bebd244736188c538dbd7afb774fec0e63c4f19a
[mesa.git] / src / intel / compiler / brw_compiler.h
1 /*
2 * Copyright © 2010 - 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef BRW_COMPILER_H
25 #define BRW_COMPILER_H
26
27 #include <stdio.h>
28 #include "common/gen_device_info.h"
29 #include "main/mtypes.h"
30 #include "main/macros.h"
31
32 #ifdef __cplusplus
33 extern "C" {
34 #endif
35
36 struct ra_regs;
37 struct nir_shader;
38 struct brw_program;
39 union gl_constant_value;
40
41 struct brw_compiler {
42 const struct gen_device_info *devinfo;
43
44 struct {
45 struct ra_regs *regs;
46
47 /**
48 * Array of the ra classes for the unaligned contiguous register
49 * block sizes used.
50 */
51 int *classes;
52
53 /**
54 * Mapping for register-allocated objects in *regs to the first
55 * GRF for that object.
56 */
57 uint8_t *ra_reg_to_grf;
58 } vec4_reg_set;
59
60 struct {
61 struct ra_regs *regs;
62
63 /**
64 * Array of the ra classes for the unaligned contiguous register
65 * block sizes used, indexed by register size.
66 */
67 int classes[16];
68
69 /**
70 * Mapping from classes to ra_reg ranges. Each of the per-size
71 * classes corresponds to a range of ra_reg nodes. This array stores
72 * those ranges in the form of first ra_reg in each class and the
73 * total number of ra_reg elements in the last array element. This
74 * way the range of the i'th class is given by:
75 * [ class_to_ra_reg_range[i], class_to_ra_reg_range[i+1] )
76 */
77 int class_to_ra_reg_range[17];
78
79 /**
80 * Mapping for register-allocated objects in *regs to the first
81 * GRF for that object.
82 */
83 uint8_t *ra_reg_to_grf;
84
85 /**
86 * ra class for the aligned pairs we use for PLN, which doesn't
87 * appear in *classes.
88 */
89 int aligned_pairs_class;
90 } fs_reg_sets[3];
91
92 void (*shader_debug_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
93 void (*shader_perf_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
94
95 bool scalar_stage[MESA_SHADER_STAGES];
96 struct gl_shader_compiler_options glsl_compiler_options[MESA_SHADER_STAGES];
97
98 /**
99 * Apply workarounds for SIN and COS output range problems.
100 * This can negatively impact performance.
101 */
102 bool precise_trig;
103
104 /**
105 * Is 3DSTATE_CONSTANT_*'s Constant Buffer 0 relative to Dynamic State
106 * Base Address? (If not, it's a normal GPU address.)
107 */
108 bool constant_buffer_0_is_relative;
109 };
110
111
112 /**
113 * Program key structures.
114 *
115 * When drawing, we look for the currently bound shaders in the program
116 * cache. This is essentially a hash table lookup, and these are the keys.
117 *
118 * Sometimes OpenGL features specified as state need to be simulated via
119 * shader code, due to a mismatch between the API and the hardware. This
120 * is often referred to as "non-orthagonal state" or "NOS". We store NOS
121 * in the program key so it's considered when searching for a program. If
122 * we haven't seen a particular combination before, we have to recompile a
123 * new specialized version.
124 *
125 * Shader compilation should not look up state in gl_context directly, but
126 * instead use the copy in the program key. This guarantees recompiles will
127 * happen correctly.
128 *
129 * @{
130 */
131
132 enum PACKED gen6_gather_sampler_wa {
133 WA_SIGN = 1, /* whether we need to sign extend */
134 WA_8BIT = 2, /* if we have an 8bit format needing wa */
135 WA_16BIT = 4, /* if we have a 16bit format needing wa */
136 };
137
138 /**
139 * Sampler information needed by VS, WM, and GS program cache keys.
140 */
141 struct brw_sampler_prog_key_data {
142 /**
143 * EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles.
144 */
145 uint16_t swizzles[MAX_SAMPLERS];
146
147 uint32_t gl_clamp_mask[3];
148
149 /**
150 * For RG32F, gather4's channel select is broken.
151 */
152 uint32_t gather_channel_quirk_mask;
153
154 /**
155 * Whether this sampler uses the compressed multisample surface layout.
156 */
157 uint32_t compressed_multisample_layout_mask;
158
159 /**
160 * Whether this sampler is using 16x multisampling. If so fetching from
161 * this sampler will be handled with a different instruction, ld2dms_w
162 * instead of ld2dms.
163 */
164 uint32_t msaa_16;
165
166 /**
167 * For Sandybridge, which shader w/a we need for gather quirks.
168 */
169 enum gen6_gather_sampler_wa gen6_gather_wa[MAX_SAMPLERS];
170
171 /**
172 * Texture units that have a YUV image bound.
173 */
174 uint32_t y_u_v_image_mask;
175 uint32_t y_uv_image_mask;
176 uint32_t yx_xuxv_image_mask;
177 uint32_t xy_uxvx_image_mask;
178 };
179
180 /**
181 * The VF can't natively handle certain types of attributes, such as GL_FIXED
182 * or most 10_10_10_2 types. These flags enable various VS workarounds to
183 * "fix" attributes at the beginning of shaders.
