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25 #include "compiler/nir/nir.h"
26 #include "util/u_dynarray.h"
29 * \file brw_nir_analyze_ubo_ranges.c
31 * This pass decides which portions of UBOs to upload as push constants,
32 * so shaders can access them as part of the thread payload, rather than
33 * having to issue expensive memory reads to pull the data.
35 * The 3DSTATE_CONSTANT_* mechanism can push data from up to 4 different
36 * buffers, in GRF (256-bit/32-byte) units.
38 * To do this, we examine NIR load_ubo intrinsics, recording the number of
39 * loads at each offset. We track offsets at a 32-byte granularity, so even
40 * fields with a bit of padding between them tend to fall into contiguous
41 * ranges. We build a list of these ranges, tracking their "cost" (number
42 * of registers required) and "benefit" (number of pull loads eliminated
43 * by pushing the range). We then sort the list to obtain the four best
44 * ranges (most benefit for the least cost).
47 struct ubo_range_entry
49 struct brw_ubo_range range
;
54 score(const struct ubo_range_entry
*entry
)
56 return 2 * entry
->benefit
- entry
->range
.length
;
60 * Compares score for two UBO range entries.
62 * For a descending qsort().
65 cmp_ubo_range_entry(const void *va
, const void *vb
)
67 const struct ubo_range_entry
*a
= va
;
68 const struct ubo_range_entry
*b
= vb
;
70 /* Rank based on scores */
71 int delta
= score(b
) - score(a
);
73 /* Then use the UBO block index as a tie-breaker */
75 delta
= b
->range
.block
- a
->range
.block
;
77 /* Finally use the UBO offset as a second tie-breaker */
79 delta
= b
->range
.block
- a
->range
.block
;
86 /* Each bit in the offsets bitfield represents a 32-byte section of data.
87 * If it's set to one, there is interesting UBO data at that offset. If
88 * not, there's a "hole" - padding between data - or just nothing at all.
94 struct ubo_analysis_state
96 struct hash_table
*blocks
;
97 bool uses_regular_uniforms
;
100 static struct ubo_block_info
*
101 get_block_info(struct ubo_analysis_state
*state
, int block
)
103 uint32_t hash
= block
+ 1;
104 void *key
= (void *) (uintptr_t) hash
;
106 struct hash_entry
*entry
=
107 _mesa_hash_table_search_pre_hashed(state
->blocks
, hash
, key
);
110 return (struct ubo_block_info
*) entry
->data
;
112 struct ubo_block_info
*info
=
113 rzalloc(state
->blocks
, struct ubo_block_info
);
114 _mesa_hash_table_insert_pre_hashed(state
->blocks
, hash
, key
, info
);
120 analyze_ubos_block(struct ubo_analysis_state
*state
, nir_block
*block
)
122 nir_foreach_instr(instr
, block
) {
123 if (instr
->type
!= nir_instr_type_intrinsic
)
126 nir_intrinsic_instr
*intrin
= nir_instr_as_intrinsic(instr
);
127 switch (intrin
->intrinsic
) {
128 case nir_intrinsic_load_uniform
:
129 case nir_intrinsic_image_deref_load
:
130 case nir_intrinsic_image_deref_store
:
131 case nir_intrinsic_image_deref_atomic_add
:
132 case nir_intrinsic_image_deref_atomic_min
:
133 case nir_intrinsic_image_deref_atomic_max
:
134 case nir_intrinsic_image_deref_atomic_and
:
135 case nir_intrinsic_image_deref_atomic_or
:
136 case nir_intrinsic_image_deref_atomic_xor
:
137 case nir_intrinsic_image_deref_atomic_exchange
:
138 case nir_intrinsic_image_deref_atomic_comp_swap
:
139 case nir_intrinsic_image_deref_size
:
140 state
->uses_regular_uniforms
= true;
143 case nir_intrinsic_load_ubo
:
144 break; /* Fall through to the analysis below */
147 continue; /* Not a uniform or UBO intrinsic */
150 if (nir_src_is_const(intrin
->src
[0]) &&
151 nir_src_is_const(intrin
->src
[1])) {
152 const int block
= nir_src_as_uint(intrin
->src
[0]);
153 const unsigned byte_offset
= nir_src_as_uint(intrin
->src
[1]);
154 const int offset
= byte_offset
/ 32;
156 /* Avoid shifting by larger than the width of our bitfield, as this
157 * is undefined in C. Even if we require multiple bits to represent
158 * the entire value, it's OK to record a partial value - the backend
159 * is capable of falling back to pull loads for later components of
160 * vectors, as it has to shrink ranges for other reasons anyway.
