anv: Put binding flags in descriptor set layouts
[mesa.git] / src / intel / vulkan / anv_private.h
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef ANV_PRIVATE_H
25 #define ANV_PRIVATE_H
26
27 #include <stdlib.h>
28 #include <stdio.h>
29 #include <stdbool.h>
30 #include <pthread.h>
31 #include <assert.h>
32 #include <stdint.h>
33 #include "drm-uapi/i915_drm.h"
34
35 #ifdef HAVE_VALGRIND
36 #include <valgrind.h>
37 #include <memcheck.h>
38 #define VG(x) x
39 #ifndef NDEBUG
40 #define __gen_validate_value(x) VALGRIND_CHECK_MEM_IS_DEFINED(&(x), sizeof(x))
41 #endif
42 #else
43 #define VG(x)
44 #endif
45
46 #include "common/gen_clflush.h"
47 #include "common/gen_decoder.h"
48 #include "common/gen_gem.h"
49 #include "dev/gen_device_info.h"
50 #include "blorp/blorp.h"
51 #include "compiler/brw_compiler.h"
52 #include "util/macros.h"
53 #include "util/hash_table.h"
54 #include "util/list.h"
55 #include "util/set.h"
56 #include "util/u_atomic.h"
57 #include "util/u_vector.h"
58 #include "util/u_math.h"
59 #include "util/vma.h"
60 #include "vk_alloc.h"
61 #include "vk_debug_report.h"
62
63 /* Pre-declarations needed for WSI entrypoints */
64 struct wl_surface;
65 struct wl_display;
66 typedef struct xcb_connection_t xcb_connection_t;
67 typedef uint32_t xcb_visualid_t;
68 typedef uint32_t xcb_window_t;
69
70 struct anv_buffer;
71 struct anv_buffer_view;
72 struct anv_image_view;
73 struct anv_instance;
74
75 struct gen_l3_config;
76
77 #include <vulkan/vulkan.h>
78 #include <vulkan/vulkan_intel.h>
79 #include <vulkan/vk_icd.h>
80
81 #include "anv_android.h"
82 #include "anv_entrypoints.h"
83 #include "anv_extensions.h"
84 #include "isl/isl.h"
85
86 #include "dev/gen_debug.h"
87 #include "common/intel_log.h"
88 #include "wsi_common.h"
89
90 /* anv Virtual Memory Layout
91 * =========================
92 *
93 * When the anv driver is determining the virtual graphics addresses of memory
94 * objects itself using the softpin mechanism, the following memory ranges
95 * will be used.
96 *
97 * Three special considerations to notice:
98 *
99 * (1) the dynamic state pool is located within the same 4 GiB as the low
100 * heap. This is to work around a VF cache issue described in a comment in
101 * anv_physical_device_init_heaps.
102 *
103 * (2) the binding table pool is located at lower addresses than the surface
104 * state pool, within a 4 GiB range. This allows surface state base addresses
105 * to cover both binding tables (16 bit offsets) and surface states (32 bit
106 * offsets).
107 *
108 * (3) the last 4 GiB of the address space is withheld from the high
109 * heap. Various hardware units will read past the end of an object for
110 * various reasons. This healthy margin prevents reads from wrapping around
111 * 48-bit addresses.
112 */
113 #define LOW_HEAP_MIN_ADDRESS 0x000000001000ULL /* 4 KiB */
114 #define LOW_HEAP_MAX_ADDRESS 0x0000bfffffffULL
115 #define DYNAMIC_STATE_POOL_MIN_ADDRESS 0x0000c0000000ULL /* 3 GiB */
116 #define DYNAMIC_STATE_POOL_MAX_ADDRESS 0x0000ffffffffULL
117 #define BINDING_TABLE_POOL_MIN_ADDRESS 0x000100000000ULL /* 4 GiB */
118 #define BINDING_TABLE_POOL_MAX_ADDRESS 0x00013fffffffULL
119 #define SURFACE_STATE_POOL_MIN_ADDRESS 0x000140000000ULL /* 5 GiB */
120 #define SURFACE_STATE_POOL_MAX_ADDRESS 0x00017fffffffULL
121 #define INSTRUCTION_STATE_POOL_MIN_ADDRESS 0x000180000000ULL /* 6 GiB */
122 #define INSTRUCTION_STATE_POOL_MAX_ADDRESS 0x0001bfffffffULL
123 #define HIGH_HEAP_MIN_ADDRESS 0x0001c0000000ULL /* 7 GiB */
124
125 #define LOW_HEAP_SIZE \
126 (LOW_HEAP_MAX_ADDRESS - LOW_HEAP_MIN_ADDRESS + 1)
127 #define DYNAMIC_STATE_POOL_SIZE \
128 (DYNAMIC_STATE_POOL_MAX_ADDRESS - DYNAMIC_STATE_POOL_MIN_ADDRESS + 1)
129 #define BINDING_TABLE_POOL_SIZE \
130 (BINDING_TABLE_POOL_MAX_ADDRESS - BINDING_TABLE_POOL_MIN_ADDRESS + 1)
131 #define SURFACE_STATE_POOL_SIZE \
132 (SURFACE_STATE_POOL_MAX_ADDRESS - SURFACE_STATE_POOL_MIN_ADDRESS + 1)
133 #define INSTRUCTION_STATE_POOL_SIZE \
134 (INSTRUCTION_STATE_POOL_MAX_ADDRESS - INSTRUCTION_STATE_POOL_MIN_ADDRESS + 1)
135
136 /* Allowing different clear colors requires us to perform a depth resolve at
137 * the end of certain render passes. This is because while slow clears store
138 * the clear color in the HiZ buffer, fast clears (without a resolve) don't.
139 * See the PRMs for examples describing when additional resolves would be
140 * necessary. To enable fast clears without requiring extra resolves, we set
141 * the clear value to a globally-defined one. We could allow different values
142 * if the user doesn't expect coherent data during or after a render passes
143 * (VK_ATTACHMENT_STORE_OP_DONT_CARE), but such users (aside from the CTS)
144 * don't seem to exist yet. In almost all Vulkan applications tested thus far,
145 * 1.0f seems to be the only value used. The only application that doesn't set
146 * this value does so through the usage of an seemingly uninitialized clear
147 * value.
148 */
149 #define ANV_HZ_FC_VAL 1.0f
150
151 #define MAX_VBS 28
152 #define MAX_XFB_BUFFERS 4
153 #define MAX_XFB_STREAMS 4
154 #define MAX_SETS 8
155 #define MAX_RTS 8
156 #define MAX_VIEWPORTS 16
157 #define MAX_SCISSORS 16
158 #define MAX_PUSH_CONSTANTS_SIZE 128
159 #define MAX_DYNAMIC_BUFFERS 16
160 #define MAX_IMAGES 64
161 #define MAX_PUSH_DESCRIPTORS 32 /* Minimum requirement */
162 #define MAX_INLINE_UNIFORM_BLOCK_SIZE 4096
163 #define MAX_INLINE_UNIFORM_BLOCK_DESCRIPTORS 32
164
165 /* From the Skylake PRM Vol. 7 "Binding Table Surface State Model":
166 *
167 * "The surface state model is used when a Binding Table Index (specified
168 * in the message descriptor) of less than 240 is specified. In this model,
169 * the Binding Table Index is used to index into the binding table, and the
170 * binding table entry contains a pointer to the SURFACE_STATE."
171 *
172 * Binding table values above 240 are used for various things in the hardware
173 * such as stateless, stateless with incoherent cache, SLM, and bindless.
174 */
175 #define MAX_BINDING_TABLE_SIZE 240
176
177 /* The kernel relocation API has a limitation of a 32-bit delta value
178 * applied to the address before it is written which, in spite of it being
179 * unsigned, is treated as signed . Because of the way that this maps to
180 * the Vulkan API, we cannot handle an offset into a buffer that does not
181 * fit into a signed 32 bits. The only mechanism we have for dealing with
182 * this at the moment is to limit all VkDeviceMemory objects to a maximum
183 * of 2GB each. The Vulkan spec allows us to do this:
184 *
185 * "Some platforms may have a limit on the maximum size of a single
186 * allocation. For example, certain systems may fail to create
187 * allocations with a size greater than or equal to 4GB. Such a limit is
188 * implementation-dependent, and if such a failure occurs then the error
189 * VK_ERROR_OUT_OF_DEVICE_MEMORY should be returned."
190 *
191 * We don't use vk_error here because it's not an error so much as an
192 * indication to the application that the allocation is too large.
193 */
194 #define MAX_MEMORY_ALLOCATION_SIZE (1ull << 31)
195
196 #define ANV_SVGS_VB_INDEX MAX_VBS
197 #define ANV_DRAWID_VB_INDEX (MAX_VBS + 1)
198
199 /* We reserve this MI ALU register for the purpose of handling predication.
200 * Other code which uses the MI ALU should leave it alone.
201 */
202 #define ANV_PREDICATE_RESULT_REG 0x2678 /* MI_ALU_REG15 */
203
204 #define anv_printflike(a, b) __attribute__((__format__(__printf__, a, b)))
205
206 static inline uint32_t
207 align_down_npot_u32(uint32_t v, uint32_t a)
208 {
209 return v - (v % a);
210 }
211
212 static inline uint32_t
213 align_u32(uint32_t v, uint32_t a)
214 {
215 assert(a != 0 && a == (a & -a));
216 return (v + a - 1) & ~(a - 1);
217 }
218
219 static inline uint64_t
220 align_u64(uint64_t v, uint64_t a)
221 {
222 assert(a != 0 && a == (a & -a));
223 return (v + a - 1) & ~(a - 1);
224 }
225
226 static inline int32_t
227 align_i32(int32_t v, int32_t a)
228 {
229 assert(a != 0 && a == (a & -a));
230 return (v + a - 1) & ~(a - 1);
231 }
232
233 /** Alignment must be a power of 2. */
234 static inline bool
235 anv_is_aligned(uintmax_t n, uintmax_t a)
236 {
237 assert(a == (a & -a));
238 return (n & (a - 1)) == 0;
239 }
240
241 static inline uint32_t
242 anv_minify(uint32_t n, uint32_t levels)
243 {
244 if (unlikely(n == 0))
245 return 0;
246 else
247 return MAX2(n >> levels, 1);
248 }
249
250 static inline float
251 anv_clamp_f(float f, float min, float max)
252 {
253 assert(min < max);
254
255 if (f > max)
256 return max;
257 else if (f < min)
258 return min;
259 else
260 return f;
261 }
262
263 static inline bool
264 anv_clear_mask(uint32_t *inout_mask, uint32_t clear_mask)
265 {
266 if (*inout_mask & clear_mask) {
267 *inout_mask &= ~clear_mask;
268 return true;
269 } else {
270 return false;
271 }
272 }
273
274 static inline union isl_color_value
275 vk_to_isl_color(VkClearColorValue color)
276 {
277 return (union isl_color_value) {
278 .u32 = {
279 color.uint32[0],
280 color.uint32[1],
281 color.uint32[2],
282 color.uint32[3],
283 },
284 };
285 }
286
287 #define for_each_bit(b, dword) \
288 for (uint32_t __dword = (dword); \
289 (b) = __builtin_ffs(__dword) - 1, __dword; \
290 __dword &= ~(1 << (b)))
291
292 #define typed_memcpy(dest, src, count) ({ \
293 STATIC_ASSERT(sizeof(*src) == sizeof(*dest)); \
294 memcpy((dest), (src), (count) * sizeof(*(src))); \
295 })
296
297 /* Mapping from anv object to VkDebugReportObjectTypeEXT. New types need
298 * to be added here in order to utilize mapping in debug/error/perf macros.
299 */
300 #define REPORT_OBJECT_TYPE(o) \
301 __builtin_choose_expr ( \
302 __builtin_types_compatible_p (__typeof (o), struct anv_instance*), \
303 VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT, \
304 __builtin_choose_expr ( \
305 __builtin_types_compatible_p (__typeof (o), struct anv_physical_device*), \
306 VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT, \
307 __builtin_choose_expr ( \
308 __builtin_types_compatible_p (__typeof (o), struct anv_device*), \
309 VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, \
310 __builtin_choose_expr ( \
311 __builtin_types_compatible_p (__typeof (o), const struct anv_device*), \
312 VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, \
313 __builtin_choose_expr ( \
314 __builtin_types_compatible_p (__typeof (o), struct anv_queue*), \
315 VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT, \
316 __builtin_choose_expr ( \
317 __builtin_types_compatible_p (__typeof (o), struct anv_semaphore*), \
318 VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT, \
319 __builtin_choose_expr ( \
320 __builtin_types_compatible_p (__typeof (o), struct anv_cmd_buffer*), \
321 VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT, \
322 __builtin_choose_expr ( \
323 __builtin_types_compatible_p (__typeof (o), struct anv_fence*), \
324 VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT, \
325 __builtin_choose_expr ( \
326 __builtin_types_compatible_p (__typeof (o), struct anv_device_memory*), \
327 VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, \
328 __builtin_choose_expr ( \
329 __builtin_types_compatible_p (__typeof (o), struct anv_buffer*), \
330 VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, \
331 __builtin_choose_expr ( \
332 __builtin_types_compatible_p (__typeof (o), struct anv_image*), \
333 VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, \
334 __builtin_choose_expr ( \
335 __builtin_types_compatible_p (__typeof (o), const struct anv_image*), \
336 VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, \
337 __builtin_choose_expr ( \
338 __builtin_types_compatible_p (__typeof (o), struct anv_event*), \
339 VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT, \
340 __builtin_choose_expr ( \
341 __builtin_types_compatible_p (__typeof (o), struct anv_query_pool*), \
342 VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT, \
343 __builtin_choose_expr ( \
344 __builtin_types_compatible_p (__typeof (o), struct anv_buffer_view*), \
345 VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT, \
346 __builtin_choose_expr ( \
347 __builtin_types_compatible_p (__typeof (o), struct anv_image_view*), \
348 VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT, \
349 __builtin_choose_expr ( \
350 __builtin_types_compatible_p (__typeof (o), struct anv_shader_module*), \
351 VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT, \
352 __builtin_choose_expr ( \
353 __builtin_types_compatible_p (__typeof (o), struct anv_pipeline_cache*), \
354 VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT, \
355 __builtin_choose_expr ( \
356 __builtin_types_compatible_p (__typeof (o), struct anv_pipeline_layout*), \
357 VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT, \
358 __builtin_choose_expr ( \
359 __builtin_types_compatible_p (__typeof (o), struct anv_render_pass*), \
360 VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT, \
361 __builtin_choose_expr ( \
362 __builtin_types_compatible_p (__typeof (o), struct anv_pipeline*), \
363 VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT, \
364 __builtin_choose_expr ( \
365 __builtin_types_compatible_p (__typeof (o), struct anv_descriptor_set_layout*), \
366 VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT, \
367 __builtin_choose_expr ( \
368 __builtin_types_compatible_p (__typeof (o), struct anv_sampler*), \
369 VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT, \
370 __builtin_choose_expr ( \
371 __builtin_types_compatible_p (__typeof (o), struct anv_descriptor_pool*), \
372 VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT, \
373 __builtin_choose_expr ( \
374 __builtin_types_compatible_p (__typeof (o), struct anv_descriptor_set*), \
375 VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT, \
376 __builtin_choose_expr ( \
377 __builtin_types_compatible_p (__typeof (o), struct anv_framebuffer*), \
378 VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT, \
379 __builtin_choose_expr ( \
380 __builtin_types_compatible_p (__typeof (o), struct anv_cmd_pool*), \
381 VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT, \
382 __builtin_choose_expr ( \
383 __builtin_types_compatible_p (__typeof (o), struct anv_surface*), \
384 VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT, \
385 __builtin_choose_expr ( \
386 __builtin_types_compatible_p (__typeof (o), struct wsi_swapchain*), \
387 VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT, \
388 __builtin_choose_expr ( \
389 __builtin_types_compatible_p (__typeof (o), struct vk_debug_callback*), \
390 VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT, \
391 __builtin_choose_expr ( \
392 __builtin_types_compatible_p (__typeof (o), void*), \
393 VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT, \
394 /* The void expression results in a compile-time error \
395 when assigning the result to something. */ \
396 (void)0)))))))))))))))))))))))))))))))
397
398 /* Whenever we generate an error, pass it through this function. Useful for
399 * debugging, where we can break on it. Only call at error site, not when
400 * propagating errors. Might be useful to plug in a stack trace here.
401 */
402
403 VkResult __vk_errorv(struct anv_instance *instance, const void *object,
404 VkDebugReportObjectTypeEXT type, VkResult error,
405 const char *file, int line, const char *format,
406 va_list args);
407
408 VkResult __vk_errorf(struct anv_instance *instance, const void *object,
409 VkDebugReportObjectTypeEXT type, VkResult error,
410 const char *file, int line, const char *format, ...);
411
412 #ifdef DEBUG
413 #define vk_error(error) __vk_errorf(NULL, NULL,\
414 VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT,\
415 error, __FILE__, __LINE__, NULL)
416 #define vk_errorv(instance, obj, error, format, args)\
417 __vk_errorv(instance, obj, REPORT_OBJECT_TYPE(obj), error,\
418 __FILE__, __LINE__, format, args)
419 #define vk_errorf(instance, obj, error, format, ...)\
420 __vk_errorf(instance, obj, REPORT_OBJECT_TYPE(obj), error,\
421 __FILE__, __LINE__, format, ## __VA_ARGS__)
422 #else
423 #define vk_error(error) error
424 #define vk_errorf(instance, obj, error, format, ...) error
425 #endif
426
427 /**
428 * Warn on ignored extension structs.
429 *
430 * The Vulkan spec requires us to ignore unsupported or unknown structs in
431 * a pNext chain. In debug mode, emitting warnings for ignored structs may
432 * help us discover structs that we should not have ignored.
433 *
434 *
435 * From the Vulkan 1.0.38 spec:
436 *
437 * Any component of the implementation (the loader, any enabled layers,
438 * and drivers) must skip over, without processing (other than reading the
439 * sType and pNext members) any chained structures with sType values not
440 * defined by extensions supported by that component.
441 */
442 #define anv_debug_ignored_stype(sType) \
443 intel_logd("%s: ignored VkStructureType %u\n", __func__, (sType))
444
445 void __anv_perf_warn(struct anv_instance *instance, const void *object,
446 VkDebugReportObjectTypeEXT type, const char *file,
447 int line, const char *format, ...)
448 anv_printflike(6, 7);
449 void anv_loge(const char *format, ...) anv_printflike(1, 2);
450 void anv_loge_v(const char *format, va_list va);
451
452 /**
453 * Print a FINISHME message, including its source location.
