intel/isl: Set DepthStencilResource based on aux usage
[mesa.git] / src / intel / isl / isl_surface_state.c
1 /*
2 * Copyright 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <stdint.h>
25
26 #define __gen_address_type uint64_t
27 #define __gen_user_data void
28
29 static uint64_t
30 __gen_combine_address(__attribute__((unused)) void *data,
31 __attribute__((unused)) void *loc, uint64_t addr,
32 uint32_t delta)
33 {
34 return addr + delta;
35 }
36
37 #include "genxml/gen_macros.h"
38 #include "genxml/genX_pack.h"
39
40 #include "isl_priv.h"
41
42 #if GEN_GEN >= 8
43 static const uint8_t isl_to_gen_halign[] = {
44 [4] = HALIGN4,
45 [8] = HALIGN8,
46 [16] = HALIGN16,
47 };
48 #elif GEN_GEN >= 7
49 static const uint8_t isl_to_gen_halign[] = {
50 [4] = HALIGN_4,
51 [8] = HALIGN_8,
52 };
53 #endif
54
55 #if GEN_GEN >= 8
56 static const uint8_t isl_to_gen_valign[] = {
57 [4] = VALIGN4,
58 [8] = VALIGN8,
59 [16] = VALIGN16,
60 };
61 #elif GEN_GEN >= 6
62 static const uint8_t isl_to_gen_valign[] = {
63 [2] = VALIGN_2,
64 [4] = VALIGN_4,
65 };
66 #endif
67
68 #if GEN_GEN >= 8
69 static const uint8_t isl_to_gen_tiling[] = {
70 [ISL_TILING_LINEAR] = LINEAR,
71 [ISL_TILING_X] = XMAJOR,
72 [ISL_TILING_Y0] = YMAJOR,
73 [ISL_TILING_Yf] = YMAJOR,
74 [ISL_TILING_Ys] = YMAJOR,
75 #if GEN_GEN <= 11
76 [ISL_TILING_W] = WMAJOR,
77 #endif
78 };
79 #endif
80
81 #if GEN_GEN >= 7
82 static const uint32_t isl_to_gen_multisample_layout[] = {
83 [ISL_MSAA_LAYOUT_NONE] = MSFMT_MSS,
84 [ISL_MSAA_LAYOUT_INTERLEAVED] = MSFMT_DEPTH_STENCIL,
85 [ISL_MSAA_LAYOUT_ARRAY] = MSFMT_MSS,
86 };
87 #endif
88
89 #if GEN_GEN >= 12
90 static const uint32_t isl_to_gen_aux_mode[] = {
91 [ISL_AUX_USAGE_NONE] = AUX_NONE,
92 [ISL_AUX_USAGE_MCS] = AUX_CCS_E,
93 [ISL_AUX_USAGE_CCS_E] = AUX_CCS_E,
94 [ISL_AUX_USAGE_HIZ_CCS_WT] = AUX_CCS_E,
95 [ISL_AUX_USAGE_MCS_CCS] = AUX_MCS_LCE,
96 [ISL_AUX_USAGE_STC_CCS] = AUX_CCS_E,
97 };
98 #elif GEN_GEN >= 9
99 static const uint32_t isl_to_gen_aux_mode[] = {
100 [ISL_AUX_USAGE_NONE] = AUX_NONE,
101 [ISL_AUX_USAGE_HIZ] = AUX_HIZ,
102 [ISL_AUX_USAGE_MCS] = AUX_CCS_D,
103 [ISL_AUX_USAGE_CCS_D] = AUX_CCS_D,
104 [ISL_AUX_USAGE_CCS_E] = AUX_CCS_E,
105 };
106 #elif GEN_GEN >= 8
107 static const uint32_t isl_to_gen_aux_mode[] = {
108 [ISL_AUX_USAGE_NONE] = AUX_NONE,
109 [ISL_AUX_USAGE_HIZ] = AUX_HIZ,
110 [ISL_AUX_USAGE_MCS] = AUX_MCS,
111 [ISL_AUX_USAGE_CCS_D] = AUX_MCS,
112 };
113 #endif
114
115 static uint8_t
116 get_surftype(enum isl_surf_dim dim, isl_surf_usage_flags_t usage)
117 {
118 switch (dim) {
119 default:
120 unreachable("bad isl_surf_dim");
121 case ISL_SURF_DIM_1D:
122 assert(!(usage & ISL_SURF_USAGE_CUBE_BIT));
123 return SURFTYPE_1D;
124 case ISL_SURF_DIM_2D:
125 if ((usage & ISL_SURF_USAGE_CUBE_BIT) &&
126 (usage & ISL_SURF_USAGE_TEXTURE_BIT)) {
127 /* We need SURFTYPE_CUBE to make cube sampling work */
128 return SURFTYPE_CUBE;
129 } else {
130 /* Everything else (render and storage) treat cubes as plain
131 * 2D array textures
132 */
133 return SURFTYPE_2D;
134 }
135 case ISL_SURF_DIM_3D:
136 assert(!(usage & ISL_SURF_USAGE_CUBE_BIT));
137 return SURFTYPE_3D;
138 }
139 }
140
141 /**
142 * Get the horizontal and vertical alignment in the units expected by the
143 * hardware. Note that this does NOT give you the actual hardware enum values
144 * but an index into the isl_to_gen_[hv]align arrays above.
