2 * Copyright © 2016 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #include "anv_private.h"
27 lookup_blorp_shader(struct blorp_context
*blorp
,
28 const void *key
, uint32_t key_size
,
29 uint32_t *kernel_out
, void *prog_data_out
)
31 struct anv_device
*device
= blorp
->driver_ctx
;
33 /* The blorp cache must be a real cache */
34 assert(device
->blorp_shader_cache
.cache
);
36 struct anv_shader_bin
*bin
=
37 anv_pipeline_cache_search(&device
->blorp_shader_cache
, key
, key_size
);
41 /* The cache already has a reference and it's not going anywhere so there
42 * is no need to hold a second reference.
44 anv_shader_bin_unref(device
, bin
);
46 *kernel_out
= bin
->kernel
.offset
;
47 *(const struct brw_stage_prog_data
**)prog_data_out
= bin
->prog_data
;
53 upload_blorp_shader(struct blorp_context
*blorp
,
54 const void *key
, uint32_t key_size
,
55 const void *kernel
, uint32_t kernel_size
,
56 const struct brw_stage_prog_data
*prog_data
,
57 uint32_t prog_data_size
,
58 uint32_t *kernel_out
, void *prog_data_out
)
60 struct anv_device
*device
= blorp
->driver_ctx
;
62 /* The blorp cache must be a real cache */
63 assert(device
->blorp_shader_cache
.cache
);
65 struct anv_pipeline_bind_map bind_map
= {
70 struct anv_shader_bin
*bin
=
71 anv_pipeline_cache_upload_kernel(&device
->blorp_shader_cache
,
72 key
, key_size
, kernel
, kernel_size
,
73 prog_data
, prog_data_size
, &bind_map
);
78 /* The cache already has a reference and it's not going anywhere so there
79 * is no need to hold a second reference.
81 anv_shader_bin_unref(device
, bin
);
83 *kernel_out
= bin
->kernel
.offset
;
84 *(const struct brw_stage_prog_data
**)prog_data_out
= bin
->prog_data
;
90 anv_device_init_blorp(struct anv_device
*device
)
92 anv_pipeline_cache_init(&device
->blorp_shader_cache
, device
, true);
93 blorp_init(&device
->blorp
, device
, &device
->isl_dev
);
94 device
->blorp
.compiler
= device
->instance
->physicalDevice
.compiler
;
95 device
->blorp
.mocs
.tex
= device
->default_mocs
;
96 device
->blorp
.mocs
.rb
= device
->default_mocs
;
97 device
->blorp
.mocs
.vb
= device
->default_mocs
;
98 device
->blorp
.lookup_shader
= lookup_blorp_shader
;
99 device
->blorp
.upload_shader
= upload_blorp_shader
;
100 switch (device
->info
.gen
) {
102 if (device
->info
.is_haswell
) {
103 device
->blorp
.exec
= gen75_blorp_exec
;
105 device
->blorp
.exec
= gen7_blorp_exec
;
109 device
->blorp
.exec
= gen8_blorp_exec
;
112 device
->blorp
.exec
= gen9_blorp_exec
;
115 device
->blorp
.exec
= gen10_blorp_exec
;
118 unreachable("Unknown hardware generation");
123 anv_device_finish_blorp(struct anv_device
*device
)
125 blorp_finish(&device
->blorp
);
126 anv_pipeline_cache_finish(&device
->blorp_shader_cache
);
130 get_blorp_surf_for_anv_buffer(struct anv_device
*device
,
131 struct anv_buffer
*buffer
, uint64_t offset
,
132 uint32_t width
, uint32_t height
,
133 uint32_t row_pitch
, enum isl_format format
,
134 struct blorp_surf
*blorp_surf
,
135 struct isl_surf
*isl_surf
)
137 const struct isl_format_layout
*fmtl
=
138 isl_format_get_layout(format
);
141 /* ASTC is the only format which doesn't support linear layouts.
142 * Create an equivalently sized surface with ISL to get around this.
144 if (fmtl
->txc
== ISL_TXC_ASTC
) {
145 /* Use an equivalently sized format */
146 format
= ISL_FORMAT_R32G32B32A32_UINT
;
147 assert(fmtl
->bpb
== isl_format_get_layout(format
)->bpb
);
149 /* Shrink the dimensions for the new format */
150 width
= DIV_ROUND_UP(width
, fmtl
->bw
);
151 height
= DIV_ROUND_UP(height
, fmtl
->bh
);
154 *blorp_surf
= (struct blorp_surf
) {
157 .buffer
= buffer
->bo
,
158 .offset
= buffer
->offset
+ offset
,
162 ok
= isl_surf_init(&device
->isl_dev
, isl_surf
,
163 .dim
= ISL_SURF_DIM_2D
,
171 .row_pitch
= row_pitch
,
172 .usage
= ISL_SURF_USAGE_TEXTURE_BIT
|
173 ISL_SURF_USAGE_RENDER_TARGET_BIT
,
174 .tiling_flags
= ISL_TILING_LINEAR_BIT
);
179 get_blorp_surf_for_anv_image(const struct anv_image
*image
,
180 VkImageAspectFlags aspect
,
181 enum isl_aux_usage aux_usage
,
182 struct blorp_surf
*blorp_surf
)
184 if (aspect
== VK_IMAGE_ASPECT_STENCIL_BIT
||
185 aux_usage
== ISL_AUX_USAGE_HIZ
)
186 aux_usage
= ISL_AUX_USAGE_NONE
;
188 const struct anv_surface
*surface
=
189 anv_image_get_surface_for_aspect_mask(image
, aspect
);
191 *blorp_surf
= (struct blorp_surf
) {
192 .surf
= &surface
->isl
,
195 .offset
= image
->offset
+ surface
->offset
,
199 if (aux_usage
!= ISL_AUX_USAGE_NONE
) {
200 blorp_surf
->aux_surf
= &image
->aux_surface
.isl
,
201 blorp_surf
->aux_addr
= (struct blorp_address
) {
203 .offset
= image
->offset
+ image
->aux_surface
.offset
,
205 blorp_surf
->aux_usage
= aux_usage
;
209 void anv_CmdCopyImage(
210 VkCommandBuffer commandBuffer
,
212 VkImageLayout srcImageLayout
,
214 VkImageLayout dstImageLayout
,
215 uint32_t regionCount
,
216 const VkImageCopy
* pRegions
)
218 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
219 ANV_FROM_HANDLE(anv_image
, src_image
, srcImage
);
220 ANV_FROM_HANDLE(anv_image
, dst_image
, dstImage
);
222 struct blorp_batch batch
;
223 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
, 0);
225 for (unsigned r
= 0; r
< regionCount
; r
++) {
226 VkOffset3D srcOffset
=
227 anv_sanitize_image_offset(src_image
->type
, pRegions
[r
].srcOffset
);
228 VkOffset3D dstOffset
=
229 anv_sanitize_image_offset(dst_image
->type
, pRegions
[r
].dstOffset
);
231 anv_sanitize_image_extent(src_image
->type
, pRegions
[r
].extent
);
233 unsigned dst_base_layer
, layer_count
;
234 if (dst_image
->type
== VK_IMAGE_TYPE_3D
) {
235 dst_base_layer
= pRegions
[r
].dstOffset
.z
;
236 layer_count
= pRegions
[r
].extent
.depth
;
238 dst_base_layer
= pRegions
[r
].dstSubresource
.baseArrayLayer
;
240 anv_get_layerCount(dst_image
, &pRegions
[r
].dstSubresource
);
243 unsigned src_base_layer
;
244 if (src_image
->type
== VK_IMAGE_TYPE_3D
) {
245 src_base_layer
= pRegions
[r
].srcOffset
.z
;
247 src_base_layer
= pRegions
