Merge branch 'llvm-cliptest-viewport'
[mesa.git] / src / mesa / drivers / dri / i915 / i915_state.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/enums.h"
33 #include "main/dd.h"
34 #include "tnl/tnl.h"
35 #include "tnl/t_context.h"
36
37 #include "texmem.h"
38
39 #include "drivers/common/driverfuncs.h"
40
41 #include "intel_fbo.h"
42 #include "intel_screen.h"
43 #include "intel_batchbuffer.h"
44 #include "intel_buffers.h"
45
46 #include "i915_context.h"
47 #include "i915_reg.h"
48
49 #define FILE_DEBUG_FLAG DEBUG_STATE
50
51 void
52 i915_update_stencil(struct gl_context * ctx)
53 {
54 struct i915_context *i915 = I915_CONTEXT(ctx);
55 GLuint front_ref, front_writemask, front_mask;
56 GLenum front_func, front_fail, front_pass_z_fail, front_pass_z_pass;
57 GLuint back_ref, back_writemask, back_mask;
58 GLenum back_func, back_fail, back_pass_z_fail, back_pass_z_pass;
59
60 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
61
62 /* The 915 considers CW to be "front" for two-sided stencil, so choose
63 * appropriately.
64 */
65 /* _NEW_POLYGON | _NEW_STENCIL */
66 if (ctx->Polygon.FrontFace == GL_CW) {
67 front_ref = ctx->Stencil.Ref[0];
68 front_mask = ctx->Stencil.ValueMask[0];
69 front_writemask = ctx->Stencil.WriteMask[0];
70 front_func = ctx->Stencil.Function[0];
71 front_fail = ctx->Stencil.FailFunc[0];
72 front_pass_z_fail = ctx->Stencil.ZFailFunc[0];
73 front_pass_z_pass = ctx->Stencil.ZPassFunc[0];
74 back_ref = ctx->Stencil.Ref[ctx->Stencil._BackFace];
75 back_mask = ctx->Stencil.ValueMask[ctx->Stencil._BackFace];
76 back_writemask = ctx->Stencil.WriteMask[ctx->Stencil._BackFace];
77 back_func = ctx->Stencil.Function[ctx->Stencil._BackFace];
78 back_fail = ctx->Stencil.FailFunc[ctx->Stencil._BackFace];
79 back_pass_z_fail = ctx->Stencil.ZFailFunc[ctx->Stencil._BackFace];
80 back_pass_z_pass = ctx->Stencil.ZPassFunc[ctx->Stencil._BackFace];
81 } else {
82 front_ref = ctx->Stencil.Ref[ctx->Stencil._BackFace];
83 front_mask = ctx->Stencil.ValueMask[ctx->Stencil._BackFace];
84 front_writemask = ctx->Stencil.WriteMask[ctx->Stencil._BackFace];
85 front_func = ctx->Stencil.Function[ctx->Stencil._BackFace];
86 front_fail = ctx->Stencil.FailFunc[ctx->Stencil._BackFace];
87 front_pass_z_fail = ctx->Stencil.ZFailFunc[ctx->Stencil._BackFace];
88 front_pass_z_pass = ctx->Stencil.ZPassFunc[ctx->Stencil._BackFace];
89 back_ref = ctx->Stencil.Ref[0];
90 back_mask = ctx->Stencil.ValueMask[0];
91 back_writemask = ctx->Stencil.WriteMask[0];
92 back_func = ctx->Stencil.Function[0];
93 back_fail = ctx->Stencil.FailFunc[0];
94 back_pass_z_fail = ctx->Stencil.ZFailFunc[0];
95 back_pass_z_pass = ctx->Stencil.ZPassFunc[0];
96 }
97
98 /* Set front state. */
99 i915->state.Ctx[I915_CTXREG_STATE4] &= ~(MODE4_ENABLE_STENCIL_TEST_MASK |
100 MODE4_ENABLE_STENCIL_WRITE_MASK);
101 i915->state.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK |
102 ENABLE_STENCIL_WRITE_MASK |
103 STENCIL_TEST_MASK(front_mask) |
104 STENCIL_WRITE_MASK(front_writemask));
105
106 i915->state.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_REF_MASK |
107 S5_STENCIL_TEST_FUNC_MASK |
108 S5_STENCIL_FAIL_MASK |
109 S5_STENCIL_PASS_Z_FAIL_MASK |
110 S5_STENCIL_PASS_Z_PASS_MASK);
111
112 i915->state.Ctx[I915_CTXREG_LIS5] |=
113 (front_ref << S5_STENCIL_REF_SHIFT) |
114 (intel_translate_compare_func(front_func) << S5_STENCIL_TEST_FUNC_SHIFT) |
115 (intel_translate_stencil_op(front_fail) << S5_STENCIL_FAIL_SHIFT) |
116 (intel_translate_stencil_op(front_pass_z_fail) <<
117 S5_STENCIL_PASS_Z_FAIL_SHIFT) |
118 (intel_translate_stencil_op(front_pass_z_pass) <<
119 S5_STENCIL_PASS_Z_PASS_SHIFT);
120
121 /* Set back state if different from front. */
122 if (ctx->Stencil._TestTwoSide) {
123 i915->state.Ctx[I915_CTXREG_BF_STENCIL_OPS] &=
124 ~(BFO_STENCIL_REF_MASK |
125 BFO_STENCIL_TEST_MASK |
126 BFO_STENCIL_FAIL_MASK |
127 BFO_STENCIL_PASS_Z_FAIL_MASK |
128 BFO_STENCIL_PASS_Z_PASS_MASK);
129 i915->state.Ctx[I915_CTXREG_BF_STENCIL_OPS] |= BFO_STENCIL_TWO_SIDE |
130 (back_ref << BFO_STENCIL_REF_SHIFT) |
131 (intel_translate_compare_func(back_func) << BFO_STENCIL_TEST_SHIFT) |
