intel/isl: Add some helpers for working with RGBX formats
[mesa.git] / src / intel / isl / isl_surface_state.c
1 /*
2 * Copyright 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <stdint.h>
25
26 #define __gen_address_type uint64_t
27 #define __gen_user_data void
28
29 static uint64_t
30 __gen_combine_address(__attribute__((unused)) void *data,
31 __attribute__((unused)) void *loc, uint64_t addr,
32 uint32_t delta)
33 {
34 return addr + delta;
35 }
36
37 #include "genxml/gen_macros.h"
38 #include "genxml/genX_pack.h"
39
40 #include "isl_priv.h"
41
42 #if GEN_GEN >= 8
43 static const uint8_t isl_to_gen_halign[] = {
44 [4] = HALIGN4,
45 [8] = HALIGN8,
46 [16] = HALIGN16,
47 };
48 #elif GEN_GEN >= 7
49 static const uint8_t isl_to_gen_halign[] = {
50 [4] = HALIGN_4,
51 [8] = HALIGN_8,
52 };
53 #endif
54
55 #if GEN_GEN >= 8
56 static const uint8_t isl_to_gen_valign[] = {
57 [4] = VALIGN4,
58 [8] = VALIGN8,
59 [16] = VALIGN16,
60 };
61 #elif GEN_GEN >= 6
62 static const uint8_t isl_to_gen_valign[] = {
63 [2] = VALIGN_2,
64 [4] = VALIGN_4,
65 };
66 #endif
67
68 #if GEN_GEN >= 8
69 static const uint8_t isl_to_gen_tiling[] = {
70 [ISL_TILING_LINEAR] = LINEAR,
71 [ISL_TILING_X] = XMAJOR,
72 [ISL_TILING_Y0] = YMAJOR,
73 [ISL_TILING_Yf] = YMAJOR,
74 [ISL_TILING_Ys] = YMAJOR,
75 [ISL_TILING_W] = WMAJOR,
76 };
77 #endif
78
79 #if GEN_GEN >= 7
80 static const uint32_t isl_to_gen_multisample_layout[] = {
81 [ISL_MSAA_LAYOUT_NONE] = MSFMT_MSS,
82 [ISL_MSAA_LAYOUT_INTERLEAVED] = MSFMT_DEPTH_STENCIL,
83 [ISL_MSAA_LAYOUT_ARRAY] = MSFMT_MSS,
84 };
85 #endif
86
87 #if GEN_GEN >= 9
88 static const uint32_t isl_to_gen_aux_mode[] = {
89 [ISL_AUX_USAGE_NONE] = AUX_NONE,
90 [ISL_AUX_USAGE_HIZ] = AUX_HIZ,
91 [ISL_AUX_USAGE_MCS] = AUX_CCS_D,
92 [ISL_AUX_USAGE_CCS_D] = AUX_CCS_D,
93 [ISL_AUX_USAGE_CCS_E] = AUX_CCS_E,
94 };
95 #elif GEN_GEN >= 8
96 static const uint32_t isl_to_gen_aux_mode[] = {
97 [ISL_AUX_USAGE_NONE] = AUX_NONE,
98 [ISL_AUX_USAGE_HIZ] = AUX_HIZ,
99 [ISL_AUX_USAGE_MCS] = AUX_MCS,
100 [ISL_AUX_USAGE_CCS_D] = AUX_MCS,
101 };
102 #endif
103
104 static uint8_t
105 get_surftype(enum isl_surf_dim dim, isl_surf_usage_flags_t usage)
106 {
107 switch (dim) {
108 default:
109 unreachable("bad isl_surf_dim");
110 case ISL_SURF_DIM_1D:
111 assert(!(usage & ISL_SURF_USAGE_CUBE_BIT));
112 return SURFTYPE_1D;
113 case ISL_SURF_DIM_2D:
114 if ((usage & ISL_SURF_USAGE_CUBE_BIT) &&
115 (usage & ISL_SURF_USAGE_TEXTURE_BIT)) {
116 /* We need SURFTYPE_CUBE to make cube sampling work */
117 return SURFTYPE_CUBE;
118 } else {
119 /* Everything else (render and storage) treat cubes as plain
120 * 2D array textures
121 */
122 return SURFTYPE_2D;
123 }
124 case ISL_SURF_DIM_3D:
125 assert(!(usage & ISL_SURF_USAGE_CUBE_BIT));
126 return SURFTYPE_3D;
127 }
128 }
129
130 /**
131 * Get the horizontal and vertical alignment in the units expected by the
132 * hardware. Note that this does NOT give you the actual hardware enum values
133 * but an index into the isl_to_gen_[hv]align arrays above.