184 */
185 #define BRW_ATTRIB_WA_COMPONENT_MASK 7 /* mask for GL_FIXED scale channel count */
186 #define BRW_ATTRIB_WA_NORMALIZE 8 /* normalize in shader */
187 #define BRW_ATTRIB_WA_BGRA 16 /* swap r/b channels in shader */
188 #define BRW_ATTRIB_WA_SIGN 32 /* interpret as signed in shader */
189 #define BRW_ATTRIB_WA_SCALE 64 /* interpret as scaled in shader */
190
191 /** The program key for Vertex Shaders. */
192 struct brw_vs_prog_key {
193 unsigned program_string_id;
194
195 /**
196 * Per-attribute workaround flags
197 *
198 * For each attribute, a combination of BRW_ATTRIB_WA_*.
199 */
200 uint8_t gl_attrib_wa_flags[VERT_ATTRIB_MAX];
201
202 bool copy_edgeflag:1;
203
204 bool clamp_vertex_color:1;
205
206 /**
207 * How many user clipping planes are being uploaded to the vertex shader as
208 * push constants.
209 *
210 * These are used for lowering legacy gl_ClipVertex/gl_Position clipping to
211 * clip distances.
212 */
213 unsigned nr_userclip_plane_consts:4;
214
215 /**
216 * For pre-Gen6 hardware, a bitfield indicating which texture coordinates
217 * are going to be replaced with point coordinates (as a consequence of a
218 * call to glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE)). Because
219 * our SF thread requires exact matching between VS outputs and FS inputs,
220 * these texture coordinates will need to be unconditionally included in
221 * the VUE, even if they aren't written by the vertex shader.
222 */
223 uint8_t point_coord_replace;
224
225 struct brw_sampler_prog_key_data tex;
226 };
227
228 /** The program key for Tessellation Control Shaders. */
229 struct brw_tcs_prog_key
230 {
231 unsigned program_string_id;
232
233 GLenum tes_primitive_mode;
234
235 unsigned input_vertices;
236
237 /** A bitfield of per-patch outputs written. */
238 uint32_t patch_outputs_written;
239
240 /** A bitfield of per-vertex outputs written. */
241 uint64_t outputs_written;
242
243 bool quads_workaround;
244
245 struct brw_sampler_prog_key_data tex;
246 };
247
248 /** The program key for Tessellation Evaluation Shaders. */
249 struct brw_tes_prog_key
250 {
251 unsigned program_string_id;
252
253 /** A bitfield of per-patch inputs read. */
254 uint32_t patch_inputs_read;
255
256 /** A bitfield of per-vertex inputs read. */
257 uint64_t inputs_read;
258
259 struct brw_sampler_prog_key_data tex;
260 };
261
262 /** The program key for Geometry Shaders. */
263 struct brw_gs_prog_key
264 {
265 unsigned program_string_id;
266
267 struct brw_sampler_prog_key_data tex;
268 };
269
270 enum brw_sf_primitive {
271 BRW_SF_PRIM_POINTS = 0,
272 BRW_SF_PRIM_LINES = 1,
273 BRW_SF_PRIM_TRIANGLES = 2,
274 BRW_SF_PRIM_UNFILLED_TRIS = 3,
275 };
276
277 struct brw_sf_prog_key {
278 uint64_t attrs;
279 bool contains_flat_varying;
280 unsigned char interp_mode[65]; /* BRW_VARYING_SLOT_COUNT */
281 uint8_t point_sprite_coord_replace;
282 enum brw_sf_primitive primitive:2;
283 bool do_twoside_color:1;
284 bool frontface_ccw:1;
285 bool do_point_sprite:1;
286 bool do_point_coord:1;
287 bool sprite_origin_lower_left:1;
288 bool userclip_active:1;
289 };
290
291 enum brw_clip_mode {
292 BRW_CLIP_MODE_NORMAL = 0,
293 BRW_CLIP_MODE_CLIP_ALL = 1,
294 BRW_CLIP_MODE_CLIP_NON_REJECTED = 2,
295 BRW_CLIP_MODE_REJECT_ALL = 3,
296 BRW_CLIP_MODE_ACCEPT_ALL = 4,
297 BRW_CLIP_MODE_KERNEL_CLIP = 5,
298 };
299
300 enum brw_clip_fill_mode {
301 BRW_CLIP_FILL_MODE_LINE = 0,
302 BRW_CLIP_FILL_MODE_POINT = 1,
303 BRW_CLIP_FILL_MODE_FILL = 2,
304 BRW_CLIP_FILL_MODE_CULL = 3,
305 };
306
307 /* Note that if unfilled primitives are being emitted, we have to fix
308 * up polygon offset and flatshading at this point:
309 */
310 struct brw_clip_prog_key {
311 uint64_t attrs;
312 bool contains_flat_varying;
313 bool contains_noperspective_varying;
314 unsigned char interp_mode[65]; /* BRW_VARYING_SLOT_COUNT */
315 unsigned primitive:4;
316 unsigned nr_userclip:4;
317 bool pv_first:1;
318 bool do_unfilled:1;
319 enum brw_clip_fill_mode fill_cw:2; /* includes cull information */
320 enum brw_clip_fill_mode fill_ccw:2; /* includes cull information */
321 bool offset_cw:1;
322 bool offset_ccw:1;
323 bool copy_bfc_cw:1;
324 bool copy_bfc_ccw:1;
325 enum brw_clip_mode clip_mode:3;
326
327 float offset_factor;
328 float offset_units;
329 float offset_clamp;
330 };
331
332 /* A big lookup table is used to figure out which and how many
333 * additional regs will inserted before the main payload in the WM
334 * program execution. These mainly relate to depth and stencil
335 * processing and the early-depth-test optimization.
