2 * Copyright © 2015 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
30 #include "util/mesa-sha1.h"
31 #include "common/gen_l3_config.h"
32 #include "anv_private.h"
35 #include "spirv/nir_spirv.h"
37 /* Needed for SWIZZLE macros */
38 #include "program/prog_instruction.h"
42 VkResult
anv_CreateShaderModule(
44 const VkShaderModuleCreateInfo
* pCreateInfo
,
45 const VkAllocationCallbacks
* pAllocator
,
46 VkShaderModule
* pShaderModule
)
48 ANV_FROM_HANDLE(anv_device
, device
, _device
);
49 struct anv_shader_module
*module
;
51 assert(pCreateInfo
->sType
== VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO
);
52 assert(pCreateInfo
->flags
== 0);
54 module
= vk_alloc2(&device
->alloc
, pAllocator
,
55 sizeof(*module
) + pCreateInfo
->codeSize
, 8,
56 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
58 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
60 module
->size
= pCreateInfo
->codeSize
;
61 memcpy(module
->data
, pCreateInfo
->pCode
, module
->size
);
63 _mesa_sha1_compute(module
->data
, module
->size
, module
->sha1
);
65 *pShaderModule
= anv_shader_module_to_handle(module
);
70 void anv_DestroyShaderModule(
72 VkShaderModule _module
,
73 const VkAllocationCallbacks
* pAllocator
)
75 ANV_FROM_HANDLE(anv_device
, device
, _device
);
76 ANV_FROM_HANDLE(anv_shader_module
, module
, _module
);
78 vk_free2(&device
->alloc
, pAllocator
, module
);
81 #define SPIR_V_MAGIC_NUMBER 0x07230203
83 /* Eventually, this will become part of anv_CreateShader. Unfortunately,
84 * we can't do that yet because we don't have the ability to copy nir.
87 anv_shader_compile_to_nir(struct anv_device
*device
,
88 struct anv_shader_module
*module
,
89 const char *entrypoint_name
,
90 gl_shader_stage stage
,
91 const VkSpecializationInfo
*spec_info
)
93 if (strcmp(entrypoint_name
, "main") != 0) {
94 anv_finishme("Multiple shaders per module not really supported");
97 const struct brw_compiler
*compiler
=
98 device
->instance
->physicalDevice
.compiler
;
99 const nir_shader_compiler_options
*nir_options
=
100 compiler
->glsl_compiler_options
[stage
].NirOptions
;
102 uint32_t *spirv
= (uint32_t *) module
->data
;
103 assert(spirv
[0] == SPIR_V_MAGIC_NUMBER
);
104 assert(module
->size
% 4 == 0);
106 uint32_t num_spec_entries
= 0;
107 struct nir_spirv_specialization
*spec_entries
= NULL
;
108 if (spec_info
&& spec_info
->mapEntryCount
> 0) {
109 num_spec_entries
= spec_info
->mapEntryCount
;
110 spec_entries
= malloc(num_spec_entries
* sizeof(*spec_entries
));
111 for (uint32_t i
= 0; i
< num_spec_entries
; i
++) {
112 VkSpecializationMapEntry entry
= spec_info
->pMapEntries
[i
];
113 const void *data
= spec_info
->pData
+ entry
.offset
;
114 assert(data
+ entry
.size
<= spec_info
->pData
+ spec_info
->dataSize
);
116 spec_entries
[i
].id
= spec_info
->pMapEntries
[i
].constantID
;
117 spec_entries
[i
].data
= *(const uint32_t *)data
;
121 nir_function
*entry_point
=
122 spirv_to_nir(spirv
, module
->size
/ 4,
123 spec_entries
, num_spec_entries
,
124 stage
, entrypoint_name
, nir_options
);
125 nir_shader
*nir
= entry_point
->shader
;
126 assert(nir
->stage
== stage
);
127 nir_validate_shader(nir
);
131 if (stage
== MESA_SHADER_FRAGMENT
) {
132 nir_lower_wpos_center(nir
);
133 nir_validate_shader(nir
);
136 nir_lower_returns(nir
);
137 nir_validate_shader(nir
);
139 nir_inline_functions(nir
);
140 nir_validate_shader(nir
);
142 /* Pick off the single entrypoint that we want */
143 foreach_list_typed_safe(nir_function
, func
, node
, &nir
->functions
) {
144 if (func
!= entry_point
)
145 exec_node_remove(&func
->node
);
147 assert(exec_list_length(&nir
->functions
) == 1);
148 entry_point
->name
= ralloc_strdup(entry_point
, "main");
150 nir_remove_dead_variables(nir
, nir_var_shader_in
);
151 nir_remove_dead_variables(nir
, nir_var_shader_out
);
152 nir_remove_dead_variables(nir
, nir_var_system_value
);
153 nir_validate_shader(nir
);
155 nir_propagate_invariant(nir
);
156 nir_validate_shader(nir
);
158 nir_lower_io_to_temporaries(entry_point
->shader
, entry_point