134 */
135 UNUSED static struct isl_extent3d
136 get_image_alignment(const struct isl_surf *surf)
137 {
138 if (GEN_GEN >= 9) {
139 if (isl_tiling_is_std_y(surf->tiling) ||
140 surf->dim_layout == ISL_DIM_LAYOUT_GEN9_1D) {
141 /* The hardware ignores the alignment values. Anyway, the surface's
142 * true alignment is likely outside the enum range of HALIGN* and
143 * VALIGN*.
144 */
145 return isl_extent3d(4, 4, 1);
146 } else {
147 /* In Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in units
148 * of surface elements (not pixels nor samples). For compressed formats,
149 * a "surface element" is defined as a compression block. For example,
150 * if SurfaceVerticalAlignment is VALIGN_4 and SurfaceFormat is an ETC2
151 * format (ETC2 has a block height of 4), then the vertical alignment is
152 * 4 compression blocks or, equivalently, 16 pixels.
153 */
154 return isl_surf_get_image_alignment_el(surf);
155 }
156 } else {
157 /* Pre-Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in
158 * units of surface samples. For example, if SurfaceVerticalAlignment
159 * is VALIGN_4 and the surface is singlesampled, then for any surface
160 * format (compressed or not) the vertical alignment is
161 * 4 pixels.
162 */
163 return isl_surf_get_image_alignment_sa(surf);
164 }
165 }
166
167 #if GEN_GEN >= 8
168 static uint32_t
169 get_qpitch(const struct isl_surf *surf)
170 {
171 switch (surf->dim_layout) {
172 default:
173 unreachable("Bad isl_surf_dim");
174 case ISL_DIM_LAYOUT_GEN4_2D:
175 if (GEN_GEN >= 9) {
176 if (surf->dim == ISL_SURF_DIM_3D && surf->tiling == ISL_TILING_W) {
177 /* This is rather annoying and completely undocumented. It
178 * appears that the hardware has a bug (or undocumented feature)
179 * regarding stencil buffers most likely related to the way
180 * W-tiling is handled as modified Y-tiling. If you bind a 3-D
181 * stencil buffer normally, and use texelFetch on it, the z or
182 * array index will get implicitly multiplied by 2 for no obvious
183 * reason. The fix appears to be to divide qpitch by 2 for
184 * W-tiled surfaces.
185 */
186 return isl_surf_get_array_pitch_el_rows(surf) / 2;
187 } else {
188 return isl_surf_get_array_pitch_el_rows(surf);
189 }
190 } else {
191 /* From the Broadwell PRM for RENDER_SURFACE_STATE.QPitch
192 *
193 * "This field must be set to an integer multiple of the Surface
194 * Vertical Alignment. For compressed textures (BC*, FXT1,
195 * ETC*, and EAC* Surface Formats), this field is in units of
196 * rows in the uncompressed surface, and must be set to an
197 * integer multiple of the vertical alignment parameter "j"
198 * defined in the Common Surface Formats section."
199 */
200 return isl_surf_get_array_pitch_sa_rows(surf);
201 }
202 case ISL_DIM_LAYOUT_GEN9_1D:
203 /* QPitch is usually expressed as rows of surface elements (where
204 * a surface element is an compression block or a single surface
205 * sample). Skylake 1D is an outlier.
206 *
207 * From the Skylake BSpec >> Memory Views >> Common Surface
208 * Formats >> Surface Layout and Tiling >> 1D Surfaces:
209 *
210 * Surface QPitch specifies the distance in pixels between array
211 * slices.