336 */
337 enum brw_wm_iz_bits {
338 BRW_WM_IZ_PS_KILL_ALPHATEST_BIT = 0x1,
339 BRW_WM_IZ_PS_COMPUTES_DEPTH_BIT = 0x2,
340 BRW_WM_IZ_DEPTH_WRITE_ENABLE_BIT = 0x4,
341 BRW_WM_IZ_DEPTH_TEST_ENABLE_BIT = 0x8,
342 BRW_WM_IZ_STENCIL_WRITE_ENABLE_BIT = 0x10,
343 BRW_WM_IZ_STENCIL_TEST_ENABLE_BIT = 0x20,
344 BRW_WM_IZ_BIT_MAX = 0x40
345 };
346
347 enum brw_wm_aa_enable {
348 BRW_WM_AA_NEVER,
349 BRW_WM_AA_SOMETIMES,
350 BRW_WM_AA_ALWAYS
351 };
352
353 /** The program key for Fragment/Pixel Shaders. */
354 struct brw_wm_prog_key {
355 /* Some collection of BRW_WM_IZ_* */
356 uint8_t iz_lookup;
357 bool stats_wm:1;
358 bool flat_shade:1;
359 unsigned nr_color_regions:5;
360 bool replicate_alpha:1;
361 bool clamp_fragment_color:1;
362 bool persample_interp:1;
363 bool multisample_fbo:1;
364 bool frag_coord_adds_sample_pos:1;
365 enum brw_wm_aa_enable line_aa:2;
366 bool high_quality_derivatives:1;
367 bool force_dual_color_blend:1;
368 bool coherent_fb_fetch:1;
369
370 uint16_t drawable_height;
371 uint64_t input_slots_valid;
372 unsigned program_string_id;
373 GLenum alpha_test_func; /* < For Gen4/5 MRT alpha test */
374 float alpha_test_ref;
375
376 struct brw_sampler_prog_key_data tex;
377 };
378
379 struct brw_cs_prog_key {
380 uint32_t program_string_id;
381 struct brw_sampler_prog_key_data tex;
382 };
383
384 /*
385 * Image metadata structure as laid out in the shader parameter
386 * buffer. Entries have to be 16B-aligned for the vec4 back-end to be
387 * able to use them. That's okay because the padding and any unused
388 * entries [most of them except when we're doing untyped surface
389 * access] will be removed by the uniform packing pass.
390 */
391 #define BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET 0
392 #define BRW_IMAGE_PARAM_OFFSET_OFFSET 4
393 #define BRW_IMAGE_PARAM_SIZE_OFFSET 8
394 #define BRW_IMAGE_PARAM_STRIDE_OFFSET 12
395 #define BRW_IMAGE_PARAM_TILING_OFFSET 16
396 #define BRW_IMAGE_PARAM_SWIZZLING_OFFSET 20
397 #define BRW_IMAGE_PARAM_SIZE 24
398
399 struct brw_image_param {
400 /** Surface binding table index. */
401 uint32_t surface_idx;
402
403 /** Offset applied to the X and Y surface coordinates. */
404 uint32_t offset[2];
405
406 /** Surface X, Y and Z dimensions. */
407 uint32_t size[3];
408
409 /** X-stride in bytes, Y-stride in pixels, horizontal slice stride in
410 * pixels, vertical slice stride in pixels.
411 */
412 uint32_t stride[4];
413
414 /** Log2 of the tiling modulus in the X, Y and Z dimension. */
415 uint32_t tiling[3];
416
417 /**
418 * Right shift to apply for bit 6 address swizzling. Two different
419 * swizzles can be specified and will be applied one after the other. The
420 * resulting address will be:
421 *
422 * addr' = addr ^ ((1 << 6) & ((addr >> swizzling[0]) ^
423 * (addr >> swizzling[1])))
424 *
425 * Use \c 0xff if any of the swizzles is not required.
426 */
427 uint32_t swizzling[2];
428 };
429
430 /** Max number of render targets in a shader */
431 #define BRW_MAX_DRAW_BUFFERS 8
432
433 /**
434 * Max number of binding table entries used for stream output.
435 *
436 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
437 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
438 *
439 * On Gen6, the size of transform feedback data is limited not by the number
440 * of components but by the number of binding table entries we set aside. We
441 * use one binding table entry for a float, one entry for a vector, and one
442 * entry per matrix column. Since the only way we can communicate our
443 * transform feedback capabilities to the client is via
444 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
445 * worst case, in which all the varyings are floats, so we use up one binding
446 * table entry per component. Therefore we need to set aside at least 64
447 * binding table entries for use by transform feedback.