[r
].srcSubresource
.baseArrayLayer
;
248 assert(layer_count
==
249 anv_get_layerCount(src_image
, &pRegions
[r
].srcSubresource
));
252 assert(pRegions
[r
].srcSubresource
.aspectMask
==
253 pRegions
[r
].dstSubresource
.aspectMask
);
256 for_each_bit(a
, pRegions
[r
].dstSubresource
.aspectMask
) {
257 VkImageAspectFlagBits aspect
= (1 << a
);
259 struct blorp_surf src_surf
, dst_surf
;
260 get_blorp_surf_for_anv_image(src_image
, aspect
, src_image
->aux_usage
,
262 get_blorp_surf_for_anv_image(dst_image
, aspect
, dst_image
->aux_usage
,
265 for (unsigned i
= 0; i
< layer_count
; i
++) {
266 blorp_copy(&batch
, &src_surf
, pRegions
[r
].srcSubresource
.mipLevel
,
268 &dst_surf
, pRegions
[r
].dstSubresource
.mipLevel
,
270 srcOffset
.x
, srcOffset
.y
,
271 dstOffset
.x
, dstOffset
.y
,
272 extent
.width
, extent
.height
);
277 blorp_batch_finish(&batch
);
281 copy_buffer_to_image(struct anv_cmd_buffer
*cmd_buffer
,
282 struct anv_buffer
*anv_buffer
,
283 struct anv_image
*anv_image
,
284 uint32_t regionCount
,
285 const VkBufferImageCopy
* pRegions
,
286 bool buffer_to_image
)
288 struct blorp_batch batch
;
289 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
, 0);
292 struct blorp_surf surf
;
295 } image
, buffer
, *src
, *dst
;
298 buffer
.offset
= (VkOffset3D
) { 0, 0, 0 };
300 if (buffer_to_image
) {
308 for (unsigned r
= 0; r
< regionCount
; r
++) {
309 const VkImageAspectFlags aspect
= pRegions
[r
].imageSubresource
.aspectMask
;
311 get_blorp_surf_for_anv_image(anv_image
, aspect
, anv_image
->aux_usage
,
314 anv_sanitize_image_offset(anv_image
->type
, pRegions
[r
].imageOffset
);
315 image
.level
= pRegions
[r
].imageSubresource
.mipLevel
;
318 anv_sanitize_image_extent(anv_image
->type
, pRegions
[r
].imageExtent
);
319 if (anv_image
->type
!= VK_IMAGE_TYPE_3D
) {
320 image
.offset
.z
= pRegions
[r
].imageSubresource
.baseArrayLayer
;
322 anv_get_layerCount(anv_image
, &pRegions
[r
].imageSubresource
);
325 const enum isl_format buffer_format
=
326 anv_get_isl_format(&cmd_buffer
->device
->info
, anv_image
->vk_format
,
327 aspect
, VK_IMAGE_TILING_LINEAR
);
329 const VkExtent3D bufferImageExtent
= {
330 .width
= pRegions
[r
].bufferRowLength
?
331 pRegions
[r
].bufferRowLength
: extent
.width
,
332 .height
= pRegions
[r
].bufferImageHeight
?
333 pRegions
[r
].bufferImageHeight
: extent
.height
,
336 const struct isl_format_layout
*buffer_fmtl
=
337 isl_format_get_layout(buffer_format
);
339 const uint32_t buffer_row_pitch
=
340 DIV_ROUND_UP(bufferImageExtent
.width
, buffer_fmtl
->bw
) *
341 (buffer_fmtl
->bpb
/ 8);
343 const uint32_t buffer_layer_stride
=
344 DIV_ROUND_UP(bufferImageExtent
.height
, buffer_fmtl
->bh
) *
347 struct isl_surf buffer_isl_surf
;
348 get_blorp_surf_for_anv_buffer(cmd_buffer
->device
,
349 anv_buffer
, pRegions
[r
].bufferOffset
,
350 extent
.width
, extent
.height
,
351 buffer_row_pitch
, buffer_format
,
352 &buffer
.surf
, &buffer_isl_surf
);
354 for (unsigned z
= 0; z
< extent
.depth
; z
++) {
355 blorp_copy(&batch
, &src
->surf
, src
->level
, src
->offset
.z
,
356 &dst
->surf
, dst
->level
, dst
->offset
.z
,
357 src
->offset
.x
, src
->offset
.y
, dst
->offset
.x
, dst
->offset
.y
,
358 extent
.width
, extent
.height
);
361 buffer
.surf
.addr
.offset
+= buffer_layer_stride
;
365 blorp_batch_finish(&batch
);
368 void anv_CmdCopyBufferToImage(
369 VkCommandBuffer commandBuffer
,
372 VkImageLayout dstImageLayout
,
373 uint32_t regionCount
,
374 const VkBufferImageCopy
* pRegions
)
376 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
377 ANV_FROM_HANDLE(anv_buffer
, src_buffer
, srcBuffer
);
378 ANV_FROM_HANDLE(anv_image
, dst_image
, dstImage
);
380 copy_buffer_to_image(cmd_buffer
, src_buffer
, dst_image
,
381 regionCount
, pRegions
, true);
384 void anv_CmdCopyImageToBuffer(
385 VkCommandBuffer commandBuffer
,
387 VkImageLayout srcImageLayout
,
389 uint32_t regionCount
,
390 const VkBufferImageCopy
* pRegions
)
392 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
393 ANV_FROM_HANDLE(anv_image
, src_image
, srcImage
);
394 ANV_FROM_HANDLE(anv_buffer
, dst_buffer
, dstBuffer
);
396 copy_buffer_to_image(cmd_buffer
, dst_buffer
, src_image
,
397 regionCount
, pRegions
, false);
401 flip_coords(unsigned *src0
, unsigned *src1
, unsigned *dst0
, unsigned *dst1
)
405 unsigned tmp
= *src0
;
412 unsigned tmp
= *dst0
;
421 void anv_CmdBlitImage(
422 VkCommandBuffer commandBuffer
,
424 VkImageLayout srcImageLayout
,
426 VkImageLayout dstImageLayout
,
427 uint32_t regionCount
,
428 const VkImageBlit
* pRegions
,
432 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
433 ANV_FROM_HANDLE(anv_image
, src_image
, srcImage
);
434 ANV_FROM_HANDLE(anv_image
, dst_image
, dstImage
);
436 struct blorp_surf src
, dst
;
440 case VK_FILTER_NEAREST
:
441 gl_filter
= 0x2600; /* GL_NEAREST */
443 case VK_FILTER_LINEAR
:
444 gl_filter
= 0x2601; /* GL_LINEAR */
447 unreachable("Invalid filter");
450 struct blorp_batch batch
;
451 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
, 0);
453 for (unsigned r
= 0; r
< regionCount
; r
++) {
454 const VkImageSubresourceLayers
*src_res
= &pRegions
[r
].srcSubresource
;
455 const VkImageSubresourceLayers
*dst_res
= &pRegions
[r
].dstSubresource
;
457 get_blorp_surf_for_anv_image(src_image
, src_res
->aspectMask
,
458 src_image
->aux_usage
, &src
);
459 get_blorp_surf_for_anv_image(dst_image
, dst_res
->aspectMask
,
460 dst_image
->aux_usage
, &dst
);
462 struct anv_format src_format
=
463 anv_get_format(&cmd_buffer
->device
->info
, src_image
->vk_format
,
464 src_res
->aspectMask
, src_image
->tiling
);
465 struct anv_format dst_format
=
466 anv_get_format(&cmd_buffer
->device
->info
, dst_image
->vk_format
,
467 dst_res
->aspectMask
, dst_image
->tiling
);
469 unsigned dst_start
, dst_end
;
470 if (dst_image
->type
== VK_IMAGE_TYPE_3D
) {
471 assert(dst_res
->baseArrayLayer
== 0);
472 dst_start
= pRegions
[r
].dstOffsets
[0].z
;
473 dst_end
= pRegions