132 (intel_translate_stencil_op(back_fail) << BFO_STENCIL_FAIL_SHIFT) |
133 (intel_translate_stencil_op(back_pass_z_fail) <<
134 BFO_STENCIL_PASS_Z_FAIL_SHIFT) |
135 (intel_translate_stencil_op(back_pass_z_pass) <<
136 BFO_STENCIL_PASS_Z_PASS_SHIFT);
137
138 i915->state.Ctx[I915_CTXREG_BF_STENCIL_MASKS] &=
139 ~(BFM_STENCIL_TEST_MASK_MASK |
140 BFM_STENCIL_WRITE_MASK_MASK);
141 i915->state.Ctx[I915_CTXREG_BF_STENCIL_MASKS] |=
142 BFM_STENCIL_TEST_MASK(back_mask) |
143 BFM_STENCIL_WRITE_MASK(back_writemask);
144 } else {
145 i915->state.Ctx[I915_CTXREG_BF_STENCIL_OPS] &= ~BFO_STENCIL_TWO_SIDE;
146 }
147 }
148
149 static void
150 i915StencilFuncSeparate(struct gl_context * ctx, GLenum face, GLenum func, GLint ref,
151 GLuint mask)
152 {
153 }
154
155 static void
156 i915StencilMaskSeparate(struct gl_context * ctx, GLenum face, GLuint mask)
157 {
158 }
159
160 static void
161 i915StencilOpSeparate(struct gl_context * ctx, GLenum face, GLenum fail, GLenum zfail,
162 GLenum zpass)
163 {
164 }
165
166 static void
167 i915AlphaFunc(struct gl_context * ctx, GLenum func, GLfloat ref)
168 {
169 struct i915_context *i915 = I915_CONTEXT(ctx);
170 int test = intel_translate_compare_func(func);
171 GLubyte refByte;
172
173 UNCLAMPED_FLOAT_TO_UBYTE(refByte, ref);
174
175 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
176 i915->state.Ctx[I915_CTXREG_LIS6] &= ~(S6_ALPHA_TEST_FUNC_MASK |
177 S6_ALPHA_REF_MASK);
178 i915->state.Ctx[I915_CTXREG_LIS6] |= ((test << S6_ALPHA_TEST_FUNC_SHIFT) |
179 (((GLuint) refByte) <<
180 S6_ALPHA_REF_SHIFT));
181 }
182
183 /* This function makes sure that the proper enables are
184 * set for LogicOp, Independant Alpha Blend, and Blending.
185 * It needs to be called from numerous places where we
186 * could change the LogicOp or Independant Alpha Blend without subsequent
187 * calls to glEnable.
188 */
189 static void
190 i915EvalLogicOpBlendState(struct gl_context * ctx)
191 {
192 struct i915_context *i915 = I915_CONTEXT(ctx);
193
194 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
195
196 if (RGBA_LOGICOP_ENABLED(ctx)) {
197 i915->state.Ctx[I915_CTXREG_LIS5] |= S5_LOGICOP_ENABLE;
198 i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_CBUF_BLEND_ENABLE;
199 }
200 else {
201 i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_LOGICOP_ENABLE;
202
203 if (ctx->Color.BlendEnabled) {
204 i915->state.Ctx[I915_CTXREG_LIS6] |= S6_CBUF_BLEND_ENABLE;
205 }
206 else {
207 i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_CBUF_BLEND_ENABLE;
208 }
209 }
210 }
211
212 static void
213 i915BlendColor(struct gl_context * ctx, const GLfloat color[4])
214 {
215 struct i915_context *i915 = I915_CONTEXT(ctx);
216 GLubyte r, g, b, a;
217
218 DBG("%s\n", __FUNCTION__);
219
220 UNCLAMPED_FLOAT_TO_UBYTE(r, color[RCOMP]);
221 UNCLAMPED_FLOAT_TO_UBYTE(g, color[GCOMP]);
222 UNCLAMPED_FLOAT_TO_UBYTE(b, color[BCOMP]);
223 UNCLAMPED_FLOAT_TO_UBYTE(a, color[ACOMP]);
224
225 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
226 i915->state.Ctx[I915_CTXREG_BLENDCOLOR1] =
227 (a << 24) | (r << 16) | (g << 8) | b;
228 }
229
230
231 #define DST_BLND_FACT(f) ((f)<<S6_CBUF_DST_BLEND_FACT_SHIFT)
232 #define SRC_BLND_FACT(f) ((f)<<S6_CBUF_SRC_BLEND_FACT_SHIFT)
233 #define DST_ABLND_FACT(f) ((f)<<IAB_DST_FACTOR_SHIFT)
234 #define SRC_ABLND_FACT(f) ((f)<<IAB_SRC_FACTOR_SHIFT)
235
236
237
238 static GLuint
239 translate_blend_equation(GLenum mode)
240 {
241 switch (mode) {
242 case GL_FUNC_ADD:
243 return BLENDFUNC_ADD;
244 case GL_MIN:
245 return BLENDFUNC_MIN;
246 case GL_MAX:
247 return BLENDFUNC_MAX;
248 case GL_FUNC_SUBTRACT:
249 return BLENDFUNC_SUBTRACT;
250 case GL_FUNC_REVERSE_SUBTRACT:
251 return BLENDFUNC_REVERSE_SUBTRACT;
252 default:
253 return 0;
254 }
255 }
256
257 static void
258 i915UpdateBlendState(struct gl_context * ctx)
259 {
260 struct i915_context *i915 = I915_CONTEXT(ctx);
261 GLuint iab = (i915->state.Ctx[I915_CTXREG_IAB] &
262 ~(IAB_SRC_FACTOR_MASK |
263 IAB_DST_FACTOR_MASK |
264 (BLENDFUNC_MASK << IAB_FUNC_SHIFT) | IAB_ENABLE));
265
266 GLuint lis6 = (i915->state.Ctx[I915_CTXREG_LIS6] &