448 *
449 * Note: since we don't currently pack varyings, it is currently impossible
450 * for the client to actually use up all of these binding table entries--if
451 * all of their varyings were floats, they would run out of varying slots and
452 * fail to link. But that's a bug, so it seems prudent to go ahead and
453 * allocate the number of binding table entries we will need once the bug is
454 * fixed.
455 */
456 #define BRW_MAX_SOL_BINDINGS 64
457
458 /**
459 * Binding table index for the first gen6 SOL binding.
460 */
461 #define BRW_GEN6_SOL_BINDING_START 0
462
463 /**
464 * Stride in bytes between shader_time entries.
465 *
466 * We separate entries by a cacheline to reduce traffic between EUs writing to
467 * different entries.
468 */
469 #define BRW_SHADER_TIME_STRIDE 64
470
471 struct brw_ubo_range
472 {
473 uint16_t block;
474 uint8_t start;
475 uint8_t length;
476 };
477
478 struct brw_stage_prog_data {
479 struct {
480 /** size of our binding table. */
481 uint32_t size_bytes;
482
483 /** @{
484 * surface indices for the various groups of surfaces
485 */
486 uint32_t pull_constants_start;
487 uint32_t texture_start;
488 uint32_t gather_texture_start;
489 uint32_t ubo_start;
490 uint32_t ssbo_start;
491 uint32_t abo_start;
492 uint32_t image_start;
493 uint32_t shader_time_start;
494 uint32_t plane_start[3];
495 /** @} */
496 } binding_table;
497
498 struct brw_ubo_range ubo_ranges[4];
499
500 GLuint nr_params; /**< number of float params/constants */
501 GLuint nr_pull_params;
502 unsigned nr_image_params;
503
504 unsigned curb_read_length;
505 unsigned total_scratch;
506 unsigned total_shared;
507
508 /**
509 * Register where the thread expects to find input data from the URB
510 * (typically uniforms, followed by vertex or fragment attributes).
511 */
512 unsigned dispatch_grf_start_reg;
513
514 bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
515
516 /* Pointers to tracked values (only valid once
517 * _mesa_load_state_parameters has been called at runtime).
518 */
519 const union gl_constant_value **param;
520 const union gl_constant_value **pull_param;
521
522 /** Image metadata passed to the shader as uniforms. */
523 struct brw_image_param *image_param;
524 };
525
526 static inline void
527 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
528 unsigned surf_index)
529 {
530 /* A binding table index is 8 bits and the top 3 values are reserved for
531 * special things (stateless and SLM).
532 */
533 assert(surf_index <= 252);
534
535 prog_data->binding_table.size_bytes =
536 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
537 }
538
539 enum brw_barycentric_mode {
540 BRW_BARYCENTRIC_PERSPECTIVE_PIXEL = 0,
541 BRW_BARYCENTRIC_PERSPECTIVE_CENTROID = 1,
542 BRW_BARYCENTRIC_PERSPECTIVE_SAMPLE = 2,
543 BRW_BARYCENTRIC_NONPERSPECTIVE_PIXEL = 3,
544 BRW_BARYCENTRIC_NONPERSPECTIVE_CENTROID = 4,
545 BRW_BARYCENTRIC_NONPERSPECTIVE_SAMPLE = 5,
546 BRW_BARYCENTRIC_MODE_COUNT = 6
547 };
548 #define BRW_BARYCENTRIC_NONPERSPECTIVE_BITS \
549 ((1 << BRW_BARYCENTRIC_NONPERSPECTIVE_PIXEL) | \
550 (1 << BRW_BARYCENTRIC_NONPERSPECTIVE_CENTROID) | \
551 (1 << BRW_BARYCENTRIC_NONPERSPECTIVE_SAMPLE))
552
553 enum brw_pixel_shader_computed_depth_mode {
554 BRW_PSCDEPTH_OFF = 0, /* PS does not compute depth */
555 BRW_PSCDEPTH_ON = 1, /* PS computes depth; no guarantee about value */
556 BRW_PSCDEPTH_ON_GE = 2, /* PS guarantees output depth >= source depth */
557 BRW_PSCDEPTH_ON_LE = 3, /* PS guarantees output depth <= source depth */
558 };
559
560 /* Data about a particular attempt to compile a program. Note that
561 * there can be many of these, each in a different GL state
562 * corresponding to a different brw_wm_prog_key struct, with different
563 * compiled programs.
564 */
565 struct brw_wm_prog_data {
566 struct brw_stage_prog_data base;
567
568 GLuint num_varying_inputs;
569
570 uint8_t reg_blocks_0;
571 uint8_t reg_blocks_2;
572
573 uint8_t dispatch_grf_start_reg_2;
574 uint32_t prog_offset_2;
575
576 struct {
577 /** @{
578 * surface indices the WM-specific surfaces
579 */
580 uint32_t render_target_start;
581 uint32_t render_target_read_start;
582 /** @} */
583 } binding_table;
584
585 uint8_t computed_depth_mode;
586 bool computed_stencil;
587
588 bool early_fragment_tests;
589 bool post_depth_coverage;
590 bool inner_coverage;
591 bool dispatch_8;
592 bool dispatch_16;
593 bool dual_src_blend;
594 bool persample_dispatch;
595 bool uses_pos_offset;
596 bool uses_omask;
597 bool uses_kill;
598 bool uses_src_depth;
599 bool uses_src_w;
600 bool uses_sample_mask;
601 bool has_side_effects;
602 bool pulls_bary;
603
604 bool contains_flat_varying;
605 bool contains_noperspective_varying;
606
607 /**
608 * Mask of which interpolation modes are required by the fragment shader.