[r
].dstOffsets
[1].z
;
475 dst_start
= dst_res
->baseArrayLayer
;
476 dst_end
= dst_start
+ anv_get_layerCount(dst_image
, dst_res
);
479 unsigned src_start
, src_end
;
480 if (src_image
->type
== VK_IMAGE_TYPE_3D
) {
481 assert(src_res
->baseArrayLayer
== 0);
482 src_start
= pRegions
[r
].srcOffsets
[0].z
;
483 src_end
= pRegions
[r
].srcOffsets
[1].z
;
485 src_start
= src_res
->baseArrayLayer
;
486 src_end
= src_start
+ anv_get_layerCount(src_image
, src_res
);
489 bool flip_z
= flip_coords(&src_start
, &src_end
, &dst_start
, &dst_end
);
490 float src_z_step
= (float)(src_end
+ 1 - src_start
) /
491 (float)(dst_end
+ 1 - dst_start
);
498 unsigned src_x0
= pRegions
[r
].srcOffsets
[0].x
;
499 unsigned src_x1
= pRegions
[r
].srcOffsets
[1].x
;
500 unsigned dst_x0
= pRegions
[r
].dstOffsets
[0].x
;
501 unsigned dst_x1
= pRegions
[r
].dstOffsets
[1].x
;
502 bool flip_x
= flip_coords(&src_x0
, &src_x1
, &dst_x0
, &dst_x1
);
504 unsigned src_y0
= pRegions
[r
].srcOffsets
[0].y
;
505 unsigned src_y1
= pRegions
[r
].srcOffsets
[1].y
;
506 unsigned dst_y0
= pRegions
[r
].dstOffsets
[0].y
;
507 unsigned dst_y1
= pRegions
[r
].dstOffsets
[1].y
;
508 bool flip_y
= flip_coords(&src_y0
, &src_y1
, &dst_y0
, &dst_y1
);
510 const unsigned num_layers
= dst_end
- dst_start
;
511 for (unsigned i
= 0; i
< num_layers
; i
++) {
512 unsigned dst_z
= dst_start
+ i
;
513 unsigned src_z
= src_start
+ i
* src_z_step
;
515 blorp_blit(&batch
, &src
, src_res
->mipLevel
, src_z
,
516 src_format
.isl_format
, src_format
.swizzle
,
517 &dst
, dst_res
->mipLevel
, dst_z
,
518 dst_format
.isl_format
,
519 anv_swizzle_for_render(dst_format
.swizzle
),
520 src_x0
, src_y0
, src_x1
, src_y1
,
521 dst_x0
, dst_y0
, dst_x1
, dst_y1
,
522 gl_filter
, flip_x
, flip_y
);
527 blorp_batch_finish(&batch
);
530 static enum isl_format
531 isl_format_for_size(unsigned size_B
)
534 case 1: return ISL_FORMAT_R8_UINT
;
535 case 2: return ISL_FORMAT_R8G8_UINT
;
536 case 4: return ISL_FORMAT_R8G8B8A8_UINT
;
537 case 8: return ISL_FORMAT_R16G16B16A16_UINT
;
538 case 16: return ISL_FORMAT_R32G32B32A32_UINT
;
540 unreachable("Not a power-of-two format size");
545 * Returns the greatest common divisor of a and b that is a power of two.
548 gcd_pow2_u64(uint64_t a
, uint64_t b
)
550 assert(a
> 0 || b
> 0);
552 unsigned a_log2
= ffsll(a
) - 1;
553 unsigned b_log2
= ffsll(b
) - 1;
555 /* If either a or b is 0, then a_log2 or b_log2 till be UINT_MAX in which
556 * case, the MIN2() will take the other one. If both are 0 then we will
557 * hit the assert above.
559 return 1 << MIN2(a_log2
, b_log2
);
562 /* This is maximum possible width/height our HW can handle */
563 #define MAX_SURFACE_DIM (1ull << 14)
565 void anv_CmdCopyBuffer(
566 VkCommandBuffer commandBuffer
,
569 uint32_t regionCount
,
570 const VkBufferCopy
* pRegions
)
572 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
573 ANV_FROM_HANDLE(anv_buffer
, src_buffer
, srcBuffer
);
574 ANV_FROM_HANDLE(anv_buffer
, dst_buffer
, dstBuffer
);
576 struct blorp_batch batch
;
577 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
, 0);
579 for (unsigned r
= 0; r
< regionCount
; r
++) {
580 struct blorp_address src
= {
581 .buffer
= src_buffer
->bo
,
582 .offset
= src_buffer
->offset
+ pRegions
[r
].srcOffset
,
584 struct blorp_address dst
= {
585 .buffer
= dst_buffer
->bo
,
586 .offset
= dst_buffer
->offset
+ pRegions
[r
].dstOffset
,
589 blorp_buffer_copy(&batch
, src
, dst
, pRegions
[r
].size
);
592 blorp_batch_finish(&batch
);
595 void anv_CmdUpdateBuffer(
596 VkCommandBuffer commandBuffer
,
598 VkDeviceSize dstOffset
,
599 VkDeviceSize dataSize
,
602 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
603 ANV_FROM_HANDLE(anv_buffer
, dst_buffer
, dstBuffer
);
605 struct blorp_batch batch
;
606 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
, 0);
608 /* We can't quite grab a full block because the state stream needs a
609 * little data at the top to build its linked list.
611 const uint32_t max_update_size
=
612 cmd_buffer
->device
->dynamic_state_pool
.block_size
- 64;
614 assert(max_update_size
< MAX_SURFACE_DIM
* 4);
616 /* We're about to read data that was written from the CPU. Flush the
617 * texture cache so we don't get anything stale.
619 cmd_buffer
->state
.pending_pipe_bits
|= ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT
;
622 const uint32_t copy_size
= MIN2(dataSize
, max_update_size
);
624 struct anv_state tmp_data
=
625 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer
, copy_size
, 64);
627 memcpy(tmp_data
.map
, pData
, copy_size
);
629 anv_state_flush(cmd_buffer
->device
, tmp_data
);
631 struct blorp_address src
= {
632 .buffer
= &cmd_buffer
->device
->dynamic_state_pool
.block_pool
.bo
,
633 .offset
= tmp_data
.offset
,
635 struct blorp_address dst
= {
636 .buffer
= dst_buffer
->bo
,
637 .offset
= dst_buffer
->offset
+ dstOffset
,
640 blorp_buffer_copy(&batch
, src
, dst
, copy_size
);
642 dataSize
-= copy_size
;
643 dstOffset
+= copy_size
;
644 pData
= (void *)pData
+ copy_size
;
647 blorp_batch_finish(&batch
);
650 void anv_CmdFillBuffer(
651 VkCommandBuffer commandBuffer
,
653 VkDeviceSize dstOffset
,
654 VkDeviceSize fillSize
,
657 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
658 ANV_FROM_HANDLE(anv_buffer
, dst_buffer
, dstBuffer
);
659 struct blorp_surf surf
;
660 struct isl_surf isl_surf
;
662 struct blorp_batch batch
;
663 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
, 0);
665 fillSize
= anv_buffer_get_range(dst_buffer
, dstOffset
, fillSize
);
667 /* From the Vulkan spec:
669 * "size is the number of bytes to fill, and must be either a multiple
670 * of 4, or VK_WHOLE_SIZE to fill the range from offset to the end of
671 * the buffer. If VK_WHOLE_SIZE is used and the remaining size of the
672 * buffer is not a multiple of 4, then the nearest smaller multiple is
677 /* First, we compute the biggest format that can be used with the
678 * given offsets and size.
