i915: Detect allocation failure of batch buffer
[mesa.git] / src / mesa / drivers / dri / i915 / i915_vtbl.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28
29
30 #include "main/glheader.h"
31 #include "main/mtypes.h"
32 #include "main/imports.h"
33 #include "main/macros.h"
34 #include "main/colormac.h"
35
36 #include "tnl/t_context.h"
37 #include "tnl/t_vertex.h"
38
39 #include "intel_batchbuffer.h"
40 #include "intel_regions.h"
41 #include "intel_tris.h"
42 #include "intel_fbo.h"
43
44 #include "i915_reg.h"
45 #include "i915_context.h"
46
47 static void
48 i915_render_prevalidate(struct intel_context *intel)
49 {
50 struct i915_context *i915 = i915_context(&intel->ctx);
51
52 i915ValidateFragmentProgram(i915);
53 }
54
55 static void
56 i915_render_start(struct intel_context *intel)
57 {
58 intel_prepare_render(intel);
59 }
60
61
62 static void
63 i915_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
64 {
65 struct i915_context *i915 = i915_context(&intel->ctx);
66 GLuint st1 = i915->state.Stipple[I915_STPREG_ST1];
67
68 st1 &= ~ST1_ENABLE;
69
70 switch (rprim) {
71 case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */
72 case GL_TRIANGLES:
73 if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple)
74 st1 |= ST1_ENABLE;
75 break;
76 case GL_LINES:
77 case GL_POINTS:
78 default:
79 break;
80 }
81
82 i915->intel.reduced_primitive = rprim;
83
84 if (st1 != i915->state.Stipple[I915_STPREG_ST1]) {
85 INTEL_FIREVERTICES(intel);
86
87 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
88 i915->state.Stipple[I915_STPREG_ST1] = st1;
89 }
90 }
91
92
93 /* Pull apart the vertex format registers and figure out how large a
94 * vertex is supposed to be.
95 */
96 static GLboolean
97 i915_check_vertex_size(struct intel_context *intel, GLuint expected)
98 {
99 struct i915_context *i915 = i915_context(&intel->ctx);
100 int lis2 = i915->state.Ctx[I915_CTXREG_LIS2];
101 int lis4 = i915->state.Ctx[I915_CTXREG_LIS4];
102 int i, sz = 0;
103
104 switch (lis4 & S4_VFMT_XYZW_MASK) {
105 case S4_VFMT_XY:
106 sz = 2;
107 break;
108 case S4_VFMT_XYZ:
109 sz = 3;
110 break;
111 case S4_VFMT_XYW:
112 sz = 3;
113 break;
114 case S4_VFMT_XYZW:
115 sz = 4;
116 break;
117 default:
118 fprintf(stderr, "no xyzw specified\n");
119 return 0;
120 }
121
122 if (lis4 & S4_VFMT_SPEC_FOG)
123 sz++;
124 if (lis4 & S4_VFMT_COLOR)
125 sz++;
126 if (lis4 & S4_VFMT_DEPTH_OFFSET)
127 sz++;
128 if (lis4 & S4_VFMT_POINT_WIDTH)
129 sz++;
130 if (lis4 & S4_VFMT_FOG_PARAM)
131 sz++;
132
133 for (i = 0; i < 8; i++) {
134 switch (lis2 & S2_TEXCOORD_FMT0_MASK) {
135 case TEXCOORDFMT_2D:
136 sz += 2;
137 break;
138 case TEXCOORDFMT_3D:
139 sz += 3;
140 break;
141 case TEXCOORDFMT_4D:
142 sz += 4;
143 break;
144 case TEXCOORDFMT_1D:
145 sz += 1;
146 break;
147 case TEXCOORDFMT_2D_16:
148 sz += 1;
149 break;
150 case TEXCOORDFMT_4D_16:
151 sz += 2;
152 break;
153 case TEXCOORDFMT_NOT_PRESENT:
154 break;
155 default:
156 fprintf(stderr, "bad texcoord fmt %d\n", i);
157 return GL_FALSE;
158 }
159 lis2 >>= S2_TEXCOORD_FMT1_SHIFT;
160 }
161
162 if (sz != expected)
163 fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
164
165 return sz == expected;
166 }
167
168
169 static void
170 i915_emit_invarient_state(struct intel_context *intel)
171 {
172 BATCH_LOCALS;
173
174 BEGIN_BATCH(17);
175
176 OUT_BATCH(_3DSTATE_AA_CMD |
177 AA_LINE_ECAAR_WIDTH_ENABLE |
178 AA_LINE_ECAAR_WIDTH_1_0 |
179 AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
180
181 OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
182 OUT_BATCH(0);
183
184 OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
185 OUT_BATCH(0);
186
187 OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
188 OUT_BATCH(0);
189
190 /* Don't support texture crossbar yet */
191 OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
192 CSB_TCB(0, 0) |
193 CSB_TCB(1, 1) |
194 CSB_TCB(2, 2) |
195 CSB_TCB(3, 3) |
196 CSB_TCB(4, 4) | CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
197
198 /* Need to initialize this to zero.
