Merge branch 'mesa_7_6_branch'
[mesa.git] / src / mesa / drivers / dri / i915 / i915_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef I915CONTEXT_INC
29 #define I915CONTEXT_INC
30
31 #include "intel_context.h"
32 #include "i915_reg.h"
33
34 #define I915_FALLBACK_TEXTURE 0x1000
35 #define I915_FALLBACK_COLORMASK 0x2000
36 #define I915_FALLBACK_STENCIL 0x4000
37 #define I915_FALLBACK_STIPPLE 0x8000
38 #define I915_FALLBACK_PROGRAM 0x10000
39 #define I915_FALLBACK_LOGICOP 0x20000
40 #define I915_FALLBACK_POLYGON_SMOOTH 0x40000
41 #define I915_FALLBACK_POINT_SMOOTH 0x80000
42
43 #define I915_UPLOAD_CTX 0x1
44 #define I915_UPLOAD_BUFFERS 0x2
45 #define I915_UPLOAD_STIPPLE 0x4
46 #define I915_UPLOAD_PROGRAM 0x8
47 #define I915_UPLOAD_CONSTANTS 0x10
48 #define I915_UPLOAD_FOG 0x20
49 #define I915_UPLOAD_INVARIENT 0x40
50 #define I915_UPLOAD_DEFAULTS 0x80
51 #define I915_UPLOAD_RASTER_RULES 0x100
52 #define I915_UPLOAD_TEX(i) (0x00010000<<(i))
53 #define I915_UPLOAD_TEX_ALL (0x00ff0000)
54 #define I915_UPLOAD_TEX_0_SHIFT 16
55
56
57 /* State structure offsets - these will probably disappear.
58 */
59 #define I915_DESTREG_CBUFADDR0 0
60 #define I915_DESTREG_CBUFADDR1 1
61 #define I915_DESTREG_DBUFADDR0 3
62 #define I915_DESTREG_DBUFADDR1 4
63 #define I915_DESTREG_DV0 6
64 #define I915_DESTREG_DV1 7
65 #define I915_DESTREG_SENABLE 8
66 #define I915_DESTREG_SR0 9
67 #define I915_DESTREG_SR1 10
68 #define I915_DESTREG_SR2 11
69 #define I915_DESTREG_DRAWRECT0 12
70 #define I915_DESTREG_DRAWRECT1 13
71 #define I915_DESTREG_DRAWRECT2 14
72 #define I915_DESTREG_DRAWRECT3 15
73 #define I915_DESTREG_DRAWRECT4 16
74 #define I915_DESTREG_DRAWRECT5 17
75 #define I915_DEST_SETUP_SIZE 18
76
77 #define I915_CTXREG_STATE4 0
78 #define I915_CTXREG_LI 1
79 #define I915_CTXREG_LIS2 2
80 #define I915_CTXREG_LIS4 3
81 #define I915_CTXREG_LIS5 4
82 #define I915_CTXREG_LIS6 5
83 #define I915_CTXREG_IAB 6
84 #define I915_CTXREG_BLENDCOLOR0 7
85 #define I915_CTXREG_BLENDCOLOR1 8
86 #define I915_CTXREG_BF_STENCIL_OPS 9
87 #define I915_CTXREG_BF_STENCIL_MASKS 10
88 #define I915_CTX_SETUP_SIZE 11
89
90 #define I915_FOGREG_COLOR 0
91 #define I915_FOGREG_MODE0 1
92 #define I915_FOGREG_MODE1 2
93 #define I915_FOGREG_MODE2 3
94 #define I915_FOGREG_MODE3 4
95 #define I915_FOG_SETUP_SIZE 5
96
97 #define I915_STPREG_ST0 0
98 #define I915_STPREG_ST1 1
99 #define I915_STP_SETUP_SIZE 2
100
101 #define I915_TEXREG_MS3 1
102 #define I915_TEXREG_MS4 2
103 #define I915_TEXREG_SS2 3
104 #define I915_TEXREG_SS3 4
105 #define I915_TEXREG_SS4 5
106 #define I915_TEX_SETUP_SIZE 6
107
108 #define I915_DEFREG_C0 0
109 #define I915_DEFREG_C1 1
110 #define I915_DEFREG_S0 2
111 #define I915_DEFREG_S1 3
112 #define I915_DEFREG_Z0 4
113 #define I915_DEFREG_Z1 5
114 #define I915_DEF_SETUP_SIZE 6
115
116 enum {
117 I915_RASTER_RULES,
118 I915_RASTER_RULES_SETUP_SIZE,
119 };
120
121 #define I915_MAX_CONSTANT 32
122 #define I915_CONSTANT_SIZE (2+(4*I915_MAX_CONSTANT))
123
124 #define I915_MAX_INSN (I915_MAX_DECL_INSN + \
125 I915_MAX_TEX_INSN + \
126 I915_MAX_ALU_INSN)
127
128 /* Maximum size of the program packet, which matches the limits on
129 * decl, tex, and ALU instructions.