->impl
,
161 nir_lower_system_values(nir
);
162 nir_validate_shader(nir
);
164 /* Vulkan uses the separate-shader linking model */
165 nir
->info
->separate_shader
= true;
167 nir
= brw_preprocess_nir(compiler
, nir
);
169 nir_shader_gather_info(nir
, entry_point
->impl
);
171 nir_variable_mode indirect_mask
= 0;
172 if (compiler
->glsl_compiler_options
[stage
].EmitNoIndirectInput
)
173 indirect_mask
|= nir_var_shader_in
;
174 if (compiler
->glsl_compiler_options
[stage
].EmitNoIndirectOutput
)
175 indirect_mask
|= nir_var_shader_out
;
176 if (compiler
->glsl_compiler_options
[stage
].EmitNoIndirectTemp
)
177 indirect_mask
|= nir_var_local
;
179 nir_lower_indirect_derefs(nir
, indirect_mask
);
184 void anv_DestroyPipeline(
186 VkPipeline _pipeline
,
187 const VkAllocationCallbacks
* pAllocator
)
189 ANV_FROM_HANDLE(anv_device
, device
, _device
);
190 ANV_FROM_HANDLE(anv_pipeline
, pipeline
, _pipeline
);
192 anv_reloc_list_finish(&pipeline
->batch_relocs
,
193 pAllocator
? pAllocator
: &device
->alloc
);
194 if (pipeline
->blend_state
.map
)
195 anv_state_pool_free(&device
->dynamic_state_pool
, pipeline
->blend_state
);
197 for (unsigned s
= 0; s
< MESA_SHADER_STAGES
; s
++) {
198 if (pipeline
->shaders
[s
])
199 anv_shader_bin_unref(device
, pipeline
->shaders
[s
]);
202 vk_free2(&device
->alloc
, pAllocator
, pipeline
);
205 static const uint32_t vk_to_gen_primitive_type
[] = {
206 [VK_PRIMITIVE_TOPOLOGY_POINT_LIST
] = _3DPRIM_POINTLIST
,
207 [VK_PRIMITIVE_TOPOLOGY_LINE_LIST
] = _3DPRIM_LINELIST
,
208 [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
] = _3DPRIM_LINESTRIP
,
209 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
] = _3DPRIM_TRILIST
,
210 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
] = _3DPRIM_TRISTRIP
,
211 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
] = _3DPRIM_TRIFAN
,
212 [VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
] = _3DPRIM_LINELIST_ADJ
,
213 [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
] = _3DPRIM_LINESTRIP_ADJ
,
214 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
] = _3DPRIM_TRILIST_ADJ
,
215 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
] = _3DPRIM_TRISTRIP_ADJ
,
216 /* [VK_PRIMITIVE_TOPOLOGY_PATCH_LIST] = _3DPRIM_PATCHLIST_1 */
220 populate_sampler_prog_key(const struct gen_device_info
*devinfo
,
221 struct brw_sampler_prog_key_data
*key
)
223 /* XXX: Handle texture swizzle on HSW- */
224 for (int i
= 0; i
< MAX_SAMPLERS
; i
++) {
225 /* Assume color sampler, no swizzling. (Works for BDW+) */
226 key
->swizzles
[i
] = SWIZZLE_XYZW
;
231 populate_vs_prog_key(const struct gen_device_info
*devinfo
,
232 struct brw_vs_prog_key
*key
)
234 memset(key
, 0, sizeof(*key
));
236 populate_sampler_prog_key(devinfo
, &key
->tex
);
238 /* XXX: Handle vertex input work-arounds */
240 /* XXX: Handle sampler_prog_key */
244 populate_gs_prog_key(const struct gen_device_info
*devinfo
,
245 struct brw_gs_prog_key
*key
)
247 memset(key
, 0, sizeof(*key
));
249 populate_sampler_prog_key(devinfo
, &key
->tex
);
253 populate_wm_prog_key(const struct gen_device_info
*devinfo
,
254 const VkGraphicsPipelineCreateInfo
*info
,
255 struct brw_wm_prog_key
*key
)
257 ANV_FROM_HANDLE(anv_render_pass
, render_pass
, info
->renderPass
);
259 memset(key
, 0, sizeof(*key
));
261 populate_sampler_prog_key(devinfo
, &key
->tex
);
263 /* TODO: Fill out key->input_slots_valid */
265 /* Vulkan doesn't specify a default */
266 key
->high_quality_derivatives
= false;
268 /* XXX Vulkan doesn't appear to specify */
269 key
->clamp_fragment_color
= false;
271 key
->nr_color_regions
=
272 render_pass
->subpasses
[info
->subpass
].color_count
;
274 key
->replicate_alpha
= key
->nr_color_regions
> 1 &&
275 info
->pMultisampleState
&&
276 info
->pMultisampleState
->alphaToCoverageEnable
;
278 if (info
->pMultisampleState
&& info
->pMultisampleState
->rasterizationSamples
> 1) {
279 /* We should probably pull this out of the shader, but it's fairly
280 * harmless to compute it and then let dead-code take care of it.
