1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "main/mtypes.h"
29 #include "main/enums.h"
31 #include "intel_mipmap_tree.h"
32 #include "intel_tex.h"
34 #include "i830_context.h"
40 translate_texture_format(GLuint mesa_format
, GLuint internal_format
)
42 switch (mesa_format
) {
44 return MAPSURF_8BIT
| MT_8BIT_L8
;
46 return MAPSURF_8BIT
| MT_8BIT_I8
;
48 return MAPSURF_8BIT
| MT_8BIT_I8
; /* Kludge! */
49 case MESA_FORMAT_AL88
:
50 return MAPSURF_16BIT
| MT_16BIT_AY88
;
51 case MESA_FORMAT_RGB565
:
52 return MAPSURF_16BIT
| MT_16BIT_RGB565
;
53 case MESA_FORMAT_ARGB1555
:
54 return MAPSURF_16BIT
| MT_16BIT_ARGB1555
;
55 case MESA_FORMAT_ARGB4444
:
56 return MAPSURF_16BIT
| MT_16BIT_ARGB4444
;
57 case MESA_FORMAT_ARGB8888
:
58 if (internal_format
== GL_RGB
)
59 return MAPSURF_32BIT
| MT_32BIT_XRGB8888
;
61 return MAPSURF_32BIT
| MT_32BIT_ARGB8888
;
62 case MESA_FORMAT_XRGB8888
:
63 return MAPSURF_32BIT
| MT_32BIT_XRGB8888
;
64 case MESA_FORMAT_YCBCR_REV
:
65 return (MAPSURF_422
| MT_422_YCRCB_NORMAL
);
66 case MESA_FORMAT_YCBCR
:
67 return (MAPSURF_422
| MT_422_YCRCB_SWAPY
);
68 case MESA_FORMAT_RGB_FXT1
:
69 case MESA_FORMAT_RGBA_FXT1
:
70 return (MAPSURF_COMPRESSED
| MT_COMPRESS_FXT1
);
71 case MESA_FORMAT_RGBA_DXT1
:
72 case MESA_FORMAT_RGB_DXT1
:
73 return (MAPSURF_COMPRESSED
| MT_COMPRESS_DXT1
);
74 case MESA_FORMAT_RGBA_DXT3
:
75 return (MAPSURF_COMPRESSED
| MT_COMPRESS_DXT2_3
);
76 case MESA_FORMAT_RGBA_DXT5
:
77 return (MAPSURF_COMPRESSED
| MT_COMPRESS_DXT4_5
);
79 fprintf(stderr
, "%s: bad image format %x\n", __FUNCTION__
, mesa_format
);
88 /* The i915 (and related graphics cores) do not support GL_CLAMP. The
89 * Intel drivers for "other operating systems" implement GL_CLAMP as
90 * GL_CLAMP_TO_EDGE, so the same is done here.
93 translate_wrap_mode(GLenum wrap
)
97 return TEXCOORDMODE_WRAP
;
99 case GL_CLAMP_TO_EDGE
:
100 return TEXCOORDMODE_CLAMP
; /* not really correct */
101 case GL_CLAMP_TO_BORDER
:
102 return TEXCOORDMODE_CLAMP_BORDER
;
103 case GL_MIRRORED_REPEAT
:
104 return TEXCOORDMODE_MIRROR
;
106 return TEXCOORDMODE_WRAP
;
111 /* Recalculate all state from scratch. Perhaps not the most
112 * efficient, but this has gotten complex enough that we need
113 * something which is understandable and reliable.
116 i830_update_tex_unit(struct intel_context
*intel
, GLuint unit
, GLuint ss3
)
118 GLcontext
*ctx
= &intel
->ctx
;
119 struct i830_context
*i830
= i830_context(ctx
);
120 struct gl_texture_unit
*tUnit
= &ctx
->Texture
.Unit
[unit
];
121 struct gl_texture_object
*tObj
= tUnit
->_Current
;
122 struct intel_texture_object
*intelObj
= intel_texture_object(tObj
);
123 struct gl_texture_image
*firstImage
;
124 GLuint
*state
= i830
->state
.Tex
[unit
], format
, pitch
;
128 memset(state
, 0, sizeof(state
));
130 /*We need to refcount these. */
132 if (i830
->state
.tex_buffer
[unit
] != NULL
) {
133 dri_bo_unreference(i830
->state
.tex_buffer
[unit
]);
134 i830
->state
.tex_buffer
[unit
] = NULL
;
137 if (!intelObj
->imageOverride
&& !intel_finalize_mipmap_tree(intel
, unit
))
140 /* Get first image here, since intelObj->firstLevel will get set in
141 * the intel_finalize_mipmap_tree() call above.