609 * Used in hardware setup on gen6+.
610 */
611 uint32_t barycentric_interp_modes;
612
613 /**
614 * Mask of which FS inputs are marked flat by the shader source. This is
615 * needed for setting up 3DSTATE_SF/SBE.
616 */
617 uint32_t flat_inputs;
618
619 /* Mapping of VUE slots to interpolation modes.
620 * Used by the Gen4-5 clip/sf/wm stages.
621 */
622 unsigned char interp_mode[65]; /* BRW_VARYING_SLOT_COUNT */
623
624 /**
625 * Map from gl_varying_slot to the position within the FS setup data
626 * payload where the varying's attribute vertex deltas should be delivered.
627 * For varying slots that are not used by the FS, the value is -1.
628 */
629 int urb_setup[VARYING_SLOT_MAX];
630 };
631
632 struct brw_push_const_block {
633 unsigned dwords; /* Dword count, not reg aligned */
634 unsigned regs;
635 unsigned size; /* Bytes, register aligned */
636 };
637
638 struct brw_cs_prog_data {
639 struct brw_stage_prog_data base;
640
641 GLuint dispatch_grf_start_reg_16;
642 unsigned local_size[3];
643 unsigned simd_size;
644 unsigned threads;
645 bool uses_barrier;
646 bool uses_num_work_groups;
647 int thread_local_id_index;
648
649 struct {
650 struct brw_push_const_block cross_thread;
651 struct brw_push_const_block per_thread;
652 struct brw_push_const_block total;
653 } push;
654
655 struct {
656 /** @{
657 * surface indices the CS-specific surfaces
658 */
659 uint32_t work_groups_start;
660 /** @} */
661 } binding_table;
662 };
663
664 /**
665 * Enum representing the i965-specific vertex results that don't correspond
666 * exactly to any element of gl_varying_slot. The values of this enum are
667 * assigned such that they don't conflict with gl_varying_slot.
668 */
669 typedef enum
670 {
671 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
672 BRW_VARYING_SLOT_PAD,
673 /**
674 * Technically this is not a varying but just a placeholder that
675 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
676 * builtin variable to be compiled correctly. see compile_sf_prog() for
677 * more info.
678 */
679 BRW_VARYING_SLOT_PNTC,
680 BRW_VARYING_SLOT_COUNT
681 } brw_varying_slot;
682
683 /**
684 * We always program SF to start reading at an offset of 1 (2 varying slots)
685 * from the start of the vertex URB entry. This causes it to skip:
686 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
687 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
688 */
689 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
690
691 /**
692 * Bitmask indicating which fragment shader inputs represent varyings (and
693 * hence have to be delivered to the fragment shader by the SF/SBE stage).
694 */
695 #define BRW_FS_VARYING_INPUT_MASK \
696 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
697 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
698
699 /**
700 * Data structure recording the relationship between the gl_varying_slot enum
701 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
702 * single octaword within the VUE (128 bits).
703 *
704 * Note that each BRW register contains 256 bits (2 octawords), so when
705 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
706 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
707 * in a vertex shader), each register corresponds to a single VUE slot, since
708 * it contains data for two separate vertices.
709 */
710 struct brw_vue_map {
711 /**
712 * Bitfield representing all varying slots that are (a) stored in this VUE
713 * map, and (b) actually written by the shader. Does not include any of
714 * the additional varying slots defined in brw_varying_slot.
715 */
716 uint64_t slots_valid;
717
718 /**
719 * Is this VUE map for a separate shader pipeline?
720 *
721 * Separable programs (GL_ARB_separate_shader_objects) can be mixed and matched
722 * without the linker having a chance to dead code eliminate unused varyings.
723 *
724 * This means that we have to use a fixed slot layout, based on the output's
725 * location field, rather than assigning slots in a compact contiguous block.
726 */
727 bool separate;
728
729 /**
730 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
731 * not stored in a slot (because they are not written, or because
732 * additional processing is applied before storing them in the VUE), the
733 * value is -1.
734 */
735 signed char varying_to_slot[VARYING_SLOT_TESS_MAX];
736
737 /**
738 * Map from VUE slot to gl_varying_slot value. For slots that do not
739 * directly correspond to a gl_varying_slot, the value comes from
740 * brw_varying_slot.
741 *
742 * For slots that are not in use, the value is BRW_VARYING_SLOT_PAD.
743 */
744 signed char slot_to_varying[VARYING_SLOT_TESS_MAX];
745
746 /**
747 * Total number of VUE slots in use
748 */
749 int num_slots;
750
751 /**
752 * Number of per-patch VUE slots. Only valid for tessellation control
753 * shader outputs and tessellation evaluation shader inputs.
754 */
755 int num_per_patch_slots;
756
757 /**
758 * Number of per-vertex VUE slots. Only valid for tessellation control
759 * shader outputs and tessellation evaluation shader inputs.
