2 * Copyright © 2016 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
28 #include "anv_private.h"
29 #include "nir/nir_builder.h"
32 * Vertex attributes used by all pipelines.
35 struct anv_vue_header vue_header
;
36 float position
[2]; /**< 3DPRIM_RECTLIST */
37 float tex_position
[2];
41 meta_resolve_save(struct anv_meta_saved_state
*saved_state
,
42 struct anv_cmd_buffer
*cmd_buffer
)
44 anv_meta_save(saved_state
, cmd_buffer
, 0);
48 meta_resolve_restore(struct anv_meta_saved_state
*saved_state
,
49 struct anv_cmd_buffer
*cmd_buffer
)
51 anv_meta_restore(saved_state
, cmd_buffer
);
55 get_pipeline_h(struct anv_device
*device
, uint32_t samples
)
57 uint32_t i
= ffs(samples
) - 2; /* log2(samples) - 1 */
60 assert(i
< ARRAY_SIZE(device
->meta_state
.resolve
.pipelines
));
62 return &device
->meta_state
.resolve
.pipelines
[i
];
68 const struct glsl_type
*vec4
= glsl_vec4_type();
71 nir_variable
*a_position
;
72 nir_variable
*v_position
;
73 nir_variable
*a_tex_position
;
74 nir_variable
*v_tex_position
;
76 nir_builder_init_simple_shader(&b
, NULL
, MESA_SHADER_VERTEX
, NULL
);
77 b
.shader
->info
.name
= ralloc_strdup(b
.shader
, "meta_resolve_vs");
79 a_position
= nir_variable_create(b
.shader
, nir_var_shader_in
, vec4
,
81 a_position
->data
.location
= VERT_ATTRIB_GENERIC0
;
83 v_position
= nir_variable_create(b
.shader
, nir_var_shader_out
, vec4
,
85 v_position
->data
.location
= VARYING_SLOT_POS
;
87 a_tex_position
= nir_variable_create(b
.shader
, nir_var_shader_in
, vec4
,
89 a_tex_position
->data
.location
= VERT_ATTRIB_GENERIC1
;
91 v_tex_position
= nir_variable_create(b
.shader
, nir_var_shader_out
, vec4
,
93 v_tex_position
->data
.location
= VARYING_SLOT_VAR0
;
95 nir_copy_var(&b
, v_position
, a_position
);
96 nir_copy_var(&b
, v_tex_position
, a_tex_position
);
102 build_nir_fs(uint32_t num_samples
)
104 const struct glsl_type
*vec4
= glsl_vec4_type();
106 const struct glsl_type
*sampler2DMS
=
107 glsl_sampler_type(GLSL_SAMPLER_DIM_MS
,
113 nir_variable
*u_tex
; /* uniform sampler */
114 nir_variable
*v_position
; /* vec4, varying fragment position */
115 nir_variable
*v_tex_position
; /* vec4, varying texture coordinate */
116 nir_variable
*f_color
; /* vec4, fragment output color */
117 nir_ssa_def
*accum
; /* vec4, accumulation of sample values */
119 nir_builder_init_simple_shader(&b
, NULL
, MESA_SHADER_FRAGMENT
, NULL
);
120 b
.shader
->info
.name
= ralloc_asprintf(b
.shader
,
121 "meta_resolve_fs_samples%02d",
124 u_tex
= nir_variable_create(b
.shader
, nir_var_uniform
, sampler2DMS
,
126 u_tex
->data
.descriptor_set
= 0;
127 u_tex
->data
.binding
= 0;
129 v_position
= nir_variable_create(b
.shader
, nir_var_shader_in
, vec4
,
131 v_position
->data
.location
= VARYING_SLOT_POS
;
132 v_position
->data
.origin_upper_left
= true;
134 v_tex_position
= nir_variable_create(b
.shader
, nir_var_shader_in
, vec4
,
136 v_tex_position
->data
.location
= VARYING_SLOT_VAR0
;
138 f_color
= nir_variable_create(b
.shader
, nir_var_shader_out
, vec4
,
140 f_color
->data
.location
= FRAG_RESULT_DATA0
;
142 accum
= nir_imm_vec4(&b
, 0, 0, 0, 0);
144 nir_ssa_def
*tex_position_ivec
=
145 nir_f2i(&b
, nir_load_var(&b
, v_tex_position
));
147 for (uint32_t i
= 0; i
< num_samples
; ++i
) {
150 tex
= nir_tex_instr_create(b