282 key
->persample_interp
=
283 (info
->pMultisampleState
->minSampleShading
*
284 info
->pMultisampleState
->rasterizationSamples
) > 1;
285 key
->multisample_fbo
= true;
290 populate_cs_prog_key(const struct gen_device_info
*devinfo
,
291 struct brw_cs_prog_key
*key
)
293 memset(key
, 0, sizeof(*key
));
295 populate_sampler_prog_key(devinfo
, &key
->tex
);
299 anv_pipeline_compile(struct anv_pipeline
*pipeline
,
300 struct anv_shader_module
*module
,
301 const char *entrypoint
,
302 gl_shader_stage stage
,
303 const VkSpecializationInfo
*spec_info
,
304 struct brw_stage_prog_data
*prog_data
,
305 struct anv_pipeline_bind_map
*map
)
307 nir_shader
*nir
= anv_shader_compile_to_nir(pipeline
->device
,
308 module
, entrypoint
, stage
,
313 anv_nir_lower_push_constants(nir
);
315 /* Figure out the number of parameters */
316 prog_data
->nr_params
= 0;
318 if (nir
->num_uniforms
> 0) {
319 /* If the shader uses any push constants at all, we'll just give
320 * them the maximum possible number
322 assert(nir
->num_uniforms
<= MAX_PUSH_CONSTANTS_SIZE
);
323 prog_data
->nr_params
+= MAX_PUSH_CONSTANTS_SIZE
/ sizeof(float);
326 if (pipeline
->layout
&& pipeline
->layout
->stage
[stage
].has_dynamic_offsets
)
327 prog_data
->nr_params
+= MAX_DYNAMIC_BUFFERS
* 2;
329 if (nir
->info
->num_images
> 0) {
330 prog_data
->nr_params
+= nir
->info
->num_images
* BRW_IMAGE_PARAM_SIZE
;
331 pipeline
->needs_data_cache
= true;
334 if (stage
== MESA_SHADER_COMPUTE
)
335 ((struct brw_cs_prog_data
*)prog_data
)->thread_local_id_index
=
336 prog_data
->nr_params
++; /* The CS Thread ID uniform */
338 if (nir
->info
->num_ssbos
> 0)
339 pipeline
->needs_data_cache
= true;
341 if (prog_data
->nr_params
> 0) {
342 /* XXX: I think we're leaking this */
343 prog_data
->param
= (const union gl_constant_value
**)
344 malloc(prog_data
->nr_params
* sizeof(union gl_constant_value
*));
346 /* We now set the param values to be offsets into a
347 * anv_push_constant_data structure. Since the compiler doesn't
348 * actually dereference any of the gl_constant_value pointers in the
349 * params array, it doesn't really matter what we put here.
351 struct anv_push_constants
*null_data
= NULL
;
352 if (nir
->num_uniforms
> 0) {
353 /* Fill out the push constants section of the param array */
354 for (unsigned i
= 0; i
< MAX_PUSH_CONSTANTS_SIZE
/ sizeof(float); i
++)
355 prog_data
->param
[i
] = (const union gl_constant_value
*)
356 &null_data
->client_data
[i
* sizeof(float)];
360 /* Set up dynamic offsets */
361 anv_nir_apply_dynamic_offsets(pipeline
, nir
, prog_data
);
363 /* Apply the actual pipeline layout to UBOs, SSBOs, and textures */
364 if (pipeline
->layout
)
365 anv_nir_apply_pipeline_layout(pipeline
, nir
, prog_data
, map
);
367 /* nir_lower_io will only handle the push constants; we need to set this
368 * to the full number of possible uniforms.
370 nir
->num_uniforms
= prog_data
->nr_params
* 4;
376 anv_fill_binding_table(struct brw_stage_prog_data
*prog_data
, unsigned bias
)
378 prog_data
->binding_table
.size_bytes
= 0;
379 prog_data
->binding_table
.texture_start
= bias
;
380 prog_data
->binding_table
.gather_texture_start
= bias
;
381 prog_data
->binding_table
.ubo_start
= bias
;
382 prog_data
->binding_table
.ssbo_start
= bias
;
383 prog_data
->binding_table
.image_start
= bias
;
386 static struct anv_shader_bin
*
387 anv_pipeline_upload_kernel(struct anv_pipeline
*pipeline
,
388 struct anv_pipeline_cache
*cache
,
389 const void *key_data
, uint32_t key_size
,
390 const void *kernel_data
, uint32_t kernel_size
,
391 const void *prog_data
, uint32_t prog_data_size
,
392 const struct anv_pipeline_bind_map
*bind_map
)
395 return anv_pipeline_cache_upload_kernel(cache
, key_data
, key_size
,
396 kernel_data
, kernel_size
,
397 prog_data
, prog_data_size
,
400 return anv_shader_bin_create(pipeline
->device
, key_data
, key_size
,
401 kernel_data
, kernel_size
,
402 prog_data
, prog_data_size
, bind_map
);
408 anv_pipeline_add_compiled_stage(struct anv_pipeline
*pipeline
,
409 gl_shader_stage stage
,
410 struct anv_shader_bin
*shader
)
412 pipeline
->shaders
[stage
] = shader
;
413 pipeline
->active_stages
|= mesa_to_vk_shader_stage(stage
);
417 anv_pipeline_compile_vs(struct anv_pipeline
*pipeline
,
418 struct anv_pipeline_cache
*cache
,
419 const VkGraphicsPipelineCreateInfo
*info
,
420 struct anv_shader_module
*module
,
421 const char *entrypoint
,
422 const VkSpecializationInfo
*spec_info
)
424 const struct brw_compiler
*compiler
=
425 pipeline
->device
->instance
->physicalDevice
.compiler
;
426 struct anv_pipeline_bind_map map
;
427 struct brw_vs_prog_key key
;
428 struct anv_shader_bin
*bin
= NULL
;
429 unsigned char sha1
[20];
431 populate_vs_prog_key(&pipeline
->device
->info
, &key
);
434 anv_hash_shader(sha1
, &key
, sizeof(key
