nir/algebraic: don't undo lowering of 8/16-bit comparisons to 32-bit
[mesa.git] / src / intel / compiler / brw_compiler.c
1 /*
2 * Copyright © 2015-2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_compiler.h"
25 #include "brw_shader.h"
26 #include "brw_eu.h"
27 #include "dev/gen_debug.h"
28 #include "compiler/nir/nir.h"
29 #include "main/errors.h"
30 #include "util/debug.h"
31
32 #define COMMON_OPTIONS \
33 .lower_sub = true, \
34 .lower_fdiv = true, \
35 .lower_scmp = true, \
36 .lower_flrp16 = true, \
37 .lower_fmod = true, \
38 .lower_bitfield_extract = true, \
39 .lower_bitfield_insert = true, \
40 .lower_uadd_carry = true, \
41 .lower_usub_borrow = true, \
42 .lower_fdiv = true, \
43 .lower_flrp64 = true, \
44 .lower_isign = true, \
45 .lower_ldexp = true, \
46 .lower_device_index_to_zero = true, \
47 .vectorize_io = true, \
48 .use_interpolated_input_intrinsics = true, \
49 .vertex_id_zero_based = true, \
50 .lower_base_vertex = true, \
51 .use_scoped_memory_barrier = true, \
52 .support_8bit_alu = true, \
53 .support_16bit_alu = true
54
55 #define COMMON_SCALAR_OPTIONS \
56 .lower_to_scalar = true, \
57 .lower_pack_half_2x16 = true, \
58 .lower_pack_snorm_2x16 = true, \
59 .lower_pack_snorm_4x8 = true, \
60 .lower_pack_unorm_2x16 = true, \
61 .lower_pack_unorm_4x8 = true, \
62 .lower_unpack_half_2x16 = true, \
63 .lower_unpack_snorm_2x16 = true, \
64 .lower_unpack_snorm_4x8 = true, \
65 .lower_unpack_unorm_2x16 = true, \
66 .lower_unpack_unorm_4x8 = true, \
67 .lower_usub_sat64 = true, \
68 .lower_hadd64 = true, \
69 .max_unroll_iterations = 32
70
71 static const struct nir_shader_compiler_options scalar_nir_options = {
72 COMMON_OPTIONS,
73 COMMON_SCALAR_OPTIONS,
74 };
75
76 static const struct nir_shader_compiler_options vector_nir_options = {
77 COMMON_OPTIONS,
78
79 /* In the vec4 backend, our dpN instruction replicates its result to all the
80 * components of a vec4. We would like NIR to give us replicated fdot
81 * instructions because it can optimize better for us.
82 */
83 .fdot_replicates = true,
84
85 .lower_pack_snorm_2x16 = true,
86 .lower_pack_unorm_2x16 = true,
87 .lower_unpack_snorm_2x16 = true,
88 .lower_unpack_unorm_2x16 = true,
89 .lower_extract_byte = true,
90 .lower_extract_word = true,
91 .intel_vec4 = true,
92 .max_unroll_iterations = 32,
93 };
94
95 struct brw_compiler *
96 brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo)
97 {
98 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
99
100 compiler->devinfo = devinfo;
101
102 brw_fs_alloc_reg_sets(compiler);
103 brw_vec4_alloc_reg_set(compiler);
104 brw_init_compaction_tables(devinfo);
105
106 compiler->precise_trig = env_var_as_boolean("INTEL_PRECISE_TRIG", false);
107
108 compiler->use_tcs_8_patch =
109 devinfo->gen >= 12 ||
110 (devinfo->gen >= 9 && (INTEL_DEBUG & DEBUG_TCS_EIGHT_PATCH));
111
112 if (devinfo->gen >= 10) {
113 /* We don't support vec4 mode on Cannonlake. */
114 for (int i = MESA_SHADER_VERTEX; i < MESA_SHADER_STAGES; i++)
115 compiler->scalar_stage[i] = true;
116 } else {
117 compiler->scalar_stage[MESA_SHADER_VERTEX] =
118 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_VS", true);
119 compiler->scalar_stage[MESA_SHADER_TESS_CTRL] =
120 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TCS", true);
121 compiler->scalar_stage[MESA_SHADER_TESS_EVAL] =
122 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TES", true);
123 compiler->scalar_stage[MESA_SHADER_GEOMETRY] =
124 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", true);
125 compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true;
126 compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;
127 }
128
129 nir_lower_int64_options int64_options =
130 nir_lower_imul64 |
131 nir_lower_isign64 |
132 nir_lower_divmod64 |
133 nir_lower_imul_high64;
134 nir_lower_doubles_options fp64_options =
135 nir_lower_drcp |
136 nir_lower_dsqrt |
137 nir_lower_drsq |
138 nir_lower_dtrunc |
139 nir_lower_dfloor |
140 nir_lower_dceil |
141 nir_lower_dfract |
142 nir_lower_dround_even |
143 nir_lower_dmod |
144 nir_lower_dsub |
145 nir_lower_ddiv;
146
147 if (!devinfo->has_64bit_float || (INTEL_DEBUG & DEBUG_SOFT64)) {
148 int64_options |= nir_lower_mov64 |
149 nir_lower_icmp64 |
150 nir_lower_iadd64 |
151 nir_lower_iabs64 |
152 nir_lower_ineg64 |
153 nir_lower_logic64 |
154 nir_lower_minmax64 |
155 nir_lower_shift64 |
156 nir_lower_extract64;
157 fp64_options |= nir_lower_fp64_full_software;
158 }
159
160 /* The Bspec's section tittled "Instruction_multiply[DevBDW+]" claims that
161 * destination type can be Quadword and source type Doubleword for Gen8 and
162 * Gen9. So, lower 64 bit multiply instruction on rest of the platforms.
