intel/fs: Add a generic SEND opcode
[mesa.git] / src / intel / compiler / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_cfg.h"
25 #include "brw_eu.h"
26 #include "brw_fs.h"
27 #include "brw_nir.h"
28 #include "brw_vec4_tes.h"
29 #include "common/gen_debug.h"
30 #include "main/uniforms.h"
31 #include "util/macros.h"
32
33 enum brw_reg_type
34 brw_type_for_base_type(const struct glsl_type *type)
35 {
36 switch (type->base_type) {
37 case GLSL_TYPE_FLOAT16:
38 return BRW_REGISTER_TYPE_HF;
39 case GLSL_TYPE_FLOAT:
40 return BRW_REGISTER_TYPE_F;
41 case GLSL_TYPE_INT:
42 case GLSL_TYPE_BOOL:
43 case GLSL_TYPE_SUBROUTINE:
44 return BRW_REGISTER_TYPE_D;
45 case GLSL_TYPE_INT16:
46 return BRW_REGISTER_TYPE_W;
47 case GLSL_TYPE_INT8:
48 return BRW_REGISTER_TYPE_B;
49 case GLSL_TYPE_UINT:
50 return BRW_REGISTER_TYPE_UD;
51 case GLSL_TYPE_UINT16:
52 return BRW_REGISTER_TYPE_UW;
53 case GLSL_TYPE_UINT8:
54 return BRW_REGISTER_TYPE_UB;
55 case GLSL_TYPE_ARRAY:
56 return brw_type_for_base_type(type->fields.array);
57 case GLSL_TYPE_STRUCT:
58 case GLSL_TYPE_SAMPLER:
59 case GLSL_TYPE_ATOMIC_UINT:
60 /* These should be overridden with the type of the member when
61 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
62 * way to trip up if we don't.
63 */
64 return BRW_REGISTER_TYPE_UD;
65 case GLSL_TYPE_IMAGE:
66 return BRW_REGISTER_TYPE_UD;
67 case GLSL_TYPE_DOUBLE:
68 return BRW_REGISTER_TYPE_DF;
69 case GLSL_TYPE_UINT64:
70 return BRW_REGISTER_TYPE_UQ;
71 case GLSL_TYPE_INT64:
72 return BRW_REGISTER_TYPE_Q;
73 case GLSL_TYPE_VOID:
74 case GLSL_TYPE_ERROR:
75 case GLSL_TYPE_INTERFACE:
76 case GLSL_TYPE_FUNCTION:
77 unreachable("not reached");
78 }
79
80 return BRW_REGISTER_TYPE_F;
81 }
82
83 enum brw_conditional_mod
84 brw_conditional_for_comparison(unsigned int op)
85 {
86 switch (op) {
87 case ir_binop_less:
88 return BRW_CONDITIONAL_L;
89 case ir_binop_gequal:
90 return BRW_CONDITIONAL_GE;
91 case ir_binop_equal:
92 case ir_binop_all_equal: /* same as equal for scalars */
93 return BRW_CONDITIONAL_Z;
94 case ir_binop_nequal:
95 case ir_binop_any_nequal: /* same as nequal for scalars */
96 return BRW_CONDITIONAL_NZ;
97 default:
98 unreachable("not reached: bad operation for comparison");
99 }
100 }
101
102 uint32_t
103 brw_math_function(enum opcode op)
104 {
105 switch (op) {
106 case SHADER_OPCODE_RCP:
107 return BRW_MATH_FUNCTION_INV;
108 case SHADER_OPCODE_RSQ:
109 return BRW_MATH_FUNCTION_RSQ;
110 case SHADER_OPCODE_SQRT:
111 return BRW_MATH_FUNCTION_SQRT;
112 case SHADER_OPCODE_EXP2:
113 return BRW_MATH_FUNCTION_EXP;
114 case SHADER_OPCODE_LOG2:
115 return BRW_MATH_FUNCTION_LOG;
116 case SHADER_OPCODE_POW:
117 return BRW_MATH_FUNCTION_POW;
118 case SHADER_OPCODE_SIN:
119 return BRW_MATH_FUNCTION_SIN;
120 case SHADER_OPCODE_COS:
121 return BRW_MATH_FUNCTION_COS;
122 case SHADER_OPCODE_INT_QUOTIENT:
123 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
124 case SHADER_OPCODE_INT_REMAINDER:
125 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
126 default:
127 unreachable("not reached: unknown math function");
128 }
129 }
130
131 bool
132 brw_texture_offset(int *offsets, unsigned num_components, uint32_t *offset_bits)
133 {
134 if (!offsets) return false; /* nonconstant offset; caller will handle it. */
135
136 /* offset out of bounds; caller will handle it. */
137 for (unsigned i = 0; i < num_components; i++)
138 if (offsets[i] > 7 || offsets[i] < -8)
139 return false;
140
141 /* Combine all three offsets into a single unsigned dword:
142 *
143 * bits 11:8 - U Offset (X component)
144 * bits 7:4 - V Offset (Y component)
145 * bits 3:0 - R Offset (Z component)
146 */
147 *offset_bits = 0;
148 for (unsigned i = 0; i < num_components; i++) {
149 const unsigned shift = 4 * (2 - i);
150 *offset_bits |= (offsets[i] << shift) & (0xF << shift);
151 }
152 return true;
153 }
154
155 const char *
156 brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
157 {
158 switch (op) {
159 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
160 /* The DO instruction doesn't exist on Gen6+, but we use it to mark the
161 * start of a loop in the IR.
