Merge remote-tracking branch 'public/master' into vulkan
[mesa.git] / src / intel / vulkan / anv_nir_lower_push_constants.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "anv_nir.h"
25
26 struct lower_push_constants_state {
27 nir_shader *shader;
28 bool is_scalar;
29 };
30
31 static bool
32 lower_push_constants_block(nir_block *block, void *void_state)
33 {
34 struct lower_push_constants_state *state = void_state;
35
36 nir_foreach_instr(block, instr) {
37 if (instr->type != nir_instr_type_intrinsic)
38 continue;
39
40 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
41
42 /* TODO: Handle indirect push constants */
43 if (intrin->intrinsic != nir_intrinsic_load_push_constant)
44 continue;
45
46 /* This wont work for vec4 stages. */
47 assert(state->is_scalar);
48
49 assert(intrin->const_index[0] % 4 == 0);
50 assert(intrin->const_index[1] == 128);
51
52 /* We just turn them into uniform loads with the appropreate offset */
53 intrin->intrinsic = nir_intrinsic_load_uniform;
54 }
55
56 return true;
57 }
58
59 void
60 anv_nir_lower_push_constants(nir_shader *shader, bool is_scalar)
61 {
62 struct lower_push_constants_state state = {
63 .shader = shader,
64 .is_scalar = is_scalar,
65 };
66
67 nir_foreach_function(shader, function) {
68 if (function->impl)
69 nir_foreach_block(function->impl, lower_push_constants_block, &state);
70 }
71
72 assert(shader->num_uniforms % 4 == 0);
73 if (is_scalar)
74 shader->num_uniforms /= 4;
75 else
76 shader->num_uniforms = DIV_ROUND_UP(shader->num_uniforms, 16);
77 }