454 */
455 #define anv_finishme(format, ...) \
456 do { \
457 static bool reported = false; \
458 if (!reported) { \
459 intel_logw("%s:%d: FINISHME: " format, __FILE__, __LINE__, \
460 ##__VA_ARGS__); \
461 reported = true; \
462 } \
463 } while (0)
464
465 /**
466 * Print a perf warning message. Set INTEL_DEBUG=perf to see these.
467 */
468 #define anv_perf_warn(instance, obj, format, ...) \
469 do { \
470 static bool reported = false; \
471 if (!reported && unlikely(INTEL_DEBUG & DEBUG_PERF)) { \
472 __anv_perf_warn(instance, obj, REPORT_OBJECT_TYPE(obj), __FILE__, __LINE__,\
473 format, ##__VA_ARGS__); \
474 reported = true; \
475 } \
476 } while (0)
477
478 /* A non-fatal assert. Useful for debugging. */
479 #ifdef DEBUG
480 #define anv_assert(x) ({ \
481 if (unlikely(!(x))) \
482 intel_loge("%s:%d ASSERT: %s", __FILE__, __LINE__, #x); \
483 })
484 #else
485 #define anv_assert(x)
486 #endif
487
488 /* A multi-pointer allocator
489 *
490 * When copying data structures from the user (such as a render pass), it's
491 * common to need to allocate data for a bunch of different things. Instead
492 * of doing several allocations and having to handle all of the error checking
493 * that entails, it can be easier to do a single allocation. This struct
494 * helps facilitate that. The intended usage looks like this:
495 *
496 * ANV_MULTIALLOC(ma)
497 * anv_multialloc_add(&ma, &main_ptr, 1);
498 * anv_multialloc_add(&ma, &substruct1, substruct1Count);
499 * anv_multialloc_add(&ma, &substruct2, substruct2Count);
500 *
501 * if (!anv_multialloc_alloc(&ma, pAllocator, VK_ALLOCATION_SCOPE_FOO))
502 * return vk_error(VK_ERROR_OUT_OF_HOST_MEORY);
503 */
504 struct anv_multialloc {
505 size_t size;
506 size_t align;
507
508 uint32_t ptr_count;
509 void **ptrs[8];
510 };
511
512 #define ANV_MULTIALLOC_INIT \
513 ((struct anv_multialloc) { 0, })
514
515 #define ANV_MULTIALLOC(_name) \
516 struct anv_multialloc _name = ANV_MULTIALLOC_INIT
517
518 __attribute__((always_inline))
519 static inline void
520 _anv_multialloc_add(struct anv_multialloc *ma,
521 void **ptr, size_t size, size_t align)
522 {
523 size_t offset = align_u64(ma->size, align);
524 ma->size = offset + size;
525 ma->align = MAX2(ma->align, align);
526
527 /* Store the offset in the pointer. */
528 *ptr = (void *)(uintptr_t)offset;
529
530 assert(ma->ptr_count < ARRAY_SIZE(ma->ptrs));
531 ma->ptrs[ma->ptr_count++] = ptr;
532 }
533
534 #define anv_multialloc_add_size(_ma, _ptr, _size) \
535 _anv_multialloc_add((_ma), (void **)(_ptr), (_size), __alignof__(**(_ptr)))
536
537 #define anv_multialloc_add(_ma, _ptr, _count) \
538 anv_multialloc_add_size(_ma, _ptr, (_count) * sizeof(**(_ptr)));
539
540 __attribute__((always_inline))
541 static inline void *
542 anv_multialloc_alloc(struct anv_multialloc *ma,
543 const VkAllocationCallbacks *alloc,
544 VkSystemAllocationScope scope)
545 {
546 void *ptr = vk_alloc(alloc, ma->size, ma->align, scope);
547 if (!ptr)
548 return NULL;
549
550 /* Fill out each of the pointers with their final value.
551 *
552 * for (uint32_t i = 0; i < ma->ptr_count; i++)
553 * *ma->ptrs[i] = ptr + (uintptr_t)*ma->ptrs[i];
554 *
555 * Unfortunately, even though ma->ptr_count is basically guaranteed to be a
556 * constant, GCC is incapable of figuring this out and unrolling the loop
557 * so we have to give it a little help.
558 */
559 STATIC_ASSERT(ARRAY_SIZE(ma->ptrs) == 8);
560 #define _ANV_MULTIALLOC_UPDATE_POINTER(_i) \
561 if ((_i) < ma->ptr_count) \
562 *ma->ptrs[_i] = ptr + (uintptr_t)*ma->ptrs[_i]
563 _ANV_MULTIALLOC_UPDATE_POINTER(0);
564 _ANV_MULTIALLOC_UPDATE_POINTER(1);
565 _ANV_MULTIALLOC_UPDATE_POINTER(2);
566 _ANV_MULTIALLOC_UPDATE_POINTER(3);
567 _ANV_MULTIALLOC_UPDATE_POINTER(4);
568 _ANV_MULTIALLOC_UPDATE_POINTER(5);
569 _ANV_MULTIALLOC_UPDATE_POINTER(6);
570 _ANV_MULTIALLOC_UPDATE_POINTER(7);
571 #undef _ANV_MULTIALLOC_UPDATE_POINTER
572
573 return ptr;
574 }
575
576 __attribute__((always_inline))
577 static inline void *
578 anv_multialloc_alloc2(struct anv_multialloc *ma,
579 const VkAllocationCallbacks *parent_alloc,
580 const VkAllocationCallbacks *alloc,
581 VkSystemAllocationScope scope)
582 {
583 return anv_multialloc_alloc(ma, alloc ? alloc : parent_alloc, scope);
584 }
585
586 /* Extra ANV-defined BO flags which won't be passed to the kernel */
587 #define ANV_BO_EXTERNAL (1ull << 31)
588 #define ANV_BO_FLAG_MASK (1ull << 31)
589
590 struct anv_bo {
591 uint32_t gem_handle;
592
593 /* Index into the current validation list. This is used by the
594 * validation list building alrogithm to track which buffers are already
595 * in the validation list so that we can ensure uniqueness.
596 */
597 uint32_t index;
598
599 /* Last known offset. This value is provided by the kernel when we
600 * execbuf and is used as the presumed offset for the next bunch of
601 * relocations.
602 */
603 uint64_t offset;
604
605 uint64_t size;
606 void *map;
607
608 /** Flags to pass to the kernel through drm_i915_exec_object2::flags */
609 uint32_t flags;
610 };
611
612 static inline void
613 anv_bo_init(struct anv_bo *bo, uint32_t gem_handle, uint64_t size)
614 {
615 bo->gem_handle = gem_handle;
616 bo->index = 0;
617 bo->offset = -1;
618 bo->size = size;
619 bo->map = NULL;
620 bo->flags = 0;
621 }
622
623 /* Represents a lock-free linked list of "free" things. This is used by
624 * both the block pool and the state pools. Unfortunately, in order to
625 * solve the ABA problem, we can't use a single uint32_t head.
626 */
627 union anv_free_list {
628 struct {
629 uint32_t offset;
630
631 /* A simple count that is incremented every time the head changes. */
632 uint32_t count;
633 };
634 uint64_t u64;
635 };
636
637 #define ANV_FREE_LIST_EMPTY ((union anv_free_list) { { UINT32_MAX, 0 } })
638
639 struct anv_block_state {
640 union {
641 struct {
642 uint32_t next;
643 uint32_t end;
644 };
645 uint64_t u64;
646 };
647 };
648
649 #define anv_block_pool_foreach_bo(bo, pool) \
650 for (bo = (pool)->bos; bo != &(pool)->bos[(pool)->nbos]; bo++)
651
652 #define ANV_MAX_BLOCK_POOL_BOS 20
653
654 struct anv_block_pool {
655 struct anv_device *device;
656
657 uint64_t bo_flags;
658
659 struct anv_bo bos[ANV_MAX_BLOCK_POOL_BOS];
660 struct anv_bo *bo;
661 uint32_t nbos;
662
663 uint64_t size;
664
665 /* The address where the start of the pool is pinned. The various bos that
666 * are created as the pool grows will have addresses in the range
667 * [start_address, start_address + BLOCK_POOL_MEMFD_SIZE).
668 */
669 uint64_t start_address;
670
671 /* The offset from the start of the bo to the "center" of the block
672 * pool. Pointers to allocated blocks are given by
673 * bo.map + center_bo_offset + offsets.
674 */
675 uint32_t center_bo_offset;
676
677 /* Current memory map of the block pool. This pointer may or may not
678 * point to the actual beginning of the block pool memory. If
679 * anv_block_pool_alloc_back has ever been called, then this pointer
680 * will point to the "center" position of the buffer and all offsets
681 * (negative or positive) given out by the block pool alloc functions
682 * will be valid relative to this pointer.
683 *
684 * In particular, map == bo.map + center_offset
685 *
686 * DO NOT access this pointer directly. Use anv_block_pool_map() instead,
687 * since it will handle the softpin case as well, where this points to NULL.
688 */
689 void *map;
690 int fd;
691
692 /**
693 * Array of mmaps and gem handles owned by the block pool, reclaimed when
694 * the block pool is destroyed.
695 */
696 struct u_vector mmap_cleanups;
697
698 struct anv_block_state state;
699
700 struct anv_block_state back_state;
701 };
702
703 /* Block pools are backed by a fixed-size 1GB memfd */
704 #define BLOCK_POOL_MEMFD_SIZE (1ul << 30)
705
706 /* The center of the block pool is also the middle of the memfd. This may
707 * change in the future if we decide differently for some reason.
708 */
709 #define BLOCK_POOL_MEMFD_CENTER (BLOCK_POOL_MEMFD_SIZE / 2)
710
711 static inline uint32_t
712 anv_block_pool_size(struct anv_block_pool *pool)
713 {
714 return pool->state.end + pool->back_state.end;
715 }
716
717 struct anv_state {
718 int32_t offset;
719 uint32_t alloc_size;
720 void *map;
721 uint32_t idx;
722 };
723
724 #define ANV_STATE_NULL ((struct anv_state) { .alloc_size = 0 })
725
726 struct anv_fixed_size_state_pool {
727 union anv_free_list free_list;
728 struct anv_block_state block;
729 };
730
731 #define ANV_MIN_STATE_SIZE_LOG2 6
732 #define ANV_MAX_STATE_SIZE_LOG2 20
733
734 #define ANV_STATE_BUCKETS (ANV_MAX_STATE_SIZE_LOG2 - ANV_MIN_STATE_SIZE_LOG2 + 1)
735
736 struct anv_free_entry {
737 uint32_t next;
738 struct anv_state state;
739 };
740
741 struct anv_state_table {
742 struct anv_device *device;
743 int fd;
744 struct anv_free_entry *map;
745 uint32_t size;
746 struct anv_block_state state;
747 struct u_vector mmap_cleanups;
748 };
749
750 struct anv_state_pool {
751 struct anv_block_pool block_pool;
752
753 struct anv_state_table table;
754
755 /* The size of blocks which will be allocated from the block pool */
756 uint32_t block_size;
757
758 /** Free list for "back" allocations */
759 union anv_free_list back_alloc_free_list;
760
761 struct anv_fixed_size_state_pool buckets[ANV_STATE_BUCKETS];
762 };
763
764 struct anv_state_stream_block;
765
766 struct anv_state_stream {
767 struct anv_state_pool *state_pool;
768
769 /* The size of blocks to allocate from the state pool */
770 uint32_t block_size;
771
772 /* Current block we're allocating from */
773 struct anv_state block;
774
775 /* Offset into the current block at which to allocate the next state */
776 uint32_t next;
777
778 /* List of all blocks allocated from this pool */
779 struct anv_state_stream_block *block_list;
780 };
781
782 /* The block_pool functions exported for testing only. The block pool should
783 * only be used via a state pool (see below).
784 */
785 VkResult anv_block_pool_init(struct anv_block_pool *pool,
786 struct anv_device *device,
787 uint64_t start_address,
788 uint32_t initial_size,
789 uint64_t bo_flags);
790 void anv_block_pool_finish(struct anv_block_pool *pool);
791 int32_t anv_block_pool_alloc(struct anv_block_pool *pool,
792 uint32_t block_size, uint32_t *padding);
793 int32_t anv_block_pool_alloc_back(struct anv_block_pool *pool,
794 uint32_t block_size);
795 void* anv_block_pool_map(struct anv_block_pool *pool, int32_t offset);
796
797 VkResult anv_state_pool_init(struct anv_state_pool *pool,
798 struct anv_device *device,
799 uint64_t start_address,
800 uint32_t block_size,
801 uint64_t bo_flags);
802 void anv_state_pool_finish(struct anv_state_pool *pool);
803 struct anv_state anv_state_pool_alloc(struct anv_state_pool *pool,
804 uint32_t state_size, uint32_t alignment);
805 struct anv_state anv_state_pool_alloc_back(struct anv_state_pool *pool);
806 void anv_state_pool_free(struct anv_state_pool *pool, struct anv_state state);
807 void anv_state_stream_init(struct anv_state_stream *stream,
808 struct anv_state_pool *state_pool,
809 uint32_t block_size);
810 void anv_state_stream_finish(struct anv_state_stream *stream);
811 struct anv_state anv_state_stream_alloc(struct anv_state_stream *stream,
812 uint32_t size, uint32_t alignment);
813
814 VkResult anv_state_table_init(struct anv_state_table *table,
815 struct anv_device *device,
816 uint32_t initial_entries);
817 void anv_state_table_finish(struct anv_state_table *table);
818 VkResult anv_state_table_add(struct anv_state_table *table, uint32_t *idx,
819 uint32_t count);
820 void anv_free_list_push(union anv_free_list *list,
821 struct anv_state_table *table,
822 uint32_t idx, uint32_t count);
823 struct anv_state* anv_free_list_pop(union anv_free_list *list,
824 struct anv_state_table *table);
825
826
827 static inline struct anv_state *
828 anv_state_table_get(struct anv_state_table *table, uint32_t idx)
829 {
830 return &table->map[idx].state;
831 }
832 /**
833 * Implements a pool of re-usable BOs. The interface is identical to that
834 * of block_pool except that each block is its own BO.
835 */
836 struct anv_bo_pool {
837 struct anv_device *device;
838
839 uint64_t bo_flags;
840
841 void *free_list[16];
842 };
843
844 void anv_bo_pool_init(struct anv_bo_pool *pool, struct anv_device *device,
845 uint64_t bo_flags);
846 void anv_bo_pool_finish(struct anv_bo_pool *pool);
847 VkResult anv_bo_pool_alloc(struct anv_bo_pool *pool, struct anv_bo *bo,
848 uint32_t size);
849 void anv_bo_pool_free(struct anv_bo_pool *pool, const struct anv_bo *bo);
850
851 struct anv_scratch_bo {
852 bool exists;
853 struct anv_bo bo;
854 };
855
856 struct anv_scratch_pool {
857 /* Indexed by Per-Thread Scratch Space number (the hardware value) and stage */
858 struct anv_scratch_bo bos[16][MESA_SHADER_STAGES];
859 };
860
861 void anv_scratch_pool_init(struct anv_device *device,
862 struct anv_scratch_pool *pool);
863 void anv_scratch_pool_finish(struct anv_device *device,
864 struct anv_scratch_pool *pool);
865 struct anv_bo *anv_scratch_pool_alloc(struct anv_device *device,
866 struct anv_scratch_pool *pool,
867 gl_shader_stage stage,
868 unsigned per_thread_scratch);
869
870 /** Implements a BO cache that ensures a 1-1 mapping of GEM BOs to anv_bos */
871 struct anv_bo_cache {
872 struct hash_table *bo_map;
873 pthread_mutex_t mutex;
874 };
875
876 VkResult anv_bo_cache_init(struct anv_bo_cache *cache);
877 void anv_bo_cache_finish(struct anv_bo_cache *cache);
878 VkResult anv_bo_cache_alloc(struct anv_device *device,
879 struct anv_bo_cache *cache,
880 uint64_t size, uint64_t bo_flags,
881 struct anv_bo **bo);
882 VkResult anv_bo_cache_import_host_ptr(struct anv_device *device,
883 struct anv_bo_cache *cache,
884 void *host_ptr, uint32_t size,
885 uint64_t bo_flags, struct anv_bo **bo_out);
886 VkResult anv_bo_cache_import(struct anv_device *device,
887 struct anv_bo_cache *cache,
888 int fd, uint64_t bo_flags,
889 struct anv_bo **bo);
890 VkResult anv_bo_cache_export(struct anv_device *device,
891 struct anv_bo_cache *cache,
892 struct anv_bo *bo_in, int *fd_out);
893 void anv_bo_cache_release(struct anv_device *device,
894 struct anv_bo_cache *cache,
895 struct anv_bo *bo);
896
897 struct anv_memory_type {
898 /* Standard bits passed on to the client */
899 VkMemoryPropertyFlags propertyFlags;
900 uint32_t heapIndex;
901
902 /* Driver-internal book-keeping */
903 VkBufferUsageFlags valid_buffer_usage;
904 };
905
906 struct anv_memory_heap {
907 /* Standard bits passed on to the client */
908 VkDeviceSize size;
909 VkMemoryHeapFlags flags;
910
911 /* Driver-internal book-keeping */
912 uint64_t vma_start;
913 uint64_t vma_size;
914 bool supports_48bit_addresses;
915 };
916
917 struct anv_physical_device {
918 VK_LOADER_DATA _loader_data;
919
920 struct anv_instance * instance;
921 uint32_t chipset_id;
922 bool no_hw;
923 char path[20];
924 const char * name;
925 struct {
926 uint16_t domain;
927 uint8_t bus;
928 uint8_t device;
929 uint8_t function;
930 } pci_info;
931 struct gen_device_info info;
932 /** Amount of "GPU memory" we want to advertise
933 *
934 * Clearly, this value is bogus since Intel is a UMA architecture. On
935 * gen7 platforms, we are limited by GTT size unless we want to implement
936 * fine-grained tracking and GTT splitting. On Broadwell and above we are
937 * practically unlimited. However, we will never report more than 3/4 of
938 * the total system ram to try and avoid running out of RAM.
