nir: Get rid of nir_shader::stage
[mesa.git] / src / intel / compiler / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_cfg.h"
25 #include "brw_eu.h"
26 #include "brw_fs.h"
27 #include "brw_nir.h"
28 #include "brw_vec4_tes.h"
29 #include "common/gen_debug.h"
30 #include "main/uniforms.h"
31 #include "util/macros.h"
32
33 enum brw_reg_type
34 brw_type_for_base_type(const struct glsl_type *type)
35 {
36 switch (type->base_type) {
37 case GLSL_TYPE_FLOAT:
38 return BRW_REGISTER_TYPE_F;
39 case GLSL_TYPE_INT:
40 case GLSL_TYPE_BOOL:
41 case GLSL_TYPE_SUBROUTINE:
42 return BRW_REGISTER_TYPE_D;
43 case GLSL_TYPE_UINT:
44 return BRW_REGISTER_TYPE_UD;
45 case GLSL_TYPE_ARRAY:
46 return brw_type_for_base_type(type->fields.array);
47 case GLSL_TYPE_STRUCT:
48 case GLSL_TYPE_SAMPLER:
49 case GLSL_TYPE_ATOMIC_UINT:
50 /* These should be overridden with the type of the member when
51 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
52 * way to trip up if we don't.
53 */
54 return BRW_REGISTER_TYPE_UD;
55 case GLSL_TYPE_IMAGE:
56 return BRW_REGISTER_TYPE_UD;
57 case GLSL_TYPE_DOUBLE:
58 return BRW_REGISTER_TYPE_DF;
59 case GLSL_TYPE_UINT64:
60 return BRW_REGISTER_TYPE_UQ;
61 case GLSL_TYPE_INT64:
62 return BRW_REGISTER_TYPE_Q;
63 case GLSL_TYPE_VOID:
64 case GLSL_TYPE_ERROR:
65 case GLSL_TYPE_INTERFACE:
66 case GLSL_TYPE_FUNCTION:
67 unreachable("not reached");
68 }
69
70 return BRW_REGISTER_TYPE_F;
71 }
72
73 enum brw_conditional_mod
74 brw_conditional_for_comparison(unsigned int op)
75 {
76 switch (op) {
77 case ir_binop_less:
78 return BRW_CONDITIONAL_L;
79 case ir_binop_greater:
80 return BRW_CONDITIONAL_G;
81 case ir_binop_lequal:
82 return BRW_CONDITIONAL_LE;
83 case ir_binop_gequal:
84 return BRW_CONDITIONAL_GE;
85 case ir_binop_equal:
86 case ir_binop_all_equal: /* same as equal for scalars */
87 return BRW_CONDITIONAL_Z;
88 case ir_binop_nequal:
89 case ir_binop_any_nequal: /* same as nequal for scalars */
90 return BRW_CONDITIONAL_NZ;
91 default:
92 unreachable("not reached: bad operation for comparison");
93 }
94 }
95
96 uint32_t
97 brw_math_function(enum opcode op)
98 {
99 switch (op) {
100 case SHADER_OPCODE_RCP:
101 return BRW_MATH_FUNCTION_INV;
102 case SHADER_OPCODE_RSQ:
103 return BRW_MATH_FUNCTION_RSQ;
104 case SHADER_OPCODE_SQRT:
105 return BRW_MATH_FUNCTION_SQRT;
106 case SHADER_OPCODE_EXP2:
107 return BRW_MATH_FUNCTION_EXP;
108 case SHADER_OPCODE_LOG2:
109 return BRW_MATH_FUNCTION_LOG;
110 case SHADER_OPCODE_POW:
111 return BRW_MATH_FUNCTION_POW;
112 case SHADER_OPCODE_SIN:
113 return BRW_MATH_FUNCTION_SIN;
114 case SHADER_OPCODE_COS:
115 return BRW_MATH_FUNCTION_COS;
116 case SHADER_OPCODE_INT_QUOTIENT:
117 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
118 case SHADER_OPCODE_INT_REMAINDER:
119 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
120 default:
121 unreachable("not reached: unknown math function");
122 }
123 }
124
125 bool
126 brw_texture_offset(int *offsets, unsigned num_components, uint32_t *offset_bits)
127 {
128 if (!offsets) return false; /* nonconstant offset; caller will handle it. */
129
130 /* offset out of bounds; caller will handle it. */
131 for (unsigned i = 0; i < num_components; i++)
132 if (offsets[i] > 7 || offsets[i] < -8)
133 return false;
134
135 /* Combine all three offsets into a single unsigned dword:
136 *
137 * bits 11:8 - U Offset (X component)
138 * bits 7:4 - V Offset (Y component)
139 * bits 3:0 - R Offset (Z component)
140 */
141 *offset_bits = 0;
142 for (unsigned i = 0; i < num_components; i++) {
143 const unsigned shift = 4 * (2 - i);
144 *offset_bits |= (offsets[i] << shift) & (0xF << shift);
145 }
146 return true;
147 }
148
149 const char *
150 brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
151 {
152 switch (op) {
153 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
154 /* The DO instruction doesn't exist on Gen6+, but we use it to mark the
155 * start of a loop in the IR.
156 */
157 if (devinfo->gen >= 6 && op == BRW_OPCODE_DO)
158 return "do";
159
160 /* The following conversion opcodes doesn't exist on Gen8+, but we use
161 * then to mark that we want to do the conversion.