681 bs
= gcd_pow2_u64(bs
, dstOffset
);
682 bs
= gcd_pow2_u64(bs
, fillSize
);
683 enum isl_format isl_format
= isl_format_for_size(bs
);
685 union isl_color_value color
= {
686 .u32
= { data
, data
, data
, data
},
689 const uint64_t max_fill_size
= MAX_SURFACE_DIM
* MAX_SURFACE_DIM
* bs
;
690 while (fillSize
>= max_fill_size
) {
691 get_blorp_surf_for_anv_buffer(cmd_buffer
->device
,
692 dst_buffer
, dstOffset
,
693 MAX_SURFACE_DIM
, MAX_SURFACE_DIM
,
694 MAX_SURFACE_DIM
* bs
, isl_format
,
697 blorp_clear(&batch
, &surf
, isl_format
, ISL_SWIZZLE_IDENTITY
,
698 0, 0, 1, 0, 0, MAX_SURFACE_DIM
, MAX_SURFACE_DIM
,
700 fillSize
-= max_fill_size
;
701 dstOffset
+= max_fill_size
;
704 uint64_t height
= fillSize
/ (MAX_SURFACE_DIM
* bs
);
705 assert(height
< MAX_SURFACE_DIM
);
707 const uint64_t rect_fill_size
= height
* MAX_SURFACE_DIM
* bs
;
708 get_blorp_surf_for_anv_buffer(cmd_buffer
->device
,
709 dst_buffer
, dstOffset
,
710 MAX_SURFACE_DIM
, height
,
711 MAX_SURFACE_DIM
* bs
, isl_format
,
714 blorp_clear(&batch
, &surf
, isl_format
, ISL_SWIZZLE_IDENTITY
,
715 0, 0, 1, 0, 0, MAX_SURFACE_DIM
, height
,
717 fillSize
-= rect_fill_size
;
718 dstOffset
+= rect_fill_size
;
722 const uint32_t width
= fillSize
/ bs
;
723 get_blorp_surf_for_anv_buffer(cmd_buffer
->device
,
724 dst_buffer
, dstOffset
,
726 width
* bs
, isl_format
,
729 blorp_clear(&batch
, &surf
, isl_format
, ISL_SWIZZLE_IDENTITY
,
730 0, 0, 1, 0, 0, width
, 1,
734 blorp_batch_finish(&batch
);
737 void anv_CmdClearColorImage(
738 VkCommandBuffer commandBuffer
,
740 VkImageLayout imageLayout
,
741 const VkClearColorValue
* pColor
,
743 const VkImageSubresourceRange
* pRanges
)
745 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
746 ANV_FROM_HANDLE(anv_image
, image
, _image
);
748 static const bool color_write_disable
[4] = { false, false, false, false };
750 struct blorp_batch batch
;
751 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
, 0);
753 struct blorp_surf surf
;
754 get_blorp_surf_for_anv_image(image
, VK_IMAGE_ASPECT_COLOR_BIT
,
755 image
->aux_usage
, &surf
);
757 for (unsigned r
= 0; r
< rangeCount
; r
++) {
758 if (pRanges
[r
].aspectMask
== 0)
761 assert(pRanges
[r
].aspectMask
== VK_IMAGE_ASPECT_COLOR_BIT
);
763 struct anv_format src_format
=
764 anv_get_format(&cmd_buffer
->device
->info
, image
->vk_format
,
765 VK_IMAGE_ASPECT_COLOR_BIT
, image
->tiling
);
767 unsigned base_layer
= pRanges
[r
].baseArrayLayer
;
768 unsigned layer_count
= anv_get_layerCount(image
, &pRanges
[r
]);
770 for (unsigned i
= 0; i
< anv_get_levelCount(image
, &pRanges
[r
]); i
++) {
771 const unsigned level
= pRanges
[r
].baseMipLevel
+ i
;
772 const unsigned level_width
= anv_minify(image
->extent
.width
, level
);
773 const unsigned level_height
= anv_minify(image
->extent
.height
, level
);
775 if (image
->type
== VK_IMAGE_TYPE_3D
) {
777 layer_count
= anv_minify(image
->extent
.depth
, level
);
780 blorp_clear(&batch
, &surf
,
781 src_format
.isl_format
, src_format
.swizzle
,
782 level
, base_layer
, layer_count
,
783 0, 0, level_width
, level_height
,
784 vk_to_isl_color(*pColor
), color_write_disable
);
788 blorp_batch_finish(&batch
);
791 void anv_CmdClearDepthStencilImage(
792 VkCommandBuffer commandBuffer
,
794 VkImageLayout imageLayout
,
795 const VkClearDepthStencilValue
* pDepthStencil
,
797 const VkImageSubresourceRange
* pRanges
)
799 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
800 ANV_FROM_HANDLE(anv_image
, image
, image_h
);
802 struct blorp_batch batch
;
803 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
, 0);
805 struct blorp_surf depth
, stencil
;
806 if (image
->aspects
& VK_IMAGE_ASPECT_DEPTH_BIT
) {
807 get_blorp_surf_for_anv_image(image
, VK_IMAGE_ASPECT_DEPTH_BIT
,
808 ISL_AUX_USAGE_NONE
, &depth
);
810 memset(&depth
, 0, sizeof(depth
));
813 if (image
->aspects
& VK_IMAGE_ASPECT_STENCIL_BIT
) {
814 get_blorp_surf_for_anv_image(image
, VK_IMAGE_ASPECT_STENCIL_BIT
,
815 ISL_AUX_USAGE_NONE
, &stencil
);
817 memset(&stencil
, 0, sizeof(stencil
));
820 for (unsigned r
= 0; r
< rangeCount
; r
++) {
821 if (pRanges
[r
].aspectMask
== 0)
824 bool clear_depth
= pRanges
[r
].aspectMask
& VK_IMAGE_ASPECT_DEPTH_BIT
;
825 bool clear_stencil
= pRanges
[r
].aspectMask
& VK_IMAGE_ASPECT_STENCIL_BIT
;
827 unsigned base_layer
= pRanges
[r
].baseArrayLayer
;
828 unsigned layer_count
= anv_get_layerCount(image
, &pRanges
[r
]);
830 for (unsigned i
= 0; i
< anv_get_levelCount(image
, &pRanges
[r
]); i
++) {
831 const unsigned level
= pRanges
[r
].baseMipLevel
+ i
;
832 const unsigned level_width
= anv_minify(image
->extent
.width
, level
);
833 const unsigned level_height
= anv_minify(image
->extent
.height
, level
);
835 if (image
->type
== VK_IMAGE_TYPE_3D
)
836 layer_count
= anv_minify(image
->extent
.depth
, level
);
838 blorp_clear_depth_stencil(&batch
, &depth
, &stencil
,
839 level
, base_layer
, layer_count
,
840 0, 0, level_width
, level_height
,
841 clear_depth
, pDepthStencil
->depth
,
842 clear_stencil
? 0xff : 0,
843 pDepthStencil
->stencil
);
847 blorp_batch_finish(&batch
);
851 anv_cmd_buffer_alloc_blorp_binding_table(struct anv_cmd_buffer
*cmd_buffer
,
852 uint32_t num_entries
,
853 uint32_t *state_offset
,
854 struct anv_state
*bt_state
)
856 *bt_state
= anv_cmd_buffer_alloc_binding_table(cmd_buffer
, num_entries
,
858 if (bt_state
->map
== NULL
) {
859 /* We ran out of space. Grab a new binding table block. */
860 VkResult result
= anv_cmd_buffer_new_binding_table_block(cmd_buffer
);
861 if (result
!= VK_SUCCESS
)
864 /* Re-emit state base addresses so we get the new surface state base
865 * address before we start emitting binding tables etc.