939 */
940 bool supports_48bit_addresses;
941 struct brw_compiler * compiler;
942 struct isl_device isl_dev;
943 int cmd_parser_version;
944 bool has_exec_async;
945 bool has_exec_capture;
946 bool has_exec_fence;
947 bool has_syncobj;
948 bool has_syncobj_wait;
949 bool has_context_priority;
950 bool use_softpin;
951 bool has_context_isolation;
952 bool always_use_bindless;
953
954 /** True if we can access buffers using A64 messages */
955 bool has_a64_buffer_access;
956 /** True if we can use bindless access for images */
957 bool has_bindless_images;
958 /** True if we can use bindless access for samplers */
959 bool has_bindless_samplers;
960
961 struct anv_device_extension_table supported_extensions;
962
963 uint32_t eu_total;
964 uint32_t subslice_total;
965
966 struct {
967 uint32_t type_count;
968 struct anv_memory_type types[VK_MAX_MEMORY_TYPES];
969 uint32_t heap_count;
970 struct anv_memory_heap heaps[VK_MAX_MEMORY_HEAPS];
971 } memory;
972
973 uint8_t driver_build_sha1[20];
974 uint8_t pipeline_cache_uuid[VK_UUID_SIZE];
975 uint8_t driver_uuid[VK_UUID_SIZE];
976 uint8_t device_uuid[VK_UUID_SIZE];
977
978 struct disk_cache * disk_cache;
979
980 struct wsi_device wsi_device;
981 int local_fd;
982 int master_fd;
983 };
984
985 struct anv_app_info {
986 const char* app_name;
987 uint32_t app_version;
988 const char* engine_name;
989 uint32_t engine_version;
990 uint32_t api_version;
991 };
992
993 struct anv_instance {
994 VK_LOADER_DATA _loader_data;
995
996 VkAllocationCallbacks alloc;
997
998 struct anv_app_info app_info;
999
1000 struct anv_instance_extension_table enabled_extensions;
1001 struct anv_instance_dispatch_table dispatch;
1002 struct anv_device_dispatch_table device_dispatch;
1003
1004 int physicalDeviceCount;
1005 struct anv_physical_device physicalDevice;
1006
1007 bool pipeline_cache_enabled;
1008
1009 struct vk_debug_report_instance debug_report_callbacks;
1010 };
1011
1012 VkResult anv_init_wsi(struct anv_physical_device *physical_device);
1013 void anv_finish_wsi(struct anv_physical_device *physical_device);
1014
1015 uint32_t anv_physical_device_api_version(struct anv_physical_device *dev);
1016 bool anv_physical_device_extension_supported(struct anv_physical_device *dev,
1017 const char *name);
1018
1019 struct anv_queue {
1020 VK_LOADER_DATA _loader_data;
1021
1022 struct anv_device * device;
1023
1024 VkDeviceQueueCreateFlags flags;
1025 };
1026
1027 struct anv_pipeline_cache {
1028 struct anv_device * device;
1029 pthread_mutex_t mutex;
1030
1031 struct hash_table * nir_cache;
1032
1033 struct hash_table * cache;
1034 };
1035
1036 struct nir_xfb_info;
1037 struct anv_pipeline_bind_map;
1038
1039 void anv_pipeline_cache_init(struct anv_pipeline_cache *cache,
1040 struct anv_device *device,
1041 bool cache_enabled);
1042 void anv_pipeline_cache_finish(struct anv_pipeline_cache *cache);
1043
1044 struct anv_shader_bin *
1045 anv_pipeline_cache_search(struct anv_pipeline_cache *cache,
1046 const void *key, uint32_t key_size);
1047 struct anv_shader_bin *
1048 anv_pipeline_cache_upload_kernel(struct anv_pipeline_cache *cache,
1049 const void *key_data, uint32_t key_size,
1050 const void *kernel_data, uint32_t kernel_size,
1051 const void *constant_data,
1052 uint32_t constant_data_size,
1053 const struct brw_stage_prog_data *prog_data,
1054 uint32_t prog_data_size,
1055 const struct nir_xfb_info *xfb_info,
1056 const struct anv_pipeline_bind_map *bind_map);
1057
1058 struct anv_shader_bin *
1059 anv_device_search_for_kernel(struct anv_device *device,
1060 struct anv_pipeline_cache *cache,
1061 const void *key_data, uint32_t key_size,
1062 bool *user_cache_bit);
1063
1064 struct anv_shader_bin *
1065 anv_device_upload_kernel(struct anv_device *device,
1066 struct anv_pipeline_cache *cache,
1067 const void *key_data, uint32_t key_size,
1068 const void *kernel_data, uint32_t kernel_size,
1069 const void *constant_data,
1070 uint32_t constant_data_size,
1071 const struct brw_stage_prog_data *prog_data,
1072 uint32_t prog_data_size,
1073 const struct nir_xfb_info *xfb_info,
1074 const struct anv_pipeline_bind_map *bind_map);
1075
1076 struct nir_shader;
1077 struct nir_shader_compiler_options;
1078
1079 struct nir_shader *
1080 anv_device_search_for_nir(struct anv_device *device,
1081 struct anv_pipeline_cache *cache,
1082 const struct nir_shader_compiler_options *nir_options,
1083 unsigned char sha1_key[20],
1084 void *mem_ctx);
1085
1086 void
1087 anv_device_upload_nir(struct anv_device *device,
1088 struct anv_pipeline_cache *cache,
1089 const struct nir_shader *nir,
1090 unsigned char sha1_key[20]);
1091
1092 struct anv_device {
1093 VK_LOADER_DATA _loader_data;
1094
1095 VkAllocationCallbacks alloc;
1096
1097 struct anv_instance * instance;
1098 uint32_t chipset_id;
1099 bool no_hw;
1100 struct gen_device_info info;
1101 struct isl_device isl_dev;
1102 int context_id;
1103 int fd;
1104 bool can_chain_batches;
1105 bool robust_buffer_access;
1106 struct anv_device_extension_table enabled_extensions;
1107 struct anv_device_dispatch_table dispatch;
1108
1109 pthread_mutex_t vma_mutex;
1110 struct util_vma_heap vma_lo;
1111 struct util_vma_heap vma_hi;
1112 uint64_t vma_lo_available;
1113 uint64_t vma_hi_available;
1114
1115 /** List of all anv_device_memory objects */
1116 struct list_head memory_objects;
1117
1118 struct anv_bo_pool batch_bo_pool;
1119
1120 struct anv_bo_cache bo_cache;
1121
1122 struct anv_state_pool dynamic_state_pool;
1123 struct anv_state_pool instruction_state_pool;
1124 struct anv_state_pool binding_table_pool;
1125 struct anv_state_pool surface_state_pool;
1126
1127 struct anv_bo workaround_bo;
1128 struct anv_bo trivial_batch_bo;
1129 struct anv_bo hiz_clear_bo;
1130
1131 struct anv_pipeline_cache default_pipeline_cache;
1132 struct blorp_context blorp;
1133
1134 struct anv_state border_colors;
1135
1136 struct anv_queue queue;
1137
1138 struct anv_scratch_pool scratch_pool;
1139
1140 uint32_t default_mocs;
1141 uint32_t external_mocs;
1142
1143 pthread_mutex_t mutex;
1144 pthread_cond_t queue_submit;
1145 bool _lost;
1146
1147 struct gen_batch_decode_ctx decoder_ctx;
1148 /*
1149 * When decoding a anv_cmd_buffer, we might need to search for BOs through
1150 * the cmd_buffer's list.
1151 */
1152 struct anv_cmd_buffer *cmd_buffer_being_decoded;
1153 };
1154
1155 static inline struct anv_state_pool *
1156 anv_binding_table_pool(struct anv_device *device)
1157 {
1158 if (device->instance->physicalDevice.use_softpin)
1159 return &device->binding_table_pool;
1160 else
1161 return &device->surface_state_pool;
1162 }
1163
1164 static inline struct anv_state
1165 anv_binding_table_pool_alloc(struct anv_device *device) {
1166 if (device->instance->physicalDevice.use_softpin)
1167 return anv_state_pool_alloc(&device->binding_table_pool,
1168 device->binding_table_pool.block_size, 0);
1169 else
1170 return anv_state_pool_alloc_back(&device->surface_state_pool);
1171 }
1172
1173 static inline void
1174 anv_binding_table_pool_free(struct anv_device *device, struct anv_state state) {
1175 anv_state_pool_free(anv_binding_table_pool(device), state);
1176 }
1177
1178 static inline uint32_t
1179 anv_mocs_for_bo(const struct anv_device *device, const struct anv_bo *bo)
1180 {
1181 if (bo->flags & ANV_BO_EXTERNAL)
1182 return device->external_mocs;
1183 else
1184 return device->default_mocs;
1185 }
1186
1187 void anv_device_init_blorp(struct anv_device *device);
1188 void anv_device_finish_blorp(struct anv_device *device);
1189
1190 VkResult _anv_device_set_lost(struct anv_device *device,
1191 const char *file, int line,
1192 const char *msg, ...);
1193 #define anv_device_set_lost(dev, ...) \
1194 _anv_device_set_lost(dev, __FILE__, __LINE__, __VA_ARGS__)
1195
1196 static inline bool
1197 anv_device_is_lost(struct anv_device *device)
1198 {
1199 return unlikely(device->_lost);
1200 }
1201
1202 VkResult anv_device_execbuf(struct anv_device *device,
1203 struct drm_i915_gem_execbuffer2 *execbuf,
1204 struct anv_bo **execbuf_bos);
1205 VkResult anv_device_query_status(struct anv_device *device);
1206 VkResult anv_device_bo_busy(struct anv_device *device, struct anv_bo *bo);
1207 VkResult anv_device_wait(struct anv_device *device, struct anv_bo *bo,
1208 int64_t timeout);
1209
1210 void* anv_gem_mmap(struct anv_device *device,
1211 uint32_t gem_handle, uint64_t offset, uint64_t size, uint32_t flags);
1212 void anv_gem_munmap(void *p, uint64_t size);
1213 uint32_t anv_gem_create(struct anv_device *device, uint64_t size);
1214 void anv_gem_close(struct anv_device *device, uint32_t gem_handle);
1215 uint32_t anv_gem_userptr(struct anv_device *device, void *mem, size_t size);
1216 int anv_gem_busy(struct anv_device *device, uint32_t gem_handle);
1217 int anv_gem_wait(struct anv_device *device, uint32_t gem_handle, int64_t *timeout_ns);
1218 int anv_gem_execbuffer(struct anv_device *device,
1219 struct drm_i915_gem_execbuffer2 *execbuf);
1220 int anv_gem_set_tiling(struct anv_device *device, uint32_t gem_handle,
1221 uint32_t stride, uint32_t tiling);
1222 int anv_gem_create_context(struct anv_device *device);
1223 bool anv_gem_has_context_priority(int fd);
1224 int anv_gem_destroy_context(struct anv_device *device, int context);
1225 int anv_gem_set_context_param(int fd, int context, uint32_t param,
1226 uint64_t value);
1227 int anv_gem_get_context_param(int fd, int context, uint32_t param,
1228 uint64_t *value);
1229 int anv_gem_get_param(int fd, uint32_t param);
1230 int anv_gem_get_tiling(struct anv_device *device, uint32_t gem_handle);
1231 bool anv_gem_get_bit6_swizzle(int fd, uint32_t tiling);
1232 int anv_gem_get_aperture(int fd, uint64_t *size);
1233 int anv_gem_gpu_get_reset_stats(struct anv_device *device,
1234 uint32_t *active, uint32_t *pending);
1235 int anv_gem_handle_to_fd(struct anv_device *device, uint32_t gem_handle);
1236 int anv_gem_reg_read(struct anv_device *device,
1237 uint32_t offset, uint64_t *result);
1238 uint32_t anv_gem_fd_to_handle(struct anv_device *device, int fd);
1239 int anv_gem_set_caching(struct anv_device *device, uint32_t gem_handle, uint32_t caching);
1240 int anv_gem_set_domain(struct anv_device *device, uint32_t gem_handle,
1241 uint32_t read_domains, uint32_t write_domain);
1242 int anv_gem_sync_file_merge(struct anv_device *device, int fd1, int fd2);
1243 uint32_t anv_gem_syncobj_create(struct anv_device *device, uint32_t flags);
1244 void anv_gem_syncobj_destroy(struct anv_device *device, uint32_t handle);
1245 int anv_gem_syncobj_handle_to_fd(struct anv_device *device, uint32_t handle);
1246 uint32_t anv_gem_syncobj_fd_to_handle(struct anv_device *device, int fd);
1247 int anv_gem_syncobj_export_sync_file(struct anv_device *device,
1248 uint32_t handle);
1249 int anv_gem_syncobj_import_sync_file(struct anv_device *device,
1250 uint32_t handle, int fd);
1251 void anv_gem_syncobj_reset(struct anv_device *device, uint32_t handle);
1252 bool anv_gem_supports_syncobj_wait(int fd);
1253 int anv_gem_syncobj_wait(struct anv_device *device,
1254 uint32_t *handles, uint32_t num_handles,
1255 int64_t abs_timeout_ns, bool wait_all);
1256
1257 bool anv_vma_alloc(struct anv_device *device, struct anv_bo *bo);
1258 void anv_vma_free(struct anv_device *device, struct anv_bo *bo);
1259
1260 VkResult anv_bo_init_new(struct anv_bo *bo, struct anv_device *device, uint64_t size);
1261
1262 struct anv_reloc_list {
1263 uint32_t num_relocs;
1264 uint32_t array_length;
1265 struct drm_i915_gem_relocation_entry * relocs;
1266 struct anv_bo ** reloc_bos;
1267 struct set * deps;
1268 };
1269
1270 VkResult anv_reloc_list_init(struct anv_reloc_list *list,
1271 const VkAllocationCallbacks *alloc);
1272 void anv_reloc_list_finish(struct anv_reloc_list *list,
1273 const VkAllocationCallbacks *alloc);
1274
1275 VkResult anv_reloc_list_add(struct anv_reloc_list *list,
1276 const VkAllocationCallbacks *alloc,
1277 uint32_t offset, struct anv_bo *target_bo,
1278 uint32_t delta);
1279
1280 struct anv_batch_bo {
1281 /* Link in the anv_cmd_buffer.owned_batch_bos list */
1282 struct list_head link;
1283
1284 struct anv_bo bo;
1285
1286 /* Bytes actually consumed in this batch BO */
1287 uint32_t length;
1288
1289 struct anv_reloc_list relocs;
1290 };
1291
1292 struct anv_batch {
1293 const VkAllocationCallbacks * alloc;
1294
1295 void * start;
1296 void * end;
1297 void * next;
1298
1299 struct anv_reloc_list * relocs;
1300
1301 /* This callback is called (with the associated user data) in the event
1302 * that the batch runs out of space.
1303 */
1304 VkResult (*extend_cb)(struct anv_batch *, void *);
1305 void * user_data;
1306
1307 /**
1308 * Current error status of the command buffer. Used to track inconsistent
1309 * or incomplete command buffer states that are the consequence of run-time
1310 * errors such as out of memory scenarios. We want to track this in the
1311 * batch because the command buffer object is not visible to some parts
1312 * of the driver.
1313 */
1314 VkResult status;
1315 };
1316
1317 void *anv_batch_emit_dwords(struct anv_batch *batch, int num_dwords);
1318 void anv_batch_emit_batch(struct anv_batch *batch, struct anv_batch *other);
1319 uint64_t anv_batch_emit_reloc(struct anv_batch *batch,
1320 void *location, struct anv_bo *bo, uint32_t offset);
1321 VkResult anv_device_submit_simple_batch(struct anv_device *device,
1322 struct anv_batch *batch);
1323
1324 static inline VkResult
1325 anv_batch_set_error(struct anv_batch *batch, VkResult error)
1326 {
1327 assert(error != VK_SUCCESS);
1328 if (batch->status == VK_SUCCESS)
1329 batch->status = error;
1330 return batch->status;
1331 }
1332
1333 static inline bool
1334 anv_batch_has_error(struct anv_batch *batch)
1335 {
1336 return batch->status != VK_SUCCESS;
1337 }
1338
1339 struct anv_address {
1340 struct anv_bo *bo;
1341 uint32_t offset;
1342 };
1343
1344 #define ANV_NULL_ADDRESS ((struct anv_address) { NULL, 0 })
1345
1346 static inline bool
1347 anv_address_is_null(struct anv_address addr)
1348 {
1349 return addr.bo == NULL && addr.offset == 0;
1350 }
1351
1352 static inline uint64_t
1353 anv_address_physical(struct anv_address addr)
1354 {
1355 if (addr.bo && (addr.bo->flags & EXEC_OBJECT_PINNED))
1356 return gen_canonical_address(addr.bo->offset + addr.offset);
1357 else
1358 return gen_canonical_address(addr.offset);
1359 }
1360
1361 static inline struct anv_address
1362 anv_address_add(struct anv_address addr, uint64_t offset)
1363 {
1364 addr.offset += offset;
1365 return addr;
1366 }
1367
1368 static inline void
1369 write_reloc(const struct anv_device *device, void *p, uint64_t v, bool flush)
1370 {
1371 unsigned reloc_size = 0;
1372 if (device->info.gen >= 8) {
1373 reloc_size = sizeof(uint64_t);
1374 *(uint64_t *)p = gen_canonical_address(v);
1375 } else {
1376 reloc_size = sizeof(uint32_t);
1377 *(uint32_t *)p = v;
1378 }
1379
1380 if (flush && !device->info.has_llc)
1381 gen_flush_range(p, reloc_size);
1382 }
1383
1384 static inline uint64_t
1385 _anv_combine_address(struct anv_batch *batch, void *location,
1386 const struct anv_address address, uint32_t delta)
1387 {
1388 if (address.bo == NULL) {
1389 return address.offset + delta;
1390 } else {
1391 assert(batch->start <= location && location < batch->end);
1392
1393 return anv_batch_emit_reloc(batch, location, address.bo, address.offset + delta);
1394 }
1395 }
1396
1397 #define __gen_address_type struct anv_address
1398 #define __gen_user_data struct anv_batch
1399 #define __gen_combine_address _anv_combine_address
1400
1401 /* Wrapper macros needed to work around preprocessor argument issues. In
1402 * particular, arguments don't get pre-evaluated if they are concatenated.
1403 * This means that, if you pass GENX(3DSTATE_PS) into the emit macro, the
1404 * GENX macro won't get evaluated if the emit macro contains "cmd ## foo".
1405 * We can work around this easily enough with these helpers.