), module
, entrypoint
,
435 pipeline
->layout
, spec_info
);
436 bin
= anv_pipeline_cache_search(cache
, sha1
, 20);
440 struct brw_vs_prog_data prog_data
= { 0, };
441 struct anv_pipeline_binding surface_to_descriptor
[256];
442 struct anv_pipeline_binding sampler_to_descriptor
[256];
444 map
= (struct anv_pipeline_bind_map
) {
445 .surface_to_descriptor
= surface_to_descriptor
,
446 .sampler_to_descriptor
= sampler_to_descriptor
449 nir_shader
*nir
= anv_pipeline_compile(pipeline
, module
, entrypoint
,
450 MESA_SHADER_VERTEX
, spec_info
,
451 &prog_data
.base
.base
, &map
);
453 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
455 anv_fill_binding_table(&prog_data
.base
.base
, 0);
457 void *mem_ctx
= ralloc_context(NULL
);
459 ralloc_steal(mem_ctx
, nir
);
461 prog_data
.inputs_read
= nir
->info
->inputs_read
;
463 brw_compute_vue_map(&pipeline
->device
->info
,
464 &prog_data
.base
.vue_map
,
465 nir
->info
->outputs_written
,
466 nir
->info
->separate_shader
);
469 const unsigned *shader_code
=
470 brw_compile_vs(compiler
, NULL
, mem_ctx
, &key
, &prog_data
, nir
,
471 NULL
, false, -1, &code_size
, NULL
);
472 if (shader_code
== NULL
) {
473 ralloc_free(mem_ctx
);
474 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
477 bin
= anv_pipeline_upload_kernel(pipeline
, cache
, sha1
, 20,
478 shader_code
, code_size
,
479 &prog_data
, sizeof(prog_data
), &map
);
481 ralloc_free(mem_ctx
);
482 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
485 ralloc_free(mem_ctx
);
488 const struct brw_vs_prog_data
*vs_prog_data
=
489 (const struct brw_vs_prog_data
*)anv_shader_bin_get_prog_data(bin
);
491 if (vs_prog_data
->base
.dispatch_mode
== DISPATCH_MODE_SIMD8
) {
492 pipeline
->vs_simd8
= bin
->kernel
.offset
;
493 pipeline
->vs_vec4
= NO_KERNEL
;
495 pipeline
->vs_simd8
= NO_KERNEL
;
496 pipeline
->vs_vec4
= bin
->kernel
.offset
;
499 anv_pipeline_add_compiled_stage(pipeline
, MESA_SHADER_VERTEX
, bin
);
505 anv_pipeline_compile_gs(struct anv_pipeline
*pipeline
,
506 struct anv_pipeline_cache
*cache
,
507 const VkGraphicsPipelineCreateInfo
*info
,
508 struct anv_shader_module
*module
,
509 const char *entrypoint
,
510 const VkSpecializationInfo
*spec_info
)
512 const struct brw_compiler
*compiler
=
513 pipeline
->device
->instance
->physicalDevice
.compiler
;
514 struct anv_pipeline_bind_map map
;
515 struct brw_gs_prog_key key
;
516 struct anv_shader_bin
*bin
= NULL
;
517 unsigned char sha1
[20];
519 populate_gs_prog_key(&pipeline
->device
->info
, &key
);
522 anv_hash_shader(sha1
, &key
, sizeof(key
), module
, entrypoint
,
523 pipeline
->layout
, spec_info
);
524 bin
= anv_pipeline_cache_search(cache
, sha1
, 20);
528 struct brw_gs_prog_data prog_data
= { 0, };
529 struct anv_pipeline_binding surface_to_descriptor
[256];
530 struct anv_pipeline_binding sampler_to_descriptor
[256];
532 map
= (struct anv_pipeline_bind_map
) {
533 .surface_to_descriptor
= surface_to_descriptor
,
534 .sampler_to_descriptor
= sampler_to_descriptor
537 nir_shader
*nir
= anv_pipeline_compile(pipeline
, module
, entrypoint
,
538 MESA_SHADER_GEOMETRY
, spec_info
,
539 &prog_data
.base
.base
, &map
);
541 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
543 anv_fill_binding_table(&prog_data
.base
.base
, 0);
545 void *mem_ctx
= ralloc_context(NULL
);
547 ralloc_steal(mem_ctx
, nir
);
549 brw_compute_vue_map(&pipeline
->device
->info
,
550 &prog_data
.base
.vue_map
,
551 nir
->info
->outputs_written
,
552 nir
->info
->separate_shader
);
555 const unsigned *shader_code
=
556 brw_compile_gs(compiler
, NULL
, mem_ctx
, &key
, &prog_data
, nir
,
557 NULL
, -1, &code_size
, NULL
);
558 if (shader_code
== NULL
) {
559 ralloc_free(mem_ctx
);
560 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
564 bin
= anv_pipeline_upload_kernel(pipeline
, cache
, sha1
, 20,
565 shader_code
, code_size
,
566 &prog_data
, sizeof(prog_data
), &map
);
568 ralloc_free(mem_ctx
);
569 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
572 ralloc_free(mem_ctx
);
575 pipeline
->gs_kernel
= bin
->kernel
.offset
;
577 anv_pipeline_add_compiled_stage(pipeline
, MESA_SHADER_GEOMETRY
, bin
);
583 anv_pipeline_compile_fs(struct anv_pipeline
*pipeline
,
584 struct anv_pipeline_cache
*cache
,
585 const VkGraphicsPipelineCreateInfo
*info
,
586 struct anv_shader_module
*module
,
587 const char *entrypoint
,
588 const VkSpecializationInfo
*spec_info
)
590 const struct brw_compiler
*compiler
=
591 pipeline
->device
->instance
->physicalDevice
.compiler
;
592 struct anv_pipeline_bind_map map
;
593 struct brw_wm_prog_key key
;
594 struct anv_shader_bin
*bin
= NULL
;
595 unsigned char sha1
[20];
597 populate_wm_prog_key(&pipeline
->device
->info
, info
, &key
);
600 anv_hash_shader(sha1
, &key
, sizeof(key
), module
, entrypoint
,
601 pipeline
->layout