145 */
146 UNUSED static struct isl_extent3d
147 get_image_alignment(const struct isl_surf *surf)
148 {
149 if (GEN_GEN >= 9) {
150 if (isl_tiling_is_std_y(surf->tiling) ||
151 surf->dim_layout == ISL_DIM_LAYOUT_GEN9_1D) {
152 /* The hardware ignores the alignment values. Anyway, the surface's
153 * true alignment is likely outside the enum range of HALIGN* and
154 * VALIGN*.
155 */
156 return isl_extent3d(4, 4, 1);
157 } else {
158 /* In Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in units
159 * of surface elements (not pixels nor samples). For compressed formats,
160 * a "surface element" is defined as a compression block. For example,
161 * if SurfaceVerticalAlignment is VALIGN_4 and SurfaceFormat is an ETC2
162 * format (ETC2 has a block height of 4), then the vertical alignment is
163 * 4 compression blocks or, equivalently, 16 pixels.
164 */
165 return isl_surf_get_image_alignment_el(surf);
166 }
167 } else {
168 /* Pre-Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in
169 * units of surface samples. For example, if SurfaceVerticalAlignment
170 * is VALIGN_4 and the surface is singlesampled, then for any surface
171 * format (compressed or not) the vertical alignment is
172 * 4 pixels.
173 */
174 return isl_surf_get_image_alignment_sa(surf);
175 }
176 }
177
178 #if GEN_GEN >= 8
179 static uint32_t
180 get_qpitch(const struct isl_surf *surf)
181 {
182 switch (surf->dim_layout) {
183 default:
184 unreachable("Bad isl_surf_dim");
185 case ISL_DIM_LAYOUT_GEN4_2D:
186 if (GEN_GEN >= 9) {
187 if (surf->dim == ISL_SURF_DIM_3D && surf->tiling == ISL_TILING_W) {
188 /* This is rather annoying and completely undocumented. It
189 * appears that the hardware has a bug (or undocumented feature)
190 * regarding stencil buffers most likely related to the way
191 * W-tiling is handled as modified Y-tiling. If you bind a 3-D
192 * stencil buffer normally, and use texelFetch on it, the z or
193 * array index will get implicitly multiplied by 2 for no obvious
194 * reason. The fix appears to be to divide qpitch by 2 for
195 * W-tiled surfaces.
196 */
197 return isl_surf_get_array_pitch_el_rows(surf) / 2;
198 } else {
199 return isl_surf_get_array_pitch_el_rows(surf);
200 }
201 } else {
202 /* From the Broadwell PRM for RENDER_SURFACE_STATE.QPitch
203 *
204 * "This field must be set to an integer multiple of the Surface
205 * Vertical Alignment. For compressed textures (BC*, FXT1,
206 * ETC*, and EAC* Surface Formats), this field is in units of
207 * rows in the uncompressed surface, and must be set to an
208 * integer multiple of the vertical alignment parameter "j"
209 * defined in the Common Surface Formats section."
210 */
211 return isl_surf_get_array_pitch_sa_rows(surf);
212 }
213 case ISL_DIM_LAYOUT_GEN9_1D:
214 /* QPitch is usually expressed as rows of surface elements (where
215 * a surface element is an compression block or a single surface
216 * sample). Skylake 1D is an outlier.
217 *
218 * From the Skylake BSpec >> Memory Views >> Common Surface
219 * Formats >> Surface Layout and Tiling >> 1D Surfaces:
220 *
221 * Surface QPitch specifies the distance in pixels between array
222 * slices.
223 */
224 return isl_surf_get_array_pitch_el(surf);
225 case ISL_DIM_LAYOUT_GEN4_3D:
226 /* QPitch doesn't make sense for ISL_DIM_LAYOUT_GEN4_3D since it uses a
227 * different pitch at each LOD. Also, the QPitch field is ignored for
228 * these surfaces. From the Broadwell PRM documentation for QPitch:
229 *
230 * This field specifies the distance in rows between array slices. It
231 * is used only in the following cases:
232 * - Surface Array is enabled OR
233 * - Number of Mulitsamples is not NUMSAMPLES_1 and Multisampled
234 * Surface Storage Format set to MSFMT_MSS OR
235 * - Surface Type is SURFTYPE_CUBE
236 *
237 * None of the three conditions above can possibly apply to a 3D surface
238 * so it is safe to just set QPitch to 0.
239 */
240 return 0;
241 }
242 }
243 #endif /* GEN_GEN >= 8 */
244
245 void
246 isl_genX(surf_fill_state_s)(const struct isl_device *dev, void *state,
247 const struct isl_surf_fill_state_info *restrict info)
248 {
249 struct GENX(RENDER_SURFACE_STATE) s = { 0 };
250
251 s.SurfaceType = get_surftype(info->surf->dim, info->view->usage);
252
253 if (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT)
254 assert(isl_format_supports_rendering(dev->info, info->view->format));
255 else if (info->view->usage & ISL_SURF_USAGE_TEXTURE_BIT)
256 assert(isl_format_supports_sampling(dev->info, info->view->format));
257
258 /* From the Sky Lake PRM Vol. 2d, RENDER_SURFACE_STATE::SurfaceFormat
259 *
260 * This field cannot be a compressed (BC*, DXT*, FXT*, ETC*, EAC*)
261 * format if the Surface Type is SURFTYPE_1D
262 */
263 if (info->surf->dim == ISL_SURF_DIM_1D)
264 assert(!isl_format_is_compressed(info->view->format));
265
266 if (isl_format_is_compressed(info->surf->format)) {
267 /* You're not allowed to make a view of a compressed format with any
268 * format other than the surface format. None of the userspace APIs
269 * allow for this directly and doing so would mess up a number of
270 * surface parameters such as Width, Height, and alignments. Ideally,
271 * we'd like to assert that the two formats match. However, we have an
272 * S3TC workaround that requires us to do reinterpretation. So assert
273 * that they're at least the same bpb and block size.