143 firstImage
= tObj
->Image
[0][intelObj
->firstLevel
];
145 if (intelObj
->imageOverride
) {
146 i830
->state
.tex_buffer
[unit
] = NULL
;
147 i830
->state
.tex_offset
[unit
] = intelObj
->textureOffset
;
149 switch (intelObj
->depthOverride
) {
151 format
= MAPSURF_32BIT
| MT_32BIT_ARGB8888
;
155 format
= MAPSURF_32BIT
| MT_32BIT_XRGB8888
;
158 format
= MAPSURF_16BIT
| MT_16BIT_RGB565
;
162 pitch
= intelObj
->pitchOverride
;
166 intel_miptree_get_image_offset(intelObj
->mt
, intelObj
->firstLevel
, 0, 0,
169 dri_bo_reference(intelObj
->mt
->region
->buffer
);
170 i830
->state
.tex_buffer
[unit
] = intelObj
->mt
->region
->buffer
;
171 /* XXX: This calculation is probably broken for tiled images with
172 * a non-page-aligned offset.
174 i830
->state
.tex_offset
[unit
] = (dst_x
+ dst_y
* intelObj
->mt
->pitch
) *
177 format
= translate_texture_format(firstImage
->TexFormat
,
178 firstImage
->InternalFormat
);
179 pitch
= intelObj
->mt
->pitch
* intelObj
->mt
->cpp
;
182 state
[I830_TEXREG_TM0LI
] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2
|
183 (LOAD_TEXTURE_MAP0
<< unit
) | 4);
185 state
[I830_TEXREG_TM0S1
] =
186 (((firstImage
->Height
- 1) << TM0S1_HEIGHT_SHIFT
) |
187 ((firstImage
->Width
- 1) << TM0S1_WIDTH_SHIFT
) | format
);
189 if (intelObj
->mt
->region
->tiling
!= I915_TILING_NONE
) {
190 state
[I830_TEXREG_TM0S1
] |= TM0S1_TILED_SURFACE
;
191 if (intelObj
->mt
->region
->tiling
== I915_TILING_Y
)
192 state
[I830_TEXREG_TM0S1
] |= TM0S1_TILE_WALK
;
195 state
[I830_TEXREG_TM0S2
] =
196 ((((pitch
/ 4) - 1) << TM0S2_PITCH_SHIFT
) | TM0S2_CUBE_FACE_ENA_MASK
);
199 if (tObj
->Target
== GL_TEXTURE_CUBE_MAP
)
200 state
[I830_TEXREG_CUBE
] = (_3DSTATE_MAP_CUBE
| MAP_UNIT(unit
) |
205 CUBE_NEGZ_ENABLE
| CUBE_POSZ_ENABLE
);
207 state
[I830_TEXREG_CUBE
] = (_3DSTATE_MAP_CUBE
| MAP_UNIT(unit
));
214 GLuint minFilt
, mipFilt
, magFilt
;
216 switch (tObj
->MinFilter
) {
218 minFilt
= FILTER_NEAREST
;
219 mipFilt
= MIPFILTER_NONE
;
222 minFilt
= FILTER_LINEAR
;
223 mipFilt
= MIPFILTER_NONE
;
225 case GL_NEAREST_MIPMAP_NEAREST
:
226 minFilt
= FILTER_NEAREST
;
227 mipFilt
= MIPFILTER_NEAREST
;
229 case GL_LINEAR_MIPMAP_NEAREST
:
230 minFilt
= FILTER_LINEAR
;
231 mipFilt
= MIPFILTER_NEAREST
;
233 case GL_NEAREST_MIPMAP_LINEAR
:
234 minFilt
= FILTER_NEAREST
;
235 mipFilt
= MIPFILTER_LINEAR
;
237 case GL_LINEAR_MIPMAP_LINEAR
:
238 minFilt
= FILTER_LINEAR
;
239 mipFilt
= MIPFILTER_LINEAR
;
245 if (tObj
->MaxAnisotropy
> 1.0) {
246 minFilt
= FILTER_ANISOTROPIC
;
247 magFilt
= FILTER_ANISOTROPIC
;
250 switch (tObj
