Merge commit 'origin/gallium-0.1' into gallium-0.2
[mesa.git] / src / mesa / drivers / dri / i915 / i915_vtbl.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29
30 #include "main/glheader.h"
31 #include "main/mtypes.h"
32 #include "main/imports.h"
33 #include "main/macros.h"
34 #include "main/colormac.h"
35
36 #include "tnl/t_context.h"
37 #include "tnl/t_vertex.h"
38
39 #include "intel_batchbuffer.h"
40 #include "intel_tex.h"
41 #include "intel_regions.h"
42 #include "intel_tris.h"
43
44 #include "i915_reg.h"
45 #include "i915_context.h"
46
47 #include "glapi/glapi.h"
48
49 static void
50 i915_render_prevalidate(struct intel_context *intel)
51 {
52 struct i915_context *i915 = i915_context(&intel->ctx);
53
54 if (!intel->Fallback)
55 i915ValidateFragmentProgram(i915);
56 }
57
58 static void
59 i915_render_start(struct intel_context *intel)
60 {
61 }
62
63
64 static void
65 i915_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
66 {
67 struct i915_context *i915 = i915_context(&intel->ctx);
68 GLuint st1 = i915->state.Stipple[I915_STPREG_ST1];
69
70 st1 &= ~ST1_ENABLE;
71
72 switch (rprim) {
73 case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */
74 case GL_TRIANGLES:
75 if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple)
76 st1 |= ST1_ENABLE;
77 break;
78 case GL_LINES:
79 case GL_POINTS:
80 default:
81 break;
82 }
83
84 i915->intel.reduced_primitive = rprim;
85
86 if (st1 != i915->state.Stipple[I915_STPREG_ST1]) {
87 INTEL_FIREVERTICES(intel);
88
89 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
90 i915->state.Stipple[I915_STPREG_ST1] = st1;
91 }
92 }
93
94
95 /* Pull apart the vertex format registers and figure out how large a
96 * vertex is supposed to be.
97 */
98 static GLboolean
99 i915_check_vertex_size(struct intel_context *intel, GLuint expected)
100 {
101 struct i915_context *i915 = i915_context(&intel->ctx);
102 int lis2 = i915->current->Ctx[I915_CTXREG_LIS2];
103 int lis4 = i915->current->Ctx[I915_CTXREG_LIS4];
104 int i, sz = 0;
105
106 switch (lis4 & S4_VFMT_XYZW_MASK) {
107 case S4_VFMT_XY:
108 sz = 2;
109 break;
110 case S4_VFMT_XYZ:
111 sz = 3;
112 break;
113 case S4_VFMT_XYW:
114 sz = 3;
115 break;
116 case S4_VFMT_XYZW:
117 sz = 4;
118 break;
119 default:
120 fprintf(stderr, "no xyzw specified\n");
121 return 0;
122 }
123
124 if (lis4 & S4_VFMT_SPEC_FOG)
125 sz++;
126 if (lis4 & S4_VFMT_COLOR)
127 sz++;
128 if (lis4 & S4_VFMT_DEPTH_OFFSET)
129 sz++;
130 if (lis4 & S4_VFMT_POINT_WIDTH)
131 sz++;
132 if (lis4 & S4_VFMT_FOG_PARAM)
133 sz++;
134
135 for (i = 0; i < 8; i++) {
136 switch (lis2 & S2_TEXCOORD_FMT0_MASK) {
137 case TEXCOORDFMT_2D:
138 sz += 2;
139 break;
140 case TEXCOORDFMT_3D:
141 sz += 3;
142 break;
143 case TEXCOORDFMT_4D:
144 sz += 4;
145 break;
146 case TEXCOORDFMT_1D:
147 sz += 1;
148 break;
149 case TEXCOORDFMT_2D_16:
150 sz += 1;
151 break;
152 case TEXCOORDFMT_4D_16:
153 sz += 2;
154 break;
155 case TEXCOORDFMT_NOT_PRESENT:
156 break;
157 default:
158 fprintf(stderr, "bad texcoord fmt %d\n", i);
159 return GL_FALSE;
160 }
161 lis2 >>= S2_TEXCOORD_FMT1_SHIFT;
162 }
163
164 if (sz != expected)
165 fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
166
167 return sz == expected;
168 }
169
170
