Merge remote branch 'nouveau/gallium-0.1' into nouveau-gallium-0.2
[mesa.git] / src / mesa / drivers / dri / i915 / i915_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef I915CONTEXT_INC
29 #define I915CONTEXT_INC
30
31 #include "intel_context.h"
32 #include "i915_reg.h"
33
34 #define I915_FALLBACK_TEXTURE 0x1000
35 #define I915_FALLBACK_COLORMASK 0x2000
36 #define I915_FALLBACK_STENCIL 0x4000
37 #define I915_FALLBACK_STIPPLE 0x8000
38 #define I915_FALLBACK_PROGRAM 0x10000
39 #define I915_FALLBACK_LOGICOP 0x20000
40 #define I915_FALLBACK_POLYGON_SMOOTH 0x40000
41 #define I915_FALLBACK_POINT_SMOOTH 0x80000
42
43 #define I915_UPLOAD_CTX 0x1
44 #define I915_UPLOAD_BUFFERS 0x2
45 #define I915_UPLOAD_STIPPLE 0x4
46 #define I915_UPLOAD_PROGRAM 0x8
47 #define I915_UPLOAD_CONSTANTS 0x10
48 #define I915_UPLOAD_FOG 0x20
49 #define I915_UPLOAD_INVARIENT 0x40
50 #define I915_UPLOAD_DEFAULTS 0x80
51 #define I915_UPLOAD_TEX(i) (0x00010000<<(i))
52 #define I915_UPLOAD_TEX_ALL (0x00ff0000)
53 #define I915_UPLOAD_TEX_0_SHIFT 16
54
55
56 /* State structure offsets - these will probably disappear.
57 */
58 #define I915_DESTREG_CBUFADDR0 0
59 #define I915_DESTREG_CBUFADDR1 1
60 #define I915_DESTREG_DBUFADDR0 3
61 #define I915_DESTREG_DBUFADDR1 4
62 #define I915_DESTREG_DV0 6
63 #define I915_DESTREG_DV1 7
64 #define I915_DESTREG_SENABLE 8
65 #define I915_DESTREG_SR0 9
66 #define I915_DESTREG_SR1 10
67 #define I915_DESTREG_SR2 11
68 #define I915_DEST_SETUP_SIZE 12
69
70 #define I915_CTXREG_STATE4 0
71 #define I915_CTXREG_LI 1
72 #define I915_CTXREG_LIS2 2
73 #define I915_CTXREG_LIS4 3
74 #define I915_CTXREG_LIS5 4
75 #define I915_CTXREG_LIS6 5
76 #define I915_CTXREG_IAB 6
77 #define I915_CTXREG_BLENDCOLOR0 7
78 #define I915_CTXREG_BLENDCOLOR1 8
79 #define I915_CTX_SETUP_SIZE 9
80
81 #define I915_FOGREG_COLOR 0
82 #define I915_FOGREG_MODE0 1
83 #define I915_FOGREG_MODE1 2
84 #define I915_FOGREG_MODE2 3
85 #define I915_FOGREG_MODE3 4
86 #define I915_FOG_SETUP_SIZE 5
87
88 #define I915_STPREG_ST0 0
89 #define I915_STPREG_ST1 1
90 #define I915_STP_SETUP_SIZE 2
91
92 #define I915_TEXREG_MS3 1
93 #define I915_TEXREG_MS4 2
94 #define I915_TEXREG_SS2 3
95 #define I915_TEXREG_SS3 4
96 #define I915_TEXREG_SS4 5
97 #define I915_TEX_SETUP_SIZE 6
98
99 #define I915_DEFREG_C0 0
100 #define I915_DEFREG_C1 1
101 #define I915_DEFREG_S0 2
102 #define I915_DEFREG_S1 3
103 #define I915_DEFREG_Z0 4
104 #define I915_DEFREG_Z1 5
105 #define I915_DEF_SETUP_SIZE 6
106
107
108 #define I915_MAX_CONSTANT 32
109 #define I915_CONSTANT_SIZE (2+(4*I915_MAX_CONSTANT))
110
111
112 #define I915_PROGRAM_SIZE 192
113
114 #define I915_MAX_INSN (I915_MAX_TEX_INSN+I915_MAX_ALU_INSN)
115
116 /* Hardware version of a parsed fragment program. "Derived" from the
117 * mesa fragment_program struct.