162 */
163 if (devinfo->gen > 7 && op == BRW_OPCODE_F32TO16)
164 return "f32to16";
165
166 if (devinfo->gen > 7 && op == BRW_OPCODE_F16TO32)
167 return "f16to32";
168
169 assert(brw_opcode_desc(devinfo, op)->name);
170 return brw_opcode_desc(devinfo, op)->name;
171 case FS_OPCODE_FB_WRITE:
172 return "fb_write";
173 case FS_OPCODE_FB_WRITE_LOGICAL:
174 return "fb_write_logical";
175 case FS_OPCODE_REP_FB_WRITE:
176 return "rep_fb_write";
177 case FS_OPCODE_FB_READ:
178 return "fb_read";
179 case FS_OPCODE_FB_READ_LOGICAL:
180 return "fb_read_logical";
181
182 case SHADER_OPCODE_RCP:
183 return "rcp";
184 case SHADER_OPCODE_RSQ:
185 return "rsq";
186 case SHADER_OPCODE_SQRT:
187 return "sqrt";
188 case SHADER_OPCODE_EXP2:
189 return "exp2";
190 case SHADER_OPCODE_LOG2:
191 return "log2";
192 case SHADER_OPCODE_POW:
193 return "pow";
194 case SHADER_OPCODE_INT_QUOTIENT:
195 return "int_quot";
196 case SHADER_OPCODE_INT_REMAINDER:
197 return "int_rem";
198 case SHADER_OPCODE_SIN:
199 return "sin";
200 case SHADER_OPCODE_COS:
201 return "cos";
202
203 case SHADER_OPCODE_TEX:
204 return "tex";
205 case SHADER_OPCODE_TEX_LOGICAL:
206 return "tex_logical";
207 case SHADER_OPCODE_TXD:
208 return "txd";
209 case SHADER_OPCODE_TXD_LOGICAL:
210 return "txd_logical";
211 case SHADER_OPCODE_TXF:
212 return "txf";
213 case SHADER_OPCODE_TXF_LOGICAL:
214 return "txf_logical";
215 case SHADER_OPCODE_TXF_LZ:
216 return "txf_lz";
217 case SHADER_OPCODE_TXL:
218 return "txl";
219 case SHADER_OPCODE_TXL_LOGICAL:
220 return "txl_logical";
221 case SHADER_OPCODE_TXL_LZ:
222 return "txl_lz";
223 case SHADER_OPCODE_TXS:
224 return "txs";
225 case SHADER_OPCODE_TXS_LOGICAL:
226 return "txs_logical";
227 case FS_OPCODE_TXB:
228 return "txb";
229 case FS_OPCODE_TXB_LOGICAL:
230 return "txb_logical";
231 case SHADER_OPCODE_TXF_CMS:
232 return "txf_cms";
233 case SHADER_OPCODE_TXF_CMS_LOGICAL:
234 return "txf_cms_logical";
235 case SHADER_OPCODE_TXF_CMS_W:
236 return "txf_cms_w";
237 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
238 return "txf_cms_w_logical";
239 case SHADER_OPCODE_TXF_UMS:
240 return "txf_ums";
241 case SHADER_OPCODE_TXF_UMS_LOGICAL:
242 return "txf_ums_logical";
243 case SHADER_OPCODE_TXF_MCS:
244 return "txf_mcs";
245 case SHADER_OPCODE_TXF_MCS_LOGICAL:
246 return "txf_mcs_logical";
247 case SHADER_OPCODE_LOD:
248 return "lod";
249 case SHADER_OPCODE_LOD_LOGICAL:
250 return "lod_logical";
251 case SHADER_OPCODE_TG4:
252 return "tg4";
253 case SHADER_OPCODE_TG4_LOGICAL:
254 return "tg4_logical";
255 case SHADER_OPCODE_TG4_OFFSET:
256 return "tg4_offset";
257 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
258 return "tg4_offset_logical";
259 case SHADER_OPCODE_SAMPLEINFO:
260 return "sampleinfo";
261 case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
262 return "sampleinfo_logical";
263
264 case SHADER_OPCODE_SHADER_TIME_ADD:
265 return "shader_time_add";
266
267 case SHADER_OPCODE_UNTYPED_ATOMIC:
268 return "untyped_atomic";
269 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
270 return "untyped_atomic_logical";
271 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
272 return "untyped_surface_read";
273 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
274 return "untyped_surface_read_logical";
275 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
276 return "untyped_surface_write";
277 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
278 return "untyped_surface_write_logical";
279 case SHADER_OPCODE_TYPED_ATOMIC:
280 return "typed_atomic";
281 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
282 return "typed_atomic_logical";
283 case SHADER_OPCODE_TYPED_SURFACE_READ:
284 return "typed_surface_read";
285 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
286 return "typed_surface_read_logical";
287 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
288 return "typed_surface_write";
289 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
290 return "typed_surface_write_logical";
291 case SHADER_OPCODE_MEMORY_FENCE:
292 return "memory_fence";
293
294 case SHADER_OPCODE_LOAD_PAYLOAD:
295 return "load_payload";
296 case FS_OPCODE_PACK:
297 return "pack";
298
299 case SHADER_OPCODE_GEN4_SCRATCH_READ:
300 return "gen4_scratch_read";
301 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
302 return "gen4_scratch_write";
303 case SHADER_OPCODE_GEN7_SCRATCH_READ:
304 return "gen7_scratch_read";
305 case SHADER_OPCODE_URB_WRITE_SIMD8:
306 return "gen8_urb_write_simd8";
307 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
308 return "gen8_urb_write_simd8_per_slot";