162 */
163 if (devinfo->gen >= 6 && op == BRW_OPCODE_DO)
164 return "do";
165
166 /* The following conversion opcodes doesn't exist on Gen8+, but we use
167 * then to mark that we want to do the conversion.
168 */
169 if (devinfo->gen > 7 && op == BRW_OPCODE_F32TO16)
170 return "f32to16";
171
172 if (devinfo->gen > 7 && op == BRW_OPCODE_F16TO32)
173 return "f16to32";
174
175 assert(brw_opcode_desc(devinfo, op)->name);
176 return brw_opcode_desc(devinfo, op)->name;
177 case FS_OPCODE_FB_WRITE:
178 return "fb_write";
179 case FS_OPCODE_FB_WRITE_LOGICAL:
180 return "fb_write_logical";
181 case FS_OPCODE_REP_FB_WRITE:
182 return "rep_fb_write";
183 case FS_OPCODE_FB_READ:
184 return "fb_read";
185 case FS_OPCODE_FB_READ_LOGICAL:
186 return "fb_read_logical";
187
188 case SHADER_OPCODE_RCP:
189 return "rcp";
190 case SHADER_OPCODE_RSQ:
191 return "rsq";
192 case SHADER_OPCODE_SQRT:
193 return "sqrt";
194 case SHADER_OPCODE_EXP2:
195 return "exp2";
196 case SHADER_OPCODE_LOG2:
197 return "log2";
198 case SHADER_OPCODE_POW:
199 return "pow";
200 case SHADER_OPCODE_INT_QUOTIENT:
201 return "int_quot";
202 case SHADER_OPCODE_INT_REMAINDER:
203 return "int_rem";
204 case SHADER_OPCODE_SIN:
205 return "sin";
206 case SHADER_OPCODE_COS:
207 return "cos";
208
209 case SHADER_OPCODE_SEND:
210 return "send";
211
212 case SHADER_OPCODE_TEX:
213 return "tex";
214 case SHADER_OPCODE_TEX_LOGICAL:
215 return "tex_logical";
216 case SHADER_OPCODE_TXD:
217 return "txd";
218 case SHADER_OPCODE_TXD_LOGICAL:
219 return "txd_logical";
220 case SHADER_OPCODE_TXF:
221 return "txf";
222 case SHADER_OPCODE_TXF_LOGICAL:
223 return "txf_logical";
224 case SHADER_OPCODE_TXF_LZ:
225 return "txf_lz";
226 case SHADER_OPCODE_TXL:
227 return "txl";
228 case SHADER_OPCODE_TXL_LOGICAL:
229 return "txl_logical";
230 case SHADER_OPCODE_TXL_LZ:
231 return "txl_lz";
232 case SHADER_OPCODE_TXS:
233 return "txs";
234 case SHADER_OPCODE_TXS_LOGICAL:
235 return "txs_logical";
236 case FS_OPCODE_TXB:
237 return "txb";
238 case FS_OPCODE_TXB_LOGICAL:
239 return "txb_logical";
240 case SHADER_OPCODE_TXF_CMS:
241 return "txf_cms";
242 case SHADER_OPCODE_TXF_CMS_LOGICAL:
243 return "txf_cms_logical";
244 case SHADER_OPCODE_TXF_CMS_W:
245 return "txf_cms_w";
246 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
247 return "txf_cms_w_logical";
248 case SHADER_OPCODE_TXF_UMS:
249 return "txf_ums";
250 case SHADER_OPCODE_TXF_UMS_LOGICAL:
251 return "txf_ums_logical";
252 case SHADER_OPCODE_TXF_MCS:
253 return "txf_mcs";
254 case SHADER_OPCODE_TXF_MCS_LOGICAL:
255 return "txf_mcs_logical";
256 case SHADER_OPCODE_LOD:
257 return "lod";
258 case SHADER_OPCODE_LOD_LOGICAL:
259 return "lod_logical";
260 case SHADER_OPCODE_TG4:
261 return "tg4";
262 case SHADER_OPCODE_TG4_LOGICAL:
263 return "tg4_logical";
264 case SHADER_OPCODE_TG4_OFFSET:
265 return "tg4_offset";
266 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
267 return "tg4_offset_logical";
268 case SHADER_OPCODE_SAMPLEINFO:
269 return "sampleinfo";
270 case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
271 return "sampleinfo_logical";
272
273 case SHADER_OPCODE_IMAGE_SIZE:
274 return "image_size";
275
276 case SHADER_OPCODE_SHADER_TIME_ADD:
277 return "shader_time_add";
278
279 case SHADER_OPCODE_UNTYPED_ATOMIC:
280 return "untyped_atomic";
281 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
282 return "untyped_atomic_logical";
283 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT:
284 return "untyped_atomic_float";
285 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
286 return "untyped_atomic_float_logical";
287 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
288 return "untyped_surface_read";
289 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
290 return "untyped_surface_read_logical";
291 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
292 return "untyped_surface_write";
293 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
294 return "untyped_surface_write_logical";
295 case SHADER_OPCODE_TYPED_ATOMIC:
296 return "typed_atomic";
297 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
298 return "typed_atomic_logical";
299 case SHADER_OPCODE_TYPED_SURFACE_READ:
300 return "typed_surface_read";
301 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
302 return "typed_surface_read_logical";
303 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
304 return "typed_surface_write";
305 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
306 return "typed_surface_write_logical";
307 case SHADER_OPCODE_MEMORY_FENCE:
308 return "memory_fence";
309 case SHADER_OPCODE_INTERLOCK:
310 /* For an interlock we actually issue a memory fence via sendc. */
311 return "interlock";
312
313 case SHADER_OPCODE_BYTE_SCATTERED_READ:
314 return "byte_scattered_read";
315 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
316 return "byte_scattered_read_logical";
317 case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
318 return "byte_scattered_write";