274 */
275 ASSERTED const struct isl_format_layout *surf_fmtl =
276 isl_format_get_layout(info->surf->format);
277 ASSERTED const struct isl_format_layout *view_fmtl =
278 isl_format_get_layout(info->surf->format);
279 assert(surf_fmtl->bpb == view_fmtl->bpb);
280 assert(surf_fmtl->bw == view_fmtl->bw);
281 assert(surf_fmtl->bh == view_fmtl->bh);
282 }
283
284 s.SurfaceFormat = info->view->format;
285
286 #if GEN_GEN >= 12
287 /* The BSpec description of this field says:
288 *
289 * "This bit field, when set, indicates if the resource is created as
290 * Depth/Stencil resource."
291 *
292 * "SW must set this bit for any resource that was created with
293 * Depth/Stencil resource flag. Setting this bit allows HW to properly
294 * interpret the data-layout for various cases. For any resource that's
295 * created without Depth/Stencil resource flag, it must be reset."
296 *
297 * Even though the docs for this bit seem to imply that it's required for
298 * anything which might have been used for depth/stencil, empirical
299 * evidence suggests that it only affects CCS compression usage. There are
300 * a few things which back this up:
301 *
302 * 1. The docs are also pretty clear that this bit was added as part
303 * of enabling Gen12 depth/stencil lossless compression.
304 *
305 * 2. The only new difference between depth/stencil and color images on
306 * Gen12 (where the bit was added) is how they treat CCS compression.
307 * All other differences such as alignment requirements and MSAA layout
308 * are already covered by other bits.
309 *
310 * Under these assumptions, it makes sense for ISL to model this bit as
311 * being an extension of AuxiliarySurfaceMode where STC_CCS and HIZ_CCS_WT
312 * are indicated by AuxiliarySurfaceMode == CCS_E and DepthStencilResource
313 * == true.
314 */
315 s.DepthStencilResource = info->aux_usage == ISL_AUX_USAGE_HIZ_CCS_WT ||
316 info->aux_usage == ISL_AUX_USAGE_STC_CCS;
317 #endif
318
319 #if GEN_GEN <= 5
320 s.ColorBufferComponentWriteDisables = info->write_disables;
321 #else
322 assert(info->write_disables == 0);
323 #endif
324
325 #if GEN_IS_HASWELL
326 s.IntegerSurfaceFormat =
327 isl_format_has_int_channel((enum isl_format) s.SurfaceFormat);
328 #endif
329
330 assert(info->surf->logical_level0_px.width > 0 &&
331 info->surf->logical_level0_px.height > 0);
332
333 s.Width = info->surf->logical_level0_px.width - 1;
334 s.Height = info->surf->logical_level0_px.height - 1;
335
336 /* In the gen6 PRM Volume 1 Part 1: Graphics Core, Section 7.18.3.7.1
337 * (Surface Arrays For all surfaces other than separate stencil buffer):
338 *
339 * "[DevSNB] Errata: Sampler MSAA Qpitch will be 4 greater than the value
340 * calculated in the equation above , for every other odd Surface Height
341 * starting from 1 i.e. 1,5,9,13"
342 *
343 * Since this Qpitch errata only impacts the sampler, we have to adjust the
344 * input for the rendering surface to achieve the same qpitch. For the
345 * affected heights, we increment the height by 1 for the rendering
346 * surface.
347 */
348 if (GEN_GEN == 6 && (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) &&
349 info->surf->samples > 1 &&
350 (info->surf->logical_level0_px.height % 4) == 1)
351 s.Height++;
352
353 switch (s.SurfaceType) {
354 case SURFTYPE_1D:
355 case SURFTYPE_2D:
356 /* From the Ivy Bridge PRM >> RENDER_SURFACE_STATE::MinimumArrayElement:
357 *
358 * "If Number of Multisamples is not MULTISAMPLECOUNT_1, this field
359 * must be set to zero if this surface is used with sampling engine
360 * messages."
361 *
362 * This restriction appears to exist only on Ivy Bridge.
363 */
364 if (GEN_GEN == 7 && !GEN_IS_HASWELL && !ISL_DEV_IS_BAYTRAIL(dev) &&
365 (info->view->usage & ISL_SURF_USAGE_TEXTURE_BIT) &&
366 info->surf->samples > 1)
367 assert(info->view->base_array_layer == 0);
368
369 s.MinimumArrayElement = info->view->base_array_layer;
370
371 /* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
372 *
373 * For SURFTYPE_1D, 2D, and CUBE: The range of this field is reduced
374 * by one for each increase from zero of Minimum Array Element. For
375 * example, if Minimum Array Element is set to 1024 on a 2D surface,
376 * the range of this field is reduced to [0,1023].