199 */
200 OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0));
201 OUT_BATCH(0);
202
203 /* XXX: Use this */
204 OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
205
206 OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
207 OUT_BATCH(0);
208 OUT_BATCH(0);
209
210 OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
211
212 OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */
213 OUT_BATCH(0);
214
215 ADVANCE_BATCH();
216 }
217
218
219 #define emit(intel, state, size ) \
220 intel_batchbuffer_data(intel, state, size, false)
221
222 static GLuint
223 get_dirty(struct i915_hw_state *state)
224 {
225 GLuint dirty;
226
227 /* Workaround the multitex hang - if one texture unit state is
228 * modified, emit all texture units.
229 */
230 dirty = state->active & ~state->emitted;
231 if (dirty & I915_UPLOAD_TEX_ALL)
232 state->emitted &= ~I915_UPLOAD_TEX_ALL;
233 dirty = state->active & ~state->emitted;
234 return dirty;
235 }
236
237
238 static GLuint
239 get_state_size(struct i915_hw_state *state)
240 {
241 GLuint dirty = get_dirty(state);
242 GLuint i;
243 GLuint sz = 0;
244
245 if (dirty & I915_UPLOAD_INVARIENT)
246 sz += 30 * 4;
247
248 if (dirty & I915_UPLOAD_RASTER_RULES)
249 sz += sizeof(state->RasterRules);
250
251 if (dirty & I915_UPLOAD_CTX)
252 sz += sizeof(state->Ctx);
253
254 if (dirty & I915_UPLOAD_BLEND)
255 sz += sizeof(state->Blend);
256
257 if (dirty & I915_UPLOAD_BUFFERS)
258 sz += sizeof(state->Buffer);
259
260 if (dirty & I915_UPLOAD_STIPPLE)
261 sz += sizeof(state->Stipple);
262
263 if (dirty & I915_UPLOAD_FOG)
264 sz += sizeof(state->Fog);
265
266 if (dirty & I915_UPLOAD_TEX_ALL) {
267 int nr = 0;
268 for (i = 0; i < I915_TEX_UNITS; i++)
269 if (dirty & I915_UPLOAD_TEX(i))
270 nr++;
271
272 sz += (2 + nr * 3) * sizeof(GLuint) * 2;
273 }
274
275 if (dirty & I915_UPLOAD_CONSTANTS)
276 sz += state->ConstantSize * sizeof(GLuint);
277
278 if (dirty & I915_UPLOAD_PROGRAM)
279 sz += state->ProgramSize * sizeof(GLuint);
280
281 return sz;
282 }
283
284 /* Push the state into the sarea and/or texture memory.
285 */
286 static void
287 i915_emit_state(struct intel_context *intel)
288 {
289 struct i915_context *i915 = i915_context(&intel->ctx);
290 struct i915_hw_state *state = &i915->state;
291 int i, count, aper_count;
292 GLuint dirty;
293 drm_intel_bo *aper_array[3 + I915_TEX_UNITS];
294 GET_CURRENT_CONTEXT(ctx);
295 BATCH_LOCALS;
296
297 /* We don't hold the lock at this point, so want to make sure that
298 * there won't be a buffer wrap between the state emits and the primitive
299 * emit header.
