mesa: add KHR_no_error support to glDrawBuffer()
[mesa.git] / src / mapi / glapi / gen / GL4x.xml
1 <?xml version="1.0"?>
2 <!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
3
4 <!-- Note: no GLX protocol info yet. -->
5
6 <OpenGLAPI>
7
8 <category name="4.0">
9 <enum name="SAMPLE_SHADING" value="0x8C36"/>
10 <enum name="MIN_SAMPLE_SHADING_VALUE" value="0x8C37"/>
11
12 <function name="MinSampleShading" es2="3.2" no_error="true">
13 <param name="value" type="GLfloat"/>
14 </function>
15
16 <function name="BlendFunci" alias="BlendFunciARB" es2="3.2">
17 <param name="buf" type="GLuint"/>
18 <param name="sfactor" type="GLenum"/>
19 <param name="dfactor" type="GLenum"/>
20 </function>
21
22 <function name="BlendFuncSeparatei" alias="BlendFuncSeparateiARB" es2="3.2">
23 <param name="buf" type="GLuint"/>
24 <param name="sfactorRGB" type="GLenum"/>
25 <param name="dfactorRGB" type="GLenum"/>
26 <param name="sfactorAlpha" type="GLenum"/>
27 <param name="dfactorAlpha" type="GLenum"/>
28 </function>
29
30 <function name="BlendEquationi" alias="BlendEquationiARB" es2="3.2">
31 <param name="buf" type="GLuint"/>
32 <param name="mode" type="GLenum"/>
33 </function>
34
35 <function name="BlendEquationSeparatei" alias="BlendEquationSeparateiARB" es2="3.2">
36 <param name="buf" type="GLuint"/>
37 <param name="modeRGB" type="GLenum"/>
38 <param name="modeA" type="GLenum"/>
39 </function>
40
41 </category>
42
43 <category name="4.3">
44 <enum name="SHADER_STORAGE_BARRIER_BIT" value="0x2000" />
45 <enum name="MAX_COMBINED_SHADER_OUTPUT_RESOURCES" value="0x8F39" />
46 <enum name="SHADER_STORAGE_BUFFER" value="0x90D2"/>
47 <enum name="SHADER_STORAGE_BUFFER_BINDING" value="0x90D3"/>
48 <enum name="SHADER_STORAGE_BUFFER_START" value="0x90D4"/>
49 <enum name="SHADER_STORAGE_BUFFER_SIZE" value="0x90D5"/>
50 <enum name="MAX_VERTEX_SHADER_STORAGE_BLOCKS" value="0x90D6" />
51 <enum name="MAX_GEOMETRY_SHADER_STORAGE_BLOCKS" value="0x90D7" />
52 <enum name="MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS" value="0x90D8" />
53 <enum name="MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS" value="0x90D9" />
54 <enum name="MAX_FRAGMENT_SHADER_STORAGE_BLOCKS" value="0x90DA" />
55 <enum name="MAX_COMPUTE_SHADER_STORAGE_BLOCKS" value="0x90DB" />
56 <enum name="MAX_COMBINED_SHADER_STORAGE_BLOCKS" value="0x90DC" />
57 <enum name="MAX_SHADER_STORAGE_BUFFER_BINDINGS" value="0x90DD" />
58 <enum name="MAX_SHADER_STORAGE_BLOCK_SIZE" value="0x90DE" />
59 <enum name="SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT" value="0x90DF" />
60 <enum name="DEPTH_STENCIL_TEXTURE_MODE" value="0x90EA"/>
61 </category>
62
63 <category name="4.5">
64 <function name="MemoryBarrierByRegion" es2="3.1" no_error="true">
65 <param name="barriers" type="GLbitfield"/>
66 </function>
67 </category>
68
69 </OpenGLAPI>