319 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
320 return "byte_scattered_write_logical";
321
322 case SHADER_OPCODE_LOAD_PAYLOAD:
323 return "load_payload";
324 case FS_OPCODE_PACK:
325 return "pack";
326
327 case SHADER_OPCODE_GEN4_SCRATCH_READ:
328 return "gen4_scratch_read";
329 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
330 return "gen4_scratch_write";
331 case SHADER_OPCODE_GEN7_SCRATCH_READ:
332 return "gen7_scratch_read";
333 case SHADER_OPCODE_URB_WRITE_SIMD8:
334 return "gen8_urb_write_simd8";
335 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
336 return "gen8_urb_write_simd8_per_slot";
337 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
338 return "gen8_urb_write_simd8_masked";
339 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
340 return "gen8_urb_write_simd8_masked_per_slot";
341 case SHADER_OPCODE_URB_READ_SIMD8:
342 return "urb_read_simd8";
343 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
344 return "urb_read_simd8_per_slot";
345
346 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
347 return "find_live_channel";
348 case SHADER_OPCODE_BROADCAST:
349 return "broadcast";
350 case SHADER_OPCODE_SHUFFLE:
351 return "shuffle";
352 case SHADER_OPCODE_SEL_EXEC:
353 return "sel_exec";
354 case SHADER_OPCODE_QUAD_SWIZZLE:
355 return "quad_swizzle";
356 case SHADER_OPCODE_CLUSTER_BROADCAST:
357 return "cluster_broadcast";
358
359 case SHADER_OPCODE_GET_BUFFER_SIZE:
360 return "get_buffer_size";
361
362 case VEC4_OPCODE_MOV_BYTES:
363 return "mov_bytes";
364 case VEC4_OPCODE_PACK_BYTES:
365 return "pack_bytes";
366 case VEC4_OPCODE_UNPACK_UNIFORM:
367 return "unpack_uniform";
368 case VEC4_OPCODE_DOUBLE_TO_F32:
369 return "double_to_f32";
370 case VEC4_OPCODE_DOUBLE_TO_D32:
371 return "double_to_d32";
372 case VEC4_OPCODE_DOUBLE_TO_U32:
373 return "double_to_u32";
374 case VEC4_OPCODE_TO_DOUBLE:
375 return "single_to_double";
376 case VEC4_OPCODE_PICK_LOW_32BIT:
377 return "pick_low_32bit";
378 case VEC4_OPCODE_PICK_HIGH_32BIT:
379 return "pick_high_32bit";
380 case VEC4_OPCODE_SET_LOW_32BIT:
381 return "set_low_32bit";
382 case VEC4_OPCODE_SET_HIGH_32BIT:
383 return "set_high_32bit";
384
385 case FS_OPCODE_DDX_COARSE:
386 return "ddx_coarse";
387 case FS_OPCODE_DDX_FINE:
388 return "ddx_fine";
389 case FS_OPCODE_DDY_COARSE:
390 return "ddy_coarse";
391 case FS_OPCODE_DDY_FINE:
392 return "ddy_fine";
393
394 case FS_OPCODE_LINTERP:
395 return "linterp";
396
397 case FS_OPCODE_PIXEL_X:
398 return "pixel_x";
399 case FS_OPCODE_PIXEL_Y:
400 return "pixel_y";
401
402 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
403 return "uniform_pull_const";
404 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
405 return "uniform_pull_const_gen7";
406 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4:
407 return "varying_pull_const_gen4";
408 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
409 return "varying_pull_const_gen7";
410 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
411 return "varying_pull_const_logical";
412
413 case FS_OPCODE_DISCARD_JUMP:
414 return "discard_jump";
415
416 case FS_OPCODE_SET_SAMPLE_ID:
417 return "set_sample_id";
418
419 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
420 return "pack_half_2x16_split";
421
422 case FS_OPCODE_PLACEHOLDER_HALT:
423 return "placeholder_halt";
424
425 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
426 return "interp_sample";
427 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
428 return "interp_shared_offset";
429 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
430 return "interp_per_slot_offset";
431
432 case VS_OPCODE_URB_WRITE:
433 return "vs_urb_write";
434 case VS_OPCODE_PULL_CONSTANT_LOAD:
435 return "pull_constant_load";
436 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
437 return "pull_constant_load_gen7";
438
439 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
440 return "set_simd4x2_header_gen9";
441
442 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
443 return "unpack_flags_simd4x2";
444
445 case GS_OPCODE_URB_WRITE:
446 return "gs_urb_write";
447 case GS_OPCODE_URB_WRITE_ALLOCATE:
448 return "gs_urb_write_allocate";
449 case GS_OPCODE_THREAD_END:
450 return "gs_thread_end";
451 case GS_OPCODE_SET_WRITE_OFFSET:
452 return "set_write_offset";
453 case GS_OPCODE_SET_VERTEX_COUNT:
454 return "set_vertex_count";
455 case GS_OPCODE_SET_DWORD_2:
456 return "set_dword_2";
457 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
458 return "prepare_channel_masks";
459 case GS_OPCODE_SET_CHANNEL_MASKS:
460 return "set_channel_masks";
461 case GS_OPCODE_GET_INSTANCE_ID:
462 return "get_instance_id";
463 case GS_OPCODE_FF_SYNC:
464 return "ff_sync";
465 case GS_OPCODE_SET_PRIMITIVE_ID:
466 return "set_primitive_id";
467 case GS_OPCODE_SVB_WRITE:
468 return "gs_svb_write";
469 case GS_OPCODE_SVB_SET_DST_INDEX:
470 return "gs_svb_set_dst_index";
471 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