212 */
213 return isl_surf_get_array_pitch_el(surf);
214 case ISL_DIM_LAYOUT_GEN4_3D:
215 /* QPitch doesn't make sense for ISL_DIM_LAYOUT_GEN4_3D since it uses a
216 * different pitch at each LOD. Also, the QPitch field is ignored for
217 * these surfaces. From the Broadwell PRM documentation for QPitch:
218 *
219 * This field specifies the distance in rows between array slices. It
220 * is used only in the following cases:
221 * - Surface Array is enabled OR
222 * - Number of Mulitsamples is not NUMSAMPLES_1 and Multisampled
223 * Surface Storage Format set to MSFMT_MSS OR
224 * - Surface Type is SURFTYPE_CUBE
225 *
226 * None of the three conditions above can possibly apply to a 3D surface
227 * so it is safe to just set QPitch to 0.
228 */
229 return 0;
230 }
231 }
232 #endif /* GEN_GEN >= 8 */
233
234 void
235 isl_genX(surf_fill_state_s)(const struct isl_device *dev, void *state,
236 const struct isl_surf_fill_state_info *restrict info)
237 {
238 struct GENX(RENDER_SURFACE_STATE) s = { 0 };
239
240 s.SurfaceType = get_surftype(info->surf->dim, info->view->usage);
241
242 if (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT)
243 assert(isl_format_supports_rendering(dev->info, info->view->format));
244 else if (info->view->usage & ISL_SURF_USAGE_TEXTURE_BIT)
245 assert(isl_format_supports_sampling(dev->info, info->view->format));
246
247 /* From the Sky Lake PRM Vol. 2d, RENDER_SURFACE_STATE::SurfaceFormat
248 *
249 * This field cannot be a compressed (BC*, DXT*, FXT*, ETC*, EAC*)
250 * format if the Surface Type is SURFTYPE_1D
251 */
252 if (info->surf->dim == ISL_SURF_DIM_1D)
253 assert(!isl_format_is_compressed(info->view->format));
254
255 if (isl_format_is_compressed(info->surf->format)) {
256 /* You're not allowed to make a view of a compressed format with any
257 * format other than the surface format. None of the userspace APIs
258 * allow for this directly and doing so would mess up a number of
259 * surface parameters such as Width, Height, and alignments. Ideally,
260 * we'd like to assert that the two formats match. However, we have an
261 * S3TC workaround that requires us to do reinterpretation. So assert
262 * that they're at least the same bpb and block size.
263 */
264 MAYBE_UNUSED const struct isl_format_layout *surf_fmtl =
265 isl_format_get_layout(info->surf->format);
266 MAYBE_UNUSED const struct isl_format_layout *view_fmtl =
267 isl_format_get_layout(info->surf->format);
268 assert(surf_fmtl->bpb == view_fmtl->bpb);
269 assert(surf_fmtl->bw == view_fmtl->bw);
270 assert(surf_fmtl->bh == view_fmtl->bh);
271 }
272
273 s.SurfaceFormat = info->view->format;
274
275 #if GEN_GEN <= 5
276 s.ColorBufferComponentWriteDisables = info->write_disables;
277 #else
278 assert(info->write_disables == 0);
279 #endif
280
281 #if GEN_IS_HASWELL
282 s.IntegerSurfaceFormat =
283 isl_format_has_int_channel((enum isl_format) s.SurfaceFormat);
284 #endif
285
286 assert(info->surf->logical_level0_px.width > 0 &&
287 info->surf->logical_level0_px.height > 0);
288
289 s.Width = info->surf->logical_level0_px.width - 1;
290 s.Height = info->surf->logical_level0_px.height - 1;
291
292 /* In the gen6 PRM Volume 1 Part 1: Graphics Core, Section 7.18.3.7.1
293 * (Surface Arrays For all surfaces other than separate stencil buffer):
294 *
295 * "[DevSNB] Errata: Sampler MSAA Qpitch will be 4 greater than the value
296 * calculated in the equation above , for every other odd Surface Height
297 * starting from 1 i.e. 1,5,9,13"
298 *
299 * Since this Qpitch errata only impacts the sampler, we have to adjust the
300 * input for the rendering surface to achieve the same qpitch. For the
301 * affected heights, we increment the height by 1 for the rendering
302 * surface.