760 */
761 int num_per_vertex_slots;
762 };
763
764 void brw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map);
765
766 /**
767 * Convert a VUE slot number into a byte offset within the VUE.
768 */
769 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
770 {
771 return 16*slot;
772 }
773
774 /**
775 * Convert a vertex output (brw_varying_slot) into a byte offset within the
776 * VUE.
777 */
778 static inline
779 GLuint brw_varying_to_offset(const struct brw_vue_map *vue_map, GLuint varying)
780 {
781 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
782 }
783
784 void brw_compute_vue_map(const struct gen_device_info *devinfo,
785 struct brw_vue_map *vue_map,
786 uint64_t slots_valid,
787 bool separate_shader);
788
789 void brw_compute_tess_vue_map(struct brw_vue_map *const vue_map,
790 uint64_t slots_valid,
791 uint32_t is_patch);
792
793 /* brw_interpolation_map.c */
794 void brw_setup_vue_interpolation(struct brw_vue_map *vue_map,
795 struct nir_shader *nir,
796 struct brw_wm_prog_data *prog_data,
797 const struct gen_device_info *devinfo);
798
799 enum shader_dispatch_mode {
800 DISPATCH_MODE_4X1_SINGLE = 0,
801 DISPATCH_MODE_4X2_DUAL_INSTANCE = 1,
802 DISPATCH_MODE_4X2_DUAL_OBJECT = 2,
803 DISPATCH_MODE_SIMD8 = 3,
804 };
805
806 /**
807 * @defgroup Tessellator parameter enumerations.
808 *
809 * These correspond to the hardware values in 3DSTATE_TE, and are provided
810 * as part of the tessellation evaluation shader.
811 *
812 * @{
813 */
814 enum brw_tess_partitioning {
815 BRW_TESS_PARTITIONING_INTEGER = 0,
816 BRW_TESS_PARTITIONING_ODD_FRACTIONAL = 1,
817 BRW_TESS_PARTITIONING_EVEN_FRACTIONAL = 2,
818 };
819
820 enum brw_tess_output_topology {
821 BRW_TESS_OUTPUT_TOPOLOGY_POINT = 0,
822 BRW_TESS_OUTPUT_TOPOLOGY_LINE = 1,
823 BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW = 2,
824 BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW = 3,
825 };
826
827 enum brw_tess_domain {
828 BRW_TESS_DOMAIN_QUAD = 0,
829 BRW_TESS_DOMAIN_TRI = 1,
830 BRW_TESS_DOMAIN_ISOLINE = 2,
831 };
832 /** @} */
833
834 struct brw_vue_prog_data {
835 struct brw_stage_prog_data base;
836 struct brw_vue_map vue_map;
837
838 /** Should the hardware deliver input VUE handles for URB pull loads? */
839 bool include_vue_handles;
840
841 GLuint urb_read_length;
842 GLuint total_grf;
843
844 uint32_t clip_distance_mask;
845 uint32_t cull_distance_mask;
846
847 /* Used for calculating urb partitions. In the VS, this is the size of the
848 * URB entry used for both input and output to the thread. In the GS, this
849 * is the size of the URB entry used for output.
850 */
851 GLuint urb_entry_size;
852
853 enum shader_dispatch_mode dispatch_mode;
854 };
855
856 struct brw_vs_prog_data {
857 struct brw_vue_prog_data base;
858
859 GLbitfield64 inputs_read;
860 GLbitfield64 double_inputs_read;
861
862 unsigned nr_attributes;
863 unsigned nr_attribute_slots;
864
865 bool uses_vertexid;
866 bool uses_instanceid;
867 bool uses_basevertex;
868 bool uses_baseinstance;
869 bool uses_drawid;
870 };
871
872 struct brw_tcs_prog_data
873 {
874 struct brw_vue_prog_data base;
875
876 /** Number vertices in output patch */
877 int instances;
878 };
879
880
881 struct brw_tes_prog_data
882 {
883 struct brw_vue_prog_data base;
884
885 enum brw_tess_partitioning partitioning;
886 enum brw_tess_output_topology output_topology;
887 enum brw_tess_domain domain;
888 };
889
890 struct brw_gs_prog_data
891 {
892 struct brw_vue_prog_data base;
893
894 unsigned vertices_in;
895
896 /**
897 * Size of an output vertex, measured in HWORDS (32 bytes).
898 */
899 unsigned output_vertex_size_hwords;
900
901 unsigned output_topology;
902
903 /**
904 * Size of the control data (cut bits or StreamID bits), in hwords (32
905 * bytes). 0 if there is no control data.
906 */
907 unsigned control_data_header_size_hwords;
908
909 /**
910 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
911 * if the control data is StreamID bits, or
912 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
913 * Ignored if control_data_header_size is 0.
914 */
915 unsigned control_data_format;
916
917 bool include_primitive_id;
918
919 /**
920 * The number of vertices emitted, if constant - otherwise -1.
921 */
922 int static_vertex_count;
923
924 int invocations;
925
926 /**
927 * Gen6: Provoking vertex convention for odd-numbered triangles
928 * in tristrips.
929 */
930 GLuint pv_first:1;
931
932 /**
933 * Gen6: Number of varyings that are output to transform feedback.