300 *
301 * It might be better to talk about explicit places where
302 * scheduling is allowed, rather than assume that it is whenever a
303 * batchbuffer fills up.
304 */
305 intel_batchbuffer_require_space(intel,
306 get_state_size(state) + INTEL_PRIM_EMIT_SIZE,
307 false);
308 count = 0;
309 again:
310 if (intel->batch.bo == NULL) {
311 _mesa_error(ctx, GL_OUT_OF_MEMORY, "i915 emit state");
312 assert(0);
313 }
314 aper_count = 0;
315 dirty = get_dirty(state);
316
317 aper_array[aper_count++] = intel->batch.bo;
318 if (dirty & I915_UPLOAD_BUFFERS) {
319 aper_array[aper_count++] = state->draw_region->buffer;
320 if (state->depth_region)
321 aper_array[aper_count++] = state->depth_region->buffer;
322 }
323
324 if (dirty & I915_UPLOAD_TEX_ALL) {
325 for (i = 0; i < I915_TEX_UNITS; i++) {
326 if (dirty & I915_UPLOAD_TEX(i)) {
327 if (state->tex_buffer[i]) {
328 aper_array[aper_count++] = state->tex_buffer[i];
329 }
330 }
331 }
332 }
333
334 if (dri_bufmgr_check_aperture_space(aper_array, aper_count)) {
335 if (count == 0) {
336 count++;
337 intel_batchbuffer_flush(intel);
338 goto again;
339 } else {
340 _mesa_error(ctx, GL_OUT_OF_MEMORY, "i915 emit state");
341 assert(0);
342 }
343 }
344
345 /* work out list of buffers to emit */
346
347 /* Do this here as we may have flushed the batchbuffer above,
348 * causing more state to be dirty!
349 */
350 dirty = get_dirty(state);
351 state->emitted |= dirty;
352 assert(get_dirty(state) == 0);
353
354 if (INTEL_DEBUG & DEBUG_STATE)
355 fprintf(stderr, "%s dirty: %x\n", __FUNCTION__, dirty);
356
357 if (dirty & I915_UPLOAD_INVARIENT) {
358 if (INTEL_DEBUG & DEBUG_STATE)
359 fprintf(stderr, "I915_UPLOAD_INVARIENT:\n");
360 i915_emit_invarient_state(intel);
361 }
362
363 if (dirty & I915_UPLOAD_RASTER_RULES) {
364 if (INTEL_DEBUG & DEBUG_STATE)
365 fprintf(stderr, "I915_UPLOAD_RASTER_RULES:\n");
366 emit(intel, state->RasterRules, sizeof(state->RasterRules));
367 }
368
369 if (dirty & I915_UPLOAD_CTX) {
370 if (INTEL_DEBUG & DEBUG_STATE)
371 fprintf(stderr, "I915_UPLOAD_CTX:\n");
372
373 emit(intel, state->Ctx, sizeof(state->Ctx));
374 }
375
376 if (dirty & I915_UPLOAD_BLEND) {
377 if (INTEL_DEBUG & DEBUG_STATE)
378 fprintf(stderr, "I915_UPLOAD_BLEND:\n");
379
380 emit(intel, state->Blend, sizeof(state->Blend));
381 }
382
383 if (dirty & I915_UPLOAD_BUFFERS) {
384 GLuint count;
385
386 if (INTEL_DEBUG & DEBUG_STATE)
387 fprintf(stderr, "I915_UPLOAD_BUFFERS:\n");
388
389 count = 14;
390 if (state->Buffer[I915_DESTREG_DRAWRECT0] != MI_NOOP)
391 count++;
392 if (state->depth_region)
393 count += 3;
394
395 BEGIN_BATCH(count);
396 OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR0]);
397 OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR1]);
398 OUT_RELOC(state->draw_region->buffer,
399 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
400
401 if (state->depth_region) {
402 OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR0]);
403 OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR1]);
404 OUT_RELOC(state->depth_region->buffer,
405 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
406 }
407
408 OUT_BATCH(state->Buffer[I915_DESTREG_DV0]);
409 OUT_BATCH(state->Buffer[I915_DESTREG_DV1]);
410 OUT_BATCH(state->Buffer[I915_DESTREG_SENABLE]);
411 OUT_BATCH(state->Buffer[I915_DESTREG_SR0]);
412 OUT_BATCH(state->Buffer[I915_DESTREG_SR1]);
