intel/common: move gen_debug to intel/dev
[mesa.git] / src / intel / compiler / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_cfg.h"
25 #include "brw_eu.h"
26 #include "brw_fs.h"
27 #include "brw_nir.h"
28 #include "brw_vec4_tes.h"
29 #include "dev/gen_debug.h"
30 #include "main/uniforms.h"
31 #include "util/macros.h"
32
33 enum brw_reg_type
34 brw_type_for_base_type(const struct glsl_type *type)
35 {
36 switch (type->base_type) {
37 case GLSL_TYPE_FLOAT16:
38 return BRW_REGISTER_TYPE_HF;
39 case GLSL_TYPE_FLOAT:
40 return BRW_REGISTER_TYPE_F;
41 case GLSL_TYPE_INT:
42 case GLSL_TYPE_BOOL:
43 case GLSL_TYPE_SUBROUTINE:
44 return BRW_REGISTER_TYPE_D;
45 case GLSL_TYPE_INT16:
46 return BRW_REGISTER_TYPE_W;
47 case GLSL_TYPE_INT8:
48 return BRW_REGISTER_TYPE_B;
49 case GLSL_TYPE_UINT:
50 return BRW_REGISTER_TYPE_UD;
51 case GLSL_TYPE_UINT16:
52 return BRW_REGISTER_TYPE_UW;
53 case GLSL_TYPE_UINT8:
54 return BRW_REGISTER_TYPE_UB;
55 case GLSL_TYPE_ARRAY:
56 return brw_type_for_base_type(type->fields.array);
57 case GLSL_TYPE_STRUCT:
58 case GLSL_TYPE_INTERFACE:
59 case GLSL_TYPE_SAMPLER:
60 case GLSL_TYPE_ATOMIC_UINT:
61 /* These should be overridden with the type of the member when
62 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
63 * way to trip up if we don't.
64 */
65 return BRW_REGISTER_TYPE_UD;
66 case GLSL_TYPE_IMAGE:
67 return BRW_REGISTER_TYPE_UD;
68 case GLSL_TYPE_DOUBLE:
69 return BRW_REGISTER_TYPE_DF;
70 case GLSL_TYPE_UINT64:
71 return BRW_REGISTER_TYPE_UQ;
72 case GLSL_TYPE_INT64:
73 return BRW_REGISTER_TYPE_Q;
74 case GLSL_TYPE_VOID:
75 case GLSL_TYPE_ERROR:
76 case GLSL_TYPE_FUNCTION:
77 unreachable("not reached");
78 }
79
80 return BRW_REGISTER_TYPE_F;
81 }
82
83 enum brw_conditional_mod
84 brw_conditional_for_comparison(unsigned int op)
85 {
86 switch (op) {
87 case ir_binop_less:
88 return BRW_CONDITIONAL_L;
89 case ir_binop_gequal:
90 return BRW_CONDITIONAL_GE;
91 case ir_binop_equal:
92 case ir_binop_all_equal: /* same as equal for scalars */
93 return BRW_CONDITIONAL_Z;
94 case ir_binop_nequal:
95 case ir_binop_any_nequal: /* same as nequal for scalars */
96 return BRW_CONDITIONAL_NZ;
97 default:
98 unreachable("not reached: bad operation for comparison");
99 }
100 }
101
102 uint32_t
103 brw_math_function(enum opcode op)
104 {
105 switch (op) {
106 case SHADER_OPCODE_RCP:
107 return BRW_MATH_FUNCTION_INV;
108 case SHADER_OPCODE_RSQ:
109 return BRW_MATH_FUNCTION_RSQ;
110 case SHADER_OPCODE_SQRT:
111 return BRW_MATH_FUNCTION_SQRT;
112 case SHADER_OPCODE_EXP2:
113 return BRW_MATH_FUNCTION_EXP;
114 case SHADER_OPCODE_LOG2:
115 return BRW_MATH_FUNCTION_LOG;
116 case SHADER_OPCODE_POW:
117 return BRW_MATH_FUNCTION_POW;
118 case SHADER_OPCODE_SIN:
119 return BRW_MATH_FUNCTION_SIN;
120 case SHADER_OPCODE_COS:
121 return BRW_MATH_FUNCTION_COS;
122 case SHADER_OPCODE_INT_QUOTIENT:
123 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
124 case SHADER_OPCODE_INT_REMAINDER:
125 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
126 default:
127 unreachable("not reached: unknown math function");
128 }
129 }
130
131 bool
132 brw_texture_offset(int *offsets, unsigned num_components, uint32_t *offset_bits)
133 {
134 if (!offsets) return false; /* nonconstant offset; caller will handle it. */
135
136 /* offset out of bounds; caller will handle it. */
137 for (unsigned i = 0; i < num_components; i++)
138 if (offsets[i] > 7 || offsets[i] < -8)
139 return false;
140
141 /* Combine all three offsets into a single unsigned dword:
142 *
143 * bits 11:8 - U Offset (X component)
144 * bits 7:4 - V Offset (Y component)
145 * bits 3:0 - R Offset (Z component)
146 */
147 *offset_bits = 0;
148 for (unsigned i = 0; i < num_components; i++) {
149 const unsigned shift = 4 * (2 - i);
150 *offset_bits |= (offsets[i] << shift) & (0xF << shift);
151 }
152 return true;
153 }
154
155 const char *
156 brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
157 {
158 switch (op) {
159 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
160 /* The DO instruction doesn't exist on Gen6+, but we use it to mark the
161 * start of a loop in the IR.
