gallium/draw: initial code to properly support llvm in the draw module
[mesa.git] / src / mesa / drivers / dri / common / drirenderbuffer.c
1
2 #include "main/mtypes.h"
3 #include "main/formats.h"
4 #include "main/renderbuffer.h"
5 #include "main/imports.h"
6 #include "drirenderbuffer.h"
7
8
9 /**
10 * This will get called when a window (gl_framebuffer) is resized (probably
11 * via driUpdateFramebufferSize(), below).
12 * Just update width, height and internal format fields for now.
13 * There's usually no memory allocation above because the present
14 * DRI drivers use statically-allocated full-screen buffers. If that's not
15 * the case for a DRI driver, a different AllocStorage method should
16 * be used.
17 */
18 static GLboolean
19 driRenderbufferStorage(GLcontext *ctx, struct gl_renderbuffer *rb,
20 GLenum internalFormat, GLuint width, GLuint height)
21 {
22 rb->Width = width;
23 rb->Height = height;
24 rb->InternalFormat = internalFormat;
25 return GL_TRUE;
26 }
27
28
29 static void
30 driDeleteRenderbuffer(struct gl_renderbuffer *rb)
31 {
32 /* don't free rb->Data Chances are it's a memory mapped region for
33 * the dri drivers.
34 */
35 free(rb);
36 }
37
38
39 /**
40 * Allocate a new driRenderbuffer object.
41 * Individual drivers are free to implement different versions of
42 * this function.
43 *
44 * At this time, this function can only be used for window-system
45 * renderbuffers, not user-created RBOs.
46 *
47 * \param format Either GL_RGBA, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24,
48 * GL_DEPTH_COMPONENT32, or GL_STENCIL_INDEX8_EXT (for now).
49 * \param addr address in main memory of the buffer. Probably a memory
50 * mapped region.
51 * \param cpp chars or bytes per pixel
52 * \param offset start of renderbuffer with respect to start of framebuffer
53 * \param pitch pixels per row
54 */
55 driRenderbuffer *
56 driNewRenderbuffer(gl_format format, GLvoid *addr,
57 GLint cpp, GLint offset, GLint pitch,
58 __DRIdrawable *dPriv)
59 {
60 driRenderbuffer *drb;
61
62 assert(format == GL_RGBA ||
63 format == GL_RGB5 ||
64 format == GL_RGBA8 ||
65 format == GL_DEPTH_COMPONENT16 ||
66 format == GL_DEPTH_COMPONENT24 ||
67 format == GL_DEPTH_COMPONENT32 ||
68 format == GL_STENCIL_INDEX8_EXT);
69
70 assert(cpp > 0);
71 assert(pitch > 0);
72
73 drb = calloc(1, sizeof(driRenderbuffer));
74 if (drb) {
75 const GLuint name = 0;
76
77 _mesa_init_renderbuffer(&drb->Base, name);
78
79 /* Make sure we're using a null-valued GetPointer routine */
80 assert(drb->Base.GetPointer(NULL, &drb->Base, 0, 0) == NULL);
81
82 switch (format) {
83 case MESA_FORMAT_ARGB8888:
84 if (cpp == 2) {
85 /* override format */
86 format = MESA_FORMAT_RGB565;
87 }
88 drb->Base.DataType = GL_UNSIGNED_BYTE;
89 break;
90 case MESA_FORMAT_Z16:
91 /* Depth */
92 /* we always Get/Put 32-bit Z values */
93 drb->Base.DataType = GL_UNSIGNED_INT;
94 assert(cpp == 2);
95 break;
96 case MESA_FORMAT_Z32:
97 /* Depth */
98 /* we always Get/Put 32-bit Z values */
99 drb->Base.DataType = GL_UNSIGNED_INT;
100 assert(cpp == 4);
101 break;
102 case MESA_FORMAT_Z24_S8:
103 drb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
104 assert(cpp == 4);
105 break;
106 case MESA_FORMAT_S8_Z24:
107 drb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
108 assert(cpp == 4);
109 break;
110 case MESA_FORMAT_S8:
111 /* Stencil */
112 drb->Base.DataType = GL_UNSIGNED_BYTE;
113 break;
114 default:
115 _mesa_problem(NULL, "Bad format 0x%x in driNewRenderbuffer", format);
116 return NULL;
117 }
118
119 drb->Base.Format = format;
120
121 drb->Base.InternalFormat =
122 drb->Base._BaseFormat = _mesa_get_format_base_format(format);
123
124 drb->Base.AllocStorage = driRenderbufferStorage;
125 drb->Base.Delete = driDeleteRenderbuffer;
126
127 drb->Base.Data = addr;
128
129 /* DRI renderbuffer-specific fields: */
130 drb->dPriv = dPriv;
131 drb->offset = offset;
132 drb->pitch = pitch;
133 drb->cpp = cpp;
134
135 /* may be changed if page flipping is active: */
136 drb->flippedOffset = offset;
137 drb->flippedPitch = pitch;
138 drb->flippedData = addr;
139 }
140 return drb;
141 }
142
143
144 /**
145 * Update the front and back renderbuffers' flippedPitch/Offset/Data fields.