867 anv_cmd_buffer_emit_state_base_address(cmd_buffer
);
869 *bt_state
= anv_cmd_buffer_alloc_binding_table(cmd_buffer
, num_entries
,
871 assert(bt_state
->map
!= NULL
);
878 binding_table_for_surface_state(struct anv_cmd_buffer
*cmd_buffer
,
879 struct anv_state surface_state
,
882 uint32_t state_offset
;
883 struct anv_state bt_state
;
886 anv_cmd_buffer_alloc_blorp_binding_table(cmd_buffer
, 1, &state_offset
,
888 if (result
!= VK_SUCCESS
)
891 uint32_t *bt_map
= bt_state
.map
;
892 bt_map
[0] = surface_state
.offset
+ state_offset
;
894 *bt_offset
= bt_state
.offset
;
899 clear_color_attachment(struct anv_cmd_buffer
*cmd_buffer
,
900 struct blorp_batch
*batch
,
901 const VkClearAttachment
*attachment
,
902 uint32_t rectCount
, const VkClearRect
*pRects
)
904 const struct anv_subpass
*subpass
= cmd_buffer
->state
.subpass
;
905 const uint32_t color_att
= attachment
->colorAttachment
;
906 const uint32_t att_idx
= subpass
->color_attachments
[color_att
].attachment
;
908 if (att_idx
== VK_ATTACHMENT_UNUSED
)
911 struct anv_render_pass_attachment
*pass_att
=
912 &cmd_buffer
->state
.pass
->attachments
[att_idx
];
913 struct anv_attachment_state
*att_state
=
914 &cmd_buffer
->state
.attachments
[att_idx
];
916 uint32_t binding_table
;
918 binding_table_for_surface_state(cmd_buffer
, att_state
->color_rt_state
,
920 if (result
!= VK_SUCCESS
)
923 union isl_color_value clear_color
=
924 vk_to_isl_color(attachment
->clearValue
.color
);
926 /* If multiview is enabled we ignore baseArrayLayer and layerCount */
927 if (subpass
->view_mask
) {
929 for_each_bit(view_idx
, subpass
->view_mask
) {
930 for (uint32_t r
= 0; r
< rectCount
; ++r
) {
931 const VkOffset2D offset
= pRects
[r
].rect
.offset
;
932 const VkExtent2D extent
= pRects
[r
].rect
.extent
;
933 blorp_clear_attachments(batch
, binding_table
,
934 ISL_FORMAT_UNSUPPORTED
, pass_att
->samples
,
937 offset
.x
+ extent
.width
,
938 offset
.y
+ extent
.height
,
939 true, clear_color
, false, 0.0f
, 0, 0);
945 for (uint32_t r
= 0; r
< rectCount
; ++r
) {
946 const VkOffset2D offset
= pRects
[r
].rect
.offset
;
947 const VkExtent2D extent
= pRects
[r
].rect
.extent
;
948 blorp_clear_attachments(batch
, binding_table
,
949 ISL_FORMAT_UNSUPPORTED
, pass_att
->samples
,
950 pRects
[r
].baseArrayLayer
,
951 pRects
[r
].layerCount
,
953 offset
.x
+ extent
.width
, offset
.y
+ extent
.height
,
954 true, clear_color
, false, 0.0f
, 0, 0);
959 clear_depth_stencil_attachment(struct anv_cmd_buffer
*cmd_buffer
,
960 struct blorp_batch
*batch
,
961 const VkClearAttachment
*attachment
,
962 uint32_t rectCount
, const VkClearRect
*pRects
)
964 static const union isl_color_value color_value
= { .u32
= { 0, } };
965 const struct anv_subpass
*subpass
= cmd_buffer
->state
.subpass
;
966 const uint32_t att_idx
= subpass
->depth_stencil_attachment
.attachment
;
968 if (att_idx
== VK_ATTACHMENT_UNUSED
)
971 struct anv_render_pass_attachment
*pass_att
=
972 &cmd_buffer
->state
.pass
->attachments
[att_idx
];
974 bool clear_depth
= attachment
->aspectMask
& VK_IMAGE_ASPECT_DEPTH_BIT
;
975 bool clear_stencil
= attachment
->aspectMask
& VK_IMAGE_ASPECT_STENCIL_BIT
;
977 enum isl_format depth_format
= ISL_FORMAT_UNSUPPORTED
;
979 depth_format
= anv_get_isl_format(&cmd_buffer
->device
->info
,
981 VK_IMAGE_ASPECT_DEPTH_BIT
,
982 VK_IMAGE_TILING_OPTIMAL
);
985 uint32_t binding_table
;
987 binding_table_for_surface_state(cmd_buffer
,
988 cmd_buffer
->state
.null_surface_state
,
990 if (result
!= VK_SUCCESS
)
993 /* If multiview is enabled we ignore baseArrayLayer and layerCount */
994 if (subpass
->view_mask
) {
996 for_each_bit(view_idx
, subpass
->view_mask
) {
997 for (uint32_t r
= 0; r
< rectCount
; ++r
) {
998 const VkOffset2D offset
= pRects
[r
].rect
.offset
;
999 const VkExtent2D extent
= pRects
[r
].rect
.extent
;
1000 VkClearDepthStencilValue value
= attachment
->clearValue
.depthStencil
;
1001 blorp_clear_attachments(batch
, binding_table
,
1002 depth_format
, pass_att
->samples
,
1005 offset
.x
+ extent
.width
,
1006 offset
.y
+ extent
.height
,
1008 clear_depth
, value
.depth
,
1009 clear_stencil
? 0xff : 0, value
.stencil
);
1015 for (uint32_t r
= 0; r
< rectCount
; ++r
) {
1016 const VkOffset2D offset
= pRects
[r
].rect
.offset
;
1017 const VkExtent2D extent
= pRects
[r
].rect
.extent
;
1018 VkClearDepthStencilValue value
= attachment
->clearValue
.depthStencil
;
1019 blorp_clear_attachments(batch
, binding_table
,
1020 depth_format
, pass_att
->samples
,
1021 pRects
[r
].baseArrayLayer
,
1022 pRects
[r
].layerCount
,
1024 offset
.x
+ extent
.width
, offset
.y
+ extent
.height
,
1026 clear_depth
, value
.depth
,
1027 clear_stencil
? 0xff : 0, value
.stencil
);
1031 void anv_CmdClearAttachments(
1032 VkCommandBuffer commandBuffer
,
1033 uint32_t attachmentCount
,
1034 const VkClearAttachment
* pAttachments
,
1036 const VkClearRect
* pRects
)
1038 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
1040 /* Because this gets called within a render pass, we tell blorp not to
1041 * trash our depth and stencil buffers.