162 */
163 if (devinfo->gen >= 6 && op == BRW_OPCODE_DO)
164 return "do";
165
166 /* The following conversion opcodes doesn't exist on Gen8+, but we use
167 * then to mark that we want to do the conversion.
168 */
169 if (devinfo->gen > 7 && op == BRW_OPCODE_F32TO16)
170 return "f32to16";
171
172 if (devinfo->gen > 7 && op == BRW_OPCODE_F16TO32)
173 return "f16to32";
174
175 assert(brw_opcode_desc(devinfo, op)->name);
176 return brw_opcode_desc(devinfo, op)->name;
177 case FS_OPCODE_FB_WRITE:
178 return "fb_write";
179 case FS_OPCODE_FB_WRITE_LOGICAL:
180 return "fb_write_logical";
181 case FS_OPCODE_REP_FB_WRITE:
182 return "rep_fb_write";
183 case FS_OPCODE_FB_READ:
184 return "fb_read";
185 case FS_OPCODE_FB_READ_LOGICAL:
186 return "fb_read_logical";
187
188 case SHADER_OPCODE_RCP:
189 return "rcp";
190 case SHADER_OPCODE_RSQ:
191 return "rsq";
192 case SHADER_OPCODE_SQRT:
193 return "sqrt";
194 case SHADER_OPCODE_EXP2:
195 return "exp2";
196 case SHADER_OPCODE_LOG2:
197 return "log2";
198 case SHADER_OPCODE_POW:
199 return "pow";
200 case SHADER_OPCODE_INT_QUOTIENT:
201 return "int_quot";
202 case SHADER_OPCODE_INT_REMAINDER:
203 return "int_rem";
204 case SHADER_OPCODE_SIN:
205 return "sin";
206 case SHADER_OPCODE_COS:
207 return "cos";
208
209 case SHADER_OPCODE_SEND:
210 return "send";
211
212 case SHADER_OPCODE_TEX:
213 return "tex";
214 case SHADER_OPCODE_TEX_LOGICAL:
215 return "tex_logical";
216 case SHADER_OPCODE_TXD:
217 return "txd";
218 case SHADER_OPCODE_TXD_LOGICAL:
219 return "txd_logical";
220 case SHADER_OPCODE_TXF:
221 return "txf";
222 case SHADER_OPCODE_TXF_LOGICAL:
223 return "txf_logical";
224 case SHADER_OPCODE_TXF_LZ:
225 return "txf_lz";
226 case SHADER_OPCODE_TXL:
227 return "txl";
228 case SHADER_OPCODE_TXL_LOGICAL:
229 return "txl_logical";
230 case SHADER_OPCODE_TXL_LZ:
231 return "txl_lz";
232 case SHADER_OPCODE_TXS:
233 return "txs";
234 case SHADER_OPCODE_TXS_LOGICAL:
235 return "txs_logical";
236 case FS_OPCODE_TXB:
237 return "txb";
238 case FS_OPCODE_TXB_LOGICAL:
239 return "txb_logical";
240 case SHADER_OPCODE_TXF_CMS:
241 return "txf_cms";
242 case SHADER_OPCODE_TXF_CMS_LOGICAL:
243 return "txf_cms_logical";
244 case SHADER_OPCODE_TXF_CMS_W:
245 return "txf_cms_w";
246 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
247 return "txf_cms_w_logical";
248 case SHADER_OPCODE_TXF_UMS:
249 return "txf_ums";
250 case SHADER_OPCODE_TXF_UMS_LOGICAL:
251 return "txf_ums_logical";
252 case SHADER_OPCODE_TXF_MCS:
253 return "txf_mcs";
254 case SHADER_OPCODE_TXF_MCS_LOGICAL:
255 return "txf_mcs_logical";
256 case SHADER_OPCODE_LOD:
257 return "lod";
258 case SHADER_OPCODE_LOD_LOGICAL:
259 return "lod_logical";
260 case SHADER_OPCODE_TG4:
261 return "tg4";
262 case SHADER_OPCODE_TG4_LOGICAL:
263 return "tg4_logical";
264 case SHADER_OPCODE_TG4_OFFSET:
265 return "tg4_offset";
266 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
267 return "tg4_offset_logical";
268 case SHADER_OPCODE_SAMPLEINFO:
269 return "sampleinfo";
270 case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
271 return "sampleinfo_logical";
272
273 case SHADER_OPCODE_IMAGE_SIZE_LOGICAL:
274 return "image_size_logical";
275
276 case SHADER_OPCODE_SHADER_TIME_ADD:
277 return "shader_time_add";
278
279 case VEC4_OPCODE_UNTYPED_ATOMIC:
280 return "untyped_atomic";
281 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
282 return "untyped_atomic_logical";
283 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
284 return "untyped_atomic_float_logical";
285 case VEC4_OPCODE_UNTYPED_SURFACE_READ:
286 return "untyped_surface_read";
287 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
288 return "untyped_surface_read_logical";
289 case VEC4_OPCODE_UNTYPED_SURFACE_WRITE:
290 return "untyped_surface_write";
291 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
292 return "untyped_surface_write_logical";
293 case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
294 return "a64_untyped_read_logical";
295 case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL:
296 return "a64_untyped_write_logical";
297 case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
298 return "a64_byte_scattered_read_logical";
299 case SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL:
300 return "a64_byte_scattered_write_logical";
301 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
302 return "a64_untyped_atomic_logical";
303 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL:
304 return "a64_untyped_atomic_float_logical";
305 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
306 return "typed_atomic_logical";
307 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
308 return "typed_surface_read_logical";
309 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
310 return "typed_surface_write_logical";
311 case SHADER_OPCODE_MEMORY_FENCE:
312 return "memory_fence";
313 case SHADER_OPCODE_INTERLOCK:
314 /* For an interlock we actually issue a memory fence via sendc. */