.shader
, /*num_srcs*/ 2);
151 tex
->texture
= nir_deref_var_create(tex
, u_tex
);
152 tex
->sampler
= nir_deref_var_create(tex
, u_tex
);
153 tex
->sampler_dim
= GLSL_SAMPLER_DIM_MS
;
154 tex
->op
= nir_texop_txf_ms
;
155 tex
->src
[0].src
= nir_src_for_ssa(tex_position_ivec
);
156 tex
->src
[0].src_type
= nir_tex_src_coord
;
157 tex
->src
[1].src
= nir_src_for_ssa(nir_imm_int(&b
, i
));
158 tex
->src
[1].src_type
= nir_tex_src_ms_index
;
159 tex
->dest_type
= nir_type_float
;
160 tex
->is_array
= false;
161 tex
->coord_components
= 3;
162 nir_ssa_dest_init(&tex
->instr
, &tex
->dest
, 4, 32, "tex");
163 nir_builder_instr_insert(&b
, &tex
->instr
);
165 accum
= nir_fadd(&b
, accum
, &tex
->dest
.ssa
);
168 accum
= nir_fdiv(&b
, accum
, nir_imm_float(&b
, num_samples
));
169 nir_store_var(&b
, f_color
, accum
, /*writemask*/ 4);
175 create_pass(struct anv_device
*device
)
178 VkDevice device_h
= anv_device_to_handle(device
);
179 const VkAllocationCallbacks
*alloc
= &device
->meta_state
.alloc
;
181 result
= anv_CreateRenderPass(device_h
,
182 &(VkRenderPassCreateInfo
) {
183 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO
,
184 .attachmentCount
= 1,
185 .pAttachments
= &(VkAttachmentDescription
) {
186 .format
= VK_FORMAT_UNDEFINED
, /* Our shaders don't care */
188 .loadOp
= VK_ATTACHMENT_LOAD_OP_LOAD
,
189 .storeOp
= VK_ATTACHMENT_STORE_OP_STORE
,
190 .initialLayout
= VK_IMAGE_LAYOUT_GENERAL
,
191 .finalLayout
= VK_IMAGE_LAYOUT_GENERAL
,
194 .pSubpasses
= &(VkSubpassDescription
) {
195 .pipelineBindPoint
= VK_PIPELINE_BIND_POINT_GRAPHICS
,
196 .inputAttachmentCount
= 0,
197 .colorAttachmentCount
= 1,
198 .pColorAttachments
= &(VkAttachmentReference
) {
200 .layout
= VK_IMAGE_LAYOUT_GENERAL
,
202 .pResolveAttachments
= NULL
,
203 .pDepthStencilAttachment
= &(VkAttachmentReference
) {
204 .attachment
= VK_ATTACHMENT_UNUSED
,
206 .preserveAttachmentCount
= 0,
207 .pPreserveAttachments
= NULL
,
209 .dependencyCount
= 0,
212 &device
->meta_state
.resolve
.pass
);
218 create_pipeline(struct anv_device
*device
,
219 uint32_t num_samples
,
220 VkShaderModule vs_module_h
)
223 VkDevice device_h
= anv_device_to_handle(device
);
225 struct anv_shader_module fs_module
= {
226 .nir
= build_nir_fs(num_samples
),
229 if (!fs_module
.nir
) {
230 /* XXX: Need more accurate error */
231 result
= VK_ERROR_OUT_OF_HOST_MEMORY
;
235 result
= anv_graphics_pipeline_create(device_h
,
237 &(VkGraphicsPipelineCreateInfo
) {
238 .sType
= VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
,
240 .pStages
= (VkPipelineShaderStageCreateInfo
[]) {
242 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
243 .stage
= VK_SHADER_STAGE_VERTEX_BIT
,
244 .module
= vs_module_h
,
248 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
249 .stage
= VK_SHADER_STAGE_FRAGMENT_BIT
,
250 .module
= anv_shader_module_to_handle(&fs_module
),
254 .pVertexInputState
= &(VkPipelineVertexInputStateCreateInfo
) {
255 .sType
= VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO
,
256 .vertexBindingDescriptionCount
= 1,
257 .pVertexBindingDescriptions
= (VkVertexInputBindingDescription
[]) {
260 .stride
= sizeof(struct vertex_attrs
),
261 .inputRate
= VK_VERTEX_INPUT_RATE_VERTEX
264 .vertexAttributeDescriptionCount
= 3,
265 .pVertexAttributeDescriptions
= (VkVertexInputAttributeDescription