267 ~(S6_CBUF_SRC_BLEND_FACT_MASK |
268 S6_CBUF_DST_BLEND_FACT_MASK | S6_CBUF_BLEND_FUNC_MASK));
269
270 GLuint eqRGB = ctx->Color.BlendEquationRGB;
271 GLuint eqA = ctx->Color.BlendEquationA;
272 GLuint srcRGB = ctx->Color.BlendSrcRGB;
273 GLuint dstRGB = ctx->Color.BlendDstRGB;
274 GLuint srcA = ctx->Color.BlendSrcA;
275 GLuint dstA = ctx->Color.BlendDstA;
276
277 if (eqRGB == GL_MIN || eqRGB == GL_MAX) {
278 srcRGB = dstRGB = GL_ONE;
279 }
280
281 if (eqA == GL_MIN || eqA == GL_MAX) {
282 srcA = dstA = GL_ONE;
283 }
284
285 lis6 |= SRC_BLND_FACT(intel_translate_blend_factor(srcRGB));
286 lis6 |= DST_BLND_FACT(intel_translate_blend_factor(dstRGB));
287 lis6 |= translate_blend_equation(eqRGB) << S6_CBUF_BLEND_FUNC_SHIFT;
288
289 iab |= SRC_ABLND_FACT(intel_translate_blend_factor(srcA));
290 iab |= DST_ABLND_FACT(intel_translate_blend_factor(dstA));
291 iab |= translate_blend_equation(eqA) << IAB_FUNC_SHIFT;
292
293 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB)
294 iab |= IAB_ENABLE;
295
296 if (iab != i915->state.Ctx[I915_CTXREG_IAB] ||
297 lis6 != i915->state.Ctx[I915_CTXREG_LIS6]) {
298 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
299 i915->state.Ctx[I915_CTXREG_IAB] = iab;
300 i915->state.Ctx[I915_CTXREG_LIS6] = lis6;
301 }
302
303 /* This will catch a logicop blend equation */
304 i915EvalLogicOpBlendState(ctx);
305 }
306
307
308 static void
309 i915BlendFuncSeparate(struct gl_context * ctx, GLenum srcRGB,
310 GLenum dstRGB, GLenum srcA, GLenum dstA)
311 {
312 i915UpdateBlendState(ctx);
313 }
314
315
316 static void
317 i915BlendEquationSeparate(struct gl_context * ctx, GLenum eqRGB, GLenum eqA)
318 {
319 i915UpdateBlendState(ctx);
320 }
321
322
323 static void
324 i915DepthFunc(struct gl_context * ctx, GLenum func)
325 {
326 struct i915_context *i915 = I915_CONTEXT(ctx);
327 int test = intel_translate_compare_func(func);
328
329 DBG("%s\n", __FUNCTION__);
330
331 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
332 i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_TEST_FUNC_MASK;
333 i915->state.Ctx[I915_CTXREG_LIS6] |= test << S6_DEPTH_TEST_FUNC_SHIFT;
334 }
335
336 static void
337 i915DepthMask(struct gl_context * ctx, GLboolean flag)
338 {
339 struct i915_context *i915 = I915_CONTEXT(ctx);
340
341 DBG("%s flag (%d)\n", __FUNCTION__, flag);
342
343 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
344
345 if (flag && ctx->Depth.Test)
346 i915->state.Ctx[I915_CTXREG_LIS6] |= S6_DEPTH_WRITE_ENABLE;
347 else
348 i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_WRITE_ENABLE;
349 }
350
351
352
353 /**
354 * Update the viewport transformation matrix. Depends on:
355 * - viewport pos/size
356 * - depthrange
357 * - window pos/size or FBO size
358 */
359 void
360 intelCalcViewport(struct gl_context * ctx)
361 {
362 struct intel_context *intel = intel_context(ctx);
363 const GLfloat *v = ctx->Viewport._WindowMap.m;
364 const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
365 GLfloat *m = intel->ViewportMatrix.m;
366 GLfloat yScale, yBias;
367
368 if (ctx->DrawBuffer->Name) {
369 /* User created FBO */
370 /* y=0=bottom */
371 yScale = 1.0;
372 yBias = 0.0;
373 }
374 else {
375 /* window buffer, y=0=top */
376 yScale = -1.0;
377 yBias = ctx->DrawBuffer->Height;
378 }
379
380 m[MAT_SX] = v[MAT_SX];
381 m[MAT_TX] = v[MAT_TX];
382
383 m[MAT_SY] = v[MAT_SY] * yScale;
384 m[MAT_TY] = v[MAT_TY] * yScale + yBias;
385
386 m[MAT_SZ] = v[MAT_SZ] * depthScale;
387 m[MAT_TZ] = v[MAT_TZ] * depthScale;
388 }
389
390
391 /** Called from ctx->Driver.Viewport() */
392 static void
393 i915Viewport(struct gl_context * ctx,
394 GLint x, GLint y, GLsizei width, GLsizei height)
395 {
396 intelCalcViewport(ctx);
397 }
398
399
400 /** Called from ctx->Driver.DepthRange() */
401 static void
402 i915DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval)
403 {
404 intelCalcViewport(ctx);
405 }
406
407
408 /* =============================================================
409 * Polygon stipple
410 *
411 * The i915 supports a 4x4 stipple natively, GL wants 32x32.
412 * Fortunately stipple is usually a repeating pattern.