315 return "interlock";
316
317 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
318 return "byte_scattered_read_logical";
319 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
320 return "byte_scattered_write_logical";
321
322 case SHADER_OPCODE_LOAD_PAYLOAD:
323 return "load_payload";
324 case FS_OPCODE_PACK:
325 return "pack";
326
327 case SHADER_OPCODE_GEN4_SCRATCH_READ:
328 return "gen4_scratch_read";
329 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
330 return "gen4_scratch_write";
331 case SHADER_OPCODE_GEN7_SCRATCH_READ:
332 return "gen7_scratch_read";
333 case SHADER_OPCODE_URB_WRITE_SIMD8:
334 return "gen8_urb_write_simd8";
335 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
336 return "gen8_urb_write_simd8_per_slot";
337 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
338 return "gen8_urb_write_simd8_masked";
339 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
340 return "gen8_urb_write_simd8_masked_per_slot";
341 case SHADER_OPCODE_URB_READ_SIMD8:
342 return "urb_read_simd8";
343 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
344 return "urb_read_simd8_per_slot";
345
346 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
347 return "find_live_channel";
348 case SHADER_OPCODE_BROADCAST:
349 return "broadcast";
350 case SHADER_OPCODE_SHUFFLE:
351 return "shuffle";
352 case SHADER_OPCODE_SEL_EXEC:
353 return "sel_exec";
354 case SHADER_OPCODE_QUAD_SWIZZLE:
355 return "quad_swizzle";
356 case SHADER_OPCODE_CLUSTER_BROADCAST:
357 return "cluster_broadcast";
358
359 case SHADER_OPCODE_GET_BUFFER_SIZE:
360 return "get_buffer_size";
361
362 case VEC4_OPCODE_MOV_BYTES:
363 return "mov_bytes";
364 case VEC4_OPCODE_PACK_BYTES:
365 return "pack_bytes";
366 case VEC4_OPCODE_UNPACK_UNIFORM:
367 return "unpack_uniform";
368 case VEC4_OPCODE_DOUBLE_TO_F32:
369 return "double_to_f32";
370 case VEC4_OPCODE_DOUBLE_TO_D32:
371 return "double_to_d32";
372 case VEC4_OPCODE_DOUBLE_TO_U32:
373 return "double_to_u32";
374 case VEC4_OPCODE_TO_DOUBLE:
375 return "single_to_double";
376 case VEC4_OPCODE_PICK_LOW_32BIT:
377 return "pick_low_32bit";
378 case VEC4_OPCODE_PICK_HIGH_32BIT:
379 return "pick_high_32bit";
380 case VEC4_OPCODE_SET_LOW_32BIT:
381 return "set_low_32bit";
382 case VEC4_OPCODE_SET_HIGH_32BIT:
383 return "set_high_32bit";
384
385 case FS_OPCODE_DDX_COARSE:
386 return "ddx_coarse";
387 case FS_OPCODE_DDX_FINE:
388 return "ddx_fine";
389 case FS_OPCODE_DDY_COARSE:
390 return "ddy_coarse";
391 case FS_OPCODE_DDY_FINE:
392 return "ddy_fine";
393
394 case FS_OPCODE_LINTERP:
395 return "linterp";
396
397 case FS_OPCODE_PIXEL_X:
398 return "pixel_x";
399 case FS_OPCODE_PIXEL_Y:
400 return "pixel_y";
401
402 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
403 return "uniform_pull_const";
404 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
405 return "uniform_pull_const_gen7";
406 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4:
407 return "varying_pull_const_gen4";
408 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
409 return "varying_pull_const_logical";
410
411 case FS_OPCODE_DISCARD_JUMP:
412 return "discard_jump";
413
414 case FS_OPCODE_SET_SAMPLE_ID:
415 return "set_sample_id";
416
417 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
418 return "pack_half_2x16_split";
419
420 case FS_OPCODE_PLACEHOLDER_HALT:
421 return "placeholder_halt";
422
423 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
424 return "interp_sample";
425 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
426 return "interp_shared_offset";
427 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
428 return "interp_per_slot_offset";
429
430 case VS_OPCODE_URB_WRITE:
431 return "vs_urb_write";
432 case VS_OPCODE_PULL_CONSTANT_LOAD:
433 return "pull_constant_load";
434 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
435 return "pull_constant_load_gen7";
436
437 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
438 return "set_simd4x2_header_gen9";
439
440 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
441 return "unpack_flags_simd4x2";
442
443 case GS_OPCODE_URB_WRITE:
444 return "gs_urb_write";
445 case GS_OPCODE_URB_WRITE_ALLOCATE:
446 return "gs_urb_write_allocate";
447 case GS_OPCODE_THREAD_END:
448 return "gs_thread_end";
449 case GS_OPCODE_SET_WRITE_OFFSET:
450 return "set_write_offset";
451 case GS_OPCODE_SET_VERTEX_COUNT:
452 return "set_vertex_count";
453 case GS_OPCODE_SET_DWORD_2:
454 return "set_dword_2";
455 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
456 return "prepare_channel_masks";
457 case GS_OPCODE_SET_CHANNEL_MASKS:
458 return "set_channel_masks";
459 case GS_OPCODE_GET_INSTANCE_ID:
460 return "get_instance_id";
461 case GS_OPCODE_FF_SYNC:
462 return "ff_sync";
463 case GS_OPCODE_SET_PRIMITIVE_ID:
464 return "set_primitive_id";
465 case GS_OPCODE_SVB_WRITE:
466 return "gs_svb_write";
467 case GS_OPCODE_SVB_SET_DST_INDEX:
468 return "gs_svb_set_dst_index";
469 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