303 */
304 if (GEN_GEN == 6 && (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) &&
305 info->surf->samples > 1 &&
306 (info->surf->logical_level0_px.height % 4) == 1)
307 s.Height++;
308
309 switch (s.SurfaceType) {
310 case SURFTYPE_1D:
311 case SURFTYPE_2D:
312 /* From the Ivy Bridge PRM >> RENDER_SURFACE_STATE::MinimumArrayElement:
313 *
314 * "If Number of Multisamples is not MULTISAMPLECOUNT_1, this field
315 * must be set to zero if this surface is used with sampling engine
316 * messages."
317 *
318 * This restriction appears to exist only on Ivy Bridge.
319 */
320 if (GEN_GEN == 7 && !GEN_IS_HASWELL && !ISL_DEV_IS_BAYTRAIL(dev) &&
321 (info->view->usage & ISL_SURF_USAGE_TEXTURE_BIT) &&
322 info->surf->samples > 1)
323 assert(info->view->base_array_layer == 0);
324
325 s.MinimumArrayElement = info->view->base_array_layer;
326
327 /* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
328 *
329 * For SURFTYPE_1D, 2D, and CUBE: The range of this field is reduced
330 * by one for each increase from zero of Minimum Array Element. For
331 * example, if Minimum Array Element is set to 1024 on a 2D surface,
332 * the range of this field is reduced to [0,1023].
333 *
334 * In other words, 'Depth' is the number of array layers.
335 */
336 s.Depth = info->view->array_len - 1;
337
338 /* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent:
339 *
340 * For Render Target and Typed Dataport 1D and 2D Surfaces:
341 * This field must be set to the same value as the Depth field.
342 */
343 if (info->view->usage & (ISL_SURF_USAGE_RENDER_TARGET_BIT |
344 ISL_SURF_USAGE_STORAGE_BIT))
345 s.RenderTargetViewExtent = s.Depth;
346 break;
347 case SURFTYPE_CUBE:
348 s.MinimumArrayElement = info->view->base_array_layer;
349 /* Same as SURFTYPE_2D, but divided by 6 */
350 s.Depth = info->view->array_len / 6 - 1;
351 if (info->view->usage & (ISL_SURF_USAGE_RENDER_TARGET_BIT |
352 ISL_SURF_USAGE_STORAGE_BIT))
353 s.RenderTargetViewExtent = s.Depth;
354 break;
355 case SURFTYPE_3D:
356 /* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
357 *
358 * If the volume texture is MIP-mapped, this field specifies the
359 * depth of the base MIP level.
360 */
361 s.Depth = info->surf->logical_level0_px.depth - 1;
362
363 /* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent:
364 *
365 * For Render Target and Typed Dataport 3D Surfaces: This field
366 * indicates the extent of the accessible 'R' coordinates minus 1 on
367 * the LOD currently being rendered to.
368 *
369 * The docs specify that this only matters for render targets and
370 * surfaces used with typed dataport messages. Prior to Ivy Bridge, the
371 * Depth field has more bits than RenderTargetViewExtent so we can have
372 * textures with more levels than we can render to. In order to prevent
373 * assert-failures in the packing function below, we only set the field
374 * when it's actually going to be used by the hardware.
375 *
376 * Similaraly, the MinimumArrayElement field is ignored by all hardware
377 * prior to Sky Lake when texturing and we want it set to 0 anyway.
378 * Since it's already initialized to 0, we can just leave it alone for
379 * texture surfaces.
380 */
381 if (info->view->usage & (ISL_SURF_USAGE_RENDER_TARGET_BIT |
382 ISL_SURF_USAGE_STORAGE_BIT)) {
383 s.MinimumArrayElement = info->view->base_array_layer;
384 s.RenderTargetViewExtent = info->view->array_len - 1;
385 }
386 break;
387 default:
388 unreachable("bad SurfaceType");
389 }
390
391 #if GEN_GEN >= 7
392 s.SurfaceArray = info->surf->dim != ISL_SURF_DIM_3D;
393 #endif
394
395 if (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) {
396 /* For render target surfaces, the hardware interprets field
397 * MIPCount/LOD as LOD. The Broadwell PRM says:
398 *
399 * MIPCountLOD defines the LOD that will be rendered into.