[]) {
270 .format
= VK_FORMAT_R32G32B32A32_UINT
,
271 .offset
= offsetof(struct vertex_attrs
, vue_header
),
277 .format
= VK_FORMAT_R32G32_SFLOAT
,
278 .offset
= offsetof(struct vertex_attrs
, position
),
281 /* Texture Coordinate */
284 .format
= VK_FORMAT_R32G32_SFLOAT
,
285 .offset
= offsetof(struct vertex_attrs
, tex_position
),
289 .pInputAssemblyState
= &(VkPipelineInputAssemblyStateCreateInfo
) {
290 .sType
= VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO
,
291 .topology
= VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
,
292 .primitiveRestartEnable
= false,
294 .pViewportState
= &(VkPipelineViewportStateCreateInfo
) {
295 .sType
= VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO
,
299 .pRasterizationState
= &(VkPipelineRasterizationStateCreateInfo
) {
300 .sType
= VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO
,
301 .depthClampEnable
= false,
302 .rasterizerDiscardEnable
= false,
303 .polygonMode
= VK_POLYGON_MODE_FILL
,
304 .cullMode
= VK_CULL_MODE_NONE
,
305 .frontFace
= VK_FRONT_FACE_COUNTER_CLOCKWISE
,
307 .pMultisampleState
= &(VkPipelineMultisampleStateCreateInfo
) {
308 .sType
= VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO
,
309 .rasterizationSamples
= 1,
310 .sampleShadingEnable
= false,
311 .pSampleMask
= (VkSampleMask
[]) { 0x1 },
312 .alphaToCoverageEnable
= false,
313 .alphaToOneEnable
= false,
315 .pColorBlendState
= &(VkPipelineColorBlendStateCreateInfo
) {
316 .sType
= VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO
,
317 .logicOpEnable
= false,
318 .attachmentCount
= 1,
319 .pAttachments
= (VkPipelineColorBlendAttachmentState
[]) {
321 .colorWriteMask
= VK_COLOR_COMPONENT_R_BIT
|
322 VK_COLOR_COMPONENT_G_BIT
|
323 VK_COLOR_COMPONENT_B_BIT
|
324 VK_COLOR_COMPONENT_A_BIT
,
328 .pDynamicState
= &(VkPipelineDynamicStateCreateInfo
) {
329 .sType
= VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO
,
330 .dynamicStateCount
= 2,
331 .pDynamicStates
= (VkDynamicState
[]) {
332 VK_DYNAMIC_STATE_VIEWPORT
,
333 VK_DYNAMIC_STATE_SCISSOR
,
336 .layout
= device
->meta_state
.resolve
.pipeline_layout
,
337 .renderPass
= device
->meta_state
.resolve
.pass
,
340 &(struct anv_graphics_pipeline_create_info
) {
341 .color_attachment_count
= -1,
342 .use_repclear
= false,
346 &device
->meta_state
.alloc
,
347 get_pipeline_h(device
, num_samples
));
348 if (result
!= VK_SUCCESS
)
354 ralloc_free(fs_module
.nir
);
359 anv_device_finish_meta_resolve_state(struct anv_device
*device
)
361 struct anv_meta_state
*state
= &device
->meta_state
;
362 VkDevice device_h
= anv_device_to_handle(device
);
363 VkRenderPass pass_h
= device
->meta_state
.resolve
.pass
;
364 VkPipelineLayout pipeline_layout_h
= device
->meta_state
.resolve
.pipeline_layout
;
365 VkDescriptorSetLayout ds_layout_h
= device
->meta_state
.resolve
.ds_layout
;
366 const VkAllocationCallbacks
*alloc
= &device
->meta_state
.alloc
;
369 ANV_CALL(DestroyRenderPass
)(device_h
, pass_h
,
370 &device
->meta_state
.alloc
);
372 if (pipeline_layout_h
)
373 ANV_CALL(DestroyPipelineLayout
)(device_h
, pipeline_layout_h
, alloc
);
376 ANV_CALL(DestroyDescriptorSetLayout
)(device_h
, ds_layout_h
, alloc
);
378 for (uint32_t i
= 0; i
< ARRAY_SIZE(state
->resolve
.pipelines
); ++i
) {
379 VkPipeline pipeline_h