1406 */
1407 #define __anv_cmd_length(cmd) cmd ## _length
1408 #define __anv_cmd_length_bias(cmd) cmd ## _length_bias
1409 #define __anv_cmd_header(cmd) cmd ## _header
1410 #define __anv_cmd_pack(cmd) cmd ## _pack
1411 #define __anv_reg_num(reg) reg ## _num
1412
1413 #define anv_pack_struct(dst, struc, ...) do { \
1414 struct struc __template = { \
1415 __VA_ARGS__ \
1416 }; \
1417 __anv_cmd_pack(struc)(NULL, dst, &__template); \
1418 VG(VALGRIND_CHECK_MEM_IS_DEFINED(dst, __anv_cmd_length(struc) * 4)); \
1419 } while (0)
1420
1421 #define anv_batch_emitn(batch, n, cmd, ...) ({ \
1422 void *__dst = anv_batch_emit_dwords(batch, n); \
1423 if (__dst) { \
1424 struct cmd __template = { \
1425 __anv_cmd_header(cmd), \
1426 .DWordLength = n - __anv_cmd_length_bias(cmd), \
1427 __VA_ARGS__ \
1428 }; \
1429 __anv_cmd_pack(cmd)(batch, __dst, &__template); \
1430 } \
1431 __dst; \
1432 })
1433
1434 #define anv_batch_emit_merge(batch, dwords0, dwords1) \
1435 do { \
1436 uint32_t *dw; \
1437 \
1438 STATIC_ASSERT(ARRAY_SIZE(dwords0) == ARRAY_SIZE(dwords1)); \
1439 dw = anv_batch_emit_dwords((batch), ARRAY_SIZE(dwords0)); \
1440 if (!dw) \
1441 break; \
1442 for (uint32_t i = 0; i < ARRAY_SIZE(dwords0); i++) \
1443 dw[i] = (dwords0)[i] | (dwords1)[i]; \
1444 VG(VALGRIND_CHECK_MEM_IS_DEFINED(dw, ARRAY_SIZE(dwords0) * 4));\
1445 } while (0)
1446
1447 #define anv_batch_emit(batch, cmd, name) \
1448 for (struct cmd name = { __anv_cmd_header(cmd) }, \
1449 *_dst = anv_batch_emit_dwords(batch, __anv_cmd_length(cmd)); \
1450 __builtin_expect(_dst != NULL, 1); \
1451 ({ __anv_cmd_pack(cmd)(batch, _dst, &name); \
1452 VG(VALGRIND_CHECK_MEM_IS_DEFINED(_dst, __anv_cmd_length(cmd) * 4)); \
1453 _dst = NULL; \
1454 }))
1455
1456 /* MEMORY_OBJECT_CONTROL_STATE:
1457 * .GraphicsDataTypeGFDT = 0,
1458 * .LLCCacheabilityControlLLCCC = 0,
1459 * .L3CacheabilityControlL3CC = 1,
1460 */
1461 #define GEN7_MOCS 1
1462
1463 /* MEMORY_OBJECT_CONTROL_STATE:
1464 * .LLCeLLCCacheabilityControlLLCCC = 0,
1465 * .L3CacheabilityControlL3CC = 1,
1466 */
1467 #define GEN75_MOCS 1
1468
1469 /* MEMORY_OBJECT_CONTROL_STATE:
1470 * .MemoryTypeLLCeLLCCacheabilityControl = WB,
1471 * .TargetCache = L3DefertoPATforLLCeLLCselection,
1472 * .AgeforQUADLRU = 0
1473 */
1474 #define GEN8_MOCS 0x78
1475
1476 /* MEMORY_OBJECT_CONTROL_STATE:
1477 * .MemoryTypeLLCeLLCCacheabilityControl = UCwithFenceifcoherentcycle,
1478 * .TargetCache = L3DefertoPATforLLCeLLCselection,
1479 * .AgeforQUADLRU = 0
1480 */
1481 #define GEN8_EXTERNAL_MOCS 0x18
1482
1483 /* Skylake: MOCS is now an index into an array of 62 different caching
1484 * configurations programmed by the kernel.
1485 */
1486
1487 /* TC=LLC/eLLC, LeCC=WB, LRUM=3, L3CC=WB */
1488 #define GEN9_MOCS (2 << 1)
1489
1490 /* TC=LLC/eLLC, LeCC=WB, LRUM=3, L3CC=WB */
1491 #define GEN9_EXTERNAL_MOCS (1 << 1)
1492
1493 /* Cannonlake MOCS defines are duplicates of Skylake MOCS defines. */
1494 #define GEN10_MOCS GEN9_MOCS
1495 #define GEN10_EXTERNAL_MOCS GEN9_EXTERNAL_MOCS
1496
1497 /* Ice Lake MOCS defines are duplicates of Skylake MOCS defines. */
1498 #define GEN11_MOCS GEN9_MOCS
1499 #define GEN11_EXTERNAL_MOCS GEN9_EXTERNAL_MOCS
1500
1501 struct anv_device_memory {
1502 struct list_head link;
1503
1504 struct anv_bo * bo;
1505 struct anv_memory_type * type;
1506 VkDeviceSize map_size;
1507 void * map;
1508
1509 /* If set, we are holding reference to AHardwareBuffer
1510 * which we must release when memory is freed.
1511 */
1512 struct AHardwareBuffer * ahw;
1513
1514 /* If set, this memory comes from a host pointer. */
1515 void * host_ptr;
1516 };
1517
1518 /**
1519 * Header for Vertex URB Entry (VUE)
1520 */
1521 struct anv_vue_header {
1522 uint32_t Reserved;
1523 uint32_t RTAIndex; /* RenderTargetArrayIndex */
1524 uint32_t ViewportIndex;
1525 float PointWidth;
1526 };
1527
1528 /** Struct representing a sampled image descriptor
1529 *
1530 * This descriptor layout is used for sampled images, bare sampler, and
1531 * combined image/sampler descriptors.
1532 */
1533 struct anv_sampled_image_descriptor {
1534 /** Bindless image handle
1535 *
1536 * This is expected to already be shifted such that the 20-bit
1537 * SURFACE_STATE table index is in the top 20 bits.
1538 */
1539 uint32_t image;
1540
1541 /** Bindless sampler handle
1542 *
1543 * This is assumed to be a 32B-aligned SAMPLER_STATE pointer relative
1544 * to the dynamic state base address.
1545 */
1546 uint32_t sampler;
1547 };
1548
1549 /** Struct representing a storage image descriptor */
1550 struct anv_storage_image_descriptor {
1551 /** Bindless image handles
1552 *
1553 * These are expected to already be shifted such that the 20-bit
1554 * SURFACE_STATE table index is in the top 20 bits.
1555 */
1556 uint32_t read_write;
1557 uint32_t write_only;
1558 };
1559
1560 /** Struct representing a address/range descriptor
1561 *
1562 * The fields of this struct correspond directly to the data layout of
1563 * nir_address_format_64bit_bounded_global addresses. The last field is the
1564 * offset in the NIR address so it must be zero so that when you load the
1565 * descriptor you get a pointer to the start of the range.
1566 */
1567 struct anv_address_range_descriptor {
1568 uint64_t address;
1569 uint32_t range;
1570 uint32_t zero;
1571 };
1572
1573 enum anv_descriptor_data {
1574 /** The descriptor contains a BTI reference to a surface state */
1575 ANV_DESCRIPTOR_SURFACE_STATE = (1 << 0),
1576 /** The descriptor contains a BTI reference to a sampler state */
1577 ANV_DESCRIPTOR_SAMPLER_STATE = (1 << 1),
1578 /** The descriptor contains an actual buffer view */
1579 ANV_DESCRIPTOR_BUFFER_VIEW = (1 << 2),
1580 /** The descriptor contains auxiliary image layout data */
1581 ANV_DESCRIPTOR_IMAGE_PARAM = (1 << 3),
1582 /** The descriptor contains auxiliary image layout data */
1583 ANV_DESCRIPTOR_INLINE_UNIFORM = (1 << 4),
1584 /** anv_address_range_descriptor with a buffer address and range */
1585 ANV_DESCRIPTOR_ADDRESS_RANGE = (1 << 5),
1586 /** Bindless surface handle */
1587 ANV_DESCRIPTOR_SAMPLED_IMAGE = (1 << 6),
1588 /** Storage image handles */
1589 ANV_DESCRIPTOR_STORAGE_IMAGE = (1 << 7),
1590 };
1591
1592 struct anv_descriptor_set_binding_layout {
1593 #ifndef NDEBUG
1594 /* The type of the descriptors in this binding */
1595 VkDescriptorType type;
1596 #endif
1597
1598 /* Flags provided when this binding was created */
1599 VkDescriptorBindingFlagsEXT flags;
1600
1601 /* Bitfield representing the type of data this descriptor contains */
1602 enum anv_descriptor_data data;
1603
1604 /* Maximum number of YCbCr texture/sampler planes */
1605 uint8_t max_plane_count;
1606
1607 /* Number of array elements in this binding (or size in bytes for inline
1608 * uniform data)
1609 */
1610 uint16_t array_size;
1611
1612 /* Index into the flattend descriptor set */
1613 uint16_t descriptor_index;
1614
1615 /* Index into the dynamic state array for a dynamic buffer */
1616 int16_t dynamic_offset_index;
1617
1618 /* Index into the descriptor set buffer views */
1619 int16_t buffer_view_index;
1620
1621 /* Offset into the descriptor buffer where this descriptor lives */
1622 uint32_t descriptor_offset;
1623
1624 /* Immutable samplers (or NULL if no immutable samplers) */
1625 struct anv_sampler **immutable_samplers;
1626 };
1627
1628 unsigned anv_descriptor_size(const struct anv_descriptor_set_binding_layout *layout);
1629
1630 unsigned anv_descriptor_type_size(const struct anv_physical_device *pdevice,
1631 VkDescriptorType type);
1632
1633 bool anv_descriptor_supports_bindless(const struct anv_physical_device *pdevice,
1634 const struct anv_descriptor_set_binding_layout *binding,
1635 bool sampler);
1636
1637 bool anv_descriptor_requires_bindless(const struct anv_physical_device *pdevice,
1638 const struct anv_descriptor_set_binding_layout *binding,
1639 bool sampler);
1640
1641 struct anv_descriptor_set_layout {
1642 /* Descriptor set layouts can be destroyed at almost any time */
1643 uint32_t ref_cnt;
1644
1645 /* Number of bindings in this descriptor set */
1646 uint16_t binding_count;
1647
1648 /* Total size of the descriptor set with room for all array entries */
1649 uint16_t size;
1650
1651 /* Shader stages affected by this descriptor set */
1652 uint16_t shader_stages;
1653
1654 /* Number of buffer views in this descriptor set */
1655 uint16_t buffer_view_count;
1656
1657 /* Number of dynamic offsets used by this descriptor set */
1658 uint16_t dynamic_offset_count;
1659
1660 /* Size of the descriptor buffer for this descriptor set */
1661 uint32_t descriptor_buffer_size;
1662
1663 /* Bindings in this descriptor set */
1664 struct anv_descriptor_set_binding_layout binding[0];
1665 };
1666
1667 static inline void
1668 anv_descriptor_set_layout_ref(struct anv_descriptor_set_layout *layout)
1669 {
1670 assert(layout && layout->ref_cnt >= 1);
1671 p_atomic_inc(&layout->ref_cnt);
1672 }
1673
1674 static inline void
1675 anv_descriptor_set_layout_unref(struct anv_device *device,
1676 struct anv_descriptor_set_layout *layout)
1677 {
1678 assert(layout && layout->ref_cnt >= 1);
1679 if (p_atomic_dec_zero(&layout->ref_cnt))
1680 vk_free(&device->alloc, layout);
1681 }
1682
1683 struct anv_descriptor {
1684 VkDescriptorType type;
1685
1686 union {
1687 struct {
1688 VkImageLayout layout;
1689 struct anv_image_view *image_view;
1690 struct anv_sampler *sampler;
1691 };
1692
1693 struct {
1694 struct anv_buffer *buffer;
1695 uint64_t offset;
1696 uint64_t range;
1697 };
1698
1699 struct anv_buffer_view *buffer_view;
1700 };
1701 };
1702
1703 struct anv_descriptor_set {
1704 struct anv_descriptor_pool *pool;
1705 struct anv_descriptor_set_layout *layout;
1706 uint32_t size;
1707
1708 /* State relative to anv_descriptor_pool::bo */
1709 struct anv_state desc_mem;
1710 /* Surface state for the descriptor buffer */
1711 struct anv_state desc_surface_state;
1712
1713 uint32_t buffer_view_count;
1714 struct anv_buffer_view *buffer_views;
1715
1716 /* Link to descriptor pool's desc_sets list . */
1717 struct list_head pool_link;
1718
1719 struct anv_descriptor descriptors[0];
1720 };
1721
1722 struct anv_buffer_view {
1723 enum isl_format format; /**< VkBufferViewCreateInfo::format */
1724 uint64_t range; /**< VkBufferViewCreateInfo::range */
1725
1726 struct anv_address address;
1727
1728 struct anv_state surface_state;
1729 struct anv_state storage_surface_state;
1730 struct anv_state writeonly_storage_surface_state;
1731
1732 struct brw_image_param storage_image_param;
1733 };
1734
1735 struct anv_push_descriptor_set {
1736 struct anv_descriptor_set set;
1737
1738 /* Put this field right behind anv_descriptor_set so it fills up the
1739 * descriptors[0] field. */
1740 struct anv_descriptor descriptors[MAX_PUSH_DESCRIPTORS];
1741
1742 /** True if the descriptor set buffer has been referenced by a draw or
1743 * dispatch command.
1744 */
1745 bool set_used_on_gpu;
1746
1747 struct anv_buffer_view buffer_views[MAX_PUSH_DESCRIPTORS];
1748 };
1749
1750 struct anv_descriptor_pool {
1751 uint32_t size;
1752 uint32_t next;
1753 uint32_t free_list;
1754
1755 struct anv_bo bo;
1756 struct util_vma_heap bo_heap;
1757
1758 struct anv_state_stream surface_state_stream;
1759 void *surface_state_free_list;
1760
1761 struct list_head desc_sets;
1762
1763 char data[0];
1764 };
1765
1766 enum anv_descriptor_template_entry_type {
1767 ANV_DESCRIPTOR_TEMPLATE_ENTRY_TYPE_IMAGE,
1768 ANV_DESCRIPTOR_TEMPLATE_ENTRY_TYPE_BUFFER,
1769 ANV_DESCRIPTOR_TEMPLATE_ENTRY_TYPE_BUFFER_VIEW
1770 };
1771
1772 struct anv_descriptor_template_entry {
1773 /* The type of descriptor in this entry */
1774 VkDescriptorType type;
1775
1776 /* Binding in the descriptor set */
1777 uint32_t binding;
1778
1779 /* Offset at which to write into the descriptor set binding */
1780 uint32_t array_element;
1781
1782 /* Number of elements to write into the descriptor set binding */
1783 uint32_t array_count;
1784
1785 /* Offset into the user provided data */
1786 size_t offset;
1787
1788 /* Stride between elements into the user provided data */
1789 size_t stride;
1790 };
1791
1792 struct anv_descriptor_update_template {
1793 VkPipelineBindPoint bind_point;
1794
1795 /* The descriptor set this template corresponds to. This value is only
1796 * valid if the template was created with the templateType
1797 * VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET.
1798 */
1799 uint8_t set;
1800
1801 /* Number of entries in this template */
1802 uint32_t entry_count;
1803
1804 /* Entries of the template */
1805 struct anv_descriptor_template_entry entries[0];
1806 };
1807
1808 size_t
1809 anv_descriptor_set_layout_size(const struct anv_descriptor_set_layout *layout);
1810
1811 void
1812 anv_descriptor_set_write_image_view(struct anv_device *device,
1813 struct anv_descriptor_set *set,
1814 const VkDescriptorImageInfo * const info,
1815 VkDescriptorType type,
1816 uint32_t binding,
1817 uint32_t element);
1818
1819 void
1820 anv_descriptor_set_write_buffer_view(struct anv_device *device,
1821 struct anv_descriptor_set *set,
1822 VkDescriptorType type,
1823 struct anv_buffer_view *buffer_view,
1824 uint32_t binding,
1825 uint32_t element);
1826
1827 void
1828 anv_descriptor_set_write_buffer(struct anv_device *device,
1829 struct anv_descriptor_set *set,
1830 struct anv_state_stream *alloc_stream,
1831 VkDescriptorType type,
1832 struct anv_buffer *buffer,
1833 uint32_t binding,
1834 uint32_t element,
1835 VkDeviceSize offset,
1836 VkDeviceSize range);
1837 void
1838 anv_descriptor_set_write_inline_uniform_data(struct anv_device *device,
1839 struct anv_descriptor_set *set,
1840 uint32_t binding,
1841 const void *data,
1842 size_t offset,
1843 size_t size);
1844
1845 void
1846 anv_descriptor_set_write_template(struct anv_device *device,
1847 struct anv_descriptor_set *set,
1848 struct anv_state_stream *alloc_stream,
1849 const struct anv_descriptor_update_template *template,
1850 const void *data);
1851
1852 VkResult
1853 anv_descriptor_set_create(struct anv_device *device,
1854 struct anv_descriptor_pool *pool,
1855 struct anv_descriptor_set_layout *layout,
1856 struct anv_descriptor_set **out_set);
1857
1858 void
1859 anv_descriptor_set_destroy(struct anv_device *device,
1860 struct anv_descriptor_pool *pool,
1861 struct anv_descriptor_set *set);
1862
1863 #define ANV_DESCRIPTOR_SET_DESCRIPTORS (UINT8_MAX - 3)
1864 #define ANV_DESCRIPTOR_SET_NUM_WORK_GROUPS (UINT8_MAX - 2)
1865 #define ANV_DESCRIPTOR_SET_SHADER_CONSTANTS (UINT8_MAX - 1)
1866 #define ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS UINT8_MAX
1867
1868 struct anv_pipeline_binding {
1869 /* The descriptor set this surface corresponds to. The special value of
1870 * ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS indicates that the offset refers
1871 * to a color attachment and not a regular descriptor.