146 * If stereo, flip both the left and right pairs.
147 * This is used when we do double buffering via page flipping.
148 * \param fb the framebuffer we're page flipping
149 * \param flipped if true, set flipped values, else set non-flipped values
150 */
151 void
152 driFlipRenderbuffers(struct gl_framebuffer *fb, GLboolean flipped)
153 {
154 const GLuint count = fb->Visual.stereoMode ? 2 : 1;
155 GLuint lr; /* left or right */
156
157 /* we shouldn't really call this function if single-buffered, but
158 * play it safe.
159 */
160 if (!fb->Visual.doubleBufferMode)
161 return;
162
163 for (lr = 0; lr < count; lr++) {
164 GLuint frontBuf = (lr == 0) ? BUFFER_FRONT_LEFT : BUFFER_FRONT_RIGHT;
165 GLuint backBuf = (lr == 0) ? BUFFER_BACK_LEFT : BUFFER_BACK_RIGHT;
166 driRenderbuffer *front_drb
167 = (driRenderbuffer *) fb->Attachment[frontBuf].Renderbuffer;
168 driRenderbuffer *back_drb
169 = (driRenderbuffer *) fb->Attachment[backBuf].Renderbuffer;
170
171 if (flipped) {
172 front_drb->flippedOffset = back_drb->offset;
173 front_drb->flippedPitch = back_drb->pitch;
174 front_drb->flippedData = back_drb->Base.Data;
175 back_drb->flippedOffset = front_drb->offset;
176 back_drb->flippedPitch = front_drb->pitch;
177 back_drb->flippedData = front_drb->Base.Data;
178 }
179 else {
180 front_drb->flippedOffset = front_drb->offset;
181 front_drb->flippedPitch = front_drb->pitch;
182 front_drb->flippedData = front_drb->Base.Data;
183 back_drb->flippedOffset = back_drb->offset;
184 back_drb->flippedPitch = back_drb->pitch;
185 back_drb->flippedData = back_drb->Base.Data;
186 }
187 }
188 }
189
190
191 /**
192 * Check that the gl_framebuffer associated with dPriv is the right size.
193 * Resize the gl_framebuffer if needed.
194 * It's expected that the dPriv->driverPrivate member points to a
195 * gl_framebuffer object.
196 */
197 void
198 driUpdateFramebufferSize(GLcontext *ctx, const __DRIdrawable *dPriv)
199 {
200 struct gl_framebuffer *fb = (struct gl_framebuffer *) dPriv->driverPrivate;
201 if (fb && (dPriv->w != fb->Width || dPriv->h != fb->Height)) {
202 ctx->Driver.ResizeBuffers(ctx, fb, dPriv->w, dPriv->h);
203 /* if the driver needs the hw lock for ResizeBuffers, the drawable
204 might have changed again by now */
205 assert(fb->Width == dPriv->w);
206 assert(fb->Height == dPriv->h);
207 }
208 }