470 return "gs_ff_sync_set_primitives";
471 case CS_OPCODE_CS_TERMINATE:
472 return "cs_terminate";
473 case SHADER_OPCODE_BARRIER:
474 return "barrier";
475 case SHADER_OPCODE_MULH:
476 return "mulh";
477 case SHADER_OPCODE_MOV_INDIRECT:
478 return "mov_indirect";
479
480 case VEC4_OPCODE_URB_READ:
481 return "urb_read";
482 case TCS_OPCODE_GET_INSTANCE_ID:
483 return "tcs_get_instance_id";
484 case TCS_OPCODE_URB_WRITE:
485 return "tcs_urb_write";
486 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
487 return "tcs_set_input_urb_offsets";
488 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
489 return "tcs_set_output_urb_offsets";
490 case TCS_OPCODE_GET_PRIMITIVE_ID:
491 return "tcs_get_primitive_id";
492 case TCS_OPCODE_CREATE_BARRIER_HEADER:
493 return "tcs_create_barrier_header";
494 case TCS_OPCODE_SRC0_010_IS_ZERO:
495 return "tcs_src0<0,1,0>_is_zero";
496 case TCS_OPCODE_RELEASE_INPUT:
497 return "tcs_release_input";
498 case TCS_OPCODE_THREAD_END:
499 return "tcs_thread_end";
500 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
501 return "tes_create_input_read_header";
502 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
503 return "tes_add_indirect_urb_offset";
504 case TES_OPCODE_GET_PRIMITIVE_ID:
505 return "tes_get_primitive_id";
506
507 case SHADER_OPCODE_RND_MODE:
508 return "rnd_mode";
509 }
510
511 unreachable("not reached");
512 }
513
514 bool
515 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
516 {
517 union {
518 unsigned ud;
519 int d;
520 float f;
521 double df;
522 } imm, sat_imm = { 0 };
523
524 const unsigned size = type_sz(type);
525
526 /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
527 * irrelevant, so just check the size of the type and copy from/to an
528 * appropriately sized field.
529 */
530 if (size < 8)
531 imm.ud = reg->ud;
532 else
533 imm.df = reg->df;
534
535 switch (type) {
536 case BRW_REGISTER_TYPE_UD:
537 case BRW_REGISTER_TYPE_D:
538 case BRW_REGISTER_TYPE_UW:
539 case BRW_REGISTER_TYPE_W:
540 case BRW_REGISTER_TYPE_UQ:
541 case BRW_REGISTER_TYPE_Q:
542 /* Nothing to do. */
543 return false;
544 case BRW_REGISTER_TYPE_F:
545 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
546 break;
547 case BRW_REGISTER_TYPE_DF:
548 sat_imm.df = CLAMP(imm.df, 0.0, 1.0);
549 break;
550 case BRW_REGISTER_TYPE_UB:
551 case BRW_REGISTER_TYPE_B:
552 unreachable("no UB/B immediates");
553 case BRW_REGISTER_TYPE_V:
554 case BRW_REGISTER_TYPE_UV:
555 case BRW_REGISTER_TYPE_VF:
556 unreachable("unimplemented: saturate vector immediate");
557 case BRW_REGISTER_TYPE_HF:
558 unreachable("unimplemented: saturate HF immediate");
559 case BRW_REGISTER_TYPE_NF:
560 unreachable("no NF immediates");
561 }
562
563 if (size < 8) {
564 if (imm.ud != sat_imm.ud) {
565 reg->ud = sat_imm.ud;
566 return true;
567 }
568 } else {
569 if (imm.df != sat_imm.df) {
570 reg->df = sat_imm.df;
571 return true;
572 }
573 }
574 return false;
575 }
576
577 bool
578 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
579 {
580 switch (type) {
581 case BRW_REGISTER_TYPE_D:
582 case BRW_REGISTER_TYPE_UD:
583 reg->d = -reg->d;
584 return true;
585 case BRW_REGISTER_TYPE_W:
586 case BRW_REGISTER_TYPE_UW: {
587 uint16_t value = -(int16_t)reg->ud;
588 reg->ud = value | (uint32_t)value << 16;
589 return true;
590 }
591 case BRW_REGISTER_TYPE_F:
592 reg->f = -reg->f;
593 return true;
594 case BRW_REGISTER_TYPE_VF:
595 reg->ud ^= 0x80808080;
596 return true;
597 case BRW_REGISTER_TYPE_DF:
598 reg->df = -reg->df;
599 return true;
600 case BRW_REGISTER_TYPE_UQ:
601 case BRW_REGISTER_TYPE_Q:
602 reg->d64 = -reg->d64;
603 return true;
604 case BRW_REGISTER_TYPE_UB:
605 case BRW_REGISTER_TYPE_B:
606 unreachable("no UB/B immediates");
607 case BRW_REGISTER_TYPE_UV:
608 case BRW_REGISTER_TYPE_V:
609 assert(!"unimplemented: negate UV/V immediate");
610 case BRW_REGISTER_TYPE_HF:
611 reg->ud ^= 0x80008000;
612 return true;
613 case BRW_REGISTER_TYPE_NF:
614 unreachable("no NF immediates");
615 }
616
617 return false;
618 }
619
620 bool
621 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
622 {
623 switch (type) {
624 case BRW_REGISTER_TYPE_D:
625 reg->d = abs(reg->d);
626 return true;
627 case BRW_REGISTER_TYPE_W: {
628 uint16_t value = abs((int16_t)reg->ud);
629 reg->ud = value | (uint32_t)value << 16;
630 return true;
631 }
632 case BRW_REGISTER_TYPE_F:
633 reg->f = fabsf(reg->f);
634 return true;
635 case BRW_REGISTER_TYPE_DF:
636 reg->df = fabs(reg->df);
637 return true;
638 case BRW_REGISTER_TYPE_VF:
639 reg->ud &= ~0x80808080;
640 return true;
641 case BRW_REGISTER_TYPE_Q:
642 reg->d64 = imaxabs(reg->d64);
643 return true;
644 case BRW_REGISTER_TYPE_UB:
645 case BRW_REGISTER_TYPE_B:
646 unreachable("no UB/B immediates");
647 case BRW_REGISTER_TYPE_UQ:
648 case BRW_REGISTER_TYPE_UD:
649 case BRW_REGISTER_TYPE_UW:
650 case BRW_REGISTER_TYPE_UV:
651 /* Presumably the absolute value modifier on an unsigned source is a
652 * nop, but it would be nice to confirm.