472 return "gs_ff_sync_set_primitives";
473 case CS_OPCODE_CS_TERMINATE:
474 return "cs_terminate";
475 case SHADER_OPCODE_BARRIER:
476 return "barrier";
477 case SHADER_OPCODE_MULH:
478 return "mulh";
479 case SHADER_OPCODE_MOV_INDIRECT:
480 return "mov_indirect";
481
482 case VEC4_OPCODE_URB_READ:
483 return "urb_read";
484 case TCS_OPCODE_GET_INSTANCE_ID:
485 return "tcs_get_instance_id";
486 case TCS_OPCODE_URB_WRITE:
487 return "tcs_urb_write";
488 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
489 return "tcs_set_input_urb_offsets";
490 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
491 return "tcs_set_output_urb_offsets";
492 case TCS_OPCODE_GET_PRIMITIVE_ID:
493 return "tcs_get_primitive_id";
494 case TCS_OPCODE_CREATE_BARRIER_HEADER:
495 return "tcs_create_barrier_header";
496 case TCS_OPCODE_SRC0_010_IS_ZERO:
497 return "tcs_src0<0,1,0>_is_zero";
498 case TCS_OPCODE_RELEASE_INPUT:
499 return "tcs_release_input";
500 case TCS_OPCODE_THREAD_END:
501 return "tcs_thread_end";
502 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
503 return "tes_create_input_read_header";
504 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
505 return "tes_add_indirect_urb_offset";
506 case TES_OPCODE_GET_PRIMITIVE_ID:
507 return "tes_get_primitive_id";
508
509 case SHADER_OPCODE_RND_MODE:
510 return "rnd_mode";
511 }
512
513 unreachable("not reached");
514 }
515
516 bool
517 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
518 {
519 union {
520 unsigned ud;
521 int d;
522 float f;
523 double df;
524 } imm, sat_imm = { 0 };
525
526 const unsigned size = type_sz(type);
527
528 /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
529 * irrelevant, so just check the size of the type and copy from/to an
530 * appropriately sized field.
531 */
532 if (size < 8)
533 imm.ud = reg->ud;
534 else
535 imm.df = reg->df;
536
537 switch (type) {
538 case BRW_REGISTER_TYPE_UD:
539 case BRW_REGISTER_TYPE_D:
540 case BRW_REGISTER_TYPE_UW:
541 case BRW_REGISTER_TYPE_W:
542 case BRW_REGISTER_TYPE_UQ:
543 case BRW_REGISTER_TYPE_Q:
544 /* Nothing to do. */
545 return false;
546 case BRW_REGISTER_TYPE_F:
547 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
548 break;
549 case BRW_REGISTER_TYPE_DF:
550 sat_imm.df = CLAMP(imm.df, 0.0, 1.0);
551 break;
552 case BRW_REGISTER_TYPE_UB:
553 case BRW_REGISTER_TYPE_B:
554 unreachable("no UB/B immediates");
555 case BRW_REGISTER_TYPE_V:
556 case BRW_REGISTER_TYPE_UV:
557 case BRW_REGISTER_TYPE_VF:
558 unreachable("unimplemented: saturate vector immediate");
559 case BRW_REGISTER_TYPE_HF:
560 unreachable("unimplemented: saturate HF immediate");
561 case BRW_REGISTER_TYPE_NF:
562 unreachable("no NF immediates");
563 }
564
565 if (size < 8) {
566 if (imm.ud != sat_imm.ud) {
567 reg->ud = sat_imm.ud;
568 return true;
569 }
570 } else {
571 if (imm.df != sat_imm.df) {
572 reg->df = sat_imm.df;
573 return true;
574 }
575 }
576 return false;
577 }
578
579 bool
580 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
581 {
582 switch (type) {
583 case BRW_REGISTER_TYPE_D:
584 case BRW_REGISTER_TYPE_UD:
585 reg->d = -reg->d;
586 return true;
587 case BRW_REGISTER_TYPE_W:
588 case BRW_REGISTER_TYPE_UW: {
589 uint16_t value = -(int16_t)reg->ud;
590 reg->ud = value | (uint32_t)value << 16;
591 return true;
592 }
593 case BRW_REGISTER_TYPE_F:
594 reg->f = -reg->f;
595 return true;
596 case BRW_REGISTER_TYPE_VF:
597 reg->ud ^= 0x80808080;
598 return true;
599 case BRW_REGISTER_TYPE_DF:
600 reg->df = -reg->df;
601 return true;
602 case BRW_REGISTER_TYPE_UQ:
603 case BRW_REGISTER_TYPE_Q:
604 reg->d64 = -reg->d64;
605 return true;
606 case BRW_REGISTER_TYPE_UB:
607 case BRW_REGISTER_TYPE_B:
608 unreachable("no UB/B immediates");
609 case BRW_REGISTER_TYPE_UV:
610 case BRW_REGISTER_TYPE_V:
611 assert(!"unimplemented: negate UV/V immediate");
612 case BRW_REGISTER_TYPE_HF:
613 reg->ud ^= 0x80008000;
614 return true;
615 case BRW_REGISTER_TYPE_NF:
616 unreachable("no NF immediates");
617 }
618
619 return false;
620 }
621
622 bool
623 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
624 {
625 switch (type) {
626 case BRW_REGISTER_TYPE_D:
627 reg->d = abs(reg->d);
628 return true;
629 case BRW_REGISTER_TYPE_W: {
630 uint16_t value = abs((int16_t)reg->ud);
631 reg->ud = value | (uint32_t)value << 16;
632 return true;
633 }
634 case BRW_REGISTER_TYPE_F:
635 reg->f = fabsf(reg->f);
636 return true;
637 case BRW_REGISTER_TYPE_DF:
638 reg->df = fabs(reg->df);
639 return true;
640 case BRW_REGISTER_TYPE_VF:
641 reg->ud &= ~0x80808080;
642 return true;
643 case BRW_REGISTER_TYPE_Q:
644 reg->d64 = imaxabs(reg->d64);
645 return true;
646 case BRW_REGISTER_TYPE_UB:
647 case BRW_REGISTER_TYPE_B:
648 unreachable("no UB/B immediates");
649 case BRW_REGISTER_TYPE_UQ:
650 case BRW_REGISTER_TYPE_UD:
651 case BRW_REGISTER_TYPE_UW:
652 case BRW_REGISTER_TYPE_UV:
653 /* Presumably the absolute value modifier on an unsigned source is a
654 * nop, but it would be nice to confirm.