1872 */
1873 uint8_t set;
1874
1875 /* Binding in the descriptor set */
1876 uint32_t binding;
1877
1878 /* Index in the binding */
1879 uint32_t index;
1880
1881 /* Plane in the binding index */
1882 uint8_t plane;
1883
1884 /* Input attachment index (relative to the subpass) */
1885 uint8_t input_attachment_index;
1886
1887 /* For a storage image, whether it is write-only */
1888 bool write_only;
1889 };
1890
1891 struct anv_pipeline_layout {
1892 struct {
1893 struct anv_descriptor_set_layout *layout;
1894 uint32_t dynamic_offset_start;
1895 } set[MAX_SETS];
1896
1897 uint32_t num_sets;
1898
1899 unsigned char sha1[20];
1900 };
1901
1902 struct anv_buffer {
1903 struct anv_device * device;
1904 VkDeviceSize size;
1905
1906 VkBufferUsageFlags usage;
1907
1908 /* Set when bound */
1909 struct anv_address address;
1910 };
1911
1912 static inline uint64_t
1913 anv_buffer_get_range(struct anv_buffer *buffer, uint64_t offset, uint64_t range)
1914 {
1915 assert(offset <= buffer->size);
1916 if (range == VK_WHOLE_SIZE) {
1917 return buffer->size - offset;
1918 } else {
1919 assert(range + offset >= range);
1920 assert(range + offset <= buffer->size);
1921 return range;
1922 }
1923 }
1924
1925 enum anv_cmd_dirty_bits {
1926 ANV_CMD_DIRTY_DYNAMIC_VIEWPORT = 1 << 0, /* VK_DYNAMIC_STATE_VIEWPORT */
1927 ANV_CMD_DIRTY_DYNAMIC_SCISSOR = 1 << 1, /* VK_DYNAMIC_STATE_SCISSOR */
1928 ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH = 1 << 2, /* VK_DYNAMIC_STATE_LINE_WIDTH */
1929 ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS = 1 << 3, /* VK_DYNAMIC_STATE_DEPTH_BIAS */
1930 ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS = 1 << 4, /* VK_DYNAMIC_STATE_BLEND_CONSTANTS */
1931 ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS = 1 << 5, /* VK_DYNAMIC_STATE_DEPTH_BOUNDS */
1932 ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK = 1 << 6, /* VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK */
1933 ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK = 1 << 7, /* VK_DYNAMIC_STATE_STENCIL_WRITE_MASK */
1934 ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE = 1 << 8, /* VK_DYNAMIC_STATE_STENCIL_REFERENCE */
1935 ANV_CMD_DIRTY_DYNAMIC_ALL = (1 << 9) - 1,
1936 ANV_CMD_DIRTY_PIPELINE = 1 << 9,
1937 ANV_CMD_DIRTY_INDEX_BUFFER = 1 << 10,
1938 ANV_CMD_DIRTY_RENDER_TARGETS = 1 << 11,
1939 ANV_CMD_DIRTY_XFB_ENABLE = 1 << 12,
1940 };
1941 typedef uint32_t anv_cmd_dirty_mask_t;
1942
1943 enum anv_pipe_bits {
1944 ANV_PIPE_DEPTH_CACHE_FLUSH_BIT = (1 << 0),
1945 ANV_PIPE_STALL_AT_SCOREBOARD_BIT = (1 << 1),
1946 ANV_PIPE_STATE_CACHE_INVALIDATE_BIT = (1 << 2),
1947 ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT = (1 << 3),
1948 ANV_PIPE_VF_CACHE_INVALIDATE_BIT = (1 << 4),
1949 ANV_PIPE_DATA_CACHE_FLUSH_BIT = (1 << 5),
1950 ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT = (1 << 10),
1951 ANV_PIPE_INSTRUCTION_CACHE_INVALIDATE_BIT = (1 << 11),
1952 ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT = (1 << 12),
1953 ANV_PIPE_DEPTH_STALL_BIT = (1 << 13),
1954 ANV_PIPE_CS_STALL_BIT = (1 << 20),
1955
1956 /* This bit does not exist directly in PIPE_CONTROL. Instead it means that
1957 * a flush has happened but not a CS stall. The next time we do any sort
1958 * of invalidation we need to insert a CS stall at that time. Otherwise,
1959 * we would have to CS stall on every flush which could be bad.
1960 */
1961 ANV_PIPE_NEEDS_CS_STALL_BIT = (1 << 21),
1962
1963 /* This bit does not exist directly in PIPE_CONTROL. It means that render
1964 * target operations related to transfer commands with VkBuffer as
1965 * destination are ongoing. Some operations like copies on the command
1966 * streamer might need to be aware of this to trigger the appropriate stall
1967 * before they can proceed with the copy.
1968 */
1969 ANV_PIPE_RENDER_TARGET_BUFFER_WRITES = (1 << 22),
1970 };
1971
1972 #define ANV_PIPE_FLUSH_BITS ( \
1973 ANV_PIPE_DEPTH_CACHE_FLUSH_BIT | \
1974 ANV_PIPE_DATA_CACHE_FLUSH_BIT | \
1975 ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT)
1976
1977 #define ANV_PIPE_STALL_BITS ( \
1978 ANV_PIPE_STALL_AT_SCOREBOARD_BIT | \
1979 ANV_PIPE_DEPTH_STALL_BIT | \
1980 ANV_PIPE_CS_STALL_BIT)
1981
1982 #define ANV_PIPE_INVALIDATE_BITS ( \
1983 ANV_PIPE_STATE_CACHE_INVALIDATE_BIT | \
1984 ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT | \
1985 ANV_PIPE_VF_CACHE_INVALIDATE_BIT | \
1986 ANV_PIPE_DATA_CACHE_FLUSH_BIT | \
1987 ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT | \
1988 ANV_PIPE_INSTRUCTION_CACHE_INVALIDATE_BIT)
1989
1990 static inline enum anv_pipe_bits
1991 anv_pipe_flush_bits_for_access_flags(VkAccessFlags flags)
1992 {
1993 enum anv_pipe_bits pipe_bits = 0;
1994
1995 unsigned b;
1996 for_each_bit(b, flags) {
1997 switch ((VkAccessFlagBits)(1 << b)) {
1998 case VK_ACCESS_SHADER_WRITE_BIT:
1999 /* We're transitioning a buffer that was previously used as write
2000 * destination through the data port. To make its content available
2001 * to future operations, flush the data cache.
2002 */
2003 pipe_bits |= ANV_PIPE_DATA_CACHE_FLUSH_BIT;
2004 break;
2005 case VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT:
2006 /* We're transitioning a buffer that was previously used as render
2007 * target. To make its content available to future operations, flush
2008 * the render target cache.
2009 */
2010 pipe_bits |= ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT;
2011 break;
2012 case VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT:
2013 /* We're transitioning a buffer that was previously used as depth
2014 * buffer. To make its content available to future operations, flush
2015 * the depth cache.
2016 */
2017 pipe_bits |= ANV_PIPE_DEPTH_CACHE_FLUSH_BIT;
2018 break;
2019 case VK_ACCESS_TRANSFER_WRITE_BIT:
2020 /* We're transitioning a buffer that was previously used as a
2021 * transfer write destination. Generic write operations include color
2022 * & depth operations as well as buffer operations like :
2023 * - vkCmdClearColorImage()
2024 * - vkCmdClearDepthStencilImage()
2025 * - vkCmdBlitImage()
2026 * - vkCmdCopy*(), vkCmdUpdate*(), vkCmdFill*()
2027 *
2028 * Most of these operations are implemented using Blorp which writes
2029 * through the render target, so flush that cache to make it visible
2030 * to future operations. And for depth related operations we also
2031 * need to flush the depth cache.
2032 */
2033 pipe_bits |= ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT;
2034 pipe_bits |= ANV_PIPE_DEPTH_CACHE_FLUSH_BIT;
2035 break;
2036 case VK_ACCESS_MEMORY_WRITE_BIT:
2037 /* We're transitioning a buffer for generic write operations. Flush
2038 * all the caches.
2039 */
2040 pipe_bits |= ANV_PIPE_FLUSH_BITS;
2041 break;
2042 default:
2043 break; /* Nothing to do */
2044 }
2045 }
2046
2047 return pipe_bits;
2048 }
2049
2050 static inline enum anv_pipe_bits
2051 anv_pipe_invalidate_bits_for_access_flags(VkAccessFlags flags)
2052 {
2053 enum anv_pipe_bits pipe_bits = 0;
2054
2055 unsigned b;
2056 for_each_bit(b, flags) {
2057 switch ((VkAccessFlagBits)(1 << b)) {
2058 case VK_ACCESS_INDIRECT_COMMAND_READ_BIT:
2059 /* Indirect draw commands take a buffer as input that we're going to
2060 * read from the command streamer to load some of the HW registers
2061 * (see genX_cmd_buffer.c:load_indirect_parameters). This requires a
2062 * command streamer stall so that all the cache flushes have
2063 * completed before the command streamer loads from memory.
2064 */
2065 pipe_bits |= ANV_PIPE_CS_STALL_BIT;
2066 /* Indirect draw commands also set gl_BaseVertex & gl_BaseIndex
2067 * through a vertex buffer, so invalidate that cache.
2068 */
2069 pipe_bits |= ANV_PIPE_VF_CACHE_INVALIDATE_BIT;
2070 /* For CmdDipatchIndirect, we also load gl_NumWorkGroups through a
2071 * UBO from the buffer, so we need to invalidate constant cache.
2072 */
2073 pipe_bits |= ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT;
2074 break;
2075 case VK_ACCESS_INDEX_READ_BIT:
2076 case VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT:
2077 /* We transitioning a buffer to be used for as input for vkCmdDraw*
2078 * commands, so we invalidate the VF cache to make sure there is no
2079 * stale data when we start rendering.
2080 */
2081 pipe_bits |= ANV_PIPE_VF_CACHE_INVALIDATE_BIT;
2082 break;
2083 case VK_ACCESS_UNIFORM_READ_BIT:
2084 /* We transitioning a buffer to be used as uniform data. Because
2085 * uniform is accessed through the data port & sampler, we need to
2086 * invalidate the texture cache (sampler) & constant cache (data
2087 * port) to avoid stale data.
2088 */
2089 pipe_bits |= ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT;
2090 pipe_bits |= ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT;
2091 break;
2092 case VK_ACCESS_SHADER_READ_BIT:
2093 case VK_ACCESS_INPUT_ATTACHMENT_READ_BIT:
2094 case VK_ACCESS_TRANSFER_READ_BIT:
2095 /* Transitioning a buffer to be read through the sampler, so
2096 * invalidate the texture cache, we don't want any stale data.
2097 */
2098 pipe_bits |= ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT;
2099 break;
2100 case VK_ACCESS_MEMORY_READ_BIT:
2101 /* Transitioning a buffer for generic read, invalidate all the
2102 * caches.
2103 */
2104 pipe_bits |= ANV_PIPE_INVALIDATE_BITS;
2105 break;
2106 case VK_ACCESS_MEMORY_WRITE_BIT:
2107 /* Generic write, make sure all previously written things land in
2108 * memory.
2109 */
2110 pipe_bits |= ANV_PIPE_FLUSH_BITS;
2111 break;
2112 case VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT:
2113 /* Transitioning a buffer for conditional rendering. We'll load the
2114 * content of this buffer into HW registers using the command
2115 * streamer, so we need to stall the command streamer to make sure
2116 * any in-flight flush operations have completed.
2117 */
2118 pipe_bits |= ANV_PIPE_CS_STALL_BIT;
2119 break;
2120 default:
2121 break; /* Nothing to do */
2122 }
2123 }
2124
2125 return pipe_bits;
2126 }
2127
2128 #define VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV ( \
2129 VK_IMAGE_ASPECT_COLOR_BIT | \
2130 VK_IMAGE_ASPECT_PLANE_0_BIT | \
2131 VK_IMAGE_ASPECT_PLANE_1_BIT | \
2132 VK_IMAGE_ASPECT_PLANE_2_BIT)
2133 #define VK_IMAGE_ASPECT_PLANES_BITS_ANV ( \
2134 VK_IMAGE_ASPECT_PLANE_0_BIT | \
2135 VK_IMAGE_ASPECT_PLANE_1_BIT | \
2136 VK_IMAGE_ASPECT_PLANE_2_BIT)
2137
2138 struct anv_vertex_binding {
2139 struct anv_buffer * buffer;
2140 VkDeviceSize offset;
2141 };
2142
2143 struct anv_xfb_binding {
2144 struct anv_buffer * buffer;
2145 VkDeviceSize offset;
2146 VkDeviceSize size;
2147 };
2148
2149 #define ANV_PARAM_PUSH(offset) ((1 << 16) | (uint32_t)(offset))
2150 #define ANV_PARAM_IS_PUSH(param) ((uint32_t)(param) >> 16 == 1)
2151 #define ANV_PARAM_PUSH_OFFSET(param) ((param) & 0xffff)
2152
2153 #define ANV_PARAM_DYN_OFFSET(offset) ((2 << 16) | (uint32_t)(offset))
2154 #define ANV_PARAM_IS_DYN_OFFSET(param) ((uint32_t)(param) >> 16 == 2)
2155 #define ANV_PARAM_DYN_OFFSET_IDX(param) ((param) & 0xffff)
2156
2157 struct anv_push_constants {
2158 /* Current allocated size of this push constants data structure.
2159 * Because a decent chunk of it may not be used (images on SKL, for
2160 * instance), we won't actually allocate the entire structure up-front.
2161 */
2162 uint32_t size;
2163
2164 /* Push constant data provided by the client through vkPushConstants */
2165 uint8_t client_data[MAX_PUSH_CONSTANTS_SIZE];
2166
2167 /* Used for vkCmdDispatchBase */
2168 uint32_t base_work_group_id[3];
2169 };
2170
2171 struct anv_dynamic_state {
2172 struct {
2173 uint32_t count;
2174 VkViewport viewports[MAX_VIEWPORTS];
2175 } viewport;
2176
2177 struct {
2178 uint32_t count;
2179 VkRect2D scissors[MAX_SCISSORS];
2180 } scissor;
2181
2182 float line_width;
2183
2184 struct {
2185 float bias;
2186 float clamp;
2187 float slope;
2188 } depth_bias;
2189
2190 float blend_constants[4];
2191
2192 struct {
2193 float min;
2194 float max;
2195 } depth_bounds;
2196
2197 struct {
2198 uint32_t front;
2199 uint32_t back;
2200 } stencil_compare_mask;
2201
2202 struct {
2203 uint32_t front;
2204 uint32_t back;
2205 } stencil_write_mask;
2206
2207 struct {
2208 uint32_t front;
2209 uint32_t back;
2210 } stencil_reference;
2211 };
2212
2213 extern const struct anv_dynamic_state default_dynamic_state;
2214
2215 void anv_dynamic_state_copy(struct anv_dynamic_state *dest,
2216 const struct anv_dynamic_state *src,
2217 uint32_t copy_mask);
2218
2219 struct anv_surface_state {
2220 struct anv_state state;
2221 /** Address of the surface referred to by this state
2222 *
2223 * This address is relative to the start of the BO.
2224 */
2225 struct anv_address address;
2226 /* Address of the aux surface, if any
2227 *
2228 * This field is ANV_NULL_ADDRESS if and only if no aux surface exists.
2229 *
2230 * With the exception of gen8, the bottom 12 bits of this address' offset
2231 * include extra aux information.
2232 */
2233 struct anv_address aux_address;
2234 /* Address of the clear color, if any
2235 *
2236 * This address is relative to the start of the BO.
2237 */
2238 struct anv_address clear_address;
2239 };
2240
2241 /**
2242 * Attachment state when recording a renderpass instance.
2243 *
2244 * The clear value is valid only if there exists a pending clear.
2245 */
2246 struct anv_attachment_state {
2247 enum isl_aux_usage aux_usage;
2248 enum isl_aux_usage input_aux_usage;
2249 struct anv_surface_state color;
2250 struct anv_surface_state input;
2251
2252 VkImageLayout current_layout;
2253 VkImageAspectFlags pending_clear_aspects;
2254 VkImageAspectFlags pending_load_aspects;
2255 bool fast_clear;
2256 VkClearValue clear_value;
2257 bool clear_color_is_zero_one;
2258 bool clear_color_is_zero;
2259
2260 /* When multiview is active, attachments with a renderpass clear
2261 * operation have their respective layers cleared on the first
2262 * subpass that uses them, and only in that subpass. We keep track
2263 * of this using a bitfield to indicate which layers of an attachment
2264 * have not been cleared yet when multiview is active.
2265 */
2266 uint32_t pending_clear_views;
2267 };
2268
2269 /** State tracking for particular pipeline bind point
2270 *
2271 * This struct is the base struct for anv_cmd_graphics_state and
2272 * anv_cmd_compute_state. These are used to track state which is bound to a
2273 * particular type of pipeline. Generic state that applies per-stage such as
2274 * binding table offsets and push constants is tracked generically with a
2275 * per-stage array in anv_cmd_state.
2276 */
2277 struct anv_cmd_pipeline_state {
2278 struct anv_pipeline *pipeline;
2279 struct anv_pipeline_layout *layout;
2280
2281 struct anv_descriptor_set *descriptors[MAX_SETS];
2282 uint32_t dynamic_offsets[MAX_DYNAMIC_BUFFERS];
2283
2284 struct anv_push_descriptor_set *push_descriptors[MAX_SETS];
2285 };
2286
2287 /** State tracking for graphics pipeline
2288 *
2289 * This has anv_cmd_pipeline_state as a base struct to track things which get
2290 * bound to a graphics pipeline. Along with general pipeline bind point state
2291 * which is in the anv_cmd_pipeline_state base struct, it also contains other
2292 * state which is graphics-specific.
2293 */
2294 struct anv_cmd_graphics_state {
2295 struct anv_cmd_pipeline_state base;
2296
2297 anv_cmd_dirty_mask_t dirty;
2298 uint32_t vb_dirty;
2299
2300 struct anv_dynamic_state dynamic;
2301
2302 struct {
2303 struct anv_buffer *index_buffer;
2304 uint32_t index_type; /**< 3DSTATE_INDEX_BUFFER.IndexFormat */
2305 uint32_t index_offset;
2306 } gen7;
2307 };
2308
2309 /** State tracking for compute pipeline
2310 *
2311 * This has anv_cmd_pipeline_state as a base struct to track things which get
2312 * bound to a compute pipeline. Along with general pipeline bind point state
2313 * which is in the anv_cmd_pipeline_state base struct, it also contains other
2314 * state which is compute-specific.