171 static void
172 i915_emit_invarient_state(struct intel_context *intel)
173 {
174 BATCH_LOCALS;
175
176 BEGIN_BATCH(20, IGNORE_CLIPRECTS);
177
178 OUT_BATCH(_3DSTATE_AA_CMD |
179 AA_LINE_ECAAR_WIDTH_ENABLE |
180 AA_LINE_ECAAR_WIDTH_1_0 |
181 AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
182
183 OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
184 OUT_BATCH(0);
185
186 OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
187 OUT_BATCH(0);
188
189 OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
190 OUT_BATCH(0);
191
192 /* Don't support texture crossbar yet */
193 OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
194 CSB_TCB(0, 0) |
195 CSB_TCB(1, 1) |
196 CSB_TCB(2, 2) |
197 CSB_TCB(3, 3) |
198 CSB_TCB(4, 4) | CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
199
200 OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
201 ENABLE_POINT_RASTER_RULE |
202 OGL_POINT_RASTER_RULE |
203 ENABLE_LINE_STRIP_PROVOKE_VRTX |
204 ENABLE_TRI_FAN_PROVOKE_VRTX |
205 LINE_STRIP_PROVOKE_VRTX(1) |
206 TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D);
207
208 /* Need to initialize this to zero.
209 */
210 OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0));
211 OUT_BATCH(0);
212
213 /* XXX: Use this */
214 OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
215
216 OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
217 OUT_BATCH(0);
218 OUT_BATCH(0);
219
220 OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
221
222 OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */
223 OUT_BATCH(0);
224
225
226 /* Don't support twosided stencil yet */
227 OUT_BATCH(_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_TWO_SIDE | 0);
228 OUT_BATCH(0);
229
230 ADVANCE_BATCH();
231 }
232
233
234 #define emit(intel, state, size ) \
235 intel_batchbuffer_data(intel->batch, state, size, IGNORE_CLIPRECTS )
236
237 static GLuint
238 get_dirty(struct i915_hw_state *state)
239 {
240 GLuint dirty;
241
242 /* Workaround the multitex hang - if one texture unit state is
243 * modified, emit all texture units.
244 */
245 dirty = state->active & ~state->emitted;
246 if (dirty & I915_UPLOAD_TEX_ALL)
247 state->emitted &= ~I915_UPLOAD_TEX_ALL;
248 dirty = state->active & ~state->emitted;
249 return dirty;
250 }
251
252
253 static GLuint
254 get_state_size(struct i915_hw_state *state)
255 {
256 GLuint dirty = get_dirty(state);
257 GLuint i;
258 GLuint sz = 0;
259
260 if (dirty & I915_UPLOAD_INVARIENT)
261 sz += 30 * 4;
262
263 if (dirty & I915_UPLOAD_CTX)
264 sz += sizeof(state->Ctx);
265
266 if (dirty & I915_UPLOAD_BUFFERS)
267 sz += sizeof(state->Buffer);
268
269 if (dirty & I915_UPLOAD_STIPPLE)
270 sz += sizeof(state->Stipple);
271
272 if (dirty & I915_UPLOAD_FOG)
273 sz += sizeof(state->Fog);
274
275 if (dirty & I915_UPLOAD_TEX_ALL) {
276 int nr = 0;
277 for (i = 0; i < I915_TEX_UNITS; i++)
278 if (dirty & I915_UPLOAD_TEX(i))
279 nr++;
280
281 sz += (2 + nr * 3) * sizeof(GLuint) * 2;
282 }
283
284 if (dirty & I915_UPLOAD_CONSTANTS)
285 sz += state->ConstantSize * sizeof(GLuint);
286
287 if (dirty & I915_UPLOAD_PROGRAM)
288 sz += state->ProgramSize * sizeof(GLuint);
289
290 return sz;
291 }
292
293 /* Push the state into the sarea and/or texture memory.