655 */
656 assert(!"unimplemented: abs unsigned immediate");
657 case BRW_REGISTER_TYPE_V:
658 assert(!"unimplemented: abs V immediate");
659 case BRW_REGISTER_TYPE_HF:
660 reg->ud &= ~0x80008000;
661 return true;
662 case BRW_REGISTER_TYPE_NF:
663 unreachable("no NF immediates");
664 }
665
666 return false;
667 }
668
669 backend_shader::backend_shader(const struct brw_compiler *compiler,
670 void *log_data,
671 void *mem_ctx,
672 const nir_shader *shader,
673 struct brw_stage_prog_data *stage_prog_data)
674 : compiler(compiler),
675 log_data(log_data),
676 devinfo(compiler->devinfo),
677 nir(shader),
678 stage_prog_data(stage_prog_data),
679 mem_ctx(mem_ctx),
680 cfg(NULL),
681 stage(shader->info.stage)
682 {
683 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
684 stage_name = _mesa_shader_stage_to_string(stage);
685 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
686 }
687
688 backend_shader::~backend_shader()
689 {
690 }
691
692 bool
693 backend_reg::equals(const backend_reg &r) const
694 {
695 return brw_regs_equal(this, &r) && offset == r.offset;
696 }
697
698 bool
699 backend_reg::negative_equals(const backend_reg &r) const
700 {
701 return brw_regs_negative_equal(this, &r) && offset == r.offset;
702 }
703
704 bool
705 backend_reg::is_zero() const
706 {
707 if (file != IMM)
708 return false;
709
710 switch (type) {
711 case BRW_REGISTER_TYPE_F:
712 return f == 0;
713 case BRW_REGISTER_TYPE_DF:
714 return df == 0;
715 case BRW_REGISTER_TYPE_D:
716 case BRW_REGISTER_TYPE_UD:
717 return d == 0;
718 case BRW_REGISTER_TYPE_UQ:
719 case BRW_REGISTER_TYPE_Q:
720 return u64 == 0;
721 default:
722 return false;
723 }
724 }
725
726 bool
727 backend_reg::is_one() const
728 {
729 if (file != IMM)
730 return false;
731
732 switch (type) {
733 case BRW_REGISTER_TYPE_F:
734 return f == 1.0f;
735 case BRW_REGISTER_TYPE_DF:
736 return df == 1.0;
737 case BRW_REGISTER_TYPE_D:
738 case BRW_REGISTER_TYPE_UD:
739 return d == 1;
740 case BRW_REGISTER_TYPE_UQ:
741 case BRW_REGISTER_TYPE_Q:
742 return u64 == 1;
743 default:
744 return false;
745 }
746 }
747
748 bool
749 backend_reg::is_negative_one() const
750 {
751 if (file != IMM)
752 return false;
753
754 switch (type) {
755 case BRW_REGISTER_TYPE_F:
756 return f == -1.0;
757 case BRW_REGISTER_TYPE_DF:
758 return df == -1.0;
759 case BRW_REGISTER_TYPE_D:
760 return d == -1;
761 case BRW_REGISTER_TYPE_Q:
762 return d64 == -1;
763 default:
764 return false;
765 }
766 }
767
768 bool
769 backend_reg::is_null() const
770 {
771 return file == ARF && nr == BRW_ARF_NULL;
772 }
773
774
775 bool
776 backend_reg::is_accumulator() const
777 {
778 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
779 }
780
781 bool
782 backend_instruction::is_commutative() const
783 {
784 switch (opcode) {
785 case BRW_OPCODE_AND:
786 case BRW_OPCODE_OR:
787 case BRW_OPCODE_XOR:
788 case BRW_OPCODE_ADD:
789 case BRW_OPCODE_MUL:
790 case SHADER_OPCODE_MULH:
791 return true;
792 case BRW_OPCODE_SEL:
793 /* MIN and MAX are commutative. */
794 if (conditional_mod == BRW_CONDITIONAL_GE ||
795 conditional_mod == BRW_CONDITIONAL_L) {
796 return true;
797 }
798 /* fallthrough */
799 default:
800 return false;
801 }
802 }
803
804 bool
805 backend_instruction::is_3src(const struct gen_device_info *devinfo) const
806 {
807 return ::is_3src(devinfo, opcode);
808 }
809
810 bool
811 backend_instruction::is_tex() const
812 {
813 return (opcode == SHADER_OPCODE_TEX ||
814 opcode == FS_OPCODE_TXB ||
815 opcode == SHADER_OPCODE_TXD ||
816 opcode == SHADER_OPCODE_TXF ||
817 opcode == SHADER_OPCODE_TXF_LZ ||
818 opcode == SHADER_OPCODE_TXF_CMS ||
819 opcode == SHADER_OPCODE_TXF_CMS_W ||
820 opcode == SHADER_OPCODE_TXF_UMS ||
821 opcode == SHADER_OPCODE_TXF_MCS ||
822 opcode == SHADER_OPCODE_TXL ||
823 opcode == SHADER_OPCODE_TXL_LZ ||
824 opcode == SHADER_OPCODE_TXS ||
825 opcode == SHADER_OPCODE_LOD ||
826 opcode == SHADER_OPCODE_TG4 ||
827 opcode == SHADER_OPCODE_TG4_OFFSET ||
828 opcode == SHADER_OPCODE_SAMPLEINFO);
829 }
830
831 bool
832 backend_instruction::is_math() const
833 {
834 return (opcode == SHADER_OPCODE_RCP ||
835 opcode == SHADER_OPCODE_RSQ ||
836 opcode == SHADER_OPCODE_SQRT ||
837 opcode == SHADER_OPCODE_EXP2 ||
838 opcode == SHADER_OPCODE_LOG2 ||
839 opcode == SHADER_OPCODE_SIN ||
840 opcode == SHADER_OPCODE_COS ||
841 opcode == SHADER_OPCODE_INT_QUOTIENT ||
842 opcode == SHADER_OPCODE_INT_REMAINDER ||
843 opcode == SHADER_OPCODE_POW);
844 }
845
846 bool