400 * SurfaceMinLOD is ignored.
401 */
402 s.MIPCountLOD = info->view->base_level;
403 s.SurfaceMinLOD = 0;
404 } else {
405 /* For non render target surfaces, the hardware interprets field
406 * MIPCount/LOD as MIPCount. The range of levels accessible by the
407 * sampler engine is [SurfaceMinLOD, SurfaceMinLOD + MIPCountLOD].
408 */
409 s.SurfaceMinLOD = info->view->base_level;
410 s.MIPCountLOD = MAX(info->view->levels, 1) - 1;
411 }
412
413 #if GEN_GEN >= 9
414 /* We don't use miptails yet. The PRM recommends that you set "Mip Tail
415 * Start LOD" to 15 to prevent the hardware from trying to use them.
416 */
417 s.TiledResourceMode = NONE;
418 s.MipTailStartLOD = 15;
419 #endif
420
421 #if GEN_GEN >= 6
422 const struct isl_extent3d image_align = get_image_alignment(info->surf);
423 s.SurfaceVerticalAlignment = isl_to_gen_valign[image_align.height];
424 #if GEN_GEN >= 7
425 s.SurfaceHorizontalAlignment = isl_to_gen_halign[image_align.width];
426 #endif
427 #endif
428
429 if (info->surf->dim_layout == ISL_DIM_LAYOUT_GEN9_1D) {
430 /* For gen9 1-D textures, surface pitch is ignored */
431 s.SurfacePitch = 0;
432 } else {
433 s.SurfacePitch = info->surf->row_pitch - 1;
434 }
435
436 #if GEN_GEN >= 8
437 s.SurfaceQPitch = get_qpitch(info->surf) >> 2;
438 #elif GEN_GEN == 7
439 s.SurfaceArraySpacing = info->surf->array_pitch_span ==
440 ISL_ARRAY_PITCH_SPAN_COMPACT;
441 #endif
442
443 #if GEN_GEN >= 8
444 s.TileMode = isl_to_gen_tiling[info->surf->tiling];
445 #else
446 s.TiledSurface = info->surf->tiling != ISL_TILING_LINEAR,
447 s.TileWalk = info->surf->tiling == ISL_TILING_Y0 ? TILEWALK_YMAJOR :
448 TILEWALK_XMAJOR,
449 #endif
450
451 #if GEN_GEN >= 8
452 s.RenderCacheReadWriteMode = WriteOnlyCache;
453 #else
454 s.RenderCacheReadWriteMode = 0;
455 #endif
456
457 s.CubeFaceEnablePositiveZ = 1;
458 s.CubeFaceEnableNegativeZ = 1;
459 s.CubeFaceEnablePositiveY = 1;
460 s.CubeFaceEnableNegativeY = 1;
461 s.CubeFaceEnablePositiveX = 1;
462 s.CubeFaceEnableNegativeX = 1;
463
464 #if GEN_GEN >= 6
465 s.NumberofMultisamples = ffs(info->surf->samples) - 1;
466 #if GEN_GEN >= 7
467 s.MultisampledSurfaceStorageFormat =
468 isl_to_gen_multisample_layout[info->surf->msaa_layout];
469 #endif
470 #endif
471
472 #if (GEN_GEN >= 8 || GEN_IS_HASWELL)
473 if (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT)
474 assert(isl_swizzle_supports_rendering(dev->info, info->view->swizzle));
475
476 s.ShaderChannelSelectRed = (enum GENX(ShaderChannelSelect)) info->view->swizzle.r;
477 s.ShaderChannelSelectGreen = (enum GENX(ShaderChannelSelect)) info->view->swizzle.g;
478 s.ShaderChannelSelectBlue = (enum GENX(ShaderChannelSelect)) info->view->swizzle.b;
479 s.ShaderChannelSelectAlpha = (enum GENX(ShaderChannelSelect)) info->view->swizzle.a;
480 #else
481 assert(isl_swizzle_is_identity(info->view->swizzle));
482 #endif
483
484 s.SurfaceBaseAddress = info->address;
485
486 #if GEN_GEN >= 6
487 s.MOCS = info->mocs;
488 #endif
489
490 #if GEN_GEN > 4 || GEN_IS_G4X
491 if (info->x_offset_sa != 0 || info->y_offset_sa != 0) {
492 /* There are fairly strict rules about when the offsets can be used.
