mesa: add ARB_texture_buffer_range glTextureBufferRangeEXT function
[mesa.git] / src / mapi / glapi / gen / ARB_pipeline_statistics_query.xml
1 <?xml version="1.0"?>
2 <!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
3
4 <!-- Note: no GLX protocol info yet. -->
5
6 <OpenGLAPI>
7
8 <category name="GL_ARB_pipeline_statistics_query" number="171">
9
10 <enum name="VERTICES_SUBMITTED_ARB" value="0x82EE"/>
11 <enum name="PRIMITIVES_SUBMITTED_ARB" value="0x82EF"/>
12 <enum name="VERTEX_SHADER_INVOCATIONS_ARB" value="0x82F0"/>
13 <enum name="TESS_CONTROL_SHADER_PATCHES_ARB" value="0x82F1"/>
14 <enum name="TESS_EVALUATION_SHADER_INVOCATIONS_ARB" value="0x82F2"/>
15 <!-- <enum name="GEOMETRY_SHADER_INVOCATIONS" value="0x887F"/> -->
16 <enum name="GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB" value="0x82F3"/>
17 <enum name="FRAGMENT_SHADER_INVOCATIONS_ARB" value="0x82F4"/>
18 <enum name="COMPUTE_SHADER_INVOCATIONS_ARB" value="0x82F5"/>
19 <enum name="CLIPPING_INPUT_PRIMITIVES_ARB" value="0x82F6"/>
20 <enum name="CLIPPING_OUTPUT_PRIMITIVES_ARB" value="0x82F7"/>
21
22 </category>
23
24 </OpenGLAPI>