847 backend_instruction::is_control_flow() const
848 {
849 switch (opcode) {
850 case BRW_OPCODE_DO:
851 case BRW_OPCODE_WHILE:
852 case BRW_OPCODE_IF:
853 case BRW_OPCODE_ELSE:
854 case BRW_OPCODE_ENDIF:
855 case BRW_OPCODE_BREAK:
856 case BRW_OPCODE_CONTINUE:
857 return true;
858 default:
859 return false;
860 }
861 }
862
863 bool
864 backend_instruction::can_do_source_mods() const
865 {
866 switch (opcode) {
867 case BRW_OPCODE_ADDC:
868 case BRW_OPCODE_BFE:
869 case BRW_OPCODE_BFI1:
870 case BRW_OPCODE_BFI2:
871 case BRW_OPCODE_BFREV:
872 case BRW_OPCODE_CBIT:
873 case BRW_OPCODE_FBH:
874 case BRW_OPCODE_FBL:
875 case BRW_OPCODE_SUBB:
876 case SHADER_OPCODE_BROADCAST:
877 case SHADER_OPCODE_CLUSTER_BROADCAST:
878 case SHADER_OPCODE_MOV_INDIRECT:
879 return false;
880 default:
881 return true;
882 }
883 }
884
885 bool
886 backend_instruction::can_do_saturate() const
887 {
888 switch (opcode) {
889 case BRW_OPCODE_ADD:
890 case BRW_OPCODE_ASR:
891 case BRW_OPCODE_AVG:
892 case BRW_OPCODE_DP2:
893 case BRW_OPCODE_DP3:
894 case BRW_OPCODE_DP4:
895 case BRW_OPCODE_DPH:
896 case BRW_OPCODE_F16TO32:
897 case BRW_OPCODE_F32TO16:
898 case BRW_OPCODE_LINE:
899 case BRW_OPCODE_LRP:
900 case BRW_OPCODE_MAC:
901 case BRW_OPCODE_MAD:
902 case BRW_OPCODE_MATH:
903 case BRW_OPCODE_MOV:
904 case BRW_OPCODE_MUL:
905 case SHADER_OPCODE_MULH:
906 case BRW_OPCODE_PLN:
907 case BRW_OPCODE_RNDD:
908 case BRW_OPCODE_RNDE:
909 case BRW_OPCODE_RNDU:
910 case BRW_OPCODE_RNDZ:
911 case BRW_OPCODE_SEL:
912 case BRW_OPCODE_SHL:
913 case BRW_OPCODE_SHR:
914 case FS_OPCODE_LINTERP:
915 case SHADER_OPCODE_COS:
916 case SHADER_OPCODE_EXP2:
917 case SHADER_OPCODE_LOG2:
918 case SHADER_OPCODE_POW:
919 case SHADER_OPCODE_RCP:
920 case SHADER_OPCODE_RSQ:
921 case SHADER_OPCODE_SIN:
922 case SHADER_OPCODE_SQRT:
923 return true;
924 default:
925 return false;
926 }
927 }
928
929 bool
930 backend_instruction::can_do_cmod() const
931 {
932 switch (opcode) {
933 case BRW_OPCODE_ADD:
934 case BRW_OPCODE_ADDC:
935 case BRW_OPCODE_AND:
936 case BRW_OPCODE_ASR:
937 case BRW_OPCODE_AVG:
938 case BRW_OPCODE_CMP:
939 case BRW_OPCODE_CMPN:
940 case BRW_OPCODE_DP2:
941 case BRW_OPCODE_DP3:
942 case BRW_OPCODE_DP4:
943 case BRW_OPCODE_DPH:
944 case BRW_OPCODE_F16TO32:
945 case BRW_OPCODE_F32TO16:
946 case BRW_OPCODE_FRC:
947 case BRW_OPCODE_LINE:
948 case BRW_OPCODE_LRP:
949 case BRW_OPCODE_LZD:
950 case BRW_OPCODE_MAC:
951 case BRW_OPCODE_MACH:
952 case BRW_OPCODE_MAD:
953 case BRW_OPCODE_MOV:
954 case BRW_OPCODE_MUL:
955 case BRW_OPCODE_NOT:
956 case BRW_OPCODE_OR:
957 case BRW_OPCODE_PLN:
958 case BRW_OPCODE_RNDD:
959 case BRW_OPCODE_RNDE:
960 case BRW_OPCODE_RNDU:
961 case BRW_OPCODE_RNDZ:
962 case BRW_OPCODE_SAD2:
963 case BRW_OPCODE_SADA2:
964 case BRW_OPCODE_SHL:
965 case BRW_OPCODE_SHR:
966 case BRW_OPCODE_SUBB:
967 case BRW_OPCODE_XOR:
968 case FS_OPCODE_LINTERP:
969 return true;
970 default:
971 return false;
972 }
973 }
974
975 bool
976 backend_instruction::reads_accumulator_implicitly() const
977 {
978 switch (opcode) {
979 case BRW_OPCODE_MAC:
980 case BRW_OPCODE_MACH:
981 case BRW_OPCODE_SADA2:
982 return true;
983 default:
984 return false;
985 }
986 }
987
988 bool
989 backend_instruction::writes_accumulator_implicitly(const struct gen_device_info *devinfo) const
990 {
991 return writes_accumulator ||
992 (devinfo->gen < 6 &&
993 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
994 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP))) ||
995 (opcode == FS_OPCODE_LINTERP &&
996 (!devinfo->has_pln || devinfo->gen <= 6));
997 }
998
999 bool
1000 backend_instruction::has_side_effects() const
1001 {
1002 switch (opcode) {
1003 case SHADER_OPCODE_SEND:
1004 return send_has_side_effects;
1005
1006 case SHADER_OPCODE_UNTYPED_ATOMIC:
1007 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
1008 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT:
1009 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
1010 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1011 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
1012 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
1013 case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
1014 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
1015 case SHADER_OPCODE_TYPED_ATOMIC:
1016 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
1017 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
1018 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