377 *
378 * In other words, 'Depth' is the number of array layers.
379 */
380 s.Depth = info->view->array_len - 1;
381
382 /* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent:
383 *
384 * For Render Target and Typed Dataport 1D and 2D Surfaces:
385 * This field must be set to the same value as the Depth field.
386 */
387 if (info->view->usage & (ISL_SURF_USAGE_RENDER_TARGET_BIT |
388 ISL_SURF_USAGE_STORAGE_BIT))
389 s.RenderTargetViewExtent = s.Depth;
390 break;
391 case SURFTYPE_CUBE:
392 s.MinimumArrayElement = info->view->base_array_layer;
393 /* Same as SURFTYPE_2D, but divided by 6 */
394 s.Depth = info->view->array_len / 6 - 1;
395 if (info->view->usage & (ISL_SURF_USAGE_RENDER_TARGET_BIT |
396 ISL_SURF_USAGE_STORAGE_BIT))
397 s.RenderTargetViewExtent = s.Depth;
398 break;
399 case SURFTYPE_3D:
400 /* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
401 *
402 * If the volume texture is MIP-mapped, this field specifies the
403 * depth of the base MIP level.
404 */
405 s.Depth = info->surf->logical_level0_px.depth - 1;
406
407 /* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent:
408 *
409 * For Render Target and Typed Dataport 3D Surfaces: This field
410 * indicates the extent of the accessible 'R' coordinates minus 1 on
411 * the LOD currently being rendered to.
412 *
413 * The docs specify that this only matters for render targets and
414 * surfaces used with typed dataport messages. Prior to Ivy Bridge, the
415 * Depth field has more bits than RenderTargetViewExtent so we can have
416 * textures with more levels than we can render to. In order to prevent
417 * assert-failures in the packing function below, we only set the field
418 * when it's actually going to be used by the hardware.
419 *
420 * Similaraly, the MinimumArrayElement field is ignored by all hardware
421 * prior to Sky Lake when texturing and we want it set to 0 anyway.
422 * Since it's already initialized to 0, we can just leave it alone for
423 * texture surfaces.
424 */
425 if (info->view->usage & (ISL_SURF_USAGE_RENDER_TARGET_BIT |
426 ISL_SURF_USAGE_STORAGE_BIT)) {
427 s.MinimumArrayElement = info->view->base_array_layer;
428 s.RenderTargetViewExtent = info->view->array_len - 1;
429 }
430 break;
431 default:
432 unreachable("bad SurfaceType");
433 }
434
435 #if GEN_GEN >= 12
436 /* GEN:BUG:1806565034: Only set SurfaceArray if arrayed surface is > 1. */
437 s.SurfaceArray = info->surf->dim != ISL_SURF_DIM_3D &&
438 info->view->array_len > 1;
439 #elif GEN_GEN >= 7
440 s.SurfaceArray = info->surf->dim != ISL_SURF_DIM_3D;
441 #endif
442
443 if (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) {
444 /* For render target surfaces, the hardware interprets field
445 * MIPCount/LOD as LOD. The Broadwell PRM says:
446 *
447 * MIPCountLOD defines the LOD that will be rendered into.
448 * SurfaceMinLOD is ignored.
449 */
450 s.MIPCountLOD = info->view->base_level;
451 s.SurfaceMinLOD = 0;
452 } else {
453 /* For non render target surfaces, the hardware interprets field
454 * MIPCount/LOD as MIPCount. The range of levels accessible by the
455 * sampler engine is [SurfaceMinLOD, SurfaceMinLOD + MIPCountLOD].
456 */
457 s.SurfaceMinLOD = info->view->base_level;
458 s.MIPCountLOD = MAX(info->view->levels, 1) - 1;
459 }
460
461 #if GEN_GEN >= 9
462 /* We don't use miptails yet. The PRM recommends that you set "Mip Tail
463 * Start LOD" to 15 to prevent the hardware from trying to use them.
464 */
465 s.TiledResourceMode = NONE;
466 s.MipTailStartLOD = 15;
467 #endif
468
469 #if GEN_GEN >= 6
470 const struct isl_extent3d image_align = get_image_alignment(info->surf);
471 s.SurfaceVerticalAlignment = isl_to_gen_valign[image_align.height];
472 #if GEN_GEN >= 7
473 s.SurfaceHorizontalAlignment = isl_to_gen_halign[image_align.width];
474 #endif
475 #endif
476
477 if (info->surf->dim_layout == ISL_DIM_LAYOUT_GEN9_1D) {
478 /* For gen9 1-D textures, surface pitch is ignored */
479 s.SurfacePitch = 0;
480 } else {
481 s.SurfacePitch = info->surf->row_pitch_B - 1;
482 }
483
484 #if GEN_GEN >= 8
485 s.SurfaceQPitch = get_qpitch(info->surf) >> 2;
486 #elif GEN_GEN == 7
487 s.SurfaceArraySpacing = info->surf->array_pitch_span ==
488 ISL_ARRAY_PITCH_SPAN_COMPACT;
489 #endif
490
491 #if GEN_GEN >= 8
492 assert(GEN_GEN < 12 || info->surf->tiling != ISL_TILING_W);
493 s.TileMode = isl_to_gen_tiling[info->surf->tiling];
494 #else
495 s.TiledSurface = info->surf->tiling != ISL_TILING_LINEAR,
496 s.TileWalk = info->surf->tiling == ISL_TILING_Y0 ? TILEWALK_YMAJOR :
497 TILEWALK_XMAJOR,
498 #endif
499
500 #if GEN_GEN >= 8
501 s.RenderCacheReadWriteMode = WriteOnlyCache;
502 #else
503 s.RenderCacheReadWriteMode = 0;
504 #endif
505
506 #if GEN_GEN >= 11
507 /* We've seen dEQP failures when enabling this bit with UINT formats,
508 * which particularly affects blorp_copy() operations. It shouldn't
509 * have any effect on UINT textures anyway, so disable it for them.