= state
->resolve
.pipelines
[i
];
382 ANV_CALL(DestroyPipeline
)(device_h
, pipeline_h
, alloc
);
388 anv_device_init_meta_resolve_state(struct anv_device
*device
)
390 VkResult res
= VK_SUCCESS
;
391 VkDevice device_h
= anv_device_to_handle(device
);
392 const VkAllocationCallbacks
*alloc
= &device
->meta_state
.alloc
;
394 const isl_sample_count_mask_t sample_count_mask
=
395 isl_device_get_sample_counts(&device
->isl_dev
);
397 zero(device
->meta_state
.resolve
);
399 struct anv_shader_module vs_module
= { .nir
= build_nir_vs() };
400 if (!vs_module
.nir
) {
401 /* XXX: Need more accurate error */
402 res
= VK_ERROR_OUT_OF_HOST_MEMORY
;
406 VkShaderModule vs_module_h
= anv_shader_module_to_handle(&vs_module
);
408 res
= anv_CreateDescriptorSetLayout(device_h
,
409 &(VkDescriptorSetLayoutCreateInfo
) {
410 .sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO
,
412 .pBindings
= (VkDescriptorSetLayoutBinding
[]) {
415 .descriptorType
= VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
,
416 .descriptorCount
= 1,
417 .stageFlags
= VK_SHADER_STAGE_FRAGMENT_BIT
,
422 &device
->meta_state
.resolve
.ds_layout
);
423 if (res
!= VK_SUCCESS
)
426 res
= anv_CreatePipelineLayout(device_h
,
427 &(VkPipelineLayoutCreateInfo
) {
428 .sType
= VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO
,
430 .pSetLayouts
= (VkDescriptorSetLayout
[]) {
431 device
->meta_state
.resolve
.ds_layout
,
435 &device
->meta_state
.resolve
.pipeline_layout
);
436 if (res
!= VK_SUCCESS
)
439 res
= create_pass(device
);
440 if (res
!= VK_SUCCESS
)
444 i
< ARRAY_SIZE(device
->meta_state
.resolve
.pipelines
); ++i
) {
446 uint32_t sample_count
= 1 << (1 + i
);
447 if (!(sample_count_mask
& sample_count
))
450 res
= create_pipeline(device
, sample_count
, vs_module_h
);
451 if (res
!= VK_SUCCESS
)
458 anv_device_finish_meta_resolve_state(device
);
461 ralloc_free(vs_module
.nir
);
467 emit_resolve(struct anv_cmd_buffer
*cmd_buffer
,
468 struct anv_image_view
*src_iview
,
469 const VkOffset2D
*src_offset
,
470 struct anv_image_view
*dest_iview
,
471 const VkOffset2D
*dest_offset
,
472 const VkExtent2D
*resolve_extent
)
474 struct anv_device
*device
= cmd_buffer
->device
;
475 VkDevice device_h
= anv_device_to_handle(device
);
476 VkCommandBuffer cmd_buffer_h
= anv_cmd_buffer_to_handle(cmd_buffer
);
477 const struct anv_image
*src_image
= src_iview
->image
;
479 const struct vertex_attrs vertex_data
[3] = {
483 dest_offset
->x
+ resolve_extent
->width
,
484 dest_offset
->y
+ resolve_extent
->height
,
487 src_offset
->x
+ resolve_extent
->width
,
488 src_offset
->y
+ resolve_extent
->height
,
495 dest_offset
->y
+ resolve_extent
->height
,
499 src_offset
->y
+ resolve_extent
->height
,
515 struct anv_state vertex_mem
=
516 anv_cmd_buffer_emit_dynamic(cmd_buffer
, vertex_data
,
517 sizeof(vertex_data
), 16);
519 struct anv_buffer vertex_buffer
= {
521 .size
= sizeof(vertex_data
),
522 .bo
= &cmd_buffer
->dynamic_state_stream
.block_pool
->bo
,
523 .offset
= vertex_mem
.offset
,
526 VkBuffer vertex_buffer_h
= anv_buffer_to_handle(&vertex_buffer
);
528 anv_CmdBindVertexBuffers(cmd_buffer_h
,
531 (VkBuffer
[]) { vertex_buffer_h
},
532 (VkDeviceSize
[]) { 0 });
535 ANV_CALL(CreateSampler
)(device_h
,
536 &(VkSamplerCreateInfo
) {
537 .sType
= VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO
,
538 .magFilter
= VK_FILTER_NEAREST
,
539 .minFilter
= VK_FILTER_NEAREST
,
540 .mipmapMode
= VK_SAMPLER_MIPMAP_MODE_NEAREST
,
541 .addressModeU
= VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE
,
542 .addressModeV
= VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE
,
543 .addressModeW
= VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE
,
545 .anisotropyEnable
= false,
546 .compareEnable
= false,
549 .unnormalizedCoordinates
= false,
551 &cmd_buffer
->pool
->alloc
,
554 VkDescriptorPool desc_pool
;
555 anv_CreateDescriptorPool(anv_device_to_handle(device
),
556 &(const VkDescriptorPoolCreateInfo
) {
557 .sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO
,
562 .pPoolSizes
= (VkDescriptorPoolSize
[]) {
564 .type
= VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
,
568 }, &cmd_buffer
->pool
->alloc
, &desc_pool
);
570 VkDescriptorSet desc_set_h
;
571 anv_AllocateDescriptorSets(device_h
,
572 &(VkDescriptorSetAllocateInfo
) {
573 .sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO
,
574 .descriptorPool
= desc_pool
,
575 .descriptorSetCount
= 1,
576 .pSetLayouts
= (VkDescriptorSetLayout
[]) {
577 device
->meta_state
.resolve
.ds_layout
,
582 anv_UpdateDescriptorSets(device_h
,
584 (VkWriteDescriptorSet
[]) {
586 .sType
= VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET
,
587 .dstSet
= desc_set_h
,
589 .dstArrayElement
= 0,
590 .descriptorCount
= 1,
591 .descriptorType
= VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
,
592 .pImageInfo
= (VkDescriptorImageInfo
[]) {
594 .sampler
= sampler_h
,
595 .imageView
= anv_image_view_to_handle(src_iview
),
596 .imageLayout
= VK_IMAGE_LAYOUT_GENERAL
,
604 VkPipeline pipeline_h
= *get_pipeline_h(device
, src_image
->samples
);
605 ANV_FROM_HANDLE(anv_pipeline
, pipeline
, pipeline_h
);
607 if (cmd_buffer
->state
.pipeline
!= pipeline
) {
608 anv_CmdBindPipeline(cmd_buffer_h
, VK_PIPELINE_BIND_POINT_GRAPHICS
,
612 anv_CmdBindDescriptorSets(cmd_buffer_h
,
613 VK_PIPELINE_BIND_POINT_GRAPHICS
,
614 device
->meta_state
.resolve
.pipeline_layout
,
617 (VkDescriptorSet
[]) {
623 ANV_CALL(CmdDraw
)(cmd_buffer_h
, 3, 1, 0, 0);
625 /* All objects below are consumed by the draw call. We may safely destroy
628 anv_DestroyDescriptorPool(anv_device_to_handle(device
),
629 desc_pool
, &cmd_buffer
->pool
->alloc
);
630 anv_DestroySampler(device_h
, sampler_h
,
631 &cmd_buffer
->pool
->alloc
);
634 void anv_CmdResolveImage(
635 VkCommandBuffer cmd_buffer_h
,
637 VkImageLayout src_image_layout
,
638 VkImage dest_image_h
,
639 VkImageLayout dest_image_layout
,
640 uint32_t region_count
,
641 const VkImageResolve
* regions
)
643 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, cmd_buffer_h
);
644 ANV_FROM_HANDLE(anv_image
, src_image
, src_image_h
);
645 ANV_FROM_HANDLE(anv_image
, dest_image
, dest_image_h
);
646 struct anv_device
*device
= cmd_buffer
->device
;
647 struct anv_meta_saved_state state
;
648 VkDevice device_h
= anv_device_to_handle(device
);
650 meta_resolve_save(&state
, cmd_buffer
);
652 assert(src_image
->samples
> 1);
653 assert(dest_image
->samples
== 1);
655 if (src_image
->samples
>= 16) {
656 /* See commit aa3f9aaf31e9056a255f9e0472ebdfdaa60abe54 for the
657 * glBlitFramebuffer workaround for samples >= 16.