294 */
295 static void
296 i915_emit_state(struct intel_context *intel)
297 {
298 struct i915_context *i915 = i915_context(&intel->ctx);
299 struct i915_hw_state *state = i915->current;
300 int i, count, aper_count;
301 GLuint dirty;
302 dri_bo *aper_array[3 + I915_TEX_UNITS];
303 GET_CURRENT_CONTEXT(ctx);
304 BATCH_LOCALS;
305
306 /* We don't hold the lock at this point, so want to make sure that
307 * there won't be a buffer wrap between the state emits and the primitive
308 * emit header.
309 *
310 * It might be better to talk about explicit places where
311 * scheduling is allowed, rather than assume that it is whenever a
312 * batchbuffer fills up.
313 *
314 * Set the space as LOOP_CLIPRECTS now, since that's what our primitives
315 * will be emitted under.
316 */
317 intel_batchbuffer_require_space(intel->batch,
318 get_state_size(state) + INTEL_PRIM_EMIT_SIZE,
319 LOOP_CLIPRECTS);
320 count = 0;
321 again:
322 aper_count = 0;
323 dirty = get_dirty(state);
324
325 aper_array[aper_count++] = intel->batch->buf;
326 if (dirty & I915_UPLOAD_BUFFERS) {
327 aper_array[aper_count++] = state->draw_region->buffer;
328 if (state->depth_region)
329 aper_array[aper_count++] = state->depth_region->buffer;
330 }
331
332 if (dirty & I915_UPLOAD_TEX_ALL) {
333 for (i = 0; i < I915_TEX_UNITS; i++) {
334 if (dirty & I915_UPLOAD_TEX(i)) {
335 if (state->tex_buffer[i]) {
336 aper_array[aper_count++] = state->tex_buffer[i];
337 }
338 }
339 }
340 }
341
342 if (dri_bufmgr_check_aperture_space(aper_array, aper_count)) {
343 if (count == 0) {
344 count++;
345 intel_batchbuffer_flush(intel->batch);
346 goto again;
347 } else {
348 _mesa_error(ctx, GL_OUT_OF_MEMORY, "i915 emit state");
349 assert(0);
350 }
351 }
352
353 /* work out list of buffers to emit */
354
355 /* Do this here as we may have flushed the batchbuffer above,
356 * causing more state to be dirty!
357 */
358 dirty = get_dirty(state);
359 state->emitted |= dirty;
360 assert(get_dirty(state) == 0);
361
362 if (INTEL_DEBUG & DEBUG_STATE)
363 fprintf(stderr, "%s dirty: %x\n", __FUNCTION__, dirty);
364
365 if (dirty & I915_UPLOAD_INVARIENT) {
366 if (INTEL_DEBUG & DEBUG_STATE)
367 fprintf(stderr, "I915_UPLOAD_INVARIENT:\n");
368 i915_emit_invarient_state(intel);
369 }
370
371 if (dirty & I915_UPLOAD_CTX) {
372 if (INTEL_DEBUG & DEBUG_STATE)
373 fprintf(stderr, "I915_UPLOAD_CTX:\n");
374
375 emit(intel, state->Ctx, sizeof(state->Ctx));
376 }
377
378 if (dirty & I915_UPLOAD_BUFFERS) {
379 GLuint count = 9;
380
381 if (INTEL_DEBUG & DEBUG_STATE)
382 fprintf(stderr, "I915_UPLOAD_BUFFERS:\n");
383
384 if (state->depth_region)
385 count += 3;
386
387 if (intel->constant_cliprect)
388 count += 6;
389
390 BEGIN_BATCH(count, IGNORE_CLIPRECTS);
391 OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR0]);
392 OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR1]);
393 OUT_RELOC(state->draw_region->buffer,
394 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
395 state->draw_region->draw_offset);
396
397 if (state->depth_region) {
398 OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR0]);