934 */
935 GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
936
937 /**
938 * Gen6: Map from the index of a transform feedback binding table entry to the
939 * gl_varying_slot that should be streamed out through that binding table
940 * entry.
941 */
942 unsigned char transform_feedback_bindings[64 /* BRW_MAX_SOL_BINDINGS */];
943
944 /**
945 * Gen6: Map from the index of a transform feedback binding table entry to the
946 * swizzles that should be used when streaming out data through that
947 * binding table entry.
948 */
949 unsigned char transform_feedback_swizzles[64 /* BRW_MAX_SOL_BINDINGS */];
950 };
951
952 struct brw_sf_prog_data {
953 uint32_t urb_read_length;
954 uint32_t total_grf;
955
956 /* Each vertex may have upto 12 attributes, 4 components each,
957 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
958 * rows.
959 *
960 * Actually we use 4 for each, so call it 12 rows.
961 */
962 unsigned urb_entry_size;
963 };
964
965 struct brw_clip_prog_data {
966 uint32_t curb_read_length; /* user planes? */
967 uint32_t clip_mode;
968 uint32_t urb_read_length;
969 uint32_t total_grf;
970 };
971
972 #define DEFINE_PROG_DATA_DOWNCAST(stage) \
973 static inline struct brw_##stage##_prog_data * \
974 brw_##stage##_prog_data(struct brw_stage_prog_data *prog_data) \
975 { \
976 return (struct brw_##stage##_prog_data *) prog_data; \
977 }
978 DEFINE_PROG_DATA_DOWNCAST(vue)
979 DEFINE_PROG_DATA_DOWNCAST(vs)
980 DEFINE_PROG_DATA_DOWNCAST(tcs)
981 DEFINE_PROG_DATA_DOWNCAST(tes)
982 DEFINE_PROG_DATA_DOWNCAST(gs)
983 DEFINE_PROG_DATA_DOWNCAST(wm)
984 DEFINE_PROG_DATA_DOWNCAST(cs)
985 DEFINE_PROG_DATA_DOWNCAST(ff_gs)
986 DEFINE_PROG_DATA_DOWNCAST(clip)
987 DEFINE_PROG_DATA_DOWNCAST(sf)
988 #undef DEFINE_PROG_DATA_DOWNCAST
989
990 /** @} */
991
992 struct brw_compiler *
993 brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo);
994
995 /**
996 * Compile a vertex shader.
997 *
998 * Returns the final assembly and the program's size.
999 */
1000 const unsigned *
1001 brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
1002 void *mem_ctx,
1003 const struct brw_vs_prog_key *key,
1004 struct brw_vs_prog_data *prog_data,
1005 const struct nir_shader *shader,
1006 gl_clip_plane *clip_planes,
1007 bool use_legacy_snorm_formula,
1008 int shader_time_index,
1009 unsigned *final_assembly_size,
1010 char **error_str);
1011
1012 /**
1013 * Compile a tessellation control shader.
1014 *
1015 * Returns the final assembly and the program's size.
1016 */
1017 const unsigned *
1018 brw_compile_tcs(const struct brw_compiler *compiler,
1019 void *log_data,
1020 void *mem_ctx,
1021 const struct brw_tcs_prog_key *key,
1022 struct brw_tcs_prog_data *prog_data,
1023 const struct nir_shader *nir,
1024 int shader_time_index,
1025 unsigned *final_assembly_size,
1026 char **error_str);
1027
1028 /**
1029 * Compile a tessellation evaluation shader.
1030 *
1031 * Returns the final assembly and the program's size.
1032 */
1033 const unsigned *
1034 brw_compile_tes(const struct brw_compiler *compiler, void *log_data,
1035 void *mem_ctx,
1036 const struct brw_tes_prog_key *key,
1037 const struct brw_vue_map *input_vue_map,
1038 struct brw_tes_prog_data *prog_data,
1039 const struct nir_shader *shader,
1040 struct gl_program *prog,
1041 int shader_time_index,
1042 unsigned *final_assembly_size,
1043 char **error_str);
1044
1045 /**
1046 * Compile a vertex shader.
1047 *
1048 * Returns the final assembly and the program's size.
1049 */
1050 const unsigned *
1051 brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
1052 void *mem_ctx,
1053 const struct brw_gs_prog_key *key,
1054 struct brw_gs_prog_data *prog_data,
1055 const struct nir_shader *shader,
1056 struct gl_program *prog,
1057 int shader_time_index,
1058 unsigned *final_assembly_size,
1059 char **error_str);
1060
1061 /**
1062 * Compile a strips and fans shader.
1063 *
1064 * This is a fixed-function shader determined entirely by the shader key and
1065 * a VUE map.
1066 *
1067 * Returns the final assembly and the program's size.
1068 */
1069 const unsigned *
1070 brw_compile_sf(const struct brw_compiler *compiler,
1071 void *mem_ctx,
1072 const struct brw_sf_prog_key *key,
1073 struct brw_sf_prog_data *prog_data,
1074 struct brw_vue_map *vue_map,
1075 unsigned *final_assembly_size);
1076
1077 /**
1078 * Compile a clipper shader.
1079 *
1080 * This is a fixed-function shader determined entirely by the shader key and
1081 * a VUE map.
