1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "main/mtypes.h"
29 #include "main/enums.h"
31 #include "intel_mipmap_tree.h"
32 #include "intel_tex.h"
34 #include "i830_context.h"
40 translate_texture_format(GLuint mesa_format
, GLuint internal_format
)
42 switch (mesa_format
) {
44 return MAPSURF_8BIT
| MT_8BIT_L8
;
46 return MAPSURF_8BIT
| MT_8BIT_I8
;
48 return MAPSURF_8BIT
| MT_8BIT_I8
; /* Kludge! */
49 case MESA_FORMAT_AL88
:
50 return MAPSURF_16BIT
| MT_16BIT_AY88
;
51 case MESA_FORMAT_RGB565
:
52 return MAPSURF_16BIT
| MT_16BIT_RGB565
;
53 case MESA_FORMAT_ARGB1555
:
54 return MAPSURF_16BIT
| MT_16BIT_ARGB1555
;
55 case MESA_FORMAT_ARGB4444
:
56 return MAPSURF_16BIT
| MT_16BIT_ARGB4444
;
57 case MESA_FORMAT_ARGB8888
:
58 return MAPSURF_32BIT
| MT_32BIT_ARGB8888
;
59 case MESA_FORMAT_XRGB8888
:
60 return MAPSURF_32BIT
| MT_32BIT_XRGB8888
;
61 case MESA_FORMAT_YCBCR_REV
:
62 return (MAPSURF_422
| MT_422_YCRCB_NORMAL
);
63 case MESA_FORMAT_YCBCR
:
64 return (MAPSURF_422
| MT_422_YCRCB_SWAPY
);
65 case MESA_FORMAT_RGB_FXT1
:
66 case MESA_FORMAT_RGBA_FXT1
:
67 return (MAPSURF_COMPRESSED
| MT_COMPRESS_FXT1
);
68 case MESA_FORMAT_RGBA_DXT1
:
69 case MESA_FORMAT_RGB_DXT1
:
70 return (MAPSURF_COMPRESSED
| MT_COMPRESS_DXT1
);
71 case MESA_FORMAT_RGBA_DXT3
:
72 return (MAPSURF_COMPRESSED
| MT_COMPRESS_DXT2_3
);
73 case MESA_FORMAT_RGBA_DXT5
:
74 return (MAPSURF_COMPRESSED
| MT_COMPRESS_DXT4_5
);
76 fprintf(stderr
, "%s: bad image format %x\n", __FUNCTION__
, mesa_format
);
85 /* The i915 (and related graphics cores) do not support GL_CLAMP. The
86 * Intel drivers for "other operating systems" implement GL_CLAMP as
87 * GL_CLAMP_TO_EDGE, so the same is done here.
90 translate_wrap_mode(GLenum wrap
)
94 return TEXCOORDMODE_WRAP
;
96 case GL_CLAMP_TO_EDGE
:
97 return TEXCOORDMODE_CLAMP
; /* not really correct */
98 case GL_CLAMP_TO_BORDER
:
99 return TEXCOORDMODE_CLAMP_BORDER
;
100 case GL_MIRRORED_REPEAT
:
101 return TEXCOORDMODE_MIRROR
;
103 return TEXCOORDMODE_WRAP
;
108 /* Recalculate all state from scratch. Perhaps not the most
109 * efficient, but this has gotten complex enough that we need
110 * something which is understandable and reliable.
113 i830_update_tex_unit(struct intel_context
*intel
, GLuint unit
, GLuint ss3
)
115 GLcontext
*ctx
= &intel
->ctx
;
116 struct i830_context
*i830
= i830_context(ctx
);
117 struct gl_texture_unit
*tUnit
= &ctx
->Texture
.Unit
[unit
];
118 struct gl_texture_object
*tObj
= tUnit
->_Current
;
119 struct intel_texture_object
*intelObj
= intel_texture_object(tObj
);
120 struct gl_texture_image
*firstImage
;
121 GLuint
*state
= i830
->state
.Tex
[unit
], format
, pitch
;
125 memset(state
, 0, sizeof(state
));
127 /*We need to refcount these. */
129 if (i830
->state
.tex_buffer
[unit
] != NULL
) {
130 dri_bo_unreference(i830
->state
.tex_buffer
[unit
]);
131 i830
->state
.tex_buffer
[unit
] = NULL
;
134 if (!intelObj
->imageOverride
&& !intel_finalize_mipmap_tree(intel
, unit
))
137 /* Get first image here, since intelObj->firstLevel will get set in
138 * the intel_finalize_mipmap_tree() call above.