493 * These are mostly taken from the Sky Lake PRM documentation for
494 * RENDER_SURFACE_STATE.
495 */
496 assert(info->surf->tiling != ISL_TILING_LINEAR);
497 assert(info->surf->dim == ISL_SURF_DIM_2D);
498 assert(isl_is_pow2(isl_format_get_layout(info->view->format)->bpb));
499 assert(info->surf->levels == 1);
500 assert(info->surf->logical_level0_px.array_len == 1);
501 assert(info->aux_usage == ISL_AUX_USAGE_NONE);
502
503 if (GEN_GEN >= 8) {
504 /* Broadwell added more rules. */
505 assert(info->surf->samples == 1);
506 if (isl_format_get_layout(info->view->format)->bpb == 8)
507 assert(info->x_offset_sa % 16 == 0);
508 if (isl_format_get_layout(info->view->format)->bpb == 16)
509 assert(info->x_offset_sa % 8 == 0);
510 }
511
512 #if GEN_GEN >= 7
513 s.SurfaceArray = false;
514 #endif
515 }
516
517 const unsigned x_div = 4;
518 const unsigned y_div = GEN_GEN >= 8 ? 4 : 2;
519 assert(info->x_offset_sa % x_div == 0);
520 assert(info->y_offset_sa % y_div == 0);
521 s.XOffset = info->x_offset_sa / x_div;
522 s.YOffset = info->y_offset_sa / y_div;
523 #else
524 assert(info->x_offset_sa == 0);
525 assert(info->y_offset_sa == 0);
526 #endif
527
528 #if GEN_GEN >= 7
529 if (info->aux_surf && info->aux_usage != ISL_AUX_USAGE_NONE) {
530 /* The docs don't appear to say anything whatsoever about compression
531 * and the data port. Testing seems to indicate that the data port
532 * completely ignores the AuxiliarySurfaceMode field.
533 */
534 assert(!(info->view->usage & ISL_SURF_USAGE_STORAGE_BIT));
535
536 struct isl_tile_info tile_info;
537 isl_surf_get_tile_info(info->aux_surf, &tile_info);
538 uint32_t pitch_in_tiles =
539 info->aux_surf->row_pitch / tile_info.phys_extent_B.width;
540
541 s.AuxiliarySurfaceBaseAddress = info->aux_address;
542 s.AuxiliarySurfacePitch = pitch_in_tiles - 1;
543
544 #if GEN_GEN >= 8
545 assert(GEN_GEN >= 9 || info->aux_usage != ISL_AUX_USAGE_CCS_E);
546 /* Auxiliary surfaces in ISL have compressed formats but the hardware
547 * doesn't expect our definition of the compression, it expects qpitch
548 * in units of samples on the main surface.
549 */
550 s.AuxiliarySurfaceQPitch =
551 isl_surf_get_array_pitch_sa_rows(info->aux_surf) >> 2;
552
553 if (info->aux_usage == ISL_AUX_USAGE_HIZ) {
554 /* The number of samples must be 1 */
555 assert(info->surf->samples == 1);
556
557 /* The dimension must not be 3D */
558 assert(info->surf->dim != ISL_SURF_DIM_3D);
559
560 /* The format must be one of the following: */
561 switch (info->view->format) {
562 case ISL_FORMAT_R32_FLOAT:
563 case ISL_FORMAT_R24_UNORM_X8_TYPELESS:
564 case ISL_FORMAT_R16_UNORM:
565 break;
566 default:
567 assert(!"Incompatible HiZ Sampling format");
568 break;
569 }
570 }
571
572 s.AuxiliarySurfaceMode = isl_to_gen_aux_mode[info->aux_usage];
573 #else
574 assert(info->aux_usage == ISL_AUX_USAGE_MCS ||
575 info->aux_usage == ISL_AUX_USAGE_CCS_D);
576 s.MCSEnable = true;
577 #endif
578 }
579 #endif
580
581 #if GEN_GEN >= 8
582 /* From the CHV PRM, Volume 2d, page 321 (RENDER_SURFACE_STATE dword 0
583 * bit 9 "Sampler L2 Bypass Mode Disable" Programming Notes):
584 *
585 * This bit must be set for the following surface types: BC2_UNORM
586 * BC3_UNORM BC5_UNORM BC5_SNORM BC7_UNORM
587 */
588 if (GEN_GEN >= 9 || dev->info->is_cherryview) {
589 switch (info->view->format) {
590 case ISL_FORMAT_BC2_UNORM:
591 case ISL_FORMAT_BC3_UNORM:
592 case ISL_FORMAT_BC5_UNORM:
593 case ISL_FORMAT_BC5_SNORM:
594 case ISL_FORMAT_BC7_UNORM:
595 s.SamplerL2BypassModeDisable = true;
596 break;
597 default:
598 /* From the SKL PRM, Programming Note under Sampler Output Channel
599 * Mapping:
600 *
601 * If a surface has an associated HiZ Auxilliary surface, the
602 * Sampler L2 Bypass Mode Disable field in the RENDER_SURFACE_STATE
603 * must be set.