653 */
654 assert(!"unimplemented: abs unsigned immediate");
655 case BRW_REGISTER_TYPE_V:
656 assert(!"unimplemented: abs V immediate");
657 case BRW_REGISTER_TYPE_HF:
658 reg->ud &= ~0x80008000;
659 return true;
660 case BRW_REGISTER_TYPE_NF:
661 unreachable("no NF immediates");
662 }
663
664 return false;
665 }
666
667 backend_shader::backend_shader(const struct brw_compiler *compiler,
668 void *log_data,
669 void *mem_ctx,
670 const nir_shader *shader,
671 struct brw_stage_prog_data *stage_prog_data)
672 : compiler(compiler),
673 log_data(log_data),
674 devinfo(compiler->devinfo),
675 nir(shader),
676 stage_prog_data(stage_prog_data),
677 mem_ctx(mem_ctx),
678 cfg(NULL),
679 stage(shader->info.stage)
680 {
681 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
682 stage_name = _mesa_shader_stage_to_string(stage);
683 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
684 }
685
686 backend_shader::~backend_shader()
687 {
688 }
689
690 bool
691 backend_reg::equals(const backend_reg &r) const
692 {
693 return brw_regs_equal(this, &r) && offset == r.offset;
694 }
695
696 bool
697 backend_reg::negative_equals(const backend_reg &r) const
698 {
699 return brw_regs_negative_equal(this, &r) && offset == r.offset;
700 }
701
702 bool
703 backend_reg::is_zero() const
704 {
705 if (file != IMM)
706 return false;
707
708 switch (type) {
709 case BRW_REGISTER_TYPE_F:
710 return f == 0;
711 case BRW_REGISTER_TYPE_DF:
712 return df == 0;
713 case BRW_REGISTER_TYPE_D:
714 case BRW_REGISTER_TYPE_UD:
715 return d == 0;
716 case BRW_REGISTER_TYPE_UQ:
717 case BRW_REGISTER_TYPE_Q:
718 return u64 == 0;
719 default:
720 return false;
721 }
722 }
723
724 bool
725 backend_reg::is_one() const
726 {
727 if (file != IMM)
728 return false;
729
730 switch (type) {
731 case BRW_REGISTER_TYPE_F:
732 return f == 1.0f;
733 case BRW_REGISTER_TYPE_DF:
734 return df == 1.0;
735 case BRW_REGISTER_TYPE_D:
736 case BRW_REGISTER_TYPE_UD:
737 return d == 1;
738 case BRW_REGISTER_TYPE_UQ:
739 case BRW_REGISTER_TYPE_Q:
740 return u64 == 1;
741 default:
742 return false;
743 }
744 }
745
746 bool
747 backend_reg::is_negative_one() const
748 {
749 if (file != IMM)
750 return false;
751
752 switch (type) {
753 case BRW_REGISTER_TYPE_F:
754 return f == -1.0;
755 case BRW_REGISTER_TYPE_DF:
756 return df == -1.0;
757 case BRW_REGISTER_TYPE_D:
758 return d == -1;
759 case BRW_REGISTER_TYPE_Q:
760 return d64 == -1;
761 default:
762 return false;
763 }
764 }
765
766 bool
767 backend_reg::is_null() const
768 {
769 return file == ARF && nr == BRW_ARF_NULL;
770 }
771
772
773 bool
774 backend_reg::is_accumulator() const
775 {
776 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
777 }
778
779 bool
780 backend_instruction::is_commutative() const
781 {
782 switch (opcode) {
783 case BRW_OPCODE_AND:
784 case BRW_OPCODE_OR:
785 case BRW_OPCODE_XOR:
786 case BRW_OPCODE_ADD:
787 case BRW_OPCODE_MUL:
788 case SHADER_OPCODE_MULH:
789 return true;
790 case BRW_OPCODE_SEL:
791 /* MIN and MAX are commutative. */
792 if (conditional_mod == BRW_CONDITIONAL_GE ||
793 conditional_mod == BRW_CONDITIONAL_L) {
794 return true;
795 }
796 /* fallthrough */
797 default:
798 return false;
799 }
800 }
801
802 bool
803 backend_instruction::is_3src(const struct gen_device_info *devinfo) const
804 {
805 return ::is_3src(devinfo, opcode);
806 }
807
808 bool
809 backend_instruction::is_tex() const
810 {
811 return (opcode == SHADER_OPCODE_TEX ||
812 opcode == FS_OPCODE_TXB ||
813 opcode == SHADER_OPCODE_TXD ||
814 opcode == SHADER_OPCODE_TXF ||
815 opcode == SHADER_OPCODE_TXF_LZ ||
816 opcode == SHADER_OPCODE_TXF_CMS ||
817 opcode == SHADER_OPCODE_TXF_CMS_W ||
818 opcode == SHADER_OPCODE_TXF_UMS ||
819 opcode == SHADER_OPCODE_TXF_MCS ||
820 opcode == SHADER_OPCODE_TXL ||
821 opcode == SHADER_OPCODE_TXL_LZ ||
822 opcode == SHADER_OPCODE_TXS ||
823 opcode == SHADER_OPCODE_LOD ||
824 opcode == SHADER_OPCODE_TG4 ||
825 opcode == SHADER_OPCODE_TG4_OFFSET ||
826 opcode == SHADER_OPCODE_SAMPLEINFO);
827 }
828
829 bool
830 backend_instruction::is_math() const
831 {
832 return (opcode == SHADER_OPCODE_RCP ||
833 opcode == SHADER_OPCODE_RSQ ||
834 opcode == SHADER_OPCODE_SQRT ||
835 opcode == SHADER_OPCODE_EXP2 ||
836 opcode == SHADER_OPCODE_LOG2 ||
837 opcode == SHADER_OPCODE_SIN ||
838 opcode == SHADER_OPCODE_COS ||
839 opcode == SHADER_OPCODE_INT_QUOTIENT ||
840 opcode == SHADER_OPCODE_INT_REMAINDER ||
841 opcode == SHADER_OPCODE_POW);
842 }
843
844 bool
