 rbArray->insert(new rectBlock(leftGridChain, rightGridChain, gridIndex1, gridIndex2));
134
135
136 }
137
138 /*notice that we need rightChain because the
139 *corners could be on the rightChain.
140 *here comp means component.
141 */
142 void sampleCompLeft(Real* topVertex, Real* botVertex,
143 vertexArray* leftChain,
144 Int leftStartIndex, Int leftEndIndex,
145 vertexArray* rightChain,
146 Int rightStartIndex, Int rightEndIndex,
147 gridBoundaryChain* leftGridChain,
148 Int gridIndex1, Int gridIndex2,
149 Int up_leftCornerWhere,
150 Int up_leftCornerIndex,
151 Int down_leftCornerWhere,
152 Int down_leftCornerIndex,
153 primStream* pStream)
154 {
155 /*find out whether there is a trim vertex which is
156 *inbetween the top and bot grid lines or not.
157 */
158 Int midIndex1;
159 Int midIndex2;
160 Int gridMidIndex1 = 0, gridMidIndex2 = 0;
161 //midIndex1: array[i] <= v, array[i-1] > v
162 //midIndex2: array[i] >= v, array[i+1] < v
163 // v(gridMidIndex1) >= v(midindex1) > v(gridMidIndex1+1)
164 // v(gridMidIndex2-1) >= v(midIndex2) > v(gridMidIndex2) ??
165 midIndex1 = leftChain->findIndexBelowGen(
166 leftGridChain->get_v_value(gridIndex1),
167 leftStartIndex,
168 leftEndIndex);
169
170 midIndex2 = -1; /*initilization*/
171 if(midIndex1<= leftEndIndex && gridIndex1<gridIndex2)
172 if(leftChain->getVertex(midIndex1)[1] >= leftGridChain->get_v_value(gridIndex2))
173 {
174 midIndex2 = leftChain->findIndexAboveGen(
175 leftGridChain->get_v_value(gridIndex2),
176 midIndex1, //midIndex1 <= midIndex2.
177 leftEndIndex);
178 gridMidIndex1 = leftGridChain->lookfor(leftChain->getVertex(midIndex1)[1],
179 gridIndex1, gridIndex2);
180 gridMidIndex2 = 1+leftGridChain->lookfor(leftChain->getVertex(midIndex2)[1],
181 gridMidIndex1, gridIndex2);
182 }
183
184
185 /*to interprete the corner information*/
186 Real* cornerTop;
187 Real* cornerBot;
188 Int cornerLeftStart;
189 Int cornerLeftEnd;
190 Int cornerRightUpEnd;
191 Int cornerRightDownStart;
192 if(up_leftCornerWhere == 0) /*left corner is on left chain*/
193 {
194 cornerTop = leftChain->getVertex(up_leftCornerIndex);
195 cornerLeftStart = up_leftCornerIndex+1;
196 cornerRightUpEnd = -1; /*no right*/
197 }
198 else if(up_leftCornerWhere == 1) /*left corner is on top*/
199 {
200 cornerTop = topVertex;
201 cornerLeftStart = leftStartIndex;
202 cornerRightUpEnd = -1; /*no right*/
203 }
204 else /*left corner is on right chain*/
205 {
206 cornerTop = topVertex;
207 cornerLeftStart = leftStartIndex;
208 cornerRightUpEnd = up_leftCornerIndex;
209 }
210
211 if(down_leftCornerWhere == 0) /*left corner is on left chain*/
212 {
213 cornerBot = leftChain->getVertex(down_leftCornerIndex);
214 cornerLeftEnd = down_leftCornerIndex-1;
215 cornerRightDownStart = rightEndIndex+1; /*no right*/
216 }
217 else if(down_leftCornerWhere == 1) /*left corner is on bot*/
218 {
219 cornerBot = botVertex;
220 cornerLeftEnd = leftEndIndex;
221 cornerRightDownStart = rightEndIndex+1; /*no right*/
222 }
223 else /*left corner is on the right chian*/
224 {
225 cornerBot = botVertex;
226 cornerLeftEnd = leftEndIndex;
227 cornerRightDownStart = down_leftCornerIndex;
228 }
229
230
231
232
233 /*sample*/
234 if(midIndex2 >= 0) /*there is a trim point inbewteen grid lines*/
235 {
236
237 sampleLeftSingleTrimEdgeRegionGen(cornerTop, leftChain->getVertex(midIndex1),
238 leftChain,
239 cornerLeftStart,
240 midIndex1-1,
241 leftGridChain,
242 gridIndex1,
243 gridMidIndex1,