399 OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR1]);
400 OUT_RELOC(state->depth_region->buffer,
401 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
402 state->depth_region->draw_offset);
403 }
404
405 OUT_BATCH(state->Buffer[I915_DESTREG_DV0]);
406 OUT_BATCH(state->Buffer[I915_DESTREG_DV1]);
407 OUT_BATCH(state->Buffer[I915_DESTREG_SENABLE]);
408 OUT_BATCH(state->Buffer[I915_DESTREG_SR0]);
409 OUT_BATCH(state->Buffer[I915_DESTREG_SR1]);
410 OUT_BATCH(state->Buffer[I915_DESTREG_SR2]);
411
412 if (intel->constant_cliprect) {
413 assert(state->Buffer[I915_DESTREG_DRAWRECT0] != MI_NOOP);
414 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT0]);
415 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT1]);
416 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT2]);
417 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT3]);
418 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT4]);
419 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT5]);
420 }
421
422 ADVANCE_BATCH();
423 }
424
425 if (dirty & I915_UPLOAD_STIPPLE) {
426 if (INTEL_DEBUG & DEBUG_STATE)
427 fprintf(stderr, "I915_UPLOAD_STIPPLE:\n");
428 emit(intel, state->Stipple, sizeof(state->Stipple));
429 }
430
431 if (dirty & I915_UPLOAD_FOG) {
432 if (INTEL_DEBUG & DEBUG_STATE)
433 fprintf(stderr, "I915_UPLOAD_FOG:\n");
434 emit(intel, state->Fog, sizeof(state->Fog));
435 }
436
437 /* Combine all the dirty texture state into a single command to
438 * avoid lockups on I915 hardware.
439 */
440 if (dirty & I915_UPLOAD_TEX_ALL) {
441 int nr = 0;
442
443 for (i = 0; i < I915_TEX_UNITS; i++)
444 if (dirty & I915_UPLOAD_TEX(i))
445 nr++;
446
447 BEGIN_BATCH(2 + nr * 3, IGNORE_CLIPRECTS);
448 OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr));
449 OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
450 for (i = 0; i < I915_TEX_UNITS; i++)
451 if (dirty & I915_UPLOAD_TEX(i)) {
452
453 if (state->tex_buffer[i]) {
454 OUT_RELOC(state->tex_buffer[i],
455 I915_GEM_DOMAIN_SAMPLER, 0,
456 state->tex_offset[i]);
457 }
458 else if (state == &i915->meta) {
459 assert(i == 0);
460 OUT_BATCH(0);
461 }
462 else {
463 OUT_BATCH(state->tex_offset[i]);
464 }
465
466 OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]);
467 OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]);
468 }
469 ADVANCE_BATCH();
470
471 BEGIN_BATCH(2 + nr * 3, IGNORE_CLIPRECTS);
472 OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * nr));
473 OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
474 for (i = 0; i < I915_TEX_UNITS; i++)
475 if (dirty & I915_UPLOAD_TEX(i)) {
476 OUT_BATCH(state->Tex[i][I915_TEXREG_SS2]);
477 OUT_BATCH(state->Tex[i][I915_TEXREG_SS3]);
478 OUT_BATCH(state->Tex[i][I915_TEXREG_SS4]);
479 }
480 ADVANCE_BATCH();
481 }
482
483 if (dirty & I915_UPLOAD_CONSTANTS) {
484 if (INTEL_DEBUG & DEBUG_STATE)
485 fprintf(stderr, "I915_UPLOAD_CONSTANTS:\n");
486 emit(intel, state->Constant, state->ConstantSize * sizeof(GLuint));
487 }
488
489 if (dirty & I915_UPLOAD_PROGRAM) {
490 if (state->ProgramSize) {
491 if (INTEL_DEBUG & DEBUG_STATE)
492 fprintf(stderr, "I915_UPLOAD_PROGRAM:\n");