845 backend_instruction::is_control_flow() const
846 {
847 switch (opcode) {
848 case BRW_OPCODE_DO:
849 case BRW_OPCODE_WHILE:
850 case BRW_OPCODE_IF:
851 case BRW_OPCODE_ELSE:
852 case BRW_OPCODE_ENDIF:
853 case BRW_OPCODE_BREAK:
854 case BRW_OPCODE_CONTINUE:
855 return true;
856 default:
857 return false;
858 }
859 }
860
861 bool
862 backend_instruction::can_do_source_mods() const
863 {
864 switch (opcode) {
865 case BRW_OPCODE_ADDC:
866 case BRW_OPCODE_BFE:
867 case BRW_OPCODE_BFI1:
868 case BRW_OPCODE_BFI2:
869 case BRW_OPCODE_BFREV:
870 case BRW_OPCODE_CBIT:
871 case BRW_OPCODE_FBH:
872 case BRW_OPCODE_FBL:
873 case BRW_OPCODE_SUBB:
874 case SHADER_OPCODE_BROADCAST:
875 case SHADER_OPCODE_CLUSTER_BROADCAST:
876 case SHADER_OPCODE_MOV_INDIRECT:
877 return false;
878 default:
879 return true;
880 }
881 }
882
883 bool
884 backend_instruction::can_do_saturate() const
885 {
886 switch (opcode) {
887 case BRW_OPCODE_ADD:
888 case BRW_OPCODE_ASR:
889 case BRW_OPCODE_AVG:
890 case BRW_OPCODE_DP2:
891 case BRW_OPCODE_DP3:
892 case BRW_OPCODE_DP4:
893 case BRW_OPCODE_DPH:
894 case BRW_OPCODE_F16TO32:
895 case BRW_OPCODE_F32TO16:
896 case BRW_OPCODE_LINE:
897 case BRW_OPCODE_LRP:
898 case BRW_OPCODE_MAC:
899 case BRW_OPCODE_MAD:
900 case BRW_OPCODE_MATH:
901 case BRW_OPCODE_MOV:
902 case BRW_OPCODE_MUL:
903 case SHADER_OPCODE_MULH:
904 case BRW_OPCODE_PLN:
905 case BRW_OPCODE_RNDD:
906 case BRW_OPCODE_RNDE:
907 case BRW_OPCODE_RNDU:
908 case BRW_OPCODE_RNDZ:
909 case BRW_OPCODE_SEL:
910 case BRW_OPCODE_SHL:
911 case BRW_OPCODE_SHR:
912 case FS_OPCODE_LINTERP:
913 case SHADER_OPCODE_COS:
914 case SHADER_OPCODE_EXP2:
915 case SHADER_OPCODE_LOG2:
916 case SHADER_OPCODE_POW:
917 case SHADER_OPCODE_RCP:
918 case SHADER_OPCODE_RSQ:
919 case SHADER_OPCODE_SIN:
920 case SHADER_OPCODE_SQRT:
921 return true;
922 default:
923 return false;
924 }
925 }
926
927 bool
928 backend_instruction::can_do_cmod() const
929 {
930 switch (opcode) {
931 case BRW_OPCODE_ADD:
932 case BRW_OPCODE_ADDC:
933 case BRW_OPCODE_AND:
934 case BRW_OPCODE_ASR:
935 case BRW_OPCODE_AVG:
936 case BRW_OPCODE_CMP:
937 case BRW_OPCODE_CMPN:
938 case BRW_OPCODE_DP2:
939 case BRW_OPCODE_DP3:
940 case BRW_OPCODE_DP4:
941 case BRW_OPCODE_DPH:
942 case BRW_OPCODE_F16TO32:
943 case BRW_OPCODE_F32TO16:
944 case BRW_OPCODE_FRC:
945 case BRW_OPCODE_LINE:
946 case BRW_OPCODE_LRP:
947 case BRW_OPCODE_LZD:
948 case BRW_OPCODE_MAC:
949 case BRW_OPCODE_MACH:
950 case BRW_OPCODE_MAD:
951 case BRW_OPCODE_MOV:
952 case BRW_OPCODE_MUL:
953 case BRW_OPCODE_NOT:
954 case BRW_OPCODE_OR:
955 case BRW_OPCODE_PLN:
956 case BRW_OPCODE_RNDD:
957 case BRW_OPCODE_RNDE:
958 case BRW_OPCODE_RNDU:
959 case BRW_OPCODE_RNDZ:
960 case BRW_OPCODE_SAD2:
961 case BRW_OPCODE_SADA2:
962 case BRW_OPCODE_SHL:
963 case BRW_OPCODE_SHR:
964 case BRW_OPCODE_SUBB:
965 case BRW_OPCODE_XOR:
966 case FS_OPCODE_LINTERP:
967 return true;
968 default:
969 return false;
970 }
971 }
972
973 bool
974 backend_instruction::reads_accumulator_implicitly() const
975 {
976 switch (opcode) {
977 case BRW_OPCODE_MAC:
978 case BRW_OPCODE_MACH:
979 case BRW_OPCODE_SADA2:
980 return true;
981 default:
982 return false;
983 }
984 }
985
986 bool
987 backend_instruction::writes_accumulator_implicitly(const struct gen_device_info *devinfo) const
988 {
989 return writes_accumulator ||
990 (devinfo->gen < 6 &&
991 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
992 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP))) ||
993 (opcode == FS_OPCODE_LINTERP &&
994 (!devinfo->has_pln || devinfo->gen <= 6));
995 }
996
997 bool
998 backend_instruction::has_side_effects() const
999 {
1000 switch (opcode) {
1001 case SHADER_OPCODE_SEND:
1002 return send_has_side_effects;
1003
1004 case VEC4_OPCODE_UNTYPED_ATOMIC:
1005 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
1006 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
1007 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1008 case VEC4_OPCODE_UNTYPED_SURFACE_WRITE:
1009 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
1010 case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL:
1011 case SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL:
1012 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
1013 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL:
1014 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
1015 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
1016 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