244 rightChain,
245 rightStartIndex,
246 cornerRightUpEnd,
247 0, //no right down section
248 -1,
249 pStream);
250
251 sampleLeftSingleTrimEdgeRegionGen(leftChain->getVertex(midIndex2),
252 cornerBot,
253 leftChain,
254 midIndex2+1,
255 cornerLeftEnd,
256 leftGridChain,
257 gridMidIndex2,
258 gridIndex2,
259 rightChain,
260 0, //no right up section
261 -1,
262 cornerRightDownStart,
263 rightEndIndex,
264 pStream);
265
266
267 sampleLeftStripRecF(leftChain,
268 midIndex1,
269 midIndex2,
270 leftGridChain,
271 gridMidIndex1,
272 gridMidIndex2,
273 pStream);
274 }
275 else
276 {
277 sampleLeftSingleTrimEdgeRegionGen(cornerTop, cornerBot,
278 leftChain,
279 cornerLeftStart,
280 cornerLeftEnd,
281 leftGridChain,
282 gridIndex1,
283 gridIndex2,
284 rightChain,
285 rightStartIndex,
286 cornerRightUpEnd,
287 cornerRightDownStart,
288 rightEndIndex,
289 pStream);
290 }
291 }
292
293 void sampleLeftSingleTrimEdgeRegionGen(Real topVert[2], Real botVert[2],
294 vertexArray* leftChain,
295 Int leftStart,
296 Int leftEnd,
297 gridBoundaryChain* gridChain,
298 Int gridBeginIndex,
299 Int gridEndIndex,
300 vertexArray* rightChain,
301 Int rightUpBegin,
302 Int rightUpEnd,
303 Int rightDownBegin,
304 Int rightDownEnd,
305 primStream* pStream)
306 {
307 Int i,j,k;
308
309 /*creat an array to store all the up and down secments of the right chain,
310 *and the left end grid points
311 *
312 *although vertex array is a dynamic array, but to gain efficiency,
313 *it is better to initiliza the exact array size
314 */
315 vertexArray vArray(gridEndIndex-gridBeginIndex+1 +
316 max(0,rightUpEnd - rightUpBegin+1)+
317 max(0,rightDownEnd - rightDownBegin+1));
318
319 /*append the vertices on the up section of thr right chain*/
320 for(i=rightUpBegin; i<= rightUpEnd; i++)
321 vArray.appendVertex(rightChain->getVertex(i));
322
323 /*append the vertices of the left extremal grid points,
324 *and at the same time, perform triangulation for the stair cases
325 */
326 vArray.appendVertex(gridChain->get_vertex(gridBeginIndex));
327
328 for(k=1, i=gridBeginIndex+1; i<=gridEndIndex; i++, k++)
329 {
330 vArray.appendVertex(gridChain->get_vertex(i));
331
332 /*output the fan of the grid points of the (i)th and (i-1)th grid line.
333 */
334 if(gridChain->getUlineIndex(i) < gridChain->getUlineIndex(i-1))
335 {
336 pStream->begin();
337 pStream->insert(gridChain->get_vertex(i-1));
338 for(j=gridChain->getUlineIndex(i); j<= gridChain->getUlineIndex(i-1); j++)
339 pStream->insert(gridChain->getGrid()->get_u_value(j), gridChain->get_v_value(i));
340 pStream->end(PRIMITIVE_STREAM_FAN);
341 }
342 else if(gridChain->getUlineIndex(i) > gridChain->getUlineIndex(i-1))
343 {
344 pStream->begin();
345 pStream->insert(gridChain->get_vertex(i));
346 for(j=gridChain->getUlineIndex(i); j>= gridChain->getUlineIndex(i-1); j--)
347 pStream->insert(gridChain->getGrid()->get_u_value(j), gridChain->get_v_value(i-1));
348 pStream->end(PRIMITIVE_STREAM_FAN);
349 }
350 /*otherwisem, the two are equal, so there is no fan to outout*/
351 }
352
353 /*then append all the vertices on the down section of the right chain*/
354 for(i=rightDownBegin; i<= rightDownEnd; i++)
355 vArray.appendVertex(rightChain->getVertex(i));
356
357 monoTriangulationRecGen(topVert, botVert,
358 leftChain, leftStart, leftEnd,
359 &vArray, 0, vArray.getNumElements()-1,
360 pStream);
361
362 }
363
364
365
366
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371