413 */
414 static void
415 i915PolygonStipple(struct gl_context * ctx, const GLubyte * mask)
416 {
417 struct i915_context *i915 = I915_CONTEXT(ctx);
418 const GLubyte *m;
419 GLubyte p[4];
420 int i, j, k;
421 int active = (ctx->Polygon.StippleFlag &&
422 i915->intel.reduced_primitive == GL_TRIANGLES);
423 GLuint newMask;
424
425 if (active) {
426 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
427 i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE;
428 }
429
430 /* Use the already unpacked stipple data from the context rather than the
431 * uninterpreted mask passed in.
432 */
433 mask = (const GLubyte *)ctx->PolygonStipple;
434 m = mask;
435
436 p[0] = mask[12] & 0xf;
437 p[0] |= p[0] << 4;
438 p[1] = mask[8] & 0xf;
439 p[1] |= p[1] << 4;
440 p[2] = mask[4] & 0xf;
441 p[2] |= p[2] << 4;
442 p[3] = mask[0] & 0xf;
443 p[3] |= p[3] << 4;
444
445 for (k = 0; k < 8; k++)
446 for (j = 3; j >= 0; j--)
447 for (i = 0; i < 4; i++, m++)
448 if (*m != p[j]) {
449 i915->intel.hw_stipple = 0;
450 return;
451 }
452
453 newMask = (((p[0] & 0xf) << 0) |
454 ((p[1] & 0xf) << 4) |
455 ((p[2] & 0xf) << 8) | ((p[3] & 0xf) << 12));
456
457
458 if (newMask == 0xffff || newMask == 0x0) {
459 /* this is needed to make conform pass */
460 i915->intel.hw_stipple = 0;
461 return;
462 }
463
464 i915->state.Stipple[I915_STPREG_ST1] &= ~0xffff;
465 i915->state.Stipple[I915_STPREG_ST1] |= newMask;
466 i915->intel.hw_stipple = 1;
467
468 if (active)
469 i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE;
470 }
471
472
473 /* =============================================================
474 * Hardware clipping
475 */
476 static void
477 i915Scissor(struct gl_context * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
478 {
479 struct i915_context *i915 = I915_CONTEXT(ctx);
480 int x1, y1, x2, y2;
481
482 if (!ctx->DrawBuffer)
483 return;
484
485 DBG("%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h);
486
487 if (ctx->DrawBuffer->Name == 0) {
488 x1 = x;
489 y1 = ctx->DrawBuffer->Height - (y + h);
490 x2 = x + w - 1;
491 y2 = y1 + h - 1;
492 DBG("%s %d..%d,%d..%d (inverted)\n", __FUNCTION__, x1, x2, y1, y2);
493 }
494 else {
495 /* FBO - not inverted
496 */
497 x1 = x;
498 y1 = y;
499 x2 = x + w - 1;
500 y2 = y + h - 1;
501 DBG("%s %d..%d,%d..%d (not inverted)\n", __FUNCTION__, x1, x2, y1, y2);
502 }
503
504 x1 = CLAMP(x1, 0, ctx->DrawBuffer->Width - 1);
505 y1 = CLAMP(y1, 0, ctx->DrawBuffer->Height - 1);
506 x2 = CLAMP(x2, 0, ctx->DrawBuffer->Width - 1);
507 y2 = CLAMP(y2, 0, ctx->DrawBuffer->Height - 1);
508
509 DBG("%s %d..%d,%d..%d (clamped)\n", __FUNCTION__, x1, x2, y1, y2);
510
511 I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
512 i915->state.Buffer[I915_DESTREG_SR1] = (y1 << 16) | (x1 & 0xffff);
513 i915->state.Buffer[I915_DESTREG_SR2] = (y2 << 16) | (x2 & 0xffff);
514 }
515
516 static void
517 i915LogicOp(struct gl_context * ctx, GLenum opcode)
518 {
519 struct i915_context *i915 = I915_CONTEXT(ctx);
520 int tmp = intel_translate_logic_op(opcode);
521
522 DBG("%s\n", __FUNCTION__);
523
524 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
525 i915->state.Ctx[I915_CTXREG_STATE4] &= ~LOGICOP_MASK;
526 i915->state.Ctx[I915_CTXREG_STATE4] |= LOGIC_OP_FUNC(tmp);
527 }
528
529
530
531 static void
532 i915CullFaceFrontFace(struct gl_context * ctx, GLenum unused)
533 {
534 struct i915_context *i915 = I915_CONTEXT(ctx);
535 GLuint mode;
536
537 DBG("%s %d\n", __FUNCTION__,
538 ctx->DrawBuffer ? ctx->DrawBuffer->Name : 0);
539
540 if (!ctx->Polygon.CullFlag) {
541 mode = S4_CULLMODE_NONE;
542 }
543 else if (ctx->Polygon.CullFaceMode != GL_FRONT_AND_BACK) {
544 mode = S4_CULLMODE_CW;
545
546 if (ctx->DrawBuffer && ctx->DrawBuffer->Name != 0)
547 mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
548 if (ctx->Polygon.CullFaceMode == GL_FRONT)
549 mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
550 if (ctx->Polygon.FrontFace != GL_CCW)
551 mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
552 }
553 else {
554 mode = S4_CULLMODE_BOTH;
555 }
556
557 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
558 i915->state.Ctx[I915_CTXREG_LIS4] &= ~S4_CULLMODE_MASK;
559 i915->state.Ctx[I915_CTXREG_LIS4] |= mode;
560 }
561
562 static void
563 i915LineWidth(struct gl_context * ctx, GLfloat widthf)
564 {
565 struct i915_context *i915 = I915_CONTEXT(ctx);
566 int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_LINE_WIDTH_MASK;
567 int width;
568
569 DBG("%s\n", __FUNCTION__);
570
571 width = (int) (widthf * 2);
572 width = CLAMP(width, 1, 0xf);
573 lis4 |= width << S4_LINE_WIDTH_SHIFT;
574
575 if (lis4 != i915->state.Ctx[I915_CTXREG_LIS4]) {
576 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
577 i915->state.Ctx[I915_CTXREG_LIS4] = lis4;
578 }
579 }
580
581 static void
582 i915PointSize(struct gl_context * ctx, GLfloat size)
583 {
584 struct i915_context *i915 = I915_CONTEXT(ctx);
585 int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_POINT_WIDTH_MASK;
586 GLint point_size = (int) round(size);
587
588 DBG("%s\n", __FUNCTION__);
589
590 point_size = CLAMP(point_size, 1, 255);
591 lis4 |= point_size << S4_POINT_WIDTH_SHIFT;
592
593 if (lis4 != i915->state.Ctx[I915_CTXREG_LIS4]) {
594 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
595 i915->state.Ctx[I915_CTXREG_LIS4] = lis4;
596 }
597 }
598
599
600 static void
601 i915PointParameterfv(struct gl_context * ctx, GLenum pname, const GLfloat *params)
602 {
603 struct i915_context *i915 = I915_CONTEXT(ctx);
604
605 switch (pname) {
606 case GL_POINT_SPRITE_COORD_ORIGIN:
607 /* This could be supported, but it would require modifying the fragment
608 * program to invert the y component of the texture coordinate by
609 * inserting a 'SUB tc.y, {1.0}.xxxx, tc' instruction.