1017 case SHADER_OPCODE_MEMORY_FENCE:
1018 case SHADER_OPCODE_INTERLOCK:
1019 case SHADER_OPCODE_URB_WRITE_SIMD8:
1020 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
1021 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
1022 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
1023 case FS_OPCODE_FB_WRITE:
1024 case FS_OPCODE_FB_WRITE_LOGICAL:
1025 case FS_OPCODE_REP_FB_WRITE:
1026 case SHADER_OPCODE_BARRIER:
1027 case TCS_OPCODE_URB_WRITE:
1028 case TCS_OPCODE_RELEASE_INPUT:
1029 case SHADER_OPCODE_RND_MODE:
1030 return true;
1031 default:
1032 return eot;
1033 }
1034 }
1035
1036 bool
1037 backend_instruction::is_volatile() const
1038 {
1039 switch (opcode) {
1040 case SHADER_OPCODE_SEND:
1041 return send_is_volatile;
1042
1043 case VEC4_OPCODE_UNTYPED_SURFACE_READ:
1044 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1045 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1046 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
1047 case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
1048 case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
1049 case SHADER_OPCODE_URB_READ_SIMD8:
1050 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
1051 case VEC4_OPCODE_URB_READ:
1052 return true;
1053 default:
1054 return false;
1055 }
1056 }
1057
1058 #ifndef NDEBUG
1059 static bool
1060 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1061 {
1062 bool found = false;
1063 foreach_inst_in_block (backend_instruction, i, block) {
1064 if (inst == i) {
1065 found = true;
1066 }
1067 }
1068 return found;
1069 }
1070 #endif
1071
1072 static void
1073 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1074 {
1075 for (bblock_t *block_iter = start_block->next();
1076 block_iter;
1077 block_iter = block_iter->next()) {
1078 block_iter->start_ip += ip_adjustment;
1079 block_iter->end_ip += ip_adjustment;
1080 }
1081 }
1082
1083 void
1084 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1085 {
1086 assert(this != inst);
1087
1088 if (!this->is_head_sentinel())
1089 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1090
1091 block->end_ip++;
1092
1093 adjust_later_block_ips(block, 1);
1094
1095 exec_node::insert_after(inst);
1096 }
1097
1098 void
1099 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1100 {
1101 assert(this != inst);
1102
1103 if (!this->is_tail_sentinel())
1104 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1105
1106 block->end_ip++;
1107
1108 adjust_later_block_ips(block, 1);
1109
1110 exec_node::insert_before(inst);
1111 }
1112
1113 void
1114 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1115 {
1116 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1117
1118 unsigned num_inst = list->length();
1119
1120 block->end_ip += num_inst;
1121
1122 adjust_later_block_ips(block, num_inst);
1123
1124 exec_node::insert_before(list);
1125 }
1126
1127 void
1128 backend_instruction::remove(bblock_t *block)
1129 {
1130 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1131
1132 adjust_later_block_ips(block, -1);
1133
1134 if (block->start_ip == block->end_ip) {
1135 block->cfg->remove_block(block);
1136 } else {
1137 block->end_ip--;
1138 }
1139
1140 exec_node::remove();
1141 }
1142
1143 void
1144 backend_shader::dump_instructions()
1145 {
1146 dump_instructions(NULL);
1147 }
1148
1149 void
1150 backend_shader::dump_instructions(const char *name)
1151 {
1152 FILE *file = stderr;
1153 if (name && geteuid() != 0) {
1154 file = fopen(name, "w");
1155 if (!file)
1156 file = stderr;
1157 }
1158
1159 if (cfg) {
1160 int ip = 0;
1161 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1162 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1163 fprintf(file, "%4d: ", ip++);
1164 dump_instruction(inst, file);
1165 }
1166 } else {
1167 int ip = 0;
1168 foreach_in_list(backend_instruction, inst, &instructions) {
1169 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1170 fprintf(file, "%4d: ", ip++);
1171 dump_instruction(inst, file);
1172 }
1173 }
1174
1175 if (file != stderr) {
1176 fclose(file);
1177 }
1178 }
1179
1180 void
1181 backend_shader::calculate_cfg()
1182 {
1183 if (this->cfg)
1184 return;
1185 cfg = new(mem_ctx) cfg_t(&this->instructions);
1186 }
1187
1188 extern "C" const unsigned *
1189 brw_compile_tes(const struct brw_compiler *compiler,
1190 void *log_data,
1191 void *mem_ctx,
1192 const struct brw_tes_prog_key *key,
1193 const struct brw_vue_map *input_vue_map,
1194 struct brw_tes_prog_data *prog_data,
1195 nir_shader *nir,