510 */
511 s.EnableUnormPathInColorPipe =
512 !isl_format_has_int_channel(info->view->format);
513 #endif
514
515 s.CubeFaceEnablePositiveZ = 1;
516 s.CubeFaceEnableNegativeZ = 1;
517 s.CubeFaceEnablePositiveY = 1;
518 s.CubeFaceEnableNegativeY = 1;
519 s.CubeFaceEnablePositiveX = 1;
520 s.CubeFaceEnableNegativeX = 1;
521
522 #if GEN_GEN >= 6
523 s.NumberofMultisamples = ffs(info->surf->samples) - 1;
524 #if GEN_GEN >= 7
525 s.MultisampledSurfaceStorageFormat =
526 isl_to_gen_multisample_layout[info->surf->msaa_layout];
527 #endif
528 #endif
529
530 #if (GEN_GEN >= 8 || GEN_IS_HASWELL)
531 if (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT)
532 assert(isl_swizzle_supports_rendering(dev->info, info->view->swizzle));
533
534 s.ShaderChannelSelectRed = (enum GENX(ShaderChannelSelect)) info->view->swizzle.r;
535 s.ShaderChannelSelectGreen = (enum GENX(ShaderChannelSelect)) info->view->swizzle.g;
536 s.ShaderChannelSelectBlue = (enum GENX(ShaderChannelSelect)) info->view->swizzle.b;
537 s.ShaderChannelSelectAlpha = (enum GENX(ShaderChannelSelect)) info->view->swizzle.a;
538 #else
539 assert(isl_swizzle_is_identity(info->view->swizzle));
540 #endif
541
542 s.SurfaceBaseAddress = info->address;
543
544 #if GEN_GEN >= 6
545 s.MOCS = info->mocs;
546 #endif
547
548 #if GEN_GEN > 4 || GEN_IS_G4X
549 if (info->x_offset_sa != 0 || info->y_offset_sa != 0) {
550 /* There are fairly strict rules about when the offsets can be used.
551 * These are mostly taken from the Sky Lake PRM documentation for
552 * RENDER_SURFACE_STATE.
553 */
554 assert(info->surf->tiling != ISL_TILING_LINEAR);
555 assert(info->surf->dim == ISL_SURF_DIM_2D);
556 assert(isl_is_pow2(isl_format_get_layout(info->view->format)->bpb));
557 assert(info->surf->levels == 1);
558 assert(info->surf->logical_level0_px.array_len == 1);
559 assert(info->aux_usage == ISL_AUX_USAGE_NONE);
560
561 if (GEN_GEN >= 8) {
562 /* Broadwell added more rules. */
563 assert(info->surf->samples == 1);
564 if (isl_format_get_layout(info->view->format)->bpb == 8)
565 assert(info->x_offset_sa % 16 == 0);
566 if (isl_format_get_layout(info->view->format)->bpb == 16)
567 assert(info->x_offset_sa % 8 == 0);
568 }
569
570 #if GEN_GEN >= 7
571 s.SurfaceArray = false;
572 #endif
573 }
574
575 const unsigned x_div = 4;
576 const unsigned y_div = GEN_GEN >= 8 ? 4 : 2;
577 assert(info->x_offset_sa % x_div == 0);
578 assert(info->y_offset_sa % y_div == 0);
579 s.XOffset = info->x_offset_sa / x_div;
580 s.YOffset = info->y_offset_sa / y_div;
581 #else
582 assert(info->x_offset_sa == 0);
583 assert(info->y_offset_sa == 0);
584 #endif
585
586 #if GEN_GEN >= 7
587 if (info->aux_usage != ISL_AUX_USAGE_NONE) {
588 /* Check valid aux usages per-gen */
589 if (GEN_GEN >= 12) {
590 assert(info->aux_usage == ISL_AUX_USAGE_MCS ||
591 info->aux_usage == ISL_AUX_USAGE_CCS_E ||
592 info->aux_usage == ISL_AUX_USAGE_HIZ_CCS_WT ||
593 info->aux_usage == ISL_AUX_USAGE_MCS_CCS ||
594 info->aux_usage == ISL_AUX_USAGE_STC_CCS);
595 } else if (GEN_GEN >= 9) {
596 assert(info->aux_usage == ISL_AUX_USAGE_HIZ ||
597 info->aux_usage == ISL_AUX_USAGE_MCS ||
598 info->aux_usage == ISL_AUX_USAGE_CCS_D ||
599 info->aux_usage == ISL_AUX_USAGE_CCS_E);
600 } else if (GEN_GEN >= 8) {
601 assert(info->aux_usage == ISL_AUX_USAGE_HIZ ||
602 info->aux_usage == ISL_AUX_USAGE_MCS ||
603 info->aux_usage == ISL_AUX_USAGE_CCS_D);
604 } else if (GEN_GEN >= 7) {
605 assert(info->aux_usage == ISL_AUX_USAGE_MCS ||
606 info->aux_usage == ISL_AUX_USAGE_CCS_D);
607 }
608
609 /* The docs don't appear to say anything whatsoever about compression
610 * and the data port. Testing seems to indicate that the data port
611 * completely ignores the AuxiliarySurfaceMode field.