413 OUT_BATCH(state->Buffer[I915_DESTREG_SR2]);
414
415 if (state->Buffer[I915_DESTREG_DRAWRECT0] != MI_NOOP)
416 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT0]);
417 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT1]);
418 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT2]);
419 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT3]);
420 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT4]);
421 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT5]);
422
423 ADVANCE_BATCH();
424 }
425
426 if (dirty & I915_UPLOAD_STIPPLE) {
427 if (INTEL_DEBUG & DEBUG_STATE)
428 fprintf(stderr, "I915_UPLOAD_STIPPLE:\n");
429 emit(intel, state->Stipple, sizeof(state->Stipple));
430 }
431
432 if (dirty & I915_UPLOAD_FOG) {
433 if (INTEL_DEBUG & DEBUG_STATE)
434 fprintf(stderr, "I915_UPLOAD_FOG:\n");
435 emit(intel, state->Fog, sizeof(state->Fog));
436 }
437
438 /* Combine all the dirty texture state into a single command to
439 * avoid lockups on I915 hardware.
440 */
441 if (dirty & I915_UPLOAD_TEX_ALL) {
442 int nr = 0;
443 GLuint unwind;
444
445 for (i = 0; i < I915_TEX_UNITS; i++)
446 if (dirty & I915_UPLOAD_TEX(i))
447 nr++;
448
449 BEGIN_BATCH(2 + nr * 3);
450 OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr));
451 OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
452 for (i = 0; i < I915_TEX_UNITS; i++)
453 if (dirty & I915_UPLOAD_TEX(i)) {
454 OUT_RELOC(state->tex_buffer[i],
455 I915_GEM_DOMAIN_SAMPLER, 0,
456 state->tex_offset[i]);
457
458 OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]);
459 OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]);
460 }
461 ADVANCE_BATCH();
462
463 unwind = intel->batch.used;
464 BEGIN_BATCH(2 + nr * 3);
465 OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * nr));
466 OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
467 for (i = 0; i < I915_TEX_UNITS; i++)
468 if (dirty & I915_UPLOAD_TEX(i)) {
469 OUT_BATCH(state->Tex[i][I915_TEXREG_SS2]);
470 OUT_BATCH(state->Tex[i][I915_TEXREG_SS3]);
471 OUT_BATCH(state->Tex[i][I915_TEXREG_SS4]);
472 }
473 ADVANCE_BATCH();
474 if (i915->last_sampler &&
475 memcmp(intel->batch.map + i915->last_sampler,
476 intel->batch.map + unwind,
477 (2 + nr*3)*sizeof(int)) == 0)
478 intel->batch.used = unwind;
479 else
480 i915->last_sampler = unwind;
481 }
482
483 if (dirty & I915_UPLOAD_CONSTANTS) {
484 if (INTEL_DEBUG & DEBUG_STATE)
485 fprintf(stderr, "I915_UPLOAD_CONSTANTS:\n");
486 emit(intel, state->Constant, state->ConstantSize * sizeof(GLuint));
487 }
488
489 if (dirty & I915_UPLOAD_PROGRAM) {
490 if (state->ProgramSize) {
491 if (INTEL_DEBUG & DEBUG_STATE)
492 fprintf(stderr, "I915_UPLOAD_PROGRAM:\n");
493
494 assert((state->Program[0] & 0x1ff) + 2 == state->ProgramSize);
495
496 emit(intel, state->Program, state->ProgramSize * sizeof(GLuint));
497 if (INTEL_DEBUG & DEBUG_STATE)
498 i915_disassemble_program(state->Program, state->ProgramSize);
499 }
500 }
501
502 assert(get_dirty(state) == 0);
503 }
504
505 static void
506 i915_destroy_context(struct intel_context *intel)
507 {
508 GLuint i;
509 struct i915_context *i915 = i915_context(&intel->ctx);
510
511 intel_region_release(&i915->state.draw_region);
512 intel_region_release(&i915->state.depth_region);
513
514 for (i = 0; i < I915_TEX_UNITS; i++) {
515 if (i915->state.tex_buffer[i] != NULL) {
516 drm_intel_bo_unreference(i915->state.tex_buffer[i]);