, spec_info
);
602 bin
= anv_pipeline_cache_search(cache
, sha1
, 20);
606 struct brw_wm_prog_data prog_data
= { 0, };
607 struct anv_pipeline_binding surface_to_descriptor
[256];
608 struct anv_pipeline_binding sampler_to_descriptor
[256];
610 map
= (struct anv_pipeline_bind_map
) {
611 .surface_to_descriptor
= surface_to_descriptor
+ 8,
612 .sampler_to_descriptor
= sampler_to_descriptor
615 nir_shader
*nir
= anv_pipeline_compile(pipeline
, module
, entrypoint
,
616 MESA_SHADER_FRAGMENT
, spec_info
,
617 &prog_data
.base
, &map
);
619 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
621 unsigned num_rts
= 0;
622 struct anv_pipeline_binding rt_bindings
[8];
623 nir_function_impl
*impl
= nir_shader_get_entrypoint(nir
);
624 nir_foreach_variable_safe(var
, &nir
->outputs
) {
625 if (var
->data
.location
< FRAG_RESULT_DATA0
)
628 unsigned rt
= var
->data
.location
- FRAG_RESULT_DATA0
;
629 if (rt
>= key
.nr_color_regions
) {
630 /* Out-of-bounds, throw it away */
631 var
->data
.mode
= nir_var_local
;
632 exec_node_remove(&var
->node
);
633 exec_list_push_tail(&impl
->locals
, &var
->node
);
637 /* Give it a new, compacted, location */
638 var
->data
.location
= FRAG_RESULT_DATA0
+ num_rts
;
641 glsl_type_is_array(var
->type
) ? glsl_get_length(var
->type
) : 1;
642 assert(num_rts
+ array_len
<= 8);
644 for (unsigned i
= 0; i
< array_len
; i
++) {
645 rt_bindings
[num_rts
+ i
] = (struct anv_pipeline_binding
) {
646 .set
= ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS
,
652 num_rts
+= array_len
;
656 /* If we have no render targets, we need a null render target */
657 rt_bindings
[0] = (struct anv_pipeline_binding
) {
658 .set
= ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS
,
665 assert(num_rts
<= 8);
666 map
.surface_to_descriptor
-= num_rts
;
667 map
.surface_count
+= num_rts
;
668 assert(map
.surface_count
<= 256);
669 memcpy(map
.surface_to_descriptor
, rt_bindings
,
670 num_rts
* sizeof(*rt_bindings
));
672 anv_fill_binding_table(&prog_data
.base
, num_rts
);
674 void *mem_ctx
= ralloc_context(NULL
);
676 ralloc_steal(mem_ctx
, nir
);
679 const unsigned *shader_code
=
680 brw_compile_fs(compiler
, NULL
, mem_ctx
, &key
, &prog_data
, nir
,
681 NULL
, -1, -1, true, false, &code_size
, NULL
);
682 if (shader_code
== NULL
) {
683 ralloc_free(mem_ctx
);
684 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
687 bin
= anv_pipeline_upload_kernel(pipeline
, cache
, sha1
, 20,
688 shader_code
, code_size
,
689 &prog_data
, sizeof(prog_data
), &map
);
691 ralloc_free(mem_ctx
);
692 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
695 ralloc_free(mem_ctx
);
698 pipeline
->ps_ksp0
= bin
->kernel
.offset
;
700 anv_pipeline_add_compiled_stage(pipeline
, MESA_SHADER_FRAGMENT
, bin
);
706 anv_pipeline_compile_cs(struct anv_pipeline
*pipeline
,
707 struct anv_pipeline_cache
*cache
,
708 const VkComputePipelineCreateInfo
*info
,
709 struct anv_shader_module
*module
,
710 const char *entrypoint
,
711 const VkSpecializationInfo
*spec_info
)
713 const struct brw_compiler
*compiler
=
714 pipeline
->device
->instance
->physicalDevice
.compiler
;
715 struct anv_pipeline_bind_map map
;
716 struct brw_cs_prog_key key
;
717 struct anv_shader_bin
*bin
= NULL
;
718 unsigned char sha1
[20];
720 populate_cs_prog_key(&pipeline
->device
->info
, &key
);
723 anv_hash_shader(sha1
, &key
, sizeof(key
), module
, entrypoint
,
724 pipeline
->layout
, spec_info
);
725 bin
= anv_pipeline_cache_search(cache
, sha1
, 20);
729 struct brw_cs_prog_data prog_data
= { 0, };
730 struct anv_pipeline_binding surface_to_descriptor
[256];
731 struct anv_pipeline_binding sampler_to_descriptor
[256];
733 map
= (struct anv_pipeline_bind_map
) {
734 .surface_to_descriptor
= surface_to_descriptor
,
735 .sampler_to_descriptor
= sampler_to_descriptor
738 nir_shader
*nir
= anv_pipeline_compile(pipeline
, module
, entrypoint
,
739 MESA_SHADER_COMPUTE
, spec_info
,
740 &prog_data
.base
, &map
);
742 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
744 anv_fill_binding_table(&prog_data
.base
, 1);
746 void *mem_ctx
= ralloc_context(NULL
);
748 ralloc_steal(mem_ctx
, nir
);
751 const unsigned *shader_code
=
752 brw_compile_cs(compiler
, NULL
, mem_ctx
, &key
, &prog_data
, nir
,
753 -1, &code_size
, NULL
);
754 if (shader_code
== NULL
) {
755 ralloc_free(mem_ctx
);
756 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
759 bin
= anv_pipeline_upload_kernel(pipeline
, cache
, sha1
, 20,
760 shader_code
, code_size
,
761 &prog_data
, sizeof(prog_data
), &map
);
763 ralloc_free(mem_ctx
);
764 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
767 ralloc_free(mem_ctx
);
770 pipeline
->cs_simd
= bin
->kernel
.offset
;
772 anv_pipeline_add_compiled_stage(pipeline
, MESA_SHADER_COMPUTE
, bin
);
778 * Copy pipeline state not marked as dynamic.