610 */
611 FALLBACK(&i915->intel, I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN,
612 (params[0] != GL_UPPER_LEFT));
613 break;
614 }
615 }
616
617
618 /* =============================================================
619 * Color masks
620 */
621
622 static void
623 i915ColorMask(struct gl_context * ctx,
624 GLboolean r, GLboolean g, GLboolean b, GLboolean a)
625 {
626 struct i915_context *i915 = I915_CONTEXT(ctx);
627 GLuint tmp = i915->state.Ctx[I915_CTXREG_LIS5] & ~S5_WRITEDISABLE_MASK;
628
629 DBG("%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b,
630 a);
631
632 if (!r)
633 tmp |= S5_WRITEDISABLE_RED;
634 if (!g)
635 tmp |= S5_WRITEDISABLE_GREEN;
636 if (!b)
637 tmp |= S5_WRITEDISABLE_BLUE;
638 if (!a)
639 tmp |= S5_WRITEDISABLE_ALPHA;
640
641 if (tmp != i915->state.Ctx[I915_CTXREG_LIS5]) {
642 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
643 i915->state.Ctx[I915_CTXREG_LIS5] = tmp;
644 }
645 }
646
647 static void
648 update_specular(struct gl_context * ctx)
649 {
650 /* A hack to trigger the rebuild of the fragment program.
651 */
652 intel_context(ctx)->NewGLState |= _NEW_TEXTURE;
653 }
654
655 static void
656 i915LightModelfv(struct gl_context * ctx, GLenum pname, const GLfloat * param)
657 {
658 DBG("%s\n", __FUNCTION__);
659
660 if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) {
661 update_specular(ctx);
662 }
663 }
664
665 static void
666 i915ShadeModel(struct gl_context * ctx, GLenum mode)
667 {
668 struct i915_context *i915 = I915_CONTEXT(ctx);
669 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
670
671 if (mode == GL_SMOOTH) {
672 i915->state.Ctx[I915_CTXREG_LIS4] &= ~(S4_FLATSHADE_ALPHA |
673 S4_FLATSHADE_COLOR |
674 S4_FLATSHADE_SPECULAR);
675 }
676 else {
677 i915->state.Ctx[I915_CTXREG_LIS4] |= (S4_FLATSHADE_ALPHA |
678 S4_FLATSHADE_COLOR |
679 S4_FLATSHADE_SPECULAR);
680 }
681 }
682
683 /* =============================================================
684 * Fog
685 */
686 void
687 i915_update_fog(struct gl_context * ctx)
688 {
689 struct i915_context *i915 = I915_CONTEXT(ctx);
690 GLenum mode;
691 GLboolean enabled;
692 GLboolean try_pixel_fog;
693
694 if (ctx->FragmentProgram._Current) {
695 /* Pull in static fog state from program */
696 mode = ctx->FragmentProgram._Current->FogOption;
697 enabled = (mode != GL_NONE);
698 try_pixel_fog = 0;
699 }
700 else {
701 enabled = ctx->Fog.Enabled;
702 mode = ctx->Fog.Mode;
703 #if 0
704 /* XXX - DISABLED -- Need ortho fallback */
705 try_pixel_fog = (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT
706 && ctx->Hint.Fog == GL_NICEST);
707 #else
708 try_pixel_fog = 0;
709 #endif
710 }
711
712 if (!enabled) {
713 i915->vertex_fog = I915_FOG_NONE;
714 }
715 else if (try_pixel_fog) {
716 I915_STATECHANGE(i915, I915_UPLOAD_FOG);
717 i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_FOGFUNC_MASK;
718 i915->vertex_fog = I915_FOG_PIXEL;
719
720 switch (mode) {
721 case GL_LINEAR:
722 if (ctx->Fog.End <= ctx->Fog.Start) {
723 /* XXX - this won't work with fragment programs. Need to
724 * either fallback or append fog instructions to end of
725 * program in the case of linear fog.