118 */
119 struct i915_fragment_program
120 {
121 struct gl_fragment_program FragProg;
122
123 GLboolean translated;
124 GLboolean params_uptodate;
125 GLboolean on_hardware;
126 GLboolean error; /* If program is malformed for any reason. */
127
128 GLuint nr_tex_indirect;
129 GLuint nr_tex_insn;
130 GLuint nr_alu_insn;
131 GLuint nr_decl_insn;
132
133
134
135
136 /* TODO: split between the stored representation of a program and
137 * the state used to build that representation.
138 */
139 GLcontext *ctx;
140
141 GLuint declarations[I915_PROGRAM_SIZE];
142 GLuint program[I915_PROGRAM_SIZE];
143
144 GLfloat constant[I915_MAX_CONSTANT][4];
145 GLuint constant_flags[I915_MAX_CONSTANT];
146 GLuint nr_constants;
147
148 GLuint *csr; /* Cursor, points into program.
149 */
150
151 GLuint *decl; /* Cursor, points into declarations.
152 */
153
154 GLuint decl_s; /* flags for which s regs need to be decl'd */
155 GLuint decl_t; /* flags for which t regs need to be decl'd */
156
157 GLuint temp_flag; /* Tracks temporary regs which are in
158 * use.
159 */
160
161 GLuint utemp_flag; /* Tracks TYPE_U temporary regs which are in
162 * use.
163 */
164
165
166 /* Track which R registers are "live" for each instruction.
167 * A register is live between the time it's written to and the last time
168 * it's read. */
169 GLuint usedRegs[I915_MAX_INSN];
170
171 /* Helpers for i915_fragprog.c:
172 */
173 GLuint wpos_tex;
174 GLboolean depth_written;
175
176 struct
177 {
178 GLuint reg; /* Hardware constant idx */
179 const GLfloat *values; /* Pointer to tracked values */
180 } param[I915_MAX_CONSTANT];
181 GLuint nr_params;
182 };
183
184
185
186
187
188
189
190 #define I915_TEX_UNITS 8
191
192
193 struct i915_hw_state
194 {
195 GLuint Ctx[I915_CTX_SETUP_SIZE];
196 GLuint Buffer[I915_DEST_SETUP_SIZE];
197 GLuint Stipple[I915_STP_SETUP_SIZE];
198 GLuint Fog[I915_FOG_SETUP_SIZE];
199 GLuint Defaults[I915_DEF_SETUP_SIZE];
200 GLuint Tex[I915_TEX_UNITS][I915_TEX_SETUP_SIZE];
201 GLuint Constant[I915_CONSTANT_SIZE];
202 GLuint ConstantSize;
203 GLuint Program[I915_PROGRAM_SIZE];
204 GLuint ProgramSize;
205
206 /* Region pointers for relocation:
207 */
208 struct intel_region *draw_region;
209 struct intel_region *depth_region;
210 /* struct intel_region *tex_region[I915_TEX_UNITS]; */
211
212 /* Regions aren't actually that appropriate here as the memory may
213 * be from a PBO or FBO. Will have to do this for draw and depth for
214 * FBO's...