130 */
131 #define I915_PROGRAM_SIZE (I915_MAX_INSN * 3 + 1)
132
133 /* Hardware version of a parsed fragment program. "Derived" from the
134 * mesa fragment_program struct.
135 */
136 struct i915_fragment_program
137 {
138 struct gl_fragment_program FragProg;
139
140 GLboolean translated;
141 GLboolean params_uptodate;
142 GLboolean on_hardware;
143 GLboolean error; /* If program is malformed for any reason. */
144
145 /** Record of which phases R registers were last written in. */
146 GLuint register_phases[16];
147 GLuint indirections;
148 GLuint nr_tex_indirect;
149 GLuint nr_tex_insn;
150 GLuint nr_alu_insn;
151 GLuint nr_decl_insn;
152
153
154
155
156 /* TODO: split between the stored representation of a program and
157 * the state used to build that representation.
158 */
159 GLcontext *ctx;
160
161 /* declarations contains the packet header. */
162 GLuint declarations[I915_MAX_DECL_INSN * 3 + 1];
163 GLuint program[(I915_MAX_TEX_INSN + I915_MAX_ALU_INSN) * 3];
164
165 GLfloat constant[I915_MAX_CONSTANT][4];
166 GLuint constant_flags[I915_MAX_CONSTANT];
167 GLuint nr_constants;
168
169 GLuint *csr; /* Cursor, points into program.
170 */
171
172 GLuint *decl; /* Cursor, points into declarations.
173 */
174
175 GLuint decl_s; /* flags for which s regs need to be decl'd */
176 GLuint decl_t; /* flags for which t regs need to be decl'd */
177
178 GLuint temp_flag; /* Tracks temporary regs which are in
179 * use.
180 */
181
182 GLuint utemp_flag; /* Tracks TYPE_U temporary regs which are in
183 * use.
184 */
185
186
187 /* Track which R registers are "live" for each instruction.
188 * A register is live between the time it's written to and the last time
189 * it's read. */
190 GLuint usedRegs[I915_MAX_INSN];
191
192 /* Helpers for i915_fragprog.c:
193 */
194 GLuint wpos_tex;
195 GLboolean depth_written;
196
197 struct
198 {
199 GLuint reg; /* Hardware constant idx */
200 const GLfloat *values; /* Pointer to tracked values */
201 } param[I915_MAX_CONSTANT];
202 GLuint nr_params;
203 };
204
205
206
207
208
209
210
211 #define I915_TEX_UNITS 8
212
213
214 struct i915_hw_state
215 {
216 GLuint Ctx[I915_CTX_SETUP_SIZE];
217 GLuint Buffer[I915_DEST_SETUP_SIZE];
218 GLuint Stipple[I915_STP_SETUP_SIZE];
219 GLuint Fog[I915_FOG_SETUP_SIZE];
220 GLuint Defaults[I915_DEF_SETUP_SIZE];
221 GLuint RasterRules[I915_RASTER_RULES_SETUP_SIZE];
222 GLuint Tex[I915_TEX_UNITS][I915_TEX_SETUP_SIZE];
223 GLuint Constant[I915_CONSTANT_SIZE];
224 GLuint ConstantSize;
225 GLuint Program[I915_PROGRAM_SIZE];
226 GLuint ProgramSize;
227
228 /* Region pointers for relocation:
229 */
230 struct intel_region *draw_region;
231 struct intel_region *depth_region;
232 /* struct intel_region *tex_region[I915_TEX_UNITS]; */
233
234 /* Regions aren't actually that appropriate here as the memory may
235 * be from a PBO or FBO. Will have to do this for draw and depth for
236 * FBO's...