726 */
727 printf("vertex fog!\n");
728 i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_VERTEX;
729 i915->vertex_fog = I915_FOG_VERTEX;
730 }
731 else {
732 GLfloat c2 = 1.0 / (ctx->Fog.End - ctx->Fog.Start);
733 GLfloat c1 = ctx->Fog.End * c2;
734
735 i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_C1_MASK;
736 i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_LINEAR;
737 i915->state.Fog[I915_FOGREG_MODE1] |=
738 ((GLuint) (c1 * FMC1_C1_ONE)) & FMC1_C1_MASK;
739
740 if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) {
741 i915->state.Fog[I915_FOGREG_MODE2]
742 = (GLuint) (c2 * FMC2_C2_ONE);
743 }
744 else {
745 fi_type fi;
746 fi.f = c2;
747 i915->state.Fog[I915_FOGREG_MODE2] = fi.i;
748 }
749 }
750 break;
751 case GL_EXP:
752 i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_EXP;
753 break;
754 case GL_EXP2:
755 i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_EXP2;
756 break;
757 default:
758 break;
759 }
760 }
761 else { /* if (i915->vertex_fog != I915_FOG_VERTEX) */
762 I915_STATECHANGE(i915, I915_UPLOAD_FOG);
763 i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_FOGFUNC_MASK;
764 i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_VERTEX;
765 i915->vertex_fog = I915_FOG_VERTEX;
766 }
767
768 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
769 I915_ACTIVESTATE(i915, I915_UPLOAD_FOG, enabled);
770 if (enabled)
771 i915->state.Ctx[I915_CTXREG_LIS5] |= S5_FOG_ENABLE;
772 else
773 i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_FOG_ENABLE;
774
775 /* Always enable pixel fog. Vertex fog using fog coord will conflict
776 * with fog code appended onto fragment program.
777 */
778 _tnl_allow_vertex_fog( ctx, 0 );
779 _tnl_allow_pixel_fog( ctx, 1 );
780 }
781
782 static void
783 i915Fogfv(struct gl_context * ctx, GLenum pname, const GLfloat * param)
784 {
785 struct i915_context *i915 = I915_CONTEXT(ctx);
786
787 switch (pname) {
788 case GL_FOG_COORDINATE_SOURCE_EXT:
789 case GL_FOG_MODE:
790 case GL_FOG_START:
791 case GL_FOG_END:
792 break;
793
794 case GL_FOG_DENSITY:
795 I915_STATECHANGE(i915, I915_UPLOAD_FOG);
796
797 if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) {
798 i915->state.Fog[I915_FOGREG_MODE3] =
799 (GLuint) (ctx->Fog.Density * FMC3_D_ONE);
800 }
801 else {
802 fi_type fi;
803 fi.f = ctx->Fog.Density;
804 i915->state.Fog[I915_FOGREG_MODE3] = fi.i;
805 }
806 break;
807
808 case GL_FOG_COLOR:
809 I915_STATECHANGE(i915, I915_UPLOAD_FOG);
810 i915->state.Fog[I915_FOGREG_COLOR] =
811 (_3DSTATE_FOG_COLOR_CMD |
812 ((GLubyte) (ctx->Fog.Color[0] * 255.0F) << 16) |
813 ((GLubyte) (ctx->Fog.Color[1] * 255.0F) << 8) |
814 ((GLubyte) (ctx->Fog.Color[2] * 255.0F) << 0));
815 break;
816
817 default:
818 break;
819 }
820 }
821
822 static void
823 i915Hint(struct gl_context * ctx, GLenum target, GLenum state)
824 {
825 switch (target) {
826 case GL_FOG_HINT:
827 break;
828 default:
829 break;
830 }
831 }
832
833 /* =============================================================
834 */
835
836 static void
837 i915Enable(struct gl_context * ctx, GLenum cap, GLboolean state)
838 {
839 struct i915_context *i915 = I915_CONTEXT(ctx);
840
841 switch (cap) {
842 case GL_TEXTURE_2D:
843 break;
844
845 case GL_LIGHTING:
846 case GL_COLOR_SUM:
847 update_specular(ctx);
848 break;
849
850 case GL_ALPHA_TEST:
851 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
852 if (state)
853 i915->state.Ctx[I915_CTXREG_LIS6] |= S6_ALPHA_TEST_ENABLE;
854 else
855 i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_ALPHA_TEST_ENABLE;
856 break;
857
858 case GL_BLEND:
859 i915EvalLogicOpBlendState(ctx);
860 break;
861
862 case GL_COLOR_LOGIC_OP:
863 i915EvalLogicOpBlendState(ctx);
864
865 /* Logicop doesn't seem to work at 16bpp:
866 */
867 if (ctx->Visual.rgbBits == 16)
868 FALLBACK(&i915->intel, I915_FALLBACK_LOGICOP, state);
869 break;
870
871 case GL_FRAGMENT_PROGRAM_ARB:
872 break;
873
874 case GL_DITHER:
875 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
876 if (state)
877 i915->state.Ctx[I915_CTXREG_LIS5] |= S5_COLOR_DITHER_ENABLE;
878 else
879 i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_COLOR_DITHER_ENABLE;
880 break;
881
882 case GL_DEPTH_TEST:
883 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
884 if (state)
885 i915->state.Ctx[I915_CTXREG_LIS6] |= S6_DEPTH_TEST_ENABLE;
886 else
887 i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_TEST_ENABLE;
888
889 i915DepthMask(ctx, ctx->Depth.Mask);
890 break;
891
892 case GL_SCISSOR_TEST:
893 I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
894 if (state)
895 i915->state.Buffer[I915_DESTREG_SENABLE] =
896 (_3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT);
897 else
898 i915->state.Buffer[I915_DESTREG_SENABLE] =
899 (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
900 break;
901
902 case GL_LINE_SMOOTH:
903 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
904 if (state)
905 i915->state.Ctx[I915_CTXREG_LIS4] |= S4_LINE_ANTIALIAS_ENABLE;
906 else
907 i915->state.Ctx[I915_CTXREG_LIS4] &= ~S4_LINE_ANTIALIAS_ENABLE;
908 break;
909
910 case GL_FOG:
911 break;
912
913 case GL_CULL_FACE:
914 i915CullFaceFrontFace(ctx, 0);
915 break;
916
917 case GL_STENCIL_TEST:
918 {
919 GLboolean hw_stencil = GL_FALSE;
920 if (ctx->DrawBuffer) {
921 struct intel_renderbuffer *irbStencil
922 = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL);
923 hw_stencil = (irbStencil && irbStencil->region);
924 }
925 if (hw_stencil) {
926 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
927 if (state)
928 i915->state.Ctx[I915_CTXREG_LIS5] |= (S5_STENCIL_TEST_ENABLE |
929 S5_STENCIL_WRITE_ENABLE);
930 else
931 i915->state.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_TEST_ENABLE |
932 S5_STENCIL_WRITE_ENABLE);
933 }
934 else {
935 FALLBACK(&i915->intel, I915_FALLBACK_STENCIL, state);
936 }
937 }
938 break;
939
940 case GL_POLYGON_STIPPLE:
941 /* The stipple command worked on my 855GM box, but not my 845G.