779 * Dynamic state is pipeline state which hasn't been provided at pipeline
780 * creation time, but is dynamically provided afterwards using various
781 * vkCmdSet* functions.
783 * The set of state considered "non_dynamic" is determined by the pieces of
784 * state that have their corresponding VkDynamicState enums omitted from
785 * VkPipelineDynamicStateCreateInfo::pDynamicStates.
787 * @param[out] pipeline Destination non_dynamic state.
788 * @param[in] pCreateInfo Source of non_dynamic state to be copied.
791 copy_non_dynamic_state(struct anv_pipeline
*pipeline
,
792 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
794 anv_cmd_dirty_mask_t states
= ANV_CMD_DIRTY_DYNAMIC_ALL
;
795 ANV_FROM_HANDLE(anv_render_pass
, pass
, pCreateInfo
->renderPass
);
796 struct anv_subpass
*subpass
= &pass
->subpasses
[pCreateInfo
->subpass
];
798 pipeline
->dynamic_state
= default_dynamic_state
;
800 if (pCreateInfo
->pDynamicState
) {
801 /* Remove all of the states that are marked as dynamic */
802 uint32_t count
= pCreateInfo
->pDynamicState
->dynamicStateCount
;
803 for (uint32_t s
= 0; s
< count
; s
++)
804 states
&= ~(1 << pCreateInfo
->pDynamicState
->pDynamicStates
[s
]);
807 struct anv_dynamic_state
*dynamic
= &pipeline
->dynamic_state
;
809 /* Section 9.2 of the Vulkan 1.0.15 spec says:
811 * pViewportState is [...] NULL if the pipeline
812 * has rasterization disabled.
814 if (!pCreateInfo
->pRasterizationState
->rasterizerDiscardEnable
) {
815 assert(pCreateInfo
->pViewportState
);
817 dynamic
->viewport
.count
= pCreateInfo
->pViewportState
->viewportCount
;
818 if (states
& (1 << VK_DYNAMIC_STATE_VIEWPORT
)) {
819 typed_memcpy(dynamic
->viewport
.viewports
,
820 pCreateInfo
->pViewportState
->pViewports
,
821 pCreateInfo
->pViewportState
->viewportCount
);
824 dynamic
->scissor
.count
= pCreateInfo
->pViewportState
->scissorCount
;
825 if (states
& (1 << VK_DYNAMIC_STATE_SCISSOR
)) {
826 typed_memcpy(dynamic
->scissor
.scissors
,
827 pCreateInfo
->pViewportState
->pScissors
,
828 pCreateInfo
->pViewportState
->scissorCount
);
832 if (states
& (1 << VK_DYNAMIC_STATE_LINE_WIDTH
)) {
833 assert(pCreateInfo
->pRasterizationState
);
834 dynamic
->line_width
= pCreateInfo
->pRasterizationState
->lineWidth
;
837 if (states
& (1 << VK_DYNAMIC_STATE_DEPTH_BIAS
)) {
838 assert(pCreateInfo
->pRasterizationState
);
839 dynamic
->depth_bias
.bias
=
840 pCreateInfo
->pRasterizationState
->depthBiasConstantFactor
;
841 dynamic
->depth_bias
.clamp
=
842 pCreateInfo
->pRasterizationState
->depthBiasClamp
;
843 dynamic
->depth_bias
.slope
=
844 pCreateInfo
->pRasterizationState
->depthBiasSlopeFactor
;
847 /* Section 9.2 of the Vulkan 1.0.15 spec says:
849 * pColorBlendState is [...] NULL if the pipeline has rasterization
850 * disabled or if the subpass of the render pass the pipeline is
851 * created against does not use any color attachments.
853 bool uses_color_att
= false;
854 for (unsigned i
= 0; i
< subpass
->color_count
; ++i
) {
855 if (subpass
->color_attachments
[i
] != VK_ATTACHMENT_UNUSED
) {
856 uses_color_att
= true;
861 if (uses_color_att
&&
862 !pCreateInfo
->pRasterizationState
->rasterizerDiscardEnable
) {
863 assert(pCreateInfo
->pColorBlendState
);
865 if (states
& (1 << VK_DYNAMIC_STATE_BLEND_CONSTANTS
))
866 typed_memcpy(dynamic
->blend_constants
,
867 pCreateInfo
->pColorBlendState
->blendConstants
, 4);
870 /* If there is no depthstencil attachment, then don't read
871 * pDepthStencilState. The Vulkan spec states that pDepthStencilState may
872 * be NULL in this case. Even if pDepthStencilState is non-NULL, there is
873 * no need to override the depthstencil defaults in
874 * anv_pipeline::dynamic_state when there is no depthstencil attachment.