2315 */
2316 struct anv_cmd_compute_state {
2317 struct anv_cmd_pipeline_state base;
2318
2319 bool pipeline_dirty;
2320
2321 struct anv_address num_workgroups;
2322 };
2323
2324 /** State required while building cmd buffer */
2325 struct anv_cmd_state {
2326 /* PIPELINE_SELECT.PipelineSelection */
2327 uint32_t current_pipeline;
2328 const struct gen_l3_config * current_l3_config;
2329
2330 struct anv_cmd_graphics_state gfx;
2331 struct anv_cmd_compute_state compute;
2332
2333 enum anv_pipe_bits pending_pipe_bits;
2334 VkShaderStageFlags descriptors_dirty;
2335 VkShaderStageFlags push_constants_dirty;
2336
2337 struct anv_framebuffer * framebuffer;
2338 struct anv_render_pass * pass;
2339 struct anv_subpass * subpass;
2340 VkRect2D render_area;
2341 uint32_t restart_index;
2342 struct anv_vertex_binding vertex_bindings[MAX_VBS];
2343 bool xfb_enabled;
2344 struct anv_xfb_binding xfb_bindings[MAX_XFB_BUFFERS];
2345 VkShaderStageFlags push_constant_stages;
2346 struct anv_push_constants * push_constants[MESA_SHADER_STAGES];
2347 struct anv_state binding_tables[MESA_SHADER_STAGES];
2348 struct anv_state samplers[MESA_SHADER_STAGES];
2349
2350 /**
2351 * Whether or not the gen8 PMA fix is enabled. We ensure that, at the top
2352 * of any command buffer it is disabled by disabling it in EndCommandBuffer
2353 * and before invoking the secondary in ExecuteCommands.
2354 */
2355 bool pma_fix_enabled;
2356
2357 /**
2358 * Whether or not we know for certain that HiZ is enabled for the current
2359 * subpass. If, for whatever reason, we are unsure as to whether HiZ is
2360 * enabled or not, this will be false.
2361 */
2362 bool hiz_enabled;
2363
2364 bool conditional_render_enabled;
2365
2366 /**
2367 * Array length is anv_cmd_state::pass::attachment_count. Array content is
2368 * valid only when recording a render pass instance.
2369 */
2370 struct anv_attachment_state * attachments;
2371
2372 /**
2373 * Surface states for color render targets. These are stored in a single
2374 * flat array. For depth-stencil attachments, the surface state is simply
2375 * left blank.
2376 */
2377 struct anv_state render_pass_states;
2378
2379 /**
2380 * A null surface state of the right size to match the framebuffer. This
2381 * is one of the states in render_pass_states.
2382 */
2383 struct anv_state null_surface_state;
2384 };
2385
2386 struct anv_cmd_pool {
2387 VkAllocationCallbacks alloc;
2388 struct list_head cmd_buffers;
2389 };
2390
2391 #define ANV_CMD_BUFFER_BATCH_SIZE 8192
2392
2393 enum anv_cmd_buffer_exec_mode {
2394 ANV_CMD_BUFFER_EXEC_MODE_PRIMARY,
2395 ANV_CMD_BUFFER_EXEC_MODE_EMIT,
2396 ANV_CMD_BUFFER_EXEC_MODE_GROW_AND_EMIT,
2397 ANV_CMD_BUFFER_EXEC_MODE_CHAIN,
2398 ANV_CMD_BUFFER_EXEC_MODE_COPY_AND_CHAIN,
2399 };
2400
2401 struct anv_cmd_buffer {
2402 VK_LOADER_DATA _loader_data;
2403
2404 struct anv_device * device;
2405
2406 struct anv_cmd_pool * pool;
2407 struct list_head pool_link;
2408
2409 struct anv_batch batch;
2410
2411 /* Fields required for the actual chain of anv_batch_bo's.
2412 *
2413 * These fields are initialized by anv_cmd_buffer_init_batch_bo_chain().
2414 */
2415 struct list_head batch_bos;
2416 enum anv_cmd_buffer_exec_mode exec_mode;
2417
2418 /* A vector of anv_batch_bo pointers for every batch or surface buffer
2419 * referenced by this command buffer
2420 *
2421 * initialized by anv_cmd_buffer_init_batch_bo_chain()
2422 */
2423 struct u_vector seen_bbos;
2424
2425 /* A vector of int32_t's for every block of binding tables.
2426 *
2427 * initialized by anv_cmd_buffer_init_batch_bo_chain()
2428 */
2429 struct u_vector bt_block_states;
2430 uint32_t bt_next;
2431
2432 struct anv_reloc_list surface_relocs;
2433 /** Last seen surface state block pool center bo offset */
2434 uint32_t last_ss_pool_center;
2435
2436 /* Serial for tracking buffer completion */
2437 uint32_t serial;
2438
2439 /* Stream objects for storing temporary data */
2440 struct anv_state_stream surface_state_stream;
2441 struct anv_state_stream dynamic_state_stream;
2442
2443 VkCommandBufferUsageFlags usage_flags;
2444 VkCommandBufferLevel level;
2445
2446 struct anv_cmd_state state;
2447 };
2448
2449 VkResult anv_cmd_buffer_init_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer);
2450 void anv_cmd_buffer_fini_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer);
2451 void anv_cmd_buffer_reset_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer);
2452 void anv_cmd_buffer_end_batch_buffer(struct anv_cmd_buffer *cmd_buffer);
2453 void anv_cmd_buffer_add_secondary(struct anv_cmd_buffer *primary,
2454 struct anv_cmd_buffer *secondary);
2455 void anv_cmd_buffer_prepare_execbuf(struct anv_cmd_buffer *cmd_buffer);
2456 VkResult anv_cmd_buffer_execbuf(struct anv_device *device,
2457 struct anv_cmd_buffer *cmd_buffer,
2458 const VkSemaphore *in_semaphores,
2459 uint32_t num_in_semaphores,
2460 const VkSemaphore *out_semaphores,
2461 uint32_t num_out_semaphores,
2462 VkFence fence);
2463
2464 VkResult anv_cmd_buffer_reset(struct anv_cmd_buffer *cmd_buffer);
2465
2466 VkResult
2467 anv_cmd_buffer_ensure_push_constants_size(struct anv_cmd_buffer *cmd_buffer,
2468 gl_shader_stage stage, uint32_t size);
2469 #define anv_cmd_buffer_ensure_push_constant_field(cmd_buffer, stage, field) \
2470 anv_cmd_buffer_ensure_push_constants_size(cmd_buffer, stage, \
2471 (offsetof(struct anv_push_constants, field) + \
2472 sizeof(cmd_buffer->state.push_constants[0]->field)))
2473
2474 struct anv_state anv_cmd_buffer_emit_dynamic(struct anv_cmd_buffer *cmd_buffer,
2475 const void *data, uint32_t size, uint32_t alignment);
2476 struct anv_state anv_cmd_buffer_merge_dynamic(struct anv_cmd_buffer *cmd_buffer,
2477 uint32_t *a, uint32_t *b,
2478 uint32_t dwords, uint32_t alignment);
2479
2480 struct anv_address
2481 anv_cmd_buffer_surface_base_address(struct anv_cmd_buffer *cmd_buffer);
2482 struct anv_state
2483 anv_cmd_buffer_alloc_binding_table(struct anv_cmd_buffer *cmd_buffer,
2484 uint32_t entries, uint32_t *state_offset);
2485 struct anv_state
2486 anv_cmd_buffer_alloc_surface_state(struct anv_cmd_buffer *cmd_buffer);
2487 struct anv_state
2488 anv_cmd_buffer_alloc_dynamic_state(struct anv_cmd_buffer *cmd_buffer,
2489 uint32_t size, uint32_t alignment);
2490
2491 VkResult
2492 anv_cmd_buffer_new_binding_table_block(struct anv_cmd_buffer *cmd_buffer);
2493
2494 void gen8_cmd_buffer_emit_viewport(struct anv_cmd_buffer *cmd_buffer);
2495 void gen8_cmd_buffer_emit_depth_viewport(struct anv_cmd_buffer *cmd_buffer,
2496 bool depth_clamp_enable);
2497 void gen7_cmd_buffer_emit_scissor(struct anv_cmd_buffer *cmd_buffer);
2498
2499 void anv_cmd_buffer_setup_attachments(struct anv_cmd_buffer *cmd_buffer,
2500 struct anv_render_pass *pass,
2501 struct anv_framebuffer *framebuffer,
2502 const VkClearValue *clear_values);
2503
2504 void anv_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer);
2505
2506 struct anv_state
2507 anv_cmd_buffer_push_constants(struct anv_cmd_buffer *cmd_buffer,
2508 gl_shader_stage stage);
2509 struct anv_state
2510 anv_cmd_buffer_cs_push_constants(struct anv_cmd_buffer *cmd_buffer);
2511
2512 const struct anv_image_view *
2513 anv_cmd_buffer_get_depth_stencil_view(const struct anv_cmd_buffer *cmd_buffer);
2514
2515 VkResult
2516 anv_cmd_buffer_alloc_blorp_binding_table(struct anv_cmd_buffer *cmd_buffer,
2517 uint32_t num_entries,
2518 uint32_t *state_offset,
2519 struct anv_state *bt_state);
2520
2521 void anv_cmd_buffer_dump(struct anv_cmd_buffer *cmd_buffer);
2522
2523 void anv_cmd_emit_conditional_render_predicate(struct anv_cmd_buffer *cmd_buffer);
2524
2525 enum anv_fence_type {
2526 ANV_FENCE_TYPE_NONE = 0,
2527 ANV_FENCE_TYPE_BO,
2528 ANV_FENCE_TYPE_SYNCOBJ,
2529 ANV_FENCE_TYPE_WSI,
2530 };
2531
2532 enum anv_bo_fence_state {
2533 /** Indicates that this is a new (or newly reset fence) */
2534 ANV_BO_FENCE_STATE_RESET,
2535
2536 /** Indicates that this fence has been submitted to the GPU but is still
2537 * (as far as we know) in use by the GPU.
2538 */
2539 ANV_BO_FENCE_STATE_SUBMITTED,
2540
2541 ANV_BO_FENCE_STATE_SIGNALED,
2542 };
2543
2544 struct anv_fence_impl {
2545 enum anv_fence_type type;
2546
2547 union {
2548 /** Fence implementation for BO fences
2549 *
2550 * These fences use a BO and a set of CPU-tracked state flags. The BO
2551 * is added to the object list of the last execbuf call in a QueueSubmit
2552 * and is marked EXEC_WRITE. The state flags track when the BO has been
2553 * submitted to the kernel. We need to do this because Vulkan lets you
2554 * wait on a fence that has not yet been submitted and I915_GEM_BUSY
2555 * will say it's idle in this case.
2556 */
2557 struct {
2558 struct anv_bo bo;
2559 enum anv_bo_fence_state state;
2560 } bo;
2561
2562 /** DRM syncobj handle for syncobj-based fences */
2563 uint32_t syncobj;
2564
2565 /** WSI fence */
2566 struct wsi_fence *fence_wsi;
2567 };
2568 };
2569
2570 struct anv_fence {
2571 /* Permanent fence state. Every fence has some form of permanent state
2572 * (type != ANV_SEMAPHORE_TYPE_NONE). This may be a BO to fence on (for
2573 * cross-process fences) or it could just be a dummy for use internally.
2574 */
2575 struct anv_fence_impl permanent;
2576
2577 /* Temporary fence state. A fence *may* have temporary state. That state
2578 * is added to the fence by an import operation and is reset back to
2579 * ANV_SEMAPHORE_TYPE_NONE when the fence is reset. A fence with temporary
2580 * state cannot be signaled because the fence must already be signaled
2581 * before the temporary state can be exported from the fence in the other
2582 * process and imported here.
2583 */
2584 struct anv_fence_impl temporary;
2585 };
2586
2587 struct anv_event {
2588 uint64_t semaphore;
2589 struct anv_state state;
2590 };
2591
2592 enum anv_semaphore_type {
2593 ANV_SEMAPHORE_TYPE_NONE = 0,
2594 ANV_SEMAPHORE_TYPE_DUMMY,
2595 ANV_SEMAPHORE_TYPE_BO,
2596 ANV_SEMAPHORE_TYPE_SYNC_FILE,
2597 ANV_SEMAPHORE_TYPE_DRM_SYNCOBJ,
2598 };
2599
2600 struct anv_semaphore_impl {
2601 enum anv_semaphore_type type;
2602
2603 union {
2604 /* A BO representing this semaphore when type == ANV_SEMAPHORE_TYPE_BO.
2605 * This BO will be added to the object list on any execbuf2 calls for
2606 * which this semaphore is used as a wait or signal fence. When used as
2607 * a signal fence, the EXEC_OBJECT_WRITE flag will be set.
2608 */
2609 struct anv_bo *bo;
2610
2611 /* The sync file descriptor when type == ANV_SEMAPHORE_TYPE_SYNC_FILE.
2612 * If the semaphore is in the unsignaled state due to either just being
2613 * created or because it has been used for a wait, fd will be -1.
2614 */
2615 int fd;
2616
2617 /* Sync object handle when type == ANV_SEMAPHORE_TYPE_DRM_SYNCOBJ.
2618 * Unlike GEM BOs, DRM sync objects aren't deduplicated by the kernel on
2619 * import so we don't need to bother with a userspace cache.
2620 */
2621 uint32_t syncobj;
2622 };
2623 };
2624
2625 struct anv_semaphore {
2626 /* Permanent semaphore state. Every semaphore has some form of permanent
2627 * state (type != ANV_SEMAPHORE_TYPE_NONE). This may be a BO to fence on
2628 * (for cross-process semaphores0 or it could just be a dummy for use
2629 * internally.
2630 */
2631 struct anv_semaphore_impl permanent;
2632
2633 /* Temporary semaphore state. A semaphore *may* have temporary state.
2634 * That state is added to the semaphore by an import operation and is reset
2635 * back to ANV_SEMAPHORE_TYPE_NONE when the semaphore is waited on. A
2636 * semaphore with temporary state cannot be signaled because the semaphore
2637 * must already be signaled before the temporary state can be exported from
2638 * the semaphore in the other process and imported here.