612 */
613 assert(!(info->view->usage & ISL_SURF_USAGE_STORAGE_BIT));
614
615 if (isl_surf_usage_is_depth(info->surf->usage))
616 assert(isl_aux_usage_has_hiz(info->aux_usage));
617
618 if (isl_surf_usage_is_stencil(info->surf->usage))
619 assert(info->aux_usage == ISL_AUX_USAGE_STC_CCS);
620
621 if (isl_aux_usage_has_hiz(info->aux_usage)) {
622 /* For Gen8-10, there are some restrictions around sampling from HiZ.
623 * The Skylake PRM docs for RENDER_SURFACE_STATE::AuxiliarySurfaceMode
624 * say:
625 *
626 * "If this field is set to AUX_HIZ, Number of Multisamples must
627 * be MULTISAMPLECOUNT_1, and Surface Type cannot be SURFTYPE_3D."
628 *
629 * On Gen12, the docs are a bit less obvious but the restriction is
630 * the same. The limitation isn't called out explicitly but the docs
631 * for the CCS_E value of RENDER_SURFACE_STATE::AuxiliarySurfaceMode
632 * say:
633 *
634 * "If Number of multisamples > 1, programming this value means
635 * MSAA compression is enabled for that surface. Auxillary surface
636 * is MSC with tile y."
637 *
638 * Since this interpretation ignores whether the surface is
639 * depth/stencil or not and since multisampled depth buffers use
640 * ISL_MSAA_LAYOUT_INTERLEAVED which is incompatible with MCS
641 * compression, this means that we can't even specify MSAA depth CCS
642 * in RENDER_SURFACE_STATE::AuxiliarySurfaceMode.
643 */
644 assert(info->surf->samples == 1);
645
646 /* The dimension must not be 3D */
647 assert(info->surf->dim != ISL_SURF_DIM_3D);
648
649 /* The format must be one of the following: */
650 switch (info->view->format) {
651 case ISL_FORMAT_R32_FLOAT:
652 case ISL_FORMAT_R24_UNORM_X8_TYPELESS:
653 case ISL_FORMAT_R16_UNORM:
654 break;
655 default:
656 assert(!"Incompatible HiZ Sampling format");
657 break;
658 }
659 }
660
661 #if GEN_GEN >= 8
662 s.AuxiliarySurfaceMode = isl_to_gen_aux_mode[info->aux_usage];
663 #else
664 s.MCSEnable = true;
665 #endif
666 }
667
668 /* The auxiliary buffer info is filled when it's useable by the HW.
669 *
670 * Starting with Gen12, the only form of compression that can be used
671 * with RENDER_SURFACE_STATE which requires an aux surface is MCS.
672 * HiZ still requires a surface but the HiZ surface can only be
673 * accessed through 3DSTATE_HIER_DEPTH_BUFFER.
674 *
675 * On all earlier hardware, an aux surface is required for all forms
676 * of compression.
677 */
678 if ((GEN_GEN < 12 && info->aux_usage != ISL_AUX_USAGE_NONE) ||
679 (GEN_GEN >= 12 && isl_aux_usage_has_mcs(info->aux_usage))) {
680
681 assert(info->aux_surf != NULL);
682
683 struct isl_tile_info tile_info;
684 isl_surf_get_tile_info(info->aux_surf, &tile_info);
685 uint32_t pitch_in_tiles =
686 info->aux_surf->row_pitch_B / tile_info.phys_extent_B.width;
687
688 s.AuxiliarySurfaceBaseAddress = info->aux_address;
689 s.AuxiliarySurfacePitch = pitch_in_tiles - 1;
690
691 #if GEN_GEN >= 8
692 /* Auxiliary surfaces in ISL have compressed formats but the hardware
693 * doesn't expect our definition of the compression, it expects qpitch
694 * in units of samples on the main surface.