237 */
238 dri_bo *tex_buffer[I915_TEX_UNITS];
239 GLuint tex_offset[I915_TEX_UNITS];
240
241
242 GLuint active; /* I915_UPLOAD_* */
243 GLuint emitted; /* I915_UPLOAD_* */
244 };
245
246 #define I915_FOG_PIXEL 2
247 #define I915_FOG_VERTEX 1
248 #define I915_FOG_NONE 0
249
250 struct i915_context
251 {
252 struct intel_context intel;
253
254 GLuint last_ReallyEnabled;
255 GLuint vertex_fog;
256 GLuint lodbias_ss2[MAX_TEXTURE_UNITS];
257
258
259 struct i915_fragment_program *current_program;
260
261 struct i915_hw_state meta, initial, state, *current;
262 };
263
264
265 #define I915_STATECHANGE(i915, flag) \
266 do { \
267 INTEL_FIREVERTICES( &(i915)->intel ); \
268 (i915)->state.emitted &= ~(flag); \
269 } while (0)
270
271 #define I915_ACTIVESTATE(i915, flag, mode) \
272 do { \
273 INTEL_FIREVERTICES( &(i915)->intel ); \
274 if (mode) \
275 (i915)->state.active |= (flag); \
276 else \
277 (i915)->state.active &= ~(flag); \
278 } while (0)
279
280
281 /*======================================================================
282 * i915_vtbl.c
283 */
284 extern void i915InitVtbl(struct i915_context *i915);
285
286 extern void
287 i915_state_draw_region(struct intel_context *intel,
288 struct i915_hw_state *state,
289 struct intel_region *color_region,
290 struct intel_region *depth_region);
291
292
293
294 #define SZ_TO_HW(sz) ((sz-2)&0x3)
295 #define EMIT_SZ(sz) (EMIT_1F + (sz) - 1)
296 #define EMIT_ATTR( ATTR, STYLE, S4, SZ ) \
297 do { \
298 intel->vertex_attrs[intel->vertex_attr_count].attrib = (ATTR); \
299 intel->vertex_attrs[intel->vertex_attr_count].format = (STYLE); \
300 s4 |= S4; \
301 intel->vertex_attr_count++; \
302 offset += (SZ); \
303 } while (0)
304
305 #define EMIT_PAD( N ) \
306 do { \
307 intel->vertex_attrs[intel->vertex_attr_count].attrib = 0; \
308 intel->vertex_attrs[intel->vertex_attr_count].format = EMIT_PAD; \
309 intel->vertex_attrs[intel->vertex_attr_count].offset = (N); \
310 intel->vertex_attr_count++; \
311 offset += (N); \
312 } while (0)
313
314
315
316 /*======================================================================
317 * i915_context.c
318 */
319 extern GLboolean i915CreateContext(const __GLcontextModes * mesaVis,
320 __DRIcontextPrivate * driContextPriv,
321 void *sharedContextPrivate);
322
323
324 /*======================================================================
325 * i915_debug.c
326 */
327 extern void i915_disassemble_program(const GLuint * program, GLuint sz);
328 extern void i915_print_ureg(const char *msg, GLuint ureg);
329
330
331 /*======================================================================
332 * i915_state.c
333 */
334 extern void i915InitStateFunctions(struct dd_function_table *functions);
335 extern void i915InitState(struct i915_context *i915);
336 extern void i915_update_fog(GLcontext * ctx);
337 extern void i915_update_stencil(GLcontext * ctx);
338 extern void i915_update_provoking_vertex(GLcontext *ctx);
339
340
341 /*======================================================================
342 * i915_tex.c
343 */
344 extern void i915UpdateTextureState(struct intel_context *intel);
345 extern void i915InitTextureFuncs(struct dd_function_table *functions);
346
347 /*======================================================================
348 * i915_metaops.c
349 */
350 void i915InitMetaFuncs(struct i915_context *i915);
351
352
353 /*======================================================================
354 * i915_fragprog.c
355 */
356 extern void i915ValidateFragmentProgram(struct i915_context *i915);
357 extern void i915InitFragProgFuncs(struct dd_function_table *functions);
358
359 /*======================================================================
360 * Inline conversion functions. These are better-typed than the
361 * macros used previously:
362 */
363 static INLINE struct i915_context *
364 i915_context(GLcontext * ctx)
365 {
366 return (struct i915_context *) ctx;
367 }
368
369
370
371 #define I915_CONTEXT(ctx) i915_context(ctx)
372
373
374
375 #endif