876 * Section 9.2 of the Vulkan 1.0.15 spec says:
878 * pDepthStencilState is [...] NULL if the pipeline has rasterization
879 * disabled or if the subpass of the render pass the pipeline is created
880 * against does not use a depth/stencil attachment.
882 if (!pCreateInfo
->pRasterizationState
->rasterizerDiscardEnable
&&
883 subpass
->depth_stencil_attachment
!= VK_ATTACHMENT_UNUSED
) {
884 assert(pCreateInfo
->pDepthStencilState
);
886 if (states
& (1 << VK_DYNAMIC_STATE_DEPTH_BOUNDS
)) {
887 dynamic
->depth_bounds
.min
=
888 pCreateInfo
->pDepthStencilState
->minDepthBounds
;
889 dynamic
->depth_bounds
.max
=
890 pCreateInfo
->pDepthStencilState
->maxDepthBounds
;
893 if (states
& (1 << VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
)) {
894 dynamic
->stencil_compare_mask
.front
=
895 pCreateInfo
->pDepthStencilState
->front
.compareMask
;
896 dynamic
->stencil_compare_mask
.back
=
897 pCreateInfo
->pDepthStencilState
->back
.compareMask
;
900 if (states
& (1 << VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
)) {
901 dynamic
->stencil_write_mask
.front
=
902 pCreateInfo
->pDepthStencilState
->front
.writeMask
;
903 dynamic
->stencil_write_mask
.back
=
904 pCreateInfo
->pDepthStencilState
->back
.writeMask
;
907 if (states
& (1 << VK_DYNAMIC_STATE_STENCIL_REFERENCE
)) {
908 dynamic
->stencil_reference
.front
=
909 pCreateInfo
->pDepthStencilState
->front
.reference
;
910 dynamic
->stencil_reference
.back
=
911 pCreateInfo
->pDepthStencilState
->back
.reference
;
915 pipeline
->dynamic_state_mask
= states
;
919 anv_pipeline_validate_create_info(const VkGraphicsPipelineCreateInfo
*info
)
921 struct anv_render_pass
*renderpass
= NULL
;
922 struct anv_subpass
*subpass
= NULL
;
924 /* Assert that all required members of VkGraphicsPipelineCreateInfo are
925 * present. See the Vulkan 1.0.28 spec, Section 9.2 Graphics Pipelines.
927 assert(info
->sType
== VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
);
929 renderpass
= anv_render_pass_from_handle(info
->renderPass
);
932 assert(info
->subpass
< renderpass
->subpass_count
);
933 subpass
= &renderpass
->subpasses
[info
->subpass
];
935 assert(info
->stageCount
>= 1);
936 assert(info
->pVertexInputState
);
937 assert(info
->pInputAssemblyState
);
938 assert(info
->pRasterizationState
);
939 if (!info
->pRasterizationState
->rasterizerDiscardEnable
) {
940 assert(info
->pViewportState
);
941 assert(info
->pMultisampleState
);
943 if (subpass
&& subpass
->depth_stencil_attachment
!= VK_ATTACHMENT_UNUSED
)
944 assert(info
->pDepthStencilState
);
946 if (subpass
&& subpass
->color_count
> 0)
947 assert(info
->pColorBlendState
);
950 for (uint32_t i
= 0; i
< info
->stageCount
; ++i
) {
951 switch (info
->pStages
[i
].stage
) {
952 case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
:
953 case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
:
954 assert(info
->pTessellationState
);
963 * Calculate the desired L3 partitioning based on the current state of the
964 * pipeline. For now this simply returns the conservative defaults calculated
965 * by get_default_l3_weights(), but we could probably do better by gathering
966 * more statistics from the pipeline state (e.g. guess of expected URB usage
967 * and bound surfaces), or by using feed-back from performance counters.
970 anv_pipeline_setup_l3_config(struct anv_pipeline
*pipeline
, bool needs_slm
)
972 const struct gen_device_info
*devinfo
= &pipeline
->device
->info
;
974 const struct gen_l3_weights w
=
975 gen_get_default_l3_weights(devinfo
, pipeline
->needs_data_cache
, needs_slm
);
977 pipeline
->urb
.l3_config
= gen_get_l3_config(devinfo
, w
);
978 pipeline
->urb
.total_size
=
979 gen_get_l3_config_urb_size(devinfo
, pipeline
->urb
.l3_config
);
983 anv_pipeline_init(struct anv_pipeline
*pipeline
,
984 struct anv_device
*device
,
985 struct anv_pipeline_cache
*cache
,
986 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
987 const VkAllocationCallbacks
*alloc
)
992 anv_pipeline_validate_create_info(pCreateInfo
);
996 alloc
= &device
->alloc
;
998 pipeline
->device
= device
;
999 pipeline
->layout
= anv_pipeline_layout_from_handle(pCreateInfo
->layout
);
1001 result
= anv_reloc_list_init(&pipeline
->batch_relocs
, alloc
);
1002 if (result
!= VK_SUCCESS
)
1005 pipeline
->batch
.alloc
= alloc
;
1006 pipeline
->batch
.next
= pipeline
->batch
.start
= pipeline
->batch_data
;
1007 pipeline
->batch
.end
= pipeline
->batch
.start
+ sizeof(pipeline
->batch_data
);
1008 pipeline
->batch
.relocs
= &pipeline
->batch_relocs
;
1010 copy_non_dynamic_state(pipeline
, pCreateInfo
);
1011 pipeline
->depth_clamp_enable
= pCreateInfo
->pRasterizationState
&&
1012 pCreateInfo
->pRasterizationState
->depthClampEnable
;
1014 pipeline
->needs_data_cache
= false;
1016 /* When we free the pipeline, we detect stages based on the NULL status
1017 * of various prog_data pointers. Make them NULL by default.