215 */
216 dri_bo *tex_buffer[I915_TEX_UNITS];
217 GLuint tex_offset[I915_TEX_UNITS];
218
219
220 GLuint active; /* I915_UPLOAD_* */
221 GLuint emitted; /* I915_UPLOAD_* */
222 };
223
224 #define I915_FOG_PIXEL 2
225 #define I915_FOG_VERTEX 1
226 #define I915_FOG_NONE 0
227
228 struct i915_context
229 {
230 struct intel_context intel;
231
232 GLuint last_ReallyEnabled;
233 GLuint vertex_fog;
234 GLuint lodbias_ss2[MAX_TEXTURE_UNITS];
235
236
237 struct i915_fragment_program *current_program;
238
239 struct i915_hw_state meta, initial, state, *current;
240 };
241
242
243 #define I915_STATECHANGE(i915, flag) \
244 do { \
245 INTEL_FIREVERTICES( &(i915)->intel ); \
246 (i915)->state.emitted &= ~(flag); \
247 } while (0)
248
249 #define I915_ACTIVESTATE(i915, flag, mode) \
250 do { \
251 INTEL_FIREVERTICES( &(i915)->intel ); \
252 if (mode) \
253 (i915)->state.active |= (flag); \
254 else \
255 (i915)->state.active &= ~(flag); \
256 } while (0)
257
258
259 /*======================================================================
260 * i915_vtbl.c
261 */
262 extern void i915InitVtbl(struct i915_context *i915);
263
264 extern void
265 i915_state_draw_region(struct intel_context *intel,
266 struct i915_hw_state *state,
267 struct intel_region *color_region,
268 struct intel_region *depth_region);
269
270
271
272 #define SZ_TO_HW(sz) ((sz-2)&0x3)
273 #define EMIT_SZ(sz) (EMIT_1F + (sz) - 1)
274 #define EMIT_ATTR( ATTR, STYLE, S4, SZ ) \
275 do { \
276 intel->vertex_attrs[intel->vertex_attr_count].attrib = (ATTR); \
277 intel->vertex_attrs[intel->vertex_attr_count].format = (STYLE); \
278 s4 |= S4; \
279 intel->vertex_attr_count++; \
280 offset += (SZ); \
281 } while (0)
282
283 #define EMIT_PAD( N ) \
284 do { \
285 intel->vertex_attrs[intel->vertex_attr_count].attrib = 0; \
286 intel->vertex_attrs[intel->vertex_attr_count].format = EMIT_PAD; \
287 intel->vertex_attrs[intel->vertex_attr_count].offset = (N); \
288 intel->vertex_attr_count++; \
289 offset += (N); \
290 } while (0)
291
292
293
294 /*======================================================================
295 * i915_context.c
296 */
297 extern GLboolean i915CreateContext(const __GLcontextModes * mesaVis,
298 __DRIcontextPrivate * driContextPriv,
299 void *sharedContextPrivate);
300
301
302 /*======================================================================
303 * i915_debug.c
304 */
305 extern void i915_disassemble_program(const GLuint * program, GLuint sz);
306 extern void i915_print_ureg(const char *msg, GLuint ureg);
307
308
309 /*======================================================================
310 * i915_state.c
311 */
312 extern void i915InitStateFunctions(struct dd_function_table *functions);
313 extern void i915InitState(struct i915_context *i915);
314 extern void i915_update_fog(GLcontext * ctx);
315
316
317 /*======================================================================
318 * i915_tex.c
319 */
320 extern void i915UpdateTextureState(struct intel_context *intel);
321 extern void i915InitTextureFuncs(struct dd_function_table *functions);
322
323 /*======================================================================
324 * i915_metaops.c
325 */
326 void i915InitMetaFuncs(struct i915_context *i915);
327
328
329 /*======================================================================
330 * i915_fragprog.c
331 */
332 extern void i915ValidateFragmentProgram(struct i915_context *i915);
333 extern void i915InitFragProgFuncs(struct dd_function_table *functions);
334
335 /*======================================================================
336 * Inline conversion functions. These are better-typed than the
337 * macros used previously:
338 */
339 static INLINE struct i915_context *
340 i915_context(GLcontext * ctx)
341 {
342 return (struct i915_context *) ctx;
343 }
344
345
346
347 #define I915_CONTEXT(ctx) i915_context(ctx)
348
349
350
351 #endif