2639 */
2640 struct anv_semaphore_impl temporary;
2641 };
2642
2643 void anv_semaphore_reset_temporary(struct anv_device *device,
2644 struct anv_semaphore *semaphore);
2645
2646 struct anv_shader_module {
2647 unsigned char sha1[20];
2648 uint32_t size;
2649 char data[0];
2650 };
2651
2652 static inline gl_shader_stage
2653 vk_to_mesa_shader_stage(VkShaderStageFlagBits vk_stage)
2654 {
2655 assert(__builtin_popcount(vk_stage) == 1);
2656 return ffs(vk_stage) - 1;
2657 }
2658
2659 static inline VkShaderStageFlagBits
2660 mesa_to_vk_shader_stage(gl_shader_stage mesa_stage)
2661 {
2662 return (1 << mesa_stage);
2663 }
2664
2665 #define ANV_STAGE_MASK ((1 << MESA_SHADER_STAGES) - 1)
2666
2667 #define anv_foreach_stage(stage, stage_bits) \
2668 for (gl_shader_stage stage, \
2669 __tmp = (gl_shader_stage)((stage_bits) & ANV_STAGE_MASK); \
2670 stage = __builtin_ffs(__tmp) - 1, __tmp; \
2671 __tmp &= ~(1 << (stage)))
2672
2673 struct anv_pipeline_bind_map {
2674 uint32_t surface_count;
2675 uint32_t sampler_count;
2676
2677 struct anv_pipeline_binding * surface_to_descriptor;
2678 struct anv_pipeline_binding * sampler_to_descriptor;
2679 };
2680
2681 struct anv_shader_bin_key {
2682 uint32_t size;
2683 uint8_t data[0];
2684 };
2685
2686 struct anv_shader_bin {
2687 uint32_t ref_cnt;
2688
2689 const struct anv_shader_bin_key *key;
2690
2691 struct anv_state kernel;
2692 uint32_t kernel_size;
2693
2694 struct anv_state constant_data;
2695 uint32_t constant_data_size;
2696
2697 const struct brw_stage_prog_data *prog_data;
2698 uint32_t prog_data_size;
2699
2700 struct nir_xfb_info *xfb_info;
2701
2702 struct anv_pipeline_bind_map bind_map;
2703 };
2704
2705 struct anv_shader_bin *
2706 anv_shader_bin_create(struct anv_device *device,
2707 const void *key, uint32_t key_size,
2708 const void *kernel, uint32_t kernel_size,
2709 const void *constant_data, uint32_t constant_data_size,
2710 const struct brw_stage_prog_data *prog_data,
2711 uint32_t prog_data_size, const void *prog_data_param,
2712 const struct nir_xfb_info *xfb_info,
2713 const struct anv_pipeline_bind_map *bind_map);
2714
2715 void
2716 anv_shader_bin_destroy(struct anv_device *device, struct anv_shader_bin *shader);
2717
2718 static inline void
2719 anv_shader_bin_ref(struct anv_shader_bin *shader)
2720 {
2721 assert(shader && shader->ref_cnt >= 1);
2722 p_atomic_inc(&shader->ref_cnt);
2723 }
2724
2725 static inline void
2726 anv_shader_bin_unref(struct anv_device *device, struct anv_shader_bin *shader)
2727 {
2728 assert(shader && shader->ref_cnt >= 1);
2729 if (p_atomic_dec_zero(&shader->ref_cnt))
2730 anv_shader_bin_destroy(device, shader);
2731 }
2732
2733 struct anv_pipeline {
2734 struct anv_device * device;
2735 struct anv_batch batch;
2736 uint32_t batch_data[512];
2737 struct anv_reloc_list batch_relocs;
2738 uint32_t dynamic_state_mask;
2739 struct anv_dynamic_state dynamic_state;
2740
2741 struct anv_subpass * subpass;
2742
2743 bool needs_data_cache;
2744
2745 struct anv_shader_bin * shaders[MESA_SHADER_STAGES];
2746
2747 struct {
2748 const struct gen_l3_config * l3_config;
2749 uint32_t total_size;
2750 unsigned entry_size[4];
2751 } urb;
2752
2753 VkShaderStageFlags active_stages;
2754 struct anv_state blend_state;
2755
2756 uint32_t vb_used;
2757 struct anv_pipeline_vertex_binding {
2758 uint32_t stride;
2759 bool instanced;
2760 uint32_t instance_divisor;
2761 } vb[MAX_VBS];
2762
2763 uint8_t xfb_used;
2764
2765 bool primitive_restart;
2766 uint32_t topology;
2767
2768 uint32_t cs_right_mask;
2769
2770 bool writes_depth;
2771 bool depth_test_enable;
2772 bool writes_stencil;
2773 bool stencil_test_enable;
2774 bool depth_clamp_enable;
2775 bool depth_clip_enable;
2776 bool sample_shading_enable;
2777 bool kill_pixel;
2778
2779 struct {
2780 uint32_t sf[7];
2781 uint32_t depth_stencil_state[3];
2782 } gen7;
2783
2784 struct {
2785 uint32_t sf[4];
2786 uint32_t raster[5];
2787 uint32_t wm_depth_stencil[3];
2788 } gen8;
2789
2790 struct {
2791 uint32_t wm_depth_stencil[4];
2792 } gen9;
2793
2794 uint32_t interface_descriptor_data[8];
2795 };
2796
2797 static inline bool
2798 anv_pipeline_has_stage(const struct anv_pipeline *pipeline,
2799 gl_shader_stage stage)
2800 {
2801 return (pipeline->active_stages & mesa_to_vk_shader_stage(stage)) != 0;
2802 }
2803
2804 #define ANV_DECL_GET_PROG_DATA_FUNC(prefix, stage) \
2805 static inline const struct brw_##prefix##_prog_data * \
2806 get_##prefix##_prog_data(const struct anv_pipeline *pipeline) \
2807 { \
2808 if (anv_pipeline_has_stage(pipeline, stage)) { \
2809 return (const struct brw_##prefix##_prog_data *) \
2810 pipeline->shaders[stage]->prog_data; \
2811 } else { \
2812 return NULL; \
2813 } \
2814 }
2815
2816 ANV_DECL_GET_PROG_DATA_FUNC(vs, MESA_SHADER_VERTEX)
2817 ANV_DECL_GET_PROG_DATA_FUNC(tcs, MESA_SHADER_TESS_CTRL)
2818 ANV_DECL_GET_PROG_DATA_FUNC(tes, MESA_SHADER_TESS_EVAL)
2819 ANV_DECL_GET_PROG_DATA_FUNC(gs, MESA_SHADER_GEOMETRY)
2820 ANV_DECL_GET_PROG_DATA_FUNC(wm, MESA_SHADER_FRAGMENT)
2821 ANV_DECL_GET_PROG_DATA_FUNC(cs, MESA_SHADER_COMPUTE)
2822
2823 static inline const struct brw_vue_prog_data *
2824 anv_pipeline_get_last_vue_prog_data(const struct anv_pipeline *pipeline)
2825 {
2826 if (anv_pipeline_has_stage(pipeline, MESA_SHADER_GEOMETRY))
2827 return &get_gs_prog_data(pipeline)->base;
2828 else if (anv_pipeline_has_stage(pipeline, MESA_SHADER_TESS_EVAL))
2829 return &get_tes_prog_data(pipeline)->base;
2830 else
2831 return &get_vs_prog_data(pipeline)->base;
2832 }
2833
2834 VkResult
2835 anv_pipeline_init(struct anv_pipeline *pipeline, struct anv_device *device,
2836 struct anv_pipeline_cache *cache,
2837 const VkGraphicsPipelineCreateInfo *pCreateInfo,
2838 const VkAllocationCallbacks *alloc);
2839
2840 VkResult
2841 anv_pipeline_compile_cs(struct anv_pipeline *pipeline,
2842 struct anv_pipeline_cache *cache,
2843 const VkComputePipelineCreateInfo *info,
2844 const struct anv_shader_module *module,
2845 const char *entrypoint,
2846 const VkSpecializationInfo *spec_info);
2847
2848 struct anv_format_plane {
2849 enum isl_format isl_format:16;
2850 struct isl_swizzle swizzle;
2851
2852 /* Whether this plane contains chroma channels */
2853 bool has_chroma;
2854
2855 /* For downscaling of YUV planes */
2856 uint8_t denominator_scales[2];
2857
2858 /* How to map sampled ycbcr planes to a single 4 component element. */
2859 struct isl_swizzle ycbcr_swizzle;
2860
2861 /* What aspect is associated to this plane */
2862 VkImageAspectFlags aspect;
2863 };
2864
2865
2866 struct anv_format {
2867 struct anv_format_plane planes[3];
2868 VkFormat vk_format;
2869 uint8_t n_planes;
2870 bool can_ycbcr;
2871 };
2872
2873 static inline uint32_t
2874 anv_image_aspect_to_plane(VkImageAspectFlags image_aspects,
2875 VkImageAspectFlags aspect_mask)
2876 {
2877 switch (aspect_mask) {
2878 case VK_IMAGE_ASPECT_COLOR_BIT:
2879 case VK_IMAGE_ASPECT_DEPTH_BIT:
2880 case VK_IMAGE_ASPECT_PLANE_0_BIT:
2881 return 0;
2882 case VK_IMAGE_ASPECT_STENCIL_BIT:
2883 if ((image_aspects & VK_IMAGE_ASPECT_DEPTH_BIT) == 0)
2884 return 0;
2885 /* Fall-through */
2886 case VK_IMAGE_ASPECT_PLANE_1_BIT:
2887 return 1;
2888 case VK_IMAGE_ASPECT_PLANE_2_BIT:
2889 return 2;
2890 default:
2891 /* Purposefully assert with depth/stencil aspects. */
2892 unreachable("invalid image aspect");
2893 }
2894 }
2895
2896 static inline VkImageAspectFlags
2897 anv_plane_to_aspect(VkImageAspectFlags image_aspects,
2898 uint32_t plane)
2899 {
2900 if (image_aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) {
2901 if (util_bitcount(image_aspects) > 1)
2902 return VK_IMAGE_ASPECT_PLANE_0_BIT << plane;
2903 return VK_IMAGE_ASPECT_COLOR_BIT;
2904 }
2905 if (image_aspects & VK_IMAGE_ASPECT_DEPTH_BIT)
2906 return VK_IMAGE_ASPECT_DEPTH_BIT << plane;
2907 assert(image_aspects == VK_IMAGE_ASPECT_STENCIL_BIT);
2908 return VK_IMAGE_ASPECT_STENCIL_BIT;
2909 }
2910
2911 #define anv_foreach_image_aspect_bit(b, image, aspects) \
2912 for_each_bit(b, anv_image_expand_aspects(image, aspects))
2913
2914 const struct anv_format *
2915 anv_get_format(VkFormat format);
2916
2917 static inline uint32_t
2918 anv_get_format_planes(VkFormat vk_format)
2919 {
2920 const struct anv_format *format = anv_get_format(vk_format);
2921
2922 return format != NULL ? format->n_planes : 0;
2923 }
2924
2925 struct anv_format_plane
2926 anv_get_format_plane(const struct gen_device_info *devinfo, VkFormat vk_format,
2927 VkImageAspectFlagBits aspect, VkImageTiling tiling);
2928
2929 static inline enum isl_format
2930 anv_get_isl_format(const struct gen_device_info *devinfo, VkFormat vk_format,
2931 VkImageAspectFlags aspect, VkImageTiling tiling)
2932 {
2933 return anv_get_format_plane(devinfo, vk_format, aspect, tiling).isl_format;
2934 }
2935
2936 static inline struct isl_swizzle
2937 anv_swizzle_for_render(struct isl_swizzle swizzle)
2938 {
2939 /* Sometimes the swizzle will have alpha map to one. We do this to fake
2940 * RGB as RGBA for texturing
2941 */
2942 assert(swizzle.a == ISL_CHANNEL_SELECT_ONE ||
2943 swizzle.a == ISL_CHANNEL_SELECT_ALPHA);
2944
2945 /* But it doesn't matter what we render to that channel */
2946 swizzle.a = ISL_CHANNEL_SELECT_ALPHA;
2947
2948 return swizzle;
2949 }
2950
2951 void
2952 anv_pipeline_setup_l3_config(struct anv_pipeline *pipeline, bool needs_slm);
2953
2954 /**
2955 * Subsurface of an anv_image.
2956 */
2957 struct anv_surface {
2958 /** Valid only if isl_surf::size_B > 0. */
2959 struct isl_surf isl;
2960
2961 /**
2962 * Offset from VkImage's base address, as bound by vkBindImageMemory().
2963 */
2964 uint32_t offset;
2965 };
2966
2967 struct anv_image {
2968 VkImageType type; /**< VkImageCreateInfo::imageType */
2969 /* The original VkFormat provided by the client. This may not match any
2970 * of the actual surface formats.
2971 */
2972 VkFormat vk_format;
2973 const struct anv_format *format;
2974
2975 VkImageAspectFlags aspects;
2976 VkExtent3D extent;
2977 uint32_t levels;
2978 uint32_t array_size;
2979 uint32_t samples; /**< VkImageCreateInfo::samples */
2980 uint32_t n_planes;
2981 VkImageUsageFlags usage; /**< Superset of VkImageCreateInfo::usage. */
2982 VkImageCreateFlags create_flags; /* Flags used when creating image. */
2983 VkImageTiling tiling; /** VkImageCreateInfo::tiling */
2984
2985 /** True if this is needs to be bound to an appropriately tiled BO.
2986 *
2987 * When not using modifiers, consumers such as X11, Wayland, and KMS need
2988 * the tiling passed via I915_GEM_SET_TILING. When exporting these buffers
2989 * we require a dedicated allocation so that we can know to allocate a
2990 * tiled buffer.
2991 */
2992 bool needs_set_tiling;
2993
2994 /**
2995 * Must be DRM_FORMAT_MOD_INVALID unless tiling is
2996 * VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT.
2997 */
2998 uint64_t drm_format_mod;
2999
3000 VkDeviceSize size;
3001 uint32_t alignment;
3002
3003 /* Whether the image is made of several underlying buffer objects rather a
3004 * single one with different offsets.
3005 */
3006 bool disjoint;
3007
3008 /* All the formats that can be used when creating views of this image
3009 * are CCS_E compatible.
3010 */
3011 bool ccs_e_compatible;
3012
3013 /* Image was created with external format. */
3014 bool external_format;
3015
3016 /**
3017 * Image subsurfaces
3018 *
3019 * For each foo, anv_image::planes[x].surface is valid if and only if
3020 * anv_image::aspects has a x aspect. Refer to anv_image_aspect_to_plane()
3021 * to figure the number associated with a given aspect.
3022 *
3023 * The hardware requires that the depth buffer and stencil buffer be
3024 * separate surfaces. From Vulkan's perspective, though, depth and stencil
3025 * reside in the same VkImage. To satisfy both the hardware and Vulkan, we
3026 * allocate the depth and stencil buffers as separate surfaces in the same
3027 * bo.
3028 *
3029 * Memory layout :
3030 *
3031 * -----------------------
3032 * | surface0 | /|\
3033 * ----------------------- |
3034 * | shadow surface0 | |
3035 * ----------------------- | Plane 0
3036 * | aux surface0 | |
3037 * ----------------------- |
3038 * | fast clear colors0 | \|/
3039 * -----------------------
3040 * | surface1 | /|\
3041 * ----------------------- |
3042 * | shadow surface1 | |
3043 * ----------------------- | Plane 1
3044 * | aux surface1 | |
3045 * ----------------------- |
3046 * | fast clear colors1 | \|/
3047 * -----------------------
3048 * | ... |
3049 * | |
3050 * -----------------------
3051 */
3052 struct {
3053 /**
3054 * Offset of the entire plane (whenever the image is disjoint this is
3055 * set to 0).
3056 */
3057 uint32_t offset;
3058
3059 VkDeviceSize size;
3060 uint32_t alignment;
3061
3062 struct anv_surface surface;
3063
3064 /**
3065 * A surface which shadows the main surface and may have different
3066 * tiling. This is used for sampling using a tiling that isn't supported
3067 * for other operations.
3068 */
3069 struct anv_surface shadow_surface;
3070
3071 /**
3072 * For color images, this is the aux usage for this image when not used
3073 * as a color attachment.
3074 *
3075 * For depth/stencil images, this is set to ISL_AUX_USAGE_HIZ if the
3076 * image has a HiZ buffer.
3077 */
3078 enum isl_aux_usage aux_usage;
3079
3080 struct anv_surface aux_surface;
3081
3082 /**
3083 * Offset of the fast clear state (used to compute the
3084 * fast_clear_state_offset of the following planes).
3085 */
3086 uint32_t fast_clear_state_offset;
3087
3088 /**
3089 * BO associated with this plane, set when bound.
3090 */
3091 struct anv_address address;
3092
3093 /**
3094 * When destroying the image, also free the bo.
3095 * */
3096 bool bo_is_owned;
3097 } planes[3];
3098 };
3099
3100 /* The ordering of this enum is important */
3101 enum anv_fast_clear_type {
3102 /** Image does not have/support any fast-clear blocks */
3103 ANV_FAST_CLEAR_NONE = 0,
3104 /** Image has/supports fast-clear but only to the default value */
3105 ANV_FAST_CLEAR_DEFAULT_VALUE = 1,
3106 /** Image has/supports fast-clear with an arbitrary fast-clear value */
3107 ANV_FAST_CLEAR_ANY = 2,
3108 };
3109
3110 /* Returns the number of auxiliary buffer levels attached to an image. */
3111 static inline uint8_t
3112 anv_image_aux_levels(const struct anv_image * const image,
3113 VkImageAspectFlagBits aspect)
3114 {
3115 uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect);
3116 return image->planes[plane].aux_surface.isl.size_B > 0 ?
3117 image->planes[plane].aux_surface.isl.levels : 0;
3118 }
3119
3120 /* Returns the number of auxiliary buffer layers attached to an image. */
3121 static inline uint32_t
3122 anv_image_aux_layers(const struct anv_image * const image,
3123 VkImageAspectFlagBits aspect,
3124 const uint8_t miplevel)
3125 {
3126 assert(image);
3127
3128 /* The miplevel must exist in the main buffer. */
3129 assert(miplevel < image->levels);
3130
3131 if (miplevel >= anv_image_aux_levels(image, aspect)) {
3132 /* There are no layers with auxiliary data because the miplevel has no
3133 * auxiliary data.
3134 */
3135 return 0;
3136 } else {
3137 uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect);
3138 return MAX2(image->planes[plane].aux_surface.isl.logical_level0_px.array_len,
3139 image->planes[plane].aux_surface.isl.logical_level0_px.depth >> miplevel);
3140 }
3141 }
3142
3143 static inline struct anv_address
3144 anv_image_get_clear_color_addr(const struct anv_device *device,
3145 const struct anv_image *image,
3146 VkImageAspectFlagBits aspect)
3147 {
3148 assert(image->aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV);
3149
3150 uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect);
3151 return anv_address_add(image->planes[plane].address,
3152 image->planes[plane].fast_clear_state_offset);
3153 }
3154
3155 static inline struct anv_address
3156 anv_image_get_fast_clear_type_addr(const struct anv_device *device,
3157 const struct anv_image *image,
3158 VkImageAspectFlagBits aspect)
3159 {
3160 struct anv_address addr =
3161 anv_image_get_clear_color_addr(device, image, aspect);
3162
3163 const unsigned clear_color_state_size = device->info.gen >= 10 ?
3164 device->isl_dev.ss.clear_color_state_size :
3165 device->isl_dev.ss.clear_value_size;
3166 return anv_address_add(addr, clear_color_state_size);
3167 }
3168
3169 static inline struct anv_address
3170 anv_image_get_compression_state_addr(const struct anv_device *device,
3171 const struct anv_image *image,
3172 VkImageAspectFlagBits aspect,
3173 uint32_t level, uint32_t array_layer)
3174 {
3175 assert(level < anv_image_aux_levels(image, aspect));
3176 assert(array_layer < anv_image_aux_layers(image, aspect, level));
3177 UNUSED uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect);
3178 assert(image->planes[plane].aux_usage == ISL_AUX_USAGE_CCS_E);
3179
3180 struct anv_address addr =
3181 anv_image_get_fast_clear_type_addr(device, image, aspect);
3182 addr.offset += 4; /* Go past the fast clear type */
3183
3184 if (image->type == VK_IMAGE_TYPE_3D) {
3185 for (uint32_t l = 0; l < level; l++)
3186 addr.offset += anv_minify(image->extent.depth, l) * 4;
3187 } else {
3188 addr.offset += level * image->array_size * 4;
3189 }
3190 addr.offset += array_layer * 4;
3191
3192 return addr;
3193 }
3194
3195 /* Returns true if a HiZ-enabled depth buffer can be sampled from. */
3196 static inline bool
3197 anv_can_sample_with_hiz(const struct gen_device_info * const devinfo,
3198 const struct anv_image *image)
3199 {
3200 if (!(image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT))
3201 return false;
3202
3203 if (devinfo->gen < 8)
3204 return false;
3205
3206 return image->samples == 1;
3207 }
3208
3209 void
3210 anv_cmd_buffer_mark_image_written(struct anv_cmd_buffer *cmd_buffer,
3211 const struct anv_image *image,
3212 VkImageAspectFlagBits aspect,
3213 enum isl_aux_usage aux_usage,
3214 uint32_t level,
3215 uint32_t base_layer,
3216 uint32_t layer_count);
3217
3218 void
3219 anv_image_clear_color(struct anv_cmd_buffer *cmd_buffer,
3220 const struct anv_image *image,
3221 VkImageAspectFlagBits aspect,
3222 enum isl_aux_usage aux_usage,
3223 enum isl_format format, struct isl_swizzle swizzle,
3224 uint32_t level, uint32_t base_layer, uint32_t layer_count,
3225 VkRect2D area, union isl_color_value clear_color);
3226 void
3227 anv_image_clear_depth_stencil(struct anv_cmd_buffer *cmd_buffer,
3228 const struct anv_image *image,
3229 VkImageAspectFlags aspects,
3230 enum isl_aux_usage depth_aux_usage,
3231 uint32_t level,
3232 uint32_t base_layer, uint32_t layer_count,
3233 VkRect2D area,
3234 float depth_value, uint8_t stencil_value);
3235 void
3236 anv_image_msaa_resolve(struct anv_cmd_buffer *cmd_buffer,
3237 const struct anv_image *src_image,
3238 enum isl_aux_usage src_aux_usage,
3239 uint32_t src_level, uint32_t src_base_layer,
3240 const struct anv_image *dst_image,
3241 enum isl_aux_usage dst_aux_usage,
3242 uint32_t dst_level, uint32_t dst_base_layer,
3243 VkImageAspectFlagBits aspect,
3244 uint32_t src_x, uint32_t src_y,
3245 uint32_t dst_x, uint32_t dst_y,
3246 uint32_t width, uint32_t height,
3247 uint32_t layer_count,
3248 enum blorp_filter filter);
3249 void
3250 anv_image_hiz_op(struct anv_cmd_buffer *cmd_buffer,
3251 const struct anv_image *image,
3252 VkImageAspectFlagBits aspect, uint32_t level,
3253 uint32_t base_layer, uint32_t layer_count,
3254 enum isl_aux_op hiz_op);
3255 void
3256 anv_image_hiz_clear(struct anv_cmd_buffer *cmd_buffer,
3257 const struct anv_image *image,
3258 VkImageAspectFlags aspects,
3259 uint32_t level,
3260 uint32_t base_layer, uint32_t layer_count,
3261 VkRect2D area, uint8_t stencil_value);
3262 void
3263 anv_image_mcs_op(struct anv_cmd_buffer *cmd_buffer,
3264 const struct anv_image *image,
3265 enum isl_format format,
3266 VkImageAspectFlagBits aspect,
3267 uint32_t base_layer, uint32_t layer_count,
3268 enum isl_aux_op mcs_op, union isl_color_value *clear_value,
3269 bool predicate);
3270 void
3271 anv_image_ccs_op(struct anv_cmd_buffer *cmd_buffer,
3272 const struct anv_image *image,
3273 enum isl_format format,
3274 VkImageAspectFlagBits aspect, uint32_t level,
3275 uint32_t base_layer, uint32_t layer_count,
3276 enum isl_aux_op ccs_op, union isl_color_value *clear_value,
3277 bool predicate);
3278
3279 void
3280 anv_image_copy_to_shadow(struct anv_cmd_buffer *cmd_buffer,
3281 const struct anv_image *image,
3282 uint32_t base_level, uint32_t level_count,
3283 uint32_t base_layer, uint32_t layer_count);
3284
3285 enum isl_aux_usage
3286 anv_layout_to_aux_usage(const struct gen_device_info * const devinfo,
3287 const struct anv_image *image,
3288 const VkImageAspectFlagBits aspect,
3289 const VkImageLayout layout);
3290
3291 enum anv_fast_clear_type
3292 anv_layout_to_fast_clear_type(const struct gen_device_info * const devinfo,
3293 const struct anv_image * const image,
3294 const VkImageAspectFlagBits aspect,
3295 const VkImageLayout layout);
3296
3297 /* This is defined as a macro so that it works for both
3298 * VkImageSubresourceRange and VkImageSubresourceLayers
3299 */
3300 #define anv_get_layerCount(_image, _range) \
3301 ((_range)->layerCount == VK_REMAINING_ARRAY_LAYERS ? \
3302 (_image)->array_size - (_range)->baseArrayLayer : (_range)->layerCount)
3303
3304 static inline uint32_t
3305 anv_get_levelCount(const struct anv_image *image,
3306 const VkImageSubresourceRange *range)
3307 {
3308 return range->levelCount == VK_REMAINING_MIP_LEVELS ?