163 */
164 if (devinfo->gen < 8 || devinfo->gen > 9)
165 int64_options |= nir_lower_imul_2x32_64;
166
167 /* We want the GLSL compiler to emit code that uses condition codes */
168 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
169 compiler->glsl_compiler_options[i].MaxUnrollIterations = 0;
170 compiler->glsl_compiler_options[i].MaxIfDepth =
171 devinfo->gen < 6 ? 16 : UINT_MAX;
172
173 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
174 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
175
176 bool is_scalar = compiler->scalar_stage[i];
177
178 compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar;
179 compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
180 compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
181
182 struct nir_shader_compiler_options *nir_options =
183 rzalloc(compiler, struct nir_shader_compiler_options);
184 if (is_scalar) {
185 *nir_options = scalar_nir_options;
186 } else {
187 *nir_options = vector_nir_options;
188 }
189
190 /* Prior to Gen6, there are no three source operations, and Gen11 loses
191 * LRP.
192 */
193 nir_options->lower_ffma = devinfo->gen < 6;
194 nir_options->lower_flrp32 = devinfo->gen < 6 || devinfo->gen >= 11;
195 nir_options->lower_fpow = devinfo->gen >= 12;
196
197 nir_options->lower_rotate = devinfo->gen < 11;
198 nir_options->lower_bitfield_reverse = devinfo->gen < 7;
199
200 nir_options->lower_int64_options = int64_options;
201 nir_options->lower_doubles_options = fp64_options;
202
203 nir_options->unify_interfaces = i < MESA_SHADER_FRAGMENT;
204
205 compiler->glsl_compiler_options[i].NirOptions = nir_options;
206
207 compiler->glsl_compiler_options[i].ClampBlockIndicesToArrayBounds = true;
208 }
209
210 compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectInput = false;
211 compiler->glsl_compiler_options[MESA_SHADER_TESS_EVAL].EmitNoIndirectInput = false;
212 compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectOutput = false;
213
214 if (compiler->scalar_stage[MESA_SHADER_GEOMETRY])
215 compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].EmitNoIndirectInput = false;
216
217 return compiler;
218 }
219
220 static void
221 insert_u64_bit(uint64_t *val, bool add)
222 {
223 *val = (*val << 1) | !!add;
224 }
225
226 uint64_t
227 brw_get_compiler_config_value(const struct brw_compiler *compiler)
228 {
229 uint64_t config = 0;
230 insert_u64_bit(&config, compiler->precise_trig);
231 if (compiler->devinfo->gen >= 8 && compiler->devinfo->gen < 10) {
232 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_VERTEX]);
233 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_TESS_CTRL]);
234 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_TESS_EVAL]);
235 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_GEOMETRY]);
236 }
237 uint64_t debug_bits = INTEL_DEBUG;
238 uint64_t mask = DEBUG_DISK_CACHE_MASK;
239 while (mask != 0) {
240 const uint64_t bit = 1ULL << (ffsll(mask) - 1);
241 insert_u64_bit(&config, (debug_bits & bit) != 0);
242 mask &= ~bit;
243 }
244 return config;
245 }
246
247 unsigned
248 brw_prog_data_size(gl_shader_stage stage)
249 {
250 STATIC_ASSERT(MESA_SHADER_VERTEX == 0);
251 STATIC_ASSERT(MESA_SHADER_TESS_CTRL == 1);
252 STATIC_ASSERT(MESA_SHADER_TESS_EVAL == 2);
253 STATIC_ASSERT(MESA_SHADER_GEOMETRY == 3);
254 STATIC_ASSERT(MESA_SHADER_FRAGMENT == 4);
255 STATIC_ASSERT(MESA_SHADER_COMPUTE == 5);
256 static const size_t stage_sizes[] = {
257 sizeof(struct brw_vs_prog_data),
258 sizeof(struct brw_tcs_prog_data),
259 sizeof(struct brw_tes_prog_data),
260 sizeof(struct brw_gs_prog_data),
261 sizeof(struct brw_wm_prog_data),
262 sizeof(struct brw_cs_prog_data),
263 };
264 assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes));
265 return stage_sizes[stage];
266 }
267
268 unsigned
269 brw_prog_key_size(gl_shader_stage stage)
270 {
271 static const size_t stage_sizes[] = {
272 sizeof(struct brw_vs_prog_key),
273 sizeof(struct brw_tcs_prog_key),
274 sizeof(struct brw_tes_prog_key),
275 sizeof(struct brw_gs_prog_key),
276 sizeof(struct brw_wm_prog_key),
277 sizeof(struct brw_cs_prog_key),
278 };
279 assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes));
280 return stage_sizes[stage];
281 }