140 firstImage
= tObj
->Image
[0][intelObj
->firstLevel
];
142 if (intelObj
->imageOverride
) {
143 i830
->state
.tex_buffer
[unit
] = NULL
;
144 i830
->state
.tex_offset
[unit
] = intelObj
->textureOffset
;
146 switch (intelObj
->depthOverride
) {
148 format
= MAPSURF_32BIT
| MT_32BIT_ARGB8888
;
152 format
= MAPSURF_32BIT
| MT_32BIT_XRGB8888
;
155 format
= MAPSURF_16BIT
| MT_16BIT_RGB565
;
159 pitch
= intelObj
->pitchOverride
;
163 intel_miptree_get_image_offset(intelObj
->mt
, intelObj
->firstLevel
, 0, 0,
166 dri_bo_reference(intelObj
->mt
->region
->buffer
);
167 i830
->state
.tex_buffer
[unit
] = intelObj
->mt
->region
->buffer
;
168 /* XXX: This calculation is probably broken for tiled images with
169 * a non-page-aligned offset.
171 i830
->state
.tex_offset
[unit
] = (dst_x
+ dst_y
* intelObj
->mt
->pitch
) *
174 format
= translate_texture_format(firstImage
->TexFormat
,
175 firstImage
->InternalFormat
);
176 pitch
= intelObj
->mt
->pitch
* intelObj
->mt
->cpp
;
179 state
[I830_TEXREG_TM0LI
] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2
|
180 (LOAD_TEXTURE_MAP0
<< unit
) | 4);
182 state
[I830_TEXREG_TM0S1
] =
183 (((firstImage
->Height
- 1) << TM0S1_HEIGHT_SHIFT
) |
184 ((firstImage
->Width
- 1) << TM0S1_WIDTH_SHIFT
) | format
);
186 if (intelObj
->mt
->region
->tiling
!= I915_TILING_NONE
) {
187 state
[I830_TEXREG_TM0S1
] |= TM0S1_TILED_SURFACE
;
188 if (intelObj
->mt
->region
->tiling
== I915_TILING_Y
)
189 state
[I830_TEXREG_TM0S1
] |= TM0S1_TILE_WALK
;
192 state
[I830_TEXREG_TM0S2
] =
193 ((((pitch
/ 4) - 1) << TM0S2_PITCH_SHIFT
) | TM0S2_CUBE_FACE_ENA_MASK
);
196 if (tObj
->Target
== GL_TEXTURE_CUBE_MAP
)
197 state
[I830_TEXREG_CUBE
] = (_3DSTATE_MAP_CUBE
| MAP_UNIT(unit
) |
202 CUBE_NEGZ_ENABLE
| CUBE_POSZ_ENABLE
);
204 state
[I830_TEXREG_CUBE
] = (_3DSTATE_MAP_CUBE
| MAP_UNIT(unit
));
211 GLuint minFilt
, mipFilt
, magFilt
;
213 switch (tObj
->MinFilter
) {
215 minFilt
= FILTER_NEAREST
;
216 mipFilt
= MIPFILTER_NONE
;
219 minFilt
= FILTER_LINEAR
;
220 mipFilt
= MIPFILTER_NONE
;
222 case GL_NEAREST_MIPMAP_NEAREST
:
223 minFilt
= FILTER_NEAREST
;
224 mipFilt
= MIPFILTER_NEAREST
;
226 case GL_LINEAR_MIPMAP_NEAREST
:
227 minFilt
= FILTER_LINEAR
;
228 mipFilt
= MIPFILTER_NEAREST
;
230 case GL_NEAREST_MIPMAP_LINEAR
:
231 minFilt
= FILTER_NEAREST
;
232 mipFilt
= MIPFILTER_LINEAR
;
234 case GL_LINEAR_MIPMAP_LINEAR
:
235 minFilt
= FILTER_LINEAR
;
236 mipFilt
= MIPFILTER_LINEAR
;
242 if (tObj
->MaxAnisotropy
> 1.0) {
243 minFilt
= FILTER_ANISOTROPIC
;
244 magFilt
= FILTER_ANISOTROPIC
;
247 switch (tObj