1196 struct gl_program *prog,
1197 int shader_time_index,
1198 char **error_str)
1199 {
1200 const struct gen_device_info *devinfo = compiler->devinfo;
1201 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1202 const unsigned *assembly;
1203
1204 nir->info.inputs_read = key->inputs_read;
1205 nir->info.patch_inputs_read = key->patch_inputs_read;
1206
1207 nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar);
1208 brw_nir_lower_tes_inputs(nir, input_vue_map);
1209 brw_nir_lower_vue_outputs(nir);
1210 nir = brw_postprocess_nir(nir, compiler, is_scalar);
1211
1212 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1213 nir->info.outputs_written,
1214 nir->info.separate_shader);
1215
1216 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1217
1218 assert(output_size_bytes >= 1);
1219 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1220 if (error_str)
1221 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1222 return NULL;
1223 }
1224
1225 prog_data->base.clip_distance_mask =
1226 ((1 << nir->info.clip_distance_array_size) - 1);
1227 prog_data->base.cull_distance_mask =
1228 ((1 << nir->info.cull_distance_array_size) - 1) <<
1229 nir->info.clip_distance_array_size;
1230
1231 /* URB entry sizes are stored as a multiple of 64 bytes. */
1232 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1233
1234 /* On Cannonlake software shall not program an allocation size that
1235 * specifies a size that is a multiple of 3 64B (512-bit) cachelines.
1236 */
1237 if (devinfo->gen == 10 &&
1238 prog_data->base.urb_entry_size % 3 == 0)
1239 prog_data->base.urb_entry_size++;
1240
1241 prog_data->base.urb_read_length = 0;
1242
1243 STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1);
1244 STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL ==
1245 TESS_SPACING_FRACTIONAL_ODD - 1);
1246 STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL ==
1247 TESS_SPACING_FRACTIONAL_EVEN - 1);
1248
1249 prog_data->partitioning =
1250 (enum brw_tess_partitioning) (nir->info.tess.spacing - 1);
1251
1252 switch (nir->info.tess.primitive_mode) {
1253 case GL_QUADS:
1254 prog_data->domain = BRW_TESS_DOMAIN_QUAD;
1255 break;
1256 case GL_TRIANGLES:
1257 prog_data->domain = BRW_TESS_DOMAIN_TRI;
1258 break;
1259 case GL_ISOLINES:
1260 prog_data->domain = BRW_TESS_DOMAIN_ISOLINE;
1261 break;
1262 default:
1263 unreachable("invalid domain shader primitive mode");
1264 }
1265
1266 if (nir->info.tess.point_mode) {
1267 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
1268 } else if (nir->info.tess.primitive_mode == GL_ISOLINES) {
1269 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
1270 } else {
1271 /* Hardware winding order is backwards from OpenGL */
1272 prog_data->output_topology =
1273 nir->info.tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
1274 : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
1275 }
1276
1277 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1278 fprintf(stderr, "TES Input ");
1279 brw_print_vue_map(stderr, input_vue_map);
1280 fprintf(stderr, "TES Output ");
1281 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1282 }
1283
1284 if (is_scalar) {
1285 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1286 &prog_data->base.base, NULL, nir, 8,
1287 shader_time_index, input_vue_map);
1288 if (!v.run_tes()) {
1289 if (error_str)
1290 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1291 return NULL;
1292 }
1293
1294 prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
1295 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1296
1297 fs_generator g(compiler, log_data, mem_ctx,
1298 &prog_data->base.base, v.promoted_constants, false,
1299 MESA_SHADER_TESS_EVAL);
1300 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1301 g.enable_debug(ralloc_asprintf(mem_ctx,
1302 "%s tessellation evaluation shader %s",
1303 nir->info.label ? nir->info.label
1304 : "unnamed",
1305 nir->info.name));
1306 }
1307
1308 g.generate_code(v.cfg, 8);
1309
1310 assembly = g.get_assembly();
1311 } else {
1312 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1313 nir, mem_ctx, shader_time_index);
1314 if (!v.run()) {
1315 if (error_str)
1316 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1317 return NULL;
1318 }
1319
1320 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1321 v.dump_instructions();
1322
1323 assembly = brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1324 &prog_data->base, v.cfg);
1325 }
1326
1327 return assembly;
1328 }