695 */
696 s.AuxiliarySurfaceQPitch =
697 isl_surf_get_array_pitch_sa_rows(info->aux_surf) >> 2;
698 #endif
699 }
700 #endif
701
702 #if GEN_GEN >= 8 && GEN_GEN < 11
703 /* From the CHV PRM, Volume 2d, page 321 (RENDER_SURFACE_STATE dword 0
704 * bit 9 "Sampler L2 Bypass Mode Disable" Programming Notes):
705 *
706 * This bit must be set for the following surface types: BC2_UNORM
707 * BC3_UNORM BC5_UNORM BC5_SNORM BC7_UNORM
708 */
709 if (GEN_GEN >= 9 || dev->info->is_cherryview) {
710 switch (info->view->format) {
711 case ISL_FORMAT_BC2_UNORM:
712 case ISL_FORMAT_BC3_UNORM:
713 case ISL_FORMAT_BC5_UNORM:
714 case ISL_FORMAT_BC5_SNORM:
715 case ISL_FORMAT_BC7_UNORM:
716 s.SamplerL2BypassModeDisable = true;
717 break;
718 default:
719 /* From the SKL PRM, Programming Note under Sampler Output Channel
720 * Mapping:
721 *
722 * If a surface has an associated HiZ Auxilliary surface, the
723 * Sampler L2 Bypass Mode Disable field in the RENDER_SURFACE_STATE
724 * must be set.
725 */
726 if (GEN_GEN >= 9 && info->aux_usage == ISL_AUX_USAGE_HIZ)
727 s.SamplerL2BypassModeDisable = true;
728 break;
729 }
730 }
731 #endif
732
733 if (info->aux_usage != ISL_AUX_USAGE_NONE) {
734 if (info->use_clear_address) {
735 #if GEN_GEN >= 10
736 s.ClearValueAddressEnable = true;
737 s.ClearValueAddress = info->clear_address;
738 #else
739 unreachable("Gen9 and earlier do not support indirect clear colors");
740 #endif
741 }
742
743 #if GEN_GEN == 11
744 /*
745 * From BXML > GT > Shared Functions > vol5c Shared Functions >
746 * [Structure] RENDER_SURFACE_STATE [BDW+] > ClearColorConversionEnable:
747 *
748 * Project: Gen11
749 *
750 * "Enables Pixel backend hw to convert clear values into native format
751 * and write back to clear address, so that display and sampler can use
752 * the converted value for resolving fast cleared RTs."
753 *
754 * Summary:
755 * Clear color conversion must be enabled if the clear color is stored
756 * indirectly and fast color clears are enabled.
757 */
758 if (info->use_clear_address) {
759 s.ClearColorConversionEnable = true;
760 }
761 #endif
762
763 #if GEN_GEN >= 12
764 assert(info->use_clear_address);
765 #elif GEN_GEN >= 9
766 if (!info->use_clear_address) {
767 s.RedClearColor = info->clear_color.u32[0];
768 s.GreenClearColor = info->clear_color.u32[1];
769 s.BlueClearColor = info->clear_color.u32[2];
770 s.AlphaClearColor = info->clear_color.u32[3];
771 }
772 #elif GEN_GEN >= 7
773 /* Prior to Sky Lake, we only have one bit for the clear color which
774 * gives us 0 or 1 in whatever the surface's format happens to be.
775 */
776 if (isl_format_has_int_channel(info->view->format)) {
777 for (unsigned i = 0; i < 4; i++) {
778 assert(info->clear_color.u32[i] == 0 ||
779 info->clear_color.u32[i] == 1);
780 }
781 s.RedClearColor = info->clear_color.u32[0] != 0;
782 s.GreenClearColor = info->clear_color.u32[1] != 0;
783 s.BlueClearColor = info->clear_color.u32[2] != 0;
784 s.AlphaClearColor = info->clear_color.u32[3] != 0;
785 } else {
786 for (unsigned i = 0; i < 4; i++) {
787 assert(info->clear_color.f32[i] == 0.0f ||
788 info->clear_color.f32[i] == 1.0f);
789 }
790 s.RedClearColor = info->clear_color.f32[0] != 0.0f;
791 s.GreenClearColor = info->clear_color.f32[1] != 0.0f;
792 s.BlueClearColor = info->clear_color.f32[2] != 0.0f;
793 s.AlphaClearColor = info->clear_color.f32[3] != 0.0f;
794 }
795 #endif
796 }
797
798 GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &s);
799 }
800
801 void
802 isl_genX(buffer_fill_state_s)(const struct isl_device *dev, void *state,
803 const struct isl_buffer_fill_state_info *restrict info)
804 {
805 uint64_t buffer_size = info->size_B;
806
807 /* Uniform and Storage buffers need to have surface size not less that the
808 * aligned 32-bit size of the buffer. To calculate the array lenght on
809 * unsized arrays in StorageBuffer the last 2 bits store the padding size
810 * added to the surface, so we can calculate latter the original buffer
811 * size to know the number of elements.
812 *
813 * surface_size = isl_align(buffer_size, 4) +
814 * (isl_align(buffer_size) - buffer_size)
815 *
816 * buffer_size = (surface_size & ~3) - (surface_size & 3)
817 */
818 if (info->format == ISL_FORMAT_RAW ||
819 info->stride_B < isl_format_get_layout(info->format)->bpb / 8) {
820 assert(info->stride_B == 1);
821 uint64_t aligned_size = isl_align(buffer_size, 4);
822 buffer_size = aligned_size + (aligned_size - buffer_size);
823 }
824
825 uint32_t num_elements = buffer_size / info->stride_B;
826
827 if (GEN_GEN >= 7) {
828 /* From the IVB PRM, SURFACE_STATE::Height,
829 *
830 * For typed buffer and structured buffer surfaces, the number
831 * of entries in the buffer ranges from 1 to 2^27. For raw buffer
832 * surfaces, the number of entries in the buffer is the number of bytes
833 * which can range from 1 to 2^30.