1043 struct blorp_batch batch
;
1044 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
,
1045 BLORP_BATCH_NO_EMIT_DEPTH_STENCIL
);
1047 for (uint32_t a
= 0; a
< attachmentCount
; ++a
) {
1048 if (pAttachments
[a
].aspectMask
== VK_IMAGE_ASPECT_COLOR_BIT
) {
1049 clear_color_attachment(cmd_buffer
, &batch
,
1053 clear_depth_stencil_attachment(cmd_buffer
, &batch
,
1059 blorp_batch_finish(&batch
);
1062 enum subpass_stage
{
1065 SUBPASS_STAGE_RESOLVE
,
1069 subpass_needs_clear(const struct anv_cmd_buffer
*cmd_buffer
)
1071 const struct anv_cmd_state
*cmd_state
= &cmd_buffer
->state
;
1072 uint32_t ds
= cmd_state
->subpass
->depth_stencil_attachment
.attachment
;
1074 for (uint32_t i
= 0; i
< cmd_state
->subpass
->color_count
; ++i
) {
1075 uint32_t a
= cmd_state
->subpass
->color_attachments
[i
].attachment
;
1076 if (a
== VK_ATTACHMENT_UNUSED
)
1079 assert(a
< cmd_state
->pass
->attachment_count
);
1080 if (cmd_state
->attachments
[a
].pending_clear_aspects
) {
1085 if (ds
!= VK_ATTACHMENT_UNUSED
) {
1086 assert(ds
< cmd_state
->pass
->attachment_count
);
1087 if (cmd_state
->attachments
[ds
].pending_clear_aspects
)
1095 anv_cmd_buffer_clear_subpass(struct anv_cmd_buffer
*cmd_buffer
)
1097 const struct anv_cmd_state
*cmd_state
= &cmd_buffer
->state
;
1098 const VkRect2D render_area
= cmd_buffer
->state
.render_area
;
1101 if (!subpass_needs_clear(cmd_buffer
))
1104 /* Because this gets called within a render pass, we tell blorp not to
1105 * trash our depth and stencil buffers.
1107 struct blorp_batch batch
;
1108 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
,
1109 BLORP_BATCH_NO_EMIT_DEPTH_STENCIL
);
1111 VkClearRect clear_rect
= {
1112 .rect
= cmd_buffer
->state
.render_area
,
1113 .baseArrayLayer
= 0,
1114 .layerCount
= cmd_buffer
->state
.framebuffer
->layers
,
1117 struct anv_framebuffer
*fb
= cmd_buffer
->state
.framebuffer
;
1118 for (uint32_t i
= 0; i
< cmd_state
->subpass
->color_count
; ++i
) {
1119 const uint32_t a
= cmd_state
->subpass
->color_attachments
[i
].attachment
;
1120 if (a
== VK_ATTACHMENT_UNUSED
)
1123 assert(a
< cmd_state
->pass
->attachment_count
);
1124 struct anv_attachment_state
*att_state
= &cmd_state
->attachments
[a
];
1126 if (!att_state
->pending_clear_aspects
)
1129 assert(att_state
->pending_clear_aspects
== VK_IMAGE_ASPECT_COLOR_BIT
);
1131 struct anv_image_view
*iview
= fb
->attachments
[a
];
1132 const struct anv_image
*image
= iview
->image
;
1133 struct blorp_surf surf
;
1134 get_blorp_surf_for_anv_image(image
, VK_IMAGE_ASPECT_COLOR_BIT
,
1135 att_state
->aux_usage
, &surf
);
1137 if (att_state
->fast_clear
) {
1138 surf
.clear_color
= vk_to_isl_color(att_state
->clear_value
.color
);
1140 /* From the Sky Lake PRM Vol. 7, "Render Target Fast Clear":
1142 * "After Render target fast clear, pipe-control with color cache
1143 * write-flush must be issued before sending any DRAW commands on
1144 * that render target."
1146 * This comment is a bit cryptic and doesn't really tell you what's
1147 * going or what's really needed. It appears that fast clear ops are
1148 * not properly synchronized with other drawing. This means that we
1149 * cannot have a fast clear operation in the pipe at the same time as
1150 * other regular drawing operations. We need to use a PIPE_CONTROL
1151 * to ensure that the contents of the previous draw hit the render
1152 * target before we resolve and then use a second PIPE_CONTROL after
1153 * the resolve to ensure that it is completed before any additional
1156 cmd_buffer
->state
.pending_pipe_bits
|=
1157 ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT
| ANV_PIPE_CS_STALL_BIT
;
1159 blorp_fast_clear(&batch
, &surf
, iview
->isl
.format
,
1160 iview
->isl
.base_level
,
1161 iview
->isl
.base_array_layer
, fb
->layers
,
1162 render_area
.offset
.x
, render_area
.offset
.y
,
1163 render_area
.offset
.x
+ render_area
.extent
.width
,
1164 render_area
.offset
.y
+ render_area
.extent
.height
);
1166 cmd_buffer
->state
.pending_pipe_bits
|=
1167 ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT
| ANV_PIPE_CS_STALL_BIT
;
1169 blorp_clear(&batch
, &surf
, iview
->isl
.format
,
1170 anv_swizzle_for_render(iview
->isl
.swizzle
),
1171 iview
->isl
.base_level
,
1172 iview
->isl
.base_array_layer
, fb
->layers
,
1173 render_area
.offset
.x
, render_area
.offset
.y
,
1174 render_area
.offset
.x
+ render_area
.extent
.width
,
1175 render_area
.offset
.y
+ render_area
.extent
.height
,
1176 vk_to_isl_color(att_state
->clear_value
.color
), NULL
);
1179 att_state
->pending_clear_aspects
= 0;
1182 const uint32_t ds
= cmd_state
->subpass
->depth_stencil_attachment
.attachment
;
1183 assert(ds
== VK_ATTACHMENT_UNUSED
|| ds
< cmd_state
->pass
->attachment_count
);
1185 if (ds
!= VK_ATTACHMENT_UNUSED
&&
1186 cmd_state
->attachments
[ds
].pending_clear_aspects
) {
1188 VkClearAttachment clear_att
= {
1189 .aspectMask
= cmd_state
->attachments
[ds
].pending_clear_aspects
,
1190 .clearValue
= cmd_state
->attachments
[ds
].clear_value
,
1194 const uint8_t gen
= cmd_buffer
->device
->info
.gen
;
1195 bool clear_with_hiz
= gen
>= 8 && cmd_state
->attachments
[ds
].aux_usage
==
1197 const struct anv_image_view
*iview
= fb
->attachments
[ds
];
1199 if (clear_with_hiz
) {
1200 const bool clear_depth
= clear_att
.aspectMask
&
1201 VK_IMAGE_ASPECT_DEPTH_BIT
;
1202 const bool clear_stencil
= clear_att
.aspectMask
&
1203 VK_IMAGE_ASPECT_STENCIL_BIT
;
1205 /* Check against restrictions for depth buffer clearing. A great GPU
1206 * performance benefit isn't expected when using the HZ sequence for
1207 * stencil-only clears. Therefore, we don't emit a HZ op sequence for
1208 * a stencil clear in addition to using the BLORP-fallback for depth.