309 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
310 return "gen8_urb_write_simd8_masked";
311 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
312 return "gen8_urb_write_simd8_masked_per_slot";
313 case SHADER_OPCODE_URB_READ_SIMD8:
314 return "urb_read_simd8";
315 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
316 return "urb_read_simd8_per_slot";
317
318 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
319 return "find_live_channel";
320 case SHADER_OPCODE_BROADCAST:
321 return "broadcast";
322
323 case VEC4_OPCODE_MOV_BYTES:
324 return "mov_bytes";
325 case VEC4_OPCODE_PACK_BYTES:
326 return "pack_bytes";
327 case VEC4_OPCODE_UNPACK_UNIFORM:
328 return "unpack_uniform";
329 case VEC4_OPCODE_DOUBLE_TO_F32:
330 return "double_to_f32";
331 case VEC4_OPCODE_DOUBLE_TO_D32:
332 return "double_to_d32";
333 case VEC4_OPCODE_DOUBLE_TO_U32:
334 return "double_to_u32";
335 case VEC4_OPCODE_TO_DOUBLE:
336 return "single_to_double";
337 case VEC4_OPCODE_PICK_LOW_32BIT:
338 return "pick_low_32bit";
339 case VEC4_OPCODE_PICK_HIGH_32BIT:
340 return "pick_high_32bit";
341 case VEC4_OPCODE_SET_LOW_32BIT:
342 return "set_low_32bit";
343 case VEC4_OPCODE_SET_HIGH_32BIT:
344 return "set_high_32bit";
345
346 case FS_OPCODE_DDX_COARSE:
347 return "ddx_coarse";
348 case FS_OPCODE_DDX_FINE:
349 return "ddx_fine";
350 case FS_OPCODE_DDY_COARSE:
351 return "ddy_coarse";
352 case FS_OPCODE_DDY_FINE:
353 return "ddy_fine";
354
355 case FS_OPCODE_CINTERP:
356 return "cinterp";
357 case FS_OPCODE_LINTERP:
358 return "linterp";
359
360 case FS_OPCODE_PIXEL_X:
361 return "pixel_x";
362 case FS_OPCODE_PIXEL_Y:
363 return "pixel_y";
364
365 case FS_OPCODE_GET_BUFFER_SIZE:
366 return "fs_get_buffer_size";
367
368 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
369 return "uniform_pull_const";
370 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
371 return "uniform_pull_const_gen7";
372 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4:
373 return "varying_pull_const_gen4";
374 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
375 return "varying_pull_const_gen7";
376 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
377 return "varying_pull_const_logical";
378
379 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
380 return "mov_dispatch_to_flags";
381 case FS_OPCODE_DISCARD_JUMP:
382 return "discard_jump";
383
384 case FS_OPCODE_SET_SAMPLE_ID:
385 return "set_sample_id";
386
387 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
388 return "pack_half_2x16_split";
389 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
390 return "unpack_half_2x16_split_x";
391 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
392 return "unpack_half_2x16_split_y";
393
394 case FS_OPCODE_PLACEHOLDER_HALT:
395 return "placeholder_halt";
396
397 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
398 return "interp_sample";
399 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
400 return "interp_shared_offset";
401 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
402 return "interp_per_slot_offset";
403
404 case VS_OPCODE_URB_WRITE:
405 return "vs_urb_write";
406 case VS_OPCODE_PULL_CONSTANT_LOAD:
407 return "pull_constant_load";
408 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
409 return "pull_constant_load_gen7";
410
411 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
412 return "set_simd4x2_header_gen9";
413
414 case VS_OPCODE_GET_BUFFER_SIZE:
415 return "vs_get_buffer_size";
416
417 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
418 return "unpack_flags_simd4x2";
419
420 case GS_OPCODE_URB_WRITE:
421 return "gs_urb_write";
422 case GS_OPCODE_URB_WRITE_ALLOCATE:
423 return "gs_urb_write_allocate";
424 case GS_OPCODE_THREAD_END:
425 return "gs_thread_end";
426 case GS_OPCODE_SET_WRITE_OFFSET:
427 return "set_write_offset";
428 case GS_OPCODE_SET_VERTEX_COUNT:
429 return "set_vertex_count";
430 case GS_OPCODE_SET_DWORD_2:
431 return "set_dword_2";
432 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
433 return "prepare_channel_masks";
434 case GS_OPCODE_SET_CHANNEL_MASKS:
435 return "set_channel_masks";
436 case GS_OPCODE_GET_INSTANCE_ID:
437 return "get_instance_id";
438 case GS_OPCODE_FF_SYNC:
439 return "ff_sync";
440 case GS_OPCODE_SET_PRIMITIVE_ID:
441 return "set_primitive_id";
442 case GS_OPCODE_SVB_WRITE:
443 return "gs_svb_write";
444 case GS_OPCODE_SVB_SET_DST_INDEX:
445 return "gs_svb_set_dst_index";
446 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
447 return "gs_ff_sync_set_primitives";
448 case CS_OPCODE_CS_TERMINATE:
449 return "cs_terminate";
450 case SHADER_OPCODE_BARRIER:
451 return "barrier";
452 case SHADER_OPCODE_MULH:
453 return "mulh";
454 case SHADER_OPCODE_MOV_INDIRECT:
455 return "mov_indirect";
456
457 case VEC4_OPCODE_URB_READ:
458 return "urb_read";
459 case TCS_OPCODE_GET_INSTANCE_ID:
460 return "tcs_get_instance_id";
461 case TCS_OPCODE_URB_WRITE:
462 return "tcs_urb_write";
463 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
464 return "tcs_set_input_urb_offsets";
465 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
466 return "tcs_set_output_urb_offsets";
467 case TCS_OPCODE_GET_PRIMITIVE_ID:
468 return "tcs_get_primitive_id";
469 case TCS_OPCODE_CREATE_BARRIER_HEADER:
470 return "tcs_create_barrier_header";
471 case TCS_OPCODE_SRC0_010_IS_ZERO:
472 return "tcs_src0<0,1,0>_is_zero";
473 case TCS_OPCODE_RELEASE_INPUT:
474 return "tcs_release_input";
475 case TCS_OPCODE_THREAD_END:
476 return "tcs_thread_end";
477 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
478 return "tes_create_input_read_header";
479 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
480 return "tes_add_indirect_urb_offset";
481 case TES_OPCODE_GET_PRIMITIVE_ID:
482 return "tes_get_primitive_id";
483 }
484
485 unreachable("not reached");
486 }
487
488 bool
489 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
490 {
491 union {
492 unsigned ud;
493 int d;
494 float f;
495 double df;
496 } imm, sat_imm = { 0 };
497
498 const unsigned size = type_sz(type);
499
500 /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
501 * irrelevant, so just check the size of the type and copy from/to an
502 * appropriately sized field.
503 */
504 if (size < 8)
505 imm.ud = reg->ud;
506 else
507 imm.df = reg->df;
508
509 switch (type) {
510 case BRW_REGISTER_TYPE_UD:
511 case BRW_REGISTER_TYPE_D:
512 case BRW_REGISTER_TYPE_UW:
513 case BRW_REGISTER_TYPE_W:
514 case BRW_REGISTER_TYPE_UQ:
515 case BRW_REGISTER_TYPE_Q:
516 /* Nothing to do. */
517 return false;
518 case BRW_REGISTER_TYPE_F:
519 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
520 break;
521 case BRW_REGISTER_TYPE_DF:
522 sat_imm.df = CLAMP(imm.df, 0.0, 1.0);
523 break;
524 case BRW_REGISTER_TYPE_UB:
525 case BRW_REGISTER_TYPE_B:
526 unreachable("no UB/B immediates");
527 case BRW_REGISTER_TYPE_V:
528 case BRW_REGISTER_TYPE_UV:
529 case BRW_REGISTER_TYPE_VF:
530 unreachable("unimplemented: saturate vector immediate");
531 case BRW_REGISTER_TYPE_HF:
532 unreachable("unimplemented: saturate HF immediate");
533 }
534
535 if (size < 8) {
536 if (imm.ud != sat_imm.ud) {
537 reg->ud = sat_imm.ud;
538 return true;
539 }
540 } else {
541 if (imm.df != sat_imm.df) {
542 reg->df = sat_imm.df;
543 return true;
544 }
545 }
546 return false;
547 }
548
549 bool
550 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
551 {
552 switch (type) {
553 case BRW_REGISTER_TYPE_D:
554 case BRW_REGISTER_TYPE_UD:
555 reg->d = -reg->d;
556 return true;
557 case BRW_REGISTER_TYPE_W:
558 case BRW_REGISTER_TYPE_UW:
559 reg->d = -(int16_t)reg->ud;
560 return true;
561 case BRW_REGISTER_TYPE_F:
562 reg->f = -reg->f;
563 return true;
564 case BRW_REGISTER_TYPE_VF:
565 reg->ud ^= 0x80808080;
566 return true;
567 case BRW_REGISTER_TYPE_DF:
568 reg->df = -reg->df;
569 return true;
570 case BRW_REGISTER_TYPE_UQ:
571 case BRW_REGISTER_TYPE_Q:
572 reg->d64 = -reg->d64;
573 return true;
574 case BRW_REGISTER_TYPE_UB:
575 case BRW_REGISTER_TYPE_B:
576 unreachable("no UB/B immediates");
577 case BRW_REGISTER_TYPE_UV:
578 case BRW_REGISTER_TYPE_V:
579 assert(!"unimplemented: negate UV/V immediate");
580 case BRW_REGISTER_TYPE_HF:
581 assert(!"unimplemented: negate HF immediate");
582 }
583
584 return false;
585 }
586
587 bool
588 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
589 {
590 switch (type) {
591 case BRW_REGISTER_TYPE_D:
592 reg->d = abs(reg->d);
593 return true;
594 case BRW_REGISTER_TYPE_W:
595 reg->d = abs((int16_t)reg->ud);
596 return true;
597 case BRW_REGISTER_TYPE_F:
598 reg->f = fabsf(reg->f);
599 return true;
600 case BRW_REGISTER_TYPE_DF:
601 reg->df = fabs(reg->df);
602 return true;
603 case BRW_REGISTER_TYPE_VF:
604 reg->ud &= ~0x80808080;
605 return true;
606 case BRW_REGISTER_TYPE_Q:
607 reg->d64 = imaxabs(reg->d64);
608 return true;
609 case BRW_REGISTER_TYPE_UB:
610 case BRW_REGISTER_TYPE_B:
611 unreachable("no UB/B immediates");
612 case BRW_REGISTER_TYPE_UQ:
613 case BRW_REGISTER_TYPE_UD:
614 case BRW_REGISTER_TYPE_UW:
615 case BRW_REGISTER_TYPE_UV:
616 /* Presumably the absolute value modifier on an unsigned source is a
617 * nop, but it would be nice to confirm.