517 i915->state.tex_buffer[i] = NULL;
518 }
519 }
520
521 _tnl_free_vertices(&intel->ctx);
522 }
523
524 void
525 i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
526 uint32_t buffer_id)
527 {
528 state[0] = _3DSTATE_BUF_INFO_CMD;
529 state[1] = buffer_id;
530
531 if (region != NULL) {
532 state[1] |= BUF_3D_PITCH(region->pitch * region->cpp);
533
534 if (region->tiling != I915_TILING_NONE) {
535 state[1] |= BUF_3D_TILED_SURFACE;
536 if (region->tiling == I915_TILING_Y)
537 state[1] |= BUF_3D_TILE_WALK_Y;
538 }
539 }
540 }
541
542 static uint32_t i915_render_target_format_for_mesa_format[MESA_FORMAT_COUNT] =
543 {
544 [MESA_FORMAT_ARGB8888] = DV_PF_8888,
545 [MESA_FORMAT_XRGB8888] = DV_PF_8888,
546 [MESA_FORMAT_RGB565] = DV_PF_565 | DITHER_FULL_ALWAYS,
547 [MESA_FORMAT_ARGB1555] = DV_PF_1555 | DITHER_FULL_ALWAYS,
548 [MESA_FORMAT_ARGB4444] = DV_PF_4444 | DITHER_FULL_ALWAYS,
549 };
550
551 static bool
552 i915_render_target_supported(gl_format format)
553 {
554 if (format == MESA_FORMAT_S8_Z24 ||
555 format == MESA_FORMAT_X8_Z24 ||
556 format == MESA_FORMAT_Z16) {
557 return true;
558 }
559
560 return i915_render_target_format_for_mesa_format[format] != 0;
561 }
562
563 static void
564 i915_set_draw_region(struct intel_context *intel,
565 struct intel_region *color_regions[],
566 struct intel_region *depth_region,
567 GLuint num_regions)
568 {
569 struct i915_context *i915 = i915_context(&intel->ctx);
570 struct gl_context *ctx = &intel->ctx;
571 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
572 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
573 GLuint value;
574 struct i915_hw_state *state = &i915->state;
575 uint32_t draw_x, draw_y, draw_offset;
576
577 if (state->draw_region != color_regions[0]) {
578 intel_region_release(&state->draw_region);
579 intel_region_reference(&state->draw_region, color_regions[0]);
580 }
581 if (state->depth_region != depth_region) {
582 intel_region_release(&state->depth_region);
583 intel_region_reference(&state->depth_region, depth_region);
584 }
585
586 /*
587 * Set stride/cpp values
588 */
589 i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_CBUFADDR0],
590 color_regions[0], BUF_3D_ID_COLOR_BACK);
591
592 i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_DBUFADDR0],
593 depth_region, BUF_3D_ID_DEPTH);
594
595 /*
596 * Compute/set I915_DESTREG_DV1 value
597 */
598 value = (DSTORG_HORT_BIAS(0x8) | /* .5 */
599 DSTORG_VERT_BIAS(0x8) | /* .5 */
600 LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL);
601 if (irb != NULL) {
602 value |= i915_render_target_format_for_mesa_format[irb->Base.Format];
603 }
604
605 /* This isn't quite safe, thus being hidden behind an option. When changing
606 * the value of this bit, the pipeline needs to be MI_FLUSHed. And it
607 * can only be set when a depth buffer is already defined.
608 */
609 if (intel->is_945 && intel->use_early_z &&
610 depth_region->tiling != I915_TILING_NONE)
611 value |= CLASSIC_EARLY_DEPTH;
612
613 if (depth_region && depth_region->cpp == 4) {
614 value |= DEPTH_FRMT_24_FIXED_8_OTHER;
615 }
616 else {
617 value |= DEPTH_FRMT_16_FIXED;
618 }
619 state->Buffer[I915_DESTREG_DV1] = value;
620
621 /* We set up the drawing rectangle to be offset into the color
622 * region's location in the miptree. If it doesn't match with
623 * depth's offsets, we can't render to it.