604 */
605 if (GEN_GEN >= 9 && info->aux_usage == ISL_AUX_USAGE_HIZ)
606 s.SamplerL2BypassModeDisable = true;
607 break;
608 }
609 }
610 #endif
611
612 if (info->aux_usage != ISL_AUX_USAGE_NONE) {
613 if (info->use_clear_address) {
614 #if GEN_GEN >= 10
615 s.ClearValueAddressEnable = true;
616 s.ClearValueAddress = info->clear_address;
617 #else
618 unreachable("Gen9 and earlier do not support indirect clear colors");
619 #endif
620 }
621 #if GEN_GEN >= 9
622 if (!info->use_clear_address) {
623 s.RedClearColor = info->clear_color.u32[0];
624 s.GreenClearColor = info->clear_color.u32[1];
625 s.BlueClearColor = info->clear_color.u32[2];
626 s.AlphaClearColor = info->clear_color.u32[3];
627 }
628 #elif GEN_GEN >= 7
629 /* Prior to Sky Lake, we only have one bit for the clear color which
630 * gives us 0 or 1 in whatever the surface's format happens to be.
631 */
632 if (isl_format_has_int_channel(info->view->format)) {
633 for (unsigned i = 0; i < 4; i++) {
634 assert(info->clear_color.u32[i] == 0 ||
635 info->clear_color.u32[i] == 1);
636 }
637 s.RedClearColor = info->clear_color.u32[0] != 0;
638 s.GreenClearColor = info->clear_color.u32[1] != 0;
639 s.BlueClearColor = info->clear_color.u32[2] != 0;
640 s.AlphaClearColor = info->clear_color.u32[3] != 0;
641 } else {
642 for (unsigned i = 0; i < 4; i++) {
643 assert(info->clear_color.f32[i] == 0.0f ||
644 info->clear_color.f32[i] == 1.0f);
645 }
646 s.RedClearColor = info->clear_color.f32[0] != 0.0f;
647 s.GreenClearColor = info->clear_color.f32[1] != 0.0f;
648 s.BlueClearColor = info->clear_color.f32[2] != 0.0f;
649 s.AlphaClearColor = info->clear_color.f32[3] != 0.0f;
650 }
651 #endif
652 }
653
654 GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &s);
655 }
656
657 void
658 isl_genX(buffer_fill_state_s)(void *state,
659 const struct isl_buffer_fill_state_info *restrict info)
660 {
661 uint64_t buffer_size = info->size;
662
663 /* Uniform and Storage buffers need to have surface size not less that the
664 * aligned 32-bit size of the buffer. To calculate the array lenght on
665 * unsized arrays in StorageBuffer the last 2 bits store the padding size
666 * added to the surface, so we can calculate latter the original buffer
667 * size to know the number of elements.