942 * I'll do more testing later to find out exactly which hardware
943 * supports it. Disabled for now.
944 */
945 if (i915->intel.hw_stipple &&
946 i915->intel.reduced_primitive == GL_TRIANGLES) {
947 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
948 if (state)
949 i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE;
950 else
951 i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE;
952 }
953 break;
954
955 case GL_POLYGON_SMOOTH:
956 break;
957
958 case GL_POINT_SPRITE:
959 /* This state change is handled in i915_reduced_primitive_state because
960 * the hardware bit should only be set when rendering points.
961 */
962 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
963 if (state)
964 i915->state.Ctx[I915_CTXREG_LIS4] |= S4_SPRITE_POINT_ENABLE;
965 else
966 i915->state.Ctx[I915_CTXREG_LIS4] &= ~S4_SPRITE_POINT_ENABLE;
967 break;
968
969 case GL_POINT_SMOOTH:
970 break;
971
972 default:
973 ;
974 }
975 }
976
977
978 static void
979 i915_init_packets(struct i915_context *i915)
980 {
981 /* Zero all state */
982 memset(&i915->state, 0, sizeof(i915->state));
983
984
985 {
986 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
987 /* Probably don't want to upload all this stuff every time one
988 * piece changes.
989 */
990 i915->state.Ctx[I915_CTXREG_LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
991 I1_LOAD_S(2) |
992 I1_LOAD_S(4) |
993 I1_LOAD_S(5) | I1_LOAD_S(6) | (3));
994 i915->state.Ctx[I915_CTXREG_LIS2] = 0;
995 i915->state.Ctx[I915_CTXREG_LIS4] = 0;
996 i915->state.Ctx[I915_CTXREG_LIS5] = 0;
997
998 if (i915->intel.ctx.Visual.rgbBits == 16)
999 i915->state.Ctx[I915_CTXREG_LIS5] |= S5_COLOR_DITHER_ENABLE;
1000
1001
1002 i915->state.Ctx[I915_CTXREG_LIS6] = (S6_COLOR_WRITE_ENABLE |
1003 (2 << S6_TRISTRIP_PV_SHIFT));
1004
1005 i915->state.Ctx[I915_CTXREG_STATE4] = (_3DSTATE_MODES_4_CMD |
1006 ENABLE_LOGIC_OP_FUNC |
1007 LOGIC_OP_FUNC(LOGICOP_COPY) |
1008 ENABLE_STENCIL_TEST_MASK |
1009 STENCIL_TEST_MASK(0xff) |
1010 ENABLE_STENCIL_WRITE_MASK |
1011 STENCIL_WRITE_MASK(0xff));
1012
1013 i915->state.Ctx[I915_CTXREG_IAB] =
1014 (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD | IAB_MODIFY_ENABLE |
1015 IAB_MODIFY_FUNC | IAB_MODIFY_SRC_FACTOR | IAB_MODIFY_DST_FACTOR);
1016
1017 i915->state.Ctx[I915_CTXREG_BLENDCOLOR0] =
1018 _3DSTATE_CONST_BLEND_COLOR_CMD;
1019 i915->state.Ctx[I915_CTXREG_BLENDCOLOR1] = 0;
1020
1021 i915->state.Ctx[I915_CTXREG_BF_STENCIL_MASKS] =
1022 _3DSTATE_BACKFACE_STENCIL_MASKS |
1023 BFM_ENABLE_STENCIL_TEST_MASK |
1024 BFM_ENABLE_STENCIL_WRITE_MASK |
1025 (0xff << BFM_STENCIL_WRITE_MASK_SHIFT) |
1026 (0xff << BFM_STENCIL_TEST_MASK_SHIFT);
1027 i915->state.Ctx[I915_CTXREG_BF_STENCIL_OPS] =
1028 _3DSTATE_BACKFACE_STENCIL_OPS |
1029 BFO_ENABLE_STENCIL_REF |
1030 BFO_ENABLE_STENCIL_FUNCS |
1031 BFO_ENABLE_STENCIL_TWO_SIDE;
1032 }
1033
1034 {
1035 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
1036 i915->state.Stipple[I915_STPREG_ST0] = _3DSTATE_STIPPLE;
1037 }
1038
1039
1040 {
1041 I915_STATECHANGE(i915, I915_UPLOAD_FOG);
1042 i915->state.Fog[I915_FOGREG_MODE0] = _3DSTATE_FOG_MODE_CMD;
1043 i915->state.Fog[I915_FOGREG_MODE1] = (FMC1_FOGFUNC_MODIFY_ENABLE |
1044 FMC1_FOGFUNC_VERTEX |
1045 FMC1_FOGINDEX_MODIFY_ENABLE |
1046 FMC1_FOGINDEX_W |
1047 FMC1_C1_C2_MODIFY_ENABLE |
1048 FMC1_DENSITY_MODIFY_ENABLE);
1049 i915->state.Fog[I915_FOGREG_COLOR] = _3DSTATE_FOG_COLOR_CMD;
1050 }
1051
1052 {
1053 i915->state.Buffer[I915_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD;
1054
1055 /* scissor */
1056 i915->state.Buffer[I915_DESTREG_SENABLE] =
1057 (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