834 */
835 if (info->format == ISL_FORMAT_RAW) {
836 assert(num_elements <= (1ull << 30));
837 assert(num_elements > 0);
838 } else {
839 assert(num_elements <= (1ull << 27));
840 }
841 } else {
842 assert(num_elements <= (1ull << 27));
843 }
844
845 struct GENX(RENDER_SURFACE_STATE) s = { 0, };
846
847 s.SurfaceType = SURFTYPE_BUFFER;
848 s.SurfaceFormat = info->format;
849
850 #if GEN_GEN >= 6
851 s.SurfaceVerticalAlignment = isl_to_gen_valign[4];
852 #if GEN_GEN >= 7
853 s.SurfaceHorizontalAlignment = isl_to_gen_halign[4];
854 s.SurfaceArray = false;
855 #endif
856 #endif
857
858 #if GEN_GEN >= 7
859 s.Height = ((num_elements - 1) >> 7) & 0x3fff;
860 s.Width = (num_elements - 1) & 0x7f;
861 s.Depth = ((num_elements - 1) >> 21) & 0x3ff;
862 #else
863 s.Height = ((num_elements - 1) >> 7) & 0x1fff;
864 s.Width = (num_elements - 1) & 0x7f;
865 s.Depth = ((num_elements - 1) >> 20) & 0x7f;
866 #endif
867
868 if (GEN_GEN == 12 && dev->info->revision == 0) {
869 /* TGL-LP A0 has a HW bug (fixed in later HW) which causes buffer
870 * textures with very close base addresses (delta < 64B) to corrupt each
871 * other. We can sort-of work around this by making small buffer
872 * textures 1D textures instead. This doesn't fix the problem for large
873 * buffer textures but the liklihood of large, overlapping, and very
874 * close buffer textures is fairly low and the point is to hack around
875 * the bug so we can run apps and tests.
876 */
877 if (info->format != ISL_FORMAT_RAW &&
878 info->stride_B == isl_format_get_layout(info->format)->bpb / 8 &&
879 num_elements <= (1 << 14)) {
880 s.SurfaceType = SURFTYPE_1D;
881 s.Width = num_elements - 1;
882 s.Height = 0;
883 s.Depth = 0;
884 }
885 }
886
887 s.SurfacePitch = info->stride_B - 1;
888
889 #if GEN_GEN >= 6
890 s.NumberofMultisamples = MULTISAMPLECOUNT_1;
891 #endif
892
893 #if (GEN_GEN >= 8)
894 s.TileMode = LINEAR;
895 #else
896 s.TiledSurface = false;
897 #endif
898
899 #if (GEN_GEN >= 8)
900 s.RenderCacheReadWriteMode = WriteOnlyCache;
901 #else
902 s.RenderCacheReadWriteMode = 0;
903 #endif
904
905 s.SurfaceBaseAddress = info->address;
906 #if GEN_GEN >= 6
907 s.MOCS = info->mocs;
908 #endif
909
910 #if (GEN_GEN >= 8 || GEN_IS_HASWELL)
911 s.ShaderChannelSelectRed = (enum GENX(ShaderChannelSelect)) info->swizzle.r;
912 s.ShaderChannelSelectGreen = (enum GENX(ShaderChannelSelect)) info->swizzle.g;
913 s.ShaderChannelSelectBlue = (enum GENX(ShaderChannelSelect)) info->swizzle.b;
914 s.ShaderChannelSelectAlpha = (enum GENX(ShaderChannelSelect)) info->swizzle.a;
915 #endif
916
917 GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &s);
918 }
919
920 void
921 isl_genX(null_fill_state)(void *state, struct isl_extent3d size)
922 {
923 struct GENX(RENDER_SURFACE_STATE) s = {
924 .SurfaceType = SURFTYPE_NULL,
925 /* We previously had this format set to B8G8R8A8_UNORM but ran into
926 * hangs on IVB. R32_UINT seems to work for everybody.
927 *
928 * https://gitlab.freedesktop.org/mesa/mesa/issues/1872
929 */
930 .SurfaceFormat = ISL_FORMAT_R32_UINT,
931 #if GEN_GEN >= 7
932 .SurfaceArray = size.depth > 1,
933 #endif
934 #if GEN_GEN >= 8
935 .TileMode = YMAJOR,
936 #else
937 .TiledSurface = true,
938 .TileWalk = TILEWALK_YMAJOR,
939 #endif
940 #if GEN_GEN == 7
941 /* According to PRMs: "Volume 4 Part 1: Subsystem and Cores – Shared
942 * Functions"
943 *
944 * RENDER_SURFACE_STATE::Surface Vertical Alignment
945 *
946 * "This field must be set to VALIGN_4 for all tiled Y Render Target
947 * surfaces."
948 *
949 * Affect IVB, HSW.
950 */
951 .SurfaceVerticalAlignment = VALIGN_4,
952 #endif
953 .Width = size.width - 1,
954 .Height = size.height - 1,
955 .Depth = size.depth - 1,
956 .RenderTargetViewExtent = size.depth - 1,
957 #if GEN_GEN <= 5
958 .ColorBufferComponentWriteDisables = 0xf,
959 #endif
960 };
961 GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &s);
962 }