165 /* The value might span multiple 32-byte chunks. */
166 const int bytes
= nir_intrinsic_dest_components(intrin
) *
167 (nir_dest_bit_size(intrin
->dest
) / 8);
168 const int start
= ROUND_DOWN_TO(byte_offset
, 32);
169 const int end
= ALIGN(byte_offset
+ bytes
, 32);
170 const int chunks
= (end
- start
) / 32;
172 /* TODO: should we count uses in loops as higher benefit? */
174 struct ubo_block_info
*info
= get_block_info(state
, block
);
175 info
->offsets
|= ((1ull << chunks
) - 1) << offset
;
176 info
->uses
[offset
]++;
182 print_ubo_entry(FILE *file
,
183 const struct ubo_range_entry
*entry
,
184 struct ubo_analysis_state
*state
)
186 struct ubo_block_info
*info
= get_block_info(state
, entry
->range
.block
);
189 "block %2d, start %2d, length %2d, bits = %"PRIx64
", "
190 "benefit %2d, cost %2d, score = %2d\n",
191 entry
->range
.block
, entry
->range
.start
, entry
->range
.length
,
192 info
->offsets
, entry
->benefit
, entry
->range
.length
, score(entry
));
196 brw_nir_analyze_ubo_ranges(const struct brw_compiler
*compiler
,
198 const struct brw_vs_prog_key
*vs_key
,
199 struct brw_ubo_range out_ranges
[4])
201 const struct gen_device_info
*devinfo
= compiler
->devinfo
;
203 if ((devinfo
->gen
<= 7 && !devinfo
->is_haswell
) ||
204 !compiler
->scalar_stage
[nir
->info
.stage
]) {
205 memset(out_ranges
, 0, 4 * sizeof(struct brw_ubo_range
));
209 void *mem_ctx
= ralloc_context(NULL
);
211 struct ubo_analysis_state state
= {
212 .uses_regular_uniforms
= false,
214 _mesa_hash_table_create(mem_ctx
, NULL
, _mesa_key_pointer_equal
),
217 switch (nir
->info
.stage
) {
218 case MESA_SHADER_VERTEX
:
219 if (vs_key
&& vs_key
->nr_userclip_plane_consts
> 0)
220 state
.uses_regular_uniforms
= true;
223 case MESA_SHADER_COMPUTE
:
224 /* Compute shaders use push constants to get the subgroup ID so it's
225 * best to just assume some system values are pushed.
227 state
.uses_regular_uniforms
= true;
234 /* Walk the IR, recording how many times each UBO block/offset is used. */
235 nir_foreach_function(function
, nir
) {
236 if (function
->impl
) {
237 nir_foreach_block(block
, function
->impl
) {
238 analyze_ubos_block(&state
, block
);
243 /* Find ranges: a block, starting 32-byte offset, and length. */
244 struct util_dynarray ranges
;
245 util_dynarray_init(&ranges
, mem_ctx
);
247 hash_table_foreach(state
.blocks
, entry
) {
248 const int b
= entry
->hash
- 1;
249 const struct ubo_block_info
*info
= entry
->data
;
250 uint64_t offsets
= info
->offsets
;
252 /* Walk through the offsets bitfield, finding contiguous regions of
255 * 0000000001111111111111000000000000111111111111110000000011111100
256 * ^^^^^^^^^^^^^ ^^^^^^^^^^^^^^ ^^^^^^
258 * Each of these will become a UBO range.
260 while (offsets
!= 0) {
261 /* Find the first 1 in the offsets bitfield. This represents the
262 * start of a range of interesting UBO data. Make it zero-indexed.
264 int first_bit
= ffsll(offsets
) - 1;
266 /* Find the first 0 bit in offsets beyond first_bit. To find the
267 * first zero bit, we find the first 1 bit in the complement. In
268 * order to ignore bits before first_bit, we mask off those bits.
270 int first_hole
= ffsll(~offsets
& ~((1ull << first_bit
) - 1)) - 1;
272 if (first_hole
== -1) {
273 /* If we didn't find a hole, then set it to the end of the
274 * bitfield. There are no more ranges to process.
279 /* We've processed all bits before first_hole. Mask them off. */
280 offsets
&= ~((1ull << first_hole
) - 1);
283 struct ubo_range_entry
*entry
=
284 util_dynarray_grow(&ranges
, struct ubo_range_entry
, 1);
286 entry
->range
.block
= b
;
287 entry
->range
.start
= first_bit
;
288 /* first_hole is one beyond the end, so we don't need to add 1 */
289 entry
->range
.length
= first_hole
- first_bit
;
292 for (int i
= 0; i
< entry
->range
.length
; i
++)
293 entry
->benefit
+= info
->uses
[first_bit
+ i
];
297 int nr_entries
= ranges
.size
/ sizeof(struct ubo_range_entry
);
300 util_dynarray_foreach(&ranges
, struct ubo_range_entry
, entry
) {
301 print_ubo_entry(stderr
, entry
, &state
);
305 /* TODO: Consider combining ranges.
307 * We can only push 3-4 ranges via 3DSTATE_CONSTANT_XS. If there are
308 * more ranges, and two are close by with only a small hole, it may be
309 * worth combining them. The holes will waste register space, but the
310 * benefit of removing pulls may outweigh that cost.
313 /* Sort the list so the most beneficial ranges are at the front. */
314 qsort(ranges
.data
, nr_entries
, sizeof(struct ubo_range_entry
),
315 cmp_ubo_range_entry
);
317 struct ubo_range_entry
*entries
= ranges
.data
;
319 /* Return the top 4 or so. We drop by one if regular uniforms are in
320 * use, assuming one push buffer will be dedicated to those. We may
321 * also only get 3 on Haswell if we can't write INSTPM.
323 * The backend may need to shrink these ranges to ensure that they
324 * don't exceed the maximum push constant limits. It can simply drop
325 * the tail of the list, as that's the least valuable portion. We
326 * unfortunately can't truncate it here, because we don't know what
327 * the backend is planning to do with regular uniforms.
329 const int max_ubos
= (compiler
->constant_buffer_0_is_relative
? 3 : 4) -
330 state
.uses_regular_uniforms
;
331 nr_entries
= MIN2(nr_entries
, max_ubos
);
333 for (int i
= 0; i
< nr_entries
; i
++) {
334 out_ranges
[i
] = entries
[i
].range
;
336 for (int i
= nr_entries
; i
< 4; i
++) {
337 out_ranges
[i
].block
= 0;
338 out_ranges
[i
].start
= 0;
339 out_ranges
[i
].length
= 0;
342 ralloc_free(ranges
.mem_ctx
);