618 */
619 assert(!"unimplemented: abs unsigned immediate");
620 case BRW_REGISTER_TYPE_V:
621 assert(!"unimplemented: abs V immediate");
622 case BRW_REGISTER_TYPE_HF:
623 assert(!"unimplemented: abs HF immediate");
624 }
625
626 return false;
627 }
628
629 /**
630 * Get the appropriate atomic op for an image atomic intrinsic.
631 */
632 unsigned
633 get_atomic_counter_op(nir_intrinsic_op op)
634 {
635 switch (op) {
636 case nir_intrinsic_atomic_counter_inc:
637 return BRW_AOP_INC;
638 case nir_intrinsic_atomic_counter_dec:
639 return BRW_AOP_PREDEC;
640 case nir_intrinsic_atomic_counter_add:
641 return BRW_AOP_ADD;
642 case nir_intrinsic_atomic_counter_min:
643 return BRW_AOP_UMIN;
644 case nir_intrinsic_atomic_counter_max:
645 return BRW_AOP_UMAX;
646 case nir_intrinsic_atomic_counter_and:
647 return BRW_AOP_AND;
648 case nir_intrinsic_atomic_counter_or:
649 return BRW_AOP_OR;
650 case nir_intrinsic_atomic_counter_xor:
651 return BRW_AOP_XOR;
652 case nir_intrinsic_atomic_counter_exchange:
653 return BRW_AOP_MOV;
654 case nir_intrinsic_atomic_counter_comp_swap:
655 return BRW_AOP_CMPWR;
656 default:
657 unreachable("Not reachable.");
658 }
659 }
660
661 backend_shader::backend_shader(const struct brw_compiler *compiler,
662 void *log_data,
663 void *mem_ctx,
664 const nir_shader *shader,
665 struct brw_stage_prog_data *stage_prog_data)
666 : compiler(compiler),
667 log_data(log_data),
668 devinfo(compiler->devinfo),
669 nir(shader),
670 stage_prog_data(stage_prog_data),
671 mem_ctx(mem_ctx),
672 cfg(NULL),
673 stage(shader->info.stage)
674 {
675 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
676 stage_name = _mesa_shader_stage_to_string(stage);
677 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
678 }
679
680 bool
681 backend_reg::equals(const backend_reg &r) const
682 {
683 return brw_regs_equal(this, &r) && offset == r.offset;
684 }
685
686 bool
687 backend_reg::is_zero() const
688 {
689 if (file != IMM)
690 return false;
691
692 switch (type) {
693 case BRW_REGISTER_TYPE_F:
694 return f == 0;
695 case BRW_REGISTER_TYPE_DF:
696 return df == 0;
697 case BRW_REGISTER_TYPE_D:
698 case BRW_REGISTER_TYPE_UD:
699 return d == 0;
700 case BRW_REGISTER_TYPE_UQ:
701 case BRW_REGISTER_TYPE_Q:
702 return u64 == 0;
703 default:
704 return false;
705 }
706 }
707
708 bool
709 backend_reg::is_one() const
710 {
711 if (file != IMM)
712 return false;
713
714 switch (type) {
715 case BRW_REGISTER_TYPE_F:
716 return f == 1.0f;
717 case BRW_REGISTER_TYPE_DF:
718 return df == 1.0;
719 case BRW_REGISTER_TYPE_D:
720 case BRW_REGISTER_TYPE_UD:
721 return d == 1;
722 case BRW_REGISTER_TYPE_UQ:
723 case BRW_REGISTER_TYPE_Q:
724 return u64 == 1;
725 default:
726 return false;
727 }
728 }
729
730 bool
731 backend_reg::is_negative_one() const
732 {
733 if (file != IMM)
734 return false;
735
736 switch (type) {
737 case BRW_REGISTER_TYPE_F:
738 return f == -1.0;
739 case BRW_REGISTER_TYPE_DF:
740 return df == -1.0;
741 case BRW_REGISTER_TYPE_D:
742 return d == -1;
743 case BRW_REGISTER_TYPE_Q:
744 return d64 == -1;
745 default:
746 return false;
747 }
748 }
749
750 bool
751 backend_reg::is_null() const
752 {
753 return file == ARF && nr == BRW_ARF_NULL;
754 }
755
756
757 bool
758 backend_reg::is_accumulator() const
759 {
760 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
761 }
762
763 bool
764 backend_instruction::is_commutative() const
765 {
766 switch (opcode) {
767 case BRW_OPCODE_AND:
768 case BRW_OPCODE_OR:
769 case BRW_OPCODE_XOR:
770 case BRW_OPCODE_ADD:
771 case BRW_OPCODE_MUL:
772 case SHADER_OPCODE_MULH:
773 return true;
774 case BRW_OPCODE_SEL:
775 /* MIN and MAX are commutative. */
776 if (conditional_mod == BRW_CONDITIONAL_GE ||
777 conditional_mod == BRW_CONDITIONAL_L) {
778 return true;
779 }
780 /* fallthrough */
781 default:
782 return false;
783 }
784 }
785
786 bool
787 backend_instruction::is_3src(const struct gen_device_info *devinfo) const
788 {
789 return ::is_3src(devinfo, opcode);
790 }
791
792 bool
793 backend_instruction::is_tex() const
794 {
795 return (opcode == SHADER_OPCODE_TEX ||
796 opcode == FS_OPCODE_TXB ||
797 opcode == SHADER_OPCODE_TXD ||
798 opcode == SHADER_OPCODE_TXF ||
799 opcode == SHADER_OPCODE_TXF_LZ ||
800 opcode == SHADER_OPCODE_TXF_CMS ||
801 opcode == SHADER_OPCODE_TXF_CMS_W ||
802 opcode == SHADER_OPCODE_TXF_UMS ||
803 opcode == SHADER_OPCODE_TXF_MCS ||
804 opcode == SHADER_OPCODE_TXL ||
805 opcode == SHADER_OPCODE_TXL_LZ ||