1058 i915->state.Buffer[I915_DESTREG_SR0] = _3DSTATE_SCISSOR_RECT_0_CMD;
1059 i915->state.Buffer[I915_DESTREG_SR1] = 0;
1060 i915->state.Buffer[I915_DESTREG_SR2] = 0;
1061 }
1062
1063 i915->state.RasterRules[I915_RASTER_RULES] = _3DSTATE_RASTER_RULES_CMD |
1064 ENABLE_POINT_RASTER_RULE |
1065 OGL_POINT_RASTER_RULE |
1066 ENABLE_LINE_STRIP_PROVOKE_VRTX |
1067 ENABLE_TRI_FAN_PROVOKE_VRTX |
1068 LINE_STRIP_PROVOKE_VRTX(1) |
1069 TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D;
1070
1071 #if 0
1072 {
1073 I915_STATECHANGE(i915, I915_UPLOAD_DEFAULTS);
1074 i915->state.Default[I915_DEFREG_C0] = _3DSTATE_DEFAULT_DIFFUSE;
1075 i915->state.Default[I915_DEFREG_C1] = 0;
1076 i915->state.Default[I915_DEFREG_S0] = _3DSTATE_DEFAULT_SPECULAR;
1077 i915->state.Default[I915_DEFREG_S1] = 0;
1078 i915->state.Default[I915_DEFREG_Z0] = _3DSTATE_DEFAULT_Z;
1079 i915->state.Default[I915_DEFREG_Z1] = 0;
1080 }
1081 #endif
1082
1083
1084 /* These will be emitted every at the head of every buffer, unless
1085 * we get hardware contexts working.
1086 */
1087 i915->state.active = (I915_UPLOAD_PROGRAM |
1088 I915_UPLOAD_STIPPLE |
1089 I915_UPLOAD_CTX |
1090 I915_UPLOAD_BUFFERS |
1091 I915_UPLOAD_INVARIENT |
1092 I915_UPLOAD_RASTER_RULES);
1093 }
1094
1095 void
1096 i915_update_provoking_vertex(struct gl_context * ctx)
1097 {
1098 struct i915_context *i915 = I915_CONTEXT(ctx);
1099
1100 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
1101 i915->state.Ctx[I915_CTXREG_LIS6] &= ~(S6_TRISTRIP_PV_MASK);
1102
1103 I915_STATECHANGE(i915, I915_UPLOAD_RASTER_RULES);
1104 i915->state.RasterRules[I915_RASTER_RULES] &= ~(LINE_STRIP_PROVOKE_VRTX_MASK |
1105 TRI_FAN_PROVOKE_VRTX_MASK);
1106
1107 /* _NEW_LIGHT */
1108 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION) {
1109 i915->state.RasterRules[I915_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(1) |
1110 TRI_FAN_PROVOKE_VRTX(2));
1111 i915->state.Ctx[I915_CTXREG_LIS6] |= (2 << S6_TRISTRIP_PV_SHIFT);
1112 } else {
1113 i915->state.RasterRules[I915_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(0) |
1114 TRI_FAN_PROVOKE_VRTX(1));
1115 i915->state.Ctx[I915_CTXREG_LIS6] |= (0 << S6_TRISTRIP_PV_SHIFT);
1116 }
1117 }
1118
1119 void
1120 i915InitStateFunctions(struct dd_function_table *functions)
1121 {
1122 functions->AlphaFunc = i915AlphaFunc;
1123 functions->BlendColor = i915BlendColor;
1124 functions->BlendEquationSeparate = i915BlendEquationSeparate;
1125 functions->BlendFuncSeparate = i915BlendFuncSeparate;
1126 functions->ColorMask = i915ColorMask;
1127 functions->CullFace = i915CullFaceFrontFace;
1128 functions->DepthFunc = i915DepthFunc;
1129 functions->DepthMask = i915DepthMask;
1130 functions->Enable = i915Enable;
1131 functions->Fogfv = i915Fogfv;
1132 functions->FrontFace = i915CullFaceFrontFace;
1133 functions->Hint = i915Hint;
1134 functions->LightModelfv = i915LightModelfv;
1135 functions->LineWidth = i915LineWidth;
1136 functions->LogicOpcode = i915LogicOp;
1137 functions->PointSize = i915PointSize;
1138 functions->PointParameterfv = i915PointParameterfv;
1139 functions->PolygonStipple = i915PolygonStipple;
1140 functions->Scissor = i915Scissor;
1141 functions->ShadeModel = i915ShadeModel;
1142 functions->StencilFuncSeparate = i915StencilFuncSeparate;
1143 functions->StencilMaskSeparate = i915StencilMaskSeparate;
1144 functions->StencilOpSeparate = i915StencilOpSeparate;
1145 functions->DepthRange = i915DepthRange;
1146 functions->Viewport = i915Viewport;
1147 }
1148
1149
1150 void
1151 i915InitState(struct i915_context *i915)
1152 {
1153 struct gl_context *ctx = &i915->intel.ctx;
1154
1155 i915_init_packets(i915);
1156
1157 _mesa_init_driver_state(ctx);
1158 }