668 *
669 * surface_size = isl_align(buffer_size, 4) +
670 * (isl_align(buffer_size) - buffer_size)
671 *
672 * buffer_size = (surface_size & ~3) - (surface_size & 3)
673 */
674 if (info->format == ISL_FORMAT_RAW ||
675 info->stride < isl_format_get_layout(info->format)->bpb / 8) {
676 assert(info->stride == 1);
677 uint64_t aligned_size = isl_align(buffer_size, 4);
678 buffer_size = aligned_size + (aligned_size - buffer_size);
679 }
680
681 uint32_t num_elements = buffer_size / info->stride;
682
683 if (GEN_GEN >= 7) {
684 /* From the IVB PRM, SURFACE_STATE::Height,
685 *
686 * For typed buffer and structured buffer surfaces, the number
687 * of entries in the buffer ranges from 1 to 2^27. For raw buffer
688 * surfaces, the number of entries in the buffer is the number of bytes
689 * which can range from 1 to 2^30.
690 */
691 if (info->format == ISL_FORMAT_RAW) {
692 assert(num_elements <= (1ull << 30));
693 assert(num_elements > 0);
694 } else {
695 assert(num_elements <= (1ull << 27));
696 }
697 } else {
698 assert(num_elements <= (1ull << 27));
699 }
700
701 struct GENX(RENDER_SURFACE_STATE) s = { 0, };
702
703 s.SurfaceType = SURFTYPE_BUFFER;
704 s.SurfaceFormat = info->format;
705
706 #if GEN_GEN >= 6
707 s.SurfaceVerticalAlignment = isl_to_gen_valign[4];
708 #if GEN_GEN >= 7
709 s.SurfaceHorizontalAlignment = isl_to_gen_halign[4];
710 s.SurfaceArray = false;
711 #endif
712 #endif
713
714 #if GEN_GEN >= 7
715 s.Height = ((num_elements - 1) >> 7) & 0x3fff;
716 s.Width = (num_elements - 1) & 0x7f;
717 s.Depth = ((num_elements - 1) >> 21) & 0x3ff;
718 #else
719 s.Height = ((num_elements - 1) >> 7) & 0x1fff;
720 s.Width = (num_elements - 1) & 0x7f;
721 s.Depth = ((num_elements - 1) >> 20) & 0x7f;
722 #endif
723
724 s.SurfacePitch = info->stride - 1;
725
726 #if GEN_GEN >= 6
727 s.NumberofMultisamples = MULTISAMPLECOUNT_1;
728 #endif
729
730 #if (GEN_GEN >= 8)
731 s.TileMode = LINEAR;
732 #else
733 s.TiledSurface = false;
734 #endif
735
736 #if (GEN_GEN >= 8)
737 s.RenderCacheReadWriteMode = WriteOnlyCache;
738 #else
739 s.RenderCacheReadWriteMode = 0;
740 #endif
741
742 s.SurfaceBaseAddress = info->address;
743 #if GEN_GEN >= 6
744 s.MOCS = info->mocs;
745 #endif
746
747 #if (GEN_GEN >= 8 || GEN_IS_HASWELL)
748 s.ShaderChannelSelectRed = SCS_RED;
749 s.ShaderChannelSelectGreen = SCS_GREEN;
750 s.ShaderChannelSelectBlue = SCS_BLUE;
751 s.ShaderChannelSelectAlpha = SCS_ALPHA;
752 #endif
753
754 GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &s);
755 }
756
757 void
758 isl_genX(null_fill_state)(void *state, struct isl_extent3d size)
759 {
760 struct GENX(RENDER_SURFACE_STATE) s = {
761 .SurfaceType = SURFTYPE_NULL,
762 .SurfaceFormat = ISL_FORMAT_B8G8R8A8_UNORM,
763 #if GEN_GEN >= 7
764 .SurfaceArray = size.depth > 0,
765 #endif
766 #if GEN_GEN >= 8
767 .TileMode = YMAJOR,
768 #else
769 .TiledSurface = true,
770 .TileWalk = TILEWALK_YMAJOR,
771 #endif
772 .Width = size.width - 1,
773 .Height = size.height - 1,
774 .Depth = size.depth - 1,
775 .RenderTargetViewExtent = size.depth - 1,
776 #if GEN_GEN <= 5
777 .ColorBufferComponentWriteDisables = 0xf,
778 #endif
779 };
780 GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &s);
781 }