806 opcode == SHADER_OPCODE_TXS ||
807 opcode == SHADER_OPCODE_LOD ||
808 opcode == SHADER_OPCODE_TG4 ||
809 opcode == SHADER_OPCODE_TG4_OFFSET ||
810 opcode == SHADER_OPCODE_SAMPLEINFO);
811 }
812
813 bool
814 backend_instruction::is_math() const
815 {
816 return (opcode == SHADER_OPCODE_RCP ||
817 opcode == SHADER_OPCODE_RSQ ||
818 opcode == SHADER_OPCODE_SQRT ||
819 opcode == SHADER_OPCODE_EXP2 ||
820 opcode == SHADER_OPCODE_LOG2 ||
821 opcode == SHADER_OPCODE_SIN ||
822 opcode == SHADER_OPCODE_COS ||
823 opcode == SHADER_OPCODE_INT_QUOTIENT ||
824 opcode == SHADER_OPCODE_INT_REMAINDER ||
825 opcode == SHADER_OPCODE_POW);
826 }
827
828 bool
829 backend_instruction::is_control_flow() const
830 {
831 switch (opcode) {
832 case BRW_OPCODE_DO:
833 case BRW_OPCODE_WHILE:
834 case BRW_OPCODE_IF:
835 case BRW_OPCODE_ELSE:
836 case BRW_OPCODE_ENDIF:
837 case BRW_OPCODE_BREAK:
838 case BRW_OPCODE_CONTINUE:
839 return true;
840 default:
841 return false;
842 }
843 }
844
845 bool
846 backend_instruction::can_do_source_mods() const
847 {
848 switch (opcode) {
849 case BRW_OPCODE_ADDC:
850 case BRW_OPCODE_BFE:
851 case BRW_OPCODE_BFI1:
852 case BRW_OPCODE_BFI2:
853 case BRW_OPCODE_BFREV:
854 case BRW_OPCODE_CBIT:
855 case BRW_OPCODE_FBH:
856 case BRW_OPCODE_FBL:
857 case BRW_OPCODE_SUBB:
858 return false;
859 default:
860 return true;
861 }
862 }
863
864 bool
865 backend_instruction::can_do_saturate() const
866 {
867 switch (opcode) {
868 case BRW_OPCODE_ADD:
869 case BRW_OPCODE_ASR:
870 case BRW_OPCODE_AVG:
871 case BRW_OPCODE_DP2:
872 case BRW_OPCODE_DP3:
873 case BRW_OPCODE_DP4:
874 case BRW_OPCODE_DPH:
875 case BRW_OPCODE_F16TO32:
876 case BRW_OPCODE_F32TO16:
877 case BRW_OPCODE_LINE:
878 case BRW_OPCODE_LRP:
879 case BRW_OPCODE_MAC:
880 case BRW_OPCODE_MAD:
881 case BRW_OPCODE_MATH:
882 case BRW_OPCODE_MOV:
883 case BRW_OPCODE_MUL:
884 case SHADER_OPCODE_MULH:
885 case BRW_OPCODE_PLN:
886 case BRW_OPCODE_RNDD:
887 case BRW_OPCODE_RNDE:
888 case BRW_OPCODE_RNDU:
889 case BRW_OPCODE_RNDZ:
890 case BRW_OPCODE_SEL:
891 case BRW_OPCODE_SHL:
892 case BRW_OPCODE_SHR:
893 case FS_OPCODE_LINTERP:
894 case SHADER_OPCODE_COS:
895 case SHADER_OPCODE_EXP2:
896 case SHADER_OPCODE_LOG2:
897 case SHADER_OPCODE_POW:
898 case SHADER_OPCODE_RCP:
899 case SHADER_OPCODE_RSQ:
900 case SHADER_OPCODE_SIN:
901 case SHADER_OPCODE_SQRT:
902 return true;
903 default:
904 return false;
905 }
906 }
907
908 bool
909 backend_instruction::can_do_cmod() const
910 {
911 switch (opcode) {
912 case BRW_OPCODE_ADD:
913 case BRW_OPCODE_ADDC:
914 case BRW_OPCODE_AND:
915 case BRW_OPCODE_ASR:
916 case BRW_OPCODE_AVG:
917 case BRW_OPCODE_CMP:
918 case BRW_OPCODE_CMPN:
919 case BRW_OPCODE_DP2:
920 case BRW_OPCODE_DP3:
921 case BRW_OPCODE_DP4:
922 case BRW_OPCODE_DPH:
923 case BRW_OPCODE_F16TO32:
924 case BRW_OPCODE_F32TO16:
925 case BRW_OPCODE_FRC:
926 case BRW_OPCODE_LINE:
927 case BRW_OPCODE_LRP:
928 case BRW_OPCODE_LZD:
929 case BRW_OPCODE_MAC:
930 case BRW_OPCODE_MACH:
931 case BRW_OPCODE_MAD:
932 case BRW_OPCODE_MOV:
933 case BRW_OPCODE_MUL:
934 case BRW_OPCODE_NOT:
935 case BRW_OPCODE_OR:
936 case BRW_OPCODE_PLN:
937 case BRW_OPCODE_RNDD:
938 case BRW_OPCODE_RNDE:
939 case BRW_OPCODE_RNDU:
940 case BRW_OPCODE_RNDZ:
941 case BRW_OPCODE_SAD2:
942 case BRW_OPCODE_SADA2:
943 case BRW_OPCODE_SHL:
944 case BRW_OPCODE_SHR:
945 case BRW_OPCODE_SUBB:
946 case BRW_OPCODE_XOR:
947 case FS_OPCODE_CINTERP:
948 case FS_OPCODE_LINTERP:
949 return true;
950 default:
951 return false;
952 }
953 }
954
955 bool
956 backend_instruction::reads_accumulator_implicitly() const
957 {
958 switch (opcode) {
959 case BRW_OPCODE_MAC:
960 case BRW_OPCODE_MACH:
961 case BRW_OPCODE_SADA2:
962 return true;
963 default:
964 return false;
965 }
966 }
967
968 bool
969 backend_instruction::writes_accumulator_implicitly(const struct gen_device_info *devinfo) const
970 {
971 return writes_accumulator ||
972 (devinfo->gen < 6 &&
973 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
974 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
975 opcode != FS_OPCODE_CINTERP)));
976 }
977
978 bool
979 backend_instruction::has_side_effects() const
980 {
981 switch (opcode) {
982 case SHADER_OPCODE_UNTYPED_ATOMIC:
983 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
984 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
985 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
986 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
987 case SHADER_OPCODE_TYPED_ATOMIC:
988 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
989 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
990 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
991 case SHADER_OPCODE_MEMORY_FENCE:
992 case SHADER_OPCODE_URB_WRITE_SIMD8:
993 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
994 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
995 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
996 case FS_OPCODE_FB_WRITE:
997 case FS_OPCODE_FB_WRITE_LOGICAL:
998 case SHADER_OPCODE_BARRIER:
999 case TCS_OPCODE_URB_WRITE:
1000 case TCS_OPCODE_RELEASE_INPUT:
1001 return true;
1002 default:
1003 return eot;
1004 }
1005 }
1006
1007 bool
1008 backend_instruction::is_volatile() const
1009 {
1010 switch (opcode) {
1011 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
1012 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1013 case SHADER_OPCODE_TYPED_SURFACE_READ:
1014 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1015 case SHADER_OPCODE_URB_READ_SIMD8:
1016 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
1017 case VEC4_OPCODE_URB_READ:
1018 return true;
1019 default:
1020 return false;
1021 }
1022 }
1023
1024 #ifndef NDEBUG
1025 static bool
1026 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1027 {
1028 bool found = false;
1029 foreach_inst_in_block (backend_instruction, i, block) {
1030 if (inst == i) {
1031 found = true;
1032 }
1033 }
1034 return found;
1035 }
1036 #endif
1037
1038 static void
1039 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1040 {
1041 for (bblock_t *block_iter = start_block->next();
1042 block_iter;
1043 block_iter = block_iter->next()) {
1044 block_iter->start_ip += ip_adjustment;
1045 block_iter->end_ip += ip_adjustment;
1046 }
1047 }
1048
1049 void
1050 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1051 {
1052 assert(this != inst);
1053
1054 if (!this->is_head_sentinel())
1055 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1056
1057 block->end_ip++;
1058
1059 adjust_later_block_ips(block, 1);
1060
1061 exec_node::insert_after(inst);
1062 }
1063
1064 void
1065 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1066 {
1067 assert(this != inst);
1068
1069 if (!this->is_tail_sentinel())
1070 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1071
1072 block->end_ip++;
1073
1074 adjust_later_block_ips(block, 1);
1075
1076 exec_node::insert_before(inst);
1077 }
1078
1079 void
1080 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1081 {
1082 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1083
1084 unsigned num_inst = list->length();
1085
1086 block->end_ip += num_inst;
1087
1088 adjust_later_block_ips(block, num_inst);
1089
1090 exec_node::insert_before(list);
1091 }
1092
1093 void
1094 backend_instruction::remove(bblock_t *block)
1095 {
1096 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1097
1098 adjust_later_block_ips(block, -1);
1099
1100 if (block->start_ip == block->end_ip) {
1101 block->cfg->remove_block(block);
1102 } else {
1103 block->end_ip--;
1104 }
1105
1106 exec_node::remove();
1107 }
1108
1109 void
1110 backend_shader::dump_instructions()
1111 {
1112 dump_instructions(NULL);
1113 }
1114
1115 void
1116 backend_shader::dump_instructions(const char *name)
1117 {
1118 FILE *file = stderr;
1119 if (name && geteuid() != 0) {
1120 file = fopen(name, "w");
1121 if (!file)
1122 file = stderr;
1123 }
1124
1125 if (cfg) {
1126 int ip = 0;
1127 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1128 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1129 fprintf(file, "%4d: ", ip++);
1130 dump_instruction(inst, file);
1131 }
1132 } else {
1133 int ip = 0;
1134 foreach_in_list(backend_instruction, inst, &instructions) {
1135 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1136 fprintf(file, "%4d: ", ip++);
1137 dump_instruction(inst, file);
1138 }
1139 }
1140
1141 if (file != stderr) {
1142 fclose(file);
1143 }
1144 }
1145
1146 void
1147 backend_shader::calculate_cfg()
1148 {
1149 if (this->cfg)
1150 return;
1151 cfg = new(mem_ctx) cfg_t(&this->instructions);
1152 }
1153
1154 extern "C" const unsigned *
1155 brw_compile_tes(const struct brw_compiler *compiler,
1156 void *log_data,
1157 void *mem_ctx,
1158 const struct brw_tes_prog_key *key,
1159 const struct brw_vue_map *input_vue_map,
1160 struct brw_tes_prog_data *prog_data,
1161 const nir_shader *src_shader,
1162 struct gl_program *prog,
1163 int shader_time_index,
1164 unsigned *final_assembly_size,