1211 if (!blorp_can_hiz_clear_depth(gen
, iview
->isl
.format
,
1212 iview
->image
->samples
,
1213 render_area
.offset
.x
,
1214 render_area
.offset
.y
,
1215 render_area
.offset
.x
+
1216 render_area
.extent
.width
,
1217 render_area
.offset
.y
+
1218 render_area
.extent
.height
)) {
1219 clear_with_hiz
= false;
1220 } else if (clear_att
.clearValue
.depthStencil
.depth
!=
1222 /* Don't enable fast depth clears for any color not equal to
1225 clear_with_hiz
= false;
1226 } else if (gen
== 8 &&
1227 anv_can_sample_with_hiz(&cmd_buffer
->device
->info
,
1229 iview
->image
->samples
)) {
1230 /* Only gen9+ supports returning ANV_HZ_FC_VAL when sampling a
1231 * fast-cleared portion of a HiZ buffer. Testing has revealed
1232 * that Gen8 only supports returning 0.0f. Gens prior to gen8 do
1233 * not support this feature at all.
1235 clear_with_hiz
= false;
1239 if (clear_with_hiz
) {
1240 blorp_gen8_hiz_clear_attachments(&batch
, iview
->image
->samples
,
1241 render_area
.offset
.x
,
1242 render_area
.offset
.y
,
1243 render_area
.offset
.x
+
1244 render_area
.extent
.width
,
1245 render_area
.offset
.y
+
1246 render_area
.extent
.height
,
1247 clear_depth
, clear_stencil
,
1248 clear_att
.clearValue
.
1249 depthStencil
.stencil
);
1251 /* From the SKL PRM, Depth Buffer Clear:
1253 * Depth Buffer Clear Workaround
1254 * Depth buffer clear pass using any of the methods (WM_STATE,
1255 * 3DSTATE_WM or 3DSTATE_WM_HZ_OP) must be followed by a
1256 * PIPE_CONTROL command with DEPTH_STALL bit and Depth FLUSH bits
1257 * “set” before starting to render. DepthStall and DepthFlush are
1258 * not needed between consecutive depth clear passes nor is it
1259 * required if the depth-clear pass was done with “full_surf_clear”
1260 * bit set in the 3DSTATE_WM_HZ_OP.
1263 cmd_buffer
->state
.pending_pipe_bits
|=
1264 ANV_PIPE_DEPTH_CACHE_FLUSH_BIT
| ANV_PIPE_DEPTH_STALL_BIT
;
1269 if (!clear_with_hiz
) {
1270 clear_depth_stencil_attachment(cmd_buffer
, &batch
,
1271 &clear_att
, 1, &clear_rect
);
1274 cmd_state
->attachments
[ds
].pending_clear_aspects
= 0;
1277 blorp_batch_finish(&batch
);
1281 resolve_image(struct blorp_batch
*batch
,
1282 const struct anv_image
*src_image
,
1283 enum isl_aux_usage src_aux_usage
,
1284 uint32_t src_level
, uint32_t src_layer
,
1285 const struct anv_image
*dst_image
,
1286 enum isl_aux_usage dst_aux_usage
,
1287 uint32_t dst_level
, uint32_t dst_layer
,
1288 VkImageAspectFlags aspect_mask
,
1289 uint32_t src_x
, uint32_t src_y
, uint32_t dst_x
, uint32_t dst_y
,
1290 uint32_t width
, uint32_t height
)
1292 assert(src_image
->type
== VK_IMAGE_TYPE_2D
);
1293 assert(src_image
->samples
> 1);
1294 assert(dst_image
->type
== VK_IMAGE_TYPE_2D
);
1295 assert(dst_image
->samples
== 1);
1298 for_each_bit(a
, aspect_mask
) {
1299 VkImageAspectFlagBits aspect
= 1 << a
;
1301 struct blorp_surf src_surf
, dst_surf
;
1302 get_blorp_surf_for_anv_image(src_image
, aspect
,
1303 src_aux_usage
, &src_surf
);
1304 get_blorp_surf_for_anv_image(dst_image
, aspect
,
1305 dst_aux_usage
, &dst_surf
);
1308 &src_surf
, src_level
, src_layer
,
1309 ISL_FORMAT_UNSUPPORTED
, ISL_SWIZZLE_IDENTITY
,
1310 &dst_surf
, dst_level
, dst_layer
,
1311 ISL_FORMAT_UNSUPPORTED
, ISL_SWIZZLE_IDENTITY
,
1312 src_x
, src_y
, src_x
+ width
, src_y
+ height
,
1313 dst_x
, dst_y
, dst_x
+ width
, dst_y
+ height
,
1314 0x2600 /* GL_NEAREST */, false, false);
1318 void anv_CmdResolveImage(
1319 VkCommandBuffer commandBuffer
,
1321 VkImageLayout srcImageLayout
,
1323 VkImageLayout dstImageLayout
,
1324 uint32_t regionCount
,
1325 const VkImageResolve
* pRegions
)
1327 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
1328 ANV_FROM_HANDLE(anv_image
, src_image
, srcImage
);
1329 ANV_FROM_HANDLE(anv_image
, dst_image
, dstImage
);
1331 struct blorp_batch batch
;
1332 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
, 0);
1334 for (uint32_t r
= 0; r
< regionCount
; r
++) {
1335 assert(pRegions
[r
].srcSubresource
.aspectMask
==
1336 pRegions
[r
].dstSubresource
.aspectMask
);
1337 assert(anv_get_layerCount(src_image
, &pRegions
[r
].srcSubresource
) ==
1338 anv_get_layerCount(dst_image
, &pRegions
[r
].dstSubresource
));
1340 const uint32_t layer_count
=
1341 anv_get_layerCount(dst_image
, &pRegions
[r
].dstSubresource
);
1343 for (uint32_t layer
= 0; layer
< layer_count
; layer
++) {
1344 resolve_image(&batch
,
1345 src_image
, src_image
->aux_usage
,
1346 pRegions
[r
].srcSubresource
.mipLevel
,
1347 pRegions
[r
].srcSubresource
.baseArrayLayer
+ layer
,
1348 dst_image
, dst_image
->aux_usage
,
1349 pRegions
[r
].dstSubresource
.mipLevel
,
1350 pRegions
[r
].dstSubresource
.baseArrayLayer
+ layer
,
1351 pRegions
[r
].dstSubresource
.aspectMask
,
1352 pRegions
[r
].srcOffset
.x
, pRegions
[r
].srcOffset
.y
,
1353 pRegions
[r
].dstOffset
.x
, pRegions
[r
].dstOffset
.y
,
1354 pRegions
[r
].extent
.width
, pRegions
[r
].extent
.height
);
1358 blorp_batch_finish(&batch
);
1362 anv_image_fast_clear(struct anv_cmd_buffer
*cmd_buffer
,
1363 const struct anv_image
*image
,
1364 const uint32_t base_level
, const uint32_t level_count
,
1365 const uint32_t base_layer
, uint32_t layer_count
)
1367 assert(image
->type
== VK_IMAGE_TYPE_3D
|| image
->extent
.depth
== 1);
1369 if (image
->type
== VK_IMAGE_TYPE_3D
) {
1370 assert(base_layer
== 0);
1371 assert(layer_count
== anv_minify(image
->extent
.depth
, base_level
));
1374 struct blorp_batch batch
;
1375 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
, 0);
1377 struct blorp_surf surf
;
1378 get_blorp_surf_for_anv_image(image
, VK_IMAGE_ASPECT_COLOR_BIT
,
1379 image
->aux_usage
== ISL_AUX_USAGE_NONE
?
1380 ISL_AUX_USAGE_CCS_D
: image
->aux_usage
,
1383 /* From the Sky Lake PRM Vol. 7, "Render Target Fast Clear":
1385 * "After Render target fast clear, pipe-control with color cache
1386 * write-flush must be issued before sending any DRAW commands on
1387 * that render target."