1082 *
1083 * Returns the final assembly and the program's size.
1084 */
1085 const unsigned *
1086 brw_compile_clip(const struct brw_compiler *compiler,
1087 void *mem_ctx,
1088 const struct brw_clip_prog_key *key,
1089 struct brw_clip_prog_data *prog_data,
1090 struct brw_vue_map *vue_map,
1091 unsigned *final_assembly_size);
1092
1093 /**
1094 * Compile a fragment shader.
1095 *
1096 * Returns the final assembly and the program's size.
1097 */
1098 const unsigned *
1099 brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
1100 void *mem_ctx,
1101 const struct brw_wm_prog_key *key,
1102 struct brw_wm_prog_data *prog_data,
1103 const struct nir_shader *shader,
1104 struct gl_program *prog,
1105 int shader_time_index8,
1106 int shader_time_index16,
1107 bool allow_spilling,
1108 bool use_rep_send, struct brw_vue_map *vue_map,
1109 unsigned *final_assembly_size,
1110 char **error_str);
1111
1112 /**
1113 * Compile a compute shader.
1114 *
1115 * Returns the final assembly and the program's size.
1116 */
1117 const unsigned *
1118 brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
1119 void *mem_ctx,
1120 const struct brw_cs_prog_key *key,
1121 struct brw_cs_prog_data *prog_data,
1122 const struct nir_shader *shader,
1123 int shader_time_index,
1124 unsigned *final_assembly_size,
1125 char **error_str);
1126
1127 static inline uint32_t
1128 encode_slm_size(unsigned gen, uint32_t bytes)
1129 {
1130 uint32_t slm_size = 0;
1131
1132 /* Shared Local Memory is specified as powers of two, and encoded in
1133 * INTERFACE_DESCRIPTOR_DATA with the following representations:
1134 *
1135 * Size | 0 kB | 1 kB | 2 kB | 4 kB | 8 kB | 16 kB | 32 kB | 64 kB |
1136 * -------------------------------------------------------------------
1137 * Gen7-8 | 0 | none | none | 1 | 2 | 4 | 8 | 16 |
1138 * -------------------------------------------------------------------
1139 * Gen9+ | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
1140 */
1141 assert(bytes <= 64 * 1024);
1142
1143 if (bytes > 0) {
1144 /* Shared Local Memory Size is specified as powers of two. */
1145 slm_size = util_next_power_of_two(bytes);
1146
1147 if (gen >= 9) {
1148 /* Use a minimum of 1kB; turn an exponent of 10 (1024 kB) into 1. */
1149 slm_size = ffs(MAX2(slm_size, 1024)) - 10;
1150 } else {
1151 /* Use a minimum of 4kB; convert to the pre-Gen9 representation. */
1152 slm_size = MAX2(slm_size, 4096) / 4096;
1153 }
1154 }
1155
1156 return slm_size;
1157 }
1158
1159 /**
1160 * Return true if the given shader stage is dispatched contiguously by the
1161 * relevant fixed function starting from channel 0 of the SIMD thread, which
1162 * implies that the dispatch mask of a thread can be assumed to have the form
1163 * '2^n - 1' for some n.
1164 */
1165 static inline bool
1166 brw_stage_has_packed_dispatch(const struct gen_device_info *devinfo,
1167 gl_shader_stage stage,
1168 const struct brw_stage_prog_data *prog_data)
1169 {
1170 /* The code below makes assumptions about the hardware's thread dispatch
1171 * behavior that could be proven wrong in future generations -- Make sure
1172 * to do a full test run with brw_fs_test_dispatch_packing() hooked up to
1173 * the NIR front-end before changing this assertion.
1174 */
1175 assert(devinfo->gen <= 10);
1176
1177 switch (stage) {
1178 case MESA_SHADER_FRAGMENT: {
1179 /* The PSD discards subspans coming in with no lit samples, which in the
1180 * per-pixel shading case implies that each subspan will either be fully
1181 * lit (due to the VMask being used to allow derivative computations),
1182 * or not dispatched at all. In per-sample dispatch mode individual
1183 * samples from the same subspan have a fixed relative location within
1184 * the SIMD thread, so dispatch of unlit samples cannot be avoided in
1185 * general and we should return false.
1186 */
1187 const struct brw_wm_prog_data *wm_prog_data =
1188 (const struct brw_wm_prog_data *)prog_data;
1189 return !wm_prog_data->persample_dispatch;
1190 }
1191 case MESA_SHADER_COMPUTE:
1192 /* Compute shaders will be spawned with either a fully enabled dispatch
1193 * mask or with whatever bottom/right execution mask was given to the
1194 * GPGPU walker command to be used along the workgroup edges -- In both
1195 * cases the dispatch mask is required to be tightly packed for our
1196 * invocation index calculations to work.
1197 */
1198 return true;
1199 default:
1200 /* Most remaining fixed functions are limited to use a packed dispatch
1201 * mask due to the hardware representation of the dispatch mask as a
1202 * single counter representing the number of enabled channels.
1203 */
1204 return true;
1205 }
1206 }
1207
1208 #ifdef __cplusplus
1209 } /* extern "C" */
1210 #endif
1211
1212 #endif /* BRW_COMPILER_H */