1165 char **error_str)
1166 {
1167 const struct gen_device_info *devinfo = compiler->devinfo;
1168 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1169
1170 nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
1171 nir->info.inputs_read = key->inputs_read;
1172 nir->info.patch_inputs_read = key->patch_inputs_read;
1173
1174 nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar);
1175 brw_nir_lower_tes_inputs(nir, input_vue_map);
1176 brw_nir_lower_vue_outputs(nir, is_scalar);
1177 nir = brw_postprocess_nir(nir, compiler, is_scalar);
1178
1179 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1180 nir->info.outputs_written,
1181 nir->info.separate_shader);
1182
1183 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1184
1185 assert(output_size_bytes >= 1);
1186 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1187 if (error_str)
1188 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1189 return NULL;
1190 }
1191
1192 prog_data->base.clip_distance_mask =
1193 ((1 << nir->info.clip_distance_array_size) - 1);
1194 prog_data->base.cull_distance_mask =
1195 ((1 << nir->info.cull_distance_array_size) - 1) <<
1196 nir->info.clip_distance_array_size;
1197
1198 /* URB entry sizes are stored as a multiple of 64 bytes. */
1199 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1200
1201 /* On Cannonlake software shall not program an allocation size that
1202 * specifies a size that is a multiple of 3 64B (512-bit) cachelines.
1203 */
1204 if (devinfo->gen == 10 &&
1205 prog_data->base.urb_entry_size % 3 == 0)
1206 prog_data->base.urb_entry_size++;
1207
1208 prog_data->base.urb_read_length = 0;
1209
1210 STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1);
1211 STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL ==
1212 TESS_SPACING_FRACTIONAL_ODD - 1);
1213 STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL ==
1214 TESS_SPACING_FRACTIONAL_EVEN - 1);
1215
1216 prog_data->partitioning =
1217 (enum brw_tess_partitioning) (nir->info.tess.spacing - 1);
1218
1219 switch (nir->info.tess.primitive_mode) {
1220 case GL_QUADS:
1221 prog_data->domain = BRW_TESS_DOMAIN_QUAD;
1222 break;
1223 case GL_TRIANGLES:
1224 prog_data->domain = BRW_TESS_DOMAIN_TRI;
1225 break;
1226 case GL_ISOLINES:
1227 prog_data->domain = BRW_TESS_DOMAIN_ISOLINE;
1228 break;
1229 default:
1230 unreachable("invalid domain shader primitive mode");
1231 }
1232
1233 if (nir->info.tess.point_mode) {
1234 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
1235 } else if (nir->info.tess.primitive_mode == GL_ISOLINES) {
1236 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
1237 } else {
1238 /* Hardware winding order is backwards from OpenGL */
1239 prog_data->output_topology =
1240 nir->info.tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
1241 : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
1242 }
1243
1244 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1245 fprintf(stderr, "TES Input ");
1246 brw_print_vue_map(stderr, input_vue_map);
1247 fprintf(stderr, "TES Output ");
1248 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1249 }
1250
1251 if (is_scalar) {
1252 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1253 &prog_data->base.base, NULL, nir, 8,
1254 shader_time_index, input_vue_map);
1255 if (!v.run_tes()) {
1256 if (error_str)
1257 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1258 return NULL;
1259 }
1260
1261 prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
1262 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1263
1264 fs_generator g(compiler, log_data, mem_ctx, (void *) key,
1265 &prog_data->base.base, v.promoted_constants, false,
1266 MESA_SHADER_TESS_EVAL);
1267 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1268 g.enable_debug(ralloc_asprintf(mem_ctx,
1269 "%s tessellation evaluation shader %s",
1270 nir->info.label ? nir->info.label
1271 : "unnamed",
1272 nir->info.name));
1273 }
1274
1275 g.generate_code(v.cfg, 8);
1276
1277 return g.get_assembly(final_assembly_size);
1278 } else {
1279 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1280 nir, mem_ctx, shader_time_index);
1281 if (!v.run()) {
1282 if (error_str)
1283 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1284 return NULL;
1285 }
1286
1287 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1288 v.dump_instructions();
1289
1290 return brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1291 &prog_data->base, v.cfg,
1292 final_assembly_size);
1293 }
1294 }