1389 * This comment is a bit cryptic and doesn't really tell you what's going
1390 * or what's really needed. It appears that fast clear ops are not
1391 * properly synchronized with other drawing. This means that we cannot
1392 * have a fast clear operation in the pipe at the same time as other
1393 * regular drawing operations. We need to use a PIPE_CONTROL to ensure
1394 * that the contents of the previous draw hit the render target before we
1395 * resolve and then use a second PIPE_CONTROL after the resolve to ensure
1396 * that it is completed before any additional drawing occurs.
1398 cmd_buffer
->state
.pending_pipe_bits
|=
1399 ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT
| ANV_PIPE_CS_STALL_BIT
;
1401 for (uint32_t l
= 0; l
< level_count
; l
++) {
1402 const uint32_t level
= base_level
+ l
;
1404 const VkExtent3D extent
= {
1405 .width
= anv_minify(image
->extent
.width
, level
),
1406 .height
= anv_minify(image
->extent
.height
, level
),
1407 .depth
= anv_minify(image
->extent
.depth
, level
),
1410 if (image
->type
== VK_IMAGE_TYPE_3D
)
1411 layer_count
= extent
.depth
;
1413 assert(level
< anv_image_aux_levels(image
));
1414 assert(base_layer
+ layer_count
<= anv_image_aux_layers(image
, level
));
1415 blorp_fast_clear(&batch
, &surf
, surf
.surf
->format
,
1416 level
, base_layer
, layer_count
,
1417 0, 0, extent
.width
, extent
.height
);
1420 cmd_buffer
->state
.pending_pipe_bits
|=
1421 ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT
| ANV_PIPE_CS_STALL_BIT
;
1425 anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer
*cmd_buffer
)
1427 struct anv_framebuffer
*fb
= cmd_buffer
->state
.framebuffer
;
1428 struct anv_subpass
*subpass
= cmd_buffer
->state
.subpass
;
1430 if (subpass
->has_resolve
) {
1431 struct blorp_batch batch
;
1432 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
, 0);
1434 /* We are about to do some MSAA resolves. We need to flush so that the
1435 * result of writes to the MSAA color attachments show up in the sampler
1436 * when we blit to the single-sampled resolve target.
1438 cmd_buffer
->state
.pending_pipe_bits
|=
1439 ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT
|
1440 ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT
;
1442 for (uint32_t i
= 0; i
< subpass
->color_count
; ++i
) {
1443 uint32_t src_att
= subpass
->color_attachments
[i
].attachment
;
1444 uint32_t dst_att
= subpass
->resolve_attachments
[i
].attachment
;
1446 if (dst_att
== VK_ATTACHMENT_UNUSED
)
1449 assert(src_att
< cmd_buffer
->state
.pass
->attachment_count
);
1450 assert(dst_att
< cmd_buffer
->state
.pass
->attachment_count
);
1452 if (cmd_buffer
->state
.attachments
[dst_att
].pending_clear_aspects
) {
1453 /* From the Vulkan 1.0 spec:
1455 * If the first use of an attachment in a render pass is as a
1456 * resolve attachment, then the loadOp is effectively ignored
1457 * as the resolve is guaranteed to overwrite all pixels in the
1460 cmd_buffer
->state
.attachments
[dst_att
].pending_clear_aspects
= 0;
1463 struct anv_image_view
*src_iview
= fb
->attachments
[src_att
];
1464 struct anv_image_view
*dst_iview
= fb
->attachments
[dst_att
];
1466 enum isl_aux_usage src_aux_usage
=
1467 cmd_buffer
->state
.attachments
[src_att
].aux_usage
;
1468 enum isl_aux_usage dst_aux_usage
=
1469 cmd_buffer
->state
.attachments
[dst_att
].aux_usage
;
1471 const VkRect2D render_area
= cmd_buffer
->state
.render_area
;
1473 assert(src_iview
->aspect_mask
== dst_iview
->aspect_mask
);
1475 resolve_image(&batch
, src_iview
->image
, src_aux_usage
,
1476 src_iview
->isl
.base_level
,
1477 src_iview
->isl
.base_array_layer
,
1478 dst_iview
->image
, dst_aux_usage
,
1479 dst_iview
->isl
.base_level
,
1480 dst_iview
->isl
.base_array_layer
,
1481 src_iview
->aspect_mask
,
1482 render_area
.offset
.x
, render_area
.offset
.y
,
1483 render_area
.offset
.x
, render_area
.offset
.y
,
1484 render_area
.extent
.width
, render_area
.extent
.height
);
1487 blorp_batch_finish(&batch
);
1492 anv_gen8_hiz_op_resolve(struct anv_cmd_buffer
*cmd_buffer
,
1493 const struct anv_image
*image
,
1494 enum blorp_hiz_op op
)
1498 /* Don't resolve depth buffers without an auxiliary HiZ buffer and
1499 * don't perform such a resolve on gens that don't support it.
1501 if (cmd_buffer
->device
->info
.gen
< 8 ||
1502 image
->aux_usage
!= ISL_AUX_USAGE_HIZ
)
1505 assert(op
== BLORP_HIZ_OP_HIZ_RESOLVE
||
1506 op
== BLORP_HIZ_OP_DEPTH_RESOLVE
);
1508 struct blorp_batch batch
;
1509 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
, 0);
1511 struct blorp_surf surf
;
1512 get_blorp_surf_for_anv_image(image
, VK_IMAGE_ASPECT_DEPTH_BIT
,
1513 ISL_AUX_USAGE_NONE
, &surf
);
1515 /* Manually add the aux HiZ surf */
1516 surf
.aux_surf
= &image
->aux_surface
.isl
,
1517 surf
.aux_addr
= (struct blorp_address
) {
1518 .buffer
= image
->bo
,
1519 .offset
= image
->offset
+ image
->aux_surface
.offset
,
1521 surf
.aux_usage
= ISL_AUX_USAGE_HIZ
;
1523 surf
.clear_color
.f32
[0] = ANV_HZ_FC_VAL
;
1525 blorp_hiz_op(&batch
, &surf
, 0, 0, 1, op
);
1526 blorp_batch_finish(&batch
);
1530 anv_ccs_resolve(struct anv_cmd_buffer
* const cmd_buffer
,
1531 const struct anv_state surface_state
,
1532 const struct anv_image
* const image
,
1533 const uint8_t level
, const uint32_t layer_count
,
1534 const enum blorp_fast_clear_op op
)
1536 assert(cmd_buffer
&& image
);
1538 /* The resolved subresource range must have a CCS buffer. */
1539 assert(level
< anv_image_aux_levels(image
));
1540 assert(layer_count
<= anv_image_aux_layers(image
, level
));
1541 assert(image
->aspects
== VK_IMAGE_ASPECT_COLOR_BIT
&& image
->samples
== 1);
1543 /* Create a binding table for this surface state. */
1544 uint32_t binding_table
;
1546 binding_table_for_surface_state(cmd_buffer
, surface_state
,
1548 if (result
!= VK_SUCCESS
)
1551 struct blorp_batch batch
;
1552 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
,
1553 BLORP_BATCH_PREDICATE_ENABLE
);
1555 struct blorp_surf surf
;
1556 get_blorp_surf_for_anv_image(image
, VK_IMAGE_ASPECT_COLOR_BIT
,
1557 image
->aux_usage
== ISL_AUX_USAGE_CCS_E
?
1558 ISL_AUX_USAGE_CCS_E
: ISL_AUX_USAGE_CCS_D
,
1561 blorp_ccs_resolve_attachment(&batch
, binding_table
, &surf
, level
,
1562 layer_count
, image
->color_surface
.isl
.format
,
1565 blorp_batch_finish(&batch
);