1019 case SHADER_OPCODE_MEMORY_FENCE:
1020 case SHADER_OPCODE_INTERLOCK:
1021 case SHADER_OPCODE_URB_WRITE_SIMD8:
1022 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
1023 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
1024 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
1025 case FS_OPCODE_FB_WRITE:
1026 case FS_OPCODE_FB_WRITE_LOGICAL:
1027 case FS_OPCODE_REP_FB_WRITE:
1028 case SHADER_OPCODE_BARRIER:
1029 case TCS_OPCODE_URB_WRITE:
1030 case TCS_OPCODE_RELEASE_INPUT:
1031 case SHADER_OPCODE_RND_MODE:
1032 return true;
1033 default:
1034 return eot;
1035 }
1036 }
1037
1038 bool
1039 backend_instruction::is_volatile() const
1040 {
1041 switch (opcode) {
1042 case SHADER_OPCODE_SEND:
1043 return send_is_volatile;
1044
1045 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
1046 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1047 case SHADER_OPCODE_TYPED_SURFACE_READ:
1048 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1049 case SHADER_OPCODE_BYTE_SCATTERED_READ:
1050 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
1051 case SHADER_OPCODE_URB_READ_SIMD8:
1052 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
1053 case VEC4_OPCODE_URB_READ:
1054 return true;
1055 default:
1056 return false;
1057 }
1058 }
1059
1060 #ifndef NDEBUG
1061 static bool
1062 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1063 {
1064 bool found = false;
1065 foreach_inst_in_block (backend_instruction, i, block) {
1066 if (inst == i) {
1067 found = true;
1068 }
1069 }
1070 return found;
1071 }
1072 #endif
1073
1074 static void
1075 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1076 {
1077 for (bblock_t *block_iter = start_block->next();
1078 block_iter;
1079 block_iter = block_iter->next()) {
1080 block_iter->start_ip += ip_adjustment;
1081 block_iter->end_ip += ip_adjustment;
1082 }
1083 }
1084
1085 void
1086 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1087 {
1088 assert(this != inst);
1089
1090 if (!this->is_head_sentinel())
1091 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1092
1093 block->end_ip++;
1094
1095 adjust_later_block_ips(block, 1);
1096
1097 exec_node::insert_after(inst);
1098 }
1099
1100 void
1101 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1102 {
1103 assert(this != inst);
1104
1105 if (!this->is_tail_sentinel())
1106 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1107
1108 block->end_ip++;
1109
1110 adjust_later_block_ips(block, 1);
1111
1112 exec_node::insert_before(inst);
1113 }
1114
1115 void
1116 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1117 {
1118 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1119
1120 unsigned num_inst = list->length();
1121
1122 block->end_ip += num_inst;
1123
1124 adjust_later_block_ips(block, num_inst);
1125
1126 exec_node::insert_before(list);
1127 }
1128
1129 void
1130 backend_instruction::remove(bblock_t *block)
1131 {
1132 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1133
1134 adjust_later_block_ips(block, -1);
1135
1136 if (block->start_ip == block->end_ip) {
1137 block->cfg->remove_block(block);
1138 } else {
1139 block->end_ip--;
1140 }
1141
1142 exec_node::remove();
1143 }
1144
1145 void
1146 backend_shader::dump_instructions()
1147 {
1148 dump_instructions(NULL);
1149 }
1150
1151 void
1152 backend_shader::dump_instructions(const char *name)
1153 {
1154 FILE *file = stderr;
1155 if (name && geteuid() != 0) {
1156 file = fopen(name, "w");
1157 if (!file)
1158 file = stderr;
1159 }
1160
1161 if (cfg) {
1162 int ip = 0;
1163 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1164 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1165 fprintf(file, "%4d: ", ip++);
1166 dump_instruction(inst, file);
1167 }
1168 } else {
1169 int ip = 0;
1170 foreach_in_list(backend_instruction, inst, &instructions) {
1171 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1172 fprintf(file, "%4d: ", ip++);
1173 dump_instruction(inst, file);
1174 }
1175 }
1176
1177 if (file != stderr) {
1178 fclose(file);
1179 }
1180 }
1181
1182 void
1183 backend_shader::calculate_cfg()
1184 {
1185 if (this->cfg)
1186 return;
1187 cfg = new(mem_ctx) cfg_t(&this->instructions);
1188 }
1189
1190 extern "C" const unsigned *
1191 brw_compile_tes(const struct brw_compiler *compiler,
1192 void *log_data,
1193 void *mem_ctx,
1194 const struct brw_tes_prog_key *key,
1195 const struct brw_vue_map *input_vue_map,
1196 struct brw_tes_prog_data *prog_data,
1197 nir_shader *nir,