493
494 assert((state->Program[0] & 0x1ff) + 2 == state->ProgramSize);
495
496 emit(intel, state->Program, state->ProgramSize * sizeof(GLuint));
497 if (INTEL_DEBUG & DEBUG_STATE)
498 i915_disassemble_program(state->Program, state->ProgramSize);
499 }
500 }
501
502 intel->batch->dirty_state &= ~dirty;
503 assert(get_dirty(state) == 0);
504 assert((intel->batch->dirty_state & (1<<1)) == 0);
505 }
506
507 static void
508 i915_destroy_context(struct intel_context *intel)
509 {
510 GLuint i;
511 struct i915_context *i915 = i915_context(&intel->ctx);
512
513 intel_region_release(&i915->state.draw_region);
514 intel_region_release(&i915->state.depth_region);
515 intel_region_release(&i915->meta.draw_region);
516 intel_region_release(&i915->meta.depth_region);
517 intel_region_release(&i915->initial.draw_region);
518 intel_region_release(&i915->initial.depth_region);
519
520 for (i = 0; i < I915_TEX_UNITS; i++) {
521 if (i915->state.tex_buffer[i] != NULL) {
522 dri_bo_unreference(i915->state.tex_buffer[i]);
523 i915->state.tex_buffer[i] = NULL;
524 }
525 }
526
527 _tnl_free_vertices(&intel->ctx);
528 }
529
530
531 /**
532 * Set the drawing regions for the color and depth/stencil buffers.
533 * This involves setting the pitch, cpp and buffer ID/location.
534 * Also set pixel format for color and Z rendering
535 * Used for setting both regular and meta state.
536 */
537 void
538 i915_state_draw_region(struct intel_context *intel,
539 struct i915_hw_state *state,
540 struct intel_region *color_region,
541 struct intel_region *depth_region)
542 {
543 struct i915_context *i915 = i915_context(&intel->ctx);
544 GLcontext *ctx = &intel->ctx;
545 GLuint value;
546
547 ASSERT(state == &i915->state || state == &i915->meta);
548
549 if (state->draw_region != color_region) {
550 intel_region_release(&state->draw_region);
551 intel_region_reference(&state->draw_region, color_region);
552 }
553 if (state->depth_region != depth_region) {
554 intel_region_release(&state->depth_region);
555 intel_region_reference(&state->depth_region, depth_region);
556 }
557
558 /*
559 * Set stride/cpp values
560 */
561 if (color_region) {
562 state->Buffer[I915_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
563 state->Buffer[I915_DESTREG_CBUFADDR1] =
564 (BUF_3D_ID_COLOR_BACK |
565 BUF_3D_PITCH(color_region->pitch * color_region->cpp) |
566 BUF_3D_USE_FENCE);
567 }
568
569 if (depth_region) {
570 state->Buffer[I915_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
571 state->Buffer[I915_DESTREG_DBUFADDR1] =
572 (BUF_3D_ID_DEPTH |
573 BUF_3D_PITCH(depth_region->pitch * depth_region->cpp) |
574 BUF_3D_USE_FENCE);
575 }
576
577 /*
578 * Compute/set I915_DESTREG_DV1 value
579 */
580 value = (DSTORG_HORT_BIAS(0x8) | /* .5 */
581 DSTORG_VERT_BIAS(0x8) | /* .5 */
582 LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL);
583 if (color_region && color_region->cpp == 4) {
584 value |= DV_PF_8888;
585 }
586 else {
587 value |= (DITHER_FULL_ALWAYS | DV_PF_565);
588 }
589 if (depth_region && depth_region->cpp == 4) {
590 value |= DEPTH_FRMT_24_FIXED_8_OTHER;