->MagFilter
) {
249 magFilt
= FILTER_NEAREST
;
252 magFilt
= FILTER_LINEAR
;
259 lodbias
= (int) ((tUnit
->LodBias
+ tObj
->LodBias
) * 16.0);
265 state
[I830_TEXREG_TM0S3
] = ((lodbias
<< TM0S3_LOD_BIAS_SHIFT
) &
266 TM0S3_LOD_BIAS_MASK
);
270 if (firstImage
->TexFormat
->MesaFormat
== MESA_FORMAT_YCBCR
||
271 firstImage
->TexFormat
->MesaFormat
== MESA_FORMAT_YCBCR_REV
)
272 state
[I830_TEXREG_TM0S3
] |= SS2_COLORSPACE_CONVERSION
;
275 state
[I830_TEXREG_TM0S3
] |= ((intelObj
->lastLevel
-
276 intelObj
->firstLevel
) *
277 4) << TM0S3_MIN_MIP_SHIFT
;
279 state
[I830_TEXREG_TM0S3
] |= ((minFilt
<< TM0S3_MIN_FILTER_SHIFT
) |
280 (mipFilt
<< TM0S3_MIP_FILTER_SHIFT
) |
281 (magFilt
<< TM0S3_MAG_FILTER_SHIFT
));
285 GLenum ws
= tObj
->WrapS
;
286 GLenum wt
= tObj
->WrapT
;
289 /* 3D textures not available on i830
291 if (tObj
->Target
== GL_TEXTURE_3D
)
294 state
[I830_TEXREG_MCS
] = (_3DSTATE_MAP_COORD_SET_CMD
|
296 ENABLE_TEXCOORD_PARAMS
|
299 TEXCOORD_ADDR_V_MODE(translate_wrap_mode(wt
))
300 | ENABLE_ADDR_U_CNTL
|
301 TEXCOORD_ADDR_U_MODE(translate_wrap_mode
305 /* convert border color from float to ubyte */
306 CLAMPED_FLOAT_TO_UBYTE(border
[0], tObj
->BorderColor
[0]);
307 CLAMPED_FLOAT_TO_UBYTE(border
[1], tObj
->BorderColor
[1]);
308 CLAMPED_FLOAT_TO_UBYTE(border
[2], tObj
->BorderColor
[2]);
309 CLAMPED_FLOAT_TO_UBYTE(border
[3], tObj
->BorderColor
[3]);
311 state
[I830_TEXREG_TM0S4
] = INTEL_PACKCOLOR8888(border
[0],
317 I830_ACTIVESTATE(i830
, I830_UPLOAD_TEX(unit
), GL_TRUE
);
318 /* memcmp was already disabled, but definitely won't work as the
319 * region might now change and that wouldn't be detected:
321 I830_STATECHANGE(i830
, I830_UPLOAD_TEX(unit
));
329 i830UpdateTextureState(struct intel_context
*intel
)
331 struct i830_context
*i830
= i830_context(&intel
->ctx
);
332 GLboolean ok
= GL_TRUE
;
335 for (i
= 0; i
< I830_TEX_UNITS
&& ok
; i
++) {
336 switch (intel
->ctx
.Texture
.Unit
[i
]._ReallyEnabled
) {
339 case TEXTURE_CUBE_BIT
:
340 ok
= i830_update_tex_unit(intel
, i
, TEXCOORDS_ARE_NORMAL
);
342 case TEXTURE_RECT_BIT
:
343 ok
= i830_update_tex_unit(intel
, i
, TEXCOORDS_ARE_IN_TEXELUNITS
);
346 struct i830_context
*i830
= i830_context(&intel
->ctx
);
347 if (i830
->state
.active
& I830_UPLOAD_TEX(i
))
348 I830_ACTIVESTATE(i830
, I830_UPLOAD_TEX(i
), GL_FALSE
);
350 if (i830
->state
.tex_buffer
[i
] != NULL
) {
351 dri_bo_unreference(i830
->state
.tex_buffer
[i
]);
352 i830
->state
.tex_buffer
[i
] = NULL
;
363 FALLBACK(intel
, I830_FALLBACK_TEXTURE
, !ok
);
366 i830EmitTextureBlend(i830
);