1198 struct gl_program *prog,
1199 int shader_time_index,
1200 char **error_str)
1201 {
1202 const struct gen_device_info *devinfo = compiler->devinfo;
1203 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1204 const unsigned *assembly;
1205
1206 nir->info.inputs_read = key->inputs_read;
1207 nir->info.patch_inputs_read = key->patch_inputs_read;
1208
1209 nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar);
1210 brw_nir_lower_tes_inputs(nir, input_vue_map);
1211 brw_nir_lower_vue_outputs(nir);
1212 nir = brw_postprocess_nir(nir, compiler, is_scalar);
1213
1214 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1215 nir->info.outputs_written,
1216 nir->info.separate_shader);
1217
1218 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1219
1220 assert(output_size_bytes >= 1);
1221 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1222 if (error_str)
1223 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1224 return NULL;
1225 }
1226
1227 prog_data->base.clip_distance_mask =
1228 ((1 << nir->info.clip_distance_array_size) - 1);
1229 prog_data->base.cull_distance_mask =
1230 ((1 << nir->info.cull_distance_array_size) - 1) <<
1231 nir->info.clip_distance_array_size;
1232
1233 /* URB entry sizes are stored as a multiple of 64 bytes. */
1234 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1235
1236 /* On Cannonlake software shall not program an allocation size that
1237 * specifies a size that is a multiple of 3 64B (512-bit) cachelines.
1238 */
1239 if (devinfo->gen == 10 &&
1240 prog_data->base.urb_entry_size % 3 == 0)
1241 prog_data->base.urb_entry_size++;
1242
1243 prog_data->base.urb_read_length = 0;
1244
1245 STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1);
1246 STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL ==
1247 TESS_SPACING_FRACTIONAL_ODD - 1);
1248 STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL ==
1249 TESS_SPACING_FRACTIONAL_EVEN - 1);
1250
1251 prog_data->partitioning =
1252 (enum brw_tess_partitioning) (nir->info.tess.spacing - 1);
1253
1254 switch (nir->info.tess.primitive_mode) {
1255 case GL_QUADS:
1256 prog_data->domain = BRW_TESS_DOMAIN_QUAD;
1257 break;
1258 case GL_TRIANGLES:
1259 prog_data->domain = BRW_TESS_DOMAIN_TRI;
1260 break;
1261 case GL_ISOLINES:
1262 prog_data->domain = BRW_TESS_DOMAIN_ISOLINE;
1263 break;
1264 default:
1265 unreachable("invalid domain shader primitive mode");
1266 }
1267
1268 if (nir->info.tess.point_mode) {
1269 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
1270 } else if (nir->info.tess.primitive_mode == GL_ISOLINES) {
1271 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
1272 } else {
1273 /* Hardware winding order is backwards from OpenGL */
1274 prog_data->output_topology =
1275 nir->info.tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
1276 : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
1277 }
1278
1279 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1280 fprintf(stderr, "TES Input ");
1281 brw_print_vue_map(stderr, input_vue_map);
1282 fprintf(stderr, "TES Output ");
1283 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1284 }
1285
1286 if (is_scalar) {
1287 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1288 &prog_data->base.base, NULL, nir, 8,
1289 shader_time_index, input_vue_map);
1290 if (!v.run_tes()) {
1291 if (error_str)
1292 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1293 return NULL;
1294 }
1295
1296 prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
1297 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1298
1299 fs_generator g(compiler, log_data, mem_ctx,
1300 &prog_data->base.base, v.promoted_constants, false,
1301 MESA_SHADER_TESS_EVAL);
1302 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1303 g.enable_debug(ralloc_asprintf(mem_ctx,
1304 "%s tessellation evaluation shader %s",
1305 nir->info.label ? nir->info.label
1306 : "unnamed",
1307 nir->info.name));
1308 }
1309
1310 g.generate_code(v.cfg, 8);
1311
1312 assembly = g.get_assembly();
1313 } else {
1314 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1315 nir, mem_ctx, shader_time_index);
1316 if (!v.run()) {
1317 if (error_str)
1318 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1319 return NULL;
1320 }
1321
1322 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1323 v.dump_instructions();
1324
1325 assembly = brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1326 &prog_data->base, v.cfg);
1327 }
1328
1329 return assembly;
1330 }