1019 memset(pipeline
->shaders
, 0, sizeof(pipeline
->shaders
));
1021 pipeline
->vs_simd8
= NO_KERNEL
;
1022 pipeline
->vs_vec4
= NO_KERNEL
;
1023 pipeline
->gs_kernel
= NO_KERNEL
;
1024 pipeline
->ps_ksp0
= NO_KERNEL
;
1026 pipeline
->active_stages
= 0;
1028 const VkPipelineShaderStageCreateInfo
*pStages
[MESA_SHADER_STAGES
] = { 0, };
1029 struct anv_shader_module
*modules
[MESA_SHADER_STAGES
] = { 0, };
1030 for (uint32_t i
= 0; i
< pCreateInfo
->stageCount
; i
++) {
1031 gl_shader_stage stage
= ffs(pCreateInfo
->pStages
[i
].stage
) - 1;
1032 pStages
[stage
] = &pCreateInfo
->pStages
[i
];
1033 modules
[stage
] = anv_shader_module_from_handle(pStages
[stage
]->module
);
1036 if (modules
[MESA_SHADER_VERTEX
]) {
1037 result
= anv_pipeline_compile_vs(pipeline
, cache
, pCreateInfo
,
1038 modules
[MESA_SHADER_VERTEX
],
1039 pStages
[MESA_SHADER_VERTEX
]->pName
,
1040 pStages
[MESA_SHADER_VERTEX
]->pSpecializationInfo
);
1041 if (result
!= VK_SUCCESS
)
1045 if (modules
[MESA_SHADER_TESS_CTRL
] || modules
[MESA_SHADER_TESS_EVAL
])
1046 anv_finishme("no tessellation support");
1048 if (modules
[MESA_SHADER_GEOMETRY
]) {
1049 result
= anv_pipeline_compile_gs(pipeline
, cache
, pCreateInfo
,
1050 modules
[MESA_SHADER_GEOMETRY
],
1051 pStages
[MESA_SHADER_GEOMETRY
]->pName
,
1052 pStages
[MESA_SHADER_GEOMETRY
]->pSpecializationInfo
);
1053 if (result
!= VK_SUCCESS
)
1057 if (modules
[MESA_SHADER_FRAGMENT
]) {
1058 result
= anv_pipeline_compile_fs(pipeline
, cache
, pCreateInfo
,
1059 modules
[MESA_SHADER_FRAGMENT
],
1060 pStages
[MESA_SHADER_FRAGMENT
]->pName
,
1061 pStages
[MESA_SHADER_FRAGMENT
]->pSpecializationInfo
);
1062 if (result
!= VK_SUCCESS
)
1066 assert(pipeline
->active_stages
& VK_SHADER_STAGE_VERTEX_BIT
);
1068 anv_pipeline_setup_l3_config(pipeline
, false);
1070 const VkPipelineVertexInputStateCreateInfo
*vi_info
=
1071 pCreateInfo
->pVertexInputState
;
1073 const uint64_t inputs_read
= get_vs_prog_data(pipeline
)->inputs_read
;
1075 pipeline
->vb_used
= 0;
1076 for (uint32_t i
= 0; i
< vi_info
->vertexAttributeDescriptionCount
; i
++) {
1077 const VkVertexInputAttributeDescription
*desc
=
1078 &vi_info
->pVertexAttributeDescriptions
[i
];
1080 if (inputs_read
& (1 << (VERT_ATTRIB_GENERIC0
+ desc
->location
)))
1081 pipeline
->vb_used
|= 1 << desc
->binding
;
1084 for (uint32_t i
= 0; i
< vi_info
->vertexBindingDescriptionCount
; i
++) {
1085 const VkVertexInputBindingDescription
*desc
=
1086 &vi_info
->pVertexBindingDescriptions
[i
];
1088 pipeline
->binding_stride
[desc
->binding
] = desc
->stride
;
1090 /* Step rate is programmed per vertex element (attribute), not
1091 * binding. Set up a map of which bindings step per instance, for
1092 * reference by vertex element setup. */
1093 switch (desc
->inputRate
) {
1095 case VK_VERTEX_INPUT_RATE_VERTEX
:
1096 pipeline
->instancing_enable
[desc
->binding
] = false;
1098 case VK_VERTEX_INPUT_RATE_INSTANCE
:
1099 pipeline
->instancing_enable
[desc
->binding
] = true;
1104 const VkPipelineInputAssemblyStateCreateInfo
*ia_info
=
1105 pCreateInfo
->pInputAssemblyState
;
1106 pipeline
->primitive_restart
= ia_info
->primitiveRestartEnable
;
1107 pipeline
->topology
= vk_to_gen_primitive_type
[ia_info
->topology
];
1112 for (unsigned s
= 0; s
< MESA_SHADER_STAGES
; s
++) {
1113 if (pipeline
->shaders
[s
])
1114 anv_shader_bin_unref(device
, pipeline
->shaders
[s
]);
1117 anv_reloc_list_finish(&pipeline
->batch_relocs
, alloc
);