659 anv_finishme("vkCmdResolveImage: need interpolation workaround when "
663 if (src_image
->array_size
> 1)
664 anv_finishme("vkCmdResolveImage: multisample array images");
666 for (uint32_t r
= 0; r
< region_count
; ++r
) {
667 const VkImageResolve
*region
= ®ions
[r
];
669 /* From the Vulkan 1.0 spec:
671 * - The aspectMask member of srcSubresource and dstSubresource must
672 * only contain VK_IMAGE_ASPECT_COLOR_BIT
674 * - The layerCount member of srcSubresource and dstSubresource must
677 assert(region
->srcSubresource
.aspectMask
== VK_IMAGE_ASPECT_COLOR_BIT
);
678 assert(region
->dstSubresource
.aspectMask
== VK_IMAGE_ASPECT_COLOR_BIT
);
679 assert(region
->srcSubresource
.layerCount
==
680 region
->dstSubresource
.layerCount
);
682 const uint32_t src_base_layer
=
683 anv_meta_get_iview_layer(src_image
, ®ion
->srcSubresource
,
686 const uint32_t dest_base_layer
=
687 anv_meta_get_iview_layer(dest_image
, ®ion
->dstSubresource
,
691 * From Vulkan 1.0.6 spec: 18.6 Resolving Multisample Images
693 * extent is the size in texels of the source image to resolve in width,
694 * height and depth. 1D images use only x and width. 2D images use x, y,
695 * width and height. 3D images use x, y, z, width, height and depth.
697 * srcOffset and dstOffset select the initial x, y, and z offsets in
698 * texels of the sub-regions of the source and destination image data.
699 * extent is the size in texels of the source image to resolve in width,
700 * height and depth. 1D images use only x and width. 2D images use x, y,
701 * width and height. 3D images use x, y, z, width, height and depth.