591 }
592 else {
593 value |= DEPTH_FRMT_16_FIXED;
594 }
595 state->Buffer[I915_DESTREG_DV1] = value;
596
597 if (intel->constant_cliprect) {
598 state->Buffer[I915_DESTREG_DRAWRECT0] = _3DSTATE_DRAWRECT_INFO;
599 state->Buffer[I915_DESTREG_DRAWRECT1] = 0;
600 state->Buffer[I915_DESTREG_DRAWRECT2] = 0; /* xmin, ymin */
601 state->Buffer[I915_DESTREG_DRAWRECT3] =
602 (ctx->DrawBuffer->Width & 0xffff) |
603 (ctx->DrawBuffer->Height << 16);
604 state->Buffer[I915_DESTREG_DRAWRECT4] = 0; /* xoff, yoff */
605 state->Buffer[I915_DESTREG_DRAWRECT5] = 0;
606 } else {
607 state->Buffer[I915_DESTREG_DRAWRECT0] = MI_NOOP;
608 state->Buffer[I915_DESTREG_DRAWRECT1] = MI_NOOP;
609 state->Buffer[I915_DESTREG_DRAWRECT2] = MI_NOOP;
610 state->Buffer[I915_DESTREG_DRAWRECT3] = MI_NOOP;
611 state->Buffer[I915_DESTREG_DRAWRECT4] = MI_NOOP;
612 state->Buffer[I915_DESTREG_DRAWRECT5] = MI_NOOP;
613 }
614
615 I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
616 }
617
618
619 static void
620 i915_set_draw_region(struct intel_context *intel,
621 struct intel_region *color_regions[],
622 struct intel_region *depth_region,
623 GLuint num_regions)
624 {
625 struct i915_context *i915 = i915_context(&intel->ctx);
626 i915_state_draw_region(intel, &i915->state, color_regions[0], depth_region);
627 }
628
629
630
631 static void
632 i915_new_batch(struct intel_context *intel)
633 {
634 struct i915_context *i915 = i915_context(&intel->ctx);
635
636 /* Mark all state as needing to be emitted when starting a new batchbuffer.
637 * Using hardware contexts would be an alternative, but they have some
638 * difficulties associated with them (physical address requirements).
639 */
640 i915->state.emitted = 0;
641
642 /* Check that we didn't just wrap our batchbuffer at a bad time. */
643 assert(!intel->no_batch_wrap);
644 }
645
646 static GLuint
647 i915_flush_cmd(void)
648 {
649 return MI_FLUSH | FLUSH_MAP_CACHE;
650 }
651
652 static void
653 i915_assert_not_dirty( struct intel_context *intel )
654 {
655 struct i915_context *i915 = i915_context(&intel->ctx);
656 struct i915_hw_state *state = i915->current;
657 GLuint dirty = get_dirty(state);
658 assert(!dirty);
659 }
660
661 static void
662 i915_note_unlock( struct intel_context *intel )
663 {
664 /* nothing */
665 }
666
667
668 void
669 i915InitVtbl(struct i915_context *i915)
670 {
671 i915->intel.vtbl.check_vertex_size = i915_check_vertex_size;
672 i915->intel.vtbl.destroy = i915_destroy_context;
673 i915->intel.vtbl.emit_state = i915_emit_state;
674 i915->intel.vtbl.new_batch = i915_new_batch;
675 i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state;
676 i915->intel.vtbl.render_start = i915_render_start;
677 i915->intel.vtbl.render_prevalidate = i915_render_prevalidate;
678 i915->intel.vtbl.set_draw_region = i915_set_draw_region;
679 i915->intel.vtbl.update_texture_state = i915UpdateTextureState;
680 i915->intel.vtbl.flush_cmd = i915_flush_cmd;
681 i915->intel.vtbl.assert_not_dirty = i915_assert_not_dirty;
682 i915->intel.vtbl.note_unlock = i915_note_unlock;
683 i915->intel.vtbl.finish_batch = intel_finish_vb;
684 }