3309 image->levels - range->baseMipLevel : range->levelCount;
3310 }
3311
3312 static inline VkImageAspectFlags
3313 anv_image_expand_aspects(const struct anv_image *image,
3314 VkImageAspectFlags aspects)
3315 {
3316 /* If the underlying image has color plane aspects and
3317 * VK_IMAGE_ASPECT_COLOR_BIT has been requested, then return the aspects of
3318 * the underlying image. */
3319 if ((image->aspects & VK_IMAGE_ASPECT_PLANES_BITS_ANV) != 0 &&
3320 aspects == VK_IMAGE_ASPECT_COLOR_BIT)
3321 return image->aspects;
3322
3323 return aspects;
3324 }
3325
3326 static inline bool
3327 anv_image_aspects_compatible(VkImageAspectFlags aspects1,
3328 VkImageAspectFlags aspects2)
3329 {
3330 if (aspects1 == aspects2)
3331 return true;
3332
3333 /* Only 1 color aspects are compatibles. */
3334 if ((aspects1 & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) != 0 &&
3335 (aspects2 & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) != 0 &&
3336 util_bitcount(aspects1) == util_bitcount(aspects2))
3337 return true;
3338
3339 return false;
3340 }
3341
3342 struct anv_image_view {
3343 const struct anv_image *image; /**< VkImageViewCreateInfo::image */
3344
3345 VkImageAspectFlags aspect_mask;
3346 VkFormat vk_format;
3347 VkExtent3D extent; /**< Extent of VkImageViewCreateInfo::baseMipLevel. */
3348
3349 unsigned n_planes;
3350 struct {
3351 uint32_t image_plane;
3352
3353 struct isl_view isl;
3354
3355 /**
3356 * RENDER_SURFACE_STATE when using image as a sampler surface with an
3357 * image layout of SHADER_READ_ONLY_OPTIMAL or
3358 * DEPTH_STENCIL_READ_ONLY_OPTIMAL.
3359 */
3360 struct anv_surface_state optimal_sampler_surface_state;
3361
3362 /**
3363 * RENDER_SURFACE_STATE when using image as a sampler surface with an
3364 * image layout of GENERAL.
3365 */
3366 struct anv_surface_state general_sampler_surface_state;
3367
3368 /**
3369 * RENDER_SURFACE_STATE when using image as a storage image. Separate
3370 * states for write-only and readable, using the real format for
3371 * write-only and the lowered format for readable.
3372 */
3373 struct anv_surface_state storage_surface_state;
3374 struct anv_surface_state writeonly_storage_surface_state;
3375
3376 struct brw_image_param storage_image_param;
3377 } planes[3];
3378 };
3379
3380 enum anv_image_view_state_flags {
3381 ANV_IMAGE_VIEW_STATE_STORAGE_WRITE_ONLY = (1 << 0),
3382 ANV_IMAGE_VIEW_STATE_TEXTURE_OPTIMAL = (1 << 1),
3383 };
3384
3385 void anv_image_fill_surface_state(struct anv_device *device,
3386 const struct anv_image *image,
3387 VkImageAspectFlagBits aspect,
3388 const struct isl_view *view,
3389 isl_surf_usage_flags_t view_usage,
3390 enum isl_aux_usage aux_usage,
3391 const union isl_color_value *clear_color,
3392 enum anv_image_view_state_flags flags,
3393 struct anv_surface_state *state_inout,
3394 struct brw_image_param *image_param_out);
3395
3396 struct anv_image_create_info {
3397 const VkImageCreateInfo *vk_info;
3398
3399 /** An opt-in bitmask which filters an ISL-mapping of the Vulkan tiling. */
3400 isl_tiling_flags_t isl_tiling_flags;
3401
3402 /** These flags will be added to any derived from VkImageCreateInfo. */
3403 isl_surf_usage_flags_t isl_extra_usage_flags;
3404
3405 uint32_t stride;
3406 bool external_format;
3407 };
3408
3409 VkResult anv_image_create(VkDevice _device,
3410 const struct anv_image_create_info *info,
3411 const VkAllocationCallbacks* alloc,
3412 VkImage *pImage);
3413
3414 const struct anv_surface *
3415 anv_image_get_surface_for_aspect_mask(const struct anv_image *image,
3416 VkImageAspectFlags aspect_mask);
3417
3418 enum isl_format
3419 anv_isl_format_for_descriptor_type(VkDescriptorType type);
3420
3421 static inline struct VkExtent3D
3422 anv_sanitize_image_extent(const VkImageType imageType,
3423 const struct VkExtent3D imageExtent)
3424 {
3425 switch (imageType) {
3426 case VK_IMAGE_TYPE_1D:
3427 return (VkExtent3D) { imageExtent.width, 1, 1 };
3428 case VK_IMAGE_TYPE_2D:
3429 return (VkExtent3D) { imageExtent.width, imageExtent.height, 1 };
3430 case VK_IMAGE_TYPE_3D:
3431 return imageExtent;
3432 default:
3433 unreachable("invalid image type");
3434 }
3435 }
3436
3437 static inline struct VkOffset3D
3438 anv_sanitize_image_offset(const VkImageType imageType,
3439 const struct VkOffset3D imageOffset)
3440 {
3441 switch (imageType) {
3442 case VK_IMAGE_TYPE_1D:
3443 return (VkOffset3D) { imageOffset.x, 0, 0 };
3444 case VK_IMAGE_TYPE_2D:
3445 return (VkOffset3D) { imageOffset.x, imageOffset.y, 0 };
3446 case VK_IMAGE_TYPE_3D:
3447 return imageOffset;
3448 default:
3449 unreachable("invalid image type");
3450 }
3451 }
3452
3453 VkFormatFeatureFlags
3454 anv_get_image_format_features(const struct gen_device_info *devinfo,
3455 VkFormat vk_format,
3456 const struct anv_format *anv_format,
3457 VkImageTiling vk_tiling);
3458
3459 void anv_fill_buffer_surface_state(struct anv_device *device,
3460 struct anv_state state,
3461 enum isl_format format,
3462 struct anv_address address,
3463 uint32_t range, uint32_t stride);
3464
3465 static inline void
3466 anv_clear_color_from_att_state(union isl_color_value *clear_color,
3467 const struct anv_attachment_state *att_state,
3468 const struct anv_image_view *iview)
3469 {
3470 const struct isl_format_layout *view_fmtl =
3471 isl_format_get_layout(iview->planes[0].isl.format);
3472
3473 #define COPY_CLEAR_COLOR_CHANNEL(c, i) \
3474 if (view_fmtl->channels.c.bits) \
3475 clear_color->u32[i] = att_state->clear_value.color.uint32[i]
3476
3477 COPY_CLEAR_COLOR_CHANNEL(r, 0);
3478 COPY_CLEAR_COLOR_CHANNEL(g, 1);
3479 COPY_CLEAR_COLOR_CHANNEL(b, 2);
3480 COPY_CLEAR_COLOR_CHANNEL(a, 3);
3481
3482 #undef COPY_CLEAR_COLOR_CHANNEL
3483 }
3484
3485
3486 struct anv_ycbcr_conversion {
3487 const struct anv_format * format;
3488 VkSamplerYcbcrModelConversion ycbcr_model;
3489 VkSamplerYcbcrRange ycbcr_range;
3490 VkComponentSwizzle mapping[4];
3491 VkChromaLocation chroma_offsets[2];
3492 VkFilter chroma_filter;
3493 bool chroma_reconstruction;
3494 };
3495
3496 struct anv_sampler {
3497 uint32_t state[3][4];
3498 uint32_t n_planes;
3499 struct anv_ycbcr_conversion *conversion;
3500
3501 /* Blob of sampler state data which is guaranteed to be 32-byte aligned
3502 * and with a 32-byte stride for use as bindless samplers.
3503 */
3504 struct anv_state bindless_state;
3505 };
3506
3507 struct anv_framebuffer {
3508 uint32_t width;
3509 uint32_t height;
3510 uint32_t layers;
3511
3512 uint32_t attachment_count;
3513 struct anv_image_view * attachments[0];
3514 };
3515
3516 struct anv_subpass_attachment {
3517 VkImageUsageFlagBits usage;
3518 uint32_t attachment;
3519 VkImageLayout layout;
3520 };
3521
3522 struct anv_subpass {
3523 uint32_t attachment_count;
3524
3525 /**
3526 * A pointer to all attachment references used in this subpass.
3527 * Only valid if ::attachment_count > 0.
3528 */
3529 struct anv_subpass_attachment * attachments;
3530 uint32_t input_count;
3531 struct anv_subpass_attachment * input_attachments;
3532 uint32_t color_count;
3533 struct anv_subpass_attachment * color_attachments;
3534 struct anv_subpass_attachment * resolve_attachments;
3535
3536 struct anv_subpass_attachment * depth_stencil_attachment;
3537 struct anv_subpass_attachment * ds_resolve_attachment;
3538 VkResolveModeFlagBitsKHR depth_resolve_mode;
3539 VkResolveModeFlagBitsKHR stencil_resolve_mode;
3540
3541 uint32_t view_mask;
3542
3543 /** Subpass has a depth/stencil self-dependency */
3544 bool has_ds_self_dep;
3545
3546 /** Subpass has at least one color resolve attachment */
3547 bool has_color_resolve;
3548 };
3549
3550 static inline unsigned
3551 anv_subpass_view_count(const struct anv_subpass *subpass)
3552 {
3553 return MAX2(1, util_bitcount(subpass->view_mask));
3554 }
3555
3556 struct anv_render_pass_attachment {
3557 /* TODO: Consider using VkAttachmentDescription instead of storing each of
3558 * its members individually.
3559 */
3560 VkFormat format;
3561 uint32_t samples;
3562 VkImageUsageFlags usage;
3563 VkAttachmentLoadOp load_op;
3564 VkAttachmentStoreOp store_op;
3565 VkAttachmentLoadOp stencil_load_op;
3566 VkImageLayout initial_layout;
3567 VkImageLayout final_layout;
3568 VkImageLayout first_subpass_layout;
3569
3570 /* The subpass id in which the attachment will be used last. */
3571 uint32_t last_subpass_idx;
3572 };
3573
3574 struct anv_render_pass {
3575 uint32_t attachment_count;
3576 uint32_t subpass_count;
3577 /* An array of subpass_count+1 flushes, one per subpass boundary */
3578 enum anv_pipe_bits * subpass_flushes;
3579 struct anv_render_pass_attachment * attachments;
3580 struct anv_subpass subpasses[0];
3581 };
3582
3583 #define ANV_PIPELINE_STATISTICS_MASK 0x000007ff
3584
3585 struct anv_query_pool {
3586 VkQueryType type;
3587 VkQueryPipelineStatisticFlags pipeline_statistics;
3588 /** Stride between slots, in bytes */
3589 uint32_t stride;
3590 /** Number of slots in this query pool */
3591 uint32_t slots;
3592 struct anv_bo bo;
3593 };
3594
3595 int anv_get_instance_entrypoint_index(const char *name);
3596 int anv_get_device_entrypoint_index(const char *name);
3597
3598 bool
3599 anv_instance_entrypoint_is_enabled(int index, uint32_t core_version,
3600 const struct anv_instance_extension_table *instance);
3601
3602 bool
3603 anv_device_entrypoint_is_enabled(int index, uint32_t core_version,
3604 const struct anv_instance_extension_table *instance,
3605 const struct anv_device_extension_table *device);
3606
3607 void *anv_lookup_entrypoint(const struct gen_device_info *devinfo,
3608 const char *name);
3609
3610 void anv_dump_image_to_ppm(struct anv_device *device,
3611 struct anv_image *image, unsigned miplevel,
3612 unsigned array_layer, VkImageAspectFlagBits aspect,
3613 const char *filename);
3614
3615 enum anv_dump_action {
3616 ANV_DUMP_FRAMEBUFFERS_BIT = 0x1,
3617 };
3618
3619 void anv_dump_start(struct anv_device *device, enum anv_dump_action actions);
3620 void anv_dump_finish(void);
3621
3622 void anv_dump_add_framebuffer(struct anv_cmd_buffer *cmd_buffer,
3623 struct anv_framebuffer *fb);
3624
3625 static inline uint32_t
3626 anv_get_subpass_id(const struct anv_cmd_state * const cmd_state)
3627 {
3628 /* This function must be called from within a subpass. */
3629 assert(cmd_state->pass && cmd_state->subpass);
3630
3631 const uint32_t subpass_id = cmd_state->subpass - cmd_state->pass->subpasses;
3632
3633 /* The id of this subpass shouldn't exceed the number of subpasses in this
3634 * render pass minus 1.
3635 */
3636 assert(subpass_id < cmd_state->pass->subpass_count);
3637 return subpass_id;
3638 }
3639
3640 #define ANV_DEFINE_HANDLE_CASTS(__anv_type, __VkType) \
3641 \
3642 static inline struct __anv_type * \
3643 __anv_type ## _from_handle(__VkType _handle) \
3644 { \
3645 return (struct __anv_type *) _handle; \
3646 } \
3647 \
3648 static inline __VkType \
3649 __anv_type ## _to_handle(struct __anv_type *_obj) \
3650 { \
3651 return (__VkType) _obj; \
3652 }
3653
3654 #define ANV_DEFINE_NONDISP_HANDLE_CASTS(__anv_type, __VkType) \
3655 \
3656 static inline struct __anv_type * \
3657 __anv_type ## _from_handle(__VkType _handle) \
3658 { \
3659 return (struct __anv_type *)(uintptr_t) _handle; \
3660 } \
3661 \
3662 static inline __VkType \
3663 __anv_type ## _to_handle(struct __anv_type *_obj) \
3664 { \
3665 return (__VkType)(uintptr_t) _obj; \
3666 }
3667
3668 #define ANV_FROM_HANDLE(__anv_type, __name, __handle) \
3669 struct __anv_type *__name = __anv_type ## _from_handle(__handle)
3670
3671 ANV_DEFINE_HANDLE_CASTS(anv_cmd_buffer, VkCommandBuffer)
3672 ANV_DEFINE_HANDLE_CASTS(anv_device, VkDevice)
3673 ANV_DEFINE_HANDLE_CASTS(anv_instance, VkInstance)
3674 ANV_DEFINE_HANDLE_CASTS(anv_physical_device, VkPhysicalDevice)
3675 ANV_DEFINE_HANDLE_CASTS(anv_queue, VkQueue)
3676
3677 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_cmd_pool, VkCommandPool)
3678 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_buffer, VkBuffer)
3679 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_buffer_view, VkBufferView)
3680 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_pool, VkDescriptorPool)
3681 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_set, VkDescriptorSet)
3682 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_set_layout, VkDescriptorSetLayout)
3683 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_update_template, VkDescriptorUpdateTemplate)
3684 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_device_memory, VkDeviceMemory)
3685 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_fence, VkFence)
3686 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_event, VkEvent)
3687 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_framebuffer, VkFramebuffer)
3688 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_image, VkImage)
3689 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_image_view, VkImageView);
3690 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_pipeline_cache, VkPipelineCache)
3691 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_pipeline, VkPipeline)
3692 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_pipeline_layout, VkPipelineLayout)
3693 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_query_pool, VkQueryPool)
3694 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_render_pass, VkRenderPass)
3695 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_sampler, VkSampler)
3696 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_semaphore, VkSemaphore)
3697 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_shader_module, VkShaderModule)
3698 ANV_DEFINE_NONDISP_HANDLE_CASTS(vk_debug_report_callback, VkDebugReportCallbackEXT)
3699 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_ycbcr_conversion, VkSamplerYcbcrConversion)
3700
3701 /* Gen-specific function declarations */
3702 #ifdef genX
3703 # include "anv_genX.h"
3704 #else
3705 # define genX(x) gen7_##x
3706 # include "anv_genX.h"
3707 # undef genX
3708 # define genX(x) gen75_##x
3709 # include "anv_genX.h"
3710 # undef genX
3711 # define genX(x) gen8_##x
3712 # include "anv_genX.h"
3713 # undef genX
3714 # define genX(x) gen9_##x
3715 # include "anv_genX.h"
3716 # undef genX
3717 # define genX(x) gen10_##x
3718 # include "anv_genX.h"
3719 # undef genX
3720 # define genX(x) gen11_##x
3721 # include "anv_genX.h"
3722 # undef genX
3723 #endif
3724
3725 #endif /* ANV_PRIVATE_H */