->MagFilter
) {
252 magFilt
= FILTER_NEAREST
;
255 magFilt
= FILTER_LINEAR
;
262 lodbias
= (int) ((tUnit
->LodBias
+ tObj
->LodBias
) * 16.0);
268 state
[I830_TEXREG_TM0S3
] = ((lodbias
<< TM0S3_LOD_BIAS_SHIFT
) &
269 TM0S3_LOD_BIAS_MASK
);
273 if (firstImage
->TexFormat
->MesaFormat
== MESA_FORMAT_YCBCR
||
274 firstImage
->TexFormat
->MesaFormat
== MESA_FORMAT_YCBCR_REV
)
275 state
[I830_TEXREG_TM0S3
] |= SS2_COLORSPACE_CONVERSION
;
278 state
[I830_TEXREG_TM0S3
] |= ((intelObj
->lastLevel
-
279 intelObj
->firstLevel
) *
280 4) << TM0S3_MIN_MIP_SHIFT
;
282 state
[I830_TEXREG_TM0S3
] |= ((minFilt
<< TM0S3_MIN_FILTER_SHIFT
) |
283 (mipFilt
<< TM0S3_MIP_FILTER_SHIFT
) |
284 (magFilt
<< TM0S3_MAG_FILTER_SHIFT
));
288 GLenum ws
= tObj
->WrapS
;
289 GLenum wt
= tObj
->WrapT
;
292 /* 3D textures not available on i830
294 if (tObj
->Target
== GL_TEXTURE_3D
)
297 state
[I830_TEXREG_MCS
] = (_3DSTATE_MAP_COORD_SET_CMD
|
299 ENABLE_TEXCOORD_PARAMS
|
302 TEXCOORD_ADDR_V_MODE(translate_wrap_mode(wt
))
303 | ENABLE_ADDR_U_CNTL
|
304 TEXCOORD_ADDR_U_MODE(translate_wrap_mode
308 /* convert border color from float to ubyte */
309 CLAMPED_FLOAT_TO_UBYTE(border
[0], tObj
->BorderColor
[0]);
310 CLAMPED_FLOAT_TO_UBYTE(border
[1], tObj
->BorderColor
[1]);
311 CLAMPED_FLOAT_TO_UBYTE(border
[2], tObj
->BorderColor
[2]);
312 CLAMPED_FLOAT_TO_UBYTE(border
[3], tObj
->BorderColor
[3]);
314 state
[I830_TEXREG_TM0S4
] = INTEL_PACKCOLOR8888(border
[0],
320 I830_ACTIVESTATE(i830
, I830_UPLOAD_TEX(unit
), GL_TRUE
);
321 /* memcmp was already disabled, but definitely won't work as the
322 * region might now change and that wouldn't be detected:
324 I830_STATECHANGE(i830
, I830_UPLOAD_TEX(unit
));
332 i830UpdateTextureState(struct intel_context
*intel
)
334 struct i830_context
*i830
= i830_context(&intel
->ctx
);
335 GLboolean ok
= GL_TRUE
;
338 for (i
= 0; i
< I830_TEX_UNITS
&& ok
; i
++) {
339 switch (intel
->ctx
.Texture
.Unit
[i
]._ReallyEnabled
) {
342 case TEXTURE_CUBE_BIT
:
343 ok
= i830_update_tex_unit(intel
, i
, TEXCOORDS_ARE_NORMAL
);
345 case TEXTURE_RECT_BIT
:
346 ok
= i830_update_tex_unit(intel
, i
, TEXCOORDS_ARE_IN_TEXELUNITS
);
349 struct i830_context
*i830
= i830_context(&intel
->ctx
);
350 if (i830
->state
.active
& I830_UPLOAD_TEX(i
))
351 I830_ACTIVESTATE(i830
, I830_UPLOAD_TEX(i
), GL_FALSE
);
353 if (i830
->state
.tex_buffer
[i
] != NULL
) {
354 dri_bo_unreference(i830
->state
.tex_buffer
[i
]);
355 i830
->state
.tex_buffer
[i
] = NULL
;
366 FALLBACK(intel
, I830_FALLBACK_TEXTURE
, !ok
);
369 i830EmitTextureBlend(i830
);