703 const struct VkExtent3D extent
=
704 anv_sanitize_image_extent(src_image
->type
, region
->extent
);
705 const struct VkOffset3D srcOffset
=
706 anv_sanitize_image_offset(src_image
->type
, region
->srcOffset
);
707 const struct VkOffset3D dstOffset
=
708 anv_sanitize_image_offset(dest_image
->type
, region
->dstOffset
);
711 for (uint32_t layer
= 0; layer
< region
->srcSubresource
.layerCount
;
714 struct anv_image_view src_iview
;
715 anv_image_view_init(&src_iview
, cmd_buffer
->device
,
716 &(VkImageViewCreateInfo
) {
717 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
718 .image
= src_image_h
,
719 .viewType
= anv_meta_get_view_type(src_image
),
720 .format
= src_image
->format
->vk_format
,
721 .subresourceRange
= {
722 .aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
,
723 .baseMipLevel
= region
->srcSubresource
.mipLevel
,
725 .baseArrayLayer
= src_base_layer
+ layer
,
729 cmd_buffer
, VK_IMAGE_USAGE_SAMPLED_BIT
);
731 struct anv_image_view dest_iview
;
732 anv_image_view_init(&dest_iview
, cmd_buffer
->device
,
733 &(VkImageViewCreateInfo
) {
734 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
735 .image
= dest_image_h
,
736 .viewType
= anv_meta_get_view_type(dest_image
),
737 .format
= dest_image
->format
->vk_format
,
738 .subresourceRange
= {
739 .aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
,
740 .baseMipLevel
= region
->dstSubresource
.mipLevel
,
742 .baseArrayLayer
= dest_base_layer
+ layer
,
746 cmd_buffer
, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
);
749 anv_CreateFramebuffer(device_h
,
750 &(VkFramebufferCreateInfo
) {
751 .sType
= VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO
,
752 .attachmentCount
= 1,
753 .pAttachments
= (VkImageView
[]) {
754 anv_image_view_to_handle(&dest_iview
),
756 .width
= anv_minify(dest_image
->extent
.width
,
757 region
->dstSubresource
.mipLevel
),
758 .height
= anv_minify(dest_image
->extent
.height
,
759 region
->dstSubresource
.mipLevel
),
762 &cmd_buffer
->pool
->alloc
,
765 ANV_CALL(CmdBeginRenderPass
)(cmd_buffer_h
,
766 &(VkRenderPassBeginInfo
) {
767 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO
,
768 .renderPass
= device
->meta_state
.resolve
.pass
,
780 .clearValueCount
= 0,
781 .pClearValues
= NULL
,
783 VK_SUBPASS_CONTENTS_INLINE
);
785 emit_resolve(cmd_buffer
,
797 .width
= extent
.width
,
798 .height
= extent
.height
,
801 ANV_CALL(CmdEndRenderPass
)(cmd_buffer_h
);
803 anv_DestroyFramebuffer(device_h
, fb_h
,
804 &cmd_buffer
->pool
->alloc
);
808 meta_resolve_restore(&state
, cmd_buffer
);
812 * Emit any needed resolves for the current subpass.
815 anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer
*cmd_buffer
)
817 struct anv_framebuffer
*fb
= cmd_buffer
->state
.framebuffer
;
818 struct anv_subpass
*subpass
= cmd_buffer
->state
.subpass
;
819 struct anv_meta_saved_state saved_state
;
821 /* FINISHME(perf): Skip clears for resolve attachments.
823 * From the Vulkan 1.0 spec:
825 * If the first use of an attachment in a render pass is as a resolve
826 * attachment, then the loadOp is effectively ignored as the resolve is
827 * guaranteed to overwrite all pixels in the render area.
830 if (!subpass
->has_resolve
)
833 meta_resolve_save(&saved_state
, cmd_buffer
);
835 for (uint32_t i
= 0; i
< subpass
->color_count
; ++i
) {
836 uint32_t src_att
= subpass
->color_attachments
[i
];
837 uint32_t dest_att
= subpass
->resolve_attachments
[i
];
839 if (dest_att
== VK_ATTACHMENT_UNUSED
)
842 struct anv_image_view
*src_iview
= fb
->attachments
[src_att
];
843 struct anv_image_view
*dest_iview
= fb
->attachments
[dest_att
];
845 struct anv_subpass resolve_subpass
= {
847 .color_attachments
= (uint32_t[]) { dest_att
},
848 .depth_stencil_attachment
= VK_ATTACHMENT_UNUSED
,
851 anv_cmd_buffer_set_subpass(cmd_buffer
, &resolve_subpass
);
853 /* Subpass resolves must respect the render area. We can ignore the
854 * render area here because vkCmdBeginRenderPass set the render area
855 * with 3DSTATE_DRAWING_RECTANGLE.
857 * XXX(chadv): Does the hardware really respect
858 * 3DSTATE_DRAWING_RECTANGLE when draing a 3DPRIM_RECTLIST?
860 emit_resolve(cmd_buffer
,
862 &(VkOffset2D
) { 0, 0 },
864 &(VkOffset2D
) { 0, 0 },
865 &(VkExtent2D
) { fb
->width
, fb
->height
});
868 cmd_buffer
->state
.subpass
= subpass
;
869 meta_resolve_restore(&saved_state
, cmd_buffer
);