624 *
625 * (Well, not actually true -- the hw grew a bit to let depth's
626 * offset get forced to 0,0. We may want to use that if people are
627 * hitting that case. Also, some configurations may be supportable
628 * by tweaking the start offset of the buffers around, which we
629 * can't do in general due to tiling)
630 */
631 FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET,
632 (depth_region && color_regions[0]) &&
633 (depth_region->draw_x != color_regions[0]->draw_x ||
634 depth_region->draw_y != color_regions[0]->draw_y));
635
636 if (color_regions[0]) {
637 draw_x = color_regions[0]->draw_x;
638 draw_y = color_regions[0]->draw_y;
639 } else if (depth_region) {
640 draw_x = depth_region->draw_x;
641 draw_y = depth_region->draw_y;
642 } else {
643 draw_x = 0;
644 draw_y = 0;
645 }
646
647 draw_offset = (draw_y << 16) | draw_x;
648
649 /* When changing drawing rectangle offset, an MI_FLUSH is first required. */
650 if (draw_offset != i915->last_draw_offset) {
651 FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET,
652 (ctx->DrawBuffer->Width + draw_x > 2048) ||
653 (ctx->DrawBuffer->Height + draw_y > 2048));
654
655 state->Buffer[I915_DESTREG_DRAWRECT0] = MI_FLUSH | INHIBIT_FLUSH_RENDER_CACHE;
656 i915->last_draw_offset = draw_offset;
657 } else
658 state->Buffer[I915_DESTREG_DRAWRECT0] = MI_NOOP;
659
660 state->Buffer[I915_DESTREG_DRAWRECT1] = _3DSTATE_DRAWRECT_INFO;
661 state->Buffer[I915_DESTREG_DRAWRECT2] = 0;
662 state->Buffer[I915_DESTREG_DRAWRECT3] = draw_offset;
663 state->Buffer[I915_DESTREG_DRAWRECT4] =
664 ((ctx->DrawBuffer->Width + draw_x - 1) & 0xffff) |
665 ((ctx->DrawBuffer->Height + draw_y - 1) << 16);
666 state->Buffer[I915_DESTREG_DRAWRECT5] = draw_offset;
667
668 I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
669 }
670
671
672
673 static void
674 i915_new_batch(struct intel_context *intel)
675 {
676 struct i915_context *i915 = i915_context(&intel->ctx);
677
678 /* Mark all state as needing to be emitted when starting a new batchbuffer.
679 * Using hardware contexts would be an alternative, but they have some
680 * difficulties associated with them (physical address requirements).
681 */
682 i915->state.emitted = 0;
683 i915->last_draw_offset = 0;
684 i915->last_sampler = 0;
685
686 i915->current_vb_bo = NULL;
687 i915->current_vertex_size = 0;
688 }
689
690 static void
691 i915_assert_not_dirty( struct intel_context *intel )
692 {
693 struct i915_context *i915 = i915_context(&intel->ctx);
694 GLuint dirty = get_dirty(&i915->state);
695 assert(!dirty);
696 (void) dirty;
697 }
698
699 void
700 i915InitVtbl(struct i915_context *i915)
701 {
702 i915->intel.vtbl.check_vertex_size = i915_check_vertex_size;
703 i915->intel.vtbl.destroy = i915_destroy_context;
704 i915->intel.vtbl.emit_state = i915_emit_state;
705 i915->intel.vtbl.new_batch = i915_new_batch;
706 i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state;
707 i915->intel.vtbl.render_start = i915_render_start;
708 i915->intel.vtbl.render_prevalidate = i915_render_prevalidate;
709 i915->intel.vtbl.set_draw_region = i915_set_draw_region;
710 i915->intel.vtbl.update_texture_state = i915UpdateTextureState;
711 i915->intel.vtbl.assert_not_dirty = i915_assert_not_dirty;
712 i915->intel.vtbl.finish_batch = intel_finish_vb;
713 i915->intel.vtbl.render_target_supported = i915_render_target_supported;
714 }